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Wackadoo!  Bluey’s Happy Snaps is Out Now for Consoles and PC!

Explore Bluey’s world like never before in this photo-powered adventure

Brisbane, October 16th, 2026 — Gameloft, a leader in the creation and publishing of games, is proud to announce that Bluey’s Happy Snaps is now available on Consoles and PC. Developed by Gameloft Brisbane in collaboration with Bluey producers Ludo Studio and BBC Studios, the game invites kids and families to explore Bluey’s world like never before. Bluey’s Happy Snaps is available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, XBOX Series X|S, XBOX One, XBOX on PC, Steam, and Epic Games Store. The game is also included with XBOX Game Pass and supports XBOX Play Anywhere.

Watch the Bluey’s Happy Snaps Launch Trailer;

Explore Bluey’s hometown like never before

In Bluey’s Happy Snaps, players can play, explore and capture moments alongside Bluey and Bingo through photo-powered fun, discovering familiar locations from the beloved series. Using Dad’s old camera, players can capture memories solo or with a second player, discover Australian wildlife, and turn their in-game experiences into inspiration for real-life play.

The adventure takes players across, locations seen in the series, where they can photograph their favourite games, chase bin chickens, and uncover hidden surprises. Snapshots can be added to a scrapbook and brought to life with stickers inspired by the characters, wildlife, and activities they encounter, while new dress-ups for Bluey and Bingo can be unlocked along the way.

The fun continues beyond the screen with Play for Real Life, a feature designed to inspire playful activities using everyday objects and surroundings. From building cushion forts to turning cardboard boxes into new creations, the game encourages players to take the ideas they discover in Bluey’s world and bring them into their own.

Celebrating Australian Wildlife with Bindi Irwin

To celebrate the launch of Bluey’s Happy Snaps, Gameloft has collaborated with renowned conservationist Bindi Irwin on a series of content inspired by the game’s celebration of Australian wildlife and outdoor discovery. Bindi features – in the Overview Trailer and has also shared her thoughts on the game with her Instagram community. More content from Bindi will follow in the coming weeks.  A long-time Bluey fan, Bindi Irwin also starred in season one of the award-winning Bluey Book Reads short-form series.

Research into play and creativity

Bluey’s Happy Snaps’ unique approach to play is supported by research led by Professor Daniel Johnson of Queensland University of Technology (QUT) and The Centre of Excellence for the Digital Child. The research found that the game strongly supports children’s autonomy, competence and creativity through open-ended play and meaningful choice. These findings highlight the game’s focus on giving children the freedom to explore, make their own choices, and carry their curiosity beyond the screen.

About Bluey

Bluey follows a loveable, inexhaustible blue heeler dog who lives with her Mum, Dad and little sister, Bingo. Bluey uses her limitless energy to play games that unfold in unpredictable and hilarious ways, bringing her family and the whole neighbourhood into her world of fun. Celebrated for its humour, warmth and relatable portrayal of everyday family life, Bluey has earned a devoted global audience through stories grounded in play, emotional truth and authentic moments that resonate across generations. A true phenomenon, Bluey is one of the most loved and watched family entertainment brands, captivating adults and children alike.

Bluey is the creation of writer and director Joe Brumm and is produced by multiple Emmy® Award-winning Ludo Studio. Commissioned by BBC Studios Kids & Family and ABC Children’s, BBC Studios brings Bluey to audiences internationally through distribution and licensing. The first-ever feature film, The Bluey Movie, lands in cinemas on 6 August 2027. Written and directed by Joe Brumm and produced by Ludo Studio in collaboration with BBC Studios, the CG-animated feature marks the big screen debut for Bluey and her family. BBC Studios is financing and licensing the picture with theatrical distribution through Walt Disney Studios.

About Gameloft

Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.   

About Ludo Studio  

Ludo Studio is a BAFTA, multi-Emmy®, Logie and Peabody Award-winning Australian studio, and one of TIME’s Most Influential Companies of 2024, that creates and produces original scripted drama, animation and digital stories that are authored by incredible local talent, distributed globally and loved by audiences everywhere. ludostudio.com.au  

About BBC Studios Brands & Licensing  

The BBC Studios Brands & Licensing division is the driving force in extending BBC Studios IP through innovative brand extensions, fostering deep fan engagement worldwide. Partnering our iconic brands—including Doctor Who and Bluey—with the world’s biggest brands, promoters, and publishers, ignites the imagination of fans and creates memorable brand-fame moments. Our diverse portfolio spans consumer products, live entertainment, gaming, and publishing, while BBC Studios Digital drives over 1 billion views per month, offering advertising and branded content opportunities. Supported by award-winning teams, we focus on finding visionary opportunities to enhance global brand impact and digital growth.   

About Bandai Namco Entertainment Europe S.A.S.    

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.  

In producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™ and the production capabilities of Reflector Entertainment.  

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.  

For more information, please visit www.bandainamcoent.eu 

Spooky Fishing Adventure DREADMOOR Sets Course for Steam Early Access 9 Nov

Master the art of mutant angling to survive top 100 most wishlisted unreleased game on Steam

NICOSIA, Cyprus – 16 Oct 2026 – DREADMOOR casts off onto PC via Steam Early Access on Monday, 9 Nov 2026. The dark first-person fishing adventure set in a post-apocalyptic world from developer Dream Dock and publisher Digital Vortex Entertainment ranks in the top 100 most wishlisted games on Steam.

Marooned in the strange and cursed Submerged Lands, take the helm of a ricketyboat in hopes of escaping. Salvage wreckage and flotsam to repair the ship, then find a way to civilization, or the closest thing to it in a place like this: an ominous bait shop perched atop a set of monstrous crab legs. Armed with a rod, reel, and a few curious-looking lures, head back out onto the inky waters to catch the most twisted fish you’ve ever laid eyes on.

As captain, pilot the trawler through an ominous network of inlets and lakes to find the best spots for reeling in denizens of the deep. Master the art of a tactile fishing system, picking the right lures, and letting the line play out while waiting for just the right moment to reel in a monster. Carefully arrange each catch in the hold’s compartments – some fish are content to share space, while carnivorous sea creatures cannibalize profits, given the chance. 

Keep a weather eye on the ship’s hull and fuel. Use a handy grappling gun to haul in salvage found throughout this ruined world – one captain’s wreckage is another one’s upgrade. Return to the bait shop with a full hold and scavenged materials, and get to work making stronger rods, a sturdier hull, and fancier lures to attract the Submerged Lands’ most reclusive denizens. Be ready for anything: no one enters these waters at the top of the food chain.

DREADMOOR’s Early Access version will feature the full core gameplay experience with the complete storyline, and a variety of fish species and mutations to discover. After completing story content, freely explore to continue fishing and upgrading the boat and equipment. Dream Dock aims for DREADMOOR to be in Early Access for six to 12 months, with new content to be added during this period, and will be available at a lower price during Early Access.

“Based on everyone’s feedback from our playtests and demo, we want to take the time to make sure that DREADMOOR lives up to the expectations from everyone,” said Rostislav Fedorov, CEO of Dream Dock. “Your feedback on Steam, Discord, Reddit, our in-game surveys, we’re reading everything and you’re helping us make the game better.”

DREADMOOR launches into Steam Early Access on PC on Monday, 9 Nov 2026 for $19.99. Play the demo now as part of Steam Next Fest. The game supports English, French, Italian, German, Spanish – Spain, Portuguese – Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, and Japanese language text. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates. 

About Digital Vortex Entertainment

Digital Vortex Entertainment is an independent publisher founded by experienced game industry professionals who have contributed to titles such as Atomic Heart, Lost Ark, and PUBG: Battlegrounds. The company supports distinctive projects across genres and platforms. Digital Vortex Entertainment is part of Utmost Games, founded by Vladimir Nikolsky, former CEO of MY.GAMES.

About Dream Dock

Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.

Gacha-Free Cozy Taming MMORPG “World of Slime” Joins Steam Next Fest

Major demo update adds a wealth of new regions and slimes – Surpasses 30,000 wishlists through word of mouth, without any large-scale campaign

South Korea — Oct 15, 2026 — TEAM42 (Seoul, South Korea) announced that its MMORPG in development, ‘World of Slime‘, will participate in Steam Next Fest, running from October 19 to 26, 2026. ‘World of Slime’ released a playable demo this past August, and in time for this Fest it has received an update adding a host of new regions and slimes.

Steam Next Fest Update

In time for this Steam Next Fest, ‘World of Slime’ has once again rolled out a major update adding new regions and slimes. Rather than simply adding areas, it introduces a variety of things to enjoy, making it an update that both existing demo players and newcomers arriving through Next Fest can appreciate. 

This update adds a new region and village containing numerous new quests. ‘Noecheon Village’, with its distinctly Korean aesthetic and objects, will give players the experience of traveling through a traditional Korean village. Reflecting the nature of a field where lightning strikes frequently, many Electric and Wind type slimes have been added, letting players discover new slimes and find new synthesis combinations.

A Laid-Back MMORPG

‘World of Slime’ is a ‘cozy taming MMORPG’ that focuses on exploring the world at your own pace rather than growing stronger through competition. While following the familiar genre conventions of capturing and raising monsters, it stands out by prioritizing the joy of discovering new slimes as you explore its distinctive fusion system. As an MMO, it also offers the pleasure of exploring alongside friends, and sometimes strangers, or forming parties for battles, while a wide variety of quests give players many different goals to pursue on their journey.

Charming Visuals and Atmosphere

Through the soft, squishy creature designs that the word ‘slime’ evokes, along with cute, distinctively expressed characters, the game delivers an overall relaxing and soothing atmosphere. Each slime has its own special appearance and gestures, naturally stirring the desire to discover and collect new ones.

A Gacha-Free Collection System

One of World of Slime’s biggest defining features is that it does not sell randomized items (gacha). Breaking away from the probability-based draws and pickup systems commonly used in the monster-taming genre, the game is designed so that every slime can be obtained by players capturing or synthesizing them directly, doubling the fun of hands-on exploration. Instead of selling randomized items, the game plans to offer paid convenience features that save play time, such as town return scrolls, as well as character customization skins.

Word of Mouth Before Launch

‘World of Slime’ has surpassed 30,000 Steam wishlists without any large-scale campaign, and that number continues to grow steadily. Since releasing its demo version this past August, the team has kept up continuous bug fixes and updates, and user response has remained positive. A substantial number of users repeatedly log back into the demo to eagerly explore the game and continue discussions on the official Discord and elsewhere.

World of Slime’s PC demo is currently playable on Steam. The game will begin mobile pre-registration this November, followed by a simultaneous PC/mobile launch in December.

Steam Store Page (Demo): https://store.steampowered.com/app/4671450/

“World of Slime” Supported Languages

English, Korean, Japanese, Traditional Chinese, French, German, Italian, Spanish – Spain, Spanish – Latin America, Portuguese – Brazil, Russian, Ukrainian, Polish, Turkish, Arabic, Vietnamese, Thai, Indonesian

Gorgeous New Action-Adventure on Steam Stars a Boy and a Baby Elephant With Magic Powers

You promise to take care of the elephant, but he is also the magic that makes you strong. It’s never clear who protects whom.

October 16, 2026 – Independent studio One Way Eleven today shared a new look at Hanno: A Magical Tale, a story-driven action-adventure about a boy and a baby elephant who become family. Inspired by a real Asian elephant sent from Portugal to the Pope in 1514, the game gives him a story of his own.

In Hanno: A Magical Tale, you play as Vimal, an orphaned boy from a small village who finds Hanno, an unusual baby elephant, alone and wounded in the forest. He promises to take care of him. What he doesn’t know is that Hanno is the magic that will make him strong and that magic only works while Vimal carries him. Through exploration, puzzles and combat, the two face a mysterious threat that begins corrupting their world and neither can go on without the other. Now and then they part ways and you can play as Hanno himself.

The journey unfolds across Ashar, an original world with its own written language, built to feel like a forgotten legend. Its lush forests, old water channels and murals hold tenderness and threat in the same frame and most of the story lives in what you find along the way. You’ve protected a companion in a game before, but you’ve never needed one this much. Everyone who meets Hanno asks the same thing: what happens to the elephant? We’re not telling.

“It started with wanting to respect the animal. Elephants have been treated as transport, as spectacle, as a gift – the real Hanno was shipped across the world as a present. We didn’t want to build another creature that exists to carry the hero. In our game, the magic belongs to the elephant and it only works while the boy carries him. We wanted a companion you can’t do without and who can’t do without you. The question we want players sitting with is who’s protecting whom and we’d rather they never quite settle on an answer,” said Pedro Campos, Creative Director at One Way Eleven.

KEY FEATURES

  • You carry him. He makes you strong: A baby elephant to protect, yet the very one who makes you strong. Hanno’s magic only works while Vimal carries him.
  • Sometimes, You Are Hanno: Now and then the two part ways and you can play as the elephant too and feel the weight of the bond when it returns.
  • Tender and Tense: Explore, solve environmental puzzles together and fight as one, while a mysterious threat closes in on everything you’ve promised to protect.
  • A Real Elephant, an Original World: Inspired by a real Asian elephant sent from Portugal to the Pope in 1514. This time, his story is his own, told in Ashar, a world with its own forgotten language.

AVAILABILITY– Hanno: A Magical Tale is in development for PC via Steam, with release planned for 2027.

About One Way Eleven One Way Eleven is a Portuguese independent games studio. Its first commercial game, Hanno: A Magical Tale, has been in development since 2023 by a small team. The game took 2nd place at the GameStar FYNG Indie Award 2026 at gamescom, was an Indie Arena Booth Official Selection 2026 at gamescom and was selected for GDC Pitch 2024.

Amazing Slot Survivor (A.S.S.) Is Back For Another Spin With a New and Improved Demo

Check out updated controls and graphics ahead of the bullet heaven action-roguelike’s participation in Steam Next Fest

[October 16, 2026] Publisher LINE Games and developer TWOMENGAMES are ready to spin again with a new demo for Amazing Slot Survivor (A.S.S.), available today on Steam. Following the conclusion of the game’s recent playtest, the new demo introduces improvements to the controls and graphics, giving players a chance to experience the latest version of the bullet-heaven action roguelike ahead of Steam Next Fest.

In Amazing Slot Survivor (A.S.S.), endless hordes of critters and creatures stand between you and the jackpot. Fight through waves of enemies, destroy the Spawners summoning them, build up your arsenal, and put it all on the line when the Legendary Slot Machine comes calling. A lucky jackpot can make you 18 x stronger, but knowing when to take the gamble is up to you.

Key Features:

  • Destroy the Source: The monsters just keep coming. Fight your way through relentless hordes, hunt down the Spawners summoning endless enemies, and tear them apart before they overwhelm you. If luck isn’t on your side, skill will have to be.
  • Bet on Your Build: The best runs aren’t built by chance alone. Choose your starting items, complete objectives, and maximize your growth before the boss appears. Every decision could be the one that changes everything if luck is on your side.
  • Make Every Spin Count: When the moment is right, spin the Legendary Slot Machine. Hit the jackpot to become 18× stronger. Choose when to gamble. Play it safe, or bet big. The right spin can make all the difference.
  • Hit the Combat Jackpot: Swords, Guns… God Finger? Select your player with their own combat specialty and unlock weapons to mow down the hordes. Luck will help, but your skill will unlock unique weapons. Master them all.
  • Even Death is a Gamble: It’s never really over until you lose it all. Spin the Legendary Slot Machine. Revive or die. Feeling lucky?
  • Expect the Unexpected: Think you’ve figured the game out? Bonus Stages play by completely different rules. Adapt, improvise, and discover new ways to survive.

The new Amazing Slot Survivor (A.S.S.) demo is available now. Be sure to wishlist the game on Steam and check out the socials below to stay up-to-date on all things Amazing Slot Survivor.


About TwoMenGames

TwoMenGames is an indie game studio founded by veteran game developers with over 20 years of experience. They focus on Unreal Engine development, PC action games, replayability, and unique gameplay systems that give players new stories every run.

About LINE Games

LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide. 

Ready to Raise Some Hell? Ember and Blade Announces Early Access Release Date

Embrace cursed immortality, forge devastating builds, and tear through demon hordes when the dark fantasy roguelite action RPG enters Early Access on Jan 8, 2027

[October 16, 2026]  – LINE Games announced that Ember and Blade, its upcoming dark fantasy roguelite action RPG, will launch in Early Access on January 8, 2027. The release date was unveiled in a new trailer during the Galaxies Showcase, offering another look at Fenrix’s relentless battle against the demon hordes standing between him and the archdemon Asmodeus.

In Ember and Blade, death is only the beginning. Players take control of Fenrix, a cursed immortal trapped in an endless cycle of death and rebirth, and descend into the depths of oblivion to prevent the rise of Asmodeus. Each run offers new opportunities to transform Fenrix’s curse into overwhelming power, wielding an overhauled arsenal of weapons, linking angelic Blessings to attacks, and utilizing Runes and Arcana to create increasingly devastating builds. 

This Early Access release date announcement follows the major updates introduced in Demo 2.0, which overhauled Ember and Blade’s combat and gave players even more ways to wreak havoc. Chain light and heavy attacks into powerful combos, link Blessings directly to attacks and dashes, experiment with weapons ranging from the Sword and Hammer to the recently introduced Shotgun, and stack abilities to transform Fenrix into an increasingly unstoppable demon-slaying force.

Key Features of Recent Demo 2.0 Update:

  • Chain the Carnage: String light and heavy attacks into devastating combos with a reworked action and stamina system built to keep the fight flowing.
  • Lock, Load, and Let Loose: Rediscover the fully reworked Sword and Hammer, or blast through demon hordes with the all-new Shotgun in Fenrix’s arsenal.
  • Divine Power, Your Way: Link Blessing powers directly to light attacks, heavy attacks, and dashes to unleash their effects in combat without consuming stamina. Experiment with different combinations and complete Blessing Link Sets to unlock additional bonuses.
  • Build Beyond the Limit: Discover Arcana cards and open up even more possibilities for powerful builds.
  • Give ’Em Hell: Face improved monster reactions and interactions with the environment, a new Break state, and redesigned Elite combat.
  • Stay in the Fight: Take advantage of expanded control options, improved visibility, and an overhauled Elevator.
  • Even Immortals Need a Break: Step away from the demon-slaying to meet adorable marimos and watch the Sanctuary change dynamically with the time of day.

Ember and Blade will enter Early Access on January 8, 2027 for Steam and the Epic Games Store. Players can get a taste of the demon-slaying action now in Demo 2.0! Stay up-to-date by wishlisting, joining the official Discord server, and checking out the LINE Games page, X, and YouTube channel for more heavenly details.


About LINE Games

LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide. Its in-house studio, Nine Lives, is a small team of 15 industry veterans, with experience across globally recognized titles, dedicated to delivering high-quality, memorable game experiences.

gamescom latam 2027 opens call for speakers alongside BIG Festival’s free indie game submissions

Industry voices from around the world are invited to help shape the conversation at the 2027 edition, while BIG Festival prepares to celebrate its milestone 15th anniversary

2027 B2B Program speakers are invited to Apply Now 

São Paulo, 16 October, 2026 – gamescom latam, the Latin American edition of the world’s largest games event, is officially gearing up for its next edition, taking place from April 22-25 2027, at Distrito Anhembi in São Paulo.

Starting today, developers, publishers, and industry luminaries from around the world are invited to apply to speak as part of the gamescom latam B2B Program. Those accepted will help shape the conversation at the event, and are encouraged to propose a wide range of topics concerning the video games industry. 

Additionally, gamescom latam invites independent developers across the globe to submit their games for the 15th anniversary of BIG Festival, giving selected titles a chance to compete for awards and be played by visitors at the event in Brazil as part of the organization’s no-cost exhibition program.

Both calls are free to enter. Game submissions close January 15, 2027, at 9:59 p.m. Eastern Standard Time (EST). Speaker proposals close January 18, 2027, at 7:00 a.m. EST.

BIG Festival celebrates 15 years of independent games

Founded in 2012, BIG Festival (Best International Games Festival) brings together independent games from across the globe. Its 2026 edition received a record 966 submissions from 75 countries. The festival has been part of gamescom latam since 2024, connecting its international competition with the event’s audience in São Paulo.

Each year, the festival’s selection committee reviews all submissions and selects the most outstanding and innovative games as finalists, giving event attendees the opportunity to experience them firsthand. Winners in each category are then chosen by an international jury of games industry professionals. Since 2024, gamescom latam BIG Festival has been part of gamescom latam, becoming one of the leading platforms for showcasing new games from Latin America to the world. 

Developers and studios from Brazil and abroad can submit their games free of charge to enter the festival’s selection process. Selected titles compete across categories including Best Art, Best Casual Game, Best Gameplay, Best Game for Kids, Best Multiplayer, Best Narrative, Best Sound, Best Student Game, and Innovation, among others. The awards also include Best Game: Brazil and Best Game: Latin America, recognizing games from these regions. 

In addition to awards selected by an international jury of games industry professionals, the festival features the Best Game: Popular Choice award, the only category the public chooses directly. Visitors can cast their votes at stations throughout the show floor and play the festival’s selected games in person during gamescom latam.

The WINGS Award returns to gamescom latam BIG Festival 2027! The award celebrates independent games created by teams in which women and developers from marginalized gender groups play leading roles, helping spotlight diverse talent and support games with strong potential.

Those interested can submit a game and view festival information and rules.

Share your expertise at gamescom latam 2027

Opening October 16, the Call for Content and Speakers invites games industry professionals, studios and organizations to propose sessions for gamescom latam’s business-to-business (B2B) program.

Proposals can explore careers and education; game creation, design and development; culture and creative identities; industry and business; marketing and community; or technology and innovation. Applicants should provide their professional details and outline their proposed topic, format and intended audience.

The call is for editorial sessions that share knowledge, experience and industry insights. The event handles commercial presentations and promotional sessions separately through its partnership and sponsorship programs. All proposals will be reviewed, and submission does not guarantee a place in the program.

Selected speakers will receive an all-access event credential, an additional B2B credential for a team member or partner, three ticket discount codes offering 30% off, and a listing in the official event program. 

For more information about submissions for gamescom latam BIG Festival and the Call for Content and Speakers, visit the official gamescom latam website.

gamescom latam
gamescom, the world’s largest games event and Europe’s leading business platform for the games industry, also has an edition in Latin America. In 2027, gamescom latam will take place in São Paulo, Brazil, from 22 to 25 April at Distrito Anhembi. The event is jointly organized by Koelnmesse, Omelete Company, gamescom latam BIG Festival, and game – the German Games Industry Association. gamescom latam also features gamescom latam BIG Festival, the world’s largest independent games competition, bringing together celebration, innovation, and business under one roof. 

About game – The German Games Industry Association
We are the association of the German games industry. Our members represent the entire video game ecosystem, from development studios and publishers to esports event organizers, educational institutions, and other related entities. We are co-organizers of gamescom, the world’s biggest event for video games. We are a shareholder in the Entertainment Software Self-Regulation Body (USK), the Foundation for Digital Games Culture, the esports player foundation, game events, and the collecting society VHG, as well as co-host of the German Computer Game Awards. Serving as a central point of contact for media, as well as political and social institutions, we provide comprehensive expertise in areas including market development, game culture, and media literacy, and address any inquiries or concerns. Together, we are making Germany the heart of gaming worldwide. With games, we enrich the lives of all people.

About Koelnmesse Brasil
Koelnmesse Brasil is a subsidiary of Koelnmesse GmbH, the leading international organizer of trade fairs in the gaming and entertainment industries. Headquartered in the fairgrounds in Cologne, Germany, gamescom is the world’s largest computer and video games event and Europe’s largest business platform for the games industry. gamescom brings together passionate gamers, B2B visitors, and exhibitors from all over the world with a highly effective approach – in person on-site and digitally from anywhere in the world. This makes gamescom the leading B2C, B2B, and B2G gaming event. In addition to the event at its headquarters in Cologne, Koelnmesse is strategically expanding its portfolio internationally: in Thailand, gamescom asia provides a powerful additional industry platform for the fast-growing Asia-Pacific gaming market, comprehensively matching supply and demand.

About Omelete Company
Omelete Company is the largest and most recognized independent pop culture company in Latin America, daily discussing movies, series, games, music, and comics, reaching over 25 million fans every month. Through brands like Omelete, CCXP, gamescom latam, Gaules, Chippu, and Mundo Ticket, we create content and experiences for those who love Fantasy, Fiction, Superheroes, and Games—breathing and living the entertainment universe both digitally and in person.

Out Next Week – Pop-Punk Action RPG Stupid Never Dies Launches on PS5 and PC on October 21

Get ready to sink your teeth into an action RPG unlike anything you’ve played before, as GPTRACK50’s passionately pop-punk Stupid Never Dies launches on PlayStation 5 and Steam next week! On October 21 (October 22 in Japan), take on the role of Davy – the weakest (and stupidest) zombie left on earth – and dive into the depths of KOM (King of all Monsters)’s realm, face off against his vicious hoards of mindless enemies, and save the world (and the woman Davy loves) from his impending destruction.

Those who have pre-ordered the Stupid Never Dies: Glorious Idiot Deluxe Edition of the game will get to join Davy on his adventure 48-hours early, as well as unlocking the first DLC for the game TickTock Teddies: Nonsense Overload Pack.

Ahead of launch, the team at GPTRACK50 want to give you a taste of some of the fast and furious action you’ll encounter in Stupid Never Dies in a new game overview trailer.

Watch the new Stupid Never Dies game overview trailer:

About Stupid Never Dies

Developed by GPTRACK50, Stupid Never Dies delivers a single-player 3D action RPG experience unlike anything you’ve played before.

Set in a monster-ruled otherworldly dungeon, Stupid Never Dies puts you in control of Davy, a timid zombie living at the very bottom of monster society. Defeat enemies, level up, and collect strange items to grow stronger on your quest to bring Julia, a frozen human girl, back to life. Steal enemy abilities, customize your undead body with bizarre upgrades, and experience fast-paced combat packed with innovation.

Key Features of Stupid Never Dies:

  • Fight Like a Zombie: The best defense is a good offence, according to Davy. Relentlessly attack enemies with reckless abandon – zombies don’t need to dodge if they can’t feel a punch! And with a flexible enemy targeting system, Davy can fight the hoards of enemies coming at him from every direction freely without being tied to a single target, keeping KOM’s army on their toes.
  • Blazing Fast Growth: What if you could play a 30+ hour ARPG but reach max level in just 30 minutes? Drawing inspiration from aspects of roguelike mechanics, every dungeon dive starts with Davy at level 1 but enemies defeated across previous dives increase growth rate – and XP gain – exponentially, resulting in a faster, more intense experience.
  • Eat Your Enemies: A zombie’s most famous attack is his chomp. With “Style Eat”, Davy not only repairs any damage his deathly body has taken, but absorbs the powers of whatever enemy he eats – werewolves, harpies, vampires, and more. With over 11 styles to devour, Davy can become the ultimate monster-munching machine!
  • (Body) Hack the Planet: Collect powerful Over Technology from each dive and visit Acelino’s shop to hack Davy’s body, modifying his arms, legs and head to unlock devastating powers.
  • Stupidity Beyond Belief: Interdimensional toilets, a robot vacuum cleaner you can ride, a bizarre cast of loveable characters, and a love story for the ages – there’s never a dull moment in Stupid Never Dies!

Pre-order Stupid Never Dies on PlayStation and on Steam.

Stupid Never Dies will be available for PC via Steam and PlayStation 5 on October 21, 2026, followed by a Japan release on October 22. The game will be available for purchase as a Standard Edition for $49.99 USD, or as part of the Stupid Never Dies: Glorious Idiot Edition for $59.99 USD. A demo for Stupid Never Dies is now available on Steam and PlayStation.

The game will be available in English, with English, French, German, Italian, Spanish, Japanese, Korean, Russian, Polish, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, and Simplified Chinese as supported subtitle languages.


About GPTRACK50

GPTRACK50 Inc. was established in Osaka, Japan, in October 2022 by President Hiroyuki Kobayashi with the mission of creating new entertainment IPs, primarily through the development of consumer video games for a global audience. The company aims to expand its original IPs beyond games, exploring cross-media opportunities such as live-action films, animation, and more.

The major past works of our staff include the Devil May Cry series, the DRAGON’S DOGMA series, the Resident Evil series, and more.

About SEGA CORPORATION

SEGA CORPORATION is headquartered in Tokyo, Japan, and is a worldwide leader in interactive entertainment. The company develops, publishes, and distributes a variety of games for consoles, PCs, and wireless devices as well as character products, and various other products. Moreover, SEGA distributes a range of gaming content developed by its domestic and overseas studios worldwide via its global publishing bases. SEGA is leveraging its own IP to accelerate the development and commercialization of its IP not only in games but also in various other media, thereby dramatically increasing the value of its IP. SEGA is positioning transmedia as an important strategy for providing new content to users around the world.

Gun Fu action game SPINE reveals parrot suit and more custom outfits in new gameplay trailer

Fight in style with costumes and customization options for Redline when SPINE launches for PC, PlayStation 5 and Xbox Series X|S in summer 2027

Limassol, Cyprus – 15 October 2025 – Today on the Twitch Galaxies showcase, developer and publisher Nekki revealed a new gameplay trailer for SPINE featuring a selection of in-game costumes for protagonist Redline. SPINE will launch for PC, PlayStation 5 and Xbox Series X|S in summer 2027. 

Watch the SPINE Customization Announcement trailer here:

SPINE’s new Twitch Galaxies trailer reveals four new costumes for protagonist Redline, including the Demon in the Shell red and white masked outfit, Ultraviolent red leather outfit, Dressed to Kill red dress and Redline leaping between buildings in her Hard Beaked parrot suit. The skins shown in the trailer are just a small selection of what players can expect, with many more to discover in the full game.

About SPINE:

SPINE is a single-player cinematic action game where close-quarters gunfights meet Gun Fu combat. Play as Redline, a rebellious street artist equipped with Spine – a sentient combat implant with a mind of its own – and fight through a cyberpunk city ruled by an autocratic AI regime in search of Redline’s captured brother.

In Tensor City – a technocratic megacity built by an AI so humanity could survive the ecological collapse of the world outside — your value is a number. The Social Rating decides who eats, who works, and who gets thrown away, splitting the city between the gleaming New City above and the rotting Old City below. Redline, a rebel street artist, scrapes by in the slums,  until a mafia heist goes wrong and costs her everything – including her brother. 

SPINE features Freeflow Gun Fu combat, with camerawork and combat choreography by action movie stunt specialists. It is powered by Unreal Engine 5 and Nekki’s original animation engine, Cascadeur, making players the star of their own action movie where no two fights are the same.

SPINE features:

  • Movie-Like Experience – SPINE puts players inside the action with a dynamic combat camera that makes every fight feel like a movie, without ever stealing control from players.
  • Innovative Combat – A thrilling fusion of cinematic gunplay and Freeflow Gun Fu beat ’em up. Dive into the chaos of SPINE‘s combat, where every move is a dance between gunfire and raw, close-quarter bullet mayhem. It’s not just a game; it’s an artistic canvas for your own style of destruction.
  • Unrivaled Atmosphere – Dive into an action-packed narrative set against the backdrop of a captivating cyberpunk world. Explore the contrast between the gleaming, utopian facades and the gritty, decaying alleyways, as each location becomes a stage for adrenaline-fueled gunfights.
  • Gripping Narrative – Embark on a gritty journey into the near-future with Redline, a rebellious street artist, and her AI companion, Spine — a combat implant with a mind of its own. Together, they stand against an oppressive AI regime, and every fight they have sends ripples through the streets they navigate, changing the lives of the people they meet.

SPINE is coming to Steam, PlayStation 5, Xbox Series X|S. Keep up to date with SPINE on the official website. For those interested in the game’s universe, Nekki publishes a webtoon comic “SPINE: Bullet Dancers” that lets fans dive into the world of SPINE before the game is released.

About Nekki
Headquartered in Limassol, Cyprus, Nekki is a leading developer and publisher in the gaming industry, known for creating high-quality action games and the proprietary animation software Cascadeur. With global downloads exceeding one billion, Nekki’s portfolio includes famous titles including Shadow Fight and Vector. Nekki is also developing and publishing SPINE – a cinematic cyberpunk gun fu action game for PC and consoles. For more information, please visit nekki.com.

Gravity Circuit 2 Demo Available on PC Today Ahead of Spring 2027 Release 

Gravity Circuit 2 Will Also Release on Nintendo Switch 2, Alongside the PC, PlayStation® 5 and Nintendo Switch Releases. 

Montpellier, France – October 15th, 2026. Finnish studio Domesticated Ant Games and French publisher Dear Villagers have announced during the Galaxies Autumn Showcase that the demo for Gravity Circuit 2 is available right now on Steam.  The demo includes 30 minutes of gameplay across 2 stages and 2 characters, Kai and Cable, allowing players to get a first taste of their unique playstyles and new customization elements, ahead of the full release in Spring 2027 on PC (Steam, Epic Games Store), PlayStation® 5, Nintendo Switch 2 and Nintendo Switch.

Set in the same universe, years after the events of Gravity Circuit, in a rebuilt Kernel City, players will face a new Ark full of invading forces from the Hunter Army. Gravity Circuit 2 sees Kai returning as a playable character, as well as introducing a new one: Cable, allowing players to switch between the two before the start of a new mission to experience a brand-new fighting style whenever they wish.

While Kai retains his classic closed-combat fighting style, Cable brings a more long-ranged approach, with projectiles, multiple jumps that can damage enemies and powers that allow him to turn defeated foes into scrap that can be used as ammunition. 

To face off the new threat, additional tools will be available to Kai and Cable to improve their skills and abilities throughout the game: new Booster Chips and Burst Techniques will shape their move sets and stats, while a brand-new upgrade can be obtained from each defeated boss with Circuit Shards, allowing players to gain new abilities all together.

Players will be able to blast their way in the 2D levels of Kernel City to take down new enemies, progress through intense platforming phases and uncover new secrets while enjoying the new soundtrack from Dominic Ninmark, who already scored Gravity Circuit to much acclaim.

Gravity Circuit 2 is an upcoming action-packed solo 2D platformer set to be released in Spring 2027 on PC (Steam, Epic Games Store), PlayStation 5, Nintendo Switch 2 and Nintendo Switch.


ABOUT DOMESTICATED ANT GAMES

Domesticated Ant Games is a small independent game studio based in Finland, founded in 2021. Working together with Dominic Ninmark of Ninmark Soundworks, and with the help of various freelancers & contractors, they created the critically acclaimed Gravity Circuit.

ABOUT DEAR VILLAGERS

Based in the South of France, in sunny Montpellier, Dear Villagers is a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Their mission: to tell memorable stories through memorable games.