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Airport Contraband: Prologue Lands on Steam Aug 27. New Hangar and Illness Mechanics

Cleared for Departure: Airport Contraband’s Prologue Lands on Steam August 27

A standalone deep-dive into the morally grey world of Caldora Airport, where every passenger could be smuggling more than a guilty conscience — now with roguelike identities and a first look at the Hangar.

Kraków, Poland – August 24, 2026 – DRAGO entertainment announced that the Prologue for Airport Contraband, its upcoming customs-officer simulator with roguelike elements, arrives free on Steam on August 27, 2026. Building on the earlier demo, the Prologue offers around 50 minutes of open-ended play and expands the game’s scope well beyond the terminal gates.

Players step into the boots of a customs officer at Caldora Airport, inspecting luggage, patting down suspicious travelers, and deciding — case by case — whether to enforce the law or quietly pocket a favor for the cartel. The Prologue introduces the game’s roguelike backbone: officers who cross the wrong people don’t get a second day on the job under the same name. They get a new identity, a fresh set of perks, and a chance to play it straight — or not — all over again.

New to this build is the Hangar, a cargo-inspection area sitting beyond the terminal where contraband hides in crates, false bottoms, and hollowed-out cargo rather than carry-on bags. Officers will also need to start telling a genuine illness from a well-timed excuse, as sick passengers bring symptoms — and complications — the demo never had to deal with.

Highlights of the Prologue include:

  • Passenger Processing: Manage the queues on both sides of the terminal without letting the line, or your patience, get out of hand.
  • Security Screening & Body Searches: Comb through luggage and pat down travelers who are hiding more than they’re letting on.
  • Contraband Seizure: Spot restricted goods and decide what happens to them — and to the person carrying them.
  • The Moral Compass: Play it by the book, or start doing “favours” for the cartel. Both paths are open.
  • Illness Response (New): Read the symptoms — a cough could be nothing, or it could be a lot more than nothing. Illness detection wasn’t part of the demo; it debuts here.
  • The Hangar (New): Take inspections beyond the terminal and into cargo hiding smugglers’ tricks of its own. The Hangar is a brand-new area not featured in the demo.
  • Roguelike Progression: Build up perks across identities that come and go, carrying your choices forward even when your name doesn’t survive the shift.

“The demo showed people what it’s like to work at the checkpoint. In the Prologue, we hand them the keys to almost the entire airport,” said Lucjan Mikociak, Studio Head at DRAGO entertainment. “Between the Hangar, the illnesses, and officers now living and dying by their choices, this is the first time players get to see how far the grey area really goes.”

Airport Contraband: Prologue will be free to play starting August 27, 2026, ahead of the game’s full release. Wishlisting now is the best way to get notified the moment it unlocks.

Steam page: https://store.steampowered.com/app/3199880/Airport_Contraband_Prologue


About DRAGO entertainment

Founded in Kraków in 1998, DRAGO entertainment spent its first two decades building projects for international publishers as an external contractor, all while growing an in-house team built to make its own games. Since refocusing its strategy in 2018, the studio has aimed squarely at international-caliber releases.

Its breakout hit, Gas Station Simulator, launched on September 15, 2021 and quickly became one of Steam’s best-selling simulation titles. DRAGO entertainment is now expanding on multiple fronts at once — growing the Gas Station Simulator universe with Roadhouse Simulator and Road Diner Simulator, while pushing into new territory with standalone titles like Airport Contraband. Learn more at drago-entertainment.com.

Expeditions: Samurai – Feedback Was Heard, Updates Are on the Way

Denmark / Vienna, Austria – August 24th, 2026: Expeditions: Samurai launched into Early Access a few weeks ago. While the team is already working on the first major update, we’ve read through the various feedback provided. Thanks to everyone playing the game and taking the time to let us know what could be improved! That’s exactly why we chose the Early Access route: to learn what players would like to see in the game.

We will, for example, increase the party size from 4 characters to 6. You can expect to still bring 4 people to smaller levels such as castles or manors, but most levels will now allow 6 characters. The more, the merrier!

Additionally, your companions will soon be able to use their skills in dialogues, instead of your main character always having the last word (and the first … and everything in between). We will tweak the trade screens, improve the world map UX and the UI, and add a bunch of upgrades to stealth gameplay:

  • Enemies will enter combat more readily when they see you attack their allies.
  • Characters will now stay in sneak mode when executing a stealth takedown.
  • Ranged sneak attacks will get a cooldown.
  • Sneak attacks against aware or alert enemies will not deal bonus damage.

There’s more coming soon, too – check out on what the team is working on here:

  • Rebindable mouse inputs.
  • More character creation options.
  • We have multiple new outfits coming, including a new default outfit for Kage.
  • Kage and Piet have both received face and beard updates to make them look better and match the detail level of other characters.
  • Some weapon models have been scaled down, notably daggers and pistols.
  • We have some VFX changes coming, including better gunsmoke effects for pistols, arquebuses/tanegashima, and the guns of De Albatros.
  • In a similar vein, some of you have noticed that the visual effect that plays when you regain an action point in combat was the level-up VFX from Rome. That was a placeholder! We’ll be re-implementing that VFX as a level-up effect and adding a new, subtler effect for regaining an AP.

Players can join the adventure in Early Access for $29.99 / €29.99 right now!
Get the game on Steam: https://thqn.net/es-steam
Website: https://expeditionssamurai.thqnordic.com

About THQ Nordic
Our official boilerplate can be found on our website: THQ Nordic Website

About Campfire Cabal
Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters you’ll fall in love with or come to hate with a burning passion. 

Bubsy 4D Review

Bubsy 4D

Developer: Fabraz
Publisher: Atari
Platforms: Switch 2 (Reviewed), Switch, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $19.99 – Available Here

Overview

The mascot of forgotten mascots. In the 90’s, Bubsy was simply one of many mascots that publishers used to try to capture a piece of the momentum that Mario and Sonic gave the market, which ultimately revived the industry as a whole. When the mascot decided to continue, he hit a huge road bump with Bubsy 3D, which is infamously known as “one of the worst games of all time”. Sure, Bubsy didn’t disappear, but he has been hunting for some retribution for years, as there is a small fanbase still around hoping for something greater. Is Bubsy 4D a successful revival, or a reminder of why this little ham was left in the oven all of those years ago? Let’s find out.

Story

Well, the story here is about what you would expect. Funny, over-the-top, and just interesting enough to feel like a plot of a Saturday morning cartoon. Players take the role of a reluctant Bubsy as a new threat emerges. The Woolies are back, and have kidnapped sheep who have been turned into robots. Bubsy now has the task of freeing the sheep, collecting their stolen fleece, and saving the world while trying to give himself a new image in the process. Sure, it’s not some blockbuster narrative, but it works and feels delightful. This franchise was known for poking fun at the industry and pop culture, while breaking the fourth wall – and that continues within Bubsy 4D. Again, this title isn’t trying to re-invent anything here, but it does give us a lot of charm and heart, with a small dose of self-critique as players join the feline on this new journey.

Gameplay

Bubsy 4D is about as 3D platformer as you can get. The mechanics are simple. Bubsy goes from world to world, collecting items and defeating enemies while navigating platforming obstacles along the way. Each world has a varying degree of challenge, which honestly is pretty light. If you played Bubsy 3D, picture that, but polished and consistent. Bubsy has tight and fluid controls, with the abilities to jump, double jump, wall jump, and glide to get to harder-to-reach areas. It’s kind of surprising how smooth everything is here, as the world was built to explore and navigation is never much of an issue. There is a bit of a messy feeling to the game, as trial and error is a major factor and you will likely fall a few times before figuring out how to utilise these mechanics properly to cross onto moving platforms. That said, what’s here is good and solid enough from a foundational viewpoint.

A new technique this time around is the ability to turn yourself into a momentum-driven hairball. Yes, it is exactly what it sounds like. This is mainly used to quickly shoot through ramps and slopes at rapid speed, and works well enough. I do think the overall gimmick was ultimately a bit overused, as sometimes I wished the game would just simply let me trek through normally. I like a good pivot to gameplay, but Bubsy 4D relies a lot on this new feature and though it works and functions, it is easy to become a frustrating element as it doesn’t always feel needed. Like, have you ever played a portion of a game and got through it one try, but then just kind of thought to yourself, “don’t want to do that again”? Well, that was the whole rolling mechanic to myself. Yooka-Laylee this is not.

Topping off the core game are the bosses, and while limited to just a few moments, feel right at home in that retro 3D platformer fare. Dodging weapons, hitting buttons. You know the drill. It’s fun, and these moments do well at making 4D feel like a fully realised 3D platformer. It just never really feels much more than that. Sure, there are things pushed to speedrunners, but the game is short and has little ‘immediate” replay value, but for the price this is still a satisfying enough package.

Audio

I want to start off here by saying that the music is good, but the voice acting really takes the cake. Bubsy never knows when to shut up. It has always been his thing, and that is mostly alive here. The jokes are corny, cringy, and so Bubsy that it’s hard not to laugh. The soundtrack again is stellar as well. Not something like Mario or Sonic, but cheeky beats made up to give us a bit of atmosphere as we enjoy the adventure. The other effects heard are small but do well to flesh out the retro platformer fare. The game sounds as cartoony as it looks, and that’s a good thing.

Visuals

I really love how bright and vivid these environments in Bubsy 4D are. They may not reek of polish and tightness, nor do they try to challenge even something found on the Wii or PS2, but they look crisp and get the job done. Bubsy also has little in the way of visual glitches (so weird saying) to be seen and is animated wonderfully, making it the best-looking version of himself we have ever seen. There is just something nostalgic about what Fabraz has built here. Things are not quite fleshed out enough or creatively designed to be a Rare classic; they are not as pretty as a modern Mario, but they fit Bubsy and are good enough here.

Overall

Gex, Aero, Cool Spot, Ty, Croc, Glover. I could go on and on. All of those mascots are famous for not being good enough to be prominently remembered by mainstream audiences, even if the games they were featured in were not that bad. Bubsy is the king of all of those entities, as he decided to take a risk and took the whole kingdom of second-string faces down with him. Bubsy 4D is an average platformer made for adults who were kids that were given no other choice but to play something a little cheaper, or a little less eloquent. This game simply chews at that history and does so in a genius way that is endearing and proper, all while delivering a memorable platforming experience that is ultimately good enough to spend an afternoon with. There is something really awesome about developers still tending towards this audience, and after this romp I think I am down to keeping Bubsy in the conversation because he just doesn’t give up. Great job, cat.

Capsule Computers review guidelines can be found here.

Sunken Realms Descends onto Steam September 18th

A Solo-Developed ARPG, Six Years in the Making

August 24, 2026 | After 6 years in development, Magic Puncher Games is excited to announce that Sunken Realms, a focused ARPG dungeon crawler with rogue-lite elements, will descend onto Steam on September 18th. To celebrate, a new trailer has been revealed.

Decades ago, the underground city of Aedaria was cursed by the gods and fell into darkness. Since then it has lain undisturbed by man, nearly forgotten. The cursed city is said to swallow anyone foolish enough to pass its gates. Alric’s father went looking for the truth beyond them years ago. He never came back. Now it’s Alric’s turn, and over 10,000 players have already wishlisted the game to find out what he uncovers.

Battle enemies and craft new gear as you master forgotten spells and descend deeper into the ruins than anyone before you.

“The game that inspired me to make my own was Outward,” said Brad Warren, the solo developer behind Magic Puncher Games. “It has such a feeling of adventure and the wide unknown that I haven’t quite felt anywhere else. Sunken Realms went in its own direction over time, but I hope it kept that same spirit.” That spirit carries through the game today, alongside the storytelling influence of Hades and the sense of adventure found in The Legend of Zelda.

About the Game
Decades ago, the great underground city of Aedaria was cursed by the gods and fell into darkness. It’s said to swallow anyone foolish enough to pass its gates, nearly forgotten by all but the adventurers still drawn by dreams of riches and the unknown. Among them is Alric, searching for the truth about what happened to his father.

Explore the Lost City
Dive into a hand-crafted, procedurally-rearranged dungeon as you explore Aedaria’s ruins, battle enemies, search for loot, and try to make it out alive.

Spend Your Spoils
Return to camp on the surface to craft new weapons and armor, brew potions, prepare food, and upgrade your stats at the Soul Forge. When you’re ready, head back down and choose a higher difficulty for tougher fights and better loot.

Key Features

  • 109 hand-crafted rooms across six distinct sections, procedurally rearranged every time you enter the dungeon
  • Fluid melee and ranged combat
  • Learn spells to wield powerful, long-forgotten magic
  • Collect gold and crafting materials from vanquished foes and treasure chests
  • Return to camp to craft weapons, cook food, brew potions, trade, and upgrade your character at the Soul Forge
  • A heartfelt, personal story between two friends around the campfire between runs
  • Immersive, original score

Steam Page: https://store.steampowered.com/app/1897860/Sunken_Realms/

About Magic Puncher Games
Magic Puncher Games is a solo development studio helmed by Brad Warren, who has spent the last six years bringing Sunken Realms to life.

Tencent Games Lights Up gamescom 2026 with Massive Title Lineup Featuring Expanded Player Experiences

Cologne, Germany – Aug.21, 2026 – In anticipation of gamescom 2026, Tencent Games, a leading global platform for game development, publishing and operations, today unveiled its largest game lineup to date for this year’s event in Cologne, Germany. Following its kickoff at Opening Night Live on August 25, Tencent Games will bring an expansive presence to gamescom as a partner-first, player-centric enabler of innovation and sustainable growth. From August 26-28, an interactive booth on the consumer show floor will offer hands-on experiences with a diverse portfolio of titles, while the business area will feature exclusive game demos and advanced technical showcases. Tencent Games Central Tech and LAP, LightSpeed In-House AI Platform for Game Asset Generation, will also make its debut at gamescom dev, where Tencent’s leading engineers and developers will share their technical expertise through a series of talks. 

“We are heading into gamescom 2026 with unprecedented momentum across the games lineup, strength of IP and tech innovation,” said Yihang Luo, Head of Tencent Games Brand, “Our presence at this year’s show reflects our commitment to backing exceptional talent and our passion for connecting directly with millions of players around the world.”   

Tencent Games will bring gamescom attendees hands-on experiences, playable demos of flagship games, interactive photo opportunities and exclusive merchandise giveaways at its booth, located in the Kolnmesse, Hall 8.1, Booth A-051-B-050. 

Below is a look at featured game titles from Tencent Games and its partner studios at gamescom 2026: 

  • Animula Nook (LilliLandia Games) – A miniature community life sim inspired by the charm of modern animation, Animula Nook transforms everyday objects into fantastical landscapes. LilliLandia Games brings the idea to life in Cologne with an oversized plush Wupa opening its arms to the world, turning the booth into the softest corner of gamescom and inviting everyone to Shrink at gamescom and freeze the small, lovely moments of life. Attendees will be among the first to try the exclusive hands-on demo, while the receipt camera lets them pose with the Minies – Animula Nook‘s residents – and prints every shot as a receipt to take home. On stage, the interactive music show pulls visitors into ensemble mini games, with exclusive merchandise for everyone who joins in. Players who can’t make it to Cologne can earn the same rewards through the Animula Nook virtual booth: Minies Glasses, Wupa Plushes, and the keychain-sized “Shrunk” Camera, bringing the gamescom experience home with them! 
  • Honor of Kings titles – TiMi Studio Group will bring four titles from the Honor of Kings universe to gamescom, offering visitors a range of hands-on gameplay experiences, stage activities, and interactive attractions. Newly revealed Honor of Kings: ACE will be playable for the first time on PC and mobile, while Honor of Kings: World returns with a new playable demo. Fans can also jump into the actual games of Honor of Kings and Arena of Valor, compete in stage matchups and booth challenges, meet game characters and cosplayers, take photos at themed installations, and pick up exclusive merchandise. Together, the four titles will showcase the breadth of the Honor of Kings universe and its diverse experiences for players around the world.

Tencent Games, Bandai Namco Entertainment, and game, the organizers of gamescom, are proud members of the Playing for the Planet Alliance, a UNEP-facilitated initiative that activates players globally to protect and restore our planet while accelerating decarbonization across the video games industry. As a Tencent Games studio, TiMi Studio Group will participate in the Alliance’s activities at gamescom via epix, supporting Captain EPI’s quest through the worlds of Honor of Kings and Bandai Namco Entertainment’s Little Nightmares. The experience will provide players with practical tips for making their gaming setups more environmentally friendly and sustainable, while giving them the chance to win exciting prizes.

  • Rust Mobile (Officially licensed by Facepunch Studios, developed by Tencent Games) – Visitors can participate in stage activities for a chance to win a themed plush toy or a 1:1-scale AK prop created by Lootroom. Cosplayers will also appear at the booth for fan meet-ups and photo opportunities. From August 24-30, gamescom Camp ticket holders can visit the Rust Mobile-themed tent at Jugendpark Köln to play the game, take part in mini-games, and meet cosplayers. Three Rust Mobile-themed rickshaws will travel around the gamescom area and through the streets of Cologne, and fans who spot them can participate in a photo challenge for a chance to win a €200 gift card.

As the largest exhibitor in gamescom’s business area (Hall 4.2, Booth B035D), Tencent Games will also showcase its most anticipated new titles and the latest technical achievements exclusively for trade visitors, driving the company’s evergreen strategy to build and support enduring franchises and the technical infrastructure to power them. 

Tencent Games Central Tech will make its gamescom debut during gamescom, with Motus AI, GIGA, Tencent Games Vox, MagicDawn, Anti-Cheat Expert (ACE), GVoice and WeTest joining, to present a proprietary technology portfolio spanning game content production, gameplay experiences and long-term live operations across gamescom dev and gamescom. 

Central Tech also delivered four technical sessions for game developers worldwide: Zijiao Zeng, Technical Lead of Tencent Games Motus, explored how generative AI can connect the character animation production pipeline in “Breathing Life into Geometry 2.0: Advancing the Unified AI Pipeline for 3D Character Animation”; Jingwen Yang, Head of Tencent Games GIGA team, introduces practical explorations into building agents capable of autonomous decision-making in complex and dynamic environments by combining multimodal large models with reinforcement learning in “Building Autonomous AI Agents for FPS Battlefields” ; Zhenyuan Zhang, Senior Engineer at Tencent Games MagicDawn, shared the technical challenges of global illumination, performance optimization and visual fidelity in a cross-platform open-world game in “Lighting Up Roco Kingdom: Best Practices for High-Performance Global Illumination.”; and Vincent Gao, Technical Director of WeTest, together with Easons Ye, Manager of Special Technical Testing, presented “From Scripts to AI Agents: Scalable Autonomous Testing for Complex Games,” sharing deployment practices and safety and quality controls for scalable autonomous testing in complex game environments. 

LAP, LightSpeed In-House AI Platform for Game Asset Generation, is also showcasing during gamescom. As a PaaS Asset Platform Built for Modern Game Development, it empowers asset production with industrial‑grade pipelines, delivering comprehensive upgrades in efficiency, quality and security. Backed by the strong brand influence of LightSpeed Studios, LAP delivers robust technical foundations alongside a global vision, and is launching in multiple regions worldwide. Limited beta spots will open this September – get early access via: lap.ai

Join Tencent Games at gamescom 2026 to experience its diverse lineup of games and stay tuned for the latest news and updates from the show.

About Tencent Games

Tencent Games is a leading global platform for game development, publishing and operations, and is home to some of the world’s most innovative and popular titles. We bring high-quality and multiplatform interactive experiences to players worldwide. At Tencent Games, we manage over 170 games across more than 200 markets for over 800 million active users globally while supporting hundreds of studios and developers.

Tencent Games has a diverse global studios network including in-house game studios such as TiMi Studio Group, MoreFun Studios and Aurora Studios, independent subsidiary studios like Riot Games and Supercell, and second-party studios such as Miniclip and Sumo. We also have deep partnerships across key markets with Epic Games, Ubisoft, Activision Blizzard and emerging game studios. Honor of Kings, PUBG MOBILE, Call of Duty: Mobile, League of Legends and Brawl Stars are some of our most popular titles around the world.

MangaGamer Announces License of MOONSTONE’s The S-tier Hotties of Yunagi-so

When Saikawa Rin returns to his hometown for the first time in years, he finds himself living in an exclusive apartment complex surrounded by S-tier women!

NEW YORK – August 22nd, 2026 – MangaGamer has announced its license of a new adult title from partner MOONSTONE for release uncensored in English: The S-tier Hotties of Yunagi-so

Promotional Website

Yunagi-so is an old, mysterious apartment building nestled in a bamboo thicket smack-dab in the middle of the city. Shrouded in some wondrous power, only those Yunagi-so deems worthy are able to approach it.

When the protagonist of The S-tier Hotties of Yunagi-so, Saikawa Rin, returns to his hometown for the first time in years in search of a place to live, he discovers Yunagi-so. Curiously, only women currently live there, including the building’s manager, and each of these gorgeous ladies has one S-tier attribute. Rin couldn’t be more ecstatic about the prospect of living in the same building a bunch of total hotties, but there’s one crucial detail he isn’t aware of: if only the best of the best may reside within Yunagi-so’s walls that can only mean one thing—Rin must be an S-tier man!

Key Features:

  • S-tier art by Hinata Nao: Veteran MOONSTONE artist Hinata Nao (Magical Marriage Lunatics, Sakuranomori Dreamers, Welcome to a Sexy, Open World!, and more) provides the game’s sumptuous visuals. 
  • Four S-tier hotties to choose from: Each of the game’s four lovely ladies has a unique S-tier asset that sets her apart from the rest!
  • But why not all four? In addition to the individual heroine routes, Rin can also end up with all four S-tier women at once!

For more information on The S-tier Hotties of Yunagi-so, and other titles from MangaGamer, be sure to join the discussion on Discord or follow MangaGamer on BlueskyTwitter and Facebook. You can also check out their blog for comments from the staff and other featured articles!

ABOUT MANGAGAMER.COM
MangaGamer.com is the world’s biggest publisher of English translated Visual Novels. Since its launch in July 2008, it has offered services where fans can download and enjoy popular Visual Novels such as 07th Expansion’s Higurashi When They Cry series, Alicesoft’s infamous Rance series, and Novectacle’s critically acclaimed The House in Fata Morgana right from their homes.

Mega City Force is calling for the agents on consoles – deploy on the streets now!

Battle the crime in style – Mega City Force is Out Now on PS4, PS5, Xbox One, Xbox Series S|X, and Nintendo Switch

Portland, USA – Deployment on the streets has finally begun! Mega City Force, the retrowave action roguelike, is now available on PlayStation 4/5, Xbox One/Series X|S, and Nintendo Switch. Today, console agents can bring peace to the streets of retrofuturistic Mega City, battling crime and a greedy megacorporation alone or with a teammate, using a vast arsenal of agents, weapons, and special abilities.

Choose your agent and bring peace to the streets

Only the incorruptible agents of Mega City Force stand fast against the crime wave that consumed the city and threatens to overwhelm society. Choose your agent and dive into a deadly battle against the criminals and brutal bosses to unleash the beast of justice in the darkest corners of the city. The vast arsenal of unique guns, abilities, and agents will help you clean the streets and challenge the megacorporation in your original style and approach. Completing the game for the first time unlocks a new difficulty and more loadouts with instantly recognizable legendary outfits, while procedurally generated levels will make each run unique in its own way.

A unique atmosphere inspired by the 80s and 90s action movies and video games

What makes Mega City Force so engaging is its retrofuturistic atmosphere, which looks like it came directly from your favorite VHS tapes. During your battles, you’ll be able to find cassettes with iconic synth-wave tracks by timecop1983, sublunar, and others. Each pixel, each gun, and each item were crafted to give you that nostalgic feeling, from retro dudes for retro dudes with true love.

Highlights for Console Agents:

  • Immersive Retrowave gameplay: Experience Mega City Force on the big screen, bringing its signature atmosphere to life.
  • Smooth, optimized controls: Designed for seamless play on consoles, making your deployment into the streets feel even more immersive.
  • Couch Co-Op: Reworked and improved couch Co-Op to bring your trustworthy friend into the battle with crime.

About Undreamed Games

Undreamed Games is a one-man indie studio based in Amsterdam with a focus on pixel art or anything retro. The studio is known for its atmospheric retro-wave, skill-based action roguelike game Mega City Force.

About Ravenage Games:

Ravenage Games, founded by Elena Morina, comprises a team with extensive experience in developer relations. The company is dedicated to making swift and transparent decisions to build strong relationships with game creators. For more information, please visit Ravenage Games.

[EXECUTOR OF HEAVENLY JUSTICE] YOONGUN JOINS SEVEN KNIGHTS RE:BIRTH IN LATEST UPDATE

LOS ANGELESAUGUST 21, 2026 – Netmarble, a leading developer and publisher of high-quality games, has released a new update for its collectible RPG Seven Knights Re:BIRTH, expanding the hero roster with [Executor of Heavenly Justice] Yoongun alongside hero enhancements, new costumes, and in-game events. 

Headlining the update is [Executor of Heavenly Justice] Yoongun, a new hero from Hidden Masters. As a magic-type hero, Yoongun serves as a powerful main damage dealer for magic-focused team compositions. He can be obtained through the Yoongun Rate Up Summon. The Yoongun Power Up Event is also underway that allows players to earn Quality Water Particles, Rate Up Hero Summon Vouchers, Inner Spark, and more by completing missions tied to Yoongun’s acquisition and progression. 

This update gives Trude enhancements that strengthen her role as a damage dealer capable of supporting universal-type allies. The “Rockstar Trude” costume has returned, and costumes for O’Mok and Ace have been added as part of the update. 

A variety of in-game events are also available in celebration of the latest update, offering players the chance to receive plentiful rewards. Through Summer Point Mission, players can collect points by completing missions and receive rewards based on cumulative points earned, such as Star Crystals and a Brilliant Skill Enhancement Stone. The Arena Challenge Event offers rewards based on the number of Arena plays, and players can also participate in the Summer Special Attendance to receive Pet Wish List Summon Vouchers and Dedicated Equipment Wish List Summon Vouchers. The Summer Vacation Special Event Part 2 provides additional rewards based on the number of Yoongun summons, including Yoongun’s dedicated equipment.

Seven Knights Re:BIRTH is currently open for pre-registration on the Samsung Galaxy Store. Participants who sign up through the Galaxy Store will receive exclusive rewards following the game’s launch on September 3, featuring a Legendary Hero Ticket III, a Novice Adventurer’s Support Equipment Box, and more.

Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads, including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends. 

More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Hand-Drawn Roguelite Auto-Battler Castle Away Launches Public Steam Demo Today

UTRECHT, Netherlands – August 24, 2026 – Independent studio Renegade Games is very excited to announce their first public demo for the upcoming strategy auto-battler, Castle Away, which will launch on Steam today.

The Castle Away demo invites players to start designing their own flying fortresses and experiment with builds that will over-power the dreaded Archdemon. Following a series of public playtesting rounds in June this year, the four-person team has adjusted and tweaked the gameplay and is excited to show you the results today. The public demo will feature a solid chunk of the game’s content, without spoiling what’s yet to come when it launches later this year. 

What is it? 
Castle Away is a quick-to-pick-up, run-based, strategic auto-battler focused on crafting combat synergies on a 3×3 castle grid, which will expand throughout your run. You slay monsters, scavenge for materials, craft structures, and upgrade your keep to ultimately defeat the Archdemon and purge the realm. All content has been lovingly hand-crafted and hand-drawn to create a charming experience that has you experiment with builds, run after run.

The Demo includes
2 Regions: Explore the lush Cradle and the barren Steppes (and one more hidden surprise).
2 Factions: Experiment with two different castle bases, with unique structures and banners.
2 Difficulties: Were you able to beat the Archdemon on Survivor? Try to beat Explorer.

The Castle Away demo is free to download and play right now. Players who enjoy it are encouraged to wishlist the game on Steam ahead of its full Q4 launch.

The team
Castle Away is created by three independent creators: René Slump (Gladiator Manager) designs the deep mechanisms and programs the game. Sim Kaart (Rift Riff, Gladiator Manager) creates art and designs a coherent experience. Matthijs Koster (Rift Riff) crafts sounds and creates music. Tom Schoen works on everything marketing, partnerships, and business.

Dungeon-crawling, mushroom-munching, combo-busting double-deck-builder Shroom and Gloom hits Steam Early Access on September 10

Team Lazerbeam and Devolver Digital have announced that first-person double-deck-builder Shroom and Gloom is hitting Steam Early Access on September 10.

Shroom and Gloom is a unique roguelike about exploring the depths of hand-drawn dungeons and using hundreds of cards spread across two distinct decks to unleash red hot synergies and delicious combos on hordes of grotesque fungal foes. Every enemy you encounter is edible, every attack is infinitely upgradeable, and every run is an opportunity for unprecedented levels of card-based chaos.

FEATURES

  • Use the Explore deck to reveal, search, break, unlock, ignite, feed, and fix as you head even deeper into the game’s dark, dangerous, and oddly musty dungeons
  • Use the Combat deck to hack, slash, roast, and eat the myco-monstrosities that stand between you and the mysterious underground realm known as The Gloom
  • Hand-drawn art collides with rich 3D spaces, dragging you screaming into a surreal, visually striking world of mushrooms and madness
  • Grow and modify your cards infinitely, transforming low level starting cards into powerful attacks, or rare cards into game-breaking superweapons
  • Skewer, season, and roast fallen fungal enemies, eating them to restore health or tossing them into a pot and brewing up game-changing soups
  • Hundreds of cards, deep meta progression, and scores of unique enemies spread across a dense network of caves and tunnels

But that’s just the tip of the fungus-berg. If you want to dive even deeper into the game, check out this new dev diary from creators Team Lazerbeam.

You can experience Shroom and Gloom’s imaginative take on dungeon-crawling and deck-building when the game hits Early Access on PC on September 10 – or check out the demo on Steam now for an early taste of the action.