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Yasmine Comes to Street Fighter 6 on August 3!

London (June 18, 2026) – Today, Yasmine demonstrated the Filipino martial art of Eskrima in a gameplay trailer before her arrival in Street Fighter™ 6. Yasmine will be the first character coming to Street Fighter 6 Year 4 across PlayStation®5, PlayStation®4, Xbox Series X|S, PC, and Nintendo Switch™ 2 on August 3, 2026.

Watch the gameplay trailer showcasing Yasmine’s acrobatic knifework on YouTube below!

Hailing from the Philippines, Yasmine learned how to fight alongside her older brother under the guidance of her grandfather. Following the sudden disappearance of her brother, Yasmine put down her Karambit knife until FooTube videos of a certain French supermodel inspired her to cut a path to her lost sibling. On her journey of discovery, Yasmine will use various high-speed Eskrima techniques such as:

  • Daloy ng Tubig: a quick forward-moving knife attack that can set-up or extend combos
  • Alon: a follow-up attack from Daloy ng Tubig where Yasmine lashes out with a multi-slice hit that ends differently depending upon the strength used for the attack, with successful strikes placing Yasmine in a powered-up state (Bayani Mode)
  • Talim ng Hangin: Yasmine spins forward in a low sweep that can either close distance with opponents or bait out their attacks based upon the strength used, with successful hits placing her in Bayani Mode
  • Mukha ng Langit: Yasmine leaps into a front flip that can mix up opponents with either a forward swipe or an upside-down spinning back hit
  • Lipad ng Agila: a multi-hit attack where Yasmine leaps into the air in a flurry of kicks
  • Pangil sa Likuran: a swirling projectile that lashes out at varying speeds so Yasmine can chase down and open up her opponent
  • Hiwa ng Kalangitan: Yasmine’s Level 1 Super Art sees her kick her opponent into the air, then slam them back down before transitioning into Bayani Mode
  • Nakatagong Lakas: During Yasmine’s Level 2 Super Art she focuses her energy for a limited time boost that allows her to use special moves while staying in Bayani Mode. She can also use Linya ng Liwanag during this Super Art where she dashes past an opponent and attacks them from behind.
  • Pamumukadkad ng Sampaguita: Yasmine’s Level 3 Super Art where she spins an opponent and gathers energy before pulverizing them in an all-out attack

Yasmine will be unlocked on August 3 for players who own or purchase the Year 4 Character Pass or Year 4 Ultimate Pass. Yasmine’s Outfit 1 showcases her in Eskrima combat attire, while Outfit 2 depicts Yasmine in her school uniform. Outfit 2 can be unlocked by maxing out her Acquisition Gauge in Avatar Arcade Mode or with Fighter Coins.

Yasmine is the first character to be released from the upcoming Year 4 roster including Arjun, Tifa from the FINAL FANTASY VII Remake Series, and Bosch. Yasmine’s release will also coincide with Battle Balance adjustments for the entire Street Fighter 6 roster, so check out the Battle Change List before maintenance starts.

About Street Fighter 6

Street Fighter 6, having sold more than seven million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

gamescom dev announces opening keynote by Amir Satvat and first program highlights

  • Amir Satvat to open gamescom dev 2026 with keynote on the future of the games industry –
  • Co-curated Animation, Level Design, and AI Tracks announced –
  • First speakers, sessions, and networking events revealed –

Cologne, Germany, 18.06.2026 – gamescom dev has announced the first major program highlights for its 2026 edition, including an opening keynote by Amir Satvat, new curated content tracks, and the first wave of speakers.

Taking place August 23-25 at the Confex Center in Cologne, gamescom dev brings together developers, executives, creatives, and business leaders from across the global games industry. gamescom dev continues to grow as one of the industry’s leading professional events. In 2025, the conference welcomed more than 5,400 attendees from 89 countries, featuring 390 speakers across 220 sessions.

Opening Keynote: Amir Satvat on the Games Industry Reset

Business Development Director at Tencent Games and founder of the industry’s largest free career support network ASGC (Always Supporting (the) Games Community).

His keynote, “The Games Industry Reset: What Happened and What Comes Next?”, will provide a data-driven analysis of the industry’s transformation since 2022. Drawing on extensive community data and insights gathered through ASGC, Satvat will examine labor market disruption, funding trends, changing player demand, hiring realities, regional developments, and the opportunities emerging from one of the most challenging periods in the industry’s recent history.

Program highlights across development, leadership, and production

Among the first announced program highlights is a session from Seth Rosen (Short for a Knight; formerly Game Director and Lead Designer of Pacific Drive).

In “‘Pacific Drive’ Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes,” Rosen will explore the design philosophy and development process behind one of the most acclaimed survival titles of recent years.

Additional speakers include Fleur Marty (Gearbox), Kim Belair (Sweet Baby Inc.), Fiona Cherbak (Rocket Game Talent), Nikky Armstrong (Perfect Garbage), and Riot Games representatives Mia Ginaé Watkins, Noor Amin, and Emi Nguyen, with many more speakers and sessions to be announced in the coming weeks.

Specialized tracks offer deep-dives into key development disciplines

Alongside its multi-disciplinary conference program, gamescom dev will feature several co-curated topic tracks designed to provide focused learning and discussion around specific areas of game development. Created in collaboration with experienced industry professionals, these tracks combine expert-led sessions, case studies, and practical insights.

Level Design Track

For the first time, gamescom dev will present a dedicated Level Design Track, co-curated by Blake Rebouche (Guerrilla Games), Miles Tost (CD PROJEKT RED), and Seth Marinello (Double Fine).

The track focuses on world-building, player guidance, environmental storytelling, and modern level design practices, featuring speakers including Konstantinos Dimopoulos (Zero Parades: For Dead Spies), Magnus Brauckhoff (KING Art Games), Alexandre Zenga (Rogue Factor), Donald Barrett (Insomniac Games), and representatives from Pearl Abyss (Crimson Desert), and Infold Games (Infinity Nikki).

Animation Track

Co-curated in collaboration with Mike Jungbluth (Animation Director at Compulsion Games), the Animation Track brings together leading animation specialists to explore character performance, animation pipelines, technical workflows, and production challenges.

Featured speakers include Mike Jungbluth, representatives from Fumi Games (MOUSE: P.I. For Hire), Julius Gierbig (CD PROJEKT RED), Gethin Aldous, Kevin Boyer (Rogue Factor), Ramin Safarpour (Ubisoft Mainz), and additional speakers to be announced.

AI in gameplay & AI in production Track

Spanning both conference days, the AI Track will explore one of the industry’s fastest-evolving topics through two major lenses: AI in Gameplay and AI in Production.

Co-curated with the team behind AI and Games, the track is led by Tommy Thompson, Shraddha Gupta, Duygu Cakmak, Dr. Gabriel Robert, and Matthias Siemonsmeier. Sessions will feature perspectives from companies including Tencent Games, Electronic Arts, Wargaming, JetBrains, Room 8 Group, Katapult Ridge, and additional contributors to be announced.

Networking and Community Events throughout gamescom dev

Alongside the conference program, gamescom dev offers an extensive schedule of side events designed with attendees’ needs in mind.

Included as part of the gamescom dev experience, these events range from executive and business-focused gatherings to speaker receptions and community celebrations, creating opportunities to connect, exchange ideas, and continue conversations beyond the conference stages.

This year’s side event schedule includes:

Sunday, August 23

  • gamescom dev speaker & VIP beer garden
  • gamescom dev speaker & VIP experiences
  • gamescom dev speaker & VIP reception

Monday, August 24

  • gamescom dev leadership summit
  • gamescom dev speaker & VIP mixer
  • gamescom dev leadership dinner
  • gamescom dev awards
  • gamescom dev sunset mixer

Tuesday, August 25

  • gamescom dev CTO lunch
  • gamescom dev VIP & business mixer
  • gamescom dev pitch it! mixer
  • gamescom dev community night

Additional speakers, sessions, and event updates will be revealed in the coming weeks.

About gamescom dev:

gamescom dev is Europe’s leading game developer event, the official developer conference of gamescom, and one of the most important global platforms for developers, publishers, and industry professionals. Throughout the year, gamescom dev provides a space for meaningful exchange, knowledge sharing, and collaboration — always guided by the values of diversity, inclusion, and sustainability. gamescom dev and all its branded formats are developed and organized by game events GmbH, a subsidiary of game – the German Games Industry Association.

About gamescom:

gamescom is the world’s biggest leading event for the entire gaming community and industry. gamescom 2026 will take place from August 26 to 30. The event will kick off on August 25, 2026 with gamescom Opening Night Live. In addition, gamescom latam in São Paulo and the gamescom asia x Thailand Game Show in Bangkok will take place over the course of the year. gamescom is jointly organized by Koelnmesse and game – the German Games Industry Association.

Formula Legends – Legacy Edition is now available for PlayStation 5 and Nintendo Switch 2

The ultimate Formula Legends experience, including 8 DLCs and exclusive collector’s content

Sydney, Australia June 18, 2026 – Microids is pleased to announce that Formula Legends – Legacy Edition is now available on PlayStation 5 and Nintendo Switch. Developed by 3DClouds, Formula Legends pays tribute to the golden age of motorsport with an accessible, stylised racing experience focused on pure driving enjoyment. Featuring Story Mode, Time Attack and Online Multiplayer, as well as a distinctive artistic direction, the game immerses players in the thrilling world of competitive racing.

Microids is overseeing the design and distribution of the physical Legacy Edition of Formula Legendsfor PlayStation 5 and Nintendo Switch 2.

The Legacy Edition includes :

  • The game Formula Legends
  • 8 DLCs (Raw Power Pack, Tech Power Pack, Pioneer Pack, Early 2010’s Season Pack, Turbo Power Pack, Late 2020’s Season, Iconic Tracks, Formula E: Electric Evolution)
  • 4 lithographs
  • Poster

Enhance your racing experience with 8 DLCs

The Legacy Edition comes packed with 8 DLCs that significantly expand the game’s content.

Players can discover additional cars inspired by different eras of motorsport, compete through new seasons spanning multiple decades of racing history, and race on iconic tracks that celebrate some of the sport’s most memorable venues. The collection also includes the Formula E: Electric Evolution pack, bringing the excitement of modern electric racing into the experience.

About Formula Legends:

Starting from the 1960s up to the present day, the game features 16 cars inspired by real models as well as 14 tracks based on historic locations, each evolving over the years.

Each era also has its heroes. Fictional drivers inspired by real icons, each with unique skills: tyre masters, rain specialists, pit stop strategists… Their talents could make all the difference.

Offering different driving styles (Arcade or more realistic, the choice is yours), Formula Legends demands cool-headedness, a deep knowledge of the track, and quick reflexes to avoid ending up at the bottom of the rankings.

Key Features:

  • DRIVE THROUGH TIME: Slide into the cockpit of legendary cars spanning decades of motorsport history. 16 unique models inspired by creations from the 60’s through to the modern day.
  • ICONIC CIRCUITS, REIMAGINED: Race across 14 circuits inspired by historic racing locations, each evolving through the years. From sun-soaked yacht docks to sweeping elevations, these tracks blend nostalgia with a fresh twist.
  • MASTER THE ELEMENTS: Rain-soaked asphalt, strategic pit stops, and changing eras demand more than just speed. Fine-tune your racecraft, from battery management to slipstreaming, and chase the perfect lap.
  • CREATE AND COMPETE: Create your own custom races and championships and climb the global leaderboards in time attack.

Formula Legends – Legacy Edition is now available physically on PlayStation 5 and Nintendo Switch.

About Microids

Microids is a French video game publisher founded in 1985 that has established itself as a key player in the international industry. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on new adventures alongside iconic characters.

About 3DClouds

3DClouds is one of Italy’s biggest and most prolific video game development studios. Located on the outskirts of Milan, the developer boasts veterans from Microsoft and Milestone as well as some of the brightest development talent in Italy. Known for producing celebrated licensed video games including Paw Patrol World, Transformers: Galactic Trials, Hot Wheels: Monster Trucks Stunt Mayhem and more; the studio is also developing and publishing its own original IP, including the swashbuckling RPG adventure Trident’s Tale and the cherished sim-cade racer, Formula Legends.

The Adventures of Elliot: The Millennium Tales Review

The Adventures of Elliot: The Millennium Tales

Developer: Claytechworks
Publisher: Square Enix
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: June 18, 2026
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Perhaps one of the most interesting ideas that Square Enix has had over the past decade, at least presentation and design wise, has been embracing the HD-2D art style. While many indie developers thrive in the pixel based market, Square Enix has taken the experimental design and ran with it, producing hits such as Octopath Traveler, Bravely Default, and even reviving Live a Live. Now the very same development team behind those turn-based JRPGs is looking to take their skills and offer something a bit different with The Adventures of Elliot: The Millennium Tales. Rather than being a turn-based game like their previous offerings, this one is an action adventure title focused on exploration and live combat. The question is, has the company made this transition successfully? 

Story

Found as a baby with a dead man of unknown origin holding him, Elliot was taken into the Huther orphanage and grew up never knowing a family but the one he has found and the best way to provide for them was to set out on a life of adventure beyond the safety of the Spell of Safekeeping that prevents beasts from entering the kingdom. Even if it meant braving the wilderness filled with the various beast tribes and other dangers, the years passed and Elliot became known as one of the best adventurers the Kingdom of Huther has. As such, when a new ruin is discovered by the King’s scouts, at the behest of one of Elliot’s old adventuring buddies now turned King’s advisor, the King has given Elliot the chance to uncover the secrets of these ruins.

To help in this journey, Princess Heuria, whose magic maintains the Spell of Safekeeping, enchants Elliot’s earrings to allow her to see the world alongside him since she has never once left the walls of the kingdom due to her diligence. With Heuria in his ear, Elliot manages to find that not only are these ruins real, they are unlike anything anyone has seen before, a doorway that connects to a different era in time. Fearing the repercussions that time travel might have if misused, King Hichard orders the ruins to be sealed immediately but before that can happen his own minister by the name of Kaifried betrays that order. Instead, he sneaks out with a soldier to travel through time on his own, seeking glory of the ages past and looking to capture a legendary item once thought to have brought peace to the kingdom and wield it as his own.

With things escalating quickly, Elliot pursues Kaifried through the doorway to find that he is indeed in a different time, hundreds of years earlier in the past during the Age of Reconstruction. After managing to track down Kaifried, Elliot is just in time to witness the man withdraw the powerful weapon from where it was embedded, imbuing him with godly strength that was unrivaled, leaving Elliot with no hope but to fall to his blade. Despite this, Elliot finds that he has survived the ordeal through the help of a fairy named Faie, who only he can see and talk to but is eager to help him on his journey for she herself has been given an important task that she has forgotten. Now with Kaifried possessing power beyond anything they can counter, Princess Heuria suddenly falling ill, and more disasters springing up on the horizon, it will be up to Elliot and Faie to travel through the ages to save not only their current age, but perhaps undo the mistakes of the past as well.

Introducing time travel into a storyline almost always means that there can be some rather drastic twists and turns thanks to the way things are usually handled but for the most part The Adventures of Elliot handles itself quite elegantly with certain events in the past only making minor changes in later ages while more significant events do play a bigger role in how things change and it is nice to say that Square Enix has handled the storyline exceptionally well here, especially when it comes to the major revelations happening in the latter half of the storyline and the final few encounters in the story. While we won’t spoil it here, there are a lot of unique details that players will catch as they journey further back in time and see the way attitudes change towards certain things and people as well as how they change later on after the player completes various quests.

The best way this is marked is through a simple system that quickly becomes quite useful. When talking to NPCs, any NPC that players have already seen the dialogue for will be shown with a checkmark but when players complete either a major story quest or even one of the many side-quests there will be NPCs with completely different dialogue, especially since sometimes it can entirely change the course of history for someone’s ancestry. The fact that the side-quests can show off such unique changes in the character reactions and even unlock additional options here and there is a real nice touch especially since most of the side-quests’ general objectives are rather basic. They tend to involve either traveling to and from certain places or ages, collecting items, or slaying enemies, but the actual writing and results of these side-quests are often incredibly heartfelt and emotional. Rarely can one say that a side-quest can make someone feel for a character, but The Adventures of Elliot pulls it off multiple times. That being said, not every side-quest is a big hit but most of them are and the game makes it incredibly easy to locate NPCs in need of help.

It is interesting to note that while players will be accompanied by the voice of Heuria for the beginning of the game followed by Faie for the rest of it, the developers have provided an option to allow them to be as chatty or silent as players want. This isn’t a bad thing to give players the option but we never found them to be annoying while chiming along during our time fighting or exploring. In fact, they will often chime in and mention that players cannot continue further into a dungeon without a skill or during a certain age, something quite helpful. Combine these helpful companions with a strong storyline and extremely satisfying side-quests and players will find themselves enjoying nearly every story-driven moment of The Adventures of Elliot: The Millennium Tales.

Gameplay

The largest divergence The Adventures of Elliot: The Millennium Tales takes from the developers usual fare is the fact that players will be exploring the world in active combat and Elliot himself only has a limited number of HP “gems” that he loses when hit by enemies. Players will explore the world, tackling dungeons, enemies, and taking on various ruins and challenges to expand both his and Faie’s powers along the way. Elliot himself can equip two weapons at a time, one to X and one to Y, with each weapon having a basic attack and charged attack. Faie can be controlled using the right analog stick, using her various abilities to either damage foes or solve puzzles as needed.

As players progress through the game they will start with a standard sword and shield but eventually Elliot will gain access to his sword, a spear, hammer, and chained-sickle. Other weapons come in the form of bombs that can be used to deal massive damage to enemies and blow up rocks or cracked walls, like the aforementioned hammer can also nail down pedestals. As far as long range goes, players can utilize a boomerang to hit multiple enemies both on the way out and coming back in as well s firing arrows using a bow. Any enemies hit without noticing Elliot are instantly critically hit making long distance weapons very effective. Players can also se their shield to block attacks but it does have a durability meter and leave players open if depleted. It is interesting to note that after a certain point in the game players will also be given the ability to perform a “perfect guard” that can stun enemies as well as reflect projectiles, making guarding a valuable skill to utilize.

Similar to Elliot and as mentioned earlier, Faie eventually gains her own special magical attacks alongside her generic electric attack. These are hidden away in shrines, usually on the story path, and do things such as ignite Faie, giving her the ability to light torches to illuminate the dark or open puzzle doors and set enemies on fire, a dash that speeds Elliot along for timer based puzzles, teleporting Elliot to locations only Faie can reach, a vortex to suck enemies and puzzle switches alike together, and even a doppelganger clone of Elliot that can also trigger switches. Faie is as helpful in combat as she is vital in solving the many puzzles in Elliot’s way.

Throughout Elliot’s adventures he’ll come across health shrines that when completed award health shards, with four giving the player an extra health jewel, challenges that allow him to equip more accessories which feel far too limiting considering the amount of accessories available, and even shrines for Faie to upgrade her magical powers to give her even more of kick. Players will also find various improved versions of Elliot’s core weapons that automatically swap to their stronger versions when found. Where the true customization lies however is with the game’s unique Magicite mechanic.

While defeating enemies, especially bosses, and opening some treasure chests, players will either obtain Magicite Fragments or complete Magicite for every type of weapon and these Magicite offer various ability upgrades for the weapon they apply to. Some of these are as simple as increasing damage or crit chance while others can make the boomerang larger in size at the cost of being slower or having the chain and sickle inflict freeze chance with every hit or even throw fireballs while using the charge attack. Every Magicite has a certain cost to equip and players can use Tul (money) to upgrade their Magicite box to allow their equipment to be even further customized to fit their playstyle. As for the aforementioned fragments, players can use the Magicite shop to convert 5 shards to a random Magicite with the shop upgrading in level the more Magicite made. After reaching level five, players can opt to focus on a specific weapon Magicite but at the cost of 10 shards each instead.

Any Magicite that players obtain that they already have will be converted into a single Magicite Fragment which is alright in concept but terrible in execution when it comes to exploring the world and dungeons. Now many of the game’s dungeons are entertaining in concept but unfortunately the time traveling system makes it so most dungeons only feature a few rooms accessible in any given age and generally the treasure inside is either Tul or a Magicite piece and when exploring into a dungeon only to get a duplicate fragment, it feels like a waste of time. Thankfully, Faie will comment that players have either found everything they can at the moment or are lacking an ability to advance further in a dungeon but it is still tiresome, making backtracking and keeping track of specific locations far more annoying than they should be.

Thankfully there is a mechanic that does allow players to keep track of some collectables, though most players will likely obtain it after already gathering a part that will leave them confused as to whether something is glitched or not. Eventually Elliot will obtain a magical compass that will highlight certain things on the map depending on if players have obtained the compass pointer required for it. Ironically, one of the first pointers players will likely obtain will relate to gathering and saving cats that are scattered through time and since the pointer is unlocked upon obtaining five, it will seem glitched at first since the actual compass arrives later. Similar pointers include things such as missing weapons and weapon upgrade locations to help keep track of where players may not have visited and can still power themselves up, helping avoid at least some of the backtracking.

Audio & Visuals

With The Adventures of Elliot: The Millennium Tales featuring the HD-2D art style that the company has grown well accustomed to using the game looks absolutely wonderful and seeing the way the environments and town changes from age to age is a real sight, especially since players will literally be able to see what became of certain locations or what that wreck ended up actually was in a time more civilized. The character sprites and enemy sprites are highly detailed though the game does have a few issues when it comes to actual enemy variety with standard enemies only coming in a few different flavors a piece. Thankfully the boss designs are exceptional and the same can be said about the character portraits as they are incredibly detailed during any story dialogue and most side-quest dialogue.

Speaking of which, it is nice to note that a large portion of the game is entirely voiced by either English or Japanese voice actors depending on the player’s preference. All story scenes and side-quest scenes are entirely voiced, even if a minor character is appearing in it which is a nice touch given how impressive the voice cast is. Similarly, as we mentioned before, both Princess Heuria and Faie will often chime in during gameplay and their voicework is similarly top notch, especially when they are commenting on a completed quest or giving advice. The soundtrack also must be given quite a bit of praise as there are an absurd number of background tracks that play throughout the game, so many in fact that the developers even made an optional mini-game to unlock songs from the OST by using Faie’s abilities to obtain high scores and unlock songs to listen to at will.

Overall

The Adventures of Elliot: The Millennium Tales is a wonderful looking game and an enjoyable storyline that has plenty of little revelations and details buried within. The combat feels tight and offers plenty of variety even if the actual dungeon exploration and enemy variety leave a bit to be desired and a bit too much backtracking at times. This results in a game that adventure fans will enjoy even with its flaws, especially since there is just something so charming about the whole adventure of Elliot, Faie, and those they help across the ages.

Capsule Computers review guidelines can be found here.

Touhou Danmaku Kagura Phantasia Lost DLC 15 Songpack Launches Today, DLC 16 Arrives Aug 5

Preview 15 new songs in new teaser trailer

TOKYO – June 17, 2026 – Touhou Danmaku Kagura Phantasia Lost, the rhythm bullet hell set in the Touhou universe developed by UnknownX and published by Alliance Arts, launches its 15th song pack DLC today on Nintendo Switch, PlayStation 4, and PC via Steam. Stay ahead of the beat with the news of DLC pack 16, arriving Wednesday, August 12, 2026.

The only rhythm game featuring original Touhou Project music gets even more exclusive tracks with the arrival of Season 5. Both today and August’s upcoming songpacks feature 15 new tracks, including classic Touhou originals and new arrangements ranging from upbeat pop to emotional melodies for every skill level.

Survive waves of bullet hell madness putting both rhythm and reflexes to the test with two new characters to choose from. In Kagura Mode, play in classic rhythm game fashion with falling notes with either 4-key or 6-key playstyles. Or, go guns blazing on beat in Danmaku Mode where bullet hell and rhythm mechanics merge into a one-of-a-kind experience — dodge waves of incoming bullets while destroying moving targets.

In Story Mode, join forces with 100+ iconic Touhou characters and collect more than 300 stat-boosting Mitama cards while rebuilding the crumbling realm of Gensokyo. In Free Mode, jam out to the heart’s content with 68 songs in the base game, and a total of 300+ tunes thanks to 16 distinct DLC songpacks.

“We’ve been blown away by the energy and dedication of our community since day one,” said JYUNYA, leader of UnknownX. “Delivering two original tracks and a brand-new arrangement created exclusively for our players has been a true pleasure, and these two DLC are a thank-you for their continued support.”

Touhou Danmaku Kagura Phantasia Lost is now available for $19.99 USD and 19,99€ on PlayStation 4 (with backwards compatibility on PlayStation 5), PC via Steam, and Nintendo Switch with language options in English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Touhou Danmaku Kagura Phantasia Lost is an officially approved derivative work. 

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project games are developed by the original creator, one-man studio Team Shanghai Alice.

About UnknownX

Founded by Aquastyle game developer JYUNYA and composed of handpicked members of the DANMAKU KAGURA development team, UnknownX aims to enhance Touhou Project and propel its recognition in the world. UnknownX’s current name was created by none other than the original Touhou Project creator himself, ZUN.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed titles Yunyun Syndrome!? Rhythm Psychosis, The Great Villainess: Strategy of Lily, and Marisa of Liartop Mountain.

MONGIL: STAR DIVE INTRODUCES “WHITEFIRE SHAMAN NAGI” AND VERSION 1.2 UPDATE PREVIEW

LOS ANGELES – JUNE 17, 2026 – Netmarble announced a new update for its monster-taming action RPG MONGIL: STAR DIVE that features the new 5-star character Nagi,a variety of in-game events, and a preview of the upcoming Version 1.2 update.

Nagi, known as the “Whitefire Shaman,” is the charismatic leader of the Serpent Dragon Guild and a major figure in the game’s evolving storyline. Convinced that her abilities surpass those of Mina, she plays a central role in the conflict gripping the nation of Baek-Ah.

As a Wind-element Destroyer-type character, Nagi fights using a fan as her primary weapon and specializes in controlling the battlefield by launching enemies into the air. Her Ultimate Skill, “Abyss’s Approach,” creates flower buds that pull enemies together before blooming, dealing powerful damage, launching targets airborne, and inflicting a Wind Weakness effect.

Players can celebrate the new update by participating in a three-week Nagi recruitment event and a special story event, “Nagi: All Those Who Do Not Revere Are Guilty,” featuring a special glimpse into the character’s backstory.. Players can earn event currency that can be exchanged for various rewards, including summon tickets and progression materials by completing missions and event dungeons.

Additional events are also available  such as “Special Missions with Nagi” and the “Whitefire Shaman Nagi 7-Day Login Event” that provide players with additional opportunities to earn rewards throughout the event period.

Representatives from Netmarble and Netmarble Monster hosted a livestream on June 16, introducing Nagi and providing a preview of the upcoming Version 1.2 update. The team previewed several upcoming improvements, including the “Dispatch System” and mobile key customization features. The broadcast also offered a first look at a brand-new summer character scheduled to arrive in a future update.

MONGIL: STAR DIVE is the long-awaited reimagining of the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the game delivers cinematic storytelling and dynamic real-time combat centered on a three-character tag system. The “Monsterling Collection” system supports the capture, collection, and synthesis of monsters, adding strategic depth to gameplay.

More information about this update and MONGIL: STAR DIVE can be found on the game’s official website and forum. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

RF ONLINE NEXT LAUNCHES WORLDWIDE ON PC AND MOBILE

LOS ANGELES – JUNE 17, 2026 – Netmarble, a leading developer and publisher of high-quality games, today announced the official global launch of The Ruthless Steel Sci-Fi MMORPG RF ONLINE NEXT on PC and mobile platforms.

Building on the momentum established in key Asia countries including Korea, Japan and Taiwan, RF ONLINE NEXT is now available across North America, Europe, Southeast Asia and additional regions worldwide. The game supports 16 additional languages, including German, French, Spanish, Indonesian and Thai, allowing more players around the globe to experience its expansive sci-fi world. 

RF ONLINE NEXT is the official sequel to RF Online that features a vast sci-fi world where advanced machinery has replaced flesh and blood. The game delivers large-scale warfare and strategic combat through its signature gameplay systems, including the Biosuit system that allows seamless class switching, powerful battlefield assets such as the MAU and Launcher, and iconic summons including the Animus. At the heart of RF ONLINE NEXT is “Mining War,” a large-scale faction warfare where players compete for resources, territory and strategic dominance through battles that shape the balance of power across the world.

Designed for both PC and mobile platforms, RF ONLINE NEXT also incorporates an interconnected economic system driven by player activity, creating a distinctive gameplay experience where combat, progression, and the in-game economy are closely intertwined. Combined with the strategic use of Biosuits and Sacred Weapons, the system encourages both cooperation and competition across the game’s diverse content offerings. The game expands upon the core identity of the original RF Online while introducing modern gameplay systems and enhanced visuals for a new generation of players.

Various rewards to celebrate the global launch are now offered to players who participated in pre-registration through the official website and app marketplaces. Eligible players can receive rewards such as a Rare Biosuit Summon Ticket, Uncommon Rover Summon Tickets, Combat Support Packages, an Epic Rover Flora Summon Chest, upgrade kits and other progression items. In addition, players can participate in a variety of launch celebration events, including login campaigns, mission events and progression challenges that offer valuable rewards throughout the launch period.

Netmarble plans to continue supporting RF ONLINE NEXT following the launch with ongoing content updates, events and community-driven initiatives designed to expand the game’s sci-fi universe and provide new experiences for players around the world.

RF ONLINE NEXT is available now via the App Store, Google Play, Netmarble Launcher and Epic Games Store.

More information about RF ONLINE NEXT can be found on the official website and community channels.

© Netmarble Corp. & Netmarble N2 Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

SPINNING SCARECROW UNLEASHES A TWISTED NEW STEAM NEXT FEST DEMO

Try the freshly updated Steam Next Fest demo and discover a unique arcade puzzle experience built around precision, timing, and constant rotation 

Bologna, Italy – June 17, 2026. Indie developer IV Productions, in collaboration with Power Up Publishing, is thrilled to announce that Spinning Scarecrow is participating in Steam Next Fest with a freshly updated demo, giving players a new opportunity to experience its unique blend of precision puzzle-solving, fast-paced arcade action, and darkly surreal world design.

Available throughout Steam Next Fest, the newly updated demo gives players their most complete look yet at Spinning Scarecrow‘s unique blend of arcade action and puzzle-solving. Alongside the game’s core rotating movement mechanics, the demo introduces new power-ups that transform the way players approach each challenge, more grotesque enemies determined to stop your progress, and an expanded selection of deadly obstacles designed to test even the quickest reflexes.

As players spin their way through increasingly hazardous levels, they’ll need to adapt on the fly, master new mechanics, and survive a world that becomes more unpredictable with every stage. The updated demo offers a deeper glimpse into the escalating chaos and creative challenges awaiting in the full game.

Players can also tune in to a special Steam Developer Broadcast, where the team will showcase live gameplay from the updated demo, discuss the design behind its unusual mechanics, and reveal how new enemies, hazards, and power-ups are helping shape the game’s development.

Inspired by classic arcade design but reimagined with a darker twist, Spinning Scarecrow challenges players to navigate deadly obstacle courses while constantly rotating. Every movement demands precision, every mistake carries consequences, and every completed stage feels hard-earned.

Set within a grotesque, hand-drawn world filled with traps, hazards, and bizarre surprises, players must adapt to ever-changing mechanics, including rotation-reversing springs, game-changing power-ups, and unsettling carnival-inspired minigames. Easy to understand but difficult to master, success depends on timing, concentration, and the determination to try again after every failure.

Key Features

  • Constantly rotating arcade puzzle gameplay that tests timing and precision
  • Deadly traps, hazards, and movement-altering mechanics
  • Grotesque minigames that introduce fresh challenges and rewards
  • Power-ups that transform the way each level is approached
  • Distinctive hand-drawn dark comic art style
  • Highly replayable gameplay built around mastery and perfect runs

Download the freshly updated Steam Next Fest demo today, join the live developer gameplay broadcast, and see if you have what it takes to survive its increasingly twisted challenges. Don’t forget to wishlist Spinning Scarecrow on Steam and follow development as the team prepares for launch.

Cozy Narrative Puzzler Woodo Brings Its Handcrafted Creations to Steam Next Fest!

Embrace a heartfelt toy for those who never forgot how to be a child in fully playable demo available now.

[June 17, 2026] – The cozy diorama puzzle game Woodo is set to participate in Steam Next Fest from June 15th – 22nd. The demo is live now on Steam, Xbox Series X|S, and PlayStation 5. The Nintendo Switch and Nintendo Switch 2 version of the demo will be available later this month. Step into a charming world of handcrafted wooden dioramas and assemble each scene piece by piece. At the start of every diorama, the world is frozen in time. As you place pieces in their correct positions, characters and objects gradually come to life and the story unfolds.

In Woodo, you’ll follow the adventures of Foxy and Ben the Frog. Their story is told through interconnected dioramas that can be filled in at your own pace with the game providing assistance when you need it. Place the blocks in their correct spots and capture those unique moments from their shared journey!

Key Features:

  • Tactile Satisfaction: Feel like you’re assembling a real toy, with each piece clicking into place with a satisfying, tactile sensation, as if it’s right in your hands. 
  • A Warm Companion: With a friendly narrator’s voice, immerse yourself in a world when time was plentiful and much of it was spent outdoors, when the simplest things surprised and when every day promised great adventure. 
  • Feed Your Inner Child: The game features funny and charming characters that create an atmosphere of carefree joy and humor, reminding you that happiness is what your inner child needs.

Every puzzle is part of your story to tell! Join the Discord to relive the memories of childhood with others. Woodo is coming later this summer to Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PlayStation 5, and PC via Steam. The Woodo demo features English voiceover and subtitles in 19 languages, with the full game set to include multilanguage voiceover as well. Learn more about Woodo by visiting the official website, wishlist the game on Steam today, and check out the demo during Steam Next Fest to be among the first to experience this relaxing puzzle-tale. 

About the developers

​Yullia ‘Julia’ Prohorova and Timur Bogotov are an indie game development team passionate about creating heartfelt gaming experiences. Previously, they worked on Clumsy Rush, released on Switch in 2019. Woodo represents their vision of a game full of warmth and creativity, developed in collaboration with Daedalic Entertainment to bring this vision to life.

Connect with Woodo on social media and follow the game’s development journey. Engage with fellow fans and share your own stories of nostalgia and creativity.

About Daedalic Entertainment

​Celebrating its 20th publishing year, Daedalic Entertainment is a renowned publisher with nearly two decades of experience supporting indie developers across all major gaming platforms. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include Star Trek: Voyager – Across the Unknown, The Occultist, New Cycle, Barotrauma, Unrailed!, Bloodgrounds, Into the Emberlands, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.

Please look out for upcoming games like Woodo, Barotrauma Home & Harbor Expansion, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Warhammer 40,000: Dark Heresy — A detailed look at the Closed Beta

A deep investigation system, individual-morale combat, five archetypes, including the new Mystic, and ten companions to recruit

Nicosia, Cyprus (June 17, 2026) | Today, Owlcat Games shared a detailed look inside the Warhammer 40,000: Dark Heresy Closed Beta, now available to all Founder’s Pack owners on PC. The Closed Beta opens the game’s complete first Act — around 20 hours of investigations, combat encounters, and companion recruitment in the Imperial sector of Scintilla — and reveals the systems through which the Acolytes of the Inquisition pursue heresy across the Calixis Sector.

The blog post detailing what players will encounter during the Closed Beta: 
https://store.steampowered.com/news/app/3710600/view/710026912607504543

At the centre of Warhammer 40,000: Dark Heresy sits a dedicated investigation system. Acolytes gather evidence across multiple locations, interview witnesses, and cross-reference their findings in an in-game journal that flags contradictions as they emerge. Companions can be consulted mid-mission to apply their specialist knowledge to a stalled lead. When the investigation concludes, the player resolves it by either uncovering the literal truth of what occurred or by assigning blame in a manner that better serves the Inquisition’s long-term objectives. Both paths carry consequences.

Ten companions are recruitable across the Closed Beta, each carrying a unique background ability nobody else can replicate. Acolytes can travel, among others, with the Eldar Wayseeker Laarthyr Cairnareth, the Kroot Ra’akhti, an Adeptus Mechanicus tech-priest, an Ogryn warrior, a Pariah whose presence shuts down every psychic power in her zone of influence, and Aspice Chorda of the Chorda Dynasty — a name familiar to Warhammer 40,000: Rogue Trader veterans.

Combat has been rebuilt around purpose. Encounters in the Closed Beta carry secondary objectives beyond simply defeating every enemy on the field: hostages to rescue, targets to capture alive for interrogation, warp rifts to seal before they spread. Supporting that approach is a new individual morale system replacing Rogue Trader‘s shared momentum, an immediate zone of influence around every combatant, an interruptible concentration mechanic for major enemy actions, and armor that functions as a separate resource pool. Acolytes who break an enemy squad’s morale completely can end an encounter without a single kill, choosing to execute the survivors or take them in for questioning.

The beta also contains character creation. Players may choose from five Tier-1 archetypes — Warrior, Officer, Operative, Soldier, and the new Mystic archetype for sanctioned psykers — along with four origins, three home worlds, and nine body types. Specialisations replace Rogue Trader‘s broader talent pool, while ability modifications layer long-term depth onto the build. The Sanctioned Psyker origin also stands on its own, leaving room for unconventional acolytes such as a Warrior who manipulates the warp or a Soldier with a sanctioned gift.

The Closed Beta will remain open until the game’s release, and player feedback collected throughout will inform the final build. Founder’s Pack owners can access the Closed Beta through the official website.

Warhammer 40,000: Dark Heresy will launch on Windows PC (Steam, GOG, Epic Games Store) and consoles (PlayStation 5, Xbox Series X|S).

About Owlcat Games

Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 450 employees worldwide, Owlcat continues to grow, drawing talent from across the globe, and still finds time to roll dice together every week, in person and online.

Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.

About Games Workshop

Games Workshop Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer Age of Sigmar and Warhammer 40,000 games, miniatures, novels and model kits through more than 550 of its own stores (branded Games Workshop or Warhammer), its own web store, and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other related brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.