Compatibility: Requires iOS 4.3 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
Description
Alice, back in Wonderland?! How did that happen?
Over Wonderland glides the shadow of the Jabberwocky, a terrifying fantasy creature!
Alice is summoned by the Cheshire Cat to help restore peace and harmony.
Plunge back into the heart of a legendary tale in a brand new adventure starring Alice, the carefree girl with her head in the clouds! One evening, while sleeping peacefully in her bedroom, a noise awakens Alice. She then finds herself suddenly falling, and lands in a familiar place – Wonderland, still full of surprises. This is when she learns that Wonderland is under threat. It has been turned upside down by a terrible menace – the Jabberwocky. Only she can save this crazy, madcap world from the ordered and rational reign of the Jabberwocky.
– Experience a spectacular adventure, which follows on from the original Alice in Wonderland story.
– Explore the most emblematic places from Lewis Carroll’s tale, on the quest for clues in order to overthrow the Jabberwocky.
– Solve the various enigmas that block your way.
– Restore order… or rather disorder, to Wonderland.
– Rediscover the legendary characters such as the White Rabbit, the Mad Hatter and the Queen of Hearts.
This game is a free adaptation of the novel “Alice’s Adventures in Wonderland”, written by Lewis Carroll in 1865.
Compatibility: Requires iOS 6 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad and iPod touch. This app is optimized for iPhone 5.
Description
Set in the vast reaches of space, take control of the Metronomy ship and help Joe Mount navigate the cosmic wilderness. You will need quick reactions and fast thinking to avoid the increasingly perilous obstacles in your path. From exploding mines, to darting asteroids, all set to the soundtrack of an exclusive re-work of the Metronomy single I’m Aquarius.
** Features **
– Reaction based gameplay
– Easy and fun to play.
– Leaderboards of high scores
– Share your scores with friends on Facebook & Twitter.
– Exclusive soundtrack
ROLL7’S NEW OPUS ‘NOT A HERO’ SLIDES FOR COVER BEHIND DEVOLVER DIGITAL, COMES OUT FIRING
– ISO-Slant™ Technology Heralds 2¼D Gaming Era –
London, UK – The handsome lads of developer Roll7 (OlliOlli) and overly-emotional video game label Devolver Digital are proud to announce Not A Hero – the first indie cover-based shooter presented in ISO-Slant™ for PC and next-gen consoles. Featuring a smorgasbord of running, gunning and sliding action, Not A Hero is a 2¼D cover-based shooter that has absolutely no qualms with handing you your own ass the minute you peek out from cover this summer.
When an anthropomorphic rabbit/mayoral candidate from the future named BunnyLord needs a murderous loner to clean up the city during the election, Steve heroically offers up his dubious skills with a gun and lack of self-preservation instinct to this mysterious stranger from beyond. Now Steve must clear five districts of crime and recruit new heroes for his cause by sliding, diving, ducking, and taking cover through hundreds of full-throttle shootouts across the city. Through the power of ISO-Slant™ technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all time ever.
“The Roll7 team was less than enthused about partnering with a publisher of questionable morals and hygiene but through a series of legal maneuvers and old fashioned black magic here we are – stuck with Devolver Digital,” noted Roll7 creative director, John Ribbins.
Not A Hero is powered by ISO-Slant™, a newproprietary technology that allows game developers to reach the sweet spot between 2D and 2½D perspectives with minimal effort. Through the liberal, almost irresponsible use of ISO-Slant™, Not A Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force and creates a unique new genre sure to entertain for years to come.
“We are so glad to have partnered with the ISO-Slant™ team™,” said Devolver Digital CFO Fork Parker. “While there are plenty of tools for 2D and 3D game development, if your ass wants some 2¼D action write that check for ISO-Slant™, baby.”
Not A Hero will be hitting PC, Mac, and Linux via Steam and next-gen consoles in Fall 2014 and will debut with a playable alpha at Rezzed in Birmingham, England March 28 – 30 and PAX East in Boston, USA April 11 – 13.
More information on Not A Hero can be found at www.roll7.co.uk and by following @Roll_7 and @DevolverDigital on the Twitter. For ISO-Slant™ licensing inquiries please visit www.iso-slant.com.
March 28, 2014 – Cannes, France: Planets³ developer, Cubical Drift, are thrilled to announce that funding is well underway to reach and surpass its KickStarter goal of $250,000 and have revealed some fabulous new incentives.
Would-be and current backers may now add an additional $10 for an extra digital download to give to friends and family. Add an additional $20 and backers get 3 pets that have unique abilities to help players early on in the game.
“We wanted backers to get something that would make them feel special when starting to play our game. Something that feels unique,” – Michel Thomazeau, Project³ Project Director – “Why does your cute pet have abilities? Because I’m a Kickstarter backer!”
NOTE: Alpha-code is now available, so please get in touch with the press contact if you are interested to have a look.
Updated features:
In Planets³ every player will be able to create his own server and invite friends to it.
Characters will have different statistics that can improve and level up with actions within the game. For example, your “power” can be improved by using heavy tools and weapons, and your “vigor” will be increased by exerting yourself when tired.
Storylines will be playable in multi-player and all the progression will be stored on the server.
New armour, including armour specific to female characters.
Taming of certain wild animals, to become pets, will be possible.
KickStarter backers also have the possibility to have exclusive pets with specific and unique skill sets.
About Cubical Drift
Created in 2013, Cubical Drift is an independent video game studio bringing together video game “passionates”, each of them being an expert in their field.
Planets³ is the studio’s first project, which is ambitious both from a technical and artistic point of view. The studio foresees a 5-year schedule with the release of an extension within 3 years after the initial release, and its development onto console and mobile platforms.
MURDERED: SOUL SUSPECT – RESERVE YOUR COPY AND SAVE £5
OFFER AVAILABLE WHEN PRE-PREORDERING LIMITED EDITION & STANDARD EDITION
London (28th March 2014)Square Enix, the publishers of supernatural detective thriller MURDERED: SOUL SUSPECT™, today announced that players in UK can save £5 by simply pre-ordering the game from participating retailers*.
The pricing for both the Standard and Limited Edition of MURDERED: SOUL SUSPECT is as follows:
PlayStation®4 computer entertainment system (£54.99)
Xbox One, the all-in-one games and entertainment system from Microsoft (£54.99)
Windows PC (£29.99)
PlayStation®3 (£39.99)
Xbox 360 (£39.99)
The Limited Edition includes a physical version of the journal used by Ronan and Joy to hunt down the mysterious killer and features written and visual clues about the murders terrorising Salem. It also includes an Interactive Digital Strategy Map that will enable players to seek out hundreds of collectibles, detect side quests and find all of Salem’s haunting landmarks. The map will be accessible via computer or tablet.
The MURDERED: SOUL SUSPECT – BURIED’ preorder trailer can be found here:
*Please check with local retailers to see who is participating with this offer. Limited Edition is available while stocks last.
MURDERED: SOUL SUSPECT is a dark, detective thriller with a supernatural twist: solving your own murder from the afterlife. Play as Ronan O’Connor, a Salem police detective with a checkered past, whose life is brought to an untimely end by a brutal killer. Trapped in a purgatorial world called Dusk, his only escape is to hunt down his killer using new-found supernatural abilities. Hunt for leads at www.murdered.com, www.facebook.com/murdered and www.twitter.com/murdered and find out how you can bring your killer to justice.
MURDERED: SOUL SUSPECT goes on sale on sale 6th June 2014 in all European and PAL territories for PlayStation®4, Xbox One, Windows PC, PlayStation®3 and Xbox 360.
Compatibility: Requires iOS 4.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
Description
“My Lord! We’re under attack!”
• Perfect the art of war a little more with each new game
• 14 different units to unlock
• Many possible improvements according to your attacking style!
• A smart combination of tower defense and strategy
• 8 different villages to unlock
• 7 game modes for an extended challenge
• Defend your village!
In The Wall: Medieval Heroes, defend your village, which is besieged by aggressive, jealous barbarians!
Discover a new game genre that combines tower defense and resource management with The Wall: Medieval Heroes. Keep an eye on your villagers, who will gather the resources you need to create your army behind the wall, and deploy your units strategically in front of it!
With a wide variety of units, towers and traps to choose from, you will have to find the best ways of diverting, slicing, exploding, poisoning and incinerating an infinite army of aggressive, jealous enemies. Recruit mortars, archers, powerful cavaliers, crazy saboteurs, terrifying warriors and shifty assassins, and stand fast! All hell is going to break loose in this rural idyll, with 8 villages and 7 game modes that you can play and replay as you wish!
___________________________________________
*** FOLLOW US ***
Microids Game For All
On twitter.com/microids_forall #thewallmedieval #microidsgfa
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*****
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London, UK – March 28, 2014 – Today, Ubisoft announced several upcoming changes coming to Tom Clancy’s Ghost Recon Phantoms including matchmaking, new customization options and improvements in the game experience for new users. These alterations will be available on April 10 when the game launches on Steam and PC.
New, fair matchmaking system
Simon Davis, lead designer for Ghost Recon Phantoms at Ubisoft Singapore explained that the team overhauled the previous matchmaking system to create a system that does not only take into account the players’ skills but also their equipment performance when creating teams. This long-awaited change is designed to prevent situations where players are matched unfairly against opponents, resulting in an imbalanced gameplay experience.
ModMaster, a new weapon customization system
Ghost Recon Phantoms will go live with the new ModMaster system and weapon camouflages on April 10. Current variants will be removed from the store and replaced by a unique fully customisable model of each weapon. “We wanted to find a way for players to differentiate themselves on the battlefield and create weapons that fit their style, so we created ModMaster to put that power in the hands of our players. This new system is also more cost savvy for players and creates more than half a million weapon configuration possibilities including fire rate, handling, scope and ready-time decisions,” explained Davis. Weapon camos will enable players to customize the skins of their weapons. The first 10 weapon camouflages will be available the day of launch and new camouflages will be rolled-out on an ongoing basis.
Better new player experience
To ease new players into the game, the new user playlist has been extended from level five to level eight. Additionally, the first two tiers of weapons will be removed, permitting new users to directly access more powerful weapons to work on their combat skills.
On the Ghost Recon Phantoms forums, Ubisoft announced that all weapon prices will be significantly reduced. .
Developed by Ubisoft Singapore, Tom Clancy’s Ghost Recon Phantoms is a tactical, 3rd-person, team-based shooter that allows players to engage in fierce 16-player online matches. The game delivers a premium online-multiplayer-shooter experience that is downloadable and playable for free on PC and Steam. Players can choose between three classes of characters, six special devices and thousands of weapon combinations to suit their particular style of play. Players not only earn points through their individual performance but also for with their ability to support their team. Offering unique gameplay, Ghost Recon Phantoms melds the intensity of a shooter and the tactical depth of a MOBA to provide players with a one of a kind experience.
Hamburg, March 28, 2014. In the current edition of InnoGames TV, online games Developer InnoGames presents the latest news from its popular titles and offers a glimpse behind the scenes of game developing. In the April episode, Forge of Empire’s game designer Anwar replies to community questions regarding the new Guild vs. Guild feature, and Grepolis unveils its upcoming Easter event. In an extensive interview, Jonas from The West team reports on the new ‘game master forts’ and provides an outlook on the RPGs’ future projects. Additionally, InnoGames publishes more information on the upcoming strategy game Tribal Wars 2, and takes a closer look at the title’s battles. Finally, Product Manager Robert from Tribal Wars gives an overview on the latest update, 8.20, and host Alexa gives a tour of the new InnoGames-offices, located at the city center of Hamburg.
With the monthly video podcast, InnoGames provides the latest news about its games, as well as a behind-the-scenes look at the daily work of a modern game developer. While the host of the 16-minute long video speaks English, six languages are available via subtitle.
With about 120 million registered players, InnoGames is one of the world’s leading developers and providers of online games. Currently, the Hamburg-based company employs 300 professionals from 22 nations. InnoGames has scored major success with games such as Tribal Wars, Grepolis and Forge of Empires.
TOM CLANCY’S ENDWAR® ONLINE FIRST 48-HOUR OPEN SERVER EVENT STARTS TOMORROW
Jump into the game from March 29-30
London, UK – March 28, 2014 – Today, Ubisoft® announced that Tom Clancy’s EndWar® Online, the free-to-play spin-off of Tom Clancy’s EndWar, will kick-off its first Open Server event in preparation for its upcoming Closed Beta.
Starting Saturday March 29, 8pm UK Time, players will have the opportunity to access the game server for 48 hours.
One hour after the server goes live, the first in-game Happy Hour will start giving players the chance to win rewards including Closed Beta keys, EndWar Online-themed goodies and other prizes.
On Sunday March 30, players can join the Theater of War with the start of PvP matches that pit Factions against each other to determine who will gain control over the last resources on Earth.
Compared to the first Technical Test last month, the maximum level cap has been increased from Level 20 to Level 25, giving players access to more hero commanders to recruit and to a new chapter in the single-player campaign. Players will also be granted unlimited battle points to engage in as many PvE battles as they wish.
Generals interested in testing EndWar Online can now enlist for this event and the upcoming Closed Beta at www.endwaronline.com.
Developed by Ubisoft Shanghai, Tom Clancy’s EndWar Online is a Tactical and Strategic MMO with cutting-edge browser technology. Set after the fall out of EndWar, players will lead a faction in the fight for control over what is left of the world’s resources. Players can engage in numerous single player missions or put their skills to the test in intense player vs. player battles for Earth’s remaining resources.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com/
Kill la Kill Episode 24: Past the Infinite Darkness
Well, this is it guys. From the moment Ryuko first walked into Hannouji Academy, we knew that her journey would end. Not that knowing that makes saying goodbye any easier. While all good things must come to an end, all truly great things end with a bang and I can’t think of any show that’s gone out louder. So buckle up for your final dose of beautiful insanity as Kill la Kill comes to a close.
In the climatic end of the penultimate episode, Ragyo donned the Ultimate Kamui, intent on using her tremendous power to render the very Earth itself a cocoon. One that will sprout forth countless Fibres of its own, dooming the cosmos to an infinite cycle of birth, evolution and destruction. As far as evil schemes go, this one is pretty out there. Like way out. If nothing else, it does an excellent job of showing us just how indoctrinated Ragyo is into the Life Fibre mindset. It’s at the point where she regards her humanity as nothing more than dead weight, blaming it for her inability to defeat her daughters. While this sounds brutal, it is also rather horrifying when you really think about it. Despite her actions, despite her acceptance of this dominating alien race, there remains a glimmer of decency. One iota of a soul that understood the error of the Fibre way and sought to hold her wrath back. Though it failed completely it raises the question: Was there ever a time when Ragyo was truly human? Even in flashbacks, she was already obsessed with the Original Life Fibre. Was her adherence to their life cycle her natural conclusion of the universal truth? Or was she corrupted by a so hell bent on self preservation that it would doom entire worlds? The subconscious is a mysterious force and if it is any true indication of the soul’s desire, Ragyo may just have been the most heart wrenching victim of all. Though there is the distinct possibility that she was simply an egomaniacal nihilist with delusions of grandeur and an inability to cope with the existence of a power that dwelled outside the confines of humanity’s grasp. Either way, there’s no question that she was one hell of a villain.
A slacker no more
Without a shadow of a doubt, the true essence of this final episode was carried by Ryuko and Senketsu. After countless existential crises and conflicts of the heart, both finally came to terms with the truth of their combined existence. Though different in form, they are both human and clothing, yet also neither. Possessing the best and worst qualities that both species can manifest, they live as an evolution of both. A team that can break the bonds of their instincts and build their own destiny. Now how awesome is that? A true summation of their complex relationship, lending credence to everything that has happened to them over the course of the series. They’ve come a long way haven’t they. Hell, when the series first began they could barely fight for five minutes, now they stand face to face with the manifestation of an entire species and don’t bat an eye. Now that’s some serious character development right there. Though it may sound contradictory, their ability to exist as individuals also expresses how great a team they make. Though undeniably powerful, Ragyo shares no camaraderie with her clothing, thus creating a unity of submission (though by who is somewhat of a mystery). Ryuko and Senketsu however are two ridiculously stubborn characters who manage to form a bond of love and support in a way that creates a power above and beyond the sum of its parts.
Despite the true battle being the domain of Ryuko and Ragyo, by no means did everybody else sit on the sidelines. In true Kill la Kill fashion, every member of the main cast got a chance to showcase the extent of their own power and steal the spotlight for a few brief moments. The Elite Four and Mako not only destroyed the Transmitter that would doom the world, but also survived multiple encounters with Nui, the girl who at one point drove Ryuko to the point of suicidal insanity and subsequently shredded Senketsu. Oh, she also murdered Shoichiro Kiryuin and created the Shinra Koketsu that Ragyo so proudly wears. Man, Ragyo reals takes the focus off just how horrible Nui is doesn’t she? Kind of like how the whole “Humanity is destined to become nothing more than an incubator for an incomparable alien race” plot distracted us from the fact that the anime began with Ryuko longing to avenge her father. They were simpler times. That in mind, this episode was the culmination of what has been one hell of an explosive evolution of plot. I certainly didn’t predict that this is how everything would end up, though it was definitely an awesome surprise.
Head to head one final time
I also appreciated how the episode did not succumb to the compulsion of undoing this plot progression, as some series tend to do. For example, Ryuko did not have a final climatic duel with Nui to honour her father, rather everybody realised that such an act would have been frivolous compared to the threat that Ragyo presented. It’s also thanks to the story’s development that the lack of this direct resolution did not seem like a loose end, just simply something that no longer mattered as much as it once had. Truly an accomplishment considering just how unceremonious her end was. Though it was indeed fitting of her true nature because when all is said and done, despite her undeniable influence on the main cast, Nui was never anything more than a pawn. An insane, inhuman, incongruous pawn.
Even with all of that considered, where would an anime be without transformations? I’m not exactly sure because this episode alone had more power ups than you could ever want. On both sides of course. True to her designation as the will of the Life Fibres incarnated, Ragyo continued to evolve beyond the bounds of humanity as the episode progressed. Her facial expressions did an excellent job of showing the multitude of emotions she felt combating Ryuko. Namely confusion, fear and rage. The Ultimate Kamui also acquired a new form that was so logical that it looped back around to being insane. Both Senketsu and Junketsu possess the ability to transform into a jet-like form, so naturally the next step up would be a rocket. Sensible. Ludicrous. Awesome. However, even when compared to said rocket propelled Kamui, the standout of this final episode was the full awakening of Ryuko and Senketsu’s power. A 24 episode long build up that culminated in one glorious transformation: Senketsu Kisaragi. A being that represented humanity’s last hope, their only hope. Having consistently evolved throughout their numerous fights, it was inevitable that it would happen one final time. It may sound like a small detail, but seeing Senketsu’s eyepatch shred amidst a storm of unbridled power was truly satisfying. If you really want to look into it I’m sure you could derive the idea that it was a representation of him finally seeing the entire truth of his own existence, but in all honesty it was just cool.
Humanity’s will brought forth
During their final clash far above the world, I absolutely loved how blazingly defiant Ryuko was, refusing to let Ragyo manipulate her anymore. Even in the climatic moments, villains have a habit of throwing out that one line that causes the hero to pause. To hesitate. But we’ve already seen that, Ryuko has already seen that. So in this final bout, Ragyo’s words amounted to nothing. Her power amounted to nothing. In the end, she was completely dominated by the will of humanity. It’s not everyday that epic and ironic combine, but Kill la Kill managed it. I also loved how this fight paralleled another climatic battle. Not from earlier in the season mind you, but earlier in the episode. When Ryuko lunged at Ragyo in nothing but her underwear, she was swiftly dispatched, but when clad in the collective will of humanity and thrown into an identical situation, she prevailed.
However, amidst the joy of victory lurked the sadness of loss. Despite all that had happened, all of the trials and tribulations they had suffered through, Senketsu could not survive this final battle. Though undoubtedly upsetting, I have to give the series credit for following through on this tragic moment. There’s nothing more undermining than having a character die and then be revived later on. It removes any sense of emotion from the situation. It was also oddly poetic in that, after creating a world free of Life Fibres, he too perished. Showing us without a doubt that Senketsu was a one of a kind piece of clothing.
In Senketsu’s sacrifice, we also saw the birth of something beautiful. A relationship that after so long can finally begin. As Ryuko plummeted back to Earth, lost in her grief, a voice cried out to her. A voice that snapped her out of her emotions as we’ve seen happen so many times before. Only this time it wasn’t Mako’s voice: it was Satsuki’s. Finally revealing her true emotions, Satsuki screamed and ran in a manner totally opposing the image of her that we had built up over the course of the series. Never has such a manic face or overzealous sprint seemed so heart warming. After finally coming to a stop, Ryuko was also able to say that which she had struggled with no so long ago. After everything they had been through together, she was finally able to call Satsuki what she had never been called before: Sister.
Gone, but not forgotten…
At its core Kill la Kill is undeniably a story of evolution. Of building upon what you have. Surpassing your limits until your old self seems like nothing more than a starting point that led you to where you are today. Sure it’s surrounded by ridiculous characters and animation that borders on the insane, but the message is still there. From a series that began as nothing more than mismatched moments of awesome, came a story that showed how our own perception can alter the world around us. We saw rage consume a hero, love redeem a villain and friendship save the world. It’s been a wild ride and even though we may never experience it the same way again, we will never forget the first time we saw Kill la Kill.