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Disney Infinity 3.0 Preview

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In this industry, we occasionally have the opportunity to sit down and chat with game developers and producers all while trying out their new game. Normally after an hour with the game and a char with the developers, you know just about everything there is to know about the game. Well recently I managed to sit down with Mat Solie, producer of the Disney Infinity franchise and have him show me some of the exciting parts of Disney Infinity 3.0: Star Wars. Well, after almost an hour and a half with the game I barely feel like I’ve scratched the surface of what the latest installment in Disney’s toys to life franchise has to offer.


Since there is so much to talk about when it comes to a Disney Infinity game, I figured it would be best if I just broke it all down into my first impressions on the Play Sets and then a few new bits I learned about the 3.0 version of the Toy Box. So that being said, kick back and enjoy my preview thoughts on Disney Infinity 3.0disney-infinity-3.0-star-wars-screenshot-24

Play Set: Star Wars: Twilight of the Republic

From the moment I started playing Twilight of the Republic I felt like I was engaging In The Star Wars Universe. As a big fan of the Clone Wars animated series, seeing all of my favourite characters fleshed out once again on the screen and off on one last adventure was just an incredible time.

This Play Set is a more action/adventure based one where you take on the role of the Jedi as they try to stop a reopened robot production facility on Genoshia. One thing that stuck out at me was just how fluid the combat was. The entire combat mechanics have been overhauled this time around, with premiere action developers Ninja Theory lending a hand. Now instead of the sometimes clunky, often repetitive combat styling of the previous 2 games, the action is a lot more fast paced, intense and fluid. The best way to describe my experience co boing off against battle droids and juggling the. In the air is to say that it is like DmC-light, and it is so much fun.

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Play Set: Star Wars: Rise Against the Empire

Ok, so I want to ease some concerns many of you out there might have; The developers went to painstaking lengths to make the Rise Against the Empire Play Set be as close to the storyline and set pieces of the original trilogy as they can!

In terms of gameplay, this play set feels like it has a stronger focus on vehicle combat than Twilight of the Empire. Now you can do the Death Star trench run as Luke in his X-Wing, or hook a tow cable around the leg of an AT-AT walker on the icy plains of Hoth (as a kid who grew up playing Shadows of the Empire, I felt like I was reliving my childhood all over again with this part) and while the flight controls took some getting used to (I kept trying to fly with inverted controls and ended up crashing off course more than a couple of times) the whole experience felt very tight. Now while I didn’t get to really dig into any of the non-vehicle chapters in the game, I was assured that they are aplenty, just that the focus is more on the vehicles to. It only help it stand apart from the other Star Wars Play Sets but also to stick true to the films which themselves had a tonne of vehicle based combat.

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Play Set: Inside Out

One gripe I, and many others had with Disney Infinity 2.0 was that aside from a few minor differences, the three Play Sets were almost identical in how they played. Thanfully, Avalanche have heeded the words of the fans and given us a set of Play Sets that all work in hugely different ways from one another. Instead of a compelte 3d Open-world experience, the Inside Out Play Set plays more like a traditional Side-Scrolling platformer which immediately sets it apart from anything else in any of the three Disney Infinity games. In Inside Out you need to collect “Core Memories” in order to help out Riley, and to do so you will need to navigate your way through some serious platforming.

There are areas in the game that send you upside-down and have you walking on the roof; combining momentum, gravity and reflexes into some seriously fun platforming. There is also a cool little thing where if you have two players, player 1 can be on the ground while the other on the ceiling and work together in order to solve the puzzles. I only got to sample one level of this Play Set, but I am interested to see how much they have done with these mechanics and how fun the Play Set can be in the long run.

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Toy Box

I didn’t get to spend too much time with the Toy Box, but I was able to lean about a lot of new feature present in the game. The first thing that I learned what that the developers have implemented “Splines” into the Toy Box creation tools. Now with the splines tool, you can set objects to move in a set path with just a few button presses. This was shown off to me through the creation of a few theme park rides (namely a ferris wheel and a roller coaster). From what I could tell, once set on its path, the objects moved easily, simply and didn’t actually seem to require that much processing power from the game itself. I can already tell you that this tool has massive implications for the Toy Box builders out there and I am sure that we will see them used a lot in the future.

In addition to the new splines, I also got to briefly see the new sidekick mechanics in the game. Now, those of you who played through the Toy Box Game Discs in Disney Infinity 2.0 will recognise side-kicks from the dungeon crawler games. Well, Disney have moved these sidekicks to the main Toy Box and given them a new overhaul. Not only can the sidekicks be geared up with a tonne of Disney, Marvel and Star Wars related gear but now you can level them up by feeding them food which you have farmed from your own Toy Box and level them up. As they get stronger, they gain additional attributes that will help you defeat enemies and complete other tasks within the Toy Box.  I didn’t get to spend too much time with the new sidekicks so I can’t say for sure if they are more likely to be a meaningful inclusion in the game or just another method to pass the time in the Toy Box, but I can’t wait to get more time with the game to find out!

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When I reviewed Disney Infinity 2.0, I noted that it was leagues ahead of its predecessor in many ways but that it also suffered from some minor issues that held it back from greatness. At the same time, I have been worried that the franchise may be reaching a standstill in terms of what they can do. Well after my brief time with Disney Infinity 3.0, I am happy to report that thanks to the massive overhaul of the game’s mechanics, I needn’t be worried anymore! While there is still a lot more to discover when the game launches on September 3rd, if the rest of the game holds up to what I’ve seen, we will definitely have something special going on here.

One final thought; at the end of my time with the game, Mat told me that through his entire professional career, his dream was to make a Star Wars game. Well to Mat, the rest of the guys at Disney,  Avalanche, Ninja Theory, Sumo Digital and everybody else who worked on the game; You haven’t just made “a” Star Wars game, but from what I’ve seen you guys may very well have made “THE” Star Wars game.

Onechanbara Z2: Chaos Review

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Onechanbara Z2: Chaos
Developer: Tamsoft
Publisher: XSEED Games
Platform: PlayStation 4
Release Date: July 22, 2015
Price: $49.99 US – Available Here $89.95 AUS – Available Here

Overview
Tamsoft and D3 Publisher have been producing a number of Onechanbara titles in Japan for over ten years but for almost everyone in the West, the first time we learned of the series, was when Onechanbara: Bikini Samurai Squad was released back in 2009. The title may have had plenty of faults at the time but gave players a title that embraced hyper-sexualized characters with plenty of violence and gore.

Although a couple titles have been skipped since then, Onechanbara Z2: Chaos has now been released in North America by XSEED but the question is, has this series managed to evolve well enough over the years while still sticking true to the heavy fan-service that many remember the original game for?

Story
It is worth noting that since Onechanbara Z ~Kagura~ was not released in the West a few people may be a bit caught off guard by the introduction of two brand new characters named Kagura and Saaya. Retail copies of Onechanbara Z2: Chaos feature a little booklet that briefly discusses the events from that game however and explains how these two ended up alongside the previously known characters of Aya and Saki.

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Of course, digital titles may miss out on this little bit of information without checking within the game first, but thankfully the game doesn’t really hold character knowledge as something extremely important as it is extremely easy to get the gist of the relationship between the two pairs of sisters, with Kagura and Saaya being half-blood vampires/half-blood Baneful and Aya and Saki still possessing their Baneful blood from before.

Onechanbara Z2: Chaos takes place almost immediately after the events of the previous game and although near the start the two pairs of sisters are eager to begin fighting with one another again, the appearance of another new foe continues to hold the tenuous alliance together as Kagura and Aya find themselves separated from Saaya and Saki only to be reunited by working together. It is worth noting that Onechanbara Z2: Chaos’ storyline is as completely ridiculous and as over-the-top as one would expect if they know of the series’ history (though nothing tops the zombie whale of an earlier title).

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That being said, it is also an incredibly short storyline to play through as even on the harder difficulties players will find themselves managing to complete the story in roughly three hours, even less if they decide to take things easy the first time through. This is something that is rather unfortunate as it doesn’t really give players too much to work with especially in the way of worthwhile development but it does serve its purpose without overstaying its welcome, as you’ll likely find yourself heading through the game more than a few times to unlock plenty of little bonuses that will be mentioned later.

Gameplay
While the story may be iffy at best, once these four women hit the battlefield they become nearly unstoppable killing machines. All four of the girls have unique combat styles that feature both a primary weapon, secondary weapon, and (except for Saki) a sub-weapon for long range attacks. While it is entirely possible to simply button mash your way through most of the battles found in Onechanbara Z2: Chaos, those doing so will be missing out on a rather deep system that allows for precisely timed combo attacks (many of which can only be triggered this way) and some extremely fluid team attacks. Alongside standard attacks players an also unleash skills by filling up an Ecstasy Gauge that can be swapped between with a tap of a button.

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As players progress through the game and earn Yellow Orbs they will be able to unlock additional abilities for their characters to utilize, ranging from additional combo attacks for their weaponry to specific rings that provide the girls with some bonuses, including a ring that increases the narrow time window for COOL attacks that rely on the aforementioned timing to unleash powerful attacks. While players can only control Aya, Saki, Saaya, and Kagura one at a time, they can be brought into battle as AI controlled fighters for a short period of time by tapping the touchpad when the words “I’m Ready” appear under their icon.

Outside of the standards of combat, players will still have to keep an eye on how bloody their weapons become as the bloodier a weapon is, the less damage it does, meaning that they will need to be cleaned often with a simple tap of the R1 button. As for the girls being bloody, well that is how they manage to unlock their true forms as both sets of sisters are capable of transforming into powerful sexy looking demon forms when they are spattered with enough blood. Saaya and Kagura are able to transform into DareDrive forms while Aya and Saki change into Xstatic forms and each form features a major boost to the character’s strength.

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Between flashy transformations and the ability to use powerful Ecstasy skills, this can lead to some incredibly fast paced looking battles with plenty of blood flying around as well as special effects being shown as it is entirely possible to constantly swap between the girls in combat, making it a bit difficult to keep track of the action. Thankfully the title never shows any kind of slowdown no matter how intense the action on the battlefield actually becomes, though this may be due to how poor some of the stages actually look but more on that in a bit.

As mentioned earlier, Onechanbara Z2: Chaos is a rather short title and even on harder difficulties most fights can be tackled rather easily due to the enemy AI being incredibly sub-par. While the girls are capable of unleashing long combo strings and dashing through the air, usually bringing a few enemies along for the ride, standard foes will be fairly unaggressive though at least their attack patterns do appear to be fairly random. This is far different from the boss opponents that usually feature the same type of attack patterns that are easy to memorize, though it is nice to see the touchpad being utilized for swiping quick time events that occur during such fights.

Visuals & Audio
Now earlier I mentioned that despite how intense and flashy the combat can become that Onechanbara Z2: Chaos never slow down and holds onto that smooth experience? Well that may partially have to do with the fact that, although the levels are nicely varied with a wide range of locals, they are all incredibly bland looking and are flat out ugly looking at times while the actual enemy designs do feature a nice bit of detail and basic variety, ultimately start to feel rather similar after a short period of time.

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Thankfully the majority of the time spent into keeping the world filled with a number of lively looking colors and of course, stellar looking character models for the four main girls. All four of the girls feature impressive levels of detail to their basic models (and are even better looking once transformed) and throughout your time with the game you’ll be unlocking countless accessories, hairstyles, and costumes to create characters as funny/strange looking or as incredibly sexy/naked as you wish. This is the type of game that knows what it audience likes as far as lewd outfits are concerned and delivers on that regard.

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For the first time in the series’ history, Onechanbara Z2: Chaos has been given a full English dub (though the standard Japanese voice track is also included) which is a nice touch considering how ridiculous and vulgar the voice work can be at times really shines through thanks to being dubbed. As far as the soundtrack is concerned, the battle themes are fast paced enough to match the style of combat while the main theme song is certainly a treat.

Overall
This isn’t the type of game that will be pushing boundaries in any way on the PlayStation 4 nor does it deliver a stellar storyline, but it does offer everything that fans have come to expect from the series as it offers tight fast paced combat mechanics and plenty of fan-service laden costumes to unlock and enjoy. If you want a fun and fast action game where the only depth lies within the combat system and features plenty of risqué outfits and dirty dialogue then you should look no further than Onechanbara Z2: Chaos.

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Capsule Computers review guidelines can be found here.

New Sit Poses to Come With ‘Final Fantasy XIV’ Patch 3.1

Earlier this month, the developer’s blog for Square Enix’s MMO RPG Final Fantasy XIV featured a post about the Moonlight Faire event. The event started on August 11, 2015 at 1:00am (PDT) and will continue until September 7, 2015 at 7:59am (PDT). Accompanying the post, which can be read here, were screenshots that revealed something that observant players may have noticed.

The development team is working on new sit poses for the game. These will be included with patch 3.1. The poses are still in development and are subject to change, but all of the examples posted on the developer’s blog are featured below. It is not yet clear what the full scope of the patch will be.

See Behind-the-Scenes Footage From Mega64’s Sweded Frieza Saga Video

Fans of Dragon Ball Z, Mega64 and sweded videos all had something entertaining to watch earlier this month. Mega64 produced an official sweded version of the Frieza Saga from Dragon Ball Z to accompany the North American theatrical run of the film Dragon Ball Z: Resurrection ‘F’. They often release behind-the-scenes videos featuring some entertaining and interesting parts not seen in the original videos. Fans can now watch a four-minute video showing how Mega64 produced their sweded version of the Frieza Saga, explaining how they added the special effects. This video is featured below.

To watch more of Mega64’s videos, visit their official YouTube channel. It can be found here.

The Physical Release of the ‘Clannad’ Visual Novel Will Be DRM-Free

Sekai Project has just announced on their official Kickstarter page for the English release of Key’s visual novel Clannad that they have been able to get permission to release physical copies of the visual novel without any DRM (digital rights management). Previously, there was going to be a CD-check mechanism on the discs. This came about thanks to the opposition of the fans to DRM. Most of VisualArts’ releases contain DRM.

The Kickstarter campaign ended on January 10, 2015 with 5,819 backers pledging an overall total of $541,161 to bring the Clannad visual novel to the English-speaking world. For more information about the Kickstarter project, visit the official page here.

Random House Books Australia’s August 2015 Manga Release List

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Here is a list of all of Random House Books Australia’s manga releases of August 2015.

August 3, 2015:

  • Fairy Tail volume 49 by Hiro Mashima
  • Uq Holder volume 5 by Ken Akamatsu
  • Batman: The Jiro Kuwata Batmanga volume 2

August 15, 2015:

Uq Holder is set in the same world as one of Ken Akamatsu’s other works, Negima!. Both Negima! and another of his works, Love Hina, have been hugely successful in Japan and in North America. The Batman manga series was first published in Japan in 1966-67, and is available once again with newly restored English translations from DC Comics.

Except for the Batman manga release, which has a recommended retail price of $24.99 AUD, all of the releases listed above have a recommended retail price of $19.99 AUD. Product availability will vary from store to store.

Madman’s SMASH! Sydney 2015 Announcement Recap

Madman Entertainment announced four license acquisitions at their panel at SMASH! Sydney 2015 last weekend.

First up is Amagi Brilliant Park. It is based on Shuji Gatou’s on-going light novel series of the same name. The 13-episode series was adapted by Kyoto Animation. An OVA was produced, but Madman has not revealed if their release will include this. Madman describes the series as follows: “A mysterious but pretty transfer student, Sento Isuzu, asks Kanie Seiya out on a date to an amusement park. That park was Amagi Brilliant Park, featuring worn-down attractions and lackluster service — the worst in Japan.”

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Next up is Yowamushi Pedal. It is based on Wataru Watanabe’s on-going manga series. TMS Entertainment has adapted the series into an OVA, two television anime seasons and three films. It is not clear how much of the anime Madman’s license covers. Madman provided a synopsis of the series:

Onoda Sakamichi is a rather timid, anime-loving first-year student at Sohoku High School. Upon entering high school, he tried to join the anime research club, but after meeting Imaizumi Shunsuke, a renowned cyclist since middle school, and Naruko Shoukichi, who swept the Kansai cycling championship, he ended up joining the competitive cycling club.

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The third title is Kuroko’s Basketball. It is based on Tadatoshi Fujimaki’s 30-volume manga series. Production I.G. has adapted the series into three television seasons so far. The series is described as follows:

An up-and-coming power player, Taiga Kagami, is just back from America. When he comes to Seirin High School, he meets the super-ordinary boy, Tetsuya Kuroko. Kagami is shocked to find that Kuroko isn’t good at basketball, in fact, he’s bad! And he’s so plain that he’s impossible to see. But Kuroko’s plainness lets him pass the ball around without the other team noticing him, and he’s none other than the sixth member of the Miracle Generation.

Finally, Madman now has the Australian distribution rights to To-Love-Ru. It is based on Saki Hasemi’s 18-volume manga series. Xebec has adapted the series into four television anime seasons and two OVAs. Madman stated in their announcement that they have acquired all seasons of the series. They provided a synopsis of it:

The story is about Yuuki Rito, a high-school boy who cannot confess to the girl of his dreams, Sairenji Haruna. One day when coming home and sulking in the bath-tub a mysterious, nude girl, appears out of nowhere. Her name is Lala and she comes from the planet Deviluke, where she is the heir to the throne. Her father wants her to return to her home planet so she can marry one of the husband candidates, but she decides that she wants to marry Rito in order to stay on Earth.

Precise release plans for these four titles have not yet been revealed.

Ponycan USA Announces ‘Cute High Earth Defense Club LOVE!’ Collector’s Edition 3

Ponycan USA recently announced the details of their final collectors’ edition release of Cute High Earth Defense Club LOVE!. It will be released on November 10, 2015 and will have a suggested retail price of $89.98 USD, although it can be pre-ordered here for $71.98 USD.

The set will feature episodes 9-12 on DVD and Blu-ray with Japanese audio and English and Spanish subtitles. On-disc extras will include six short animations (#13-#18) and the PONIMAGA and PONICUN television commercial collections. It will also feature special CD 3. Physical bonuses will include a photo-card and a booklet that will feature illustrations and song lyrics. Anyone who pre-orders this release by September 30 will receive a random super-deformed Battle Lovers character card, illustrated by Yumiko Hara, the chief animation director of the series.

Additionally, it has been confirmed that a second season of this series will be produced.

Siren Visual Reveals Part 1 DVD and L.E. Blu-ray Releases of ‘Nagi no Asukara’

Earlier this month, Siren Visual announced their plans to release the first part of Nagi no AsukaraA Lull in the Sea on DVD in Australia on September 22, 2015. It will feature episodes 1-14 across two discs with Japanese audio, English audio and English subtitles. The on-disc extras will include textless opening and ending animations and the original Japanese trailers. It is available for pre-order here for $44.95 AUD.

Siren Visual has just announced that a three-disc limited edition Blu-ray box-set of the series is now available for pre-order here ahead of its release on September 21, 2015. It will cost $220 AUD and must be pre-ordered within the next two weeks. On-disc extras will include the textless opening and ending animations and the original Japanese trailers. It will include a full-colour 76-page hardcover art book. This will feature detailed character information, episode guides, text commentary, prop designs and full-colour background art and art settings. This, the two soundtrack CDs and the three Blu-ray discs will be housed in a premium hardcover slipcase.

FUNimation Announces Theatrical Dates for the Live-Action ‘Attack on Titan’ Films

FUNimation Entertainment has just announced the North American theatrical dates for the two live-action Attack on Titan films. Part 1 will begin its theatrical run on September 30, 2015 with part 2 following shortly after on October 20, 2015. They will be shown in cinemas across North America and Canada.

The world premiere of part 1 happened just last month in Los Angeles. There was an “extremely positive” reaction by fans to the first film at its premiere, and the series in general has taken off around the world. The films are based on the original manga series and were produced in consultation with the series’ creator, Hajime Isayama. Four spin-offs of the series have been created, as has a 25-episode anime series.

The theatrical trailer can be viewed on the official website here. A limited number of tickets will be available for advance purchase later this month.