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Penarium Review

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Penarium
Developer: Self Made Miracle
Publisher: Team 17
Platforms: Playstation 4, Xbox One (Reviewed), PC
Release Date: September 22nd, 2015
Price: $9.99 USD – Available Here

Overview
If one thing is certain, it is that Super Meat Boy brought with it a ton of clones last generation. What I mean by that is a lot of titles have decided to go with an 8-bit art style and ramp up difficulty to give gamers of today that “old school challenge”. This sounds great, but instead of receiving quality gems – we have received a ton of games that are a chore to play due to poor balancing and artificial difficulty. Not to mention a lot of these titles lack any charm whatsoever. Penarium looks to change that, taking players to the circus with a bit of something new as players now have to deal with more bite-sized challenges that are all connected rather than levels. How does this three ring extravaganza end up? Let’s find out.

Story
Penarium does have an interesting little story- even though it only serves the small purpose of an introduction to the characters you will be seeing for the experience. A young boy named Willy is curious and ends up on a circus cart, with an evil ring-leader kidnapping him and forcing him to do challenges to entertain the masses that could very well end his life. Its dark, yet menacingly charming in its own bizarre way. There isn’t a lot of depth to the tale, but much like Mario, Sonic, and so on, we get a clear idea about the story in minutes and have that one goal (in this case freedom) that acts as a reason for progression. Its simple and satisfying to say the least, and a smart way to write a narrative in such an odd little game.

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Gameplay
The first thing you should know about Penarium are the three modes. There is an arcade mode where you can compete for a high scores while attempting to simply survive for as long as possible, a nifty little multiplayer mode that allows for two player action that is rather insane and competitive, and the campaign mode which is the center ring to this circus. Campaign mode has players take part in challenges that start easy enough. Avoid projectile fire or some sort of hazard while smashing barrels. If you get enough, its onward to the next task. The difficulty however is the game’s greatest strength, and that is for more than one reason.

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Before I continue on I must let you know that I dislike really hard games that are hard for the sake of being hard. Back in the 90’s, games were not that hard (such as Buster Breaks Loose or The Lion King), they just were unforgiving when it came to hand-holding. You had a set amount of lives and that was it. There was no push forward or nudge to do better. You either beat that hard part or you didn’t continue. End of story. Today a lot of titles like to say “I AM SO TOUGH TO BEAT! LOOK AT ME!”, and that makes me angry to be honest. I don’t want a game that knows its difficult before its even made. I want a product that is complete and fun that will allow itself to let go of our hands and learn how to overcome obstacles because we don’t want the fun to end. With that rant aside, I can say that Penarium does it right. The level structuring kind of reminds me of WarioWare in minor ways as the levels are short and over quick, but the game is still fun as the objectives are easy to grasp and this title makes it seem as each task were a carnival game of sorts. Each section is a learning experience, with the game leaving little time to master one mechanic before introducing another.

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Catch potions, put them in a pot by their color. You let too many drop its game over. Smash barrels, collect coins. Avoid enemy fire and hit switches in sequence with chaos going on around you. Those are just a few of the factors that go into Penarium being a blast to play, and even though it is hard as nails and will make you question life, you will still enjoy yourself as you will want to get to that next game. I never had a bad time as the controls were tight and fluid, and everything was so simple that I knew the flaws I had were caused by my own bumbling during the game. That being said, I wish there was a bit more variety overall and a little more done with the general theme of this design, but that is really just me wanting more and not actually barking about any real frustrations. Those who want a bit of help can cash in their loot to get power-ups that work well enough as well, and while they won’t shrink the difficulty, they do add to the chaos in a good way.

Visuals
If I have to mention one negative about Penarium it would be the visuals. I know, some will love those charming, 8-bit pixels. I feel that the look is getting over-saturated and at this point is like a red flag for a more mediocre product. You’ve got a good story, the gameplay is fun, why not go all out with these designs and make them modern, rather than go for a look that is just going to capture a crowd who will probably snub their noses at the concept? Colorful models and worlds are great, but the 8-bit look makes this world look rough and jagged when it should be a little more appealing. I am sure the look is 100% intentional and wasn’t meant to be a shortcut, but I took it that the developers said “Oh look, our game is hard, lets make it look like older games that were hard!”, which is a bit sad to see in an otherwise fantastic product.

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Audio
The music is quite swanky and fun. While not all the tracks are upbeat, they do go with the circus theme and even the 8-bit look hand in hand. Yeah, I guess the music does remind me of games of yesterday – but I am ok with that as this collection of tunes were done right. The sound effects are also great, giving off that satisfying chime of a coin collected and smash of a barrel. I don’t what it is about those two sounds (other than the throwback to Donkey Kong Country and Mario), but I always enjoy that little detail in games both new and old.

Overall
Penarium is a fun little adventure that comes with polished gameplay that is cruel, addictive, and fun. I think that last word is a big part of of the experience, as its rare to have a blast in a test of wits. The story is also lovely despite its one dimension, and the extra modes give a good bit of life to those who are ready for even more challenge. I think we will continue to see clones of Meat Boy and the like for years to come and sigh as developers miss the point, but gamers should know that Penarium is its own fantastic product, hidden underneath a pixel look that hides the wild circus underneath.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Back to the Future: The Game – 30th Anniversary Edition Launches on October 13th and 16th

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Classic time travelling movie Back to the Future turns 30 this year. Telltale Games is celebrating by remastering their Back to the Future adventure game, which serves as the sequel to Back to the Future Part IIIBack to the Future: The Game – 30th Anniversary Edition features high resolution graphics, updated voice acting from Tom Wilson, and behind the scenes videos from movie trilogy co-writer/producer Bob Gale, Tom Wilson, development team members, and young Marty McFly voice actor AJ LoCascio.

The updated game launches on PlayStation 4, Xbox 360, and Xbox One on October 13th in North America and on October 16th in Europe. It will be available digitally and in brick and mortar stores.

Harebrained Schemes Looking to Revive Battletech Franchise on Kickstarter

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Harebrained Schemes are at it again. After their successful reboot of the Shadowrun franchise, the indie developers are looking to resurrect another dormant franchise. The Battletech reboot will a be a tactical turn-based combat game destined for Linux, Mac, and Windows. It will be set during the 3025 Succession Wars, the classic BattleTech setting.

Fans of the series can expect the new game to be true to its roots. Harebrained Schemes just happens to be co-founded BattleTech and MechWarrior franchise creator Jordan Weisman; plus both Catalyst Game Labs, the publisher of the Battletech tabletop games, and Piranha Games, the developers of MechWarrior Online, are contributing to the new game! Weisman is spearheading development with Shadowrun creative director Mike McCain. Shadowrun: Dragonfall – Director’s Cut and Shadowrun: Hong Kong composer Jon Everist will also be returning to score Battletech.

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The studio is returning to Kickstarter to help expand the game beyond the Skirmish mode. Harebrained Schemes has already poured in a million dollars of their own money to get the game this far. Kickstarter funds will be used to expand the Skirmish mode, add a singleplayer campaign, and implement PVP multiplayer. Harebrained Schemes hopes to raise an additional 2.5 million dollars to develop the game in its entirety.

Digital copies of the game start at pledges of at least $25 USD. The Kickstarter campaign ends on November 3 and has already surpassed their minimum $250,000 goal. Harebrained Schemes expects to launch Battletech in May 2017.

Need For Speed Car List and New Customisation Trailer Released

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The Need for Speed 2015 reboot from EA and Ghost Games is perhaps one of the most anticipated racers to be released this year and with the increasing hype and steady release of trailers and details that anticipation may very well be justified. This new trailer focuses completely on customisation and being a fan of the older games such as Underground 2 and Most Wanted I have to say I am thrilled with what I saw in this trailer.

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I had some concerns due to how quiet EA were being on decal customisation details but those concerns have been eradicated. Full decal customisation is back, with layers, rotating, scaling and changing the decals colours. From the trailer it seems you can apply decals to any part of the vehicle and there are 100’s of base options to work with. Combined with full part customisation across the entire body of the car and the impressive paint shaders, the only thing really missing is here is under glow neon. As we already knew, performance can also be customised either by using the master grip vs. drift slider or tuning individual performance parts.

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For those who love cars and what to know what they can apply all this customisation to, a confirmed car list is below.

  • BMW M3 Evolution II (E30)
  • BMW M3 (E46)
  • BMW M3 (E92)
  • BMW M4
  • Chevrolet Camaro Z/28
  • Chevrolet Corvette C6 Z06
  • Dodge Challenger SRT8 392
  • Dodge SRT Viper GTS
  • Ferrari F40
  • Ford Focus RS
  • Ford Mustang Boss 302
  • Ford Mustang
  • Ford Mustang Fox Body
  • Ford Mustang GT
  • Honda Civic Type R
  • Honda S2000
  • Lamborghini Aventador LP 700-4
  • Lamborghini Diablo SV
  • Lamborghini Huracán LP 610-4
  • Lamborghini Murciélago LP 670-4 SV
  • Lotus Exige S
  • Mazda MX-5 (1996)
  • Mazda MX-5 (2015)
  • Mazda RX-7 Spirit R
  • McLaren 570S
  • Mercedes-AMG GT
  • Mitsubishi Lancer Evolution MR
  • Nissan 180SX (S13) Type-X
  • Nissan Fairlady 240ZG
  • Nissan GT-R Premium (R35)
  • Nissan Silvia Spec-R
  • Nissan Skyline GT-R KPGC10
  • Nissan Skyline GT-R (R32)
  • Nissan Skyline GT-R V-Spec (R34)
  • Porsche 911 Carrera RSR 2.8
  • Porsche 911 Carrera S (991)
  • Porsche 911 Carrera S (993)
  • Porsche 911 GT3 RS
  • Porsche 911 T (1971)
  • Porsche Cayman GT4
  • Scion FR-S
  • Subaru BRZ Premium
  • Subaru Impreza WRX STI
  • Toyota Corolla GT-S
  • Toyota Supra SZ-R
  • Volkswagen Golf GTI
  • Volvo 242 GT

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Unfortunately in more negative news, Ghost Games has stressed it really wants people to care about the cars they own in game and such are limiting the amount of cars you can own to 5, most likely so you can have one car for each of the games five ways to play.

Need for Speed will be out on PS4, Xbox One on the 3rd of November in the U.S. and on the 5th of November else where. The PC version has unfortunately been delayed into early 2016 so improvements to graphics and gameplay can be made. A console beta is coming however sign ups are already closed. You can check out the new trailer embedded below.

DUNGEON DEFENDERS II PRE-ALPHA ACCESS AVAILABLE TODAY ON PLAYSTATION®4 IN NORTH AMERICA

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DUNGEON DEFENDERS II PRE-ALPHA ACCESS AVAILABLE TODAY ON PLAYSTATION®4 IN NORTH AMERICA

Trendy Entertainment’s Acclaimed Action Tower Defense Franchise Returns to Consoles

GAINESVILLE, Fla. – Sept. 29, 2015 – Trendy Entertainment has opened pre-alpha access to its action-tower defense game, Dungeon Defenders II, on the PlayStation®4 computer entertainment system in North America. Anyone who purchases a Dungeon Defenders II currency bundle through the PlayStation®Store can experience all the title’s fun, surprises and team play as it continues to develop. Dungeon Defenders II currency bundles, which contain unique assortments of gems, Hero accessories and skins, Hero character slots, and more, may be purchased in increments of $14.99, $24.99 and $74.99 (with additional discounts available for PlayStation®Plus members for a limited time).

Dungeon Defenders II is a third-person action-strategy game brimming with classic role-playing elements like loot, leveling, pets and more. It includes single-player and cooperative online and local multiplayer modes. Heroes must build the ultimate champions and defenses to defend the magical realm of Etheria from the endless invading waves of the nefarious Old Ones. The game advances the exciting combat, tactical and RPG mechanics of the original Dungeon Defenders, which appeared on the PlayStation®3 computer entertainment system, adding new systems, abilities and challenges to the experience.

Dungeon Defenders II has been available on PC through Steam Early Access since late last year. Today’s pre-alpha launch on PlayStation®4 includes two new features not yet available on PC: controller support and local, two-player co-op, which can be combined with online play. The game will largely keep up with the pace of its PC counterpart in terms of new content and improvements, though some updates will be staggered between platforms. In the future, Dungeon Defenders II will launch on PlayStation®4, PC, Mac and Linux as a free-to-play title supported by ethical in-game microtransactions.

Pre-alpha access to Dungeon Defenders II is expected to arrive for European PlayStation®4 users in the coming days. Please follow www.DungeonDefenders.com, www.facebook.com/DungeonDefenders and www.twitter.com/TrendyEnt for the latest announcements on its availability.

About Trendy Entertainment

Trendy Entertainment is an independent video game development studio based in Gainesville, Fla. Created by veterans of the video game industry, Trendy Entertainment is focused on developing fun and innovative video games across multiple platforms. The company believes digital distribution deserves the same AAA-quality releases as retail.

Gear up for battle in new DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below trailer

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Gear up for battle in new DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below trailer

Extra downloadable content included for free from launch

LONDON (29th September 2015) –   Square Enix Ltd., today released a brand new gameplay trailer for DRAGON QUEST HEROES®: The World Tree’s Woe and the Blight Below™, preparing players for the perilous journey that awaits them when the game launches in Europe and PAL territories on 16th October.

The King Doric’s Royal Overview Trailer, narrated by the humble king himself, arms viewers with the character strategies, in-game shopping tips and alchemic knowledge needed to triumph over the hordes of monsters driven mad by a mysterious curse. Equipped with Doric’s advice on customising, strategising and forming the ultimate team for any situation, players can prepare to take down the swarms of formidable foes that lie ahead.

DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below will also include all of the extra downloadable content previously released following the Japanese launch for players to enjoy for free when the game releases next month. Fans can play as the villainous manslayer, Psaro, and explore the personal stories of other DRAGON QUEST heroes. The title will also feature both English and Japanese voice over options, giving fans the freedom to choose the audio track catered to their experience. For more information on the additional DLC content included in the game, visit: http://eu.square-enix.com/en/blog/dragon-quest-heroes-social-diary-4-dlc-episodes-free

DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below will be available across Europe and PAL territories on 16th October 2015. Those who pre-order the Day One Edition or the Collector’s Edition from the SQUARE ENIX STORE will also receive an exclusive in-game DRAGON QUEST III Hero outfit which the protagonist can wear. To pre-order please visit:  https://store.eu.square-enix.com

Watch the trailer at: https://youtu.be/WE72o9ncWaM

For more information, visit: www.dragonquest-game.com/heroes

About DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below

A dark cloud has fallen over the city of Arba, driving the once peaceful monsters into a frenzied rage. As either the hero, Luceus, or the heroine, Aurora, the player joins forces with an iconic cast from previous DRAGON QUEST titles to bring the rampaging hordes of monsters to their senses and restore order to the kingdom.

Related Links:

Homepage: www.dragonquest-game.com/heroes
Facebook: http://www.facebook.com/DragonQuest
Twitter: @DragonQuest
YouTube Page:  http://bit.ly/DQYoutubeblog

About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 42 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .
DRAGON QUEST HEROES: The World Tree’s Woes and the Blight Below© 2015 ARMOR PROJECT/BIRD STUDIO/KOEI TECMO GAMES/SQUARE ENIX All Rights Reserved.

DRAGON QUEST, DRAGON QUEST HEROES: THE WORLD TREE’S WOES AND THE BLIGHT BELOW, the DRAGON QUEST HEROES: THE WORLD TREE’S WOES AND THE BLIGHT BELOW LOGO, FINAL FANTASY, the FINAL FANTASY logo SPACE INVADERS and TAITO SQUARE ENIX, AND THE SQUARE ENIX are registered trademarks or trademarks of the Square Enix Group. “PlayStation” and “PS4” are registered trademarks or trademarks of Sony Computer Entertainment. All other trademarks are properties of their respective owners.

Atari Announces RollerCoaster Tycoon World for PC Pre-Orders Now Available on Steam

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Atari® Announces RollerCoaster Tycoon World™ for PC Pre-Orders Now Available on Steam

Get Exclusive Access to Beta Weekends and Five Unique Peep Skins when you Pre-Order the Standard or Deluxe Edition

NEW YORK – September 29, 2015 – Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today announced that RollerCoaster Tycoon World™ is now available for pre-order on Steam. The new PC version of the world-renowned RollerCoaster Tycoon® franchise is packed with exciting fan-favorite features and next-generation building and simulation elements – including a 3D spline-based coaster builder and robust user-generated content experience. To celebrate the availability of pre-orders, Atari also released a behind-the-scenes video that gives fans an inside look at the development of RollerCoaster Tycoon World and the technology behind some of the most significant advancements coming to the series: https://www.youtube.com/watch?v=03tQP6pulHM

RollerCoaster Tycoon World will be available on December 10, 2015 in a Standard Version for $49.99 or Deluxe Edition for $59.99. The Deluxe Edition includes two unique building maps, terrain additions, a digital art book, and the classic Panda mascot.

The pre-order program starts today for a limited time. By pre-ordering now, fans will be able to play RollerCoaster Tycoon World before the official launch date with access to two exclusive beta programs. Fans will also be offered the unique opportunity to provide feedback and comments and contribute to the development of the game.

To PRE-ORDER RollerCoaster Tycoon World now go to: http://www.rollercoastertycoon.com/buy/  or

Steam page: http://store.steampowered.com/app/282560/

In addition, each pre-order package includes five unique peep skins!

Developed by Nvizzio Creations, RollerCoaster Tycoon World is based on real-life theme park schematics, ride physics, and guest traffic patterns. Six Flags Entertainment, the world’s largest regional theme park company, provided the technical expertise and inspiration to help create the most realistic theme park simulation experience ever.

RollerCoaster Tycoon World is the next-generation theme park simulation and building game that includes Modding, User-Generated Content, Sharing and the following Key Features:

  • Powerful Building Tools: All new genre-redefining tools allow for freeform object placement, curved paths, innovative 3D track editor, and fully deformable terrain with water. A robust selection of in-game objects includes pre-made rides, coasters, scenery and shops.
  • Expansive Customization Support: Play on multiple maps with various themes. Plus, for the first time in the history of the franchise, RollerCoaster Tycoon World integrates with Steam Workshop to introduce native user-generated content tools.
  • Fully Realized Next-Generation Simulation: Detailed Park Management Tools, Multiple Game Modes, Responsive Environments and Guests, Advanced Physics, Innovative Services as well as the ability to ride every coaster in the game makes RCTW one of the most advanced simulation tycoon games ever!
  • Native Sharing and Social Features: From social media integration to native Steam Workshop support, you’ll be able to seamlessly share your creations with the world.

“For nearly 15 years, the beloved RollerCoaster Tycoonfranchise has captured the hearts of millions of fans across the globe. Our vision for the latest installment, RollerCoaster Tycoon World, is to recapture the spirit of the series while ensuring a next-generation experience,” said Fred Chesnais, Chief Executive Officer, Atari. “By focusing heavily on coaster building, deep simulation, personalization features and user-generated content, we’re giving everyone from casual gamers to the most dedicated RollerCoaster Tycoon players a game they’ll recognize and enjoy, but experience in a whole new way.”

For the latest news on RollerCoaster Tycoon World, sign up for updates and read our blogs at RollerCoasterTycoon.com and join our Forum. Fans can also join the conversation by liking RollerCoaster Tycoon World on Facebook at facebook.com/rollercoastertycoon and following RollerCoaster Tycoon World on Twitter at OfficialRCT.

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About Atari

Atari (www.atari.com) is an interactive entertainment production company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, and RollerCoaster Tycoon®.

Atari has offices in New York and Paris. 

© 2015 Atari Interactive, Inc. All rights reserved. Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

RollerCoaster Tycoon World™ © 2015 Chris Sawyer.

RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. All other marks are the property of their respective owners.

All other trademarks are properties of their respective owners. 

About Nvizzio Creations

Nvizzio Creations (www.nvizzio.com) is an independent game development company based in Canada, specializing in the production of 3D games through creative design excellence, flawless execution and unparalleled attention to detail. The company is a world-class game development studio and works with some of the most innovative game publishers in the world. It is globally recognized for its unique work philosophy, brilliant teams, and proven expertise at creating amazing games for personal computers, consoles, tablets and mobile platforms.

KOEI TECMO AMERICA LAUNCHES SAMURAI WARRIORS 4-II

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KOEI TECMO AMERICA LAUNCHES SAMURAI WARRIORS 4-II

BURLINGAME, Calif. – September 29th, 2015 – KOEI TECMO AMERICA today announced that Samurai Warriors 4-II has shipped to stores and is now available across North America for the PlayStation®4 computer entertainment system at the MSRP of $49.99. The game is also available for PlayStation®3 as well as the PlayStation®Vita handheld entertainment system via digital download for $39.99, and for PC via Steam for $49.99.

Samurai Warriors 4-II is a hero-focused saga that casts a spotlight on the Samurai that shaped the Sengoku era of Japanese history and tells their stories through 13 exciting new chapters. These chapters revolve around nine characters introduced in Samurai Warriors 4, three fan-favorites from previous titles, and a brand new addition to the samurai roster. Many new and improved features have been added as the battle, action, and character development systems have been revamped. Weapons and mounts have ranks and levels, and similar types can be combined to upgrade their level and abilities. 

Samurai Warriors 4-II also introduces a highly challenging yet richly rewarding mode called Survival Mode, in which players push themselves to the limit by taking control of their favorite character and entering a daunting castle with endless levels and countless rewards! Defeating thousands of enemies and completing objectives awards the player with weapons and mounts to be used in the game’s other modes, but only if the player escapes the castle before the health or time bars deplete. The higher the climb, the more difficult and numerous the enemies are, and the more lucrative the rewards.

These exciting features of Samurai Warriors 4-II open up endless possibilities that provide a unique playstyle for each of the 13 protagonists of this riveting war drama.

Samurai Warriors 4-II has been rated “T for Teen” by the ESRB.

For more Samurai Warriors 4-II news, please visit http://www.koeitecmoamerica.com/sw4-2/, Like KOEI TECMO AMERICA on Facebook at www.facebook.com/koeitecmous, and follow KOEI TECMO AMERICA on Twitter at @KoeiTecmoUS.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

©2015 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

©2015 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

TONY HAWK’S® PRO SKATER™ 5 IS HERE

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TONY HAWK’S® PRO SKATER™ 5 IS HERE

The First All-New Pro Skater Game in 13 Years Heralds the Return of the Over-the-Top Arcade Style of the Series

Features 20-person Online Multiplayer and the Ability to Create and Share Skateparks

SANTA MONICA, Calif. – Sept. 29, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), has launched Tony Hawk’s® Pro Skater™ 5 for the PlayStation®4 computer entertainment system and Xbox One. It evolves the fast-paced, combo-fueled fun of the Pro Skater formula with inventive cooperative and competitive online gameplay.

Tony Hawk’s Pro Skater 5 balances an authentic skatepark experience with the franchise’s over-the-top arcade action and style, paying tribute to the classic games with timeless gameplay modes while introducing exciting new ways to play. Players will ollie, grind, kickflip and noseslide with tried-and-true Pro Skater controls through the game’s 100+ missions, stringing together astronomical combos and unlocking new content. With the introduction of 20-person online multiplayer, skaters can drop-in on their friends’ sessions for head-to-head competition or take on cooperative missions.

Tony Hawk’s Pro Skater 5 seizes upon the social element of skateboarding,” said Tony Hawk. “Skating with your friends online is a blast, and doing it in a skatepark of your own design is even better. The possibilities are limited only by the community’s creativity.”

At launch, Tony Hawk’s Pro Skater 5 will include eight brand-new levels, with two additional stages and five bonus skaters coming in future updates — for free! Players can also build their own twisted skateparks from an arsenal of more than 250 ramps, rails, objects, and more, giving fans the tools to fully flex their creative muscles. Once finished, parks can be shared with the community through the cloud, giving skaters a steady supply of player-designed and curated content to enjoy.

Ten of the sport’s top athletes are featured in Tony Hawk’s Pro Skater 5. Players can skate as Tony Hawk, Nyjah Huston, Riley Hawk, Aaron “Jaws” Homoki, Lizzie Armanto, Leticia Bufoni, Chris Cole, David Gonzalez, Andrew Reynolds, and Ishod Wair. Developers Robomodo and Disruptive Games have captured each skater’s distinctive techniques, giving the athletes a unique in-game style that mirrors their real-world swagger.

Longtime fans will also be happy to know that, true to Pro Skater tradition, Tony Hawk’s Pro Skater 5 has hidden characters, wacky outfits and a killer soundtrack with hits from Ratatat, Death from Above 1979, Death, The Orwells, Cloud Nothings, and dozens more.

Tony Hawk’s Pro Skater 5 is now available on the PlayStation®4 computer entertainment system and Xbox One for $59.99 MSRP. It is rated T (Teen) by the ESRB. Tony Hawk’s Pro Skater 5 is expected to launch on Xbox 360 and the PlayStation®3 computer entertainment system on Nov. 10 for $39.99 MSRP. For the latest news and updates, follow along on Facebook at www.facebook.com/TonyHawkGames and Twitter and Instagram @TonyHawkGames.

About Robomodo

Robomodo is a game development studio specializing in AAA games for all console and mobile platforms. Experienced in creating original IP and innovating on established franchises, Robomodo combines solid game design with distinctive artistic styles to create great products. Please go to www.robomodo.com for more information.

About Disruptive Games

Based in Berkeley, CA, Disruptive Games is an independent studio with a mission to create innovative and exceptional games. Disruptive specializes in connected experiences for all types of games, even genres that have historically been offline. Additional information about Disruptive Games can be found online at www.disruptivegames.net.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

©2015 Activision Publishing, Inc.  All rights reserved. “PlayStation” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

NBA® 2K16 Season Starts Today

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NBA® 2K16 Season Starts Today 

Award-winning NBA 2K series sets new standard for sports simulation titles 

Sydney, Australia – September 29, 2015—2K today announced that NBA 2K16, the next iteration of the top-rated and top-selling NBA video game simulation series*, is now available for purchase at retail and online vendors in Australia and New Zealand. Continuing the success of one of the most dominant entertainment franchises over the last decade, NBA 2K16 will introduce the most dynamic and realistic gameplay yet, highlighted by an all-new MyCAREER experience titled ‘Livin’ Da Dream’ written and directed by acclaimed filmmaker Spike Lee.

NBA 2K16 is our most authentic and ambitious basketball simulation yet,” said Greg Thomas, president of Visual Concepts. “With a title that releases annually, pushing the envelope of what is possible is our defining goal. We’ve included more content in 2K16 than ever before, and have created an experience that not only replicates life on the court, but off it as well.”

In collaboration with Spike Lee, NBA 2K16 also features three unique covers with NBA superstars Stephen Curry, James Harden and Anthony Davis, who were chosen to help celebrate this year’s launch and showcase new gameplay innovations including:

  • Livin’ Da Dream, A Spike Lee Joint: 2K and the legendary filmmaker Spike Lee closely collaborated to create NBA 2K’s most intense MyCAREER narrative to date, enabling gamers to #BeTheStory like never before;
  • Enhanced Gameplay: NBA 2K16’s innovative, new motion engine generates smarter, ultra-realistic movement plus new ball and rim physics, and player collisions, making it the most intense and authentic on-court experience to date;
  • Trio of Award-Winning Soundtrack Producers: Featuring 50 dynamic tracks across five playlists and exclusive cuts, DJ Khaled, DJ Mustard and DJ Premier produced 2K’s biggest and most diverse soundtrack ever;
  • MyPARK: Players can create a MyPARK street legacy at one of three newly enhanced parks and show off their game to the world in new live-streamed competitive events;
  • 2K Pro-Am: Featuring fully customizable teams and 5 vs. 5 tournaments livestreamed on NBA 2KTV, the new 2K Pro-Am mode allows players to join forces with friends to create the perfect squad all the way down to custom logos, uniforms and arenas;
  • Modern Legends: NBA 2K16 players can step onto the court with 12 new legendary teams, including some of the most epic squads from the past 15 years such as ’00-’01 Lakers, ’03-’04 Pistons, ’07-’08 Boston Celtics, and ’12-’13 Miami Heat;
  • MyNBA2K16: Available for iOS and Android devices, the companion app makes it easy to stay in touch with NBA 2K16 with new features and opportunities to earn Virtual Currency. MyNBA2K16 also includes the collectible NBA 2K card game, MyTEAM Mobile, which allows players to collect their favorite NBA player cards to challenge competitors in exhibition games, season tournaments and in-game special events, with more cards, stats and events than ever before.

Developed by Visual Concepts, NBA 2K16 is rated “G” in Australia and New Zealand and is now available for PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360; and Windows PC. 

Follow @NBA2K on social media and look for the hashtag #BeTheStory for the latest NBA 2K16 news.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more information, please visit www.2k.com. 

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through August 2015.

“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders. 

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