Marvel’s Friendly Neighborhood Super Hero Inspires in New Set, Launching Globally this September
Renton, WA – July 25, 2025 – Today, at a special San Diego Comic-Con panel, Wizards of the Coast revealed new cards from Magic: The Gathering | Marvel’s Spider-Man. Launching globally on September 26, 2025, the set brings Marvel’s Spider-Man and his most infamous foes and friends into Magic: The Gathering.
During today’s panel, fans in attendance were given a first look at some of the spectacular cards coming to the set, including:
Showcase Scene cards, which combine to form a stunning scene that looks like it came straight out of a comic book.
Art from iconic Spider-Man comic covers by artists such as Steve Ditko, featured on cards inspired by iconic characters.
Magic: The Gathering | Marvel’s Spider-Man marks the beginning of a new chapter in the Magic | Marvel collaboration, following the fan-favorite Secret Lair drop earlier this year and at the end of 2024. This set invites players into a web of thrilling encounters, with cards featuring Spider-Man, Miles Morales and Gwen Stacy, along with villains including Venom, Green Goblin, Doctor Octopus, and more.
Magic: The Gathering | Marvel’s Spider-Man brings the excitement of high-flying action and heroics to dynamic card treatments through original artwork and gameplay mechanics that reflect Spider-Man’s agility, ingenuity, and unbreakable sense of responsibility.
Additional previews and product details will roll out beginning the first week of September ahead of the set’s worldwide release on September 26. Fans can follow along at Magic.Wizards.com and join the conversation on social media using #MTGxMarvel.
ABOUT MARVEL Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.
About Wizards of the Coast
Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.
Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios, Atomic Arcade and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.
About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With over 164 years of expertise, Hasbro delivers groundbreaking play experiences and reaches over 500 million kids, families and fans around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.
Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.
For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or @Hasbro on LinkedIn.
There’s always something interesting about trying out a new indie game. While there are plenty of indie developers that happen to be trend chasers, there are just as many that want to set out and try something different and sometimes that game they’ve created turns out to be amazing or at least happens to hit a particular niche that hasn’t been explored before. Other times, it simply falls flat or is downright bad and when it comes to Lightbulb Crew’s Nova Hearts it is unfortunately the latter. With a colorful presentation and enticing aesthetic this visual novel/turn-based RPG seemed like it had potential, but where did it go wrong?
Story
After a number of bad experiences happened during her time away at college and living with her father in the big city, Luce has returned home to her small town of Vermillion to live with her mother again and try to recover. With an understanding mother, Luce may have had a chance to try and come to terms with what happened but before she’s even unpacked her old friend Will and CJ, who she only knew vaguely in elementary school but is treated like a “bestie” find that the best way to meet the summer is to go on an adventure in the biggest party the city has and it just so happens to be hosted by the boy Luce had her first kiss with too.
Despite being thrown into the social deep-end right out of the gate, that is far from the only dire event Luce will face that night at the party as CJ and Luce soon find themselves transforming with magical girl like powers, or magical sentai more-like, and having to battle against fluffy furballs that have begun attacking people at random. Soon the pair meet up with Will who also has gained this new mysterious power and the three form a team of super hero magical girls called Luck, Chaos, and Wish. They’ll have their work cut out for them though as not only have these little random monsters started appearing but larger more intense creatures have also begun to roam around, seemingly capable of commanding these minions and the town of Vermillion itself is seemingly filled with mysteries that unfold all at once in the final chapter.
It feels like the writers at Lightbulb Crew were trying to aim for something special here, or at the very least inclusive, when it came to Nova Hearts’ storyline and characters but unfortunately it all sort of falls short of the mark. The storyline, which we won’t go into too much detail here, is as formulaic as they come with some little twists right near the end that help expand upon earlier elements but they come far too late to actually feel impactful. A few characters get a bit of development here and there but nothing worthwhile, if anything a few even regress. It also doesn’t help that a lot of the characters in the game are paper thin at best which is not a good look for a dating game meant to be “inclusive” to nearly every sexuality and gender identity.
Throughout the visual novel portions of Nova Hearts players will make choices with Luce that almost always simply boil down to answering questions from her friends, enemies, or frenemies, that will raise or lower their friendship and romance meter but these decisions are entirely out of left field at times and often don’t even give players a chance to actually, you know, change things. On countless occasions Luce was given the choice to ogle or openly flirt with a newly introduced or random character like a horndog while others saw her needing to pick from an option of choices that were just flat out bad. What if we don’t want to date any of the current three choices that are presented? Not an option at this point. Even then when players do manage to find certain elements the plot tends to devolve into making no sense whatsoever with what characters are actually talking about, and even later knowledge doesn’t help clear up these inconsistencies.
As mentioned before, the dating aspect is superficial at best and it seems more like Luce, CJ, and Will are more than eager to jump anyone’s bones if given the chance or altogether despite it being clear that at least at one point some characters had feelings for only one person only for it to get tossed right out the window potentially. Even directly trying to choose options to beat away romantic choices with a stick saw characters still liking Luce regardless as shown through the Astro.link app that players can view their relationship status on. This can lead to some frustration when trying to target a romantic option, especially given the game’s abhorrent save system and lack of menu options.
Nova Hearts features only three save files that generally only save the beginning of a scene rather than mid-conversation and to actually “reload” players either need to finish a scene entirely or quit out of the game as there is no way to return to the menu otherwise, making fixing a poor dialogue choice an annoying task, especially since one, at least according to the very glitched achievements we will mention later, saw Luce locked in with a character shortly after meeting her.
Gameplay
As mentioned before, Nova Hearts is part visual novel and part turn based RPG. Players will play through the visual novel segments until they eventually find themselves thrown into a set amount of battles that, when completed, will allow them to continue the storyline. Unfortunately all of these gameplay elements lack quality of life features that one would expect from both genres they are trying to combine here. The visual novel dialogue sequences have no option to pull up a dialogue log, skip previously read text (making replays a slog), or even reload if not in Luce’s bedroom as mentioned before, while the game’s turn-based combat is some of the slowest and simplest that we’ve seen in a while.
Nova Hearts‘ combat system is straight up boring in its design. It features a “timeline” style where the unchanging three party members (occasionally players will have less) all have moves that require certain “preparation” time before an attack, buff, heal, or debuff can be sent out. The same can be said in terms of enemies. Players can choose to delay their attacks to line up their party members’ attacks together to perform “combos” that can be quite powerful when used correctly but given that only four of the eight possible combos can be equipped at any time, it’s a limited system. What is also limited is the fact that there is no real character growth in terms of strength here. Sure, players will earn a a type of XP that can be spent to increase damage, healing, or even delay rate of certain attacks but a fighter’s health or defense will never increase. In fact, players will go right into the final boss with only a hundred health still for two of their party members and when multiple foes can dish out eighty damage a hit with no chance to revive, good luck.
All of these types of combos and attacks, whether done by the player or the enemy, are done in the slowest way possible and there is no way to increase the speed in any way. Using AoE attacks can lighten the load a bit but there are some real cheap encounters late-game and gimmick style bosses that drag the entire experience down and make combat feel like a chore, even compared to the near non-stop hornfest that are the main characters talking to one another. Unfortunately, should players lose in a fight the best they’ll be offered is simply some minor XP that can be used to try to improve a skill, though this is minimal help at best especially against a certain pair of late-game bosses.
It is worth noting that while playing on the Xbox Series X the title ran perfectly fine and loaded quickly as well, which was good to try and avoid some of the dialogue issues with characters from time to time, but it is also worth noting that not did the “phone” screen players use in-between scenes to talk with their allies froze on multiple occasions and would not let us leave the options menu, but the entire achievement system also appears to be incredibly buggy. Achievements for meeting certain characters came an entire chapter after they were meant to, multiple possible spoilers were revealed by a random achievement unlocking in the same conversation that had nothing to do with it, and even those that seem like they should have unlocked remain unobtainable.
Audio & Visuals
One thing Nova Hearts has going for it is style and we only wish there was more of it to see. The character portraits during conversations are nice and expressive while the character designs themselves are vibrant and varied but when it comes to combat, the actual enemies that players will be facing off against are unfortunately almost entirely slight re-skins of one another with the only change-ups happening between chapters. Bosses have unique designs at the very least and the background artwork is quite a treat. It is also nice to note that there are some animated transformation scenes but sadly these are kept rather tame and limited, especially since seeing some of the enemy bosses transform would have been neat as well given that they “say” they’ll be changing forms only to never actually do so.
There is no general voice work through Nova Hearts, there are some minor grunts and chirps of characters speaking slightly when responding either positively or negatively in visual novel segments and the usual grunts and groans of combat and nothing else. The soundtrack consists of fairly standard music that gets more tense during fitting segments such as boss battles and when players are at low health in a fight and in danger of losing but these tracks don’t stand out in any noticeable way.
Overall
It really does feel like there were good hearts and intentions behind the indie game Nova Hearts with the story it is trying to tell and the characters that it features, it just all happens to come together in the wrong ways. Between visual novel segments that lack all of the standard visual novel features and combat that is so dreadful players will wish they could skip it entirely combined with buggy achievements makes this relatively short visual novel one that had a lot of potential behind it but simply never reaches that “spark” that might have helped set the passion ablaze.
Capsule Computers review guidelines can be found here.
God of Weapons, a unique arena survival game that blends action RPG, roguelike, and bullet hell elements, is launching on PlayStation 5 on July 31, 2025. This highly-rated title delivers intense combat with a strong dose of tactical decision-making. The game was previously released on PC and Xbox consoles.
Developed by independent Vietnamese studio Archmage Labs, God of Weapons originally launched on PC in 2023 and was released for Xbox One and Xbox Series X|S in June 2025. The game holds an 85% positive rating on Steam from around 4,300 reviews. On Xbox, it currently has a Metascore of 74/100.
Arena Survival with Fast-Paced Combat
God of Weapons is a dark, isometric arena survival game featuring action RPG mechanics, roguelike progression, and bullet hell chaos.
Your mission: survive relentless waves of monsters as you climb the floors of the Tower of Zhor. The story follows a fight against the spread of chaos and destruction. Combat is intense, demanding both reflexes and smart tactical planning.
Each level is procedurally generated, and every run brings a new random set of skills, gear, and enemies.
Weapons attack automatically, so your focus is on dodging blows and carefully choosing your loadout—especially since inventory space is limited.
Players can collect a wide variety of melee and ranged weapons, along with accessories and special combat abilities. As you progress, you’ll unlock stronger gear and skills to survive longer and fight harder.
Key Features of God of Weapons:
Arena survival gameplay
Intense, fast-paced combat
Roguelike, action RPG, and bullet hell elements
Diverse hordes of monsters
Tactical gear and inventory management
The release date for God of Weapons on PlayStation 5 has been set for July 31, 2025.
First-Ever Global Livestream Reveals New Playable Characters Ezio and Kassandra, New Gameplay, and Abundant In-Game Rewards
HONG KONG, CHINA – JULY 26, 2025 – Following its first-ever global synchronized Special Program, developer Bluepoch announced today that the landmark Reverse: 1999 x Assassin’s Creed collaboration event will launch worldwide on August 7, 2025. The highly anticipated, globally synced version update for the 20th Century Time-Travel Strategic RPG will introduce new playable characters, including Ezio, Kassandra and Alexios, new stories, gameplay mechanics, and a wealth of free rewards.
As revealed during the livestream, players will be able to recruit three legendary Assassins. EzioAuditore da Firenze and Kassandra will be available through special limited-time banners, while Alexios can be recruited for free by completing in-game activities. These characters have been designed from the ground up to integrate deeply with Reverse: 1999’s unique combat system; Ezio can switch between different weapons, and Kassandra can alternate between skill trees to adapt to any battle.
Players can expect the following abundant in-game rewards:
Free 5-Star Character: Recruit Alexios for free by participating in the event.
Free Monthly Pass: All players can claim a free monthly pass (players can get 2700 Clear Drops in total, which is 15 free pulls).
Free Garment: A new garment for the character APPLe will be available for free.
Generous Gacha Pulls: Players can obtain at least 43 free pulls for each of the collaboration character banners.
Collaboration Summon Extra Prizes: The banners for Ezio and Kassandra will feature new Collaboration Summon Extra Prizes, rewarding players with an extra copy of the collaboration character after 100/160/220/280 pulls.
The new story will unfold in two phases. In Phase I, Vertin and the team will travel to Renaissance Florence and fight alongside characters from Assassin’s Creed II. The adventure continues in Phase II, as the story shifts to Ancient Greece, where players will join forces with the heroes of Assassin’s Creed Odyssey to investigate the Acropolis of Athens in order to foil a plot by the Cult of Kosmos. The update also introduces new garments for beloved Reverse: 1999 characters themed around both Greek mythology and the Assassin’s Creed universe.
Download Reverse: 1999 now on the App Store, Google Play, or Steam for PC, and prepare for the first-ever globally synced version launching on August 7.
Reverse: 1999 is a 20th Century Time-Travel Strategic RPG. On the last day of 1999, “the Storm” descended upon the world, turning back time. Players take on the role of the Timekeeper, Vertin, who is uniquely immune to the effects of the Storm. With the help of your assistant Sonetto, you will travel to different eras to seek out arcanists who can sense the coming of the Storm and save them from being “sifted out” of the timeline. Reverse: 1999 is a cinematic adventure featuring stunning visuals that blend retro and modern aesthetics and full English voice acting with authentic accents.
About BLUEPOCH GAMES CO. LTD
Established in 2020, Bluepoch is an ambitious, passionate, and globally-focused company. Our team has committed itself to exploring the vast potential of anime through the creation of dreamlike, immersive, and heartfelt games. Our imagination is as infinite as the starry universe.
About Assassin’s Creed
Since it first launched in 2007, the Assassin’s Creed series has sold more than 200 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.
Luce has returned to her hometown and not only meets up with old friends and flings from her past, but suddenly finds herself gifted with superpowers as the town is overrun with strange monsters. Watch as we battle against and “date” our way through Shoreline Games’ Nova Hearts.
Nova Hearts – Gameplay
Nova Hearts is a vibrant, character-driven action RPG that blends anime-inspired storytelling with turn based combat and rich relationship-building mechanics. Set in a futuristic world where emotions power high-tech gear known as “Heartsuits,” players step into the role of a young pilot navigating both battlefield chaos and heartfelt connections. As tensions rise between rival factions and ancient secrets awaken, your choices in and out of combat shape not only your fate—but the fate of everyone you care about.
With a unique fusion of turn-based gameplay, deep customization, and meaningful dialogue options, Nova Hearts offers a fresh take on narrative-driven action. Build bonds with a diverse cast, explore lush neon-lit cities and ruined landscapes, and uncover the true power behind the Spark in this emotional, adrenaline-charged journey from indie developer Shoreline Games.
Nova Hearts Developer: Lightbulb Crew Publisher: Shoreline Games Platform: Windows, Playstation 5, Xbox Series X/S, Nintendo Switch Release Date: June 19, 2025 Price: $19.99 USD
Not Recommended – “Nova Hearts shows heartfelt intent but flounders in execution: stripped-down VN segments, rough romance, and clunky combat, snuff out its brief spark of potential.”
Have you ever felt like you were part of a video game history? Like, you’ve been there when Helldivers 2 dropped and took the world by storm. Or when Shenmue III was announced, came out, and everyone slowly realized that riding the coattails of the previous games isn’t exactly smart if you deliver nothing but pure mediocrity. Or when one small total conversion mod of Unreal Tournament 2004 blew up and gave us a different take on a zombie shooter with a unique Britpunk aesthetic. So, here we are, 15 years later. Killing Floor officially became a trilogy and a mainstream title, but one question lingers now. Is Killing Floor 3 a return to form, does it bring anything new to the table, and can you still dismember and turn ZEDs into enticing blobs of blood & guts? Well, that was more than one question, but my point still stands. Let’s dive in and find out if Killing Floor 3 still has that rebellious edge.
Story
While the previous Killing Floor games only gave players small glimpses into the overarching narrative, Killing Floor 3 makes a more deliberate effort to flesh out its world, though not in a traditional sense. There are still no cinematic cutscenes or deep narrative segments, but the game introduces a more structured way of delivering lore. Players can now discover bits of the backstory through collectible mission logs, audio recordings scattered throughout the environments, and commentary from a newly introduced safehouse narrator. This safehouse, which acts as your mission hub between operations, adds a layer of immersion and purpose to your role in the world. You’re no longer just a survivor—you’re a member of an elite evisceration team deployed to contain the Zed outbreak. Occasionally, missions will feature side objectives that reward players with extra experience and battle pass points, providing additional incentive to explore and complete tasks beyond just survival. Despite these new elements, the core gameplay loop remains familiar: fend off increasingly difficult waves of enemies, earn dosh, spend it on progressively stronger weapons, and face off against a powerful boss at the end of each run.
Gameplay
Gameplay remains largely the same, but this time it feels more streamlined and focused. There are no futuristic weapons and crossover nonsense like in Killing Floor 2. We can now climb up, down, and zipline across levels whenever we get overwhelmed by enemies. Another good thing is that the number of enemies in waves is noticeably reduced, which is a more than welcome change. Killing Floor 2 had that thing where ZEDs weren’t as dangerous, but they had strength in numbers, and more often than not, you would get easily cornered. We still have our specialist classes, but the main attraction of this game is that now we can craft multiple attachments for weapons and upgrade them. You can attach a grenade launcher to your secondary weapon, a laser sight for better hipfiring, and select different kinds of ammo.
Resources for crafting are found throughout the levels by dismantling Horzine tech, aka just mindlessly shooting at security cameras or pretty much all kinds of technical equipment that can be destroyed. Speaking of tech, aside from exploiting ziplines to get from one point to another faster, we can now occasionally activate turrets that will automatically target enemies and decimate them, and those can turn the tide of a battle on higher difficulties. Every class can buy and equip the multitool gadget that can be used for opening shortcuts, activating ziplines/turrets, and opening useful armor lockers. One last thing to mention here is the introduction of character abilities for each class. Those range from drones that auto-target enemies to homing missiles.
Visuals
Killing Floor 3 exhibits a rather peculiar and unexpected approach to its visual and artistic design. Longtime fans of the franchise will likely notice that the familiar britpunk aesthetic, which once gave the game its grimy, grounded charm, is nowhere to be found. At this point, it’s safe to say that it’s gone for good. Instead, this latest installment shifts dramatically into a futuristic sci-fi and cyberpunk-inspired realm. Neon lights, high-tech environments, and synthetic overlays now dominate the visual palette. While some may appreciate the sleek new look, I’m not entirely convinced this change fits the series’ original tone. It feels like a sharp departure from the oppressive, gritty horror atmosphere that made the first game so distinctive and immersive.
That being said, there are still things to admire. The level design is undeniably solid, offering diverse layouts and visual detail that enhance gameplay. We also get new bosses and enemy types that fit this more futuristic setting, and the M.E.A.T. (Massive Evisceration and Trauma) system—first introduced in Killing Floor 2—has seen notable improvements, making combat even more visceral and satisfying. Yet, despite these enhancements, every time I jump into a mission, I can’t shake the feeling that the raw dread and bleakness of the original have been lost in translation.
Audio
The soundtrack in Killing Floor 3 holds up well compared to its predecessors, maintaining that signature blend of adrenaline-pumping intensity and moments of eerie tension, especially when you’re scrambling across the map, desperately trying to escape a relentless Scrake. The music still does a great job of enhancing the chaos and urgency of each wave. However, the same can’t be said for the weapon audio design. For some reason, many of the guns sound nearly identical, lacking the punch and variety you’d expect. On a brighter note, the Stronghold narrator adds some personality, but overall, the game’s audio design feels underdeveloped and somewhat rushed.
Overall
Killing Floor 3 introduces a variety of new features that breathe fresh life into the franchise, even if the game currently feels a bit barebones at launch. The addition of a crafting system adds more depth and customization, and the new weapons are fun to experiment with, offering different playstyles and strategies. While it’s clear that this is just the beginning—with more content likely to arrive in future updates—the foundation is solid. The game doesn’t miss the mark in terms of core gameplay. Although the new art direction isn’t quite to my taste, I still find myself enjoying the experience and highly recommend it.
Capsule Computers review guidelines can be found here.
Brigada Games and Devolver Digital Get Down With The Sickness
Upcoming apocalyptic admin simulator Quarantine Zone: The Last Check has infected the hearts and minds of Devolver Digital, resulting in a full blown publishing outbreak. Revealed in May this year, Brigada Games’ debut game has become so contagious that Steam wishlist numbers have swelled to over 1 million, indicating a level of virality Devolver Digital are simply powerless to resist.
Coming to Steam in November, Quarantine Zone: The Last Check is an immersive simulation game where you play a government agent stationed at a critical checkpoint in the middle of a zombie apocalypse.
Tasked with screening survivors, you’ll face moral dilemmas as well as physical ones as you determine the fate of everyone seeking safe haven from the horrors outside. Every choice you make will shape the future of humanity. No pressure.
As well as dealing with the daily influx of survivors, base management also falls to you. Food and fuel supplies, lodging, defense systems, and extraction efforts all require close attention – a challenge that only increases the further into the disaster you progress.
Quarantine Zone: The Last Check will launch via Steam in November 2025, and a free demo is currently available, having already amassed over 1.8 million players in just two months. Get checked today!
A free public demo is also available for solo play or multiplayer, for up to four hunters!
Hertfordshire,25th July 2025 – Today, KOEI TECMO Europe and developer Omega Force invite all aspiring hunters to experience WILD HEARTS S, which is now available exclusively on Nintendo Switch™ 2. A free public demo is also available for solo play or multiplayer with up to three other hunters.
In WILD HEARTS S, players must master an ancient technology called “Karakuri” (automaton) to hunt giant beasts across a fantasy world inspired by feudal Japan. Aspiring hunters will be able to craft and combine a wide variety of “Karakuri” to create a wide range of items, such as beast-piercing blades, shields or traps. To help them in their hunt, fans will also be able to craft equipment and weapons, from common weapons, such as “Nodachi” and “Bow”, to the more unique “Karakuri Katana” and “Bladed Wagasa”, each with its own characteristics. Whether wielding blazing lava, raging blizzards or miasma, the giant, nature-infused beasts roaming the land of Azuma will pose serious challenges for players who will need to use the materials gathered from their hunts to craft new, more powerful weapons if they are to stand any chance of survival.
A free demo is available on Nintendo Switch™ 2, allowing users to discover the first stages of the game, from the prologue up to “Minato”, Whether they decide to explore the lands of Azuma on their own or in a pack of four players, aspiring hunters will face off against fearsome nature-infused beasts such as the “Ragetail”, the “Sapscourge”, or the formidable “Kingtusk”, a giant boar with massive trunk-like teeth. Upon completing the public demo, players will be able to carry over their save data to the full game to continue the hunt. If hunting with friends, players can make use of the Nintendo Switch™ 2 exclusive “GameChat” feature to communicate as they play online*.
WILD HEARTS S is now available exclusively on Nintendo Switch™ 2, in physical** and digital versions. The game features voices in Japanese, English, French, Italian, German and Spanish, with texts in English, French, Italian, German, Spanish and Polish.
ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warrior’s series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
Rise from Peasant To Daymiō On Xbox Series X|S And PlayStation 5 With A Special Pre Order Discount
Oberhaching, Germany, July 25, 2025 – Polish development studio Superkami and publisher Toplitz Productions are thrilled to announce the release date for the highly anticipated console version of Sengoku Dynasty. The open world survival RPG set in feudal Japan will be available on Xbox Series X|S and PlayStation 5, as well as on the Xbox PC and will feature Xbox Play Anywhere capabilities on August 21, 2025. Mark your calendars and prepare yourself for an exciting mixture of exploration, settlement building, dynasty management and combat.
Enter a breathtakingly beautiful world after being shipwrecked on the fictitious coast of picturesque Nata Valley and try to survive while finding your spot in a society united by escaping the unforgiving wars of the Sengoku era. Gain the peoples’ trust, provide them with housing as well and safety and grow your settlements. Raise a family and transfer power to your heir, before you continue your dynasty in their shoes.
The console version of Sengoku Dynasty is a comprehensive collection of all the content released on PC since the Early Access start in Summer 2023, including the recently published ‘Bushidō’ Update to version 1.1, which added raids by enemy factions on your villages and is faithfully optimized to take advantage of the respective console hardware.
With cross-platform co-op multiplayer for up to four participants you can roam the open game world with your friends, regardless of the system they are playing on.
Get ready for the ultimate life simulation of feudal Japan on consoles. Sengoku Dynasty will be available on PlayStation 5 (enhanced for PlayStation 5 Pro), Xbox Series X|S and Xbox PC on August 21, 2025. Pre-orders with a discount of a whopping 20% are available now in the PlayStation Store (for PlayStation Plus subscribers only) as well as Xbox Store.
About Superkami Superkami is a studio with one mission – to let talented people make the best games they can. As an agile, fully remote studio with a team all over the world consisting of experienced veterans and ambitious newcomers they seek to bring unique content to a whole new audience through their innovation and style. Their first announced title is Sengoku Dynasty – an open-world survival builder set in the beautiful world of medieval Japan.
About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.
Update Introduces New Resonator Phrolova, Fabricatorium of the Deep Region, a New Main Quest, and Full Steam Deck Compatibility
GUANGZHOU, CHINA – JULY 24, 2025 – Kuro Games today released the latest update for its award-winning, story-rich, open-world action RPG Wuthering Waves. ‘Unfading Melody of Life’ offers an impressive amount of new content, events, optimizations, and updates. Notable features include the debut of Resonator Phrolova, a brand-new region called Fabricatorium of the Deep, the “Gifts of Grand Symphony” 7-Day Login Event, and full optimization for Steam Deck. The update is now available on all platforms where Wuthering Waves is playable.
Wuthering Waves is currently a finalist in The Mobile Games Awards for Best Forever Franchise. This award recognizes the impact of significant updates, in-game events, and excellent community management that has ensured the game’s momentum over the past 12 months.
Wuthering WavesVersion 2.5 Gameplay Features, Events and Bundles
New Main Quest
Chapter II Act VII – Dreamcatchers in the Secret Gardens
Overture – Rust, Sword and the Sun
New Location
Fabricatorium of the Deep
New Echoes
Reminiscence: Fenrico
Nightmare: Hecate
Nightmare: Tambourinist
Nightmare: Galcio Predator
Nightmare: Havoc Warrior
New Phantom Echo
Phantom: Nightmare Inferno Rider
New Sonata Effect
Dream of the Lost
3pcs Set: Holding 0 Resonance Energy increases Crit. Rate by 20% and grants 35% Echo Skill DMG Bonus.
Optimizations
Echo Management: Allows you to set up Auto-Lock or Auto-Discard plans in the Data Bank for new Echoes based on quality, COST, Sonata Effects, and Mainstats.
Sync Tuning: Tuners will be added automatically as you upgrade an Echo, allowing Echo Tuning to synchronize with Echo Upgrade.
More Preset Teams: The number of preset teams has been increased to 10.
On / Off Option for Resonator Skill Music: Turn on or off the background music that accompanies the casting of specific Resonator skills.
More official announcements on updates and optimizations to come!
Unfading Melody of Life
New Resonator
Phrolova
Upcoming Featured Resonator Convene
Phase I: Requiem Without End, Stage in the Box
Phase II: Neptune’s Lullaby, Blaze Across the Deep
New Weapon
Lethean Elegy
Upcoming Featured Weapon Convene
Phase I: Lethean Elegy, Tragicomedy
Phase II: Whispers of Sirens, Unflickering Valor
Special Events
Phantasma Dreamland Echo Dreamland Leisure Event
Gifts of Grand Symphony 7-Day Login Event
Dreaming Deep Solaris Film Festival
Overflowing Picture Book Leisure Event
Deep Sea Survey Photo Collection Event
Wuthering Exploration Featured Event: The Border Mountains
Wuthering Waves is a free-to-play, cross-platform, open-world action RPG that emphasizes dynamic movement and freedom of exploration on a mysterious, post-cataclysmic, sci-fi planet. Engage in fast-paced PVE combat that focuses on special dodge, parry, and counter mechanics. Compose a harmonious battle concerto with characters of different abilities. Wuthering Waves hosts a deep storyline, breathtaking art and atmosphere, and addictive action-RPG combat that is suitable for novice and veteran RPG players alike. Wuthering Waves features plenty of fierce opponents and captivating quests that unfold in the game’s vast world.
Download Wuthering Waves today on the Wuthering Waves official website, on the App Store, Google Play, Mac App Store, PC via The Epic Games Store, PlayStation 5, Steam, and is now fully compatible with Steam Deck.
ABOUT KURO GAMES
Founded in 2014, Kuro Games’ main focus is to create high quality, original games that push the boundaries. For over a decade Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players.
Kuro Games independently developed Punishing: Gray Raven, which was well received with warm response from players around the world. With over 30 million downloads worldwide, its recently released new open-world ARPG Wuthering Waves is receiving the same public reception.