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Acclaimed roadtrip RPG ‘Keep Driving’ is out now on consoles!

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Prepare to hit the highway! Keep Driving – a management RPG about life on the open road by Y/CJ/Y (Post Void) – is out now on Nintendo Switch, PS5 and Xbox Series X/S! That’s not all either, as it’s joined by an official mod support update on PC via Steam Workshop!

Originally launched last year on PC, Keep Driving on consoles includes all previously released Steam updates, such as expanded localization support and new content. Marking the launch with a new live action trailer, see this world brought to life like never before.

Keep Driving is an atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customise and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.

About The Game

It’s the early 2000’s, and you’ve just bought your first car. A long, slow summer lies ahead. Hearing about a festival on the other side of the country, you fire up your engine, plot a course on your map, and hit the road. How, if you get there at all, is up to you.

Keep Driving is a management RPG about slowly making your way through a procedurally generated pixel art open world. Pick up hitchhikers with their own personalities and stories; upgrade, customise and repair your car. Solve challenges on the road using a unique turn-based ‘combat’ system, using your own skills and whatever’s lying around in the glovebox to make it through.

At the end of your road trip, return back to the beginning and see what happens if you had followed a different path. There are multiple endings, with each taking about 1-4 hours to complete. Immerse yourself in the land through its highways, dirt tracks, and calm country roads. And remember to enjoy the ride. You’re young and don’t have much to lose.

Features:

  • A procedurally generated pixel art world to explore one road at a time.
  • A nostalgic early 2000s setting with an emphasis on the analogue.
  • Use turn-based ‘combat’ to solve situations (like getting stuck behind a tractor).
  • Pick up misfits, oddballs and lost souls as you go.
  • Featuring a killer soundtrack by local indie bands.
  • Multiple endings to unlock when you return to the road.
  • Inspired by Oregon Trail II, FTL, Two Lane Blacktop, Paris Texas, Jalopy, Gloom Haven, The 7th Continent, and the developer’s lives.

Since last year’s PC launch, Keep Driving has received major updates. This includes expanded localization support with nine additional languages, a new ending, gamepad support for Steam Deck, new road events, additional locations to explore, new content and more. All these updates are included at launch on Switch, PS5 and Xbox Series, while modding support is exclusive to PC.

About The Developer

Y/CJ/Y is an indie game studio based in Gothenburg, Sweden, consisting of Josef Martinovsky and Christopher Andreasson. Previous projects include The Aquatic Adventure of the Last Human, Sea Salt and POST VOID. Following last year’s PC launch for Keep Driving, the acclaimed management RPG is out now on Nintendo Switch, Xbox Series and PS5.

Nova Era: Atom Opens Steam Playtest for Sci-Fi MMORPG Adventure

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Explore the mysterious String Realm, customize your own spaceship, battle hostile forces and extract valuable resources in this new sci-fi MMORPG

Guangzhou, China – September 28th, 2026 – Independent developer Amazing Game and publisher Hype Kid today announced that Nova Era: Atom, a sci-fi MMORPG blending space exploration, extraction gameplay, and elements of Chinese mythology, is now available to play as part of a Steam Playtest running through October 11th, 2026.

The Playtest gives players their first hands-on look at the game’s mysterious String Realm, a high-dimensional universe filled with strange galaxies, alien creatures, hidden outposts, and the remains of derelict megastructures. Players can explore star systems, gather resources, battle hostile factions, and push deeper into dangerous regions in search of valuable loot.

At the heart of the experience is the Flux-Core Vessel, a customizable spaceship that players can build and evolve using a five-part assembly system. Weapons, defenses, modifications, and propulsion components can be freely combined, while hot-swappable chips allow players to adapt their ship even during combat.

When entering Void Space, players must weigh the risks of pushing deeper for better rewards against the possibility of losing their hard-earned loot. Successfully extracting resources allows players to strengthen their progression and prepare for increasingly dangerous expeditions.

Key Features:

  • Build your own spaceship: Customize the Flux-Core Vessel with five component types and hot-swappable chips.
  • Explore and extract: Venture into Void Space, search for resources, fight hostile forces, and escape with whatever you manage to recover.
  • Develop your playstyle: Choose from four classes and combine equipment, chips, and talents to create your own build.
  • Build your foothold: Gather resources, manufacture equipment, establish strongholds, and progress through the persistent MMO world.
  • Explore solo or together: Take on the String Realm alone or team up with other players to tackle its more dangerous challenges.

The Nova Era: Atom Steam Playtest is available now on Steam and will run through October 11th, 2026, giving players the opportunity to explore the String Realm and experience the game ahead of its full release.

Nova Era: Atom is a third-person spaceship extraction shooter built on an MMO framework. Play solo or in squads of 3-5. Enter Void Space to explore, fight, and extract. Only the loot you bring back is yours. Recovered resources strengthen your foothold in the persistent world and prepare you for your next expedition.

About Amazing Game
A 36-person team in Guangzhou, China, developing. our first large-scale game. We’re building our track record through regular playtests and close collaboration with our community.

Strange Scaffold Announces Haunted Book Sorter Something is Wrong With the Library

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Shelve hundreds of real books in a cozy organizing game haunted by blood, meat, and the consequences of civic complicity, launching this fall

El Paso, TX – September 28, 2026 – Developer Strange Scaffold (I Am Your Beast, CLICKOLDING, El Paso, Elsewhere, Space Warlord Baby Trading Simulator, Truck-kun Is Supporting Me From Another World?!) today announced its newest title, haunted book sorting simulator Something is Wrong With the Library, launching on PC via Steam this fall.

Set in the small mountain town of Sweet Elm, the game takes place inside the Alex Dieter Public Library and Center for Reflection, named for the billionaire who has transformed the town into a curated hub of technological innovation and small-town comfort.

He has also been killing unhoused people and stuffing them in the walls of the library.

And now, the library is extremely haunted.

With the help of the library’s former administrator, Phillip Shed, players must clean and organize the library over the course of one tense night, shelving hundreds of real books while unraveling a story of complicity, supernatural violence, and what it takes to bring a haunted place peace–one shelf at a time.

Something is Wrong With the Library Teaser Trailer:

“If you’ve ever been in a library at night, you’ll know that it feels unexpectedly warm and full of possibility–until you hear a single sound you don’t recognize, and realize you’re surrounded by towering shadows.” says studio head Xalavier Nelson Jr. “As a former librarian, I truly hope that, despite the objectively messed up things they’re going to witness, everyone who plays the game falls in love with their local library a little more.”

Key Features

  • Fully-voiced story with an entire library of eerie manifestations to unlock.
  • An authentic modern library filled with thousands of real book titles.
  • Modular Chaos System – every playthrough gives you a different set of books to shelve!
  • Organize fallen and missing books by Dewey Decimal System classification, author, and title.
  • The Drowning Room.

Something is Wrong With the Library will launch on PC via Steam this fall. For more information, follow Strange Scaffold on Bluesky.

About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., known for his work as a leading developer on CLICKOLDING, El Paso, Elsewhere, I Am Your Beast, Space Warlord Baby Trading Simulator, Truck-kun Is Supporting Me From Another World?!, and dozens of other critically acclaimed projects. For more information on Strange Scaffold, visit strangescaffold.com.

Attention, Hackers: Radiotext is Out Now on Steam

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September 28, 2026 | Attention, hackers. The static has cleared, Radiotext, a cyberpunk hacking RPG, is out now on Steam for £9.99 / $11.99 / €11.99, with an additional 30% launch discount for the first two weeks.

If Duskers, Hypnospace Outlaw, or S.P.L.I.T ever got their claws into you, this network’s for you. Plug in and uncover a cyber activist uprising against corporate overlords. Will you join them?

Wishlist and Play the Demo on Steam

Built Different: The Design Behind Radiotext
The developer previously worked on the tabletop RPG sourcebook Historica Arcanum: Serenade for the Damned, which won a Silver ENNIE Award for Best Adventure – Long Form, and Radiotext leverages some genuinely distinctive design choices:

  • Although it looks 3D, Radiotext actually runs in 2D, keeping the game’s size, RAM, and VRAM allocation to around 200MB, even at 4K with realistic environments.
  • It’s built with modding in mind, the demo and full game includes a modding guide, letting players quickly create their own stories, NPCs, and puzzles.
  • Similar to the asynchronous multiplayer notes in Dark Souls and Death Stranding, Radiotext features an in-game social media platform similar to X, where players can post and see other players’ messages mixed in with NPC messages.

About the Game
In a quiet alley next to a busy street, you are handed a USB stick by a woman you don’t know. If you want to see what’s inside, plug it in.

Radiotext is software built in the 90s, allowing people to communicate using radio waves. In this long-lost network, you are a newcomer, a stranger. By talking with the users inside, piece together what is going on in this old net and become part of the culture.

Establish links across forgotten channels. Meet lives left behind. Some are friendly. Some are broken. Some aren’t alive. Learn and adapt to your new environment.

Dive deep inside the long-lost communication network and explore the wideband. There are strange people to talk to and various mysteries to be solved inside your terminal. Hear static whispers. Decipher frequencies. Piece together the deeper story inside the noise.

They will ask who you side with. The answers you give ripple across the net. Trust is fragile. Some of them lie, some tell too much. And there might be a mole inside.

Key Features

  • Retro Interface: Old terminal aesthetic, typing mechanic, authentic sound effects
  • Unique Voices: A unique cast of characters, each with a story worth unraveling
  • Branching Paths: Choices ripple across conversations, choose your words wisely
  • Customizable UI: Colors, node placement, make the terminal your own
  • Hidden Choices: Not every option is in plain sight
  • Short & Sharp: A complete story in 3-4 hours
  • Multiple Endings: The network never plays out the same way twice
  • The Network Never Sleeps: The story ends. The network doesn’t, keep exploring, you don’t know what you’ll find

Platform: Steam
Price: £9.99 / $11.99 / €11.99 (With an additional 30% launch discount for the first two weeks)
Release Date: Out Now
Steam Page:https://store.steampowered.com/app/3418160/Radiotext/

RUNESCAPE EXPANDS LIKE NEVER BEFORE AS HAVENHYTHE PART II ARRIVES 

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The battle to protect RuneScape’s newest region from the Sanguine threat begins in Jagex’s iconic MMORPG

Monday, 28th September 2026, Cambridge, UK – Jagex: The RuneScape Company has today released part II of Havenhythe, RuneScape’s largest-ever area expansion in the MMORPG’s 25-year history. The new, members-only content introduces four brand-new areas to explore, a climactic battle to defend Havenhythe from the Sanguine threat, and a whimsical standalone Bangolin quest.

A haven for players who are questers, fighters, or skillers alike, today’s release combines RuneScape’s sense of epic world building with new activities to further enhance multiple skills, even after the climax of the current Havenhythe storyline.

‘Scapers looking to explore everything Havenhythe part II has to offer will need to meet a number of skill requirements. In addition to completing the Secrets of Amberfell quest to unlock the finale, Member players will also have to reach 51 Crafting, 55 Herblore, 65 Mining, and 60 Smithing. Those looking to dig deep and undertake the new mining activity will have to reach 65 Mining and 51 Crafting.

An ultra-rare, best-in-slot hatchet is the key reward in Havenhythe part II, together with Bogolin Pearls to gather and spend on local rewards and upgrades, Chima Moss Spools for stackable bowstring resources, and a Bogolin Knife and Torch, as well as new sources of standard rune essence.

Bradley Hickey, Lead Game Designer, RuneScape said: “Havenhythe’s arrival on Gielinor earlier this year opened a new region for players of all levels to explore, while offering the first glimpse of a new threat: the Sanguine. Today’s update raises the stakes for veteran adventurers, introducing brand new skilling content, new training methods, powerful rewards and dangerous new beasts to slay, before bringing this chapter of the Havenhythe’s storyline to a dramatic close.”

Detailed information on the update can be found on the RuneScape website.

RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile. 

About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

For more information, visit www.jagex.com. 

Enter If You Dare. CODE EXIT Playtest Is Now Live!

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The doors to Pantheon are open, but getting back out is another story.

September 28, 2026 – Developer Phase 8 Studio and publisher LINE Games have officially launched the playtest for CODE EXIT, the 1–4 player sci-fi co-op survival horror game where every move is watched by the rogue AI Minerva. Starting today through October 19, players can enter Pantheon, complete exploration missions across the facility, secure crucial data, and attempt to get out alive.

Players who survived the May demo will find plenty has changed in Pantheon. The former three-stage structure has been streamlined into a single, more immersive session, with clear, approachable missions replacing complex puzzles. Each run now features randomized terrain and in-game element spawn locations, while fallen players can return as “MiRO” to assist teammates and be revived through interaction. S.O.M.A. also now begins offline, awakening only when it detects nearby noise or movement, keeping players on their toes with an unpredictable threat.

Key Features of CODE EXIT:

  • Solo to Four Player Tactical Co op – Choose to face the nightmare alone or team up with up to three friends. The game scales its intensity based on your group size. Success depends on real-time communication and strategic coordination to stay one step ahead of the chaser.
  • Adaptive Chaser Minerva – Experience a chaser that does not follow a script. Minerva observes your habits and remembers your favorite hiding spots. If you continuously repeat the same behavior, the chaser will adapt and change its hunting pattern to catch you.
  • Tactical Planning and Extraction – Strictly divide roles among your team and plan your routes based on the specific conditions and objectives of each site. Fulfilling the team’s objectives and returning safely to base is the only guarantee of survival for the operatives.
  • Persistent Pressure and Dread – Forget simple jump scares. CODE EXIT focuses on a suffocating atmosphere where the chaser is always learning and getting smarter. The tension builds every minute, making each successful escape a true achievement.

Wishlist CODE EXIT on Steam and join the playtest today. Want to stay up to date on everything happening in Pantheon?

About LINE Games

LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide. 

About Phase 8 Studio

Phase 8 Studio is a South Korean indie development team fueled by a shared obsession with atmospheric storytelling and the adrenaline of cooperative gameplay. Comprised of five visionary young developers, the studio is currently making waves with their upcoming title, CODE EXIT.

Flame-wielding Metroidvania Nocturnal 2 launches on Steam November 10th

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Master your flame, uncover new paths, and discover Ytash’s hidden endings

Lausanne, Switzerland, September 28th, 2026 – Indie developer Sunnyside Games is happy to announce that its upcoming flame-wielding metroidvania Nocturnal 2, the sequel to its side-scrolling platformer Nocturnal, will launch on PC via Steam on November 10th, priced at €9.99 / $9.99 / £7.99, with a 10% launch discount. Players will soon be able to explore the city of Ytash in full!

In Nocturnal 2, explore the shadowy depths and towering heights of a city plunged into darkness, where every new ability unlocks previously inaccessible routes. As players retrace their steps through Ytash, new paths emerge across its interconnected streets, drawing them deeper into the city’s secrets and towards hidden endings that reveal more of its mysteries.

Brought to life through hand-drawn art inspired by Persian architecture, Nocturnal 2 pairs a fast, agile hero with fluid movement and expressive combat. Its minimalist design puts atmosphere and discovery at the forefront, while full English voice acting brings the world of Ytash and its inhabitants to life.

“With Nocturnal 2, we wanted to make exploration feel like a constant process of discovery,” said Gabriel Sonderegger at Sunnyside Games. “The flame is at the heart of everything you do, from combat to finding new ways through Ytash. As you gain new abilities and revisit places you thought you knew, the city keeps opening up in unexpected ways. We’re excited for players to discover those paths for themselves on November 10th.”

About Nocturnal 2
Nocturnal 2 is an atmospheric Metroidvania that invites you to explore the dark depths and towering heights of the city of Ytash. Nocturnal 2 launches on PC via Steam on November 10th, 2026, priced at €9.99 / $9.99 / £7.99, with a 10% launch discount.

Key Features:

  • Explore a city that keeps unfolding – Traverse the interconnected depths and heights of Ytash, where every new ability opens paths to previously unreachable places.
  • Master the flame – Ignite your sword and take on enemies with a fast, flexible fighting style built around fluid movement, precise attacks, and expressive combat.
  • Lose yourself in a hand-drawn world – Explore a striking visual world inspired by Persian architecture, brought to life through atmospheric hand-drawn art.
  • Let the darkness speak for itself – Immerse yourself in a minimalist adventure where atmosphere, exploration, and discovery take center stage.
  • Hear Ytash come alive – Experience the journey with full English voice acting that brings the city and its inhabitants to life.

About Sunnyside Games
Sunnyside Games is a Swiss-based company founded in 2013 and composed of sorcerers, artists, and engineers that are working hand-in-hand to create challenging, immersive and well hand-crafted 2D games for PCs and consoles. Previous games from Sunnyside Games include Nocturnal, Towaga: Among Shadows and The Firm

Solo indie developer Liviu Globa reveals a whimsical sorting and incremental game about escaping a magical castle one gem at a time.

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MOLDOVA – SEPTEMBER 28, 2026 – Solo indie developer Liviu Globa has announced Million Gems: Sorting Wizard, a cozy magic game about a wizard trapped inside a magical castle. The only way to escape is to sort one million scattered gems.

Players use magical abilities to gather, clear, and organize increasingly large piles of gems while improving their powers and unlocking new rooms throughout the castle. The game combines a satisfying sorting loop with light incremental progression and a whimsical magical setting.

Key features include:

  • Sort one million gems to escape the magical castle
  • Use spells such as Arcane Palm, Fireball, and Vortex to manipulate growing gem piles
  • Upgrade magical abilities through a skill tree
  • Unlock new rooms and expand the journey through the castle
  • Enjoy a cozy, accessible gameplay loop built around gradual progress and satisfying organization

“Million Gems began with a very simple question: could sorting an absurd number of gems become a relaxing magical ritual?” said Liviu Globa, solo developer at GIFT GAMES SRL. “The original prototype attracted nearly one million views across social media, and I wanted to develop that simple idea into a complete game with progression, magical abilities, and a clear goal – escaping the castle one gem at a time.”

Million Gems: Sorting Wizard is currently in development for PC and is targeting a Q1 2027 release. Players can wishlist the game on Steam to follow development and receive updates.

Steam: https://store.steampowered.com/app/5289370/Million_Gems_Sorting_Wizard/

About GIFT GAMES SRL

GIFT GAMES SRL is an independent game developer creating distinctive PC games built around satisfying gameplay loops, experimentation, and strong visual concepts. Million Gems: Sorting Wizard is the studio’s cozy magic sorting project.

ShantyTown Grows with a New Update Alongside a Custom Sale

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The relaxing urban diorama-builder adds 70+ placeable interior items, a refreshed demo and quality of life fixes, with a new Custom Sale beginning September 27th

September, 2026 | Publisher Kinephantom Games and solo developer Erik Rempen of Silk Softworks are rolling out a new update for ShantyTown, a small-scale urban diorama builder, continuing its growth beyond its Steam launch earlier this year.

Built around fitting colorful, lived-in neighbourhoods into even the smallest spaces, ShantyTown’s latest update gives players even more to work with, expanding its unconventional approach to city building with fresh content and quality of life improvements.

The town that continues growing
Since launching on Steam in April, ShantyTown has continued to evolve alongside its community.
Developer Erik Rempen has kept players building through regular themed community competitions, ranging from rooftops and bathhouses to casinos and a challenge centred around creating an entire scene with just one building.

Small post-launch updates and patches have continued alongside these events, refining Creative Mode and addressing community feedback that includes even nifty decor additions.

Join the cozy vibes
The game currently holds a Very Positive user rating on Steam, with around 97% of reviews positive, as players continue to share their own interpretations of its strange little corners and densely packed neighbourhoods.

At its core, ShantyTown is about slowing down and enjoying the process of development.

Instead of traditional city management systems built around resources and optimization, ShantyTown focuses on three simple elements: decorations, lighting, and utilities. These guide how buildings are completed and upgraded, encouraging players to think about balance and atmosphere rather than efficiency.

What’s new in the update
The latest update (1.06.01) brings a fresh batch of content for players to build with, along with a refreshed demo and quality of life fixes:

  • 70+ interior items across 11 new categories: tems that previously only appeared inside buildings can now be placed freely. They unlock alongside their respective shops and appear under the “Shop Items” creative category.
  • Better item stacking: Collision changes allow more items to be stacked on top of one another for denser, more detailed builds.
  • Quality of life fixes: Missed unlocks now show where to find them, windowed modes have been removed on handhelds, and several visual bugs have been fixed.
  • Refreshed demo: The free demo has been updated with post-launch improvements and now features the Welcome Pier, Shrine and Lighthouse maps.

ShantyTown is also Steam Deck Verified.

Key Features

  • Building without constraints: Place and stack objects freely to create layered neighbourhoods that feel personal rather than perfectly planned.
  • Dense, detailed locations: Build across 20 distinct locations filled with their own objects, atmosphere and small visual surprises.
  • A responsive atmosphere: A changing day-night cycle is accompanied by an adaptive soundtrack from vaporwave artist Macroblank.
  • Photography & exploration: Finish a location, photograph your creation, and add it to your in-game dossier.
  • Creative Mode: Return to locations and build freely using unlocked objects, or use the Blankspace to create larger custom compositions without the usual restrictions.

These elements build on the creative tools, adaptive atmosphere, and unrestricted Creative Mode highlighted in the game’s original launch release.

Get ready for a custom sale that begins on September 27th!
Following the update, ShantyTown will take part in a new Custom Sale beginning September 27th, giving players the opportunity to discover the game on Steam at 50% off. 

ShantyTown is currently available on Steam for Windows and macOS, with its soundtrack also available separately.

About Kinephantom Games
Kinephantom is a small team that works closely with indie developers to help thoughtful projects find their audience. With a hands-on, people-first approach, the team supports creators across marketing, community and launch strategy.

About Silk Softworks
Silk Softworks is the studio of solo developer Erik Rempen, known for creating systems-driven games with a strong sense of atmosphere and player expression.

With ShantyTown, Erik continues to explore themes of density, imperfection and quiet life by building spaces that feel personal, organic and meaningful.

Supergiant and Game Music Festival release Hades: Ballads of the Underworld concert film free on YouTube

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Two major Game Music Festival collaborations celebrating six years of Hades and 30 years of Diablo are now available as high-quality live recordings

London, UK – 28 September 2026 – Game Music Festival and Supergiant Games has today released Ballads of the Underworld, a full concert film celebrating the music of Hades and Hades II, free to watch on YouTube.

The release marks the sixth anniversary of Hades and follows the concert’s premiere at London’s Royal Festival Hall on 27 June 2026. Produced officially in collaboration with Supergiant Games, Ballads of the Underworld brought the vocal music of Hades and Hades II to one of London’s most prestigious concert venues, with new arrangements created especially for Game Music Festival and premiered live by a world-class ensemble of performers. The performance features original vocalists Darren Korb and Ashley Barrett, alongside Judy Alice Lee, Erin Yvette and Colin Ryan, with the London Mozart Players led by Grammy-nominated and BAFTA-winning conductor Austin Wintory. Together, they bring to life the soulful laments, hymns and siren songs that have accompanied Zagreus and Melinoë on their perilous expeditions.

“The music of Hades has such a strong identity and such a devoted audience,” says Mateusz Pawlak, Founder of Game Music Festival. “We’re so happy to be able to give this performance a life beyond the concert hall and make it available to everyone. It was an incredible privilege to work with such a brilliant group of vocalists, musicians and creatives and to capture the performance for audiences around the world.”

Ballads of the Underworld is the second of two major Game Music Festival collaborations from 2026 to receive a high-quality audio-visual recording release. In June, GMF produced The Infernal Symphony, the official Diablo 30th Anniversary concert, in partnership with Blizzard Entertainment.

Presented at London’s Royal Festival Hall on 6 June 2026, The Infernal Symphony celebrated three decades of Diablo with new arrangements created especially by Game Music Festival and premiered live by the London Mozart Players and Hertfordshire Chorus. The concert was guided by maestro Marek Wroniszewski, with arrangements by Ignacy Wojciechowski, with very special guests including Diablo lead composer Ted Reedy and music director Derek Duke attending and hosting panels.

The performance also brought original Diablo IV: Lord of Hatred soloists to the stage, with vocalists and instrumentalists including Uyanga Bold, Asja Kadric, Rosa Fragorapti and Callum Armstrong. Their live contributions, alongside the orchestra, chorus, arrangers, engineers and production teams, have now been captured in the official soundtrack, allowing audiences to experience the concert beyond the Royal Festival Hall.

The official soundtrack, Diablo: The Infernal Symphony (Official 30th Anniversary Live Concert), was released on 27 August 2026 and is now available on all major digital streaming platforms as a permanent addition to the Blizzard Music catalogue:https://lnk.to/InfernalSymphony

With both full concerts now available, Game Music Festival is extending the life of its live productions beyond the concert hall – creating lasting audio-visual records of official franchise celebrations, as well as new opportunities for audiences to connect with the music and the people who made it.

“A concert is only one way of connecting people with game music,” Pawlak continues. “The most exciting projects happen when the music becomes the starting point for something bigger – a live performance, a film, a record, a conversation or a completely new kind of audience experience. Our job is to find the right format for the music and the people who made it.”

These releases demonstrate the breadth of Game Music Festival’s work. Alongside producing official concerts with major game creators and publishers, GMF develops filmed performances, new live arrangements, composer and creator conversations, masterclasses, panels, soundtrack releases, physical music projects and collaborations with orchestras, cultural institutions and music partners.

Founded in 2018, Game Music Festival exists to champion video-game music as an art form deserving of the same stage and respect as film scores and classical music. Its productions have brought together world-class venues, performers, composers, arrangers, orchestras, developers, publishers and audiences from around the world.

About the Game Music Festival:

Game Music Festival has been the largest event fully dedicated to the soundtracks and audio design of video games since 2018. Taking place at the most prestigious venues of London and Wroclaw and hosting world-class performers on stage, GMF is an immersive event that showcases the profound impact of video game music as a form of art. Previous editions of Game Music Festival received much praise and were universally acclaimed by fans and the game audio community. A fully-fledged festival of this scale dedicated to the soundtracks of video games is a truly unique event.

About the Game Music Foundation:

The mission of the Game Music Foundation is to promote the music of video games as an art form. Its team created gamemusic.net which has been one of the most comprehensive portals dedicated to game audio since 2006. Game Music Foundation is based in Poland, but its mission is international. GMF’s team also run Gamemusic Records, a label releasing selected game soundtracks on vinyl, such as Baldur’s Gate III, Frostpunk, or Heroes of Might & Magic III.