Home Blog Page 3212

KOEI TECMO REVEALS INFORMATION ON AVAILABLE WEAPONS AND SUPPORTING CHARACTERS IN NIGHTS OF AZURE

KOEI TECMO REVEALS INFORMATION ON AVAILABLE WEAPONS AND SUPPORTING CHARACTERS IN NIGHTS OF AZURE 

BURLINGAME, Calif. – December 10, 2015 KOEI TECMO America released today new images and information on the weapons and supporting cast of Nights of Azure, the brand new RPG from GUST studios. Nights of Azure is currently in development for the PlayStation®4 computer entertainment system and is planned for release on March 29, 2016 across North America.

In Nights of Azure, the player controls Arnice, a member of a knightly order called ‘Curia’ tasked with protecting humanity from the azure-blooded demons that surface during the night. Unlike previous GUST titles, the protagonist has a very active role in the game’s real-time battle system. Arnice takes on her enemies armed with a variety of impressive weapons ranging from a simple sword to a long-range gun with special healing abilities. She gradually becomes proficient with five types of weapons, including a battle hammer that deals area-of-effect damage, a dagger that causes a bleeding effect, and a longsword that drains her enemies’ blood to increase attack bonuses.

Additionally, a cast of colorful characters surround Arnice while she strives to complete her quest! Three of the key human non-playable characters frequent the hotel that Arnice uses as a base: Simon, the hotel manager who has a strange connection to the Curia, Professor Alucard, a shady doctor who always tries to provoke Arnice, and Lloyd, a scavenger and merchant who trades at the hotel cafe. Arnice also regularly visits the art museum to see Corinne, an elder knight of the Curia who often offers Arnice valuable advice.

However, the kingdom of Ruswal is also home to curious beings such as Christophorus, a pure-blooded, mask-wearing demon who lives at the Opera House and shows up to give our protagonist advice at seemingly random moments. Mistral is another pure-blooded demon who poses no threat to humans. Fashionable and fascinating, she lives at the Palace and seems to have given up her quest of finding the soul of Nightlord, the demon overlord.

Strange and intriguing, this unlikely band of comrades will all play their part in sealing Arnice’s fate as she untwines the threads of her dark destiny.

For more news and information on Nights of Azure, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous, and become part of the #KTfamily by following KOEI TECMO America on Twitter at @KoeiTecmoUS.

About Nights of Azure

Under the direction of Keisuke Kikuchi (Fatal Frame, Deception IV), Nights of Azure marks a new, darker direction for GUST while maintaining many of the gameplay elements adored by dedicated fans of the studio. Nights of Azure is a tragic tale of two friends faced with impossible decisions that will test their loyalty to their quest and to each other.

In the kingdom of Ruswal, very few people leave their homes after nightfall, let alone have the strength and skill to take on the powerful monsters that plague the island. One of the best among these brave few is the protagonist, Arnice, a knight of great skill and power, who is assisted by her friend and priestess Lilysse in a quest to rid the land of demons. However, they soon find out that the solution to the island’s problems might not be as simple as defeating enemies in battle.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

©2015 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

LIGHTNING RETURNS: FINAL FANTASY XIII arrives on PC today

LIGHTNING RETURNS: FINAL FANTASY XIII arrives on PC today

LONDON (10th December 2015) –   Square Enix Ltd., today announced that LIGHTNING RETURNS™: FINAL FANTASY® XIII, the epic conclusion of the FINAL FANTASY XIII trilogy, is now available for PC. A 10% discount period will also run from today, until 17thDecember for those who purchase via STEAM.

In LIGHTNING RETURNS: FINAL FANTASY XIII for PC, players will embark on their final adventure in the FINAL FANTASY XIII series, which gives them the ability to have direct control over the iconic heroine, Lightning. In a constantly moving, expansive environment, players must journey on a quest to save a doomed world from complete destruction – and in thirteen days, nothing will remain. Blessed with incredible strength and an arsenal of weapons, Lightning has everything she needs for the coming battle – everything except time. The PC release will also include all the amazing DLC content from the original console version*.

LIGHTNING RETURNS: FINAL FANTASY XIII is now available on PC priced at £12.99 / €15.99. A 10% weeklong discount period will run from today, for one week, for those purchasing via Steam. To purchase and for more information visit:http://store.steampowered.com/app/345350/

For those not up-to-date with the FINAL FANTASY XIII trilogy on PC – FINAL FANTASY XIIIand FINAL FANTASY XIII-2 are both available on STEAM now. For more information visit:http://www.ff13pctrilogy.com/en/

*All DLC included except for “FFVII Aerith Costume”

Related Links
Official Homepage:    www.LightningReturns.com
Official FINAL FANTASY Facebook Page: http://www.facebook.com/finalfantasy
Official FINAL FANTASY Twitter: @FINALFANTASY

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .

LIGHTNING RETURNS: FINAL FANTASY XIII © 2013, 2015 SQUARE ENIX CO., LTD.  All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA

FINAL FANTASY, LIGHTNING RETURNS, the LIGHTNING RETURNS: FINAL FANTASY XIII logo, DRAGON QUEST, EIDOS, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix Group. All other trademarks are the property of their respective owners.

TURBO UNVEILS SUPER SENSO, A TURN-BASED ACTION STRATEGY GAME COMING TO MOBILE IN EARLY 2016

TURBO UNVEILS SUPER SENSO, A TURN-BASED ACTION STRATEGY GAME COMING TO MOBILE IN EARLY 2016

PvP Multiplayer Action for the Growing Mobile Esports Scene

Public Beta Signups Now Open

NEW YORK – Dec. 10, 2015 – TURBO was founded in Brooklyn in 2013 by a crack team of veteran talent from Nintendo, Sony, Riot, Square Enix, Blizzard and CCP Games. The studio has revealed its first original title, Super Senso, a turn-based action strategy game built to transform real-time, player-vs-player combat on mobile devices. Designed for synchronous, competitive play, Super Senso combines hardcore gameplay with tongue-in-cheek humor to create one seriously engaging, battle-anywhere experience.

“TURBO began with a common dream to make the kinds of killer core games that we’re personally stoked to play,” said TURBO’s Chief Executive Officer, Yohei Ishii. “With Super Senso, we’re crafting a sophisticated style of tactical gameplay that’s accessible to all gamers, but built for the hardcore community that’s looking for a higher level of competition than what’s currently available for mobile.”

Inspired by the Nintendo classic Advance Wars, Super Senso pits player versus player in fast-paced matches on vivid 3D battlefields to compete for rare rewards, exclusive content and global supremacy. Players collect and unleash massive, customized mechs on their enemies while amassing unstoppable, smash-up armies of zombie soldiers, tanks, ninjas, weaponized dinosaurs, UFOs and much more. Outsmart, outplay and obliterate opponents in PvP battles of epic proportions!

Super Senso is targeted squarely at the rapidly evolving, hardcore mobile games community, and TURBO has already enlisted players from prominent esports teams to collaborate on game development and post-launch tournament activities. Flying in the face of prevailing trends, Super Senso sticks to a simple, pro-player philosophy: free-to-play does NOT need to mean pay-to-win. Microtransactions will afford players with multiple choices for unlocking new content, as well as cosmetic personalization options, but TURBO’s vision is to create a balanced, play-to-win experience for its users.

Super Senso will arrive as a free-to-play game for iOS and Android devices in early 2016. For those that can’t wait, TURBO is currently accepting public beta signups at www.supersenso.com. For the latest news, please follow the game on Twitter (@SuperSensoGame), Facebook (www.facebook.com/SuperSenso) and Instagram (@SuperSenso).

About TURBO Studios

Founded in 2013, TURBO is an independent game development studio formed by a dream team of industry veterans who believe in building a business around killer games. When we’re not making games, we’re playing them, and therein lies the difference. For the latest from TURBO, follow along on Facebook (www.facebook.com/TURBOStudios), Twitter (www.twitter.com/TURBOStudios), Instagram (www.instagram.com/TURBOstudios) and www.turbo.nyc.

MEET THE HEADS OF THE CLASS: MARVEL AND TINYCO REVEAL NEW YOUNGER VERSIONS OF KEY CHARACTERS IN MARVEL AVENGERS ACADEMY

MEET THE HEADS OF THE CLASS: MARVEL AND TINYCO REVEAL NEW YOUNGER VERSIONS OF KEY CHARACTERS IN MARVEL AVENGERS ACADEMY

Marvel Entertainment and TinyCo have unveiled a first-look at the newly re-imagined Avengers as they will appear in MARVEL Avengers Academy, the upcoming adventure / simulation title for iPhone®, iPad®, iPod Touch® and Android™ devices. MARVEL Avengers Academy will feature a rich cast with hundreds of characters from the Marvel Avengers universe, re-imagined as students navigating the social ups and downs of Academy life, while protecting the world, and developing their trademark super powers. 

Released via Marvel’s YouTube channel, a new character video reveals to the world for the first time what Captain America, The Hulk, Iron Man, and Thor will all look like in TinyCo’s upcoming game about Super Heroes in training to one day save the world:

  • Captain America – The living legend and natural born leader just might be the only mature person at the Academy, so he’s a perfect fit to lead away missions and serve as Class President. But that doesn’t mean he relates to his classmates. The guys respect him, the girls adore him, and Hydra hates him, but he’s still trying to find his place in this crazy world, and even crazier campus.
  • The Hulk – He’s the ultimate Big Man on Campus, a gentle giant who just happens to be “the strongest there is.” He does his best to learn and fit in, but this Academy wasn’t made for invulnerable behemoths, so his anxiety and frustrations inevitably turn to anger and that’s not good for anyone.
  • Iron Man – Tony Stark is a billionaire. A genius. An inventor. And he’ll be more than happy to tell you about all of his other talents. He’s a charming, self-centered, ladies-man-in-training who wants to save the world, and make sure everyone knows he’s the handsome, ingenious hero who did it.  He brings Stark Tower with him to Avengers Academy so that he can work in his high-tech lab, relax in his high-rise hot tub, and remind everyone that he owns a skyscraper with his name on it.
  • Thor – He’s the literal golden god of Avengers Academy. An impossibly handsome, ridiculously strong, and unbelievably athletic exchange student who thrives on competition and seeks out confrontation. He’s effortlessly popular even though he never seems to really understand his new Midgardian classmates, and ends up causing trouble just as often as he saves the day.
  • Black Widow – She’s on a single-minded mission to uncover the Academy’s secrets, while avoiding her annoying classmates. Unfortunately, she has to trust people and make friends because she’ll need help from her fellow heroes to find what Nick Fury is hiding, and defeat dangerous enemies everywhere from Asgard to right under her feet.  

These characters and many more will be available to play and interact with through many unique adventures in MARVEL Avengers Academy, each offering their own unique backstory to be unveiled through the gameplay. You’ll encounter a deep roster of fan favorites like the fun and bubbly Wasp, the blue-collar slacker Hawkeye, mischievous Loki, former janitorial robot Ultron, and of course overseeing all of it is Nick Fury, Dean of Students. Prepare to enter a vision of the Avengers universe that you’ve never seen before. 

This character video can be viewed on Marvel’s official YouTube channel: https://youtu.be/WYiIP0Mp50Q

For more information on TinyCo, please visit: http://www.tinyco.com. Visit MARVEL Avengers Academy at AvengersAcademy.com, Facebook.com/AvengersAcademy or follow them @AvengersAcademy on Twitter.

JUST IN TIME FOR THE HOLIDAYS! ARK: SURVIVAL EVOLVED TO LAUNCH ON XBOX GAME PREVIEW DECEMBER 16

JUST IN TIME FOR THE HOLIDAYS! ARK: SURVIVAL EVOLVED TO LAUNCH ON XBOX GAME PREVIEW DECEMBER 16

Prepare to Tame, Train, Ride, and Breed Dinosaurs in the First Ever Online Survival Console Game

Seattle, WA – December 10, 2015 – Independent developer Studio Wildcard secretly has been working away on a holiday surprise! Starting Wednesday, December 16, the world of ARK: Survival Evolved will open to Xbox One players who have been clamoring for the game ever since its record-breaking launch on Steam for PC. Xbox One gamers immediately can jump into the open-world action-adventure survival game and start hunting, taming, and training their dinosaur army.

More than 2.5 million gamers have battled the harsh elements in ARK: Survival Evolved since the game’s debut on June 2, 2015 on Steam’s Early Access program. ARK for Xbox One, available via the ID@Xbox self-publishing program, will launch with all game content currently in the PC build — nearly 3X the amount of gameplay available at its original launch on Steam PC. ARK: Survival Evolved will be $34.99 with Xbox Game Preview on Xbox One and will include an exclusive bionic “Tek” T-Rex, Safari Hat, and Survivor’s Trophy, free access to Xbox-specific ARK official servers, and a steady delivery of exclusive Xbox One content prior to full game launch expected in June 2016.

Watch the new trailer on YouTube HEREwww.youtube.com/channel/UCEYfsfyne69mFfNTcZeZ6gw

ARK is running beautifully on Xbox One, we’re really proud to deliver the first open-world online survival experience on console, a genre that is typically found only in PC games,” said Jesse Rapczak, co-creative director and co-founder, Studio Wildcard.  “Steam’s Early Access has given us a strong method to quickly iterate on player feedback, creating a strong relationship with our fans that constantly makes the game more fun. With Microsoft implementing a similar program, we’re able to form a direct connection between console players and our team, the likes of which has never before been possible.”

Players can join the ARK discussion now by visiting the newly launched Xbox One forums on survivetheark.com/.

Built on Unreal Engine 4, ARK: Survival Evolved is the first to deliver the popular-on-PC online survival genre to consoles, with a unique footprint of adventure, multiplayer online cooperation and competition, focused on the basic survival skills of crafting, harvesting, building, and exploration.

Stranded naked, freezing, and starving on a mysterious island, you must hunt, harvest, craft items, grow crops, and build shelters to survive. Tame one of 100 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base with a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.

Key Features include:

 

XBOX ONE EXCLUSIVES:

  • All game content currently in the PC build — nearly 3X the amount of gameplay available at its original Steam launch
  • Exclusive bionic “Tek” T-Rex, Safari Hat, and Survivor’s Trophy
  • Free access to Xbox-specific ARK official servers
  • Steady delivery of exclusive Xbox One content prior to full game launch in June 2016
  • Tailored for Xbox One gamepad controls
  • TAME, TRAIN, RIDE and BREED DINOSAURS: Command the most amazing creatures from throughout Earth’s biological history, launching into Xbox Game Preview with more than 50 creatures and 100+ planned at full launch. Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground.
  • CRAFT AND BUILD: Using any means necessary to survive, players will craft weapons, clothes, and items, and build shelters. Plant, harvest, build, level-up, and customize everything visually and functionally, including procedurally-generated RPG statistics for creatures, characters, resources, clothing, gear, and weapons both primitive and modern.
  • DISCOVER: Explore a massive living ecosystem and find the means to survive, thrive, and maybe escape ARK island.
  • TEAM UP TO SURVIVE: Start a tribe with hundreds of other players in a large-scale multiplayer online first person environment to survive and dominate competing tribes…and to ultimately discover ARK’s true purpose.
  • JOIN A TRIBE: The ‘Tribe’ system encourages cooperation, by supporting dynamic parties to share resources, XP, and re-spawn points. Other players are organizing rebel tribes to accumulate resources, experience, re-spawn points, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond. And they will fight to destroy anything they see as a threat.

ARK: Survival Evolved is expected to officially launch in June 2016 on Xbox One via the ID@Xbox program, Steam PC and on PlayStation®4 with Project Morpheus support.

 

For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at www.playark.com, and watch us tame and train leviathan dinosaurs on Twitch.TV.

 

# # #

 

ABOUT STUDIO WILDCARD

Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With 12 years of industry experience across multiple independent and studio-backed titles, Jesse has teamed up with other veteran developers for a Seattle, WA-based development studio that also includes distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!

 

ABOUT INSTINCT GAMES

Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal.

XCOM 2 Hands-On Preview

XCOM-2-Screenshot-02

If you’ll allow me a moment get my fanboy credentials out of the way, I’m going to tell you straight up that I am a huge fan of the XCOM series. I love playing as a paramilitary organisation trying to defend the Earth from aliens. The love the interplay of tactical and strategic choices with soldiers gaining experience and dying in the course of duty. I love managing funding and research into the unknown alien forces assaulting humanity. It was to my great delight that I was invited to preview the new XCOM 2, developed by Firaxis Games, at the 2K Games branch office in Sydney. Does the new game bear the torch of its successful predecessor or has the old formula been altered too much? Read on, dear reader.

XCOM-2-Screenshot-01

The biggest alteration that immediately comes to view is that the nature of the XCOM organisation has changed from paramilitary organisation to guerrilla resistance group. From my limited time with the hands on, this impacts on the tactical and strategic gameplay to a significant extent. On a strategic sense, XCOM is now based on a mobile alien carrier that travels around the world evading the alien forces. Missions are now given to you via resistance groups fighting the Alien administration rather than through funding nations. The aliens themselves also have their own agenda that they’re pushing with a related countdown indicating how long it will take to complete as well as a related mission option you can undertake to disrupt it. There is an overall countdown as well which indicates how long it will take before the aliens complete their final objective (game over).

I can’t talk too much about research, as the devs didn’t want any spoilers to come out in regards to the plot but mechanically it appears to be unchanged. You still need to collect bodies and equipment from the field to research back at the home base. I noticed that there also appeared to be a possibility for research to become instantaneous when you’ve received enough research credits but I’ve received conflicting responses to that question so I’m not entirely sure myself what’s going on there…

XCOM-2-Screenshot-03

The base building itself retains its ‘honeycomb’ structure from XCOM: Enemy Unknown, but is now based inside of a hollowed out alien carrier rather than a volcano. The big change here is that freeing up space via excavation actually involves clearing out the wreckage of the alien carrier (which actually GIVES you resources). The limitation is that you need to assign an engineer to clear out the wreckage and you have a limited staff to begin with you so you need to make choices between expanding the base in the long run or creating items in the present for immediate use. Workshops and laboratories now require staff to function (rather than providing staff) and can be upgraded to increase their capacity. A nice touch which I noticed was that the facilities show the staff working in them when they are manned, which is a nice addition from the last game.

XCOM-2-Screenshot-04

Tactical gameplay is largely kept the same from Enemy Unknown with your team and the enemy taking turns one after the other. Each unit generally has two action points which they can use to move, shoot and activate abilities. Each soldier generally has their own set abilities they can activate such as use of a grenade launcher or combat drone. These abilities are earned when levelling up the soldier and generally fall into two specialised categories, as was the case in the previous game. The classes which I was able to play with so far are the grenadier (specialised for heavy weapons/explosives), sharpshooter (specialised for Sniping/Pistols), ranger (specialised for stealth and melee), and specialist (specialised for hacking/support) with the last one; a psyionic operative of some sort, not being available. The classes are distinct from their predecessors but one can see similarities between the old and new variants.

The enemy units are now markedly different from the enemy units you encountered in Enemy Unknown. For a start most of them are genetically altered humans who are working for the alien administration called ‘Advent’. These guys act as your basic grunts who run around and largely have the same capabilities as your soldiers. The alien units themselves become akin to mini-bosses in each level as they generally come with powerful capabilities that will be difficult to counter in the early game (such as when a viper pulled my sniper out of their rooftop nest from half the map away). Even the once humble Sectoid is now a force to be reckoned with due to his ability to psychically bring a dead soldier back to life as a zombie under their control. It’s an interesting change which I think suits the game thematically as well as changing things mechanically from the previous game.

XCOM-2-Screenshot-06

Two completely new mechanics are the ‘concealment’ and ‘hacking’ concepts. At the start of most missions, XCOM units start ‘concealed’ as enemy units are not aware of their presence and will not actively fight against them unless they spot them by being too close or flanking them. If they are not spotted, soldiers can generally fire upon enemy units in a surprise attack with overwatch shots being used to help create an ambush. Hacking as another feature involves a ‘push your luck’ mechanic wherein when activating certain objects in the environment, you can hack them to try and disable them or give yourself a bonus of some sort. The hacking minigame generally gives you an option between two benefits (with one being more difficult) with a penalty for a failure before it randomly rolls a number. If your number exceeds the threshold, which is determined by the difficulty you chose, then you’ve succeeded!

One addition to the loadout options of troops is the addition of new mods to be applied to specific weapons. These can alter certain capabilities such as giving a greater ammo capacity or giving a percentage chance for a weapon to not use an action point when fired. Some of these upgrades are permanent and cannot be swapped out while others can be changed at will without destroying the mod. These add interesting new additions to the micro-management of your forces and I for one always welcome anything which might give an advantage.

XCOM-2-Screenshot-05

The game code I was able to play is largely finished with most of the design elements in place and ready to play. Unfortunately there were still a number of bugs which need to be sorted as there were a number of rather annoying instances where soldiers could either not hack the objective or didn’t move to the right square. It was particularly annoying when my ranger got mauled to death by a zombie who attacked her through a wall… but hey, I’m sure they’ll get these kinks sorted out by the time the game releases in February next year.

Overall, I’m optimistic and looking forward to seeing more of the game as more comes out on February 5th in 2016. You can pre-order the game on steam here.

Teenage Mutant Ninja Turtles: Out of the Shadows First Trailer

teenage-mutant-ninja-turtles-2-screenshot-01

Last year, Paramount Pictures released a little movie based on a beloved comic book and television franchise; Teenage Mutant Ninja Turtles. I’ll be real, the movie was not very well recieved at all, with casual moviegoers and longtime Turtles fans leaving disappointed.

TMNT2-screenshot-02

Well, it looks like Paramount have stood back up, dusted themselves off and given it another go! Teenage Mutant Ninja Turtles: Out of the Shadows (not to be confused with the video game of the same name) follows on from last year’s film and looks to introduce some classic characters as Bebop, Rocksteady, Casey Jones and of course the infamous Turtle Van.

TMNT2-Screenshot-01

Check out the first trailer below and let us know if you are excited, anxious or uninterested in giving the TMNT another go.

Kyle McCarley and Johnny Yong Bosch Cast in ‘Gundam: Iron-Blooded Orphans’ English Dub

4

The Gundam Global Portal Facebook page has revealed two of the cast members of the upcoming English dub of the Mobile Suit Gundam: Iron-Blooded Orphans anime. It was announced on Sunday that Kyle McCarley will be playing the main character Mikazuki. It was announced yesterday that prolific voice actor Johnny Yong Bosch will be playing Orga Itsuka. Announcement videos featuring the two voice actors are available on the aforementioned Facebook page here.

The English dub is being produced by Bang-Zoom! Entertainment. Among many other series, Bang-Zoom! also produced the English dub of The Melancholy of Haruhi Suzumiya series and is currently producing the English dub of the Durarara!!x2 series. Both of those series also feature Johnny Yong Bosch, and Kyle McCarley also has a role in the Durarara!!x2 English dub.

Right Stuf Announces the March 1, 2016 Release for ‘Mobile Suit Zeta Gundam’ Part 1

Right Stuf and Sunrise have just announced that their upcoming DVD and Blu-ray release of Mobile Suit Zeta Gundam Part 1 will be available on March 1, 2016. Mobile Suit Zeta Gundam is the sequel of the original Mobile Suit Gundam series. Both editions will be available for pre-order from February 2, 2016. Right Stuf provided a synopsis of the series:

The Earth Federation Stands victorious, but are they still on the right side?

In Zeta Gundam, we see the future world of the Universal Century through a dark mirror. Having defeated the Zeon menace, the Earth Federation has itself become cruel and oppressive. A new generation of Gundam mobile suits is created not to fight for peace, but to punish the enemies of the state, and yesterday’s villains must become today’s heroes in order to balance the scales of justice. When a young civilian named Kamille Bidan is caught up in the rebellion, he little suspects the price he will pay in the fight for freedom.

The series comes from Yoshiyuki Tomino, the original creator of the Gundam franchise. The releases will feature remastered video and the original Ocean Group English dub. Episodes 1-25 will be presented in the original 4:3 aspect ratio.

The DVD edition will feature English Dolby Digital 2.0 Stereo audio, Japanese Mono audio and English subtitles. It has a suggested retail price of $59.99 USD. The Blu-ray edition will feature English LPCM Stereo audio, Japanese LPCM Mono audio and English subtitles. This edition has a suggested retail price of $74.99 USD. On-disc extras for both releases will include the first two textless opening animation sequences.

The List of Madman’s Manga Releases of December 10, 2015

Madman Entertainment has several manga volumes and two manga box sets coming out in Australia today. The following is a list of all of those releases.

  • Black Rose Alice Volume 6
  • Bleach 3-in-1 Omnibus Edition Volume 13
  • Bleach Volume 65
  • Claymore Box Set
  • D.Gray-Man 3-in-1 Omnibus Edition Volume 8
  • Deadman Wonderland Volume 11
  • JoJo’s Bizarre Adventure: Battle Tendency Volume 1
  • Kiss of the Rose Princess Volume 7
  • Magi: The Labyrinth of Magic Volume 14
  • Monster: The Perfect Edition Volume 6
  • My Hero Academia Volume 2
  • Naruto: Kakashi’s Story (Light Novel)
  • Nisekoi Volume 12
  • One Piece Volume 76
  • One-Punch Man Volume 3
  • Oresama Teacher Volume 19
  • Ranma 1/2 2-in-1 Omnibus Edition Volume 11
  • Rosario + Vampire Box Set
  • The World’s Greatest First Love Volumes 2 and 3
  • Tokyo Ghoul Volume 3
  • Uzumaki Naruto: Illustrations (Art Book)
  • Yu-Gi-Oh! 3-in-1 Omnibus Edition Volume 4
  • Yukarism Volume 4

The box set of the Claymore manga comes with all 27 volumes and an exclusive black and white booklet featuring cover art that was not used in the official English releases. The box set of the Rosario + Vampire manga contains all 24 volumes and an exclusive full-colour mini-comic that has remained unreleased in English until now.

This month sees the release of the first volume of the Battle Tendency arc of JoJo’s Bizarre Adventure. A review of each of the three volumes of the first arc of the series, Phantom Blood, can be found here, here and here.