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Dead or Alive 5: Last Round Falcom Collaboration Costume DLC Announced

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While many of Koei Tecmo and Team Ninja’s Dead or Alive fans have turned their attentions to the currently in development Dead or Alive Xtreme 3, the developers are still working on producing more DLC costumes for the core fighting game Dead or Alive 5: Last Round.

Today the company has revealed that they are releasing a large number of collaboration costumes featuring character outfits from past Falcom titles being available for purchase. A new trailer showing off these costumes in Dead or Alive 5: Last Round has been released and you can check it out below. As for the costumes themselves, they will be available for purchase starting on September 15th in Japan and likely shortly after for Western audiences.

Dark Cloud 2, Ape Escape 2, and Twisted Metal: Black Rated for PS4 in Europe

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It appears that some more classic titles, that people such as myself desperately want sequels for, will be heading to the PlayStation 4 as PlayStation 2 classics. Earlier today it was found that the PEGI ratings board had rated Ape Escape 2, Dark Cloud 2 (also called Dark Chronicle), and Twisted Metal: Black for eventual release on the PlayStation 4.

It is worth noting that Twisted Metal: Black has already been released as PlayStation 2 Classic back on the PlayStation 3 a few years ago meaning that this is likely the first set of many titles that will be making the transition to being playable on the PlayStation 4 though we can expect a full announcement from Sony later this week at Tokyo Game Show.

New Persona 5 Poster Hints at Tokyo Game Show News

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As we know, Atlus will be holding a special stage event during Tokyo Game Show later this week that will feature a number of different people who have worked on Persona, including developers, voice actors, and live band performances, will be taking place and while many people have speculated that Persona 5 will also be appearing during the event, it was never confirmed.

However now it seems like that will indeed be the case as a game shop in Japan named Genki has revealed (and since taken down) a new poster, found below, for Persona 5 featuring already revealed characters from the game and with the reveal they stated that the “Pursue the Phantom Thief Party” will go into effect starting Thursday, which also happens to be only two days from the start of the event.

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Dark Souls III to be Released in Japan on March 24

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From Software and Bandai Namco have announced that Dark Souls III will be released on the PlayStation 4 and Xbox One in Japan on March 24, 2016 where they will be offering a standard version of the game as well as a fancy pre-order bonus that includes the game’s soundtrack and a specially designed map.

It is worth noting that a Western release date for Dark Souls III has not yet been announced but going from past titles’ release dates, this means that fans of the series can likely expect Dark Souls III to be released in the West within a month or two from the Japanese release date.

Xbox Newsbeat: September 14, 2015

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Gooood afternoon ladies and gentlemen, and welcome to Xbox Newsbeat! Right here you are witness to the absolute best, one stop shop all all the awesome Microsoft news as it becomes available. This week we have a particular treat for all you gear-heads out there, with some news specifically related to the upcoming Forza 6, so for all that plus some other Xbox One goodness read on!


Play Forza Motorsport 6 Today with Ultimate Edition Early Access

So Forza 6 is set for release tomorrow but what if you’re eager, hungry and determined to play it right now!? Well if you’re really keen to play then head on over to the Xbox Store and purchase the Ultimate Edition of the game you can start playing right this very second. In addition, Ultimate Edition owners will also receive the Forza Motorsport 6 Car Pass, VIP membership, Ten Year Anniversary Car Pack, and Fast & Furious Car Pack at no additional cost.

To mark the release of the game, Microsoft and Turn 10 have also put together a slick little TV commercial which you can all check out below:

This November, Your Xbox One Experience Gets Faster and More Social than Ever

This November, Microsoft are bringing an update to the Xbox One console so big that it had to be announced 2 months in advance! To keep pace with the rest of the Microsoft-powered devices, Xbox will be making the leap to Windows 10 and with that brings a completely new Xbox One experience. After the update, players can expect The New Xbox to run up to 50 percent faster. Instantly start a party, see what your friends are playing, and get updates to your recently played games from Home with no wait time.

Also this is the update that will bring the highly anticipated backwards compatibility to the console!

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So there we have it folks, something brand new for you car lovers to enjoy and something exciting for everyone to look forward to. Which of this week’s headlines grabbed your attention the most? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the hot Xbox news as it becomes available.

Devil’s Third Review

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Devil’s Third
Developer: Valhalla Game Studios
Publisher: Nintendo
Platforms: Wii U
Release Date: Out Now
Price: AU$89.95 – Available Here | US$59.95 – Available Here

Overview

When I started up Devil’s Third, I had reasonably high expectations. The opening cinematic, while not the most beautiful thing in the world looked somewhat reasonable and the B-Movie plot synopsis was enough to suck me in. This, combined with the pedigree of the developers had me pretty eager to see what all of this was about. That desire left me about 15 minutes into my play session where I felt like I had already seen everything that Devil’s Third has to offer. A few hours later and my mind was made up; Devil’s Third just wasn’t a fun game.

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Story

Ninjas, gangsters, gun-toting maniacs. Sounds like the mix of an awesome B-Grade movie and that is exactly what I expected from the plot when I loaded up Devil’s Third. Thankfully I wasn’t 100% disappointed in that regard. After space debris have caused all of the Earth’s satellites to crash and rain down on the ground below, the world is thrown into chaos and violence, causing terrorists and crime lords to rise up and try to seize power. Enter the player character Ivan, who is a convicted terrorist that the government hires to fight the rising criminal problem.

Ok so the plot may veer in the direction of C or D grade movie, and it has these weird moments of social commentary that are completely out of place with the whole tone and theme of the game at large. It has a few moments that you will chuckle along to but in the end is just a bland excuse for the player to shoot enemies.

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Gameplay

Devil’s Third is an action game where you take control of Ivan as he guns (and cuts) down his adversaries. For the most part the game plays like a third-person action game, but switches to first person when the player aims – a feature that creates a jarring camera shift when done so.

Devil’s Third is a game that is centred around combat, and to its credit the developers have managed to combine the arts of swordplay and gunslinging rather seamlessly, giving each their own place in the action. I have to say that when I discovered that former Team Ninja employees, including the creator Tomonobu Itagaki were responsible for the game, I was excited with the prospect of long, intricate combat strings that resulted in a dynamic fluid combat system. Instead, what I got was a handful of bland, clandestine moves that you use over and over again to progress through the game, almost button-mashing as you do so.

At the end of a combo, Ivan will also perform an execution move. These are pretty standard among video games but somehow they feel so “off” here. After initiating one, the game’s camera suddenly shifts, and you lose all control for a few seconds. It also seemed in my experience that they cannot be interrupted by other enemies, so it is just like a mini cut-scene that takes out out of the action every few minutes.

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I also cannot avoid the fact that Devil’s Third is rife with bugs. While they aren’t game-breaking by any stretch of the word, they are just frustrating, constant and really noticeable. Shooting a guy in the chest only to have his leg fly off is just the icing of the cake that I found during my time with the game. Enemies clipping through walls, bullets seeming to bend around corners and a really inconsistent damage output are the sweet cream filling.

While the single player mode is shall we say under par; the multiplayer aspect holds its own quite nicely. Players will join a number of rival clans and will compete in multiplayer deathmatches to earn points for their chosen clan. As you earn points for your clan, you can exchange these for new weapons, character skins and more.

While my first impressions of the multiplayer were “this is good. Not great, but good,” I was quickly met with the dreaded M-word of video gaming; Microtransactions. That’s right folks, while they aren’t “necessary,” Devil’s third, a full-priced console title has allowances to purchase in-game currency with real dollars. Now I’ll be frank and say that in my mind nothing justifies additional costs for gear being tacked onto my already $80+ game. We aren’t talking paid DLC missions or anything of the sort, but mostly cosmetic skins for your online characters.

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Visuals & Audio

I have to say though that despite the Wii U not exactly being a graphical powerhouse, Devil’s Third looks surprisingly good. Character models are smooth and well detailed and the backgrounds and set pieces all look crisp and well drawn. Although for some reason everyone looks and moves like their arms and legs have pins and needles and they can’t move without hurting themselves. This stocky animation really takes away from the game’s entire visual appeal for me. Especially considering this is an action title, so half-assed animation really takes away from the whole experience.

Now who out there would be surprised to find that Devil’s Third is one of those games that likes to indulge in its fair share of hyper violence now and again, and by “now and again,” I mean “all the time!” Now I’m a pretty big fan of stylish hyper violence. Movies directed by Tarantino have it down to an art form, as do games like Mad World, but Devil’s Third just has this off-putting “for the sake of it,” vibe throughout.

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Overall

With such a development pedigree behind it, it is hard not to be disappointed in Devil’s Third. Bland, uninteresting combat combined with lacklustre story, out-dated visuals, bugs and dreaded microtransactions are what you can expect from this game. I feel like I’ve been a little harsh on Devil’s Third, but the truth of the matter is that even if half of these problems were fixed you would still have a game that is bland and just not fun to play. Unless your only method of playing games is a Wii U, and you desperately need a new shooter to tie you over, I can’t see myself recommending Devil’s Third to anyone.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Mad Max Review

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Mad Max
Developer: Avalanche Studios
Publisher: Warner Bros.
Platforms: Xbox One (Reviewed), PS4, PC
Release Date: Out Now
Price: AU$99.95 – Available Here | US$59.99 – Available Here

Overview

After the critical acclaim of Mad Max: Fury Road, it is no surprise that Mad Max the game was a highly anticipated title. Developed by Avalanche Studios, the guys and gals who make the incredible Just Cause franchise meant that this was a potential partnership made in heaven (or Valhalla if that’s more your style). Mad Max is a game that manages to get in its own way and while it is a fun experience, it is one that is void of the magic that makes the Mad Max franchise so beloved in the first place.

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Story

The Wasteland is a dangerous place…” That one line of dialogue is just about all you need to know about the story of Mad Max. After a war has all but wiped out humanity, what’s left now live in the desolate, desert wasteland of what (presumably) used to be Australia. Times are tough, with violent warlords ruling over the regions with their war machines and ravenous soldiers, and Max Rockantansky is stuck in the middle of it all. When a warlord by the name of Scrotus steals his prized possession: his car, and his men turn it into scrap, Max is tasked with not only getting a new set of wheels, but also getting back at Scrotus’ men and escaping this part of the Wasteland.

Without getting into spoiler territory, Scrotus links the game to this year’s film in a way that is just really unnecessary and kind of cheapens the whole thing. Part of the appeal of the Mad Max franchise is that these characters and these stories are often not linked at all, sparing the fact that Max happens to stumble into them. Having Scrotus be a connection to the film kind of feels like a cheap way to siphon popularity from one another.

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Gameplay

Mad Max is an action game (like anybody is surprised to hear that one) that is broken into two parts – on foot and vehicular action. The on-foot sections play like your typical third person action game, where Max has to infiltrate enemy bases, defeat the enemies inside, loot them for treasures and then move on.

It seems that in terms of video game combat, Warner Bros. have found their golden goose with their FreeFlow combat system. The simplistic, yet surprisingly in-depth method of action gained popularity in the Batman: Arkham series of games, was then co-opted by the recent Shadow of Mordor and has now found its way here. As you would expect from FreeFlow combat, you use X to attack (while holding down the button does extra damage) and Y to counter-attack. While I tend to really enjoy this system, it seems somewhat out of place here. Firstly, Max isn’t as agile as Batman, meaning that the player’s reflexes have to make up for that; if you don’t hit the counter button as soon as you see the on-screen prompt, then it is too late and Max will likely have his head punched in by some power-hungry War Boy.

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As you progress through the game, you will unlock Max’s “Fury Mode,” which is a meter that charges up as you hit enemies, and while it is full you will do more damage and perform more savage kills. It is a cool little twist, but like the combat itself – nothing we haven’t seen before. The fact that this feels copy/pasted from other games feels like a bit of a disservice to everyone and everything involved.

When you aren’t on foot, you will be driving you car; the Magnum Opus. Originally the MO is a piece of s*** that can barely steer, but as you find scrap, complete missions and buy more parts, she becomes an absolute behemoth on the roads. Initially, since your car sucks, driving around and facing down a convoy is a little less than fun, but once you unlock some new wheels, an ungraded grappling hook and a sniper rifle then you are off to the races! (literally and figuratively of course).

One of the most intense moments in the game for me was taking down a convoy of trucks and cars that carried special loot. Typically you would expect a drive-by encounter in a video game to last a few minutes at most before it is over and you can move on. However Mad Max manages to keep the char chases exciting and drawn out, often taking 10-30 minutes just to complete. Since car chases are such a vital part of the franchise, seeing them so fleshed out was pleasant and offered a nice change of pace from potentially similar games.

What I really enjoyed about the ground/car mechanics was how seamlessly you could go from one to another. Your Magnum Opus is a tool at your disposal, and you can ram down an enemy tower, quickly hop out and punch a few enemies, then hop back in and switch to your grappling hook to wrench an enemy from their own driver’s seat before all with an incredible amount of fluidity. Considering the game strikes an excellent balance between the two play styles, being able to use them in tandem so elegantly was an important aspect of the game and the developer’s nailed it.

One thing to say about everything in Mad Max is that it is exciting to begin with, but very quickly gets repetitive. Missions often play out the same and combat very rapidly turns into a button-mashing chore. There are collectibles to find in every location but even after a while the missing one or two logos or bundles of scrap become worth less than the trouble it takes to find them.

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Visuals & Audio

While Mad Max might not play perfectly, the same definitely cannot be said about how it looks. Now dusty brown landscapes are nothing new in the realm if video games but the developers have taken it to a whole other level here. The Wasteland looks absolutely beautiful – that is to say it looks desolate, barren and downright ugly. The sand dunes and rocky outcrops all look like photographs taken in the middle of the Simpson Desert and just standing on a cliff face and looking out onto the horizon results in a screenshot that is worthy of a desktop wallpaper.

Not only do the dusty roads of the Wasteland looks magnificent but everything just feels like it belongs in the world of Mad Max. The cars are all rusted out shells with spikes, barbed wires and other makeshift weaponry jutting out at every which angle. Then we come to the NPCs and enemies you encounter along your journeys; every one of them feels as authentic as the cars they drive and world around them, be it their tattered clothes or distinguishing injuries or bodily markings, everything just feels like it belongs in Mark Millar’s universe.

So the Wasteland looks like it should, but does it sound like it should? In one word: yes. Just about everyone you meet will speak in a thick Australian accent (which I have come to accept as being incredibly grating when you aren’t expecting it).

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Overall

Despite some repetitive gameplay and an overused combat system, I’ve definitely enjoyed my time with Mad Max but the something was missing. The game doesn’t live up to the “Mad Max” legacy and just left me wanting more. With every War Boy I pummelled, every piece of scrap I collected and inch of the Wasteland I explored, I just wished I was playing a Fallout game or watching Fury Road.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Need for Speed Beta Announced for Consoles

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If you’re keen to try out the new Need for Speed from Ghost Games and EA before it’s November 3rd release then you may be in luck. The official website has opened a beta sign up page, allowing anyone to apply to beta test the game.

Sign ups close on September 25th, 10 AM CEST. There is likely to be a high demand for entry into the beta so please be aware that registering does not guarantee you a spot. The beta so far has only been announced for the PS4 and Xbox One, so PC fans may be out of luck if they don’t own either console. Good luck to anyone that applies and be sure to come back for a preview of the Need for Speed 2015 reboot when we get to try it out for ourselves.

STARCRAFT® II: LEGACY OF THE VOID™ WARPS IN ON NOVEMBER 10

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STARCRAFT® II: LEGACY OF THE VOID WARPS IN ON NOVEMBER 10

Epic single-player story, all-new cooperative modes, and intense competitive multiplayer gameplay combine to form the definitive StarCraft experience

Watch the newly revealed opening cinematic at www.starcraft2.com

SYDNEY, Australia—September 14, 2015—The protoss armada prepares for battle, and the countdown to reclaim Aiur has begun! Blizzard Entertainment today announced that StarCraft® II: Legacy of the Void, the highly anticipated third game in the iconic StarCraft II real-time strategy series, begins warping in to stores in Australia and New Zealand starting on November 10. In Legacy of the Void, players will guide protoss legends Artanis and Zeratul as they fight to unite the protoss race, take back their homeworld, and vanquish the ancient evil that threatens the universe.

The Legacy of the Void launch date was revealed during the StarCraft II World Championship Series Season 3 Finals, streamed live around the world from Krakow, Poland. Attendees and viewers also witnessed the premiere of the action-packed Legacy of the Void opening cinematic—available to watch now at www.starcraft2.com.

StarCraft II: Legacy of the Void is the thrilling conclusion to the award-winning science-fiction saga that began with the original StarCraft in 1998. In the expansive new protoss-focused campaign, players will take command of the mighty Spear of Adun—a magnificent protoss arkship capable of altering the course of battle from above. In addition to determining the protoss’s destiny, players will also bear witness to the ultimate fates of terran hero Jim Raynor, the former marshal turned rebel leader, and Kerrigan, the zerg Queen of Blades.

Legacy of the Void provides an epic conclusion to a story more than 17 years in the making,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “It also brings tremendous enhancements to StarCraft II’s definitive real-time strategy gameplay, with new units, automated tournaments, collaborative game modes, and more. We can’t wait for players to experience it all this November.”

Multiple Editions Warping In

StarCraft II: Legacy of the Void is available for pre-purchase now on Battle.net® for $54.95 AUD, and everyone who pre-purchases the game digitally gets immediate access to the Whispers of Oblivion prologue missions.  In addition, anyone who purchases or pre-purchases Legacy of the Void will also receive an upcoming Hero in Blizzard’s free-to-play team brawler, Heroes of the Storm: Artanis, noble Hierarch of the protoss (and mighty Warrior of the Nexus).

Players also have the option to upgrade their purchase to the Digital Deluxe Edition ($74.95 AUD), which unlocks a variety of in-game bonuses for Blizzard games (available upon Legacy of the Void’s release), including an Archon battle pet for World of Warcraft®, a Void Speeder mount in Heroes of the Storm, and a protoss-themed card back in Hearthstone®: Heroes of Warcraft.

Legacy of the Void will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition, as well as a special edition of the full-colour hardcover StarCraft Field Manual (retail edition SRP $45 USD); a DVD loaded with cinematics and special features; and a CD soundtrack. The Collector’s Edition will be available at select retailers for a suggested retail price of $109.95 AUD. Players should check their local retailer for details and availability, as supplies are limited.

Play StarCraft Like Never Before

Legacy of the Void introduces new ways to enjoy StarCraft II’s unrivalled real-time strategy gameplay. In Archon Mode, two players share control over a single base and units as they take on an enemy duo in multiplayer action. By sharing the responsibility of commanding troops and managing resources, players can focus on their own areas of the battle, execute more intricate strategies, and benefit from each other’s unique expertise.

Legacy of the Void also adds Co-op Missions that provide players with a whole new way to enjoy the game with a friend. In this objective-based experience, players team up and take on the roles of powerful allied commanders from the StarCraft saga. Each commander brings unique abilities to the table, including specialised upgrades and army bonuses. Players will join forces to battle through a series of challenging scenarios together, levelling up their commanders’ capabilities as they progress.

An array of new units will breathe new life into the online multiplayer battles that represent the core StarCraft II competitive experience. Zerg swarms will welcome the return of the Lurker, a classic creature from StarCraft: Brood War that lays waste to infantry with deadly spines which burst from the ground. The Protoss field a new weapon called the Disruptor, which can use massive energy spikes to wreak havoc through swaths of ground forces. And the Terrans have focused on establishing air superiority with the Liberator, a versatile, heavily armed gunship with twin missile launchers and the ability to transform into a stationary air platform, much like its ground-based Siege Tank counterpart. Six units are being added in total—two for each race—with many existing units receiving updates to prepare for the coming battle.

Legacy of the Void will also include enhancements to online multiplayer play in the form of automated tournaments, providing players with exciting ongoing events that support the competitive StarCraft II community.

Legacy of the Void will be a standalone experience that does not require players to own StarCraft II: Wings of Liberty® or Heart of the Swarm®, which are also now available as standalone games.

Legacy of the Void will be released in Australia and New Zealand beginning November 10 on Windows® and Mac® PCs. The game will be fully localised in English, Brazilian Portuguese, French, German, Italian, Korean, European and Latin American Spanish, traditional Chinese, Polish, and Russian. Availability of Legacy of the Void in mainland China will be announced at a later date.

To learn more about StarCraft II and Legacy of the Void, visit the official website at www.starcraft2.com. To try StarCraft II for free, head over to www.starcraft.com to download the Starter Edition.

With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit jobs.blizzard.com for more information and to learn how to apply.


About Blizzard Entertainment

Best known for blockbuster hits including World of Warcraft® and the Warcraft®StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1 games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distribution partners.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about StarCraft II: Legacy of the Void, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations

DANGANRONPA™ ANOTHER EPISODE: ULTRA DESPAIR GIRLS IS OUT NOW ON PS® VITA

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DANGANRONPA™ ANOTHER EPISODE: ULTRA DESPAIR GIRLS IS OUT NOW ON PS® VITA

After the horrors have ended at Hope’s Peak Academy, society is on the verge of collapse and violent anarchy has engulfed the whole world in despair! Danganronpa Another Episode: Ultra Despair Girls bridges together the highly popular mystery adventure games Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, and is available now on the PlayStation®Vita. This title will be available as both a physical and digital release. Unlike the first two games, in this action adventure title players will take on the role of two heroines, Komaru Naegi and Toko Fukawa, as they are thrust into a despair-ridden Towa City with one goal–escape.

About the game:

Komaru Naegi, little sister to Makoto Naegi, has been imprisoned inside a mysterious apartment for over a year. One day, she is rescued by Byakuya Togami of Future Foundation, but the rescue is derailed by a sudden attack of hundreds of Monokumas. Komaru soon discovers that the city has been taken over by a group of children calling themselves the Warriors of Hope. Their leader, Monaca, declares that the city will be the site of a Children’s Paradise, and to accomplish this, all the adults will be exterminated. Komaru teams up with Toko Fukawa to try to survive the rampaging Monokumas, escape the crafty Monokuma Kids, and uncover the secrets of the city.

Key features:

Third Person Shooter Action Sequences: Use Future Foundation’s Hacking Gun to have a fighting chance against the hordes of Monokumas as you traverse Towa City.

Tons of Different Types of Ammo: Tackle challenges with multiple kinds of Truth Bullets, such as Paralyze and Link. Upgrade your firepower with special Bling Bullet modifiers.

Riddles and Puzzles: The Monokuma Kids will challenge more than just your trigger finger; you’ll need your smarts to survive as well. There’s a lot to discover in the city, with a number of familiar faces and mysteries to unravel!

For more information, please visit Nisamerica.com/games/danganronpa-another-episode

Click here to view the Launch trailer: https://www.youtube.com/watch?v=y1BW8B1yeak