Devolver Digital Publisher Weekend on Steam Celebrates All That Is Good and Right in the World
– Overly Generous Discounts Push World Economy into Free Fall –
The Internet – The serial capitalists at Devolver Digital have announced the annual Devolver Digital Publisher Weekend has reared its head once again on Steam with discounts of up to 90 percent off on Devolver Digital games and films [http://store.steampowered.com/sale/devolverweekend2015] from August 13 to August 17.
Celebrated Devolver Digital games that were once thought to be prohibitively expensive to the common gamer have been discounted down to a level that even the unwashed masses may finally indulge in their digital opulence. The exorbitant prices thrust upon critically acclaimed titles like The Talos Principle, Hotline Miami, and Shadow Warrior by the profit-centric publisher have been temporarily lowered so that even the most common gamer from the slums of the internet can taste their glory.
“The corporate jet isn’t going to gold plate itself so I encourage all gamers to go out and spend any and all disposable income on Devolver Digital video games,” said Devolver Digital CFO Fork Parker.
The independent cinematic fare from Devolver Films are also heavily discounted during the weekend event with movie projects like Super Game Jam, Angry Video Game Nerd: The Movie, and Gaming in Color also up to 75 percent off. Treat yourself, you deserve it.
Additionally, digital gems from Devolver Digital bestie Gambitious are also on sale over the weekend including first-person puzzler Magnetic, transportation simulator Train Fever, and undead tactical strategy game Breach & Clear: Deadline.
For more information on Devolver Digital please visit www.devolverdigital.com or follow us on Twitter @devolverdigital and @forkparker.
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About Devolver Digital
Devolver Digital is a multinational entertainment conglomerate originally founded in 2009 as a division of the Nestle Corporation tasked with developing, marketing, and distributing weapons-grade chocolate. The company was later spun off into an independent game label with no ties to chocolate or any other illicit confections.
SAN DIEGO – August 13, 2015 – Psyonix, independent developer and publisher of the critically-acclaimed sports-action game, Rocket League, has released today its first paid downloadable content pack. Dubbed “Supersonic Fury,” the new DLC introduces two new exclusive vehicles, “Dominus” the muscle car and “Takumi” the Japanese street racer, plus several new Decals, Paint Types, Rocket Boosts, Wheels, PlayStation® Trophies, and Steam Achievements.
Psyonix has also released a free game update that includes the highly-anticipated “Spectate” mode, allowing players to join live Private games to watch other people play. The new “Utopia Coliseum” gameplay arena, 70-plus Country Flags, numerous other customization items, and the new single, “Firework” from critically-acclaimed electronica group, Hollywood Principle, is also in the update.
A stylish overview of all new items in the Rocket League “Supersonic Fury” DLC Pack can be found in the trailer highlighted below:
Watch the new Rocket League “Supersonic Fury” DLC Pack Video on YouTube HERE:youtu.be/qcBjeqbD_zQ
The “Supersonic Fury” DLC Pack includes:
Dominus (classic American muscle car)
Takumi (’90s-era Japanese street racer)
6 New Decals for both new Battle-Cars
5 New Paint Types
Brushed Metal
Carbon Fiber
Metallic Pearl
Pearlescent
Wood
2 New Rocket Boosts
Burnout
Nitrous
New Wheels
Cristiano (Soccer-themed rims)
Spinner (Working spinner wheels)
The simultaneously-released Free Update includes:
Utopia Coliseum (New regulation-type arena, thematically inspired by Supersonic Acrobatic Rocket-Powered Battle-Cars’ Utopia map)
“Spectate” Mode (Watch other players in real-time from any angle in 1v1, 2v2, and 3v3 Private matches — 4v4 coming later)
3v3 Ranked Mode (By popular demand!)
70+ New Country Flags (Puerto Rico, Egypt, Saudi Arabia, and more)
Special “We’re Sorry the Servers Were Borked at Launch” customization items
New Single, “Firework,” by Hollywood Principle
Priced at US $3.99 on both PS4™ and Steam, the Rocket League “Supersonic Fury” DLC Pack, with the “Utopia Coliseum” Free Update simultaneously releasing alongside it.
Rocket League is one of the most critically-acclaimed games of the summer and has been the #1 selling game on Steam for the month of July, boasting a community that is already 6 million players strong. Available digitally on the PlayStation®4 computer entertainment system via PlayStation®Network and on PC via Steam, Rocket League brings gamers a high-powered hybrid of arcade-style soccer and vehicular mayhem. Offering easy-to-understand controls and fluid physics-driven competition for 1-8 players, Rocket League boasts more than 10 billion possible customizations, giving players the opportunity to distinguish their Battle-Cars in either local or online play, while showing them off in a broadcast-quality replay viewer that perfectly complements the video-editing capabilities of SHAREfactory™.
The multiplayer-focused successor to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League uses an advanced physics system to simulate realistic interactions, relying on mass and momentum to give players a complete sense of intuitive control in an unbelievable, high-octane re-imagining of association football. Players can breeze through the tutorial and play solo in the all-new Season Mode or vie against the AI in multiple team formations and difficulty settings. Up to four people can compete in two-to-four-player splitscreen action as well, with up to eight total players battling it out online (in Ranked, Unranked, or Private Matches) on dedicated servers located all over the world.
To learn more about Rocket League, please visit www.RocketLeagueGame.com, ‘Like’ it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.
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ABOUT PSYONIX
Based in San Diego, CA., Psyonix is an independent video game developer with almost 15 years of experience. As experts in Unreal Engine technology, Psyonix has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bullet Storm, Unreal Tournament III, Unreal Tournament 2004, and the recently-released free-to-play title, Nosgoth. In 2008, Psyonix self-published Supersonic Acrobatic Rocket-Powered Battle-Cars exclusively for PlayStation®3 (PS3™), which has accumulated more than 2 million downloads since its release.
UNITY GAMES BRINGS ROBOT INVADER’S WIND-UP KNIGHT 2 TO Wii U™
Popular Mobile Platformer Comes to Nintendo eShop; Updated and Optimized for Console Gaming Tokyo – August 13, 2015 – Unity Games, the game publishing division of Unity Technologies Japan, today announced the release of the popular Wind-up Knight 2 for the Wii U™ system. Originally developed by Robot Invader for Android and iOS, Wind-up Knight 2 has since become one of today’s most popular mobile platform games. The game has been extensively updated and rebalanced for the console experience and is available now on Wii U in the Nintendo eShop for $7.50 USD SRP.
As the game publishing studio behind the Unity engine, Unity Games is directly involved in showcasing the engine’s platform extensibility by identifying exceptional games and introducing them to entirely new gaming audiences on entirely new gaming systems. With Wind-up Knight 2, Unity Games went one step further, by directly managing the game’s transition from iOS and Android to Wii U. The studio curated an internal development team who focused on updating the title and making sure the popular mobile platform game was even more accessible and easy-to-use for Wii U fans. Wind-up Knight 2, represents the first ever Wii U title from Unity Games and the studio’s North American debut as a Nintendo publisher.
“We’re tremendously excited to help bring such a great example of what the Unity engine allows developers to creatively accomplish to an entirely new platform,” said Yukimi Shimura, Strategic Contents Manager and Producer of Unity Games. “Robot Invader’s ability to focus on Wind-up Knight 2’s clever platforming, fantastic character design and beautiful visuals is a testament to Unity making platform dynamics so extensible.”
Wind-up Knight 2 is a clever and highly challenging platform game where players control Sir Sprint, a clockwork knight tasked with completing a host of increasingly diabolical challenges. Armed with a powerful sword and a stout shield the windup knight must double-jump, duck & roll, attack and block his way to victory in a beautifully rendered world filled with humorous hazards and inventive obstacles. Players collect coins, discover secrets, use special abilities, purchase powerful new equipment all in an effort to achieve better rankings and conquer level-specific goals. With more than 40 levels, the new Tournament mode, multitudes of secrets and power-ups, unique stage challenges and much more, Wind-up Knight 2 is guaranteed to offer a near endless amount of whimsical fun and soul-crushing excitement for Wii U.
Wind-up Knight 2 is now available in North America on Wii U in the Nintendo eShop for $7.50 USD SRP. To learn more about Wind-up Knight 2, please visit the official website at windupknight2.com
About Robot Invader
Robot Invader is an independent developer dedicated to warping the minds of millions with video games for phones, tablets, consoles, and VR. Founded in 2011, Robot Invader’s small team of veterans have released six titles, including Wind-up Knight, Wind-up Knight 2, and Rise of the Blobs. Their seventh title,Dead Secret, is a murder mystery designed specifically for virtual reality headsets. Robot Invader is physically housed in Menlo Park, California, and exists on the web at http://robotinvader.com and @robotinvader.
About Unity Games
Unity Games is the game publishing brand of Unity Technologies Japan. Unity Games provides global publishing and localization support for game developers who use Unity engine. In addition, Unity Games also directly supports best-in-class examples of Unity engine development on the PC and mobile platforms in order to bring those exceptional titles to the gaming communities on the home consoles.
About Unity Technologies
Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform used to create rich interactive 3D and 2D experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including the Unity Asset Store, Unity Cloud Build, Unity Game Performance Reporting, Unity Ads, and Unity Everyplay. Unity Technologies serves over 700,000 monthly active developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit: http://unity3d.com.
It has been almost 20 years since the last King’s Quest game saw the light of day. Since then, plenty of King’s Quest projects have met the grim reaper’s scythe, with big names like Vivendi Games, Silicon Knights, and Telltale Games unable to produce a modern follow up to the series. Finally, The Odd Gentlemen (The Misadventures of P.B. Winterbottom) has been passed the torch by Activision, with the rebooted game being published under the also rebooted Sierra brand.
Story
The new King’s Quest game opens a new chapter in the series. King Graham is now an old man, who is well into the winter of his life. His young granddaughter Gwendolyn is visiting with her family, after they received news of King Graham’s poor health. Although visibly exhausted from his age, King Graham is more than happy to regale Gwendolyn with the story of how he became King of Daventry, starting with the auditions for knighthood in King Edward’s court.
The Odd Gentlemen has weaved a wonderful story filled with memorable characters. The young Gwendolyn is anything but the meek fantasy princess stereotype. Instead, she is feisty, independent, and dying to hear about messy business of fighting dragons. On the other hand, the aging King Graham is a wise old man who is chock full of puns and vastly more mature than his younger self. The player controlled young Graham is a naïve, slightly hyperactive, yet utterly lovable teenager. The cast of minor characters that support the story are equally as quirky, unique, and lovable as the young Graham.
The writing is excellent. The story is light hearted and fun, but manages to place in its serious moments at the right time. I was impressed by the writing’s ability to get me quickly attached to the cast of characters and to send me on an emotional rollercoaster with them. The writing quality even extends down to small details, like the ten or so different conversations I had with a guard that didn’t want to be bothered.
Gameplay
King’s Quest is an adventure game that does not deviate too much from the standard formula. The game mixes plenty of puzzles, exploration, and even a few action segments together. The puzzles are thoughtful and make good logical sense. The action segments are made up of some quick time events, a couple of dodging mini-games, and short shooting sequences. Veteran action video gamers may find the difficulty of these action segments a bit low, but those not used to the genre should find the difficulty to be satisfying.
The first chapter felt extremely linear. There were a few choices to be made during the game, but they did not feel like they made any serious impact in the current chapter. NPCs were very aware of Graham’s actions. Even small details like remembering to close the town gate upon entering the forest or remembering to leave some money for the baker is observed and acted upon accordingly. Time will tell if there will be any lasting impact in future chapters.
The game can be controlled with either a mouse and keyboard or a controller. Unfortunately, this isn’t an adventure game that can be played exclusively with the mouse. The layouts for both control methods work well. When stuck on a puzzle, like the game’s final challenge, the same dialogue will repeat ad nauseum, so a skip button would have been appreciated.
Visuals
King’s Quest is a beautiful storybook like experience that is reminiscent of some of the best animated films. The beautiful palettes of reds, browns, and pinks create a stunning setting for the story. The character design fits perfectly with the storybook theme and the lighthearted tone of the game. I have a small complaint with how the game handles capes, as there is some serious clipping at times which is a little distracting.
On the technical side, there are some basic controls for VSync and texture quality. The game runs in both windowed and fullscreen mode. I would have really appreciated a borderless window option.
Audio
King’s Quest delivers a fantastic audio experience. The soundtrack is top notch and the sound effects are enjoyable. The all-star cast steals the show though. Big names like Christopher Lloyd (Back to the Future), Josh Keaton (Hercules), Zelda Williams (Legend of Korra), and the young, but very talented Maggie Elizabeth Jones (Ben and Kate) do an amazing job of bringing King’s Quest to life.
Overall
As a first timer to the King’s Quest series, I was a little worried going into the game. Would I feel lost? Turns out King’s Quest is looking to capture the hearts of a whole new generation. King’s Quest “A Knight to Remember” is extremely polished and features a great audio/visual presentation. The writing is absolutely spectacular; I haven’t felt gut punched by a video game’s story in a long time. This game is a must play.
Capsule Computers review guidelines can be found here.
RollerCoaster Tycoon® 3 Available Now for iOS Devices
Frontier Developments releases the original PC classicRollerCoaster Tycoon 3for iOS, without in-app purchases Cambridge, UK. 13 August 2015. Frontier Developments plc (AIM: FDEV) today released its classic simulation RollerCoaster Tycoon 3 for iOS devices.
Considered by critics to be the all-time genre-leading coaster park simulation game, RollerCoaster Tycoon 3 is a bestselling PC classic, now available for iPhone and iPad as it was always intended without in-app purchases or free to play functions.
RollerCoaster Tycoon 3 brings all the fun of running your own rollercoaster park to iOS, with new touch-friendly controls and an all-new modernized user interface. Players can sculpt organic landscapes and reshape the world with a touch, personalizing parks with paths, shops, scenery, rides, twisting rollercoasters and more, all in stunning 3D.
RollerCoaster Tycoon 3 for iOS features all 18 scenarios from the original PC game, five park themes, 100 pre-built rollercoasters, the fully-featured rollercoaster creator, and the complete original sandbox mode where creativity can run wild. An in-depth management simulation drives the performance of the park, as players thrill guests with rides and entertainment, earning money to dream and build even bigger.
RollerCoaster Tycoon 3 for iOS supports iPad Mini 2 (2013), iPad Mini 3 (2014), iPad Air (2013), iPad Air 2 (2014), iPhone 5S (2014), iPhone 6 (2014) and iPhone 6+ (2014). RollerCoaster Tycoon 3 is available now on the App Store for £3.99 ($4.99, €4.49). Play RollerCoaster Tycoon 3 for iOS and unleash your creativity anywhere, any time.
RollerCoaster Tycoon 3 is developed and published by Frontier Developments, developers of the upcoming Planet Coaster. Planet Coaster is an all-new game that embodies the spirit of the classic ‘Tycoon’ titles, launching in 2016 for PC and available now to preorder. Planet Coaster is the new destination for everyone who cares about coaster parks and management sims.
About Frontier Developments
Frontier Developments plc is a leading independent game developer founded in 1994 by David Braben, co-author of the seminal Elite space simulation. Based in Cambridge, UK, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games across consoles, computers, smartphones and tablets.
Elite Dangerous is in ongoing development and is available now for PC, Mac and the Game Preview Program for Xbox One. Elite Dangerous: Horizons, a season of gameplay expansions for Elite Dangerous is currently in development alongside Frontier’s second major self-published PC title, Planet Coaster. Other Frontier titles include RollerCoaster Tycoon 3, Thrillville, LostWinds, Kinectimals, Kinect Disneyland Adventures, Zoo Tycoon, Tales From Deep Space and ScreamRide.
RollerCoaster Tycoon and the RollerCoaster Tycoon logo are registered trademarks of Chris Sawyer. Used under license. All rights reserved.
TEST YOUR SKILLS IN THE NEW ‘SURVIVAL MODE’ IN UPCOMING CHARACTER-FOCUSED EPIC SAMURAI WARRIORS 4-II
Videos and Images Detailing New Mode and Additional Playable Characters Announced
BURLINGAME, Calif. – August 13th, 2015 – KOEI TECMO America today revealed new information and assets for the upcoming tactical action title Samurai Warriors 4-II, slated to release on September 29, 2015 for the PlayStation®4 computer entertainment system, and digitally on the PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, and on PC via Steam®.
Samurai Warriors 4-II introduces a brand new and exciting mode designed to test players’ skills and resilience. In this Survival Mode, players push themselves to the limit by taking control of their favorite character and entering a daunting castle with endless levels and countless rewards! Defeating thousands of enemies and completing objectives are rewarded with weapons and mounts to be used in the game’s story mode, but only if the player escapes the castle before the health or time bars deplete. The higher the climb, the more difficult and numerous the enemies are, and the more lucrative the rewards.
In addition, the Endless Castle offers a Challenge Mode, which allows players to set high scores in various Chambers:
The Chamber of Trials is all about defeating as many enemies as possible within a given time frame.
The Chamber of Riches focuses on collecting as much gold as possible before time runs out.
The Chamber of Agility tests the player’s skill as it requires defeating enemy standard bearers and reaching a target destination in time.
The Chamber of Death poses an extreme challenge as enemies deal overpowering blows that could kill low level playable characters instantly!
Furthermore, KOEI TECMO released today the identities of four more Samurai whose personal stories will unfold in Samurai Warriors 4-II:
Toyohisa Shimazu – a young lord eager to match his elders’ skill.
Kojūrō Katakura – his story of loyalty to his master, Masamune Date, is a magnificent tale of devotion.
Kagekatsu Uesugi – a laconic man whose battle prowess will inspire his entire clan.
Takakage Kobayakawa – a man of great mercy and compassion who always looked to end battles with the least casualties possible.
To celebrate this announcement, KOEI TECMO has unveiled new screenshots of the Samurai in Samurai Warriors 4-II as well as four gameplay videos that briefly showcase the various offerings of both Survival Mode and Challenge Mode.
About Samurai Warriors 4-II
Samurai Warriors 4-II is a hero-focused saga. Unlike the previous Samurai Warriors games that focused on delivering their narrative by exploring the various regions of feudal Japan, this title casts a spotlight on the characters themselves and tells their stories through 13 exciting new chapters. These chapters revolve around nine characters introduced in Samurai Warriors 4, three fan-favorites from previous titles, and a brand new addition to the samurai roster.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
Get Even looks different and fresh, yet is still mysterious at the same time. In the trailer, we see what seems to be a new perspective on a FPS, but before the end hits – the world begins to break in a digital fashion and we see a girl tied up. Bandai Namco and The Farm 51 elaborate a bit more in the press release of what is real and what is all imagination.
Get Even is the psychological thriller movie genre made video game, blurring lines and blending the frantic tension of the FPS
genre with the oppressive intimacy of a complex personal investigation. Eschewing the usual clichés and gung-ho scenarios currently inhabiting the FPS genre, Get Even packs an alternative, mature and intriguing story combined with strong shooter elements.
“We’re pleased to be working with BANDAI NAMCO Entertainment to publish Get Even globally. We are convinced that they are deeply committed to help us make this game a unique experience. Not only will BANDAI NAMCO publish Get Even, but they are also helping us on a production level and fully support our vision of the game. We believe Get Even is an innovative landmark in the FPS genre and expertise provided by BANDAI NAMCO will be a very important factor in helping us realize its potential – said Wojciech Pazdur, Development Director at The Farm 51.
It certainly looks to be an interesting choice for the publisher, and one that hopefully will pay off by using our own genres against us. Check out the teaser below and you can find Get Even on consoles next year.
Dying Light: The Following Reveal Trailer | Price and Season Pass Offer Detailed
August 13th, 2015 – Wroclaw, Poland/ After a successful showing at Gamescom 2015, Techland has released the reveal trailer for Dying Light: The Following – a story-based expansion set in a massive new area that’s as big as the original maps from Dying Light combined.Dying Light: The Following will see Kyle Crane travel to a hazardous outback ruled by mysterious and fanatical cultists whose beliefs have unnerving connections with the zombie outbreak.
To get close to the cult and unravel their secrets, players will need to earn the trust of the locals. Through various missions and tasks, players will be able to choose their own path for infiltrating the inner circles of the cultists. In order to succeed in this harsh countryside, players will also gain access to fully customizable and upgradable dirt buggies. With its own unique skill tree, players will be able to traverse the vast expanse of the Harran countryside in what is their deadliest weapon yet.
“Gamescom 2015 was our first chance to let people play Dying Light: The Following so I was a bit nervous – admits producer Tymon Smektała. But so many positive reactions really showed me we made the right decision to work on this expansion. With its new map and far-reaching gameplay additions, it feels like we’ve hit the sweet spot for what players are expecting from us.”
While a release date is still to be determined, Techland has confirmed that Dying Light: The Following will be priced at $14.99, while all Season Pass holders will receive the expansion completely free
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About Techland
Founded in 1991, Techland is a renowned independent game developer, distributor, and publisher. The Polish-based company is best known for the original Dead Island games, the Call of Juarez series, and Dying Light. Thanks to its proprietary game engine technology, Techland develops top-tier entertainment content for Windows PC, PlayStation 4, Xbox One, Linux, Mac OS X, Android, and iOS. Comprised of four offices in Warsaw, Wrocław, Ostrów Wielkopolski, and Vancouver, Canada, the company is committed to delivering unforgettable experiences and using latest technology for innovative entertainment. For more information about the company, visit the official website at: http://techland.pl/
Fans of the Resident Evil series have long been hoping for a remake of Resident Evil 2 and with the recent HD release of Resident Evil’s first game as well as the upcoming release of Resident Evil 0 Remastered, everyone has been quite vocal in hoping that Capcom would take a chance to work on a Resident Evil 2 Remake.
Hopes were kept tempered due to the title not having a GameCube release to work off of like the previous two titles, but thankfully it seems that will not be an issue. Producer Yoshiaki Hirabayashi has announced that Capcom has approved Resident Evil 2 Remake for development via a video message that you can check out below. It is worth noting that he does say that it will “be some time” before any updates on the project can be released but this is obviously some great news for fans of the classic Resident Evil titles.
Although Extreme Dimension Tag Blanc + Neptune Vs. Zombie Army isn’t set to be released in Japan for another two months Compile Heart has opted to release the opening movie for the title quite early. Unlike many of the other openings for past Hyperdimension Neptunia titles, this one’s opening movie features a comic book style that includes already English translated text, a strange addition considering the PS Vita title has not been announced for localization as of yet.
You can check out the opening video for Extreme Dimension Tag Blanc + Neptune Vs. Zombie Army below while the game itself will be released for the PlayStation Vita in Japan on October 15th.