“Chuck Another Game On The Barbie” showcases 32 homegrown games from WA and across Australia, September 13-15
Perth, Australia – September 2, 2025 – Chuck Another Game On The Barbie: The 2025 Pixel Expo Showcase is firing up the grill on Steam from September 13 to 15, 2025, running in tandem with Pixel Expo in Perth (September 13-14), Western Australia’s largest entertainment event celebrating gaming, animation, and creative industries. This first-ever Steam showcase collaboration with Pixel Expo brings the excitement of the convention floor to players worldwide, spotlighting brilliant Australian indie games and giving fans everywhere the chance to wishlist, discover, and support local talent. Pixel Expo already draws more than 7,000 attendees annually. With the new Steam showcase, that celebration now extends worldwide, giving Australian creators the chance to reach audiences far beyond Perth.
Serving up the smoke and sizzle of Pixel Expo to players worldwide, Chuck Another Game On The Barbie celebrates the creativity and diversity of the Australian games scene. From wholesome indies to chaotic couch co-ops, the showcase serves up a feast of 32 Australian titles from WA creators and interstate studios alike. With something on the menu for every taste, players can wishlist games directly on Steam before sampling them in person at Pixel Expo.
“I’m thrilled to launch this digital showcase alongside Pixel Expo,” said Rin McBeath, organiser of the Steam event. “It’s an exciting chance to put local talent on the global stage and show the world just how much creativity is bubbling up in Australia’s games industry.”
As a non-profit event, Pixel Expo is committed to strengthening Western Australia’s creative industries. By partnering with Steam for this inaugural showcase, Pixel Expo and West Aussie Games are helping put local developers on the international stage and building momentum for WA’s growing games industry.
About Pixel Expo
Pixel Expo is Western Australia’s largest non-profit entertainment event, celebrating gaming, animation, and creative industries. The expo brings together thousands of attendees each year for hands-on showcases, artist and trader markets, cosplay championships, tournaments, and industry panels. It’s a must-attend event for gamers, creators, and fans alike.
About the Steam Showcase
Presented in collaboration with Pixel Expo, the “Chuck Another Game on the Barbie” showcase is designed to spotlight local and interstate games exhibiting at the convention. It offers developers a valuable opportunity to build visibility, grow wishlists, and connect with new audiences both online and on the show floor.
About West Aussie Games
West Aussie Games is a Steam curator run by Rin McBeath, dedicated to highlighting and supporting games made in Western Australia. Through curated showcases and events, West Aussie Games connects developers with audiences and helps put WA-made titles on the map.
SEATTLE – Sept 2, 2025 – Show organizers ReedPop and Penny Arcade revealed today at the conclusion of PAX West 2025, the West Coast’s most-attended gaming event, that next year’s edition of the show returns to the Seattle Convention Center over Labor Day 2026 weekend from Friday, Sept. 4, through Monday, Sept. 7.
PAX West 2025 welcomed more than a hundred thousand attendees from all over the world, with even more fans coming together digitally to participate in the festivities hosted across Twitch, Steam, and other online platforms.
Highlights from the weekend included a storytime keynote with Final Fantasy producer Yoshi-P, the latest updates on the Resident Evil and Monster Hunter franchises during the Capcom Presents panel, and the debut playable US demo for Kirby Air Riders and Hollow Knight: Silksong at the Nintendo booth.
The show also featured two massive expo halls with games industry titans, indie developers including many from King county, tabletop freeplay areas, and competitive gaming tournaments in the PAX Arena. Beyond the show floor, attendees enjoyed thoughtful panel discussions, live concerts, elaborate cosplays, and community meetups. Relive the annual celebration of gaming and pop culture with uploads of the recorded content on the official PAX YouTube channel.
“I wanted to do another show next week!” said Jerry Holkins, co-founder of PAX and Penny Arcade. “Everybody said ‘No.’”
For fans who can’t wait until PAX West next year, PAX Unplugged 2025, the East Coast’s most-attended tabletop gaming event, returns to the Pennsylvania Convention Center from Friday, Nov. 21, through Sunday, Nov. 23, 2025, with badges on sale now. Media and content creators can apply for badges here.
PAX East 2026, the East Coast’s most-attended gaming event, returns to the Boston Convention & Exhibition Center from Thursday, March 26, through Sunday, March 29, 2026, with tickets on sale in the coming months.
PAX, or Penny Arcade Expo, is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010, and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop-focused show, held in Philadelphia.
About ReedPop
ReedPop is a boutique group within RX – one of the world’s leading event organizers. Launched in 2006, the group has become the number one producer of pop culture events globally and a full-service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPop currently features events in North America, Europe and Asia, including New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, and Unplugged, Emerald City Comic Con (ECCC), Star Wars Celebration, MCM Comic Con, Eurogamer Expo (EGX), MagicCon, and more. In addition to organizing and managing events, ReedPop owns and operates the pop culture news site, Popverse, which is the exclusive home for livestreams from all of ReedPop’s major comic cons. The staff at ReedPop are a fan-based group of professionals uniquely qualified to build and serve the communities with whom they share a common passion.
About Penny Arcade
Penny Arcade has been the world’s most popular webcomic for over 20 years, with over 3.5 million readers. Started in 1998 in the living room of Mike Krahulik & Jerry Holkins, it has grown into a media empire encompassing multiple beloved properties such as Lookouts, Automata, and beloved D&D live-play series Acquisitions Incorporated. Penny Arcade was responsible for the creation of Child’s Play, a gaming charity that has raised over $45 million dollars for children across the world. They are also the founders of PAX, the number one consumer gaming festival in North America, with hundreds of thousands of loyal visitors every year.
The Terminids’ infestation has spread too far. Today (AEST), Helldivers will take the fight deep into Hive Worlds with Into the Unjust, a major new update introducing:
Underground warfare: Navigate twisting tunnels while cut off from full Super Destroyer support, your squad alone stands against the horrors in the dark.
New environments: Explore gloom-shrouded Hive Worlds and vast underground cave networks.
New enemies: Face mutated Terminids, including Dragonroaches and subterranean Bile Spewers.
New missions:
Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
Suit up, dive in, and show the galaxy that freedom will not be smothered by the Gloom. Into the Unjust drops today.
Over twenty years since the original released, we return to the jungle as Snake and experience the journey once more, remade from the ground up, and try to sneak through various areas before taking on Ocelot and The Pain in Konami’s Metal Gear Solid Δ: Snake eater.
METAL GEAR SOLID Δ: SNAKE EATER – Gameplay
Metal Gear Solid Δ: Snake Eater is a meticulously crafted action-adventure stealth remake of the 2004 classic, developed by Konami Digital Entertainment with support from Virtuos, and published by Konami. Set in 1964’s tropical Soviet jungle, players control Naked Snake on a covert mission to rescue a Soviet defector, sabotage the nuclear Shagohod weapon, and confront his mentor-turned-traitor, The Boss. The remake faithfully preserves the original’s cinematic storytelling rooted in Cold War espionage, now enhanced by Unreal Engine 5 visuals, modernized controls, refined animations, and immersive 3D audio.
Launching on August 28, 2025, for PlayStation 5, Xbox Series X|S, and Windows (Steam), Delta offers a faithful yet fresh experience—adding new features like modern third-person aiming, optional legacy control styles, and returning fan-favorites like “Snake vs. Monkey” (or “Snake vs. Bomberman” on Xbox), plus a future Fox Hunt multiplayer mode. Priced around $69.99 for the standard edition and up to $79.99 for the Digital Deluxe version, Deluxe buyers receive 48-hour early access and exclusive cosmetic content.
METAL GEAR SOLID Δ: SNAKE EATER Developer: Konami Digital Entertainment (with support from Virtuos) Publisher: Konami Platform: PlayStation 5, Xbox Series X|S, Windows (Steam) Release Date: August 28, 2025 Price: $69.99; Digital Deluxe Edition – ~$79.99 (includes early access and DLC)
Recommended – “Metal Gear Solid Delta: Snake Eater preserves Kojima’s masterpiece while overhauling visuals and streamlining controls, making this the definitive way to relive a classic.”
Amplified Games Ltd and Posh Cat Studio are pleased to announce that Little Problems: A Cozy Detective Game will launch on Steam on Tuesday, 9 September 2025. Players interested in finding out more before the game’s release can view the trailer below.
Little Problems is the debut release from a small, passionate, female-led Indonesian developer, Posh Cat Studio. Having always been a fan of the detective genre in comics, games, movies – and with an interest in Lovecraft and horror – Posh Cat started work on an investigative murder mystery game. However they quickly realised spending months or even years immersed in crime and horror content might be harmful to their mental health.
Melisa, Lead Developer and Founder at Posh Cat Studio, said: “We turned to cozy games and cute pictures to escape the blood and gore. Little Problems was born out of a love for wholesome, safe and approachable content but still with a passion for investigation and detection.”
“Little Problems focuses on solving mysteries based on life’s minor inconveniences and everyday misunderstandings, and of course, little problems. In Little Problems, detective work is about connecting with friends, understanding the small yet significant issues of daily life and finding joy in the simplicity of resolution. It’s not about saving the world, it’s about enriching it, one little problem at a time.”
In Little Problems players work through the ‘little problems’ in the life of Mary, a university freshman student. Mary oversleeps, missing the first lecture of the day. Their class assignment is due, but they’ve forgotten where to meet their study group! These are a few examples of everyday little problems that require some problem-solving, minor sleuthing, and resolution.
About Amplified Games Ltd
Amplified Games, a new publishing label dedicated to supporting indie game developers, is officially launching with a mission to amplify great games and the passionate teams behind them. Founded by experienced industry professional Samantha Ebelthite, whose career includes leadership roles at Electronic Arts and Outright Games, Amplified Games is built on a foundation of fairness, collaboration, and a deep love for the gaming community.
“I’ve loved working in the video games industry for years, and I’ve always been passionate about helping great games find their audience. Indie developers are at the heart of creativity in gaming, and at Amplified Games, we want to give them the support they need to thrive. I’m especially excited to be working with the talented team at Posh Cat Studio who have created a wonderful cozy detective game everyone will love to play.” – Samantha Ebelthite, Founder of Amplified Games.
About Posh Cat Studio
Posh Cat Studio is a small developer based in Shanghai. The studio is currently working on their first title Little Problems – A Cozy Detective Game, where you solve mysteries around minor inconveniences, everyday misunderstandings, and of course, little problems.
Welsh wholesaler & distributor launches video game publishing division aimed at supporting Indie to AA developers with both physical and digital launches.
Swansea (01/09/25) – Curveball Leisure proudly announces the launch of Curveball Games, an ambitious new video game publishing division aimed at providing full-service publishing support and funding for unique digital & physical titles from Indie to AA.
Curveball Games is helmed by Senior Publishing Manager Ed Gregory, formally of PlayStation and PQube.
“The industry’s faced real turbulence over the past two years and whilst there’s evidently still some bumpy roads ahead, we are still seeing some nimble green shoots of recovery,” said Ed Gregory. “This moment calls for a fresh approach and that’s where Curveball Games comes in. Passion drives this industry, but studios need more than passion to thrive. Our role as a publisher is to champion developers, nurture creativity, and provide the support they truly need. With our team’s experience and the backing of the wider Curveball group, we feel we’re in a strong position to help surface the next wave of standout talent.”
Gregory will report directly into Curveball CCO Andrew Naunton and will be headquartered out of Cardiff, UK. This marks the second addition to Curveball’s portfolio, with Curveball Games sitting alongside the retail division, The Game Collection, which recently saw its own highly successful expansion into the collectibles market.
Andrew Naunton, Curveball CCO commented “Over the past 20 years, Curveball has grown from humble beginnings into one of Wales’ growing success stories, rooted in the physical media market, a space where we’ve built a strong global presence and remain deeply invested.
The launch of Curveball Games marks a new chapter for us. It’s a natural evolution that allows us to broaden our reach and bring fresh energy to our brand. We’re combining our proven infrastructure, industry knowledge, and passion for great games to empower developers with the resources, transparency, and collaboration they need to thrive.
We know this is a bold step and we’re in it for the full ride. From resourcing to investment, we’re dedicated to building enduring partnerships that elevate creativity and provide everything needed to make both our titles and Curveball Games a success”.
Stuart Harries, Curveball CEO commented “Over the past year, Curveball Leisure has been exploring the video game publishing space with real curiosity and drive, supported by fantastic industry partners. It’s been an eye-opening and invaluable experience for the entire team. My hope is that the formation and launch of Curveball Games is both a signal of our confidence in the industry and a commitment to developers, we’re here to support, not just today, but for the long term. We’re not chasing overnight success. This is a sustained investment, and I have full confidence that Ed and his team will build something truly meaningful over the years to come.”
“Every publisher is chasing the next big thing, but for us, it’s about finding games that excite us and resonate with who we are,” said Gregory. “We want to give every developer we work with both a voice and a platform, help them cut through the noise. I’m thrilled to be leading the team as we take this next step.”
Gregory is joined by recent hires Product Marketing Manager James Megretton, previously of Sumo Digital and PR & Community Manager, Richard Flint previously of PQube. Further expansion of the team is anticipated moving into 2026.
Curveball Games has already established partnerships with Wales Interactive, Top Hat Studios, Duality Games, Reignite Group, industry legend Kevin Toms and Norwegian indie outfit Riddlebit Software on several future physical and digital releases.
About Curveball Leisure
Established in 2004, Curveball Leisure is a market-leading worldwide distributor and publisher of video games and consumer electronics, headquartered in Swansea, Wales.
A trusted and well-respected provider of a wide variety of gaming and entertainment products, Curveball’s customer focus drives us to prioritise the needs of our valued clients, ensuring excellent service and support in every interaction.
About Curveball Games
Curveball Games operate as the Publishing division of the wider Curveball Leisure Group, providing digital and physical distribution for Indie and AA titles across the globe.
Formed in 2025, Curveball Games aims to uplift games that we love and leverage our extensive experience and established networks to help bring them to market.
[Singapore | 1st September, 2025] – Ever since signing Kejora back in May 2024, Soft Source has worked alongside the incredibly talented team at Berangin Creative to bring their project to life. We have been lucky to partner with them on such a heartfelt project as Kejora, which has captured the hearts of many, especially in Southeast Asia.
We want the best for Kejora, and ensure it gets the love, and support it so warrants. Kejora was initially set to launch on Steam on 4th September 2025, after being in development since 2021. Regrettably for us, as well as many other developers and publishers, we’ve learnt that the highly anticipated sequel Hollow Knight: Silksong is also set for release on 4th September 2025. We hold only respect for Team Cherry, and for anyone working on the beloved series; Hollow Knight has, and always will be, a standout game, and it is one of the most anticipated titles in the gaming industry – for a good reason.
Taking everything into account, we have made the decision to postpone the game’s release. This was a tough choice made by both the Soft Source and Berangin Creative team, but we have agreed that by releasing it on the same day as Silksong, Kejora will not get the attention it deserves.
In spite of this, we do bring good news; in light of the delay, we’re looking forward to releasing Kejora on 8th January 2026, on Steam, and together on the Epic Games Store, Nintendo Switch, PlayStation 4/5, and Xbox Series X|S platforms as well.
As we work to move forward with the new release date, we thank everyone who has supported, played, and wishlisted Kejora so far. From a run-and-gun side-scroller in 2021, to the stunning narrative puzzle adventure it is today, Kejora will always remain in our hearts as a distinct representation of our Southeast Asian roots, and the incredible talent in the region.
About Berangin Creative
Established in 2019 and based in Indonesia, Berangin Creative started as an outsourcing studio, known for their quality and specialty in art, animation, and asset creation. In 2021, the team announced the development of Kejora, their first in-house developed title.
About Soft Source
Soft Source is a game publisher based in Singapore. With a penchant for home-grown, Southeast Asian titles, we’re just excited to work on bringing engaging games with standout, stylized visuals to life.
Every commander is rewarded with an unprecedented number of epic gifts
September 1st 2025 – World of Tanks team is proud to announce the launch of Update 2.0, the biggest and most ambitious update in the game’s history. Update 2.0 brings 16 new Tier XI tanks, a redesigned Hangar and UI, a story-driven PvE mode on a never-before-seen map, a comprehensive rebalance of hundreds of vehicles, a next-generation matchmaker, and much more.
A launch this big deserves rewards just as massive. From 2.0 release until mid-October every tanker will receive epic gifts simply by logging in:
Veteran Commanders (joined before Update 2.0): will claim one full Tech Tree branch (Tier VI–X) and claim a massive resource pack with 2,500 Gold, 15,000 Bonds, 10 million Credits, 60 days of Premium Account, and more.
New Recruits (joined after Update 2.0): will secure two full Tech Tree branches (Tier VI–X), three additional premium tanks, 60 days of Premium Account, 6 million credits and other bonuses to fuel their journey.
Players who already own all Tier VI–X vehicles will receive exclusive rewards honoring their dedication. These gifts ensure every commander is battle-ready for the dawn of Tier XI.
Here is an overview of what’s available in World of Tanks Update 2.0:
Tier XI tanks: 16 new Tier XI vehicles, each with unique gameplay mechanics and a new progression system are added to the game for the first time in history, with more to be released in future.
Comprehensive Rebalance of Tanks: Over 350 vehicles across all tiers reworked to deliver smarter roles and fairer gameplay.
Brand New Hangar: Now your hangar is a tank factory where vehicles are assembled, equipped, and always battle-ready.
Enhanced UI: New, streamlined, functional and informative.
New Matchmaker: Built from the ground up for faster queues, better team balance, and more dynamic battles.
New Map: Nordskar, a new Scandinavian map that players have requested for a long time.
PVE Event: “Operation Boiling Point” sets the narrative backdrop for the arrival of Tier XI vehicles, where players can try three different Tier XI tanks on a brand-new battlefield.
Sound Upgrade: Heavier, more authentic tank sounds recorded from real vehicles, clearer combat audio and immersive soundscape that brings every battle to life.
Gear up, commanders, as the next era of World of Tanks has arrived.
World of Tanks is the first team-based, massively multiplayer online action game dedicated to tank warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 800 armored vehicles from 11 nations, carefully detailed with historical accuracy.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 15 offices around the world, including studios in Guildford, Prague, Chicago, Austin, Shanghai, Tokyo, Vilnius, Kyiv, and Belgrade. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships.
he Crunchyroll Anime Award-Winning Series Returns with The Culling Game Arc, Officially Streaming Only on Crunchyroll in January 2026
Sydney, Australia (September 1, 2025) – During the live-streamed JUJUTSU KAISEN 5th Anniversary Special, the first teaser trailer for JUJUTSU KAISEN Season 3 was shared, which also announced that it will air in January 2026.
Also referred to as JUJUTSU KAISEN The Culling Game, it has been decided that Crunchyroll will stream the third season of the hit anime series exclusively worldwide, excluding Asia, with new episodes premiering weekly, same-day as Japan.
Seen in the teaser trailer is Yuji Itadori in conflict and despair after believing he has killed many people from the “Shibuya Incident.” Also shown is a fierce battle between Yuji and Yuta Okkotsu, the main protagonist from the film JUJUTSU KAISEN 0. The preview also features a heated exchange between new character Naoya Zen’in and Choso. Megumi Fushiguro, Yuki Tsukumo, and Maki Zen’in also make brief appearances in the trailer, building anticipation before the start of The Culling Game.
The Japanese voice cast and characters include:
Junya Enoki as Yuji Itadori
Yuma Uchida as Megumi Fushiguro
Daisuke Namikawa as Choso
Megumi Ogata as Yuta Okkotsu
The animation production staff includes:
Director: Shota Goshozono
Series Composition and Script Writer: Hiroshi Seko
Character Design: Yosuke Yajima and Hiromi Niwa
Deputy Director: Yosuke Takada
Art Director: Junichi Higashi
Color Design: Eiko Matsushima
CG Producer: Yusuke Tannawa
3DCG Director: Daisuke Ishikawa (Monster’s Egg)
Director of Photography: Teppei Ito
Editor: Keisuke Yanagi
Music: Yoshimasa Terui
Music Producer: Yoshiki Kobayashi
Sound Director: Yasunori Ebina
Sound Production: dugout
Animation Studio: MAPPA
About JUJUTSU KAISEN
Yuji Itadori is a boy with tremendous physical strength, though he lives a completely ordinary high school life. One day, to save a classmate who has been attacked by curses, he eats the finger of Ryomen Sukuna, taking the curse into his own soul. From then on, he shares one body with Ryomen Sukuna. Guided by the most powerful of sorcerers, Satoru Gojo, Itadori is admitted to Tokyo Jujutsu High School, an organization that fights the curses… and thus begins the heroic tale of a boy who became a curse to exorcise a curse, a life from which he could never turn back.
Based on the best-selling manga of the same title written and illustrated by Gege Akutami, the anime series is produced by TOHO Animation and animated by MAPPA (Chainsaw Man; Attack on Titan Final Season; Hell’s Paradise).
With over 100 million copies currently in circulation, the manga was serialized in Shueisha’s Weekly Shonen Jump until the series ended in September 2024. In the US, the manga is published by VIZ Media.
The first season JUJUTSU KAISEN aired from October 2020 to March 2021. The second season, which consisted of the Hidden Inventory/Premature Death arc and the Shibuya Incident arc aired from July to December in 2023.
The anime series was named Anime of the Year at the Crunchyroll Anime Awards in 2021 and 2024. The global blockbuster prequel film, JUJUTSU KAISEN 0, was awarded Best Anime Film at the Crunchyroll Anime Awards in 2023 and earned around $180 million in global theatrical box office revenue.
About Crunchyroll
Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on desktops anywhere.
Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.
About TOHO Co., Ltd.
TOHO Co., Ltd. is a leading Japanese entertainment company founded in 1932. Its four main business pillars are the cinema business, which includes production, distribution and exhibition; the theatrical business, which includes production and exhibition; the anime business, which has been expanding globally in recent years; and the real estate business, which focuses on development in urban areas. TOHO’s worldwide acclaimed works include theatrical films such as the “Godzilla” series and “Seven Samurai” directed by Akira Kurosawa, and TV anime series such as “My Hero Academia” and “Jujutsu Kaisen”. These anime series are produced and distributed through the TOHO animation label, and are delivered to a wide range of audiences around the world.
Early Access Tips Off: Play NBA 2K26 a Week Ahead of Global Release
August 30, 2025 – Today, 2K announced that the Superstar Edition and Leave No Doubt* Edition of NBA® 2K26, the latest iteration of the highly successful NBA video game simulation series, has tipped off on Early Access for PlayStation®5 (PS5®), Xbox Series X|S, and PC via Steam. All other editions including the Standard Edition and WNBA Edition (GameStop exclusive in the U.S.) will be available worldwide starting September 5, 2025, on PS5, PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo Switch™, Nintendo Switch™ 2, and PC via Steam. Players on Gen 9 will experience enhanced skill-based gameplay updates, the integration of the WNBA in MyTEAM, the introduction of Crews in The City, a fresh new prelude storyline in MyCAREER and more.
“With fast and fluid gameplay at its core, this year’s release introduces a host of new features and improvements designed to deliver a personalised experience for both casual and competitive players,” said Greg Thomas, President at Visual Concepts. “From the brand-new ProPLAY Motion Engine and a fresh MyCAREER storyline to the addition of WNBA players in MyTEAM and Crews in The City, every aspect of NBA 2K26 has been crafted to engage and challenge players in exciting new ways.”
The latest innovations coming to Gen 9 platforms include:
Powered by ProPLAY –NBA 2K26 is faster, smoother, and offers more rewarding skill-based gameplay for players of all levels. Featuring the biggest leap in player movement since NBA 2K21, the all-new dynamic ProPLAY Motion Engine uses machine-learning technology to deliver realistic on-court movement. Players can dominate the competition with new offensive updates – from Enhanced Rhythm Shooting and Signature Go-To Post Shots to advanced controls like no-dip catch-and-shoots and slow-motion Eurosteps.
MyCAREER: Out of Bounds – The new MyCAREER storyline features the equivalent of five motion pictures worth of storytelling and content. Players will start their journey as an unknown prospect from a small town all the way to the NBA. They’ll compete against top high school prospects in the country and join a club league team, all to prove they have what it takes to be drafted.
Parks Are Back in The City: Competition, community, and status are at the centre of The City. Featuring the most compact and accessible layout yet, players can hit the court quicker when everything is within reach. Parks are back in NBA 2K26 adding a layer of nostalgia to The City with a different Park environment released every Season. Players can also rally friends and community members to establish their own affiliations in the all-new Crews feature.
WNBA Takes the Court in MyTEAM – A first for NBA 2K, WNBA Player Cards are fully integrated into all MyTEAM modes and features on Gen 9 and Gen 8. With the introduction of WNBA athletes, players can mix and match stars from both leagues – unlocking more roster possibilities than ever before. With attributes and Badges functioning identically for WNBA and NBA Player Cards, gameplay is balanced and consistent no matter who is on the court. To complete the expansion, a dedicated WNBA Domination tier, all WNBA uniforms, and the entirety of the league’s set of court floors (featuring the NBA three-point line) have been added to MyTEAM.
MyTEAM Revamped – MyTEAM updates don’t stop there. The card-collecting mode also debuts new Game Changer Cards, the introduction of 10-player 5v5 co-op games in All-Star Team Up, the return of Sunset Beach at night in Triple Threat Park – featuring new head-to-head 2v2 courts – the new Breakout: Gauntlet mode, MyTEAM Arena and so much more.
Leverage New Insights in MyPLAYER Builder: MyPLAYER Builder doubles down on community favourite features making the creation process easier to understand for rookies and more customizable for seasoned pros. NBA 2K26 delivers new tools and insights like the Animation Glossary, Build By Badges feature, and Scouting Report to educate players on the strengths and limitations of their build from the very beginning.
More Storylines, More Possibilities in MyNBA: Endless possibilities await in the role-playing sandbox mode now featuring 30 unique MyGM Offseason Scenarios based on today’s NBA. Players can celebrate their championships properly in MyNBA with new dynamic banners to honour title wins, reflecting the legacy and stories created over years.
NBA 2K26 Seasons includes all-new rewards and earnable content every six weeks, kicking off with Season 1 on August 29 and running for 8 seasons. Each Season comes with 40 Levels of seasonal rewards and items for players to earn, while the Season 1 Pro Pass (sold separately) features an additional 40 Levels of premium content to earn before the end of Season 1.
Developed by Visual Concepts, NBA 2K26 is rated M.
Visual Concepts is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Access to online or bonus features, content, or services, including MyCAREER, MyTEAM, MyNBA, The W Online, and Play Now Online, may require internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. ProPLAY, The City, The W, and MyNBA are only available for Gen 9 NBA 2K26. Crossplay is only available for Gen 9 NBA 2K26 on PS5 and Xbox Series X|S. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Conditions and availability restrictions may apply, see https://nba.2k.com/2k26/faq/. Online console play may require separate paid platform subscription and account registration. Terms apply.
*The Leave No Doubt Edition is only available to purchase through September 7 on PS5, Xbox Series X|S, and PC
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox and HB Studios. 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K; renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin®️ as well as the critically and commercially acclaimed PGA TOUR®️ 2K. Additional information about 2K and its products may be found at 2K.com and on the Company’s official social media channels.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars – creativity, innovation, and efficiency – guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
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The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.’s (“Take-Two,” the “Company,” “we,” “us,” or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarised in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.