A cozy, witchy semi-idle gardening sim with a heartfelt narrative about tending both living and undead plants
Silverstring Media, in partnership with indie publishing platform indie.io, is delighted to announce the first public demo for Greenhearth Necromancer, a cozy, witchy, semi-idle balcony-gardening sim where life and death grow side by side. The demo arrived on Steam today at 9 AM PT, offering players their very first chance to step into the garden ahead of the game’s full release (TBA).
In Greenhearth Necromancer, players take on the role of a young, socially anxious necromancer inheriting a balcony garden from their late grandmother. Guided by her grandmother’s familiar spirit, players will resurrect plants, brew potions, cast spells, and nurture a hybrid ecosystem of living and undead flora. Written by the BAFTA-nominated writer of I Was a Teenage Exocolonist, the game explores grief, community, early adulthood, and the quiet magic found in tending a space back to life.
Demo Features Available Today
Arrive at the Greenhearth Co-op: Begin on your grandmother’s balcony and meet her familiar, Compostifer.
Core Gardening Loop: Revivify dead plants, nurture both living and undead flora, balance water and fertilizer, manage pests, compost, prune, and find your garden’s rhythm.
Introductory Necromantic Spells: Learn about your plants, pests, and magical abilities while unlocking the foundations of potion-making and deeper gardening knowledge.
Charms & Magical Buffs: Infuse plants with charms that grant unique properties and whimsical magical effects.
Narrative First Look: Meet early co-op neighbours and experience introductory storylets that set the stage for the game’s heartfelt themes.
Ghostly Bees & Magical Goods: Attract spectral bees to gather early magical resources and expand your balcony ecosystem.
Continue Tending Your Garden: Once the main demo content wraps, keep tending your balcony and expanding your garden as long as you want! Change the radio, listen to cozy tracks, and let your garden thrive in the background while you work, study, or unwind.
Greenhearth Necromancer blends the comfort of a small witchy gardening sim with the gentle cadence of a semi-idle game. Its balcony garden grows and changes in real time, encouraging players to step away, return later, and discover what’s bloomed, wilted, or transformed in their absence. Some discoveries only emerge after time has passed, including new resources, withered flora ready for resurrection, and fresh narrative threads.
Rather than demanding constant attention, the garden quietly evolves at its own pace. Plants may flourish, fade, be attacked by pests, become overtaken by fungus, or even fully decay — but for a necromancer, these moments are simply part of the cycle. Brewing potions for pest and fungus control, reviving plants as undead companions, and nurturing both living and spectral flora allow players to explore gardening as a space where change — even messy change — is welcome. Whether actively pruning, brewing, and casting spells or simply letting the garden sway in the breeze beside a work or study session, Greenhearth Necromancer invites players to grow a space that thrives alongside the rhythms of their real-world life.
Players can begin their story in the quiet corner of a balcony of the Greenhearth Co-op by downloading the demo today on Steam.
ABOUT SILVERSTRING MEDIA
Silverstring Media is a queer-led game studio and narrative design firm in Vancouver, BC. With a team full of unique voices, they create hopeful, imperfect worlds, and fill digital spaces with love and cosmic awe. They released the critically-acclaimed Glitchhikers: The Spaces Between in 2022, wrote and consulted for a host of indie darlings, and continue to develop new experimental projects.
indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!
Resident Evil: Survival Unit is Capcom’s attempt to fuse the iconic survival horror franchise with a modern mobile war-game in the vein of titles like State of Survival. On paper, it sounds like an interesting twist: build your base, train troops, rally with your alliance, and command heroes like Leon, Jill, and Claire while fighting B.O.W.s and rival alliances in a city overrun by Umbrella’s experiments. In practice, however, the experience from soft launch to global release has been overwhelmingly disappointing, especially for players who have invested serious time and money. I’ve been playing since soft launch, I understand the mechanics, and I’ve participated in almost every major event the game offers. Despite all that, the game feels unfinished, unstable, and increasingly skewed against the very players who support it most.
Story
For a Resident Evil title, the weakest and most surprising aspect is the story, or more accurately, the lack of one. Survival Unit teases a new narrative set in the franchise’s universe, but the actual story content is minimal and has barely changed since soft launch. There are roughly one or two brief chapters or levels, and then the narrative simply stops. Even after the game’s official release, no proper continuation or conclusion has materialised.
For fans of Resident Evil who expect tense narrative arcs, character development, and a sense of progression through story missions, this is a major letdown. The game feels as if it was pushed out before its story mode was even close to finished. After months of playing, it still comes across like a tutorial slice of a campaign that never got completed, which is unacceptable for a branded Resident Evil product.
Gameplay
Mechanically, Resident Evil: Survival Unit is a full-fledged mobile war-game, operating very similarly to State of Survival. You upgrade your base, gather resources such as lumber, food, iron, and petrol, train troops, and unlock heroes who can be developed in two tracks: field skills and exploration skills. Heroes can be equipped with special weapons, treasure, and jewellery, all of which contribute to your overall power rating.
The game is saturated with events. Vaccine Raid functions like Reservoir Raid from State of Survival, where alliances clash in a large real-time battle. The Battle for Saint Vale has alliances fighting for control of Umbrella’s headquarters in long, draining sessions that can last from three to six hours, with the winner being the group that can hold the HQ the longest. A weekly event called Ace’s Proof tasks players with accumulating points by doing almost everything: collecting resources, upgrading treasure and jewellery, enhancing troops, heroes and weapons, and more. There are themed events like the Barry Burton event, where you hunt Mr. X to gain Barry files, and the Alliance Bond event, which has you complete small tasks such as killing a set number of B.O.W.s to earn personal and alliance rewards.
On top of that, you have Genome Center and Security Center battles that function like smaller versions of Saint Vale, granting buffs and rewards to the alliances that occupy them. The Tactical Alliance Championship (T.A.C.) introduces a board-game style confrontation across three lanes, where alliances field 20 positions per side to earn TAC coins that can be spent in the T.A.C special shop. Alligator Hunt is a recurring rally event every 48 hours, where alliances group up to attack a giant alligator for resources and weapon upgrade materials. The Kill House and Arena modes let you send five of your strongest heroes against teams from other players to earn Arena Badges and shop currency. Exploration mode provides a pseudo-tower-defense experience, putting three heroes against waves of zombies and a boss. In that mode you can manually trigger iconic skills such as Leon’s rocket launcher or Jill’s rail gun, provided you’ve upgraded them through exploration skill books.
If this all sounds like a huge amount of content, it is—but content alone doesn’t make for a good experience. The game is riddled with bugs and design decisions that undermine almost every one of these systems. The Vaccine Raid bug is one of the worst offenders: troops were not properly recovered after battles, and in my case it effectively wiped out my forces. That single bug crippled my ability to participate in Alligator Hunt and, more importantly, destroyed my chances in Ace’s Proof. In previous runs I finished 9th and 3rd, obtaining a small amount of Leon files as a reward; this time I slipped to 12th purely because I was hamstrung by a game-breaking bug, losing the opportunity to obtain important Leon fragments and higher-tier rewards.
The Arena is similarly unreliable. There are cases where winning a match results in lost points, and even a successful defence can sometimes cost you ranking. When you combine that with the impact rankings have on rewards, this behaviour is beyond frustrating. Compensation for these issues has been incredibly underwhelming, typically just some basic resources that don’t come close to covering the time, speed-ups, and event opportunities lost. Being double-charged for an in-game pack and having that brushed off as a normal transaction only adds to the sense that the systems and support structures around this game are not fit for purpose.
Visuals
Visually, Resident Evil: Survival Unit does an adequate job at first glance. Base camp map has the familiar bleak, infected atmosphere you’d expect from a Resident Evil title, and hero portraits and key art look sharp and respectful of the characters they portray. Some of the UI and event screens are nicely presented, and watching your alliance swarm around major objectives can be visually impressive—at least when the game is cooperating.
The problem is that the game struggles badly whenever things get busy. Events like Alligator Hunt, Saint Vale, or massive alliance rallies are often plagued by severe lag, with animations stuttering or grinding almost to a halt. This is especially noticeable and disappointing when it happens on flagship devices like the Samsung Galaxy S25 Ultra and the iPhone 17 Pro. When your phone is more than capable, but the game still stutters every time more than a few things are happening on screen, it’s hard not to blame poor optimisation.
Audio
The audio design is functional but forgettable. There are weapon sounds, menu clicks, some ambient noise, and music that attempts to capture a tense mood, but nothing really stands out as iconic. There are none of the memorable stingers or atmosphere-building sound cues that made classic Resident Evil games so effective. Because the story content is so limited and the focus is overwhelmingly on timers, menus, and map navigation, the audio rarely gets a chance to carry a scene or elevate the experience. It’s simply there, doing the bare minimum, which feels like a missed opportunity for a franchise known for its soundscape.
Overall
The deeper you go into Resident Evil: Survival Unit, the more it becomes clear that the game leans heavily into pay-to-win design, often in ways that feel predatory rather than just optional. Heroes like Jill Valentine and Leon Kennedy are locked behind a slow and expensive VIP paywall. To access them properly, you must raise your VIP level through purchases and limited diamonds, with pack prices escalating from modest amounts to eye-watering figures like $149.99 AUD. Each new VIP level unlocks the “privilege” of paying more for these heroes. To make matters worse, Leon has been slightly nerfed in arena after players spent both time and money to secure him through Ace’s Proof and VIP purchases, leaving a supposedly premium hero feeling underwhelming and devalued.
The same pay-to-win philosophy runs through treasure and jewellery upgrades, hero weapons, and weapon mods. Every system is technically accessible to free-to-play users, but the pace is painfully slow unless you spend, and even then, the gains can be undercut by bugs, poor balance decisions, or subsequent nerfs. I personally spent a fair amount of money on this game to make sure I could cover every aspect, not counting the countless hours of active play, event participation, and alliance coordination. To receive only basic resource compensation for game-breaking issues, to be double-charged and dismissed by the customer service, and to see heroes I worked hard to obtain nerfed after the fact, has left me feeling not just disappointed but disrespected.
Being in a strong alliance is practically mandatory, and to the game’s credit, this can be the one genuine positive. Working with others to coordinate rallies, defend positions, and push for rankings can be fun and fosters a real sense of community. You make friends, rivals, and sometimes enemies in classic war-game fashion. But no amount of community goodwill can fully compensate for a product that feels unfinished, unstable, and aggressively monetised.
As it stands, Resident Evil: Survival Unit is a game with plenty of systems and a powerful brand behind it, but it squanders both. The lack of a complete story, the severity of the bugs, the poor compensation, the paywalling and nerfs of premium heroes, and the constant pressure to spend more make it hard to recommend, especially to fans who value their time and money. As a long-term player from soft launch to release, I find it heartbreaking to say that despite some bright spots in alliance play, my overall experience has been overwhelmingly negative.
Learn more about the roguelite’s pulse-pounding action during the virtual event.
[November 21, 2025] – RibCage Games is excited to announce that they are bringing their musical roguelite Alpha Nomos to the Endix Digital Expo! Taking place November 29th – 30th, Endix is an expo where streamers, creators, and developers can all mingle and showcase their content in a virtual landscape. Acclaimed for being a cost-effective alternative to physical gaming events, Endix boasts over half a million unique viewers with developers who previously attended labelling it the “future of game showcasing.”
The Endix Launcher goes live for download on November 26th at 4 PM PT / 7 PM ET, allowing you to attend the Endix Digital Expo and experience the crazed puppets, dangerous tunes, and rhythmic hack and slash action of Alpha Nomos. With a spot on the first floor and a custom
booth, RibCage Games is there to stand out and deliver everything you need to know about Cello and her melodic adventure.
Alpha Nomos’ Key Features:
A Symphony Of Rhythm & Action: Utilize musical instruments as your weapons. Land your strikes on beat and create a rhythm to your attacks in order to dish out even more damage to your enemies.
Roguelite Elements That Strike a Chord: Craft unique builds of musical powerups that affect how your weapons sound. Musical effects evolve, making each performance different.
An Ever-Changing Melody Of Immersion: Weapon upgrades are based on real-life musical terms, allowing the music you create to affect the world around you. Each battle, each walk to the next objective, and each playthrough can showcase vastly different musical experiences.
A Journey that Crescendos to Epic Proportions: Explore a music-reactive world twisted in time and space by the power of the Alpha Nomos. Everything gets down to the beat, so use the environment to get into the rhythm!
Add Alpha Nomos to your wishlist on Steam now and get ready for some immersive exploration of the game during the Endix Digital Expo!
About RibCage Games
RibCage Games is an independent studio of industry veterans which aspire to bring back passion into the art of crafting games, with dedication put into every project.
Unlock special gear and costumes straight from the world of The Witcher
Shanghai, China — November 21, 2025 | XD Games is proud to officially reveal the Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration, with an animated trailer showing iconic characters Geralt and Yennefer entering a portal into the pixelated world of Sword of Convallaria.
Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Trailer below:
Kicking off on 28 November, and running until 22 January 2026, the collaboration event will see beloved The Witcher 3 characters Geralt, Yennefer, Triss, and Ciri obtainable as playable characters in Sword of Convallaria.
Across several different events during the collaboration event, players will be able to obtain gear inspired by the world of The Witcher 3, including Zireael, the Obsidian Star, the Flames of the Fearless, and the Witcher’s Swords, plus unlockable skins for Geralt, Yennefer, and Triss.
This exciting collaboration was revealed during the Special Preview Program live stream.
Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Special Preview Livestream below:
The Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration begins on 28 November 2025. Sword of Convallaria is available now on Steam, iOS, and Android.
About XD Games
Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.
Ahead of its November 28th launch, Farlight Games is delighted to share the official trailer for the AFK Journey x “Delicious in Dungeon” crossover event!
This exciting crossover marks the second major IP collaboration with the award-winning RPG, currently available to download for free on iOS, Android, and PC. The event brings the popular anime “Delicious in Dungeon” to life in an unexpected way.
Read on for the full news:
AFK Journey, published by Farlight Games and available on iOS, Android, and PC, will launch an exciting crossover event with the popular anime “Delicious in Dungeon” on November 28!
The crossover story follows two characters from “Delicious in Dungeon: who accidentally find themselves in the world of Esperia. With the help of Magister Merlin, they manage to find their way back to the dungeon. You will be able to enjoy monster cuisines and exclusive content from “Delicious in Dungeon”. Dinner is ready!
Crossover Overview
The crossover story begins with Laios, Marcille, Chilchuck, and Senshi navigating their way back to the surface from the depths of the dungeon. Along their journey, they encounter unfamiliar monsters and inadvertently open a path to Esperia during a fierce battle.
Laios and Marcille then embark on a magical adventure together with Magister Merlin.
This crossover event features:
Interesting battles to collect ingredients
A special “Delicious in Dungeon”-style cooking system that provides combat buffs.
A wide variety of ingredients
These features will be introduced throughout the season, offering an immersive “Delicious in Dungeon” experience!
About AFK Journey
AFK Journey is an overworld fantasy RPG created by the original AFK Arena team. With its visually stunning artistic design, the game offers an expansive world filled with adventure, immersive storytelling, and challenging battles. Players are whisked away into the magical world of Esperia, where they will recruit numerous heroes to their cause, take on powerful foes, and earn rewards both through in-game actions and idle (AFK) mechanics. Players can freely roam across Esperia’s rich and colorful world, exploring bustling towns and taking on quests from NPCs. As a live service title, Farlight Games supports the game with expansive seasonal content updates.
In addition to Edo, Sengoku and Heian, the Bakumatsu period is the next stage to be unveiled.
Hertfordshire,21st November 2025 – Today, KOEI TECMO Europe and developer Team NINJA revealed the next stage in their upcoming dark samurai action RPG, Nioh 3, which releases 6th February 2026 on PlayStation®5 and Windows PC via Steam®.
For the first time in franchise history, the Bakumatsu period will be established as a new setting for players to embark upon in Nioh 3. Serving as the final era of the samurai, the stage is set in 1800s Kyoto, where the land and iconic landmarks such as the Kiyomizu and Honnoji temples have been overtaken and transformed by the Crucible’s influence.
In addition to encountering new and fearsome yokai, players will also face the Shinsengumi, a military squad that serves the shogunate. Shinsengumi troops are challenging foes equipped with modern weaponry such as firearms and gatling guns, delivering a combination of ranged and multi-directional attacks – a first in the history of the Nioh series.
During their journey, players will encounter a new cast of distinctive characters unique to each time period. In Bakumatsu-era Kyoto, protagonist Takechiyo Tokugawa will meet Takasugi Shinsaku, Okita Soji, and Tokugawa Yoshinobu, the 15th shogun of the Edo shogunate. Nioh 3 and the Nioh franchise will be featured in the upcoming Samurai exhibition at the British Museum in February 2026. For more information, please check the official website: https://www.britishmuseum.org/exhibitions/samurai
Nioh 3 is now available to pre-order physically and digitally. Players can digitally pre-order the Digital Deluxe Edition or separately purchase the Season Pass. Furthermore, a SteelBook® edition is also available to pre-order, and comes with the base game and two exclusive bonus DLCs. All versions of the game come with an early purchase bonus** which can be redeemed from the PlayStation™ Store and Steam®, available for a limited time after the game releases. Finally, the system requirements for the Steam® version of Nioh 3 have been released. More information can be found on the official Nioh 3 website.
Nioh 3 is currently in development and is scheduled for release on 6th February 2026 on PlayStation®5 and Windows PC via Steam®. The game will include Japanese and English voices with texts in English, French, Italian, German and Spanish.
*Digital pre-orders in UAE, Australia and New Zealand territories will be available at a later date. Users can add the game to their Wishlist on PlayStation®5 and Windows PC via Steam® and will become notified when pre-orders are available in their country. **The Early Purchase Bonus will be available for those who purchase the game by 19th February 2026. Please be aware that the bonuses may become available for purchase or for free as add-on content for this title at a later date.
ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warrior’s series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
One of 2025’s biggest gaming surprises levels up on PlayStation 5, Xbox X|S and Nintendo Switch
Darmstadt, Germany – November 21, 2025. The indie success story of the year is about to get even bigger. rokaplay select is thrilled to announce that A Game About Digging A Hole, the breakout PC sensation of 2025, is coming to PlayStation 5, Xbox Series, and Nintendo Switchon December 9. Pre-orders are live now on all digital storefronts.
What started as a 3-week experiment by a solo developer has erupted into a global gaming phenomenon. With over 1.2 million PC players already digging, and viral reach skyrocketing past 150 million combined views across TikTok, YouTube Shorts and Instagram Reels, and 30 million views of rokaplay social posts, A Game About Digging A Hole has become a cultural moment, proof that creativity, simplicity, and heart can still break through in gaming.
Now, console players everywhere are invited to join the movement. On December 9, this unassuming indie title will step onto the biggest stages in gaming, ready to capture a whole new audience.
Watch the A Game About Digging A Hole console announcement trailer below
A Rare Indie Triumph
For an indie game built in just two weeks, this level of success is almost unheard of. A Game About Digging A Hole has captured headlines, timelines, and imaginations worldwide. Its affordable price of £4.29 GBP / €4.99 EUR / $4.99 USD, less than a takeaway coffee, has made it one of the most accessible and talked-about games of the year.
About A Game About Digging A Hole
Armed with nothing but your trusty spade, you’ll dig into your brand-new backyard, uncovering resources to sell, upgrading your gear, and unearthing mysterious secrets hidden beneath the soil. There’s no rush, no pressure, just the pure joy of discovery as you dig deeper and deeper.
Already available on PC via Steam and Epic Games Store and iOS via the App Store, the console launch for PlayStation 5, Xbox Series, and Nintendo Switch is set to mark a new chapter in the story of this indie sensation.
So put down the coffee. Pick up the shovel. And join millions of players in one of 2025’s most unexpected and exciting gaming events.
PC, PlayStation 5 and Xbox Series Pre-Order Starts Today, Console Demo Available Now Nintendo Switch 2™ Pre-Order and Demo Coming Soon!
Sydney , Australia – November 21st, 2025: THQ Nordic and Tarsier Studios, creators of Little Nightmares I & II, today announced that the highly anticipated horror game REANIMAL will officially launch worldwide on Friday, February 13, 2026! The game will release simultaneously across Nintendo Switch 2™, PC, PlayStation®5, and Xbox Series X|S.
Starting today, pre-orders for REANIMAL open on PC, PlayStation®5 and Xbox Series X|S. Players who pre-order will receive the Foxhead & Muttonhead Masks because in this world of unspeakable horrors, your mask could be your only protection (pre-order bonus available for digital pre-orders only).
In addition, THQ Nordic and Tarsier today released console demos for both PlayStation®5 and Xbox Series X|S. Now, players on these systems, as well as PC, can dive into the darkness and experience the first taste of REANIMAL’s unsettling world. On Nintendo Switch 2™, pre-orders and a platform-specific demo are coming soon. More information will be shared at a later date. REANIMAL news and updates can be found on socials at @THQNordic and @TarsierStudios.
Meanwhile, PC players can continue to explore the horrors that lurk in the shadows. The Steam demo remains live, inviting players to test their instincts and confront what humanity leaves behind.
In this exclusive, co-op demo, players start at the very beginning, including the reunion of orphaned siblings trying to survive the most dire circumstances. The Boy and The Girl, our protagonists, then begin their desperate search for their missing friends together. Explore eerie environments such as the Mill and Trainyard, and uncover the first fragments of the dark mystery that binds this unsettling world.
Join Creative Director Omar Bouali For An Overview Of The Upcoming Expansion’s Intense Combat And Gripping Story, Scored by Award-Winning Composer John Paesano
SYDNEY, AUSTRALIA — 21 November 2025— Today, Ubisoft unveiled a gameplay walkthrough for Avatar: Frontiers of Pandora™ – From the Ashes, the upcoming expansion launching 19 December on Ubisoft+, Xbox Series X|S, PlayStation®5, Amazon Luna*, and PC via Ubisoft Connect, Steam, and Epic Games Store. Developed by Massive Entertainment – a Ubisoft Studio**, in collaboration with Lightstorm Entertainment and Disney, this expansion invites players to return to a section of the Western Frontier, encompassing the Kinglor Forest and a brand-new sub-region, in a gripping new story of vengeance and survival. The expansion launches the day after the theatrical release for Avatar: Fire and Ash™, extending the adventure for all Avatar™ fans.
In this walkthrough, players get an overview of the new story of Na’vi warrior, So’lek as he sets out to save those he loves in addition to the brutal and visceral combat mechanics that define the expansion. Omar Bouali, Creative Director at Massive Entertainment, guides viewers through a pivotal mission where So’lek, a battle-hardened Na’vi warrior, infiltrates the Arahane Hometree which is now occupied by the RDA and ruthless Ash clan. Once lush and vibrant, the Kinglor Forest now lies in ruin as the invaders aim to seize full control and wipe out the Resistance with particular attention paid to the Sarentu and So’lek. Armed only with his bow and knife, So’lek demonstrates the brutal efficiency of stealth and combat Finishers, and the ability to channel his Warrior Senses for heightened lethality.
Avatar: Frontiers of Pandora – From the Ashes: Official Gameplay Walkthrough
The Ash clan marks the introduction of a new enemy to the world of Frontiers of Pandora, the agile, ruthless, and relentless Mangkwan warband infiltrating the Western Frontier led by Wukula. To save those he loves, So’lek will have to challenge his beliefs by facing off against, and even taking the life of another Na’vi. In From the Ashes, combat also escalates in this more hostile version of the Kinglor Forest through the RDA’s advanced technology, including upgraded AMPs, Skel suits, and hellhounds, while So’lek leverages his bond with his Ikran, Ìley for aerial support and tactical repositioning. By taking down those that stand in their way, players will earn XP in the form of Dog Tags, enabling So’lek to broaden his warrior skills in both combat and stealth through a streamlined progression system.
“With this walkthrough, we wanted to give players a glimpse of the raw intensity and emotional depth that defines From the Ashes,” said Omar Bouali, Creative Director at Massive Entertainment. “You’ll see how So’lek’s personal journey shapes the gameplay experience. Every choice, every strike carries weight. This expansion is about survival, vengeance, and the journey to save those you love.”
This walkthrough also introduces a taste of the amazing work of composer John Paesano on the score of this expansion. John Paesano is an award-winning American composer known for his work on the Maze Runner trilogy, Marvel’s Daredevil, Marvel’s Spider-Man games, and Kingdom of the Planet of the Apes™. His dynamic style builds worlds that reflect the narrative, blending orchestral and electronic elements to create emotionally rich soundscapes. His score highlights the darker, more visceral atmosphere of So’lek’s quest for vengeance as he fights to protect those he loves.
New editions of Avatar: Frontiers of Pandora™ are available for pre-orders or purchase:
Avatar: Frontiers of Pandora Standard Edition – AUD $49.95
Avatar: Frontiers of Pandora From the Ashes Edition (Immediate access to main game. Expansion available 19 December 2025) – AUD $59.95
Avatar: Frontiers of Pandora From the Ashes Expansion (standalone / Preorder available now. Expansion releases 19 December 2025) – AUD $37.95
Avatar: Frontiers of Pandora Complete Edition (Immediate access to main game. Expansion available 19 December 2025) – AUD $89.95
For the latest news on all of Ubisoft’s games, please visit: news.ubisoft.com.
*Ubisoft+ on Luna requires account linking and a Multi Access plan. Territorial restrictions apply.
** With the support of co-dev studios Ubisoft Düsseldorf, Ubisoft Milan, Ubisoft Reflections, Ubisoft Romania, Ubisoft Shanghai and Ubisoft Toronto.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion.
Players can earn double the usual take on the Diamond Casino Heist and guaranteed valuable Diamonds in the vault for GTA+ Members – available via Arcade Properties on discount this week.
Plus, completing the three New Listings Missions will grant entry to the Gold Tier of the New Prix Luxury VIP Program – unlocking a GTA$2M discount on Prix Luxury Real Estate listings arriving in December.
Full details from this week’s update include:
Double GTA$ and RP on the Diamond Casino Heist Finale, Casino Story Missions, Casino Work, the Community Race Series, and New Listings Missions
Triple Rewards on Open Wheel Races
30% off Arcade Properties, Upgrades, and Modifications
New Prix Luxury VIP Program:
Completing all three New Listings missions by December 7 will award players a GTA$1M bonus, the black Rockstar Games Varsity Crew Neck, and a GTA$2M discount on all Prix Luxury Real Estate listings arriving in December
Those who play between November 13 and December 7 will claim a free Übermacht Revolter (Sports) wrapped with the chic Sessanta Nove Monogram livery and receive the Santo Capra Cap, Black Santo Capra Ornate Tee, Black Santo Capra Ornate Mini Dress (Ladies Only), Black Santo Capra Coin Pool Sliders
Free Casino Master Penthouse
Double Daily Casino Chips
Gun Van Discounts: Free Baseball Bat, 50% off the Heavy Rifle, 30% off the Military Rifle for (GTA+ Members)
Vehicle Discounts: 30% off the RUNE Zhaba, Invade and Persuade Tank, Maxwell Vagrant, Karin Sultan Classic, Karin Sultan RS Classic, Dinka Blista Kanjo, HVY Insurgent Pick-Up, Imponte Arbiter GT, Maibatsu Penumbra FF, Albany V-STR, Vulcar Warrener HKR, Declasse Mamba, Lampadati Tropos Rallye, Dinka Vindicator, and BF Surfer Custom
GTA+ Members: GTA Online for PlayStation 5 and Xbox Series X|S is now included in the GTA+ Games Library, free Enus Paragon S wrapped in the 76 Camo livery, new Chameleon Paints, extra payouts on the New Listings missions, and much more
Please see the Rockstar Games Newswire for more information.