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Zombi Review

Zombi
Developer: Ubisoft
Publisher: Ubisoft
Platforms: Xbox One, PC, Playstation 4 (Reviewed)
Release Date: August 18, 2015
Price: 19.99 Buy Here

Overview
Zombi doesn’t need any introduction as Ubisoft have introduced it before under the name of ZombiU. Yes folks, this is a port of the launch title that had a bit of a fan following – as has made its way to other platforms after Ubisoft decided to give the title another chance in another market. Personally, I was not a fan of the idea of porting the game as the original was kind of one of the charmers for the Wii U at the start – but money talks and thus we get this title on more platforms. How does it stand on its own legs? Let’s find out.

Gameplay
Not a thing has changed with the story of Zombi, and that is a good thing. For those who haven’t quite grasped the concept or simply didn’t get a chance to play the Wii U, the objective is to due the duties of “The Prepper” without dying in London – with of course the whole zombie apocalypse occurring. It is an interesting story with quite a few twists and turns, but the way that it blends into gameplay makes it quite brilliant. Everytime the player dies, they are dead for good. The Prepper sets another follower to fetch your tools and pick up where you left off. Its as simple as that- yet very enjoyable.

The combat itself mainly relies on a mix between melee and random weapons (including the usual lot of guns and such) with a limited supply of ammunition at hand during the game. Players also have a flashlight, as this is a very dark experience that requires you to find your way in darkness in order to progress without dying. Now, I didn’t have much of a problem with the Wii U gamepad being a flashlight- but I know that was a bit of an inconvenience to some. Well – in Zombi, you don’t get that option for obvious reason and instead of being vulnerable holding the gamepad up – zombies simply are alerted faster while using the light. It is a so-so tradeoff that lacks the originality and clever design of the original, but most will be able to look past that shortcoming in general and still enjoy the core product. The transfer is fluid and smooth and even though that roughness has carried over with the controls just a tad, like its Nintendo born cousin – it is very forgivable.

Another new addition are a couple of melee weapons, a shovel and a nailed bat. We only got one of these during the first version which was a cricket bat, but these two fit right in and offer their own perks for use that definitely made me use them more often when in trouble. This is a game all about survival so I almost feel like these extras kind of made the game a bit easier even though it has been a couple years since I played through ZombiU- and even with that slight critque I can easily say I was swallowed by the atmosphere that Zombi has retained. It can be extremely alarming to be walking down a corridor and even see one lone zombie in this game as you only live once. It is not a pleasure at all to die and even though the story doesn’t reset, time is still something you will learn to value the more you die. It is a cycle that is robust and enjoyable – and one that for the valued price is certainly worth giving a go to those who have been craving playing the genre on a newer console.


On a sour note, the multiplayer that kind of brought the game replay value is gone. No online, no bonus modes, just the plot and the chance to go through the game on several occasions. I know, I know, this is understandable as the price doesn’t quite meet the budget and the developers would have to be creative and make it work – but why bother porting this if all of the ideas that made it semi-interesting are left on the older platform. Take that as you will.

Visuals
ZombiU looked good on the Wii U. As I said, this is a dark game and the visuals are just as crisp here as they were on that platform. That being said, how about a bit of polish? Even with discounted ports we usually see a coat of polish added to at least the models – and I could not spot one graphical difference. I understand the price difference at launch, but to see very little effort go into making these zombies pop a platform that was far more powerful – well, that was disheartening.

Audio
The audio in Zombi is also well done, but again – that is nothing new. The isolation truly sets in due to the silent atmosphere and shrieking foes. The voice acting of The Prepper is also well done, and I must say that while the soundtrack is hauntingly brilliant overall. I wish there was something extra, a few remixed tracks or even bonus collectible tapes that some developers throw in just for fun, but sadly, Zombi comes rather bare bones in this package.

Overall
Zombi is ZombiU without the gimmickry. The game is great, the concept is fantastic and made the original a cult classic, but this version that has been “updated” for modern consoles is far from definitive. This is a title you should own on whichever platform you own, but skip if you have a Wii U. There is no reason to own it twice and no reason to take a second look unless you truly just want to give Ubisoft your money for the same ice cream with one less scoop.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

One Piece: Pirate Warriors 3 Review

One Piece: Pirate Warriors 3
Developer: Tecmo Koei, Omega Force
Publisher: Namco Bandai
Platforms: PS3, PS4 (Reviewed), PC
Release Date: August 28th, 2015
Price: AUD$99.95 – Available Here | US$59.99 – Available Here

Overview
One-Piece is probably the biggest manga series ever released. It has sold more copies than any other, and is widely acclaimed for its art style, characters and storytelling. With all that in mind, it isn’t a shock that it also has a tonne of licensed games for players to re-enact the adventures of the Straw Hat Crew on their home consoles. The latest in line of these games is One-Piece: Pirate Warriors 3 and brings the frantic combat of the Pirate Warriors series across to the new generation of consoles for the first time. With such a highly regarded series making its debut on another console, the question remains; does this fly the One-Piece flag proudly or should it be made to walk the plank?

Story
It seems to me that there is almost a trope amongst anime and manga-based games where their jobe is to recap the story, progressing slightly further with each instalment. The same is true of the One Piece: Pirate Warriors series as a whole, with this instalment being no exception. Starting at the beginning of the Straw Hat Crew’s journey and bringing players all the way through to the arc that is currently going on in the manga.

Now I’ll be real here; I gave up One Piece before the “time skip” happened and it is one of those shows that I have been meaning to get back to, and Pirate Warriors 3 has convinced me that I definitely should. However, if you are an avid fan of the series (either the games, the anime OR the manga) then retreading this same ground over again will likely be more tedious for you.

Gameplay
Like the rest of the Pirate Warriors series, PW3 is a Dynasty Warriors inspired brawler that has you picking your character, and mashing your way through wave after wave (after wave, after wave) of enemies who stand in your path. Combat is simple, relying on you using a mixture of weak, strong and special attacks in order to clear out the enemies as quickly as possible.

To me the player vs army combat styling of Pirate Warriors or Dynasty Warriors can grow boring and repetitive over time, and Pirate Warriors 3 is no exception to this. With each character only having a few moves, and the same special animations being played over and over, I found myself growing tired of the game quicker than I would have liked. To break up this monotony, there are over 37 different characters to play as, and since each has their own unique move-set and special attacks, this can lengthen the time it takes for the game to get boring.

Gameplay itself is broken up into two different modes; Legeny Log and Dream Log. Legend Log is the game’s story mode and runs you through the entire campaign of the mangs from the very beginning. You are given set characters to play as and missions to complete that follow the adventures of the Straw Hat Crew right up until a recent point in the manga, meaning there is quite a lot of gameplay here – considering the manga has been out since 1997.

Dream Log on the other hand is a more arcade-style version of the game, where you are free to pick from any number of the game’s characters and play through a series of missions with no real overarching plot. I feel that the freedom you get in Dream Log makes the game feel a tad more fun compared to its structured counterpart, and the fact that playing through this mode unlocks some seriously powerful fighters helps out a lot.

Like most Dynasty Warriors games, PW3 has a ranking system at the end of each mission to show you how well you did. This encourages you to replay levels more than once in order to perfect your skills and get that illusive S ranking.

Interestingly enough, Pirate Warriors 3 also features local co-op for you and a buddy to join up and absolutely devastate the unknowing masses of pirates. There is something really satisfying about teaming up with someone next to you an working together to tear through an entire army of people. It is a bit of a power trip to be honest and one that I wouldn’t hesitate to take on again.

Visuals & Audio
Pirate Warriors 3’s presentation is a mixed bag to say the least. When I first loaded up the game and watched some of its intro cinematics I was absolutely blown away by how crisp, clear and frankly beautiful everything looked. However my awe was not long for this world, as the game itself showed a marked downgrade in the visuals department.

While not an ugly game by any stretch, Pirate Warriors 3 features sections where textures would look blurry, pop in, and I saw more than a fair share of jagged lines and out of place pixels. I found myself thinking that this game looks like an older game that has had a HD patch placed over the top and ported to a new console generation. This is probably not too unreasonable because (although I didn’t know this at the time of playing) the game was developed for both PS4 and PS3 at the same time.

The audio is… Well I’m not quite sure because all of the audio is in Japanese. While I’m sure anime enthusiasts out there wont have a problem with this, I would have liked the option to play the game with a full English voice cast. That being said however, the music is absolutely phenomenal in this game and not only fits in perfectly with the One Piece universe but with its upbeat, high intensity style, could fit in as pump-up music just about anywhere.

Overall
I have to say that I thoroughly enjoyed my time with One-Piece: Pirate Warriors 3. As somebody who had let the seriesfall away from him years ago, it was great to play through the events of the anime/manga over the span of a couple hours (and to skip all that annoying filler). The game isn’t perfect however, as the Dynasty Warriors styled gameplay can quickly grow repetitive and the fact that it recaps the story from the very beginning is sure to give some players out there a level of frustration.  That being said however, all you have to do is ask yourself these two questions; “Do I like Dynasty Warriors?” and “Do I like One-Piece?” If the answer to either of these is yes then this is definitely something that you should pick up.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Expert Online Games Development Team Forms New Studio, Partners with Nexon America

Expert Online Games Development Team Forms New Studio, Partners with Nexon America

Nexon to Publish the First Title from Dallas Dickinson’s Newly-Founded QC Games

TOKYO – Sept. 2, 2015 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in online games, today announced its wholly owned subsidiary, Nexon America Inc. (“Nexon America”) has entered into a strategic partnership with QC Games, a new development studio led by videogame industry veteran Dallas Dickinson. Nexon America has acquired the exclusive worldwide publishing and marketing rights to QC Games’ first project, an unannounced multiplayer online action game. Additional terms of the agreement were not disclosed.

QC Games joins a growing stable of Western companies partnering with Nexon as part of its ongoing strategy to expand globally and deliver the highest quality online experiences. This announcement follows on last week’s reveal of the first game from another Nexon America partner, Cliff Bleszinski’s Boss Key Productions, which announced details of its upcoming first-person shooter LawBreakers during PAX Prime. Nexon also recently announced a game development and publishing agreement with Electronic Arts to bring a PC online version of the critically acclaimed first-person shooter game Titanfall™ to players in Asia.

“This agreement marks another milestone in growing our business in key markets, leveraging both the talents of our developer partners and our own knowledge of online games to provide AAA experiences that are customized for global tastes and audiences,” said Owen Mahoney, president and chief executive officer, Nexon. “Dallas and the team of veterans he’s building at QC Games have played a part in creating some of the world’s most successful games, and we’re looking forward to helping them bring another hit title to market.”

Dickinson, who has been making online games for nearly 20 years, was the senior producer on classic titles including Planetside, Shadow Realms and Star Wars: Galaxies, but is best-known for his work on Star Wars: The Old Republic where he served as director of production at Bioware Austin. He’s begun assembling an all-star team at QC Games, which includes:

  • Gabe Amatangelo, creative director and chief creative officer (most recently the creative director of Shadow Realms, prior work includes Star Wars: The Old Republic, Dark Age of Camelot, Warhammer Online, Dragon Age: Inquisition)
  • Brian Matt, technical director and chief technology officer (Wolfenstein: Tides of War, Doom 3, Star Wars: The Old Republic, Shadow Realms)
  • Jason Rotan, chief operating officer (previously launched and maintained a wide range of AAA titles in multiple genres with companies including NC Soft, EA and Bioware)
  • Pat Ditterline, senior engineer (Dark Age of Camelot, Warhammer Online, Star Wars: The Old Republic)
  • Stefan Lednicky, senior engineer (a long-time Bioware veteran who has worked on titles including Mass Effect, Dragon Age, Shadow Realms and Star Wars: The Old Republic)
  • Marcus Hays, senior engineer (Titan Quest franchise, The Sims, Dragon Age)
  • Pedro Toledo, art director (Star Wars: The Old Republic, Shadow Realms, Dragon Age, RockBand, Fable 2)

“Having the freedom to bring our vision to life is paramount to me and my team, and working with Nexon America provides us creative control as well as deep support from a partner who understands the online market better than anyone else,” said Dallas Dickinson, president and chief executive officer, QC Games. “Our goal as a studio is to create the highest quality games possible, and I feel this partnership, along with the first-class team who has joined me so far at QC Games, will make that a reality.”

QC Games is currently accepting resumes via [email protected] for professionals interested in working with the company on its first game.

Social Media Pages

Facebook: https://www.facebook.com/qcgames

Twitter: @QCGameDev

Instagram: https://instagram.com/qc_games

LinkedIn: https://www.linkedin.com/company/qc-games-inc

About NEXON Co., Ltd.  http://company.nexon.co.jp/

NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 150 titles in more than 150 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About QC Games www.qcgamedev.com

QC Games Inc. is an Austin-based developer of online games. Founded by industry veterans in 2015, QC Games is focused on building AAA online experiences for gamers. QC Games’ mission is to combine proprietary technology, world-class creative talent and best-in-class methodologies to develop great games for the world to enjoy.

DISNEY INFINITY 3.0 LAUNCHES IN AUSTRALIA AND NEW ZEALAND

DISNEY INFINITY 3.0 LAUNCHES IN AUSTRALIA AND NEW ZEALAND

Star Wars, Disney, Disney•Pixar and Marvel Join Forces to Bring Families and Fans of All Ages the Ultimate Family Gaming Experience

 

BURBANK, Calif. – (3 September) – Disney Interactive today launched Disney Infinity 3.0, the latest installment in the highly successful Disney Infinity “toys-to-life” franchise, bringing together Star Wars™ with Disney, Disney•Pixar and Marvel for the ultimate family gaming experience.

Available at a suggested retail price of $99.95 AUD/$119.99 NZD the Disney Infinity 3.0 Starter Pack includes the Disney Infinity 3.0 video game software and base, the Star Wars™ Twilight of the Republic Play Set piece, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.

Disney Infinity 3.0 is the only video game that brings together the most iconic stories and characters from across The Walt Disney Company, offering a family gaming experience unlike any other,” said James Pitaro, Co-Chairman, Disney Consumer Products and Interactive Media and President, Disney Interactive.

In addition to new, original true-to-property experiences in the Play Sets, Disney Infinity 3.0  features an updated and improved Toy Box mode where families can mix and match some of their favorite Star Wars, Disney, Disney•Pixar and Marvel characters and play with them together. A newly enhanced Toy Box Hub makes it easier for players to choose from a wider selection of gameplay experiences – including platforming, racing and farming simulation games.

Disney Infinity 3.0 completes a multi-year introduction of Disney Infinity, which is now positioned to serve as Disney’s family gaming platform for years to come,” said John Blackburn, SVP and General Manager, Disney Infinity.  “This year’s edition offers one of the most complete Star Wars gaming experiences ever created, as well as a wider variety of gameplay than any previous edition of Disney Infinity.”

 

To view the local Disney Infinity 3.0  launch trailer visit: http://youtu.be/F5Z1qpbttj8
The following standalone Play Sets and figures are also available today for Disney Infinity 3.0:

  • Disney•Pixar’s Inside Out Play Set with Joy and Anger character figures included ($39.95 AUD/$49.99 NZD)
  • Disney•Pixar Inside Out character figures Sadness, Disgust and Fear ($17.95 AUD/$24.99 NZD each)
  • Star Wars Twilight of the Republic Play Set ($39.95 AUD/$49.99 NZD) for players who choose to digitally download the Disney Infinity 3.0 Software
  • Star Wars Twilight of the Republic character figures Yoda and Obi-Wan Kenobi ($17.95 AUD/$24.99 NZD each)
  • Star Wars Rebels™ character figures Kanan Jarrus, Ezra Bridger, Sabine Wren and Zeb Orrelios ($17.95 AUD/$24.99 NZD each)
  • Disney character figures Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra from Tron: Legacy ($17.95 AUD/$24.99 NZD each)
  • Star Wars Special Edition Starter Pack ($149.95 AUD/$179.99 NZD) – Sony Exclusive
  • Star Wars Twilight of the Republic Power Disc Pack ($11.95 AUD/$15.99 NZD)
  • Tomorrowland Power Disc Pack ($11.95 AUD/$15.99 NZD)

Additional Disney Infinity 3.0 Play Sets, Power Discs and figures will be available later this year.

Fans who already own Disney Infinity and Disney Infinity 2.0, but want to play Disney Infinity 3.0, will once again have the option to purchase and digitally download the Disney Infinity 3.0 video game.  Disney Infinity players with an Internet connection can digitally download the game on their PlayStation®4 and PlayStation®3 computer entertainment systems, the Wii U™ system from Nintendo, Xbox One and Xbox 360 and use the Disney Infinity base, figures and Power Discs that they already own with the newly improved Toy Box 3.0 without having to purchase a new Disney Infinity 3.0 Starter Pack. The digital download for the video game is available for a suggested retail price of $39.95 AUD.

To expand the experience, players can also purchase separately all of the available Play Sets, Power Discs and figures for Disney Infinity 3.0. Additionally, user generated content is now available online for free download in the newly enhanced Disney Infinity 3.0 Toy Box mode.  Players can continue to expand their Disney Infinity experience with Toy Boxes created by the Avalanche Software development team, Toy Box Artists and the Disney Infinity community.

The Disney Infinity 3.0 Starter Pack is now available in major Australian and New Zealand retail stores for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360 and the Wii U™ system from Nintendo.  Disney Infinity 3.0 is rated PG for mild violence and online interactivity and developed by Avalanche Software in partnership with Ninja Theory, Sumo Digital, Studio Gobo and United Front Games.

All character figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 in the enhanced Toy Box 3.0. 

# # #

About Disney Infinity

Disney Infinity is an interactive gaming platform where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from across the worlds of Disney. Building on the success of launching Disney Infinity 1.0 and 2.0, Disney Interactive announced its latest installment to the best-selling “hybrid toy/video game,” Disney Infinity 3.0. In its third iteration, players will again utilise real-world interactive figures to activate original storylines (Play Sets) in the virtual game worlds of popular Star Wars franchises and create new adventures with a variety of characters from Marvel, The Walt Disney Co. and Disney•Pixar properties in the Toy Box mode. Disney Infinity 3.0 is rated PG for mild violence and online interactivity and is available now. For more information, visit Disney.com/Infinity.

For additional information, please visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community (Facebook.com/disneyinfinity) and Google+ community (https://plus.google.com/+DisneyInfinity),  and follow us on Twitter (twitter.com/disneyinfinity) and Instagram (instagram.com/disneyinfinity).

About Disney Interactive

Disney Interactive is the digital entertainment part of The Walt Disney Company. As one of the world’s largest creators of high-quality digital experiences, Disney Interactive produces interactive entertainment for the whole family including multi-platform video games, online short form video, mobile and social games and digital destinations across all current and emerging media platforms.

Entertaining guests of all ages, Disney Interactive’s key products include the video game platform Disney Infinity, top virtual world for kids Club Penguin, popular mobile franchises like Frozen Free Fall and LINE Disney Tsum Tsum, top online destinations for kids, parents and fans including Disney.com, Oh My Disney, and Babble.com and the Disney social network reaching more than 1.5 billion guests on Facebook. 

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information visit marvel.com.

©Disney. ©2015 MARVEL. STAR WARS © & ™ Lucasfilm Ltd. All rights reserved.

 

ACTIVISION PUBLISHING, INC. ROLLS OUT PRE-ORDER BONUSES FOR PLATINUMGAMES’ TRANSFORMERS: DEVASTATION

ACTIVISION PUBLISHING, INC. ROLLS OUT PRE-ORDER BONUSES FOR PLATINUMGAMES’ TRANSFORMERS: DEVASTATION

SANTA MONICA, Calif. – Sept. 2, 2015 – Today Activision Publishing, Inc. revealed new in-game DLC it is offering for those who pre-order TRANSFORMERS: Devastation, its upcoming third-person brawler from acclaimed action developer PlatinumGames Inc. All retail and digital pre-orders of TRANSFORMERS: Devastation will receive the following three character skins: NEMESIS PRIME, RED ALERT and GOLDFIRE.

Players will also receive three powerful weapons with their pre-order:

  • The Dark Star Saber, a fearsome sword which radiates waves of dark energy with every swing.
  • The Photon Disruptor cannon for huge damage at short range.
  • The twin Golden Hunter blaster pistols, which cause enemies to drop credits when attacked.

 

Activision also released a new behind-the-scenes video with the legendary voice of OPTIMUS PRIME, Peter Cullen. TRANSFORMERS: Devastation brings a new energy to Hasbro’s iconic Generations characters, but for Cullen, honoring the qualities that have made OPTIMUS PRIME a hero for audiences for over 30 years is still at the core of this new experience.

TRANSFORMERS: Devastation combines PlatinumGames’ magnetic brand of fast-paced gameplay with beautiful 3D cel-shading for one gripping adventure. Five playable AUTOBOT heroes – OPTIMUS PRIME, BUMBLEBEE, SIDESWIPE, WHEELJACK and GRIMLOCK – will battle MEGATRON and the vile DECEPTICONS in an original story from veteran TRANSFORMERS comic book writer Andy Schmidt.

TRANSFORMERS: Devastation is scheduled to launch on Oct. 6 on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360, and Windows PC via Steam. Pre-orders for the game are already available at many major retailers and on the PlayStation®Store; Xbox Games Store pre-orders are expected to open in early September. For more information, please visit www.TransformersGame.com and www.facebook.com/TransformersGame.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About PlatinumGames Inc.

PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high-quality, next-generation games for a variety of hardware platforms. Under the slogan “Taking on the World as the Representative of Japan,” PlatinumGames works hard to deliver fresh surprises and new experiences to gamers all over the world. Official website: www.platinumgames.com.

About Hasbro

Hasbro (NASDAQ: HAS) is a global company committed to Creating the World’s Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and lifestyle licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company’s Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company’s commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Transformers: Devastation, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. © 2015 Hasbro. All Rights Reserved. ©2015 Activision Publishing, Inc.  All rights reserved. “PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

Cast Out Evil in Extreme Exorcism Starting September 23

Cast Out Evil in Extreme Exorcism Starting September 23 

Paranormal Platformer to Launch on PC, PlayStation®4, PlayStation®3, Wii U and Xbox One 

London – September 2 2015 – The power of gaming compels you to gather controllers and battle poltergeists as paranormal platformer and action party game Extreme Exorcism takes possession of PlayStation®3, PlayStation®4, Wii U, Xbox One via the ID@Xbox self-publishing program, and PC via Steam on September 23. Developed by indie team Golden Ruby Games and published by Ripstone Publishing, Extreme Exorcism will release for $12.99.

In Extreme Exorcism, players take on the role of Extreme Exorcist Mae Barrons – whose unconventional supernatural skills are called upon when everything and everyone else has failed to rid a haunted house of its ghostly presence. However, these aren’t your average poltergeists, as each time a spirit is eliminated, another will mimic Mae’s prior movements, weapon fires and dodges. With Extreme Exorcism, players are their own worst enemy and the longer they survive, the more chaotic the game becomes.

To aid in her efforts, Mae’s equipped with a lethal arsenal of more than 20 ghost-busting weapons, including swords, guns, grenades, mines, rocket launchers, razor-sharp boomerangs, lightning spells and Kung-Fu moves. She’ll need all the firepower she can obtain, as she’ll face 50 challenges, a single player story mode and local multiplayer with up-to four players, including both Co-op and Deathmatch modes.

For more information on the game please visit the Golden Ruby Games website and Facebook page.

Keep a close eye on the Golden Ruby Games and Ripstone Twitter feeds for game updates, exclusive assets and sneak peeks – you never know what might be lurking in the shadows.

You can see Mae in action right now in the Extreme Exorcism press kit.

# # #

 

About Golden Ruby Games:

Golden Ruby Games is an indie developer and two man super-team located in the vibrant New York City indie games scene. Founded in 2012 and dedicated to making unique and memorable games, Golden Ruby plans to position itself as one of the stand out development houses in New York and in the US. Their previous console title Hermit Crab In Space, and mobile titles Worm Run and Destroy All Color have all received critical acclaim. Now, the Golden Ruby Games team look forward to releasing their third title; Extreme Exorcism on PC and next-gen consoles, which will be published by Ripstone in 2015.

For more information on Golden Ruby Games please visit their website: www.goldenrubygames.com 

About Ripstone:

Ripstone® Publishing is an independent UK based games publisher specialising in digital distribution.

Ripstone’s ethos is built on honesty, integrity and trust, founded in 2011 in order to create a bespoke service for independent game developers.

Publishing video games on a number of different platforms including handheld and home consoles, PC, Mac, iPhone, iPad, and Android; Ripstone is best known for games such as Ironcast, Stick It To The Man, Pure Chess, Pure Pool, Big Sky Infinity, Men’s Room Mayhem & the award-winning Knytt Underground. http://www.ripstone.com

Satellite Reign Review

Satellite Reign
Developer: 5 Lives Studios
Platform: PC, Mac, Linux
Release Date: 28th of August, 2015
Price: $39.99 USD – Available Here

So Satellite Reign has finally stepped out of the shadows of Early Access and in to the light of full release. Developed as a spiritual successor to the classic, Syndicate Wars, I was eager to finally see the finished product when it came. The biggest differences since I last saw it was the inclusion of new areas to explore as well as UI updates.

Story
Since playing Satellite Reign in its early access infancy, the story has come along in a significant way. A corporation by the name of Dracogenics has created a monopoly on highly advanced conscious transfer technology which can effectively be used to keep an individual alive indefinitely. Using this ‘resurrection tech’ and the promise of immortality; they are able to exert a significant amount of influence to supplant governments with their own authority. Pretty cyberpunk faire, to be honest, but it sets the scene well enough.

Your place in this dystopia is of a competing smaller corporation looking to steal Dracogenics ‘restech’ and break their monopoly. You have a team of four agents, each with their own speciality, such as a hacker, soldier, and infiltrator. You lead them through the city stealing, murdering, bribing, and kidnapping to get what you need to take on the big heist against Dracogenics at the end. There really isn’t too much narrative or characterisation to be explored in a conventional sense here.

The game does present a number of little snippets of story through emails and other messages you can hack from terminals across the map. These help to paint a wider picture of what each faction is like (and what nefarious things they are up to). This is a very passive way of storytelling, which is perfect for players who just want to want to get into nitty gritty of corporate wetwork without worrying about the ‘who’, ‘what’, or ‘why’ of their goals. Unfortunately, I am not one of those players and I would have liked to have seen some narrative elements added in to the mix, but I understand the dev’s choice not to put more in.

The focus of the game is in the stories that you yourself create with your agents, not on what the devs have written up.

Gameplay
So if you have read any of my previous coverage of the game, you’ll have a pretty good overview of what the game is exactly about; you have control over a team of agents and your is to infiltrate into various compounds to steal a variety of weaponry, equipment, and augments. Largely, this has remained constant from the game’s early access days, but most of its various systems have undergone some tweaking and refinement.

The stealth feels a lot more consistent now, with the AI guards largely acting in a fairly realistic manner. They have a flashlight beam which generally indicates the direction they’re facing but their line of sight extends far beyond this small cone of light. If your agents are running around in the streetlight down the road, they will notice them just as they would if they were causing a ruckus just around a corner. This is certainly an improvement since my last playthrough several months back as the AI patrols are far less omniscient but still reasonably perceptive.

Each mission generally has a number of sub-objectives you can do prior to starting the heist proper which can help soften up your target. These include bribing janitors to leave doors unlocked, assassinating on-base doctors, and buying intel off of info-brokers. Once you actually get inside and break into the facility, your agents might end up with prototypes which they’ll need to carry off base before your research teams can reverse-engineer blueprints. This basically means that you’ve got to plan a way out as well as a way in.

As you progress through the game, however, you equip your agents with better and better equipment which makes them far more capable infiltrators and killers. Eventually, around the time I got to the last couple of compounds in the second district, I got to the point where my agents were so powerful that it was easier just to have them blow their way into compounds and wipe out all opposition than it was to careful plot out a route to sneak in and out.

Luckily, it appears that the devs had thought of this eventuality and began littering the higher level compounds with a variety of automated turrets (which I could hack) and tanks (which were absolutely terrifying the first time I encountered them). This essentially means that the game is engaging in an arms race with you as you’ll need better and more powerful weapons to take on stronger enemies, but I guess that could be said of most games anyway. If nothing else, it helps the game keep a focus on stealth in the later parts and avoids the brute force solution being the go-to solution for every problem.

Visuals
The visuals are amazing. If you’ve ever wanted to step into the world of Blade Runner or the sprawl of William Gibson’s Neuromancer then this is the game for you. The environment designs are beautiful with a wonderful variety of cityscapes to explore from the dingy environs of downtown to the clean streets of, the more ritzy, uptown. Everything is coated in the neon glow of pervasive advertising and city lights. I’ve said this before and I’ll say it again; this game is cyberpunk as all heck.

The UI itself is significantly friendlier since last I played. Most of information I need is available fairly readily on the hub, although I wish some of the buttons to activate abilities were a little larger. There are hotkeys associated with each one, but it irks me all the same.

Audio
The soundtrack has received a number of welcome additions to its track list. In addition to the awesome cityscape I noted previously in earlier coverage, there are now even more suitably synthy beats to accompany your trek across the city. These new tracks fit in nicely and help to keep things fresh in an aural sense for players like me who have stuck with the game through its Early Access days.

Conclusion
Satellite Reign is a worthy successor to the Syndicate franchise and bears praise for its fluid gameplay and cyberpunk style. The story is largely optional, but if you’re a fan of RTS games then you’ll be able to fill in the blanks with your own daring infiltrations, extractions, and assaults. The visuals are beautiful and the soundscape provides a perfect countenance to the action. Although the game generally runs quite smoothly, there are still some (very infrequent) bugs which pop up here and there to mess up the AI or collision detection… but I imagine these will be fixed soon considering just how much polish has been added to the rest of the game. I can recommend Satellite Reign unreservedly to any who think they might enjoy something in the vein of a real-time stealth strategy game.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

WARFRAME UPDATE — ECHOES OF THE SENTIENT — AVAILABLE NOW

WARFRAME UPDATE — ECHOES OF THE SENTIENT — AVAILABLE NOW 

New Movement, Warframe, Quest and More for PlayStation®4 and Xbox One Players 

LONDON, On. (September 2, 2015) — Digital Extremes’ Warframe® proves once again that there’s never been a better time to be a space ninja.

Expanding the ever-evolving Warframe Solar System once again, the new Update — Echoes of the Sentient –offers PlayStation®4 and Xbox One players a wealth of new gameplay, environments and customizations.

Players can move through the Solar System in an entirely new way with a completely overhauled Parkour system, visit an underwater world with new Archwing Submersible levels, master the new Equinox Warframe and so much more!

Primary highlights of Echoes of the Sentient on console include:


NEW WARFRAME —
Split between day and night, Equinox manifests aggressive and defensive forms at will.

PLAYER MOVEMENT OVERHAUL —
Experience a complete overhaul to movement in the game. Changes include the addition of Double Jump, Bullet Jump, Wall Latch, Wall Dash and Aim Gliding.

ARCHWING SUBMERSIBLE — Explore new depths in the oceans of Uranus, smoothly transitioning from on-foot to submersible Archwing mode! Encounter new and deadly Grineer enemies in unique environments and enjoy various game modes including Defense, Survival, Capture, Rescue, Mobile Defense, Exterminate, and Sabotage!

NEW BOSS BATTLE — Tyl Regor is back and is stronger than ever. Assassinate this skilled threat amidst the oceans of Titania, Uranus!

NEW QUEST — Is the strange drone scanning Tenno just an upgraded piece of Corpus technology or are there more sinister things stirring in the Origin System?

NEW TILESET — Delve into the depths of the Grineer Ocean with a new underwater Tileset.

NEW CONCLAVE ADDITIONS
Daily Challenges: Earn additional Standing with Teshin’s Conclave by completing Daily Challenges.
New Conclave Maps: Apex (Annihilation/Team Annihilation), The Spire (Capture the Cephalon) and The Pit (Annihilation/Team Annihilation) are now available!
Conclave Mods: Purchase 19 new Conclave Mods through Standing from Teshin.

NEW WEAPONS:
Ack and Brunt: Tyl Regor’s custom axe and shield are how he likes to eliminate ‘frustrations’.
Grattler: Shatter your targets with explosive shells from this devastating Archwing canon.
Harpak: Spike enemies to the wall or reel them in with this automatic harpoon gun.
Kulstar: Rain hell on the enemy with this handheld cluster-rocket launcher.
Twin Grakatas: When one Grakata isn’t enough, bring another for extra firepower.

NEW KUBROW ITEMS
Kubrow Armor: Outfit your Kubrow with new Rostam and Valinn Decorative Armor.
Chesa Kubrow: Trained to retrieve valuable resources for its master.

NEW CUSTOMIZATIONS — Give your Warframe a new look with four new Capes, now available in the Market!
Izvara: The exclusive garment of Tenno chosen to protect the Orokin Council of Executors.
Nelumbo: Worn to honor the Lotus.
Udyat: A flowing ribbon of silken fabric, crowned with a star.
Vanquished Banner: Add insult to injury by mocking the Grineer with their own banner.

NEW UTILITY MOD SLOT — Prepping your Mod Build just got easier! The new Exilus Utility Slot frees up space by offering a place for a Utility Mod.

Players can download Echoes of the Sentient today! To learn more about Warframe, download the game and join the community, please visit the official website at: www.warframe.com

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games.  Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations — and continuing with such hits as Dark Sector®, BioShock® for the PlayStation®3 and the multi-player campaign of BioShock 2.  More recently, Digital Extremes earned critical acclaim for the development of first-person shooter, The Darkness® II, based on the comic book series of the same name and the use of its proprietary technology, the Evolution Engine™.  The studio is currently developing and publishing the Free-To-Play action game, Warframe® available now on PC, PS4™ and Xbox One.  For more information about Digital Extremes, visit the company website at www.digitalextremes.com.  To sign up for Warframe, visit www.warframe.com.

Be among the first to play KSI Unleashed

Be among the first to play KSI Unleashed

Head to Legends of Gaming Live and have the chance to be part of a limited beta for the upcoming mobile beat-em-up

London 2nd September 2015: Endemol Beyond has the pleasure of announcing the chance to get early access to the upcoming mobile game based around The Main Man Himself, KSI. Attendees of Legends of Gaming Live just need to chat to one of the reps available at the event to have their name added to the list for a spot on the closed beta. Be warned though, there are only a thousand places available!

KSI Unleashed is a side-scrolling 2D beat-em-up in which players take on the role of KSI himself, who must battle the evil minions of The Illuminati and win the day for the Crispy Cock Chicken Shop, who will grant him free chicken for life if he succeeds.

The very first footage of KSI Unleashed can be seen at Legends of Gaming Live, amongst a host of other awesome activities taking place on the day including an epic live show with KSI’s YouTube colleague’s battling it out on-stage and pre-release gameplay experiences from the likes of Nintendo, EA and Konami.

“If you’re a fan of KSI you simply can’t miss out on this awesome opportunity to be part of the making of his debut mobile game,” said Tom Greenwood-Mears, Senior Commercial Manager, Endemol. “Not only will you get the chance to play KSI Unleashed weeks before it comes out, but your part in the beta will help it be the best it can be. Fans of gaming and fans of YouTube alike can’t afford to miss this one!”

Legends of Gaming Live will bring attendees the chance to watch some of the world’s biggest YouTubers battle it out on-stage to claim the coveted crown of 2015’s Legend of Gaming. Stars such as Ali-A, Syndicate, Ashley Mariee and Dan TDM will be there in person – lucky attendees even have the chance of meeting their heroes in the flesh. On top of this a ton of the biggest and best upcoming games will be playable and there will be the chance to win exclusive SWAG.

Legends of Gaming Live is taking place at Alexandra Palace on 5th September, from 9am – 9pm. For more details and to purchase tickets, please visit; http://www.legendsofgaming.co.uk/

The Legends of Gaming Channel can be found here:   https://www.youtube.com/user/legendsofgaming

Gears of War: Ultimate Edition Review

Gears of War: Ultimate Edition

Developer: The Coalition
Publisher: Microsoft
Platform: Xbox One
Release Date: August 25, 2015
Price: $39.99 US – Available Here $49.95 AU – Available Here

Overview
Thinking back, it is almost hard to believe that the original Gears of War was released nearly a decade ago. The title brought new life to the third-person shooter genre by taking separate elements that weren’t precisely new and combining them into such a tight enjoyable package that numerous titles have tried to replicate that same level of success only for numerous inadequate and easily forgettable titles to ruin the concept. Now it comes down to Gears of War: Ultimate Edition to bring back the action everyone’s hoping for with a fresh coat of paint. The question is, has the title managed to age well enough to still be enjoyable in 2015?

Story
For the most part, Gears of War: Ultimate Edition tells the same story as the original game. Taking place fourteen years after Emergence Day, players control Marcus Fenix who is liberated from his prison cell after being held in jail for abandoning his post four years prior. With the Locust army pushing the COG units to the edge and the prison about to be overrun, Marcus is reinstated and joins up with his friend Dominic Santiago as part of Delta Squad.

With the Locust forces threatening to annihilate what is left of humanity from Sera, Marcus, Dom, and two other members who join Delta must deliver a device to the underground tunnels that the Locust use to move around the planet in order to allow their commanders to unleash hell upon the tunnel system. Of course, no plan survives contact with the enemy and Marcus and the rest of his team must overcome a number of difficulties along the way.

The story here remains as straightforward as ever with players only ever having to make a slight decision on which path to take, with each path being only slightly different and always converging at the same spot. Characters also remain fairly straightforward as we see little development for the characters in Delta but this isn’t really too much of an issue thanks to the fact that the pacing of the story as well as the amazing set-pieces scattered throughout said story give the game an action-flick feeling that can suck away hours of your time.

It is worth noting that since this is Gears of War: Ultimate Edition, those who only ever played the original Xbox 360 release will find that the story has been expanded a bit as there are now five extra chapters added into the game which were previously only available in the PC release. While these chapters really don’t offer too much extra narrative, they do add some extra gameplay to head through as well as a very enjoyable boss battle to help spice things up from the fairly standard boss battles already scattered throughout the game.

Gameplay
For better or worse, Gears of War: Ultimate Edition has managed to retain everything about the first title with the only real changes appearing to be a far more fluid navigation system allowing for easier cover-swapping than ever before since the original title occasionally stuck the player to a piece of cover that may have left them exposed and a bit more refined online mode.

That is far from a negative however, as the original gameplay mechanics from the first Gears of War still hold up amazingly well today with the combat being as enjoyable as ever. Players will spend most of their time traveling through each level encountering a number of enemies at given points (usually whenever there happen to be chest high walls in the vicinity) and then taking them out however they wish. It is worth noting that this title only features the same type of weaponry and combat mechanics found in the first Gears of War meaning that certain weaponry fans may have grown used to using in the second and third title are not available here just like various mechanics such as meatshields are also not included as this simply is a remastered but not really enhanced version of the original game.

Instead we still have the standard trustworthy Lancer, with a satisfyingly gory chainsaw still attached, and Hammerburst as your two most standard weapons with the ever devastating Gnasher meant to eliminate enemies in close quarters with special weaponry such as sniper rifles, boomshots, and torque bows scattered throughout the game’s later levels. Each of these weapons handles well in the campaign mode and the ever enjoyable “Active Reload” system that allows players to not only reload quicker but also possibly receive a temporary damage boost at the risk of jamming the gun makes a standard mundane task one that heightens the tension of most firefights.

Unfortunately that roughly sums up the total of what players will be doing in the game as there is very little variation outside of shooting enemies whenever they appear and tossing grenades at emergence holes to put a quick end to a battle. There are a few times that the formula is changed a bit but these are hit and miss, with a segment requiring the player to carefully navigate and illuminate dark roads to avoid instant death adding some extra fun to the game while a poorly handled driving segment simply feels like a poor way to change things up.

As far as the multiplayer goes, fans will be happy to know that Gears of War: Ultimate Edition features the best section available here. With gameplay that runs smoother than the campaign (60 fps instead of 30) players will be able to battle across nineteen different multiplayer maps in eight different gameplay modes. It is worth noting that all of the post-launch DLC for the original game is included in this release while a few extra game modes have been added in including the more recent Team Deathmatch to go alongside standard modes of Warzone, Execution, Annex, and others.

The battlefields are as enjoyable as ever with a great deal of focus spent on balancing things out with players being able to collect various weapons on the field. That being said, the Gnasher still continues to be an overly used weapon that can lead to some rather uninspiring combat sequences with characters rolling around in circles trying to get a clean shot off. Even with this still being something of an issue, Ultimate Edition’s multiplayer mode is still incredibly fun and it really shines with very little lag, tons of customization allowing players to change the skins of their weaponry as well as the character model they bring into battle as they grow in level by participating in matches that can either be simple Player Matches or Ranked Matches that end up giving more experience points.

Visuals & Audio
Looking at Gears of War: Ultimate Edition makes it difficult to believe that the original game was released nine years ago. An amazing amount of effort has been put into painstakingly remaking almost every area of the game to look as extravagant as possible. Not only have the stages in the campaign been upgraded to feature spectacular lighting effects and levels of detail on the textures but even the basic character models have been given an impressive improvement to look as good as modern games. By keeping the campaign locked to a solid 30 fps there is never any sign of stutter in any of the fancy looking cutscenes and you can expect the gore to be quite heavy as sawing through an enemy with the Lancer has never been as satisfying as it is now. The same thing can be said in regards to the nineteen multiplayer stages, all of which have been given graphical enhancements to fit in with the modern day and now run at double the pace of the classic game ensuring fluid firefights.

It is worth noting that while the graphics have been given a major improvement, that the development team at The Coalition decided to retain the game’s original voice acting as well as the original soundtrack. This isn’t much of an issue as the voice work wasn’t exactly spectacular to begin with but fit the gruff nature of the characters while the soundtrack is something that fans would want to leave untouched.

Overall
Gears of War: Ultimate Edition brings everything that established the franchise as a headline title for Microsoft back in a major way. Although it doesn’t really feature all that many additions to the core gameplay from the original game; with amazing looking graphics, solid enjoyable gunplay, and an extremely fun and varied multiplayer mode on display, this Ultimate Edition serves as a great reminder of just how great the original title was for fans and brings the best possible experience for those who have yet to touch the original title.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.