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Be among the first to play KSI Unleashed

Be among the first to play KSI Unleashed

Head to Legends of Gaming Live and have the chance to be part of a limited beta for the upcoming mobile beat-em-up

London 2nd September 2015: Endemol Beyond has the pleasure of announcing the chance to get early access to the upcoming mobile game based around The Main Man Himself, KSI. Attendees of Legends of Gaming Live just need to chat to one of the reps available at the event to have their name added to the list for a spot on the closed beta. Be warned though, there are only a thousand places available!

KSI Unleashed is a side-scrolling 2D beat-em-up in which players take on the role of KSI himself, who must battle the evil minions of The Illuminati and win the day for the Crispy Cock Chicken Shop, who will grant him free chicken for life if he succeeds.

The very first footage of KSI Unleashed can be seen at Legends of Gaming Live, amongst a host of other awesome activities taking place on the day including an epic live show with KSI’s YouTube colleague’s battling it out on-stage and pre-release gameplay experiences from the likes of Nintendo, EA and Konami.

“If you’re a fan of KSI you simply can’t miss out on this awesome opportunity to be part of the making of his debut mobile game,” said Tom Greenwood-Mears, Senior Commercial Manager, Endemol. “Not only will you get the chance to play KSI Unleashed weeks before it comes out, but your part in the beta will help it be the best it can be. Fans of gaming and fans of YouTube alike can’t afford to miss this one!”

Legends of Gaming Live will bring attendees the chance to watch some of the world’s biggest YouTubers battle it out on-stage to claim the coveted crown of 2015’s Legend of Gaming. Stars such as Ali-A, Syndicate, Ashley Mariee and Dan TDM will be there in person – lucky attendees even have the chance of meeting their heroes in the flesh. On top of this a ton of the biggest and best upcoming games will be playable and there will be the chance to win exclusive SWAG.

Legends of Gaming Live is taking place at Alexandra Palace on 5th September, from 9am – 9pm. For more details and to purchase tickets, please visit; http://www.legendsofgaming.co.uk/

The Legends of Gaming Channel can be found here:   https://www.youtube.com/user/legendsofgaming

Gears of War: Ultimate Edition Review

Gears of War: Ultimate Edition

Developer: The Coalition
Publisher: Microsoft
Platform: Xbox One
Release Date: August 25, 2015
Price: $39.99 US – Available Here $49.95 AU – Available Here

Overview
Thinking back, it is almost hard to believe that the original Gears of War was released nearly a decade ago. The title brought new life to the third-person shooter genre by taking separate elements that weren’t precisely new and combining them into such a tight enjoyable package that numerous titles have tried to replicate that same level of success only for numerous inadequate and easily forgettable titles to ruin the concept. Now it comes down to Gears of War: Ultimate Edition to bring back the action everyone’s hoping for with a fresh coat of paint. The question is, has the title managed to age well enough to still be enjoyable in 2015?

Story
For the most part, Gears of War: Ultimate Edition tells the same story as the original game. Taking place fourteen years after Emergence Day, players control Marcus Fenix who is liberated from his prison cell after being held in jail for abandoning his post four years prior. With the Locust army pushing the COG units to the edge and the prison about to be overrun, Marcus is reinstated and joins up with his friend Dominic Santiago as part of Delta Squad.

With the Locust forces threatening to annihilate what is left of humanity from Sera, Marcus, Dom, and two other members who join Delta must deliver a device to the underground tunnels that the Locust use to move around the planet in order to allow their commanders to unleash hell upon the tunnel system. Of course, no plan survives contact with the enemy and Marcus and the rest of his team must overcome a number of difficulties along the way.

The story here remains as straightforward as ever with players only ever having to make a slight decision on which path to take, with each path being only slightly different and always converging at the same spot. Characters also remain fairly straightforward as we see little development for the characters in Delta but this isn’t really too much of an issue thanks to the fact that the pacing of the story as well as the amazing set-pieces scattered throughout said story give the game an action-flick feeling that can suck away hours of your time.

It is worth noting that since this is Gears of War: Ultimate Edition, those who only ever played the original Xbox 360 release will find that the story has been expanded a bit as there are now five extra chapters added into the game which were previously only available in the PC release. While these chapters really don’t offer too much extra narrative, they do add some extra gameplay to head through as well as a very enjoyable boss battle to help spice things up from the fairly standard boss battles already scattered throughout the game.

Gameplay
For better or worse, Gears of War: Ultimate Edition has managed to retain everything about the first title with the only real changes appearing to be a far more fluid navigation system allowing for easier cover-swapping than ever before since the original title occasionally stuck the player to a piece of cover that may have left them exposed and a bit more refined online mode.

That is far from a negative however, as the original gameplay mechanics from the first Gears of War still hold up amazingly well today with the combat being as enjoyable as ever. Players will spend most of their time traveling through each level encountering a number of enemies at given points (usually whenever there happen to be chest high walls in the vicinity) and then taking them out however they wish. It is worth noting that this title only features the same type of weaponry and combat mechanics found in the first Gears of War meaning that certain weaponry fans may have grown used to using in the second and third title are not available here just like various mechanics such as meatshields are also not included as this simply is a remastered but not really enhanced version of the original game.

Instead we still have the standard trustworthy Lancer, with a satisfyingly gory chainsaw still attached, and Hammerburst as your two most standard weapons with the ever devastating Gnasher meant to eliminate enemies in close quarters with special weaponry such as sniper rifles, boomshots, and torque bows scattered throughout the game’s later levels. Each of these weapons handles well in the campaign mode and the ever enjoyable “Active Reload” system that allows players to not only reload quicker but also possibly receive a temporary damage boost at the risk of jamming the gun makes a standard mundane task one that heightens the tension of most firefights.

Unfortunately that roughly sums up the total of what players will be doing in the game as there is very little variation outside of shooting enemies whenever they appear and tossing grenades at emergence holes to put a quick end to a battle. There are a few times that the formula is changed a bit but these are hit and miss, with a segment requiring the player to carefully navigate and illuminate dark roads to avoid instant death adding some extra fun to the game while a poorly handled driving segment simply feels like a poor way to change things up.

As far as the multiplayer goes, fans will be happy to know that Gears of War: Ultimate Edition features the best section available here. With gameplay that runs smoother than the campaign (60 fps instead of 30) players will be able to battle across nineteen different multiplayer maps in eight different gameplay modes. It is worth noting that all of the post-launch DLC for the original game is included in this release while a few extra game modes have been added in including the more recent Team Deathmatch to go alongside standard modes of Warzone, Execution, Annex, and others.

The battlefields are as enjoyable as ever with a great deal of focus spent on balancing things out with players being able to collect various weapons on the field. That being said, the Gnasher still continues to be an overly used weapon that can lead to some rather uninspiring combat sequences with characters rolling around in circles trying to get a clean shot off. Even with this still being something of an issue, Ultimate Edition’s multiplayer mode is still incredibly fun and it really shines with very little lag, tons of customization allowing players to change the skins of their weaponry as well as the character model they bring into battle as they grow in level by participating in matches that can either be simple Player Matches or Ranked Matches that end up giving more experience points.

Visuals & Audio
Looking at Gears of War: Ultimate Edition makes it difficult to believe that the original game was released nine years ago. An amazing amount of effort has been put into painstakingly remaking almost every area of the game to look as extravagant as possible. Not only have the stages in the campaign been upgraded to feature spectacular lighting effects and levels of detail on the textures but even the basic character models have been given an impressive improvement to look as good as modern games. By keeping the campaign locked to a solid 30 fps there is never any sign of stutter in any of the fancy looking cutscenes and you can expect the gore to be quite heavy as sawing through an enemy with the Lancer has never been as satisfying as it is now. The same thing can be said in regards to the nineteen multiplayer stages, all of which have been given graphical enhancements to fit in with the modern day and now run at double the pace of the classic game ensuring fluid firefights.

It is worth noting that while the graphics have been given a major improvement, that the development team at The Coalition decided to retain the game’s original voice acting as well as the original soundtrack. This isn’t much of an issue as the voice work wasn’t exactly spectacular to begin with but fit the gruff nature of the characters while the soundtrack is something that fans would want to leave untouched.

Overall
Gears of War: Ultimate Edition brings everything that established the franchise as a headline title for Microsoft back in a major way. Although it doesn’t really feature all that many additions to the core gameplay from the original game; with amazing looking graphics, solid enjoyable gunplay, and an extremely fun and varied multiplayer mode on display, this Ultimate Edition serves as a great reminder of just how great the original title was for fans and brings the best possible experience for those who have yet to touch the original title.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

METAL GEAR SOLID V: THE PHANTOM PAIN BREAKS COVER TO INFILTRATE HOME FORMATS

METAL GEAR SOLID V: THE PHANTOM PAIN BREAKS COVER TO INFILTRATE HOME FORMATS

Konami Digital Entertainment B.V. has released the eagerly awaited METAL GEAR SOLID V: THE PHANTOM PAIN for PlayStation®4, PlayStation®3, XboxOne™, Xbox 360 and via Steam.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in its predecessor: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game and which goes live on October 6th.

KONAMI’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces the new, iconic characters, such as the mysterious Quiet – a mute female sniper with incredible abilities.

Tactical elements are also added to the game via METAL GEAR SOLID V: THE PHANTOM PAIN’s new Mother Base system. Players begin with a small-scale off-shore rig that serves as a base for your recruits – the Diamond Dogs. The Mother Base can be customized and expanded using liberated items and personnel. Players use an enhanced version of the innovative Fulton system pioneered in METAL GEAR SOLID: PEACE WALKER to airlift guards, vehicles, weapons, raw materials and kit, to their base, where the staff will use these resources to develop the base to the user’s specifications. The game also includes a massively multi-player online mode – the Forward Operating Base (FOB) system. FOB’s act as an extension to your Mother Base and can increase profit, resources and manpower. However, constructing FOBs does come with certain risks. Since FOBs are built in remote locations away from your Mother Base they are susceptible to attack by other rival private forces. Other players online, may target and attempt to steal resources and manpower from your FOBs, and in turn, you’ll be able to invade theirs. To minimize those threats though players can implement various security measures to respond to intrusions.

Additionally, METAL GEAR ONLINE – the game’s dedicated competitive multiplayer mode – will go live soon after the launch of METAL GEAR SOLID V: THE PHANTOM PAIN. The online element represents the third iteration of the popular multiplayer game, newly redesigned with the familiar gameplay and aesthetic styling of its companion single-player campaign. METAL GEAR ONLINE features a “class system” that more uniquely defines the strengths and abilities of player characters on the battlefield. Key characters from the series including Venom Snake and Ocelot will also make appearances in the anticipated multiplayer feature.

METAL GEAR SOLID V: THE PHANTOM PAIN, including METAL GEAR ONLINE – which will be available for download on October 6th, will retail with a RRP of $109.95 for the PlayStation®4 and Xbox One, and $89.95 for the PlayStation®3 and Xbox 360.

About Konami Group

KONAMI CORPORATION was established in 1973, and became a holding company of the Konami Group on March 31, 2006. KONAMI CORPORATION covers the fields of “Digital Entertainment Business”, “Health & Fitness Business”, “Gaming & Systems Business” and “Pachinko & Pachinko Slot Machines Business”. KONAMI CORPORATION went public on Tokyo Stock Exchange in 1988 and the London Stock Exchange in 1999. Home Page URL: www.konami.co.jp/en/. Konami Digital Entertainment B.V. is a wholly-owned subsidiary, responsible for popular franchises like Metal Gear Solid, Silent Hill and Pro Evolution Soccer amongst other top sellers. Konami Group is also the manufacturer of the wildly popular Yu-Gi-Oh! TRADING CARD GAME, which has sold more than 25 billion cards worldwide. For more information concerning Konami Digital Entertainment and its products, please visit www.konami-europe.com.

2K Announces Free Weekend of Evolve™ on Xbox One, Windows PC

2K Announces Free Weekend of Evolve™ on Xbox One, Windows PC

Free Meteor Goliath adaptation available for all players September 3, 2015 

Join the conversation on Twitter using the hashtag #EvolveGame

 

Sydney, Australia – September 2, 2015 2K and Turtle Rock Studios announced today a free weekend* of Evolve™, the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster, on Xbox One and Windows PC. This coming weekend, new players are invited to experience the wealth of content in Evolve, ranging from four playable Monsters and 18 playable Hunters across four unique classes, to five game modes and 19 maps at no cost. Following the free weekend, players can purchase the full game to retain their progress.

In addition to the free weekend of Evolve, Meteor Goliath, a free adaptation of the iconic Goliath Monster, will also be available permanently for all Evolve players on September 3, 2015. As Evolve’s first adaptation, Meteor Goliath features an alternate character variant that combines new looks, effects, audio and gameplay into a stunning, blue-fire wrapped package. Whereas the original Goliath excels at focusing on one Hunter at a time, Meteor Goliath spreads his attacks using increased range and residual fire damage, while showcasing the following rebalanced abilities:

  • Rock Throw now travels faster and lights enemies on fire;
  • Leap Smash has increased range and lights enemies on fire;
  • Fire Breath has increased range and emits blue flames;
  • Charge has a longer duration and lights enemies on fire.

For complete details on Meteor Goliath, visit the Evolve blog: http://evolvegame.com/news/evolve-free-weekend-and-meteor-goliath-release

Those who currently own Evolve are also encouraged to participate in the free weekend to experience Meteor Goliath and the recently released Hunt 2.0. Released on August 11, 2015, Hunt 2.0 is an update providing significant improvements to the popular Hunt mode experience with improved matchmaking, revamped leaderboards, and more. In Hunt 2.0, players can choose to play exclusively as a Monster or Hunter, while never having to join a match already in progress.

This weekend, all Evolve players can experience the currently available DLC characters for free on Xbox One, PlayStation®4 computer entertainment system§ and Windows PC. Starting at 5:01 PM AEST on September 4, 2015 all Evolve players will gain access to the playable characters included in Evolve Hunting Season 1|| and the playable Behemoth Monster for 24 hours. Starting at 5:01 PM AEST on September 5, 2015, all Evolve players will gain access to the available playable characters from Evolve Hunting Season 2# for 24 hours.

About Evolve

From Turtle Rock Studios, creators of Left 4 Dead, comes Evolve, the highly anticipated shooter in which four Hunters face off against a single, player-controlled Monster in adrenaline-pumping 4v1 matches. Play as the Monster to use savage abilities and an animalistic sense to kill your human enemies, or choose one of four Hunter classes (Assault, Trapper, Medic and Support) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and Monster alike. Level up to unlock new Hunter or Monster characters as well as upgrades, skins, and perks. Earn your infamy on the leaderboards and become the apex predator.

Evolve is now available worldwide for Xbox One, PlayStation®4 system, and Windows PC. Evolve is rated MA15+ by the Australian Classification Board and R13 by the New Zealand OFLC. For more information on Evolve, follow us on Twitter, become a fan on Facebook, subscribe on YouTube and visit http://www.Evolvegame.com.

* Xbox Live Gold membership or Steam account and Internet connection required. Additional in-game content available (sold separately). 

† Xbox One free weekend begins at 5:01pm AEST on September 4, 2015 and ends at 4:59 PM AEST on September 7, 2015. Windows PC free weekend begins at 5:00pm PM AEST on September 3, 2015 and ends at 3:00 AM AEST on September 8, 2015. 

‡ Retained progress does not include DLC characters unlocked during free weekend. 

  • PlayStation®Network account and Internet connection required. Copy of Evolve required to play. Additional in-game content available (sold separately). 

|| Evolve Hunting Season 1 characters include Torvald (Assault class), Crow (Trapper class), Slim (Medic class) and Sunny (Support class). 

# Evolve Hunting Season 2 characters currently available include Lennox (Assault class) and Jack (Trapper class).

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

# # #

January horrors, Origins Collection and playable Wesker for Resident Evil 0!

January horrors, Origins Collection and playable Wesker for Resident Evil 0!

The undead will be arriving in hordes this January!

This Summer, fans will be able to experience an introduction to the Resident Evil origin stories that started it all in Resident Evil Origins Collection, a physical disc product that contains both the upcoming release of Resident Evil 0 and the recently released critically-acclaimed Resident Evil.This collection will be available in Australia on January 22 for PlayStation 4 computer entertainment system, Xbox One and PC.

Resident Evil 0 will also be available to purchase digitally in early 2016 for PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, Xbox 360 and Windows PC. A brand new trailer for Resident Evil Origins Collection is available now on the press site.

In addition, unveiled today for Resident Evil 0 is the all new Wesker Mode. For the first time ever in Resident Evil 0 players can experience the events leading up to the iconic mansion outbreak playing as alternative character Albert Wesker, alongside S.T.A.R.S. member Rebecca Chambers. Both characters will star in a special themed outfit for the mode with Wesker replacing the traditional gameplay role of Billy Coen. You can check out a brand new video for a tease of the amazing powers Wesker can bring to the gameplay over on the Resident Evil channel here. This mode will provide series fans and newcomers with even more ammo to enjoy this Remastered release of the gaming classic from 2002.

For all the latest information on Resident Evil 0 visit the Capcom Press Site on www.capcomeuro-press.com

PLAYSTATION®4 BRINGS MORE PLAYERS TOGETHER IN A HOST OF NEW WAYS AS SYSTEM SOFTWARE UPDATE VERSION3.00 PREPARES TO LAUNCH

PLAYSTATION®4 BRINGS MORE PLAYERS TOGETHER IN A HOST OF NEW WAYS AS SYSTEM SOFTWARE UPDATE VERSION3.00 PREPARES TO LAUNCH 

Sydney, 02/09/2015 – Sony Computer Entertainment Europe Ltd. (SCEE) has today revealed details of the imminent PlayStation®4 (PS4™) System Software Update Version 3.00, bringing Players together in more ways than ever before.

The update will see the arrival of a range of new features and improvements, including news ways to connect and enrich the user experience both on and off the PS4 system. Key features of the update offer greater social interaction and new ways to play such as the launch of Communities on PS4 allowing anyone to create, discover and join community profile pages. Each community profile, set-up by an owner and focusing on a particular topic or game title, will feature:

  • A Community Wall that members can view. This will serve as an announcement board run by the owners and moderators and allowing for general discussion.
  • A Community Now Playing area where member parties are discoverable and joinable
  • A Community Members Page where all community members are listed.

Making gaming on PS4 a more social experience, System Software Update Version 3.00 is planned to introduce two new service partners to the SHARE Feature as part of a major social media update. Players will be able to share 10-second video clips directly to Twitter via the DUALlSHOCK®4  Wireless controller ‘SHARE’ button, with Twitter video posts appearing simultaneously on all other feeds including ‘What’s New’. Secondly, the update will see the introduction of YouTube Live, with high quality live video streaming available to all Players in all games.

System Software Update Version3.00 makes it easier than ever to participate in and watch in-game events with other Players through the launch of Events on PS4. This feature allows Players to discover, register, participate in and watch in-game events and will make events easily accessible via ‘My Events’ and ‘Featured Events’. Notifications for start times can be received on both PS4 and the PlayStation®App, with Players then able to share events directly to Facebook or Twitter by pressing the ‘SHARE’ button on their DUALSHOCK 4 controller.

With this increased broadcast functionality, the update will also see Players able to Request to Watch Gameplay of a friend once their activity is displayed in ‘Now Playing’. By requesting to watch a broadcast, the friend can then respond by connecting with you or starting a Share Play session.

Favourite Groups will be added to the Friends app on PS4. Players can add new or existing groups as a Favourite group to check the online status of group of friends easier than ever and instantly start a game session. Players will be able to create and join multiple groups, change the group name and customize the thumbnail alongside the addition of Stickers – a range of emotive pictures that can be sent back-and-forth as a message.  

The System Software Update will also see increased PS4 online storage capacity from 1GB to 10GB for all PlayStation Plus members.

System Software Update Version 3.00 will see an improvement to Live from PlayStation where popular community content will be collated for all to see. Players will be able to view the most popular broadcasts, video clips, and screenshots shared from PS4. Popularity will be based on the number of views from other players.

Other key features include an update to the What’s New section allowing for real-time engagement, plus the ability to comment live on Players’ activity.

The PS4 System Software Update Version 3.00 is currently in beta testing.

The Star Wars Battlefront Beta Is Coming Early October

YOU WANTED A STAR WARSTM BATTLEFRONTTMBETA? AS YOU WISH.

The Star Wars Battlefront Beta Is Coming Early October

Ever since we revealed Star Wars™ Battlefront in April at Star Wars™ Celebration, you’ve been asking us if there would be a Beta. Today, we are thrilled to finally be able to answer that question, and the answer is yes!

Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star WarsBattlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also give you the chance to play as two of the most iconic characters in the Star Wars™ universe: Darth Vader and Luke Skywalker. The Beta will also feature our Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.

In addition to those two modes, we are excited to reveal a brand-new mode that will be available in the Beta, Drop Zone. We’ll be sharing more details on Drop Zone in the weeks ahead.

As part of the Star Wars Battlefront Beta we are also happy to reveal the Star Wars Battlefront Companion experience. Available during the Beta athttp://starwars.ea.com/en_AU/starwars/battlefront, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up! The Star Wars Battlefront Companion will be available on web and in the Apple App Store℠ and Google Play™ store prior to the release ofStar Wars Battlefront on November 19.

We’ll have a lot more info regarding the Star Wars Battlefront Beta in the weeks ahead, so be sure to stay tuned to this page, follow us on social, and sign-up for our newsletter to get all the latest news.

TOM CLANCY’S ENDWAR® ONLINE CLOSED BETA HAS ARRIVED

TOM CLANCY’S ENDWAR® ONLINE CLOSED BETA HAS ARRIVED 

SYDNEY, AUSTRALIA – September 2, 2015 – Ubisoft has announced that Tom Clancy’s EndWar® Online has completed its Alpha and is kicking off the Beta Test phase. The Closed Beta is now live and will run until beginning of November and will come with two brand new commanders on each side, a brand new PvE mode called Special Operations, multiple characters per account support, a new VIP system and tons of miscellaneous polishing and improvements.

Developed by Ubisoft Shanghai, the team behind the console version of Tom Clancy’s EndWar®, Tom Clancy’s Endwar Online® is a RPG strategy spinoff game continuing the story of Tom Clancy’s Endwar. Set in the aftermath of a massive global war between the biggest superpowers on Earth, resources and money have run dry and the factions are on the brink of collapse.  As one of the last leaders, you are tasked with rebuilding your homeland and spearheading the final battle for all that is left. Create a hero general, build and lead an army made of the finest commanders and weapons, engage in challenging single player missions to reclaim your homeland from rogue armies, and put your skills to the ultimate test in intense player vs. player battles against the other factions’ generals.

More beta testers will be invited in the coming weeks so commanders interested in participating in the Tom Clancy’s Endwar Online® Beta can still enlist at www.endwaronline.com  and take a chance daily at the lucky draw to win direct access to the Beta.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014–15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

© 2015 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc

WARNER BROS. INTERACTIVE ENTERTAINMENT LAUNCHESMAD MAX

WARNER BROS. INTERACTIVE ENTERTAINMENT LAUNCHESMAD MAX

 

Experience the expansive post-apocalyptic, open-world game from Avalanche Studios for PlayStation®4 system, Xbox One and Windows PC

Sydney, Australia – Sept. 2, 2015Warner Bros. Interactive Entertainment today announced that Mad Max, the open world, third-person action game developed by Avalanche Studios and set in a post-apocalyptic setting, is now available for PlayStation®4 computer entertainment system, Xbox One and Windows PC.

View the launch trailer here

The Mad Max video game introduces an original story set within the universe of Mad Max and features deep car customization that impacts its handling, metal-grinding vehicular action and gives players a vast arsenal of mobile weaponry within The Wasteland.  Players become Max, the lone warrior who must fight to stay alive by engaging in vicious on-ground fighting, as well as physics-based vehicular combat, against savage factions who are fighting for domination and survival in this gritty, dynamic open-world.

Mad Max is an iconic character, recently re-introduced to the world by the latest film, and now we’re introducing a new way for fans and gamers to experience the adventure-filled Wasteland universe in which he lives,” said Peter Wyse, Vice President, Group General Manager, Production and Development, Warner Bros. Interactive Entertainment.  “Avalanche Studios has created an expansive, beautiful open world environment that comes to life with a brand new story for Mad Max.”

“Avalanche Studios are big fans of Mad Max and creating an open-world game in such a brutal setting was right up our alley,” said Christofer Sundberg, Avalanche Studios Co-founder and Chief Creative Officer.  “We can’t wait to see how players customize their Max characters, as well as their cars.”  

Following the theft of his iconic Interceptor, Max must align himself with a gifted, but peculiar, mechanic named Chumbucket to build the ultimate survival vehicle, something Chumbucket calls the “Magnum Opus.”  Players design, customize and upgrade their essential vehicle by choosing from different car chassis and a myriad of upgrades including mounted weapons, armour and engines in the hopes of escaping to the Plains of Silence. Gamers must endure the open-world, post-apocalyptic environment that features a huge variety of encounters in a host of different locations throughout The Wasteland, many of them remnants of the world before the apocalypse. Players brave the treacherous landscapes, hostile weather patterns and deadly marauders, while accumulating Max’s equipment and weapons to survive by combining melee combat, gunplay and tactical techniques.

Mad Max is rated “MA 15+” for Strong post-apocalyptic themes and violence by the Classification Board.  For more information, visit www.madmaxgame.com, Facebook.com/MadMaxGame and Twitter.com/MadMaxGame.

###

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise, and is currently working on Just Cause 3 (published by Square Enix), slated for release in December 2015. The studio has created acclaimed twin stick shooter Renegade Ops (published by SEGA) and self-published free-to-play service theHunter (developed by subsidiary Expansive Worlds) with more than 5 million registered players across 190 countries. Avalanche Studios, which is based in Stockholm and New York City, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games built on its proprietary technology, the Avalanche Engine, enabling huge open worlds filled with emergent gameplay. More information is available at www.avalanchestudios.com.

MAD MAX software © 2015 Warner Bros. Entertainment Inc. Developed by Avalanche Studios. All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

WB GAMES LOGO,  WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
(s15)

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

REVOLT TV & VERSUS EVIL ANNOUNCE PARTNERSHIP TO PROMOTE HIP HOP OPERA “AFRO SAMURAI 2: REVENGE OF KUMA”

REVOLT TV & VERSUS EVIL ANNOUNCE PARTNERSHIP TO PROMOTE HIP HOP OPERA “AFRO SAMURAI 2: REVENGE OF KUMA” 

Multi-platform launch campaign planned for new video game. 

REVOLT TV announces a multi-platform marketing partnership with video game publisher Versus Evil and Fearless Media for the launch of Afro Samurai 2: Revenge of Kuma, a 3rd person action adventure game that builds on the original Afro Samurai manga universe. The four-week partnership will include exclusive content on REVOLT’s platforms, providing gaming and music fans an inside look at the upcoming game.

The complete Afro Samurai 2 game, developed by Redacted Studios, will be released in three distinct volumes for PC, Xbox One and PlayStation®4, each with its own story arc and fresh new soundtrack. Music producer and rapper RZA of the legendary Wu-Tang Clan has returned once again as music director, working with each of the contributing indie hip hop artists to help them cultivate their own take on the ‘Afro Sound’ for each soundtrack, a sound that he developed when working on the original animated series.

“When Fearless Media approached us with the opportunity to do something special for the launch of Afro Samurai 2, it was a perfect match,” said Michael Roche, SVP of Sales and Partnerships at REVOLT. “The REVOLT audience is anxiously awaiting the continuation of the Afro Samurai story, a franchise that is punctuated by the distinct sound that RZA has created. By partnering with Versus Evil we are able to deliver authentic, highly anticipated content that further showcases the connection between music and gaming.”

Leading up to the launch of the game, REVOLT will air exclusive content with RZA and three up-and-coming hip-hop artists featured on the Afro Samurai 2 soundtrack – Visualeyes, Nay Steez and TK (Terry “Tarantikno” Benjormen). This content will live on REVOLT’s digital properties and television channel.

Afro Samurai 2: Revenge of Kuma is the action-packed sequel to the original Afro Samurai story and follows the path of Afro’s closest friend, Kuma, a cybernetically enhanced killing machine. Beginning shortly after his historic battle with Afro at Mount Shumi, Kuma must regain his strength, humanity and sanity as he sets out on a path of redemption and bloody revenge for the death of all those he loved. Volume 1 of the video game’s series will be available for digital download on PC, Xbox One and PlayStation®4 later this September.

For more information about Afro Samurai 2: Revenge of Kuma, visit

www.afrosamuraigame.com, join us on Twitter @AfroSamuraiGame and Facebook

/afrosamuraigame.

For exclusive Afro Samurai 2: Revenge of Kuma content visit http://revolt.tv/ and check your local listings for REVOLT TV here: http://revolt.tv/request-revolt. Join the social conversation on Instagram and Twitter @REVOLTTV.

About REVOLT Media & TV

REVOLT is the #1 name in music. Focused on expertly curating the best of the best in music and engaging youth in social conversation, the multi-genre, multi-platform network offers breaking music news, videos, artist interviews, exclusive performances, and original programming. Attracting over 50 million young adults through television, digital properties, social and mobile, REVOLT is accessible 24/7 – anytime, anywhere, any screen. Launched in broadcast on October 2013, REVOLT is available on Time Warner Cable, Comcast, Verizon FiOS, AT&T U-verse, CenturyLink and Suddenlink in 49 of the top 50 U.S. markets including New York, Los Angeles, Chicago, Philadelphia, Atlanta, and Miami as well as internationally in the Bahamas and Jamaica.

About Versus Evil

Versus Evil, LLC is a global independent video game publisher based in the US. The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market. Led by group of AAA games industry veterans, Versus Evil’s services include the full suite of publishing support such as brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support. As a global publisher, the Versus Evil team is strategically placed around the world with presences in California, Texas, Maryland, New York, and London and works with indie studios in North America, South America, and Europe.

About Fearless Media

Fearless Media™ is a New York-based digital focused agency pioneering true integrated advertising campaigns. The Fearless team creates one-of-a-kind experiences that engage consumers through a unified approach, including all forms of media and creative. This new breed of advertising gives instant context to products, generating widespread buzz and positioning brands as marketing leaders. The Fearless team has a clear understanding of how engagement and performance come together and what it means to be first to market.