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Moebius: Empire Rising Is Set For Release On April 15th

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Pinkerton Studio’s Jane Jensen has come to agreements with Phoenix Online Publishing to release her new upcoming adventure-puzzle title Moebius: Empire Rising on April 15th for the PC and Mac.

The game revolves around Malachi Rector, an antiques dealer who has a photographic memory and a knack for deciphering the legit antiques with the cheap, fake ones. He’s hired by a secretive government agency to investigate the death of a recently-murdered woman to see if she resembles any particular person in history. Malachi then questions why the government is paying him $50,000 for such a random assignment, and why people seem to want him dead? In Moebius: Empire Rising, you’ll follow Malachi as he analyzes suspects, collects clues, and pieces together the puzzle of this conspiracy with his bodyguard, former special operatives David Walker. The game is reminiscent of Sherlock Holmes mixed in with some James Bond.

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Jane Jensen began raising funds through a Kickstarter Campaign in 2012, and now her game is a reality. The game will be released on April 15th for the PC and Mac, with plans for Linux, iPad, and Android versions in the near future. You can find more information on this game at the site here.

CROOZ RELEASES NEW RACING GAME ACR DRIFT™ FOR iOS

CROOZ RELEASES NEW RACING GAME ACR DRIFT™ FOR iOS

Free-to-Play Game Races Across 135 Countries and Regions Worldwide

TOKYO, JAPAN – February 20, 2014 – CROOZ, Inc. today released ACR DRIFT, a racing game for iOS smartphone and tablet devices, across 135 countries and regions worldwide. Developed by CROOZ, the game features more than 50 gorgeous and exotic cars with some of the highest quality graphics for a smartphone racing game. Players can race through a wide selection of courses from cities worldwide and can customize each car using a variety of upgrades and parts to create a ride of their own.

Hit the road and race across real-life cities like Moscow, LA, Las Vegas, the lake side of Italy, and even at a harbor in Hong Kong. With only a simple swipe of the screen, players can drift various cars, each backed with dynamic smoke and realistic sounds. More than 25 courses can be played in both single and multiplayer mode. The multiplayer mode, which will be available in the near future, consists of patent pending technology which will allow players worldwide to compete with each other without being affected by the connection. Optimized for different devices, the difficulty and monetization are carefully balanced for extended play.

ACR DRIFT allows players to customize world famous cars, including the Bugatti Veyron (which holds the Guinness World Record for fastest production car with the speed of 267.857mph, or 431.072Km/h), Pagani Zonda Cinque, Koenigsegg CCX, Mercedes-Benz SLR McLaren and the Bentley Continental GT Speed. Using aero parts, wheels, decals, under neon and more, choose from more than 50 cars to create and personalize, providing an immense number of possible combinations. Featuring easy-to-learn controls, all it takes is a finger swipe to perform dynamic drifts and blast squeals.

Each car model is carefully crafted, achieving some of the highest level graphics for smartphone racing games. Reflection mapping technology that displays the cityscape and landscape on each car body makes race scenes incredibly realistic. ACR DRIFT will keep evolving, so please stay tuned for more news.

ACR DRIFT is now available to download for free in the App Store.  This is CROOZ’s first release in North America, so to celebrate this milestone the company’s new logo has been released. Designed by Rob Janoff, famous for designing the original Apple logo with Steve Jobs, the logo is based around the concept of water. CROOZ aspires to be like water—gentle yet strong, something that no one can live without.

App Store Link: https://itunes.apple.com/app/acr-drift/id722073490

ACR DRIFT © 2014 Eutechnyx Limited. Auto Club Revolution, ACR, and ACR DRIFT are trademarks or registered trademarks of Eutechnyx Limited in Europe, Japan, the US and/or other countries and are licensed to CROOZ, Inc. Developed and distributed by CROOZ, Inc. All rights reserved. All other trademarks are the property of their respective owners.

About Eutechnyx

Eutechnyx is the world’s leading independent racing game developer & publisher. With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in Gateshead (UK), the company has studios in Hong Kong, Chengdu (China) and Charlotte (USA). For more information, please visit www.eutechnyx.com.

About CROOZ

CROOZ is an entertainment company. We deliver online content on a global scale, with a focus on social network games. Our sales make us a leading domestic provider of social applications, and we are expanding across the globe, with offices in San Francisco, Singapore, South Korea, and Europe. Our offerings include our first worldwide mobile app, ACR DRIFT, which we released in 135 countries and regions, and social network games such as The Knights of Avalon, Ragnabreak, and HUNTER×HUNTER Battle Collection—which always rank among the top games on Mobage, a large Japanese social gaming platform. We also run an online shopping site, “SHOPLIST.com by CROOZ”, where customers can buy fast fashion clothing—the latest catwalk trends at affordable prices—for women, men, and children.

With the international release of racing game ACR DRIFT as its starting point, CROOZ plans to become a fully fledged participant in the global arena. Therefore CROOZ needs a corporate logo befitting a company that is aiming not just for domestic success in Japan, but to become an international industry leader. We have decided to adopt a new corporate logo, designed by Rob Janoff—creator of the Apple logo—in collaboration with our President and CEO, Koji Obuchi.

Rob Janoff is a world-famous designer who created the corporate logo for Apple, Inc. In search of a designer who could illustrate CROOZ’s passion for global success, he was introduced as an ideal designer. After many discussions about CROOZ’s ambitions, Rob Janoff agreed to design our logo collaboratively, which became his first creation for a Japanese company.

All creation stems from water, and it is the greatest of all things on this earth. By being able to adapt to many situations, it has the power of creation. CROOZ aspires to be like water – gentle yet strong. It’s an element we cannot live without. This is why we based our logo around the concept of water.

We will strive to bring a new world of experience to our users across the globe, the likes of which has never been seen before in social network gaming. Please watch this space for forthcoming developments.

Apple, the Apple logo, iPad, and iPhone are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.

ACR DRIFT By CROOZ, Inc.

ACR DRIFT

ACR DRIFT By CROOZ, Inc.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: Feb 20, 2014
  • Version: 1.1.0
  • Size: 725 MB
  • Language: English
  • Seller: CROOZ, Inc.
  • ACR DRIFT © 2014 Eutechnyx Limited. Auto Club Revolution, ACR, and ACR DRIFT are trademarks or registered trademarks of Eutechnyx Limited in Europe, Japan, the US and/or other countries and are licensed to CROOZ, Inc. Developed and distributed by CROOZ, Inc. All rights reserved. All trademarks are copyright of their respective owners.

Compatibility: Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Drift fully customized supercars through the most daring street races in the world!

————————————
SIMPLE SWIPE TO DRIFT
————————————
Hit the nitro boost and perform beautiful drifts with the simple swipe of a finger. Anyone can turn a corner – only a pro can master them. These are refined, easy-to-handle controls developed natively for mobile.

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THE WORLD IS YOUR RIVAL
————————————
Burn rubber on asphalt around the globe. From Russia to Hong Kong, from the sprawling cityscapes of L.A. to the tightest bends of the Italian mountainside, the world is yours to corner. Prove your skills in single-player or online in head-to-head street battles against real players in real-time. *

————————————
HIGH QUALITY GRAPHICS
————————————
Take the wheel of over 50 authentic cars, each brought roaring to life with the highest quality graphics for mobile devices.

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CUSTOMIZE YOUR OWN CAR
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Tune your vehicle by upgrading the engine, transmission, turbo and more! Make your ride your own with customizable aero parts, paints, decals and wheels.

* Multiplayer will be unlocked in a future update coming soon.

———-
Recommended Devices:
iPhone 4S and above, iPad 3rd generation and above

…More

What’s New in Version 1.1.0

Added new features:
– Unlock New Stages ‘Los Angeles’ and ‘Las Vegas’
– Backup via iCloud
– GOLD BALANCE screen
Minor bug fixes and layout changes.

…More

Screenshots

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NASCAR Manager By Eutechnyx Limited

NASCAR Manager

NASCAR Manager By Eutechnyx Limited

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Feb 20, 2014
  • Version: 1.0
  • Size: 610 MB
  • Languages: English, Bokmål, Norwegian, Catalan, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Slovak, Spanish, Swedish, Traditional Chinese, Turkish
  • Seller: Eutechnyx LLC
  • © 2014 Eutechnyx Ltd

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

DOES NOT RUN ON iPod Touch 4 AND BELOW. Users writing about crashes should take note of the compatible hardware below.

UNIVERSAL APP

Play across all supported devices – iPhone 4, iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S, iPod touch 5, iPad 2, iPad 3, iPad 4 and iPad Mini

NASCAR® MANAGER is the all new official NASCAR game that puts you in the team management seat of the most popular motorsport in North America. Delivering the first strategic racing game to fans and players worldwide, you decide how your team performs and whether you make it to The Chase. Learn the strategies and tactics needed to succeed in a race, and balance the car set-ups specific to particular tracks! Take on the biggest names from the 2014 season like Dale Earnhardt Jr, Jimmie Johnson and Danica Patrick, and recruit the biggest sponsors to generate your revenue and upgrade your key elements on the car to get the most out of it at each track! All with the ultimate aim of managing your way to the top and winning the NASCAR Sprint Cup Series!

KEY FEATURES:

•9 DAYTONA SPEEDWEEKS CHALLENGES to get you up to speed!

•Use the ‘REWIND’ function mid-race to improve your performance!

•CAREER MODE – Train your team, improve the car, set the strategies and compete for the Championship!

•Take on your favorite team and driver in the full Sprint Cup Series in SEASON MODE!

•UPGRADES AND CUSTOMIZATION – Tweak the engine, harden the chassis, soften the brakes! Gain that extra edge over your opponents when and where it counts!

•All the OFFICIAL drivers, tracks, cars and sponsors from the 2014 Sprint Cup Series!

•MANUFACTURERS/SPONSORS – Choose from Chevrolet, Toyota and Ford, unlock sponsorship deals, and reap the rewards of your race-improving strategies!

•Stunning gameplay sequences with GENRE-LEADING GRAPHICS that take you through each race and track your progress!

…More

Screenshots

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ETX RACING’S NASCAR® MANAGER IS NOW AVAILABLE FOR FREE ACROSS MOBILE PLATFORMS

ETX RACING’S NASCAR® MANAGER IS NOW AVAILABLE FOR FREE ACROSS MOBILE PLATFORMS 

Charlotte, NC – February 20, 2014 – To celebrate the start of the 2014 NASCAR season, ETX Racing today released NASCAR Manager, a free-to-play racing strategy game, available for iOS, Google Play, Amazon and featured in the Sprint Zone. This newest addition to NASCAR’s established lineup of officially licensed titles faithfully recreates the week-to-week, moment-to-moment thrill of The Chase, challenging players to manage their vehicle, team and tactics on the road to the Sprint Cup Championship.

“Winning the Sprint Cup is about so much more than the fastest driver. Strategic decisions about vehicle specs, crew talent, and resource allocation determines who owns the competition in the long run,” said Ed Martin, Executive VP at ETX Racing. “NASCAR Manager captures a different side of motorsport, allowing fans to experience the careful decisions that fuel every season, every race, every lap.”

NASCAR Manager is a first-class experience on mobile devices, loaded with electrifying racing sequences, genre-leading HD graphics and a polished interface that makes detailed team and race management fun and easy to learn for all players. Manage lucrative sponsorships, customize and upgrade key auto parts, then put your tactics to the test in Career Mode, Season Mode or Speedweeks Challenges, which combine reflex-timed tasks and team-training exercises.

From inside out, NASCAR Manager is the genuine stock car management experience, delivering real-time status updates on-the-move, letting players dictate their speed, fuel, tires and overall damage levels throughout each race. The game also features the 2014 roster of teams, sponsors, tracks and drivers, including Dale Earnhardt, Jr., Jimmie Johnson and Danica Patrick, as well as three renowned auto manufacturers – Chevrolet, Toyota and Ford. 

NASCAR MANAGER is now available to download for free on iOS, Google Play, Amazon and Sprint Zone. For more information, please visit http://etxracing.com/NASCAR, or follow along on Twitter (@etxNASCAR) and Facebook (facebook.com/etxNASCAR).

About ETX Racing

ETX Racing is the racing game development brand of Eutechnyx.

For more information, please visit www.etxracing.com or follow us on twitter: @ETXRacing and on Facebook: www.facebook.com/etxracing

About Eutechnyx

Eutechnyx is the world’s leading independent racing game developer.  With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector.  As well as its headquarters in the Gateshead (UK), the company has studios in Hong Kong, Chengdu (China), Charlotte (USA) and a publishing office in London (UK).  For more information, please visit www.eutechnyx.com.

About NASCAR

The National Association for Stock Car Auto Racing, Inc. (NASCAR) is the sanctioning body for the No. 1 form of motorsports in the United States. NASCAR consists of three national series (the NASCAR Sprint Cup Series, NASCAR Nationwide Series, and NASCAR Camping World Truck Series), four regional series, one local grassroots series, three international series and GRAND-AM Road Racing and the American Le Mans Series presented by Tequila Patrón, both known for competition on road courses. Based in Daytona Beach, Fla., with offices in eight cities across North America, NASCAR sanctions more than 1,200 races in more than 30 U.S. states, Canada, Mexico and Europe. For more information, visit www.nascar.com and follow NASCAR at www.facebook.com/NASCAR and Twitter: @NASCAR.

# # #

 © 2014 Eutechnyx Limited. Eutechnyx® and ETX Racing are trademarks of Eutechnyx Limited. All rights reserved.

Flappy Devil By Talking Toys SL

Flappy Devil

Flappy Devil By Talking Toys SL

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Feb 17, 2014
  • Version: 1.0.0
  • Size: 55.9 MB
  • Language: English
  • Seller: Talking Toys SL
  • © Talking Toys SL

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

GET READY FOR THE MOST ADDICTIVE GAME OUT THERE!

Do you think you have what it takes to be the best?

Become the undisputed leader of Flappy Devil, beat all of your friends and challenge them by sharing your record. You´ll have to test your reflexes, overcome nearly impossible obstacles, and achieve the unachievable by jumping with your Flappy Devil.

How to play:
-Touch the screen to make your demon fly
-Dodge any obstacles that get in your way
-Go the maximum distance, if you can!

…More

Screenshots

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JANE JENSEN’S MOEBIUS: EMPIRE RISING™ WILL RELEASE APRIL 15 FOR PC & MAC

JANE JENSEN’S MOEBIUS: EMPIRE RISING™ WILL RELEASE APRIL 15 FOR PC & MAC

Kickstarted Adventure Game from Gabriel Knight® Creator Coming From New Video Game Publisher Phoenix Online Publishing™

LANCASTER, PA (February 20, 2014) – Jane Jensen has entered into an agreement with Phoenix Online Publishing, the new independent publishing division of Phoenix Online Studios, to release her upcoming adventure game Moebius: Empire Rising™ for PC and Mac on April 15, 2014. Moebius: Empire Rising is the veteran designer’s first adventure game since 2010’s Gray Matter, and the first she has completely overseen since Gabriel Knight® 3: Blood of the Sacred, Blood of the Damned in 1999. This publishing deal marks the culmination of a successful collaboration between Jensen — the game’s writer, designer, and creative director — and Phoenix Online, who developed the game under her supervision.

In Moebius: Empire Rising, players will step into the shoes of Malachi Rector, a high-end antiquities dealer with a photographic memory, a genius for history, and an uncanny talent for discerning genuine artifacts from cheap knock-offs. At the request of a secretive government agency, Malachi flies to Venice to determine whether a recently-murdered woman resembles any particular figure in history. Why would the U.S. government offer him $50,000 to perform this odd job? Why does a stranger he meets randomly in the desert seem like someone he’s known all his life? And how come every time Malachi lets down his guard, someone tries to kill him?

In the layered mystery of Moebius: Empire Rising, players will travel the globe with Malachi and his bodyguard, former special forces operative David Walker, to analyze suspects, make historical connections, and piece together clues to uncover a conspiracy the U.S. government and other covert agencies will defend at any cost. A modern adventure game styled in the vein of recent Sherlock Holmes and James Bond thrillers, it merges classic point-and-click puzzle solving with Malachi’s unique deductive powers and the sophisticated storytelling Jensen’s games are known for.

“After two years in development, I’m excited to bring Moebius: Empire Rising to market,” said Jane Jensen, head of game developer Pinkerton Road. “I’ve worked closely with Phoenix throughout development, and I know they love this game as much as I do. I’m pleased to have them handling the publishing end so I can focus on writing and designing more games.”

Since raising funding for Moebius: Empire Rising through a 2012 Kickstarter campaign, Jensen has kept backers informed of the game’s progress with monthly updates, playable beta builds, and an open house at her home studio on Pinkerton Road farm in Lancaster County, Pennsylvania. In return, her biggest fans have had an unparalleled opportunity to see and participate in the adventure’s development, with much of their feedback directly influencing the final game.

“Working with Jane, one of gaming’s most accomplished storytellers, has been an incredible experience from the perspective of both a fan and partner,” said Cesar Bittar, CEO of Phoenix Online Studios. “We’re thrilled to help bring her new series of paranormal thrillers to life – and even more thrilled to bring to one of 2014’s most-anticipated titles straight to gamers worldwide.”

Following its April 15 debut on PC and Mac, Moebius: Empire Rising will release for Linux and iPad and Android tablets later in 2014. Learn more about Moebius at http://www.moebiusthegame.com.

About Pinkerton Road

Jane Jensen and Robert Holmes founded Pinkerton Road in 2012 to create narrative games for tablet and desktop computers. A game designer and writer, Jane is best known for her work on the Gabriel Knight® adventure games and hidden object games such as Dying for Daylight. Robert is a composer, producer, musician, and strategic digital marketing executive whose music has appeared in numerous video games. The studio is working on two adventure games: Moebius: Empire Rising, which was funded with a successful Kickstarter campaign, and the Gabriel Knight: Sins of the Fathers® 20th anniversary edition. The studio has also released a children’s ebook, Lola and Lucy’s Big Adventure, for iPad. To learn more, visit http://www.pinkertonroad.com.

About Phoenix Online Publishing™

Phoenix Online Publishing™ is a new independent video game publisher dedicated to bringing compelling and cutting-edge story-driven titles to market worldwide in every genre, and across the full range of gaming platforms and devices. Providing game makers with business management, marketing, media and digital/retail distribution services, the company is committed to providing a platform for bringing titles with rich storytelling and atmosphere to life. Designed by indie game developers for indie game developers, Phoenix Online Publishing operates in parallel with Phoenix Online Studios™, an award-winning game development studio (The Silver Lining, Cognition). A leading publisher of multi-platform games featuring unforgettable worlds, characters and narratives, the company maintains a full network of development, publishing and distribution partners worldwide. Further information about both current and upcoming game projects can be found at our publishing line-up page: http://www.postudios.com/company/projects.php

The Cat Lady Review

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The Cat Lady
Developer: Harvester Games
Publisher: Screen 7
Platforms: PC (Reviewed)
Release Date: December 1st, 2012
Price: $9.99 – Available Here

Overview:

The Cat Lady is a horror adventure game developed by Harvester Games and published by Screen 7. The unique horror title focuses on the death of Susan Ashworth, and the journey she’s forced to take prior to her eternal rest. The title is found on Steam, and was an indie title that was pushed through the Steam Greenlight Program. At a first glance, most people might be put off by the appearance of the game, the name that the developers have chosen for the title, and the fact that it’s a horror game. I’m a firm believer in the fact that the monsters and creeps that exist in horror games will fly out of my screen and live in my home. But The Cat Lady is a different specimen of the Horror genre. It doesn’t scare players with cheap spook tactics, though it does employ those every once in a while. The game provides a very empathetic story, one that will undoubtedly touch a few of the players in a special way. This combination with unique graphics and a simplistic gameplay model creates an atmosphere that will leave you contemplating your life and all the frailties we live with.

The-Cat-Lady-Screenshot-01

Story:

Susan Ashworth is a middle-aged woman with a dull life, a small apartment, and a lack of reason to live. Besides her cats, who are all strays, Susan’s life is meaningless. She has no friends, no family, nothing to live for. Choosing to end her life instead, she swallows a bottle of pills that was given to her from the doctors. Knowing the end was imminent, she writes a letter, detailing everything she feels, and why her life is so unfair. She soon feels a bit drowsy, and falls into an unending slumber.

Odd thing is, Susan Ashworth wakes up. She awakens in a field, one that seems beautiful at a glance, but holds something much more wicked. This surreal canvas that Susan Ashworth strolls upon belongs to the Queen of Maggots, a woman who holds the power in the realm. She informs Susan that her journey is not over, and that she cannot die in peace just yet. She now has to kill 5 Parasites, different psychopaths in the living realm that has been deemed a nuisance in the Queen of Maggot’s eyes. Her journey will reveal something about her, something that she hasn’t known in a long time.

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Gameplay:

Gameplay, as mentioned before, is very simplistic. You use your left and right keyboard keys to control movement, and your up key is to enter or interact with items or scenes and your down key is to access your inventory. The Space bar is there to speed up any of the dialogue you encounter. What most people will not expect from this game is that it is very dialogue heavy, meaning that if you don’t enjoy reading what you’re doing, you’re better off looking somewhere else.

At the start of the game, you’re introduced to Susan Ashworth and her life. At the time of her passing, she only has her cats. Depressed and lonely, her choice to kill herself led to some difficult complications. An old lady in an alternate universe named Queen of Maggots tells you, Susan, to kill 5 psychopaths in the realm of the living, which she aptly names “Parasites”. Your goal is to take each of these Parasites out, any way possible.

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You’ll find that Susan isn’t as frail as she seems. Her outwardly appearance may seem weak and sickly, but she has a hidden strength that she utilizes to fulfill her purpose. During your quest, players will be accompanied by Mitzi, who becomes Susan’s friend. She’ll help guide you along and fulfill all the tasks that you need in order to succeed. The puzzles presented in the game are well though out. Every item you need to continue on can be found in other parts of the level, and utilizing them is easy. It takes a while to see any change in Susan, but the transition is there. In the beginning, Susan’s personality is quite depressing and inhibited, but as she catches her stride, she slowly gains confidence in herself and becomes more strong-willed.

The Cat Lady can’t be described as a particularly challenging title, but I never once thought that this game was easy. The game requires thinking, and in the process, you’ll be scared out of your wits when it comes to particular scenes. The entire atmosphere the game provides keeps the player on their toes, and one of the things I really liked about it was how the camera angles would change as you moved from one scene to the next. Something as simple as that really created a fear factor for me that was unlike any I’ve ever tried. One moment I’m looking at a huge panoramic shot of Susan walking, and suddenly, I’m close and intimate to her. It’s times like that where I have no idea what might be lurking behind the shadows.

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Visuals & Audio:

The game is visually appealing, but is nothing spectacularly impressive. It is unique in its own right, similar to magazine cut outs pasted in a huge canvas. It fits perfectly for the game, however. The game is predicated on a surreal atmosphere, one that can’t be replicated with 3D imaging. The backdrop is layered and very harsh, set by the color choice that depicts death and sickness. The mix of colors in the beginning scenes are a mix of gold hues and brownish tints, but as the story progresses into the darker scenes of her journey, black and white become the dominant colors, with splashes of red coming out. This mix really sets the tempo for the game and kicks the game off with the fear factor already set in.

The voice acting in the game was a bit of a hit and miss. In most cases, the voice acting was superb, especially the voice for Susan Ashworth. In the beginning, her voice was a little shrill and high pitched, since she was afraid and tired of life, but as she moves past that and becomes more aware of life, her voice changes, slowly but surely. She gains that sense of confidence and her voice reflects that. In other cases, the voice acting seemed very off. The sound was completely different and it seemed like it was recorded over the phone or some other chat program. The music was superb though. The music really set the atmosphere in scenes where tension was key. I felt my heartbeat rising as I walked into certain scenes, just because of the music.

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Overall:

All in all, the game was amazing. Besides a few minor setbacks, I can’t find any reason why anyone shouldn’t try The Cat Lady. Even for someone like me, who hates horror games, this title surprised me. Besides being a horror title, the game touches on a myriad of themes that are relevant to anyone who tries the game. That’s what is so unique about this game to me. It touches people on so many levels that you really become aware of what Susan Ashworth is feeling and why she feels like this. If you were on the fence about this game, please stop and consider getting it, because it’s worth the price.
9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Weapon Shop de Omasse Review

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Weapon Shop de Omasse
Developer: Level-5
Publisher: Level-5
Platforms: 3DS (Reviewed)
Release Date: February 20, 2014
Price: $7.99Available Here

Overview
Level-5, along with the help of a few other studios, have been rolling out occasional installments to their Guild series. Originally released as a compilation for the 3DS, Guild01 included four distinctly different titles with by various designers including Goichi “Suda 51” Suda and, in the case of Weapon Shop de Omasse, Japanese comedia Yoshiyuki Hirai. How does the comedian’s fantasy rhythm game stand though? Is it a legendary weapon or hot slag?

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Story
You are Yuhan. You work as an apprentice in your father’s weapon shop inside a role playing game. Adventurers from all over come to your shop looking for weapons to aid them on their quests, from low-level newbies wanting to gain a couple levels to highly skilled warriors seeking to stop the Evil Lord’s return. With a little guidance from your father and a little rhythm, you’ll have to forge and upgrade weapons, matching your wares to the needs of the adventuring patrons that stop by your shop.

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Gameplay
Weapon Shop de Omasse is the sort of game you can quickly pick up and enjoy with minimal introduction. It’s mechanics are fun and interesting, but your clients will make or break your business.

Weapon Shop de Omasse‘s setting is one that few games explore. Set within the world of an RPG, you’re the blacksmith who sells adventurers their gear. The quality of your work, as well as your eye for delivering the right product to the customer that needs it will define you. It’s not a completely new concept, but it’s ground that’s rarely trodden, establishing a fun setting and story.

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With each new client you get into the shop, you’ll discuss their planned quest, getting details on the sort of weapons they prefer and what they’re looking to do with them. These can range from your nameless level 1 newbie looking to grind out a few experience points, to a Frenchman trying to become his favorite television heroes, to the perceived hero who may one day stop the coming of the Evil Lord. There are some fun, memorable characters you’ll encounter through the course of the game that help deliver a lasting sense of personality.

Once you’ve finished talking with the customers and getting their orders, the real work (and meat of the game) begins. You have a variety of weapon types and models at your disposal to build. You’ll need to either make a new weapon by request for the adventurer’s order or rent out a weapon already in your inventory that meets their needs.

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Making new weapons is both fun and rewarding. You’re shown an outline of the weapon you need to create, then a hot slab of metal is placed on your workbench. Music starts to play, and beats are dropped – first, to show you what to match, and second for you to actually hammer. Using your stylus, you’ll tap away at the metal, working it into the form you need. You can shift it around or flip it over, but hammering away at the same spot over and over will yield no results. You also have to remember to keep the metal at the right temperature! Too hot or too cool and you’ll fail to properly shape the metal into a usable weapon. The better you perform in time with the music, the better the final weapon will be. It can feel a little overwhelming at times, especially when the beats get more chaotic, but it’s fun to tap along to the beat and seeing the final result is satisfying.

Beyond simply making weapons, there are a few other things you’ll need to keep in mind. As a rental shop, you want adventurers to return your gear (and a rental fee) to you. If the weapons you give them break or fail to meet their needs, the rental is free of charge and you’ll have lost the weapon. When adventurers successfully return your goods, you can polish them. This gives them a nice shimmer while improving their stats, leveling it up for the adventurers needing stronger weaponry.

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As the game progresses, adventurers will also bring you materials to use in your crafting. These can give the weapons special properties. If you run out, you can order more for a fee, and thus the cycle continues as the adventurers get stronger.

One of the most entertaining aspects of the entire game comes in the form of a Twitter-like mechanism you build into each weapon. Known as the “Grindcast,” each arm you send out the door relays short updates on the status of the quests adventurers are on. These provide an array of humorous updates throughout the course of every quest your weapons are part of, giving you some deeper insight into the adventurers and providing a fun way to monitor the world outside your shop.

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Visuals & Audio
Weapon Shop de Omasse‘s visuals are nothing particularly spectacular. Character models are relatively simple with a low polygon count. The skins on those models, however, are bright and colorful, evoking a sense of anime in the art direction. Everything else feels appropriate to the setting. Weapon models look great as well.

The music in Weapon Shop de Omasse is excellent. On top of tapping the stylus along with the beat to make weapons, you’ll find yourself tapping your foot even when there’s no smithing to be done. Beyond that, the laugh track can feel a little overused, but it helps give the game the feeling of a sitcom.

Overall
Overall, Weapon Shop de Omasse is a fun, interesting rhythm game with some neat shop management mechanics built in. The characters are boisterous and memorable, and seeing their adventures through the “Grindcast” system is a hoot. If you enjoy classic JRPGs and rhythm games, Weapon Shop de Omasse is a humorous, toe-tapping fantasy adventure you’ll enjoy hammering out some time with.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

WIN – Magic: The Gathering ‘Born of the Gods’ Fat Pack

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Family shot – Fat Pack is on the left

Courtesy of Hasbro, we are giving away one Magic: The Gathering ‘Born of the Gods’ Fat Pack, which includes a total of 9 Booster Packs from the newest expansion. Click here to learn more about the new set, which is comprised of 165 black-bordered cards, including randomly inserted premium versions of all cards in the set.

To enter, simply answer the following question in our comments section below:

If Xenagos cannot bring peace to the God-realm of Nyx, who can and why?

This competition will close on February 28th. Make sure you use a valid email when you register with Disqus before posting your comment so we can email you if you are one of our winners. If you choose to enter by logging in with your Facebook account, your email is not required

**SPECIAL NOTE**

Competition is open to AU Residents only.

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