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Focus Entertainment to Publish “CLUTCH,” an Open-World Racer Coming Spring 2027 to PC, PS5 & XSX

FOCUS ENTERTAINMENT PUBLISHING PARTNERS WITH MAVERICK GAMESย TO PUBLISH CLUTCH, THE FORZA HORIZON VETERANS’ NEXT OPEN-WORLD RACING GAME

PARIS โ€“ Aug. 24, 2026  โ€“Focus Entertainment is pleased to announce amajor publishing partnership with Maverick Games, an independent developer founded by award-winning game creators, for CLUTCH. The agreement strengthens Focus Entertainmentโ€™s portfolio with its first entry into the open-world racing space, driven by a shared ambition to deliver a standout experience and establish CLUTCHas a major new racing IP. CLUTCHis scheduled for release in Spring 2027 on PlayStation 5, Xbox Series X|S, and PC.

CLUTCH puts players inside the double life of a new generation of racing outsiders – competing at the highest level of professional motorsport by day and entering a dangerous underground world of racing, reputation and pursuit by night.

With an original story from Jamie Brittain, co-creator of Skins, CLUTCHbrings a new level of character-driven, cinematic storytelling to the open-world driving experience, alongside deep vehicle customization that gives players the freedom to express their style and shape their progression.

“At Focus, we look to partner with creators who are redefining their genre. Mike Brown and his team are regarded as one of the defining creative voices in the racing genre, and CLUTCH embodies exactly the creative ambition Focus Entertainment wants to champion,” saidVincent Chataignier, Deputy Chief Executive Officer of Focus Entertainment Publishing.

“We founded Maverick Games to build the open-world racing experience we’d dreamed about for years. Focus shares our creative bar and our ambition for CLUTCH, and we can’t wait for players everywhere to discover this world,” said Mike Brown, Founder & CEO of Maverick Games.

More information about CLUTCH is available onย ClutchGame.com and onย Steam.

About Maverick Games

Maverick Games is an independent AAA game development studio based in Royal Leamington Spa, UK. Founded in 2022 by Mike Brown, former creative director of Forza Horizon 5 and a lead designer on Forza Horizon 2, 3 and 4, the studio brings together a team of veteran developers with decades of combined experience crafting some of the industry’s most acclaimed open-world racing games. Maverick Games is currently developing its debut title, CLUTCH, a cinematic open-world action-driving game launching in Spring 2027 on PlayStation 5, Xbox Series X|S and PC.

Brazil Games Announces First-Ever Brazilian Indie Showcase at gamescom 2026

35 Brazilian indie games to take over the B2C entertainment area in Cologne, showcasing the countryโ€™s diverse, innovative and culturally rich game development scene

Sรฃo Paulo, Brazil โ€“ August 24, 2026 โ€“ย Brazil Games, the export and internationalization program for the Brazilian games industry, a partnership between the Brazilian Game Companies Association (Abragames) and the Brazilian Trade and Investment Promotion Agency (ApexBrasil), will bring the countryโ€™s vibrant independent development scene to gamescom 2026 with its first-ever dedicated Brazilian Indie Pavilion in the B2C entertainment area.

Located in Hall 10.2, Stand D045g, the Brazilian Indie Pavilion will showcase 35 games from Brazilian independent studios, giving gamescomโ€™s massive consumer audienceโ€”and the European press covering the eventโ€”an opportunity to discover the creativity, originality and cultural diversity emerging from Brazilโ€™s game development community.

While Brazil Games has established a strong presence in the B2B area of gamescom, this marks the first time the organization is expanding its participation into the B2C entertainment area with a dedicated exhibition focused on Brazilian indie games.

The showcase brings together games spanning genres and artistic styles, from narrative adventures and action RPGs to strategy, horror, sports, card games and culturally inspired experiences. Together, they offer an international audience a snapshot of the breadth of Brazilโ€™s rapidly growing independent games industry.

Among the highlights are:

  • Sigils of Nightfall (2 Wedges) โ€“ A dark roguelike deckbuilder that fuses dungeon crawling with the brutal tabletop RPG aesthetics of Mรถrk Borg, challenging players to survive an apocalyptic journey through a world on the brink of collapse.
  • ARIDA 2: Rise of the Brave (Aoca Game Lab) โ€“ A survival adventure set in Brazil’s 19th-century backlands, where players guide Cรญcera across the drought-stricken caatinga in a journey deeply rooted in Brazilian history and culture.
  • Magic Rampage (Asantee Games) โ€“ A beloved 16-bit-inspired action RPG and platformer featuring challenging combat, deep character progression, and classic dungeon-crawling gameplay that has already built a global fanbase.
  • Ghostless (Coffeenauts) โ€“ A distinctive hybrid of 2.5D action-adventure and colony-building inspired by The Terminator and The Thing, combining tense exploration with strategic base management.
  • Heart & Harmony (Fableware) โ€“ A story-rich Bardic Mystery RPG where players become a canine bard detective, solving mysteries through music, emotional investigation, and branching narrative choices in a world inherited by animals.
  • Black Sailors (Mandinga Games) โ€“ A turn-based naval strategy adventure set in colonial Brazil, where formerly enslaved people become pirates fighting for freedom, offering a fresh historical perspective rarely explored in games.
  • Tupi: The Legend of Arariboia (Mito Games) โ€“ A tactical roguelite RPG inspired by Indigenous Brazilian history, featuring recruitable spirits, deep combat synergies, and strategic team-building across each expedition.
  • ZANKOKURYU GETSUDOOM (OTA IMON Studios) โ€“ A darkly comedic crisis-management game where keeping a spaceship operational means managing a crew overwhelmed by trauma, anxiety, and existential breakdowns.
  • Magicards (Studio Bravika) โ€“ A colorful 3D adventure RPG that combines creature collecting with strategic card-based combat, inviting players to build powerful decks while exploring a vibrant fantasy world.

These titles represent the BG Accelerator initiative, highlighting a new generation of Brazilian studios bringing fresh ideas, distinctive artistic direction, and globally appealing gameplay to the international stage.

โ€œgamescom is one of the most important opportunities for Brazilian developers to meet an international audience, and this year we wanted to take that opportunity one step further,โ€ said Patricia Sato, Brazil Games Export Program Executive Manager, Brazil Games. โ€œFor the first time, visitors will be able to experience Brazilian games directly in the B2C area, alongside our established B2B presence. The 35 games featured in the Brazilian Indie Pavilion demonstrate just how diverse the Brazilian development scene isโ€”from games deeply connected to our history and culture to completely original worlds and gameplay experiences.โ€

Meet Brazilโ€™s Games Industry at gamescom

The Brazilian Indie Pavilion will be open to trade visitors, media and consumers throughout gamescom, providing journalists with an opportunity to discover games, meet Brazilian developers and arrange interviews and hands-on sessions during the show.

Brazilian Indie Pavilion
Hall 10.2 | Stand D045g
gamescom, Cologne

Wednesday, August 26: 9:00 a.m. โ€“ 7:00 p.m. (Trade Visitor & Media Day)
Thursday, August 27: 9:00 a.m. โ€“ 8:00 p.m.
Friday, August 28: 9:00 a.m. โ€“ 8:00 p.m.
Saturday, August 29: 9:00 a.m. โ€“ 8:00 p.m.
Sunday, August 30: 9:00 a.m. โ€“ 8:00 p.m.

Media representatives interested in arranging interviews, previews, hands-on sessions or further information about the participating games are encouraged to contact the Brazil Games team ahead of the show.

Brazil Games at gamescom 2026

In addition to the Brazilian Indie Pavilion, Brazil Games will maintain its established presence in the B2B area at Hall 3.2, Stand B030g/C031g, connecting Brazilian developers and industry professionals with international publishers, investors, media and business partners.

The 2026 Brazil Games presence at gamescom is supported by BG Accelerator, Embratur and Crie Games/SEBRAE, with the broader Brazil Games participation also supported by SEBRAE Nacional, ADESAMPA, CreativeSP and gamescom latam.

The initiative reflects Brazil Gamesโ€™ continued commitment to promoting Brazilian game developers internationally and creating new opportunities for Brazilian studios to connect with players, media and business partners around the world.

About Brazil Games
The Brazil Games Export Program was created by Abragames, the Brazilian Association of Game Developers, in partnership with ApexBrasil, the Brazilian Trade and Investment Promotion Agency, with the goal of strengthening Brazilโ€™s game development industry and promoting Brazilian companies internationally through business development initiatives, international events, trade missions and strategic partnerships.
About Abragames

Founded in 2004, Abragames, the Brazilian Association of Game Developers, is a non-profit organization created to strengthen Brazilโ€™s digital games industry. Through initiatives focused on industry development, international promotion, education and advocacy, Abragames supports Brazilian game development studios and professionals while helping position Brazil as an international hub for game creation, innovation and business collaboration.

About ApexBrasil
The Brazilian Trade and Investment Promotion Agency (ApexBrasil) works to promote Brazilian products and services abroad and attract foreign investments to strategic sectors of the Brazilian economy. 

In order to achieve its goals, ApexBrasil carries out several trade promotion initiatives aimed at promoting Brazilian products and services abroad, such as prospective and trade missions, business rounds, support to the participation of Brazilian companies in major international fairs, visits of foreign buyers and opinion makers to learn about the Brazilian productive structure, among other business platforms that also aim at strengthening the Brazil brand.  The Agency also acts in a coordinated way with public and private players to attract foreign direct investment (FDI) to Brazil with a focus on strategic sectors for the development of the competitiveness of Brazilian companies and the country.

QUIRKY UNDERWATER ADVENTURE NAUTUS GETS STEAM CLOSED BETA PLAYTEST, SIGN-UP NOW

Closed Beta Testing Kicks Off August 31, Sign-Up Now at playtest.playnautus.com

In Development from Magic Design Studios, the Indie Studio Behind Have a Nice Death & Unruly Heroes 

LOS GATOS, Calif. โ€“ Aug. 24, 2026 โ€“ Arc Games, a leading publisher of AA and indie titles for PC and consoles, and Magic Design Studios, the indie developer behind acclaimed titles Have a Nice Death and Unruly Heroes, are excited to announce thatย NAUTUS, the recently announced charmingly quirky underwater adventure, will soon have a Closed Beta Playtest via Steam, with sign-ups available now via playtest.playnautus.com.

The Closed Beta Playtest will begin Monday, August 31, at 7 AM PDT. Magic Design Studios is looking for fans of Dave the Diver, Subnautica, Terraria, and SteamWorld Dig to join the playtest and provide valuable feedback via Discord to help shape the game and be part of its development journey from the very beginning.

Sign Up for the Closed Beta Playtest: playtest.playnautus.com

Excited to jump into this adventure? Follow and wishlist the game today on Steam!ย 

ABOUT THE CLOSED BETA PLAYTEST

Sign up for the Closed Beta Playtest and get ready to dive into NAUTUS for the first time ever via Steam starting on Monday, August 31, at 7 AM PDT! This playtest gives players a proper introduction to the game to experience its unique dual-layered gameplay loop:

  • On the Surface: Catch your breath, meet and help quirky amnesiac locals, customize your tropical home base, manage resources, and engineer specialized submarine upgrades.
  • Below the Surface: Pilot your upgradeable submarine into a beautiful yet dangerous underwater abyss, encounter mutant marine life, navigate environmental hazards, and gather rare materials to craft advanced machinery and gear.

During the playtest, youโ€™ll create your own character, step into the world of NAUTUS and begin your adventure. Youโ€™ll meet eccentric locals, like the mayor and Mr. Golden, unlock your own submarine, explore the game’s first biome, tackle main and secondary quests, and dive deep into core progression systems. Players can brave the ocean depths entirely on their own, or team up with up to three friends in four-player online co-op to uncover the mysteries of NAUTUS together!

ABOUT NAUTUS

From the indie studio behind Have a Nice Death and Unruly Heroes comes NAUTUS, a quirky underwater adventure where the surface is your cozy sanctuary, but the ocean floor is a whole different beast. Explore the abyss in your upgradable submarine, face strange creatures, gather resources, and recover mysterious artifacts to uncover what happened to the N.A.U.T.U.S. research team and your missing uncle. Return to the surface to craft, build, and befriend its eccentric inhabitants before diving even deeper — solo or with up to three friends in online co-op.

Game Features

  • Explore the Deep Unknown: Navigate breathtaking coral reefs, sunken pirate shipwrecks, and uncharted underwater anomalies that even the local N.A.U.T.U.S. scientists refuse to approach. Make sure to be ready to fight and capture strange creatures that should never have existed!
  • Pilot Your Own Upgradable Submarine: Craft specialized modules, protective equipment, and vital weaponry as you take control and update your own submarine. Advance your tech to dive deeper into hostile trenches and defend against aggressive, mutant marine life.
  • Adventure Solo or Dive into Online Co-Op Multiplayer: Uncover the mystery of NAUTUS and brave the ocean depths entirely on your own, or team up with up to three players in four-player online co-op and dive into this offbeat adventure together.
  • Meet, Befriend and Uncover the Mysteries of a Quirky Cast of Inhabitants: Meet eccentric, amnesiac locals like a tanning-obsessed diver and a quirky expedition chief. Collaborate with them on unique and useful projects and recover lost artifact stones to cure their bizarre phobia of the ocean and restore them to their true selves.
  • Solve a Sunken Mystery: Investigate the sudden disappearance of your uncle, Bernard Torpedo, by hunting for ancient relics, hidden clues, and secrets buried in the abyss. Will you uncover the mysteries of your uncle and this mysterious island?
  • Develop and Customize a Unique Outpost: Transform a secluded tropical outpost into a thriving home base of your own. Set up vital crafting machinery to refine rare materials gathered from the deep, manage your resources strategically, and build the essential infrastructure needed to fuel your next sub-aquatic expedition.

NAUTUS is available to follow and wishlist now on Steam. For more information, please visitย playnautus.com.

ABOUT ARC GAMES

Arc Games is a leading independent publisher of AA and indie video games — including premium and live-service titles — across North America, Europe, and Asia. Originally founded in 2008 as Perfect World Entertainment, the company later rebranded as Arc Games and continues to expand its presence as a global publisher. Known for bringing beloved titles such as Neverwinter and Star Trek Online to players around the world, Arc Games has also delivered a strong portfolio of original releases, including REMNANT II, Remnant: From the Ashes, the Torchlight series, and Fellowship, as well as distinctive indie experiences like Order of the Sinking Star, Frosthaven and Have a Nice Death.

Headquartered in the San Francisco Bay Area with offices in Amsterdam and Shanghai, Arc Games is dedicated to supporting talented game creators and delivering high-quality, memorable gaming experiences. For more information, please visit www.arcgames.com.

ABOUT MAGIC DESIGN STUDIOS

Magic Design Studios is an indie game studio located in Montpellier, France — a mecca for video game developers in France. Originally established in 2015, the studioโ€™s mission is to build exciting worlds and offer unforgettable experiences for players. The core development team has decades of experience in the video game industry, after working on titles like Assassinโ€™s Creed, Ghost Recon, Raving Rabbids, Rayman, and Splinter Cell with Ubisoft. Magic Design Studios launched its flagship game, Unruly Heroes, in 2019. This award-winning platformer was inspired by the Chinese novel Journey to the West. The studio then launched the critically acclaimed and award-winning darkly charming roguelike Have a Nice Death in Steam Early Access in March 2022, then officially launching it in 1.0 in 2023.

Permafrost Unleashes A Frozen Apocalypse In New Gamescom Trailer

Explore the white hell alone or with friends in co-operative multiplayer and get ready for the release on October 9, 2026

Oberhaching, Germany, August 24, 2026 โ€“ When gamescom opens its doors this Wednesday, the halls will be packed and sweaty. Thankfully, the white hell of Permafrost offers an icy espace. Development studio SpaceRocket Games and German publisher Toplitz Productions unleash a new trailer today, giving a glimpse into the dangerous story-based survival sandbox, with Earth covered by a thick blanket of ice and snow in the aftermath of a global catastrophe.

Prepare yourself to explore an environment filled with dangerous wildlife, warring factions and the biggest enemy of them all: Nature itself. Challenge the frozen apocalypse either alone or with friends in co-operative multiplayer for up to four survivors. But be warned: If you enter the hostile landscape unprepared, you will join the many unfortunate souls who never returned home from the sub-zero temperatures that drop even further in the relentless cold zones. The rewards for entering these extremely dangerous areas are definitely worth the risk, but if you overestimate your abilities, not even your trusted dog companion will be able to rescue you.

Permafrost is on display at the Toplitz Productions gamescom booth in Cologne in the business area, Hall 4.1 Booth # D-038g/C-029g with very few appointment opportunities left.

Permafrost will be released in Early Access on PC via Steam, GOG.com and Epic Games Store on October 9, 2026. More information can be found on the official store pages. Join our Discord to get the latest news about Permafrost as well as the other exciting games from Toplitz Productions.

Permafrost on Steam

About SpaceRocket Games

SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who’ve contributed to numerous projects.ย 

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.

Get Ready to Explore, Craft, and Fight for the Worldโ€™s Survival as Multiplayer Action RPG Dinโ€™s Champion Leaves Early Access Today!

Boasting a โ€˜Very Positiveโ€™ rating from fans on Steam, Soldak Entertainmentโ€™s ninth major release leaves Early Access today.

Dallas, Texas, August 24, 2026 โ€“Soldak Entertainment is delighted to announce that Din’s Champion, its sidescrolling action RPG, is celebrating its full launch as it leaves Early Access today! Din’s Champion, the developer’s ninth major release, is available to purchase right now via Steam for Windows and Linux.ย 

Originally launched into Early Access in September 2024, Dinโ€™s Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to survive whatever crisis comes your way? Or will you strike out alone against the evil forces, relying on your own skills and strength to prevail?

In Din’s Champion, the goddess Valta is scheming to devour and remake the world, and players stand as the last line of defense against her machinations. Set in one of Soldak’s trademark dynamic, evolving worlds, the game challenges players to fight through hordes of monsters, mine and gather resources, craft gear and buildings, and grow a town of NPCs, all while the forces of darkness plan ambushes, spread plagues, and pursue their own devastating goals. 

Players can take on Din’s Champion solo or bring friends along in online co-op, choosing from dozens of classes and building out skill trees suited to their own playstyle. Along the way, they will face hundreds of different monster types spread across a variety of biomes, along with powerful bosses that scheme and strike with wills of their own.

Features:

  • Truly Vast Character Customization. Choose from dozens of classes, each with its own skill tree, strengths, and weaknesses. Craft and equip gear with different stats and perks to build the perfect warrior.
  • Online Multiplayer. Bring friends along in online co-op to survive, thrive, and push back the forces of evil together.
  • Mighty and Varied Enemy Forces. Face hundreds of monster types across different biomes, coordinated by powerful bosses with wills of their own. Left unchecked, they will plan ambushes and even instigate uprisings.
  • Every Choice Has Consequences. Decide who to save and what to prioritize. Every moment offers a hundred different possibilities, and the world responds to what players choose.
  • Mine, Gather, and Build. Collect resources from the world around you, from stone and clay to trees and mountains, to craft items, potions, buildings, and more, all while the enemy grows stronger.

Dinโ€™s Champion is available for Windows and Linux, priced at $19.99/ยฃ16.75. Players can buy the game right now on Steam.

https://store.steampowered.com/app/2880010/Dins_Champion

About Soldak Entertainment

Founded by Steven Peeler on November 22nd, 2004, Soldak Entertainment is an independent studio with more than two decades of experience building action RPGs set in dynamic, evolving worlds. Din’s Champion marks the studio’s sixth game developed through Early Access, continuing Soldak’s long-running approach of building its games alongside player feedback.

About Din’s Champion

Din’s Champion is a sidescrolling 2D action RPG from Soldak Entertainment, set in a dynamic fantasy world where players fight to stop the goddess Valta from remaking the world in her image. Featuring deep character customization, online co-op, resource gathering and crafting, and a world where monsters scheme and strike back, Din’s Champion is available right now on Steam for Windows and Linux.

Medium Rare Announced, and Cannibalism Is the Only Growth Industry Left

The World’s Running Out of Food. Cannibalism Is the Answer.

August 24, 2026 | Payne Robinson and Peter Tinaglia, the team behind Execute, have unveiled their next game, Medium Rare, a turn-based survival dungeon crawler heading to Steam in 2027, where cannibalism is the only growth industry left.

Cannibalism has been industrialized. As the world’s resources run dry, your wife has been taken to ExeCo, the world’s most renowned human meat processing plant, somewhere up the mountain. Standing between you and her? Cannibals, the Infected, and mutant animals. Try to stay off the menu.

The Steam page is live now for those ready to wishlist and find out just how far they’ll go to bring her home. Watch the announcement trailer below.

About the Game
Medium Rare is a turn-based survival dungeon crawler. Move floor to floor through a grid-based map, making tactical resource management decisions as you decide when to push forward and when to extract back to base.

Key Features

  • Turn-Based Gunfights: Every bullet matters. Combat is dice-based, and weapons synergize to make intuitive combos that could help you save resources.
  • Inventory Tetris: One case, never enough room. Decide what’s worth carrying and what gets left behind.
  • A Brief Respite: The one place on the mountain that isn’t trying to eat you.
  • Upgrades: Haul parts home and upgrade yourself and your tools.
  • Extract or Push Deeper: Leave with your haul, or gamble it for a richer one.

Platform: Steam
Release Date: 2027
Publisher: ExeCo
Steam Page: https://store.steampowered.com/app/4909780/Medium_Rare/

About ExeCo
Execute Company (ExeCo) is an indie game studio focused on creating disturbing and addictive fresh takes on old genres. Founded by two teachers, Payne Robinson and Peter Tinaglia, their goal is to make you forget real life through immersion in terrifyingly realized worlds.

Airport Contraband: Prologue Lands on Steam Aug 27. New Hangar and Illness Mechanics

Cleared for Departure: Airport Contraband’s Prologue Lands on Steam August 27

A standalone deep-dive into the morally grey world of Caldora Airport, where every passenger could be smuggling more than a guilty conscience โ€” now with roguelike identities and a first look at the Hangar.

Krakรณw, Poland โ€“ August 24, 2026 โ€“ DRAGO entertainment announced that the Prologue for Airport Contraband, its upcoming customs-officer simulator with roguelike elements, arrives free on Steam on August 27, 2026. Building on the earlier demo, the Prologue offers around 50 minutes of open-ended play and expands the game’s scope well beyond the terminal gates.

Players step into the boots of a customs officer at Caldora Airport, inspecting luggage, patting down suspicious travelers, and deciding โ€” case by case โ€” whether to enforce the law or quietly pocket a favor for the cartel. The Prologue introduces the game’s roguelike backbone: officers who cross the wrong people don’t get a second day on the job under the same name. They get a new identity, a fresh set of perks, and a chance to play it straight โ€” or not โ€” all over again.

New to this build is the Hangar, a cargo-inspection area sitting beyond the terminal where contraband hides in crates, false bottoms, and hollowed-out cargo rather than carry-on bags. Officers will also need to start telling a genuine illness from a well-timed excuse, as sick passengers bring symptoms โ€” and complications โ€” the demo never had to deal with.

Highlights of the Prologue include:

  • Passenger Processing: Manage the queues on both sides of the terminal without letting the line, or your patience, get out of hand.
  • Security Screening & Body Searches: Comb through luggage and pat down travelers who are hiding more than they’re letting on.
  • Contraband Seizure: Spot restricted goods and decide what happens to them โ€” and to the person carrying them.
  • The Moral Compass: Play it by the book, or start doing “favours” for the cartel. Both paths are open.
  • Illness Response (New): Read the symptoms โ€” a cough could be nothing, or it could be a lot more than nothing. Illness detection wasn’t part of the demo; it debuts here.
  • The Hangar (New): Take inspections beyond the terminal and into cargo hiding smugglers’ tricks of its own. The Hangar is a brand-new area not featured in the demo.
  • Roguelike Progression: Build up perks across identities that come and go, carrying your choices forward even when your name doesn’t survive the shift.

“The demo showed people what it’s like to work at the checkpoint. In the Prologue, we hand them the keys to almost the entire airport,” said Lucjan Mikociak, Studio Head at DRAGO entertainment. “Between the Hangar, the illnesses, and officers now living and dying by their choices, this is the first time players get to see how far the grey area really goes.”

Airport Contraband: Prologue will be free to play starting August 27, 2026, ahead of the game’s full release. Wishlisting now is the best way to get notified the moment it unlocks.

Steam page: https://store.steampowered.com/app/3199880/Airport_Contraband_Prologue


About DRAGO entertainment

Founded in Krakรณw in 1998, DRAGO entertainment spent its first two decades building projects for international publishers as an external contractor, all while growing an in-house team built to make its own games. Since refocusing its strategy in 2018, the studio has aimed squarely at international-caliber releases.

Its breakout hit, Gas Station Simulator, launched on September 15, 2021 and quickly became one of Steam’s best-selling simulation titles. DRAGO entertainment is now expanding on multiple fronts at once โ€” growing the Gas Station Simulator universe with Roadhouse Simulator and Road Diner Simulator, while pushing into new territory with standalone titles like Airport Contraband. Learn more at drago-entertainment.com.

Expeditions: Samurai โ€“ Feedback Was Heard, Updates Are on the Way

Denmark / Vienna, Austria – August 24th, 2026: Expeditions: Samurai launched into Early Access a few weeks ago. While the team is already working on the first major update, we’ve read through the various feedback provided. Thanks to everyone playing the game and taking the time to let us know what could be improved! That’s exactly why we chose the Early Access route: to learn what players would like to see in the game.

We will, for example, increase the party size from 4 characters to 6. You can expect to still bring 4 people to smaller levels such as castles or manors, but most levels will now allow 6 characters. The more, the merrier!

Additionally, your companions will soon be able to use their skills in dialogues, instead of your main character always having the last word (and the first โ€ฆ and everything in between). We will tweak the trade screens, improve the world map UX and the UI, and add a bunch of upgrades to stealth gameplay:

  • Enemies will enter combat more readily when they see you attack their allies.
  • Characters will now stay in sneak mode when executing a stealth takedown.
  • Ranged sneak attacks will get a cooldown.
  • Sneak attacks against aware or alert enemies will not deal bonus damage.

There’s more coming soon, too โ€“ check out on what the team is working on here:

  • Rebindable mouse inputs.
  • More character creation options.
  • We have multiple new outfits coming, including a new default outfit for Kage.
  • Kage and Piet have both received face and beard updates to make them look better and match the detail level of other characters.
  • Some weapon models have been scaled down, notably daggers and pistols.
  • We have some VFX changes coming, including better gunsmoke effects for pistols, arquebuses/tanegashima, and the guns of De Albatros.
  • In a similar vein, some of you have noticed that the visual effect that plays when you regain an action point in combat was the level-up VFX from Rome. That was a placeholder! We’ll be re-implementing that VFX as a level-up effect and adding a new, subtler effect for regaining an AP.

Players can join the adventure in Early Access for $29.99 / โ‚ฌ29.99 right now!
Get the game on Steam: https://thqn.net/es-steam
Website: https://expeditionssamurai.thqnordic.com

About THQ Nordic
Our official boilerplate can be found on our website: THQ Nordic Website

About Campfire Cabal
Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters youโ€™ll fall in love with or come to hate with a burning passion.ย 

Bubsy 4D Review

Bubsy 4D

Developer: Fabraz
Publisher: Atari
Platforms: Switch 2 (Reviewed), Switch, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $19.99 – Available Here

Overview

The mascot of forgotten mascots. In the 90’s, Bubsy was simply one of many mascots that publishers used to try to capture a piece of the momentum that Mario and Sonic gave the market, which ultimately revived the industry as a whole. When the mascot decided to continue, he hit a huge road bump with Bubsy 3D, which is infamously known as “one of the worst games of all time”. Sure, Bubsy didn’t disappear, but he has been hunting for some retribution for years, as there is a small fanbase still around hoping for something greater. Is Bubsy 4D a successful revival, or a reminder of why this little ham was left in the oven all of those years ago? Let’s find out.

Story

Well, the story here is about what you would expect. Funny, over-the-top, and just interesting enough to feel like a plot of a Saturday morning cartoon. Players take the role of a reluctant Bubsy as a new threat emerges. The Woolies are back, and have kidnapped sheep who have been turned into robots. Bubsy now has the task of freeing the sheep, collecting their stolen fleece, and saving the world while trying to give himself a new image in the process. Sure, it’s not some blockbuster narrative, but it works and feels delightful. This franchise was known for poking fun at the industry and pop culture, while breaking the fourth wall – and that continues within Bubsy 4D. Again, this title isn’t trying to re-invent anything here, but it does give us a lot of charm and heart, with a small dose of self-critique as players join the feline on this new journey.

Gameplay

Bubsy 4D is about as 3D platformer as you can get. The mechanics are simple. Bubsy goes from world to world, collecting items and defeating enemies while navigating platforming obstacles along the way. Each world has a varying degree of challenge, which honestly is pretty light. If you played Bubsy 3D, picture that, but polished and consistent. Bubsy has tight and fluid controls, with the abilities to jump, double jump, wall jump, and glide to get to harder-to-reach areas. It’s kind of surprising how smooth everything is here, as the world was built to explore and navigation is never much of an issue. There is a bit of a messy feeling to the game, as trial and error is a major factor and you will likely fall a few times before figuring out how to utilise these mechanics properly to cross onto moving platforms. That said, what’s here is good and solid enough from a foundational viewpoint.

A new technique this time around is the ability to turn yourself into a momentum-driven hairball. Yes, it is exactly what it sounds like. This is mainly used to quickly shoot through ramps and slopes at rapid speed, and works well enough. I do think the overall gimmick was ultimately a bit overused, as sometimes I wished the game would just simply let me trek through normally. I like a good pivot to gameplay, but Bubsy 4D relies a lot on this new feature and though it works and functions, it is easy to become a frustrating element as it doesn’t always feel needed. Like, have you ever played a portion of a game and got through it one try, but then just kind of thought to yourself, “don’t want to do that again”? Well, that was the whole rolling mechanic to myself. Yooka-Laylee this is not.

Topping off the core game are the bosses, and while limited to just a few moments, feel right at home in that retro 3D platformer fare. Dodging weapons, hitting buttons. You know the drill. It’s fun, and these moments do well at making 4D feel like a fully realised 3D platformer. It just never really feels much more than that. Sure, there are things pushed to speedrunners, but the game is short and has little ‘immediate” replay value, but for the price this is still a satisfying enough package.

Audio

I want to start off here by saying that the music is good, but the voice acting really takes the cake. Bubsy never knows when to shut up. It has always been his thing, and that is mostly alive here. The jokes are corny, cringy, and so Bubsy that it’s hard not to laugh. The soundtrack again is stellar as well. Not something like Mario or Sonic, but cheeky beats made up to give us a bit of atmosphere as we enjoy the adventure. The other effects heard are small but do well to flesh out the retro platformer fare. The game sounds as cartoony as it looks, and that’s a good thing.

Visuals

I really love how bright and vivid these environments in Bubsy 4D are. They may not reek of polish and tightness, nor do they try to challenge even something found on the Wii or PS2, but they look crisp and get the job done. Bubsy also has little in the way of visual glitches (so weird saying) to be seen and is animated wonderfully, making it the best-looking version of himself we have ever seen. There is just something nostalgic about what Fabraz has built here. Things are not quite fleshed out enough or creatively designed to be a Rare classic; they are not as pretty as a modern Mario, but they fit Bubsy and are good enough here.

Overall

Gex, Aero, Cool Spot, Ty, Croc, Glover. I could go on and on. All of those mascots are famous for not being good enough to be prominently remembered by mainstream audiences, even if the games they were featured in were not that bad. Bubsy is the king of all of those entities, as he decided to take a risk and took the whole kingdom of second-string faces down with him. Bubsy 4D is an average platformer made for adults who were kids that were given no other choice but to play something a little cheaper, or a little less eloquent. This game simply chews at that history and does so in a genius way that is endearing and proper, all while delivering a memorable platforming experience that is ultimately good enough to spend an afternoon with. There is something really awesome about developers still tending towards this audience, and after this romp I think I am down to keeping Bubsy in the conversation because he just doesn’t give up. Great job, cat.

Capsule Computers review guidelines can be found here.

Sunken Realms Descends onto Steam September 18th

A Solo-Developed ARPG, Six Years in the Making

August 24, 2026 | After 6 years in development, Magic Puncher Games is excited to announce that Sunken Realms, a focused ARPG dungeon crawler with rogue-lite elements, will descend onto Steam on September 18th. To celebrate, a new trailer has been revealed.

Decades ago, the underground city of Aedaria was cursed by the gods and fell into darkness. Since then it has lain undisturbed by man, nearly forgotten. The cursed city is said to swallow anyone foolish enough to pass its gates. Alric’s father went looking for the truth beyond them years ago. He never came back. Now it’s Alric’s turn, and over 10,000 players have already wishlisted the game to find out what he uncovers.

Battle enemies and craft new gear as you master forgotten spells and descend deeper into the ruins than anyone before you.

“The game that inspired me to make my own was Outward,” said Brad Warren, the solo developer behind Magic Puncher Games. “It has such a feeling of adventure and the wide unknown that I haven’t quite felt anywhere else. Sunken Realms went in its own direction over time, but I hope it kept that same spirit.” That spirit carries through the game today, alongside the storytelling influence of Hades and the sense of adventure found in The Legend of Zelda.

About the Game
Decades ago, the great underground city of Aedaria was cursed by the gods and fell into darkness. It’s said to swallow anyone foolish enough to pass its gates, nearly forgotten by all but the adventurers still drawn by dreams of riches and the unknown. Among them is Alric, searching for the truth about what happened to his father.

Explore the Lost City
Dive into a hand-crafted, procedurally-rearranged dungeon as you explore Aedaria’s ruins, battle enemies, search for loot, and try to make it out alive.

Spend Your Spoils
Return to camp on the surface to craft new weapons and armor, brew potions, prepare food, and upgrade your stats at the Soul Forge. When you’re ready, head back down and choose a higher difficulty for tougher fights and better loot.

Key Features

  • 109 hand-crafted rooms across six distinct sections, procedurally rearranged every time you enter the dungeon
  • Fluid melee and ranged combat
  • Learn spells to wield powerful, long-forgotten magic
  • Collect gold and crafting materials from vanquished foes and treasure chests
  • Return to camp to craft weapons, cook food, brew potions, trade, and upgrade your character at the Soul Forge
  • A heartfelt, personal story between two friends around the campfire between runs
  • Immersive, original score

Steam Page: https://store.steampowered.com/app/1897860/Sunken_Realms/

About Magic Puncher Games
Magic Puncher Games is a solo development studio helmed by Brad Warren, who has spent the last six years bringing Sunken Realms to life.