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Disney Infinity 3.0 – Toy Box Summit 2015 is Here

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Disneyland is home to a little more magic this week folks, with the annual Disney Infinity Toy Box Summit. Some of Disney Infinity’s best and brightest Toy Box builders have come together ahead of this year;s D23 Expo to dive head-first into the awesome Disney Infinity 3.0: Star Wars in an epic building competition.

Since not everyone has the luxury of attending California, Disney have awesomely decided to stream the whole event via Twitch (which you can check out here). To make you you don’t miss any of the excitement here is the official run-sheet for the event:

Wednesday, August 12, 2015

  • Toy Box Summit Keynote featuring John Blackburn, Senior Vice President and General Manager, Avalanche Software; John Vignocchi, Vice President, Production, Disney Infinity; and Allison Petrek, Lead Community Manager, Disney Infinity
  • Toy Box Showdown featuring a talented mix of Toy Box community and team members as they take audience suggestions on what to build in the game’s signature mode.

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Learn from our experienced Toy Box 3.0 panelists:

  • The Walt Disney Company Creative Minds led by Jeff Bunker, VP, Art Development, Avalanche  Software and representatives from Lucasfilm and Marvel Entertainment.
  • Spotlight on Toy Box 3.0 featuring Disney Infinity Game Director Bob Lowe and community mentors Troy Johnson and Patrick Efird who will detail all of the new features available in Toy Box 3.0.
  • Becoming a Toy Box Artist featuring Avalanche Software community mentors detailing their journey to joining the Disney Infinity family and giving advice to other budding Toy Box Artists.
  • Joining Forces for 3.0 Disney Infinity joined forces with development studios to create Disney Infinity 3.0. Learn how Ninja Theory, Studio Gobo and Sumo Digital’s expertise played a unique role in the development of the upcoming Play Sets and Toy Box Expansion Games.
  • Starting Your Own Channel panel showcasing top personalities from Twitch, YouTube and the Disney Infinity community team who will discuss how they first got started and share tips for creating exceptional gaming content on each platform.

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Thursday, August 13, 2015

  • The community will be invited back for the Toy Box 3.0 Competition Showcase where Toy Box building teams will show off their creations by playing in their Toy Boxes.
  • A panel of judges will announce a winner based on a set of criteria: theme, design, gameplay and creativity. In addition, the community will be invited to vote either via a social media hashtag campaign or Disney Insider poll. The Community’s pick will be announced one week later.

I for one am super excited to see what these talented builders come up with. Make sure you check out the twitch stream as it progresses along and remember that Disney Infinity 3.0 is set for release on September 3rd, so make sure you stay tuned to Capsule Computers for all the awesome Disney related news as it becomes available.

WARNER BROS. INTERACTIVE ENTERTAINMENT LAUNCHES PLAYSTATION®4 SYSTEM VERSION OF CLASSIC DUNGEON BRAWLER GAUNTLET: SLAYER EDITION

WARNER BROS. INTERACTIVE ENTERTAINMENT LAUNCHES PLAYSTATION®4 SYSTEM VERSION OF CLASSIC DUNGEON BRAWLER GAUNTLET: SLAYER EDITION 

12th August 2015 – The Warrior, Wizard, Valkyrie and Elf of the co-op classic Gauntlet, are back in action on the PlayStation® Network in Gauntlet: Slayer Edition! Warner Bros. Interactive Entertainment and Arrowhead Game Studios announced today the online enabled dungeon brawler is live now on the PlayStation®4 computer entertainment system for AUD $29.95

Based on one of the first multiplayer arcade games, this new Gauntlet experience is a perfect couch co-op game, allowing players to select from four classic fantasy-based characters – Warrior, Wizard, Valkyrie or Elf – each with a distinctive play style, unique strengths and weaknesses. In this enhanced edition of the game, players will encounter new hero weapons and abilities, new monster types, and additional features that increase team dynamics and strategy, including spin attacks, shield throws, summoning, and magic abilities for the iconic characters, as well as a new, anticipated Endless gameplay mode.

New opportunities in Gauntlet: Slayer Edition include daily Colosseum challenges, loadout options, relic and potion functionality, weapon abilities and customisation, and much more.

Gauntlet: Slayer Edition is rated MA15+ (Strong Bloody Violence)

Click here to check out the launch trailer for Gauntlet: Slayer Edition

For more information on Gauntlet: Slayer Edition, please visit the official website, Facebook, and Twitter.

 

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About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.
About Arrowhead Game Studios 

Based out of Stockholm, Sweden, Arrowhead Game Studios is an award winning game development company focusing on developing games that are innovative and challenging, targeting primarily creative gamers. The company philosophy is based on three guiding principles – entertainment, innovation and quality. Arrowhead was named one of Game Developer Magazine’s “Top 30 Developers”.
GAUNTLET software © 2015 Warner Bros. Entertainment Inc. Developed by Arrowhead Game Studios.
GAUNTLET and all characters, their distinctive likenesses, and related elements are trademarks of Warner Bros. Entertainment Inc. © 2015. All Rights Reserved.

WB GAMES LOGO, WB SHIELD:™ & © Warner Bros. Entertainment Inc. (s15)..

” ”, and “PlayStation” are trademarks or registered trademarks of Sony Computer Entertainment Inc. “” is a trademark of the same company. All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

New Need for Speed Trailer and Screenshots

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The Need for Speed 2015 reboot is one of the most anticipated titles of the year with EA and Ghost Games promising to take the series back to it’s most fun elements while also promising brand new features. A new trailer and a bunch of screenshots have been released that show the full extent the development team are pushing the Frostbite engine to and it’s damn impressive. It’s that good that the actual car you create will feature in any of the story modes live action cutscenes, blurring the line between reality and polygons.

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Speaking of story, Need for Speed will feature 5 overlapping stories that allow you to focus on impressing one of the above real world racing icons. Each icon represents one of the games key gameplay elements including (from left to right) speed (going fast), style (drifting jumps), build (car modifications), crew (driving in tandem with partners) and outlaw (running from the cops). Your character will be a rookie racer looking to improve themselves and achieve bigger feats to help catch the attention of one of these idols.

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In a big throwback to fans of perhaps one of the most loved Need for Speed titles ever, those who pre-order the game will be granted access to Need for Speeds: Most Wanted (the 2005 one) cover car, the BMW M3. The car is basically the series mascot at this point, making a similar appearance in the Need for Speed: Most Wanted 2012 reboot.

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In what will be negative news to some, the game will require a constant Internet connection to be played. Executive producer Marcus Nilsson explained this was a controversial but necessary move to include some of the features they wanted to have in the game. These include the Autolog system which will allow your friends stats and progress to impact your narrative somehow and an automatic snap shot system. The snap shot system will take pictures of different moments and will then go on the Need for Speed network where people can ‘like’ them and you will be rewarded with in game currency for those likes. The Xbox One in built video editor is also said to be being used to some extent.

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Need for Speed will be out on PS4, Xbox One and PC on the 3rd of November in the U.S. and on the 5th of November else where. You can check out the trailer and new screenshots below.

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Rare Replay Review

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Rare Replay
Developer: Rare
Publisher: Microsoft
Platforms: Xbox One (Reviewed)
Release Date: Out Now
Price: AU$49.95 – Available Here | US$29.99 – Available Here

Overview

Rare ltd. is one of those gaming companies that is fondly remembered by gamers all around the world for one reason or another. Whether it is arcade classics like Jetpack or Attic Attack or the litany of classic Nintendo 64 games that they created, everyone has at least one Rare game that ranks among their top 10. Enter Rare Replay; a collection of games that spans the company’s impressive 30 year history. With an astounding 30 included games and a mountain of behind the scenes extras, there is definitely a lot to love In this nostalgic walk through history.

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Gameplay

Rare Replay is a historical trip through thirty years worth of excellent game design and passion. Being able to boot up and play classics from as far back as 1983 is just amazing. Games like Jetpack, Sabrewulf and RC Pro Am really show us just how far we have come in the world of video games in such a short amount of time.

The collection opens up with Jetpack, a classic that anybody who has played Donkey Kong 64 will immediately recognise. You control a little astronaut as he tries to reassemble and refuel his ship while simultaneously fending off extraterrestrials who wish him harm. The game is simple to learn but difficult to master (as was the style of many games of the 1980s) but is still an absolute blast to play.

Let’s not forget that Rare Replay also features the infamous Battletoads and Battletoads Arcade. Battletoads was one of the most difficulty action games on the NES and its difficulty along with its badass, radical protagonists have solidified it in the hearts of games all over the world ever since (and a little Internet meme certainly helped that along the way. Well now you can legally play it again in its first actual home console release in decades. Not only that, but a new rewind option allows you to press the Left Trigger on your controller and immediately rewind up to ten seconds of gameplay, making it possible to overcome some of those challenging parts that stopped Gamers in their tracks for years. Battletoads Arcade is also included and this is the first ever time that the game has been released on a home console, so for many of us out there it will be the first time we have been able to try it out.

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Once you get to the Nintendo 64 era of games you will find some classics like Blast Corps, Banjo-Kazooie, Perfect Dark and Jet Force Gemini. These games will resonate strongly with many of us out there who played them during their childhood. I for one could not get enough of Banjo-Kazooie as a kid, and while I never got a chance to play Blast Corps back then, I just know that 11 year old Andrew would have loved the mindless destruction that came with it.

When it comes down to it though, you can’t talk about the Nintendo 64 games in this collection without mentioning Conker’s Bad Fur Day. This was a game that at the time subverted everything that people thought they knew about video game characters and presented us with a cute cast of characters who drank, swore and did a whole lot of other unspeakable stuff. Rerelease on the original Xbox as Conker: Live and Reloaded, many players hated the unnecessary censoring of the game and were not fans of the updated multiplayer. Luckily the game they chose for the collection was the original version which while looking exactly like it did in 2001, still plays great and manage to keep the splitscreen multiplayer dream alive in a time where online multiplayer is king.

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One thing that I wish this collection had was an easier way to understand what the games are, how they played and the objectives. Aside from simple trial and error there are built in game manuals for each of the thirty titles but these can only be accessed through the Xbox One’s game help “snapped” app. This takes time to load that could otherwise be spent playing the actual game, and if they simply moved these manuals to inside the game itself it would be a lot more convenient for players to get a grasp on what the heck they are supposed to be doing in Lunar Jetman.

In addition to the 30 included games, Rare Replay offers a series of bite-sized challenges for some of the older titles in the list. These challenges are called “Snapshots” and give your certain parameters in which to achieve your goals. For example; a Jetpack Snapshot has you gathering fuel for your rocket all without having access to your blaster. If these Snapshots have one failing, it is their inconsistent difficulty and an incredible difficulty spike in the final shot for each game. These will keep you engrossed for hours on end simply because they are so hard. The final Snapshot for Lunar Jetman took me longer to complete than the previous 9 Snapshots combined.

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While it is awesome to see these older games getting some love, some of the newer games don’t fare as well, and this is a real cause for concern. Perfect Dark Zero and Banjo & Kazooie – Nuts and Bolts are two of the more recent games in the collection and they also happen to make use of Microsoft’s (currently still in beta) Xbox 360 backwards compatibility/emulation. Sadly, these two titles also suffer from really notable lag, screen tear and frame rate issues. Now Perfect Dark Zero had a lot of these problems in its original incarnation so it’s hard to point a pitchfork at it, but N&B is quite poorly emulated here, with some areas being so affected that the game becomes almost unplayable. Aside from these two, I didn’t face and performance problems with the other 360 games, but it is still a bit of a warning sign for the whole backwards compatibility program.

Hopefully come November when the program officially rolls out to a number of games, everything will be a lot smoother but at the moment the struggles to emulate a game from seven years ago have me feeling a little bit anxious for how well games like a Fallout 3 or Bioshock will run.

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Visuals & Audio

In many cases, we are dealing with some seriously old games in the Rare Replay collection, and you know what that means don’t you? That’s right, none of that fancy widescreen stuff that we take for granted. Back in the 80s, 90s and early 2000s games were made to be presented on almost perfectly square screens. Keeping with the authenticity (and because they would look like garbage if they didn’t) Rare has maintained the original aspect ratio for all of their games. Now this leaves a lot of empty space on the TV screen, which is filled up with images and official art from the game, almost replicating the old arcade cabinets that many of these games originated on. I personally think it’s a pretty cool visual treat but if it isn’t you cup of tea then you can switch it to a plain black background at your own discretion.

Do you remember being a child and your parents telling you to “sit back from the tv!” Or “stop playing those games, you’ll hurt your eyes!” I for one used to get those ALL the time and I never understood why. Well, thankfully Rare Replay has a sweet little feature that lets you, at the push of a button the screen will add an overlay that makes it look like it is being presented through an old 80s-era CRT TV. While I love being able to briefly look back in time to a bygone era before super crisp HDTVs, having that enabled for more than even a minute at a time caused some real strain on my eyes.

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Overall

Getting 30 games for $50 (or $30 if you live in the USA) is almost unheard of in this day and age. Heck, many of the Xbox 360 games alone will cost you upwards of $10 or $20, so there is no arguing the amazing value that Rare and Microsoft have laid out on the table. If you’re anything like me, you will have had more than a few games on your “I really need to try that” list for quite some time and have been waiting for the perfect opportunity to do so. Well, Rare Replay is that perfect opportunity. Sure, a few of the more recent games have some performance issues but that shouldn’t hold you back from enjoying some of the classics like Attic Attack, Banjo-Tooie and the original slightly less-censored version of Conker’s Bad Fur Day.

8-0-capsules-out-of-10Capsule Computers review guidelines can be found here.

 

Razer Orbweaver Chroma to Hit Stores Later This Month

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Only a few months ago, the rubber domed Razer Tartarus gaming keypad received the Chroma treatment. This month, the mechanical Razer Orbweaver will be getting a similar upgrade. The Razer Orbweaver Chroma has the same Razer Green Mechanical switches found on the Razer Blackwidow Chroma, which provide an audible click and actuates with only 50 grams of force. The keypad has a total of 30 programmable keys along with an 8-way thumb pad. The 20 keys on the top have LEDs that can be controlled by the Razer Synapse software to display 16.8 million colours. The software can sync a multitude of Chroma devices, allowing them to display the same colour in unison.

The hand, thumb, and palm-rests are all adjustable, suiting a variety of hand sizes. The Razer Orbweaver Chroma will have an MSRP of $129.99 USD and is set to hit stores sometime this month.

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Disney Infinity Toy Box Artists Gather At Disneyland® Resort For the 2015 Toy Box Summit

Disney Infinity Toy Box Artists Gather At Disneyland® Resort For the 2015 Toy Box Summit 

Disney Interactive Invites Community and Fans to Participate Via Social Media and at twitch.tv/Disney 

Anaheim, CA – August 11, 2015 – Disney Interactive today announced the schedule of events and tune-in details for this year’s Disney Infinity Toy Box Summit (https://infinity.disney.com/toy-box-summit), a community event, which will be held at the Disneyland® Resort in Anaheim, CA ahead of this year’s D23 Expo 2015. Beginning today through August 13, 2015, top Toy Box Artists from around the world will gather for an in-depth hands-on look at the newly enhanced Disney Infinity 3.0 Toy Box mode, meet the developers from Avalanche Software— the team behind the successful “toys-to-life” franchise— and compete in a Toy Box building competition.

“We have always embraced our extremely loyal and supportive Disney Infinity community,” said John Blackburn, Senior Vice President and General Manager, Avalanche Software. “We’ve seen our fans form a close-knit bond through playing and sharing Toy Boxes and that has resulted in some incredibly creative feats. Bringing our community together for this event is our way of fostering that digital imagination that has made this such a unique and special game.”

The Toy Box Summit events will be held from 10:00 a.m. – 1:00 p.m. PST on August 12 and 13 (3:00 a.m. – 6:00 a.m. AEST on August 13 and 14) in front of a live audience and viewers at home can tune in to watch the livestream on Twitch (www.twitch.tv/disney).  Viewers are encouraged to use #DisneyInfinity on Twitter to submit questions, vote for winning Toy Boxes and more. Full schedule listed below.

Wednesday, August 12, 2015

  • Toy Box Summit Keynote featuring John Blackburn, Senior Vice President and General Manager, Avalanche Software; John Vignocchi, Vice President, Production, Disney Infinity; and Allison Petrek, Lead Community Manager, Disney Infinity.
  • Toy Box Showdown featuring a talented mix of Toy Box community and team members as they take audience suggestions on what to build in the game’s signature mode.

Learn from our experienced Toy Box 3.0 panelists:

  • The Walt Disney Company Creative Minds led by Jeff Bunker, VP, Art Development, Avalanche  Software and representatives from Lucasfilm and Marvel Entertainment.
  • Spotlight on Toy Box 3.0 featuring Disney Infinity Game Director Bob Lowe and community mentors Troy Johnson and Patrick Efird who will detail all of the new features available in Toy Box 3.0.
  • Becoming a Toy Box Artist featuring Avalanche Software community mentors detailing their journey to joining the Disney Infinity family and giving advice to other budding Toy Box Artists.
  • Joining Forces for 3.0 Disney Infinity joined forces with development studios to create Disney Infinity 3.0. Learn how Ninja Theory, Studio Gobo and Sumo Digital’s expertise played a unique role in the development of the upcoming Play Sets and Toy Box Expansion Games.
  • Starting Your Own Channel panel showcasing top personalities from Twitch, YouTube and the Disney Infinity community team who will discuss how they first got started and share tips for creating exceptional gaming content on each platform.

At the conclusion of the panels, Toy Box Artists will be teamed up with a Toy Box Mentor to compete in the first-ever Disney Infinity 3.0 building competition. They will have all afternoon and evening to build the best Toy Boxes possible. The live event coverage will continue on our social channels, including Periscope and Twitter @DisneyInfinity.

Thursday, August 13, 2015

The community will be invited back for the Toy Box 3.0 Competition Showcase where Toy Box building teams will show off their creations by playing in their Toy Boxes.

A panel of judges will announce a winner based on a set of criteria: theme, design, gameplay and creativity. In addition, the community will be invited to vote either via a social media hashtag campaign or Disney Insider poll. The Community’s pick will be announced one week later.

Disney Infinity: 3.0 will be released in Australia and New Zealand on September 3, 2015, has been rated PG for online interactivity and mild violence.

For additional information, please visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community (Facebook.com/disneyinfinity) and Google+ community (https://plus.google.com/+DisneyInfinity), and follow us on Twitter (twitter.com/disneyinfinity) and Instagram (instagram.com/disneyinfinity).

About Disney Infinity

Disney Infinity is an interactive gaming platform where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from across The Walt Disney Company. Building on the success of Disney Infinity 1.0 and 2.0, Disney Interactive announced its latest installment to the best-selling “hybrid toy/video game” this year — Disney Infinity 3.0. In its third iteration, players will utilise real-world interactive figures to activate original storylines (Play Sets) in the virtual game worlds of popular Star Wars franchises and create new adventures with other Disney Infinity characters from across the Walt Disney Company in the Toy Box mode. Disney Infinity 3.0 is rated PG for online interactivity and mild violence.  For more information, visit Disney.com/Infinity.

For additional information, please visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community (Facebook.com/disneyinfinity) and Google+ community (https://plus.google.com/+DisneyInfinity),  and follow us on Twitter (twitter.com/disneyinfinity) and Instagram (instagram.com/disneyinfinity).

Razer Deathstalker Chroma Announced

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Razer announced that their budget-friendly keyboard, Razer Deathstalker, will be getting the Chroma treatment. Dubbed the Razer Deathstalker Chroma, the keyboard features the same low profile, chiclet-style keycaps that only need 2mm of travel to actuate. The wrist rest has been designed specifically for the Razer Deathstalker Chroma’s low profile. The keyboard layout is the traditional full sized design with anti-ghosting for up to ten simultaneous key presses. Macros can be assigned to almost any key and can be recorded on the fly.

As part of the Chroma line, the Razer Deathstalker Chroma can display up for 16.8 million different colours in the three lighting zones and syncs with other Chroma devices. The keyboard is available now for $99.99 USD.

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Stardock Announces 3D Printing, Map Sharing and Mega Events DLC in Latest Galactic Civilizations III Update

Stardock Announces 3D Printing, Map Sharing and Mega Events DLC in Latest Galactic Civilizations III Update

Players can 3D print their ship designs and share maps, while the new DLC adds additional gameplay depth

Plymouth, MI – August 11, 2015 – Today Stardock announced the availability of the Galactic Civilizations III 1.2 update which adds the ability for users to get their in-game assets 3D printed, along with the ability for users to share maps, as well as new DLC for galaxy-wide Mega Events.

Players have always been able to design their own ships, and now they can bring those creations to life using 3D printing. With the single click of a button players will be taken to a site where their submission will be evaluated, and if the file conforms to standards players can complete the purchase of their 3D printed model. More details for the process are outlined in-game.

This update also allows players to share the maps they’ve created using Galactic Civilizations III’s map generator. This user-generated content can add more replayability as well as allow users to share their creations and game experiences with their friends.
New DLC provides additional gameplay excitement with the addition of Mega Events.
“Mega Events,” says Galactic Civilizations III designer Paul Boyer, “are galactic events that shake up the game. You might be heading toward diplomatic victory when suddenly a leader is assassinated. Maybe you’re trying for a conquest victory when the Dread Lords return. Each event is an unexpected incident that will require your skill and strategy to overcome if you hope to be victorious. ”

The Mega Events DLC is free for all Galactic Civilizations III Elite Founders and $4.99 for other players.

For more information about Galactic Civilizations III, the 1.2 update and the Mega Events DLC, please visit www.galciv3.com.

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About Stardock
Stardock is a leading developer and publisher of PC games and desktop software. Its PC games include Sins of a Solar Empire and the critically acclaimed Galactic Civilizations series. Its desktop software includes Start8, Fences, WindowBlinds, ObjectDock, and more. Learn more at www.stardock.com.

DAYBREAK GAMES TO HOST H1Z1 INVITATIONAL AT TWITCHCON 2015

DAYBREAK GAMES TO HOST H1Z1 INVITATIONAL AT TWITCHCON 2015

 

Portion of Sales from H1Z1 In-Game Crate Key will Constitute Winner’s Prize Pool

SAN DIEGO Aug. 11, 2015 – Daybreak Game Company LLC today announced its Road to TwitchCon, where the company will be hosting its first H1Z1 Invitational at the inaugural event in September. The H1Z1 Invitational is an opportunity for players and Twitch personalities to come together and fight to the death in the extremely popular survival mod, PLAYERUNKNOWN’s Battle Royale, for a chance to win real-life money.

In addition to fans of the game, the H1Z1 Invitational will feature popular Twitch streamers, such as LIRIK, summit1g, CDNThe3rd, LegendaryLea, Sodapoppin, SeriousGaming, SxyHxy, iijeriichoii, reynad27 and many, many more!

From Aug. 11, 2015 to Sept. 22, 2015, Daybreak Games will contribute 25% of sales from the H1Z1 Invitational Crate Key to the progressive prize pool for the 2015 H1Z1 Invitational. The H1Z1 Invitational Crate allows players a chance to obtain one of several coveted in-game items: weapon skins, emotes, T-shirts featuring prominent broadcasters, including OMGitsfirefoxx, Towelliee, dasMEHDI, GoldGlove, itmeJP, and will also feature a special Twitch “Glitch” hoodie.

“Battle Royale is immensely fun to play and watch. Whether you are hiding out or actively hunting down another player, your heart is racing and you are on edge, not wanting to be taken by surprise,” said H1Z1 Producer Steve George. “Many claim that they are great at Battle Royale but there can only be one survivor in this Invitational. It will be a thrilling match to the end and we’re excited to see who will come out on top.” 

H1Z1 will be playable at the Intel Gaming Lab during the show, with the Invitational taking place on Saturday, Sept. 26, from 10:30 a.m. to noon PDT. Players unable to attend TwitchCon 2015 can tune into Twitch to watch the Invitational live.

Leading up to TwitchCon 2015, Daybreak Games will host a three-week contest between Aug. 11 and 31. During this time, three players will win a trip to TwitchCon 2015 and the opportunity to participate in the Invitational by sharing ‘why they are a Battle Royale badass’. Participants must submit their entries (various mediums accepted) here: http://bit.ly/1JPkR17. Winners will be selected based off of community votes and in-house judging.  Winners will be announced on or about Aug. 20 and 27, and Sept. 3, 2015.

A fourth player will be selected to win a trip to TwitchCon 2015 from attendees of PAX Prime 2015, where Daybreak Games will be featured in the Twitch booth. PAX attendees will be able to participate in the contest by submitting a photograph using an H1Z1 mask distributed only at PAX to share ‘why they are a Battle Royale badass’. Official contest rules can be found here: http://bit.ly/1JPkR17.

More information on the Invitational, Crate and Road to TwitchCon can be found here: https://www.h1z1.com/invitational. 

About TwitchCon 2015

Taking place on September 25-26 at the Moscone West convention center in San Francisco, TwitchCon 2015 is the first ever convention dedicated to Twitch’s community of partners, broadcasters, and viewers. For more information, visit TwitchCon.com and follow @twitchconsf.

 

About H1Z1 & Battle Royale

Enter a world that has been overrun by zombies and fellow survivors since the H1Z1 virus outbreak. Fight for your life against the infected and against the brutality of others as you attempt to live and see another day. Will you survive?

Created by PLAYERUNKNOWN, Battle Royale is the ultimate survival game-mode in H1Z1, where the most skilled players prove they have what it takes to be the last one standing.

H1Z1 is currently a Steam Early Access title. Players who choose to purchase and participate in our Alpha build should anticipate an evolving feature set, bug, incomplete content, missing features, server wipes, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of H1Z1 and be a part of shaping its future.

More information can be found on the official website: https://www.h1z1.com/home.

About Daybreak Game Company

Daybreak Game Company LLC is a worldwide leader in massively multiplayer online games and emergent gameplay. Best known for its blockbuster hits and franchises such as EverQuest®EverQuest®IIPlanetSide®2DC Universe™ Online H1Z1™Landmark™ and the highly anticipated EverQuest Next™, Daybreak creates, develops and provides compelling online entertainment for a variety of platforms.

To learn more, visit www.DaybreakGameCompany.com.

Breakneck™ app to launch August 27, 2015 on the App Store

Breakneck™ app to launch August 27, 2015 on the App Store

PikPok unveils all new high speed, high fidelity action game for iPhone and iPad

NEW ZEALAND, Wellington, August 11, 2015 – Leading publisher PikPok today announced that their new game Breakneck™ will launch for iPhone, iPad, and iPod Touch on August 27, 2015 on the App Store.
Breakneck sees players speed across an Earth ravaged by an alien occupation, chased by relentless pursuers.  Flying close to obstacles boosts speed but increases danger, and the valuable resources that litter the landscape need collection, requiring precision and risk-taking by the player.  Featuring state-of-the-art graphics, daily environment changes, and action-packed surprises, Breakneck is a game thrill-seekers of all ages will enjoy.

“We are excited to announce the upcoming launch of Breakneck on the App Store” said Mario Wynands, Managing Director of PikPok.  “Combining facets of racing games and endless runners, and set in a constantly evolving environment with a futuristic twist, Breakneck builds on PikPok’s past successes and strengths to create a whole new high fidelity, edge of your seat experience.”

The Breakneck app features:

  • Thrilling action gameplay as you speed through a hostile world, building distance and collecting supplies
  • Daily and weekly missions to test your abilities
  • Awesome 3D graphics and environments depicting a ravaged post invasion landscape
  • Phantom ships of last and best daily runs so you can race to beat your best score
  • Environment resets daily so there are always new paths and challenges to master
  • Weekly tournaments and leaderboards so you can compete against other survivors
  • Boosts and unlockable ship upgrades to help you tackle ever-evolving challenges

Breakneck also features an all original soundtrack by music artist Kadington.  More information about Kadington can be found at www.kadingtonmusic.com

Media and more information about the Breakneck app can be found at

www.pikpok.com/games/breakneck.

About PikPok

PikPok is a leading publisher of great games across mobile, tablet and desktop. With a portfolio of original, licensed, and third party developed properties, PikPok delivers games that appeal to all consumers with pick-up-and-play gameplay, high-quality art, and immersive audio design which provide rich game experiences. PikPok has released multiple critically and commercially successful games including the popular Flick Kick® series, BAFTA nominated Super Monsters Ate My Condo™, Into the Dead® and more. Steal a moment, and play a game from PikPok. For more information on PikPok, please visit www.pikpok.com and www.facebook.com/pikpokgames