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The Simpsons Season 17 Review

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The Simpsons Season 17
Studio: 20th Century Fox
Publisher: 20th Century Fox
Format: DVD
Release Date: 3/12/2014
Price: $49.98 (AU) – Available Here / $34.99 (U.S) – Available Here

Overview

The Simpsons return with Season 17 on DVD containing 22 new episodes and a number of special features including episode commentary and deleted scenes. Despite being considered one of the greatest shows of the modern era, even the most long-time fans would agree that the previous six seasons have seen the show’s quality drop dramatically. Is Season 17 a return to form for the once great show? Read on to find out.

Story

The Simpsons uses self-contained episodes to tell a variety of stories concentrating on the family that everybody loves, with assistance from a variety of other characters around Springfield. Despite many years of quality story lines, it seems the town of Springfield has run out of exciting moments. The season begins slowly, and this sets the trend for what’s to follow. Nothing early on screamed instant classic, and it seemed that a lot of these episodes were just going through the motions to reach the end. The Treehouse of Horror special was especially disappointing, with all three segments falling flat and also failing to scare in the slightest.

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Unfortunately, episodes only get worse as the season continues. For every episode that was tolerable, such as “Marge’s Son Poisoning”, “The last of The Red Hat Mamas” and “We’re on the Road to D’Ohwhere”, there are episodes that were a complete disappointment, such as “The Bonfire of the Manatees”, “Million-Dollar Abie” and “Kiss Kiss Bang Bangalore”. “Homer’s Paternity Coot” was another big disappointment and wins the award for the most pointless episode of the season. If Mason Fairbanks was truly Homer’s father, more than 15 years of Simpson’s history goes out the window. If he wasn’t, 20 minutes has just been wasted going around in circles.

The celebrity guests were somewhat of a highlight, but were only able to do their best with the material available. Richard Dean Anderson leads the best subplot of the season as himself in Kiss Kiss Bang Bangalore and Kelsey Grammar once again returns to voice Bart’s arch nemesis Sideshow Bob in the “Italian Bob”. For an episode with a lot of hype and history this was one of the biggest let downs of the season and is by far the worst Sideshow Bob episodes so far, not even coming close to classics such as “Cape Feare” and “Black Widower”. Other celebrities that lend their voice talents to this season include Alec Baldwin, William H. Macy and Susan Sarandon, with Ricky Gervais providing his voice and writing talents for the episode “Homer Simpson, This is Your Wife”.

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The best overall viewing experience would go to “The Seemingly Neverending Story”. Although still not reaching the heights of past seasons, the intertwining stories are told well and it’s always good to see some sort of extended back story for side characters. In this episode, Moe, Edna, Snake and Mr Burns take center stage and it has been these kinds of stories where the series has been at its strongest in its later years.

Special mention needs to go to the opening act of “See Homer Run” as a season highlight. After receiving a book drawn by Lisa for Father’s Day that can’t possibly live up to the Swiss Army Knife he just received from Bart, Homer is clearly unimpressed and to appease Lisa places her present on the fridge. However, the book slides down and is subsequently destroyed by the fridge’s water dispenser. The joke ends on the back of a hilarious criticism of the magnet from Homer, who had no idea Lisa had originally gotten it for him for his birthday. These kind of jokes showcase the great heights The Simpsons can reach when characters play off their key personality traits (Homer’s self-indulgence and ignorance in this case) and when a joke is given some sort of setup.

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As a whole, people hoping for a renaissance of sorts will be very disappointed. Season 17 does nothing to disprove the theory that The Simpsons should have ended after Season 12. It could well be considered the worst season so far and the point where the show had arguably hit rock bottom. Throughout the entire season, only a few episodes manage to be anything more than mediocre with the vast majority falling into the category of boring or just plain bad.

Visual and Audio

The DVD is presented in Full Screen 4:3 format. Whilst the series was yet to employ the use of HD, these episodes are clearly much better looking than the original seasons.  Despite the appearance of black bars on the side of the picture, the overall visuals are quite good. They are clean, bright and stick to that classic Simpsons style people are more than familiar with. It is slightly jarring that even though the episode itself and the couch gag are presented with updated visuals, the remainder of the opening remains the same from the very early seasons.

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Audio is presented in Dolby Digital 5.1 and while it doesn’t get a lot of opportunity to shine it does a fine job. The voice acting is top notch as usual from the main cast to the guest stars all putting in quality performances. It’s just a shame that the scripts are not there to back them up.

Extras

The DVD extras on offer here are arguably the highlight of the entire package. Every episodes has its own commentary, giving viewers some great insight into their development. There are also a number of sketch galleries and an animation showcase. Finally, each disc contains deleted scenes from several episodes. These features bring up the overall quality of the DVD collection.

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Overall

As a long time fan of the early Simpsons that involved great episodes with hilarious, tightly developed plots, it is hard to stomach what the show has become. Despite a few funny moments, there was barely a single episode that could be considered solid the entire way through and at times the viewing experience was a real struggle. This is essentially not the same show that was such a hit in the early to mid 90’s. While there are no complaints here on the visuals (opening aside) and audio and the extras are a saving grace that help bump up the value of the overall package, the disappointing core content of this DVD set makes it hard to recommend to even long time fans.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

‘Final Fantasy Type-0 HD’ “The World at War” Trailer Released

Square Enix has just released a trailer for their upcoming PS4 and Xbox One game Final Fantasy Type-0 HD. The latest trailer is fully dubbed into English. The original Type-0 game was released for the PSP in Japan in 2011. The English release of the game will feature dual audio.

Final Fantasy Type-0 HD will be released on 17 March, 2015 in the USA, 19 March, 2015 in Japan and 20 March, 2015 in Europe. Anyone who pre-orders the game will receive an exclusive playable demo of Final Fantasy XV called Final Fantasy XV: Episode Duscae. The trailer shows the war-torn world and a familiar Final Fantasy face, Cid, being given the unusual role of antagonist. At the end of the three minute video, embedded below, are a few brief shots of Final Fantasy XV.

Indie Gala Every Monday Bundle #36 Now Available

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Indie Gala and Capsule Computers is kicking off December with the Indie Gala Every Monday Bundle #36. This week features 6 indie games.

Deep Eclipse: New Space OdysseyA top down shooter with RPG elements, Deep Ecliplse features two skill trees, 30 perks, and 52 weapons.

Doorways: The Underworld – The third chapter in the Doorways horror series, players must track down an missing psychopath.

Desert Ashes – A turn based strategy game featuring a unique day/night system that creates challenging weather conditions to the strategic battles.


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Doctor Who: The Adventure Games – The legendary British sci-fi series makes the hop to computers in an adventure featuring the Doctor’s most famous foes.

Frayed Knights: The Skull of S’makh-Daon – A turn-based RPG inspired by classic dungeon crawlers, Frayed Knights will take players through 30+ hours of gameplay filled with humour and satire.

Ensign-1 – A space sim that mixes elements of FPS titles with ship boarding. The game is currently in Early Access.

For the first 24 hours of the sale, the bundle is only $1.99. Pick up your copy at Indie Gala before the price rises.

 

 

The Pillars of the Earth to be Turned in an Adventure Game

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The developers responsible for BlackguardsDaedalic Entertainment, has announced that it will develop a game based on the popular novel The Pillars of the Earth by Ken Follett. For those who have been living under a rock, The Pillars of the Earth is a classic historical novel featuring political intrigue and conspiracies and the disputes between the classes.

This isn’t the usual inspiration for game developers, but both the author and CEO of Daedalic Carsten Fichtelmann are both excited about the team up as it will bring the book to a new generation of readers.

“We are very aware of and feeling the responsibility that comes along with this project: The Pillars of the Earth is one of world literature’s most-read and best-selling books, and comes with a large and long-lasting base of millions of fans. To meet their high expectations of our game will be a tremendous challenge – but one we are very eager to face.” – Carsten Fichtelmann, CEO of Daedalic Entertainment.

It will be a while till we see it on the shelves, but when it do, it will most likely be an adventure game on the PC, iOS, PlayStation 4 and Xbox One.

Far Cry 4 Review

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Far Cry 4
Developer
: Ubisoft Montreal
Publisher: Ubisoft
Platform: Playstation 3, Playstation 4, Xbox 360, Xbox One, Windows (Reviewed)
Release Date: 17 November 2014
Price: – $59.99 USD Available Here / $89.95-99.95 AUD Available Here

Overview

Far Cry 3 was lauded as a brilliant reboot of the Far Cry franchise and now Ubisoft is looking to build on the solid foundation with Far Cry 4. The new game takes players to the fictional country of Kyrat, a country inspired by Nepal and its bloody civil war that dragged on for a decade and finally ended in 2006. Ajay Ghale returns home to Kyrat in hopes of fulfilling his mother’s desire to have her ashes spread back in Kyrat; however, young Ajay is quickly caught up in the conflict between The Golden Path rebels and the despotic King Pagan Min.

Story

Ajay Ghale left Kyrat as a young child when his mother fled to the United States. He has grown up to be as American as apple pie. After his mother’s death, Ajay is back in Kyrat in hopes of fulfilling his mother’s last wish. Kyrat is just as unstable as when Ajay last left it. A bloody rebellion is raging in South Kyrat, bristling under King Pagan Min’s leadership style that would make the North Korean government proud. All isn’t well in The Golden Path rebellion, either. Amita and Sabal are the two leaders of the rebellion and their differences in opinion is pushing their organization to a crossroad.

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Far Cry 4 is not a story about good guys versus bad guys. It is more about really bad guys versus not so bad guys. It’s hard not to feel used through the entire game. Characters gleefully use Ajay’s identities, emotions, family, and heritage for their own means. My biggest beef with Far Cry 4’s story is the fact it has so much untapped potential. Amita and Sabal feel to shallow for such important figures. The lack of depth as characters makes the decision on who to throw your support behind feel flimsy and superficial. Kyrati culture plays a huge role in their disagreement, but important aspects of it is not fleshed out properly, which further contribute to Amita and Sabal’s lack of depth.

The cast of characters in Far Cry 4 is memorable. Best of all, old favourites from Far Cry 3 like Hurk and Willis make an appearance. Pagan Min strikes the right balance of insane, deluded, and absolutely charming. The mercurial dictator always feels like he could be just one step from completely becoming unhinged. Pagan Min’s three deputies are unique and almost feel like they have more depth than Amita and Sabal, based on the three’s short appearances in game.

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It is worth mentioning that there are actually three endings to the game. One of them is a very cheeky addition that allows players to “beat” the game without actually leaving the prologue, while the other two endings are found at the end. I thought it was a really nice touch by the developers.

Gameplay

Far Cry 4 is an open world FPS. Although most of the game is played in the open world Kyrat map, there are portions that take players in smaller more linear levels. Many of them take place in the Himalayas, with some even requiring players to manage an oxygen tank, which help hammer in the new Kyrati locale. I feel these levels are a refreshing change of pace and help keep things fresh.

From the get go, players are given a half a map full of activities, side quests, and random things to do. Players could easily get sucked into just hunting things and doing random events that crop up for hours without touching any of the story missions. Of course, the player is eventually prodded forward by locking out certain weapons and skills until later into the game. The campaign and side quests manage to keep a pretty varied set of objectives, which keep things interesting.

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The world around Ajay is teeming with life. Civilians go on with their everyday tasks, while Pagan Min’s Royal Army and The Golden Path patrol the streets and eventually clash. Random karma tasks will pop up, asking players to protect civilians or assist The Golden Path in a firefight. All the while, Kyrat’s wildlife continue on their merry business. Predators attack their prey, and most animals are ornery things that will attack Ajay for invading their personal space.

As part of emphasizing the mountainous region of Nepal, Kyrat is full of climbing points Ajay can toss a grappling hook on and climb up. It definitely makes navigating the map much easier by allowing players to climb up the high cliff faces littered across Kyrat. It also allows for some neat jumping puzzles outside of the bell towers.

Although I was a little disappointed to see that most of Far Cry 3’s arsenal has simply been remade for higher resolutions, Far Cry 4’s gunplay is solid. Some of the weapon imbalances seemed to have been worked out and the weapons pack a good punch. The cover system is still one of the most intuitive systems in an FPS. The game manages to strike a great balance between classic HP based health systems and the more modern regenerating health, which make gun fights a little more challenging than the average shooter.

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On the other hand, I found the stealth system to still be a bit iffy. Players can tag enemies to keep track of their movements, allowing players a better opportunity to sneak up and execute a melee takedown. A good chunk of the game’s skill trees is dedicated to variety of takedowns. However, I found the cover takedown ability did not work very well and the stealth levels tend to be more irritating than rewarding. Probably the biggest irritation of them all is that conquering an outpost through stealth takes about half an hour of carefully picking through the outpost and is fraught with tons of risks, while standing over 100m away and emptying the entire outpost with a silenced sniper rifle in five minutes or less with barely any risk yielded  almost the same outpost experience bonus.

My biggest complaint with Far Cry 3’s co-op mode was the linear nature of the levels. Instead of mirroring the single player’s open world, the co-op mode played like a traditional FPS. Far Cry 4 co-op seeks to remedy the situation by dropping the co-op down to two players, but allow players almost full reign of the single-player game. Unfortunately, activities are the only things that can be done in co-op mode. I would have preferred to be able to drag Hurk along through campaign and side missions. There were some minor glitches in co-op where certain random vehicle-based events would appear for one player, but not the other.  However, I have to say I had an incredible amount of fun causing trouble with a friend. For all its flaws, Far Cry 4 may possibly be the most fun co-op title released in 2014.

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Far Cry 4’s competitive multiplayer is surprisingly refreshing. Instead of trying to clone the traditional competitive shooter, Far Cry 4 opts for an asymmetrical multiplayer mode that attempts to marry competitive FPS games with Far Cry 4’s open world. Players will split off in teams of five and take turns at playing Pagan Min’s Rakshasa and The Golden Path. The Rakshasa use stealth, special drug syringes, one hit kill bows, and the ability to summon animals into the fight; while The Golden Path rely on more traditional hardware.

Unfortunately, the map maker does not work with multiplayer. Instead, players are free to create single player challenge maps. Players can opt for Assault mode, which pits players against waves of enemies; Hunt mode, where players will attempt to hunt and kill every animal on the map; Outpost, which is the same as the regular outposts found in game; and Extraction, where players will run through a gauntlet of enemies in hopes of making it to their extraction point. It is a crying shame that co-op is not supported out the gate for player created maps, as it is a perfect opportunity to grab a few friends to tackle some serious challenges.

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Far Cry 4 would have really benefited from being delayed by a month or two. The game doesn’t encounter any game breaking bugs, but there is a clear lack of polish. The wingsuit has a really obnoxious habit of randomly not deploying when jumping off medium sized cliffs that are tall enough to kill Ajay, then randomly deploying when jumping small boulders of a feet or two. Other minor things like the radio declaring that all radio towers have been liberated when they haven’t or glitches in the store menu resulting in weapon names showing up as “Undefined” seem to constantly crop up.

Visuals

Far Cry 4’s visual design is breath taking. Ubisoft Montreal has gone to great lengths to recreate the environment and feel of Nepal.  Multi-coloured prayer flags stretch across towns and dot the country side, while the ever present tuk-tuk auto-rickshaws are left on the streets. The player is constantly reminded that Kyrat is supposed to be located near the tallest mountain range in the world through notes on each locale’s elevation when entering new areas. Mountains tower around the map and serve as a replacement for the water that boxed in the map in Far Cry 3. Ubisoft sent their developers to Nepal in hopes of capturing the beauty of the country, and they have done a fantastic job replicating what they saw.

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It is striking how colourful the game is. The portions of the game that tell the Kyrati legend of Shangri-la take on a bright red, white, and gold hues, while the drug addled segments are splashed with the vibrant blues, purples, and oranges of Holi’s coloured powders. Far Cry 4 continues the work of its predecessor, sporting possibly the best depiction of a drug trip in video gaming. Instead of a motion sickness inducing camera wobble, Ubisoft opts for a multi-coloured trip set to music clearly inspired by The Beatles during their drug and guru inspired era.

On the hardware side, Far Cry 4 has some serious ups and downs. Being designed for next gen consoles, Far Cry 4 is extremely demanding of PCs on higher resolutions and quality levels. On lower video settings, the game is surprisingly playable on older rigs. Ubisoft Montreal has acknowledged PC gamers by providing a slew of video settings. The all-important field of view settings needs some work. While on foot and when driving vehicles, the larger FOV setting worked just fine. However, there are certain parts where it was very painfully obvious that they were not designed with the adjusted FOV in mind. Sitting in vehicles travelling at extremely high speeds sometimes would shoot up to an insanely high FOV which caused a bit of a weird fisheye effect. Adjustments to the FOV slider also made the mortar’s targeting camera very difficult to use.

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Audio

Far Cry 4’s audio meets the high expectations of an AAA titles. The sound effects sound great and the soundtrack is stellar. The music features a mix of traditional video game music with what I assume is a traditional Nepalese twist with contemporary Nepalese pop. The more modern music is absolutely fabulous. It has a serious 60’s rock vibe that feels like the artists grew up listening to The Beatles. The major character’s voice acting is stellar, though the minor characters drop their accent in favour of American accents at times. Although I cannot speak for the portions of the game in Kyrati or possibly Nepalese, I was pleasantly surprised to discover the Cantonese spoken by Pagan Min’s Royal Guard is pretty good.

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Overall

Far Cry 4 is an excellent game. It could have used a little more polish before being hurried out the door, but the bugs are mostly minor. The single player campaign is loads of fun, the multiplayer is surprisingly satisfying, and the co-op is possibly the best I have seen all year. Ubisoft Montreal does a great job of replicated the feel of Nepal in Kyrat. Although I wish they went deeper with the story, Far Cry 4 manages to provide an interesting plot and a great cast of characters. Far Cry 4 is definitely worth a buy.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

WWE 2K15 Review

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WWE 2K15
Developer: Visual Concepts/Yuke’s
Publisher: 2K Sports
Platforms: Xbox One (Reviewed), PlayStation 4, Xbox 360 and PlayStation 3
Install Size: 21.78GB
Release Date: Out Now
Price: AU$99.95 – Available Here

Overview

WWE 2K15 for new-gen consoles is the first title Visual Concepts have actually had any first-hand input in since 2K Games purchased the rights to the IP from a bankrupt THQ back in February, 2013. The last-gen version is more or less the same game as last year, whilst the Xbox One and PlayStation 4 versions have been overhauled in both the presentation and gameplay department. Is that necessarily a good thing? You would think so but, ultimately, WWE 2K15 falls flat in multiple areas (Hey, at least we got Sting playable in a WWE game!) The old adage of “one step forward, two steps back” may just apply here; read on to find out why.

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Gameplay

WWE 2K15 has been slowed down drastically in many aspects of the core gameplay, mostly due to the introduced Stamina system. Initially, however, unless you are a super-heavyweight facing a cruiser-weight, the first addition to the core gameplay is Chain Wrestling. From the get-go, grapple moves are not achievable, instead automatically entering into a collar-and-elbow tie-up when attempted (these engagements are broken out of after four attempts maximum). From here, the player three options: a wrist-lock, headlock or waist-lock, mapped to three face buttons on the controller. Essentially, this is a game of scissors, paper, rock. Once in dominant position, you must find the hot spot with the right thumbstick and can also attack with ‘X’ to interrupt your opponent’s rhythm if they are on the cusp on escaping. This is slightly intuitive given the fact that every involved button is on the right side of the controller; assigning the rotational input to the left thumbstick is just more practical and common sense, especially since it is isn’t being used for anything else in those moments. Nonetheless, what these encounters do is deal slight damage as well as build momentum for the player who comes out on top, getting them closer to using their signatures and finishers.

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Every move and motion takes Stamina. Staying still or simply walking will replete it ever so slightly, but managing it becomes an integral element in succeeding. Finishers and OMG! Moments (of which there are many more), in particular, require a set amount of Stamina. When tired, your character will delay in getting up, crawl to the ropes or even the pin in what is dubbed a “Desperation Pin”. You can even break up the count/submission in a tag match from the crawling state. Weight detection is back too, which means the player can assign weight-specific manoeuvres as a contingency for when they may have to fight the Big Show, for instance. Carrying on from the mentioned OMG! Moments, Skills have been introduced in 2K15, which governs your ability to pull off such dramatic moves, or even climb the top rope, dive to the outside, etc. Abilities also shape each wrestler’s fight-style, determining if they can store up to three finishers at a time, steal the opponents finisher, roll escape to the outside and more. Finally, outside of the enhanced rope physics and new positions (you can execute a low dropkick and send the opponent into the second rope now), dragging will be done automatically when the opponent is too close to the ropes for certain moves, although this can become frustrating when it’s not truly necessary, yet your character does so anyway, wasting several seconds.

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A sticking point in the craw of many fans has been the omission of match types in Exhibition mode, such as Handicap, I Quit and Tornado Tag. This is extremely annoying, and confusing in equal parts, when you observe their inclusion in MyUniverse mode. Whaaa? Okaay… [See: Ryback’s entrance below]. Multi-man matches became frustrating for me personally at any rate, thanks to the ability for anyone to interrupt a grapple mid-animation. I know the alternative isn’t exactly realistic, but I spent a whole minute in a fatal four-way once trying to execute a single grapple move, but couldn’t due to constant interruptions from stupid A.I. who couldn’t just fight each other meanwhile? The frustrations continued as the game proceeded to stutter, and this wasn’t just during 4-6 man matches where the load might be high. That aside, I did find myself playing MyUniverse mode a lot more than I expected, with Story archetypes unlockable by playing specific scenarios and finding “clues” for recreating them appealing to my collector’s personality. 2K Showcase is where most of the effort was obviously placed, however. The objective-based gameplay is much more appetising and can present an actual challenge when difficulty is bumped up to Hard or Legend. It’s also where nostalgia kicks in, most of the unlockables are hidden, and most new commentary lives. Expect to unlock a myriad of alternate CM Punk outfits.

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The Creation suite has seen some significant cut backs just like the match offerings, with no Create-An-Arena, Create-A-Title, Create-A-Finisher or Diva caws. There’s also less new items, animated moves and other parts than in previous years. Custom themes are not supported either, although the ability to upload your own logos is a nice touch…if only there wasn’t such restrictive caps on the quantity you can upload and download per day. Overall, with this feature aside, the Creation Suite is disappointingly bare. Finally, MyCareer is nothing like what we were promised. I played more than 20 hours building my Social Media follower numbers (which does nothing but take you to the next biggest show), progressing from NXT to Raw, and never got a U.S., Tag Team or Intercontinental title shot. Very few cutscenes are found, with 95% of the critical information given via text. The options can only be changed on a match-by-match basis, and that precludes difficulty, which stays at “Normal”, resulting in an extremely easy and therefore boring slog through your career, where nothing seems to happen outside of three PPV’s a year (of your choosing). I miss the days of WWE SmackDown! Shut Your Mouth where you could roam backstage and interact with wrestlers, creating branching story lines. How did we revert backwards so much? Hopefully Visual Concepts implement a managerial mode and deep MyCareer next year like they have in NBA 2K.

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Visuals & Audio

It goes without saying that WWE 2K15 on the Xbox One and PlayStation 4 is the best looking title in the series yet. The facial scans, for the most part, capture the Superstars in almost life-like detail. Unfortunately, the same can’t be said for the entire Divas roster. For some strange reason, they all look bloated, with fat lips and puffy cheeks. Also, in terms of physique, there is very little accuracy; Brie is the same size as Nikki, for instance. And, ahem…we’re all aware of the massive differences between the twins. It’s also quite clear which superstars were not scanned, such as The Rock, CM Punk and Vince McMahon. Across all of the inaccurate facial representations (except for Bray Wyatt, who has plainly been done an unflattering injustice in his model), the common thread of unfaithfulness lies in the dead eyes and oddly misshapen brows. A perfect example of the development team’s inconsistent work is that, facially, CM Punk 13-14′ is absolutely faithful, while CM Punk 11′-12′ looks like chopped liver. It’s the same guy! He just changed his hairstyle! Why does the actual model look so damn different?! …Sorry, didn’t mean to get so hot about it. It’s just mind-boggling.

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Speaking of mind-boggling, Ryback is given a 100% up-to-date entrance  in WWE 2K Showcase, while, if you play him in any other mode, he doesn’t even do his “it’s feeding time!” line or usual gestures; it’s entirely generic. Moving that over into his default entrance is the equivalent of a cut-and-paste job in Word. Baffling. Also, screen-tearing at every integration of real-life video footage – even the championship title cards – will aggravate you if you hate screen-tearing as much as I (with a passion). Additionally in the visual department, while the completely 3D audience looks great, every arena is exactly the same size; Wrestlemania 30’s set, for example, is not even close to 1:1 scale, with a short ramp and 15k crowd attendance. Also baffling is the reported 30 hours of new, recorded commentary from Michael Cole and Jerry “The King” Lawler, each…where is it? Because, outside of 2K Showcase mode, 90% of what I heard during any given match was stripped directly from WWE 2K14 and even beyond. Not only that, but the commentary is still as bland as ever in those instances, with lots of “dead air” and lines unrelated to the action in-ring (King calling a “series of strikes” when you land one super kick). The soundtrack is missing John Cena’s two exclusive tracks with Wiz Khalifa, which I guess is a business decision made to help sales of the physical soundtrack. Regardless, there’s only 12 songs on-disc, which is somewhat paltry in comparison to other sports games.

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Overall

This is what happens when you rush a title to meet a pre-determined schedule. Visual Concepts stays busy enough with yearly iterations of NBA 2K, and then having to take on-board a new IP in the WWE, being tasked with revamping it for a new-generation of consoles, results in a half-baked entry in the franchise. Expect WWE 2K16 to be radically improved, as the development team should have a better established understanding of the product and how to utilise the development tools to their best advantage. All that said, die-hard WWE fans will still find merit and enjoyment in WWE 2K15, although the polished, quintessential wrestling sim this is not…by a long shot.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Hobbit: The Desolation of Smaug Extended Edition Review

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The Hobbit: The Desolation of Smaug Extended Edition
Developer: New Line Cinema, Metro-Goldwyn-Mayer
Publisher: Warner Bros.
Platforms: Blu Ray, 3D Blu Ray, Digital HD (Reviewed)
Release Date: Out Now
Price: AU$34.95 – Available Here

Overview

Lord of the Rings is one of the biggest fantasy franchises of all time, both on the printed page and the silver screen, so it was hard not to get excited to see JRR Tolkein’s The Hobbit be adapted into film. However the fact that it was divided into three movies brought with it a lot of problems. Scenes that go on for too long or add little to the overall plot, and a tone that is neither consistent with itself or the original source material, and an over the top use of CGI really detract from what could otherwise be an enjoyable instalment of the Lord of the Rings saga.

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Story

Following on almost directly from the end of An Unexpected Journey, The Desolation of Smaug follows Gandalf, Bilbo and the group of travelling dwarves as they head towards their home in the Misty Mountain to reclaim it from the vile dragon – Smaug. Like all of Jackson’s Lord of the Rings films, The Desolation of Smaug is filled with action, adventure and with more than a little darkness. Watching the film comes as a bit of a shock to the system for anybody who grew up reading the original book – the tone of the film is a lot darker than the children’s tale.

The darker tone can at times feel a little at odds with the characters as they appear in the film – the dwarves for example, aside from their leader Thorin, all have a jovial and joyous persona and are more like bumbling, comedic relief than actual characters. The comedic relief aspect would be fine if they didn’t make up the majority of the cast and the film didn’t have its darker, more serious tone.

Bilbo, played by the talented Martin Freeman is really the lynchpin of the film, and he brings with him a lot of acting talent to an already chock-a-block full outing. The actor, more commonly known for his roles on television is able to stand alongside heavyweights like Sir Ian McKellen and Orlando Bloom and in many cases outshine them all. I truly believed Freeman’s portrayal of Bilbo and his whole “I’m afraid, but trying to be brave” act that he puts on.

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The key problem that the Hobbit trilogy has been suffering from is that it is too long. Each of the Lord of the Rings films were long, and the extended editions even more so – however the scenes all felt relevant and they all felt like they advanced the plot. The Hobbit movies, and this is especially true for The Desolation of Smaug. A good hour’s worth of the film doesn’t really add anything to the plot or the characterisation and feels like it is there solely to pad out the length of the movie. Scenes like the dwarves escape from the Elvish prison and the subsequent ride through the river in barrels is entirely too long and in dragging on the way it does, becomes boring and tiresome.

The extended edition of the film adds about a half-hour’s worth of additional content, and a lot of this is pretty cool. While many of the scenes included in the theatrical release suffered from being too long or not aiding the plot, the extended scenes seem to fill in the gaps a little better. Discussions about the One Ring are some of the most powerful and really help tie the film to the original LotR trilogy.

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Visuals & Audio

Where the original Lord of the Rings trilogy was filmed using a lot of practical effects and extras in fancy costumes, Jackson has opted for the cheaper, more grandiose use of computer generated imagery for the prequel trilogy. This use of imagery has sadly taken away a lot of the life and dare I say it, magic of the franchise. Once bustling townships and hordes of orcs have been replaced with computer-drawn NPCs, and honestly the franchise is not better for it.

The aforementioned barrel scene is one that perfectly showcases the poor use of CGI in the film. The dwarves, the attacking elves, the river itself, all of it look just so fake. I know I have used this scene as a bit of a scapegoat for the film’s problems but it really is just a poignant example that showcases them all. However, for all of its negatives there are some things about The Desolation of Smaug that I really did enjoy.

Cumberbatch’s portrayal of the proud, draconic Smaug is beyond reproach. Love him or hate him, the man has a flair for the villainous and brings a tremendous amount of gravitas to the role. Smaug’s voice is brooding, commanding and in its own way very mesmerising. Not only does Cumberbatch bring a powerful oral performance to the role, but Smaug himself looks fantastic. Unlike the majority of the characters in the film, Smaug’s long reptilian body is animated so perfectly that you could swear he was real.

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Overall

The Lord of the Rings is one of those franchises that I adore, and I constantly want to feel the same way about the Hobbit. However Jackson’s use of CGI, inconsistent tone and the fact that a movie that should have been two-parts (at most) has been split into three has really made The Desolation of Smaug suffer. With just a few trims to the plot, and certain scenes removed the film would be an amazing example of the fantasy genre. As it currently stands however, it is only kept afloat by some seriously powerful performances and the love of millions of fans who have come to expect greatness from the franchsie.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Dragon Ball Z: Battle of Gods Uncut Edition Review

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Dragon Ball Z Battle Of Gods Uncut Edition
Studio: Funimation / Toei Animation
Publisher: Madman / 20th Century Fox
Format: Blu-ray
Release Date: 26/09/2014
Price: $34.95 (AU) – Available Here / $24.99 (U.S) – Available Here

Overview

Dragon Ball Z Battle of Gods raised quite a stir when it was first announced. It then went on to do very well across theatres worldwide, bringing new life to the Dragon Ball franchise and seemingly spawning a new wave of films. Battle of Gods has now been released to an international audience on both Blu-ray and DVD in this extended uncut edition which features 20 minutes of additional footage alongside some bonus extras. Does Dragon Ball Z: Battle of Gods on Blu-ray deserve a spot in your Dragon Ball collection? Read on to find out.

Story

There are some spoilers present below so skip to the next section if you haven’t seen the film and want to go in blind. The story of Battle of Gods centers around the God of Destruction Beerus who keeps balance amongst the universe by destroying a few planets every 50 years or so. This time he wakes up early due to having a premonition about fighting a Super Saiyan God and this leads him to Bulma’s 38th birthday party on Earth where he tries to seek out his opponent. All your favourite characters from the series are back here from Goku to Hercule, and there are also a couple of new characters to get the story going.

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Lord Beerus is an interesting villain. While not ‘evil’ he has the responsibility of keeping balance in the Universe by destroying life, a task he seems all too comfortable with in times of rage but also has no problem dismissing at others. It’s always nice to see an antagonist with an unpredictable nature and different motives, even if he’s end goal of destroying the world is about as cliche as you can get. It was also nice seeing a villain on another level of power and seeing how the Z warriors react to this. His informer Whis displays great wisdom and power even if he hides this for most of the film and is mostly seen imposing himself trying his hand at comedy or sampling Earth’s many delicacies. Food obsession is a big part of Beerus’ and Whis’ characters and it does play a bit thin over the course of the film which is one of the only negatives to be found in the story.

The movie contains a great mix of new lore, comedy and of course, the fights Dragon Ball Z is known for. It’s always welcoming to see new non-contradicting material being added to any universe and it is no different here. Battle of Gods has a big focus on comedy, with plenty of one liners to more thought out sketches such as when Goku has to act formal for Lord Beerus. Emperor Pilaf and his gang are also back from the original Dragon Ball, bringing back their ‘we suck at being villains’ comedy along with them and they are on screen just enough before becoming irritating. Nearly everyone of these jokes hits home, as was the case and at a live screening event I attended several months ago where everyone was joining in on the laughs.

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The comedy does outweigh the action somewhat in a roughly 30/70 split, but the action here is all epic. From the first fight on King Kai’s planet with Beerus destroying an overconfident Super Saiyan 3 Goku, to the fight at the party with everyone taking on Beerus and Vegeta getting in some hard hits, and of course the grand finale between Super Saiyan God Goku and Beerus. Fights are just as you remember them from the series, full of high speed movement and heavy blows sending opponents rocketing to the ground with craters being created and rocks smashing into pieces. It’s still awesome seeing someone get mad, powering up their aura and dashing in for a rush attack or energy blast. All the fights are spirited and backed by great animation and powerful sound.

The uncut edition adds over 20 minutes to the original film, mostly in insignificant ways such as additional cuts or extra lines of dialogue. However it does add a few great scenes that expand on story details, give character reactions or are just added for comedy. One funny example involves Vegeta being chastised by everyone at the party for not doing anything evil for a while, even receiving a round of applause from the group much to his dismay. If you’re going to watch the film you might as well watch the uncut version.

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Visuals

For those that have read any of my Blu-ray Dragon Ball Z Season reviews, you will know I often divulge about visual issues that arise thanks to the remastering process such as cropping. Luckily with Battle of Gods none of this is needed as the whole movie has been created from the ground up for widescreen and HD and it looks pretty good. Colours are bright, lines are sharp and attack effects look stunning. There are also some memorable special effects, such as God Goku’s Aura and Beerus’ Super Nova. On a slightly more negative note, there is still a problem retained from the original series with characters losing facial details when shown at a distance and it’s a shame the move to HD didn’t fix this.

Battle of Gods introduces some new CGI like animation in some scenes, most notably in the fights where the world kind of looks 3D while the camera is spinning around trying to keep up with Goku and Beerus or a mountain is exploding. These effects are visually impressive and add to the experience, taking the fights to a level that perhaps couldn’t be achieved with traditional animation.

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As a  long time Dragon Ball Z fan my only complaint is that the movie uses the ‘new style’ look that begun with the opening and closing animations used in Dragon Ball Kai. It’s not that it looks bad and it does look good in it’s own right and is definitely cleaner, I just feel it doesn’t look as good as the old style that got much more consistent in the Buu saga. Characters still look like themselves, however appear more ‘shiny’ and ‘cartoony’ losing that hand drawn ‘rawness’. This is just a personal preference however and doesn’t take away from the fact that the film does look good in it’s own right and has been animated very well.

Audio

Dragon Ball Z: Battle of Gods Uncut can be watched in either the Japanese audio in 2.0 or in English in 5.1, with both tracks presented in Dolby TrueHD. The theatrical version has both tracks presented in 5.1 TrueHD. All the voices, sounds effects and music comes across loud and crystal clear here and makes good use of the new audio technology.

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In terms of voice acting, nearly everyone here reprises their roles for the new film, with the only differences I noticed being Bulma who has her Kai voice actress (which is a very jarring change for me as her Dragon Ball voice actor suited her perfectly and has been doing the gig for a very long time) and her father Dr. Briefs.  Some may argue Vegeta’s voice sounds a little off and yes he does sound slightly more ‘royal’ here but it still sounds like Vegeta. Props to Sean Schemmel who has basically become Goku at this point and kills it in this film. I’m no expert on the Japanese vocal track but it sounds the same from what I have heard in the past and I’m sure won’t offend viewers who are used to the Japanese language setting.

Battle of Gods gives us some awesome vocal tracks, such as a remix to Cha-La Head Cha-La by Flow and a new song titled Hero that have both received an English translation for the English dub. These are powerful, uplifting tracks and Goku and Beerus fighting to Hero is probably my favourite part of the movie just for the epicness. The accompanying score is also impressive, always fitting the atmosphere of the movie and adding more intensity and hopelessness to situations when it needs to.

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Extras

Fans of extras won’t be dissapointed here, with two main features and a good deal of trailers for other anime, the original Battle of Gods U.S. trailer and also a text less opening and closing. The first main feature shows about half of the Goku vs. Beerus fight but features a pop up box of the voice actor who is speaking at the time with the whole fight done in real time. Seeing Sean Schemmel and Jason Douglas put there all into the performances is great and really gives you a better appreciation of their craft as they mimic their on screen animated characters basically becoming their on screen persona.

The second major feature is just under 20 minutes long and shows off random clips of the voice cast performing their lines alongside the movie as well as messing those lines up, telling jokes and just having fun. In case you were wondering, yes, Chris Sabat is shown voicing the Bingo song and it’s hilarious as you think it is. There are also some interesting scenes of Sabat introducing the actors to scenes and guiding them through it, giving the audience a welcome insight into how the voice actors get into the roles and how they struggle at times getting a line right. This perhaps doesn’t count as an extra, but the theatrical version of the film is also available on disc should you want a shorter experience.

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Overall

Dragon Ball Z: Battle of Gods is a welcome addition to the Dragon Ball Z series. The movie provides action, laughs and expands the Dragon Ball universe well while leaving room for future works to be created. The new characters of Beerus and Whis are intriguing, powerful and both have unique personalities while the rest of the cast haven’t changed at all making fans of the series feel right at home. While not a flawless release with a minor over-focus on comedy and a personal preference contradicting the visual style chosen for the film (not to say it isn’t still excellent in its own right), the 20 minutes of extra footage, high level audio including some memorable vocal songs and a good amount of extras means Battle of Gods earns its place amongst your Dragon Ball collection.

 

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Telltale Games Game of Thrones Release Dates Revealed

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Telltale Games have surprised Game of Thrones fans everywhere, announcing through Twitter that the first game in the six episode long series will be available in only 2 days for some platforms. The game is coming out on multiple platforms through each of their digital distribution services with dates as follows.

On December 2nd, the first episode titled Iron from Ice will launch on PlayStation 4 in the US as well on PC and MAC. On December 3rd, the game will launch on Xbox One, Xbox 360 and also PS4 in the European region. On December 4th, the game will then come out on iOS worldwide. Finally the PlayStation 3 version will launch worldwide roughly a week later on December 9th. The only version not to receive a concrete release date was the Android version, which still retains a general December release date.

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Let us know if you will be picking up Game of Thrones: Iron from Ice when it releases in your area in the coming days. If you want to check out more information on the game please check out our previous coverage.

 

Defender of the Crown released for iOS

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Prepare to step back into the Middle-Ages to fight for England once more, as classic strategy game ‘Defender of the Crown’ has been released for iOS.  Originally released in 1986 on the Commodore Amiga system by Cinemaware, Defender of the Crown involves building up armies to take over Norman-occupied territories in England.

At the time of release the game received positive reviews, primarily focused on its graphical power and animation.  It was seen as a benchmark title for the Amiga platform, with its presentation miles ahead of similar games at that time. The mobile ports are exact copies of the original Amiga game with unchanged content, story and gameplay; the only difference being are the touch screen optimised controls. Cinemaware have also included the original game manual.

The game is available on iTunes for $1.99 or your regional equivalent.