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Pokemon 2016 Worlds Qualifier Details Announced

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The official Pokemon website has updated with details on how players can qualify to compete in Nintendo‘s 2016 Pokemon World Championships happening on August 19-21 in San Francisco next year. For those in Australia and the surrounding Asia Pacific region it is great news as our Championship Point bar has been set arguably low considering the amount of points on offer this season, where a top 32 at Nationals alone will see you through with an invite. Full details taken from the official site are below.


Top video game players from different rating zones will receive invitations based on their Championship Points standing at the end of the season. Invitations will be divided into two tiers: players who reach a certain Championship Points standing will receive an invitation to play in Day One on Friday, and the best players in each zone automatically qualify for Day Two and will also receive a Travel Award. Invitations will be distributed as follows:

 Masters DivisionSenior DivisionJunior Division
US and Canada350 CP325 CP200 CP
Europe275 CP200 CP100 CP
Latin America150 CP100 CP100 CP
Asia Pacific200 CP150 CP100 CP
South Africa400 CP400 CP400 CP

Some players will earn an invitation that allows them to advance directly to Day Two without playing in Friday’s rounds. These invitations will also include Travel Awards. Day Two invitations are divided by rating zone as follows:

  • The Top 8 players from the US and Canada rating zone
  • The Top 16 players from the Europe rating zone
  • The Top 4 players from the Latin America rating zone
  • The Top 4 players from the Asia Pacific rating zone

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The structure of how the World Tournament will run has also been disclosed and it will be a large three day event with the number of Swiss rounds being dependant on total attendance at the event. Swiss rounds will use the best-of-three game format.

Friday: All players with Friday invitations will play Swiss rounds. Players with 2 or fewer losses will advance to Day Two Saturday.

Saturday: Swiss rounds for players who earned a Day Two invitation and players who advanced from Friday. This will be a new tournament: match records from Friday will not carry forward, and players are not required to use the same team they played with on Friday.

Late Saturday: A top cut of players with no more than two losses (with no ties) will compete in single-elimination rounds. These rounds will use the best-of-three game format.

Sunday: Finals.


Let us know in the comments below if you’ll be competing in this year’s Pokemon competitive season and what you think of the new changes. You can check out our Championship Point Distribution and VGC 2016 rule set for more details on how the 2016 Pokemon VGC season will operate.

 

New Poster for Disney Infinity’s “The Force Awakens” Play Set

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The Force is strong this week my friends. Movies have it. Television has it, and video games have it. Star Wars fever is in the air isn’t it? With just a few short hours until The Force Awakens plays on Australian cinemas, you can almost taste the excitement in the air. While all eyes are focused squarely at the film’s release, don’t forget that Disney Infinity’s Force Awakens tie-in Play Set is also set for release this Saturday. To mark the occasion, Disney have put up an absolutely awesome new poster that showcases the main players. Check it out:

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I personally think I like the placement of the characters even more than I do the official movie poster, but what about you guys? Let us know your thoughts on the poster, the Play Set and the film in the comments below and make sure you stay tuned to Capsule Computers for all the Star Wars and Disney Infinity news as it becomes available.

King’s Quest: Chapter 2 Rubble without a Cause Available Now

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The second chapter of the King’s Quest reboot is out now. Entitled “Rubble without a Cause,” the chapter moves into the future with Graham now the king of Daventry. Goblins have invaded Daventry and have taken the citizens hostage. This will be Graham’s first true test of leadership as he leads the rescue efforts.

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King’s Quest “Rubble without a Cause” costs $9.99 USD on its own, but is also part of the King’s Quest Season Pass and King’s Quest: The Complete Collection. “Rubble without a Cause” is available now for PlayStation 3 and PlayStation 4 in North America, with the rest of the world launching tomorrow on all platforms. As a bonus, PlayStation Plus subscribers will also be able to net a copy of “A Knight to Remember” for free until 2016.

Star Trek Beyond – First Trailer

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This week, everyone has their eyes turned to the skies and their minds filled with thoughts of star ships, laser blaster and aliens. Do you know why everyone is thinking of space this week? What, no, not because of Star Wars – but because we have a brand new trailer for the upcoming Star Trek film!

Star Trek: Beyond is the latest film in the trilogy from Paramount Pictures and reunites the crew of the USS Enterprise for what will be their most dangerous mission to date. Check out the trailer right now:

Star Trek: Beyond will be hitting the silver screen on July 21, 2016 so make sure to stay tuned to Capsule Computers for all the warp-speed news as it becomes available.

Final Smash Bros. DLC Detailed, Cloud Coming Today!

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The final news regarding Super Smash Bros. Wii U and 3DS ever has been delivered and it was a mixed bag depending on who you wanted to get in with two new stages and two brand new character announcements.

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The first new character is unbelievably another Fire Emblem character, this time from the upcoming Fire Emblem Fates game. The player character Corrin will be playable though he looks a fair bit different than the rest of the Fire Emblem cast, being able to use certain Dragon Powers to transform his body for some attacks. Corrin will be playable in male or female similar to Robin. Corrin’s Final Smash is Torrential Roar and transports players to a empty field before blowing them away.

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New songs will come with Corrin on the Wii U version for the Fire Emblem stages already in the game.It’s cool how different the character looks but it’s very easy to say the Fire Emblem series is now way to heavily represented in Smash Bros.  Corrin is landing sometime in February and will come with two new songs for the existing Fire Emblem stages (one each).

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Square Enix’s character Cloud Strife from Final Fantasy VII will be available to download in a few hours from the posting of this article, however Nintendo have said they expect heavy traffic on the servers which could mean you might be waiting for a while. Cloud has a unique mechanic similar to Little Mac where a Limit Gauge powers up when Cloud is hit or hits someone and it can also be charged with Down Special. All of Clouds special attacks are powered up when the Limit Gauge is full.

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Cloud comes with the beautiful looking Midgar stage which has many unique properties such as players being able to collect Summon Materia to perform powerful summons. These summons have many different effects on the stage. If the stage gets split in two by Odin you will instantly die if you get caught between the two platforms merging back together. Cloud and the Midgar stage will be available on both versions. Tetsuya Nomura has drawn some very cool art in Kindgom Hearts like style to celebrate the inclusion.

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More Mii costumes for the final two waves have also been announced. Chocobo, Geno from Super Mario RPG: Legend of the 7 stars, Bionic Armour (seems to be unique or from Metroid), Takamaru (like the assist trophy), Ashley from Wario Ware, Gil (from the Tower of Druaga) and lastly Tails and Knuckles from Sonic. Looks like Tails finally made it into a Smash Bros game after all. The official site is offering QR codes so players can download the Mii’s from the promo videos that best match the official costumes.

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The Final Challenger ever for Smash Bros is Bayonetta! She has many of the powers from the Bayonetta games such as Witch Time and Summons as well as her classic ability to wield four guns at once. She has costumes from both her major appearances and her alts reflect the colours of her comrades from the games. Her down special is Witch Time, which works kind of like a counter but slows down time instead of being an attack. Bayonetta seems like a complicated character similar to Ryu being very combo heavy, with the video demonstrating a 10 hit combo made of many different attacks. Her Final Smash is very unique as well, triggering Witch Time but requiring you to hit your opponents to build up a gauge for the attack to be effective. Gemora then appears to instantly kill anyone that is over 100% damage.

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Bayonetta will come with the new stage in Umbra Clock Tower. The stage is in constant free fall with other platforms moving around as well. The stage will feature many popular songs from both games. Bayonetta and the new stage will be releasing in February just like Corrin. Bayonetta was the number 1 choice from the Smash Bros across a worldwide average, being number 1 in Europe and top 5 in North America. From the way Sakurai spoke though it seemed more to mean she was the most requested character available that they could get the rights to to use in game.

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For Amiibo fans, Amiibo of Ryu, Roy and R.O.B. Famicom Colorus will be available March 8th. All 3 new characters announced today are confirmed to be receiving Amiibo as well. Sakurai did a little bragging at the end of the video claming the game has set many records for it self including 58 fighters, 84 stages across both versions of the game, 99 Mii Costumes and 97 Mii hates, 743 Wii U trophies and 707 for the 3DS and there 507 music tracks for stages when you include all the games DLC. Pretty impressive.

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Let us know what you think of these announcements in the comments below and we apologise to anyone whose character’s didn’t make it in. I was hoping for Banjo Kazooie myself honestly. You can re-watch the full presentation which has been embedded below.

KING’S QUEST™ – CHAPTER 2: RUBBLE WITHOUT A CAUSE IS OUT TODAY FROM SIERRA™

KING’S QUEST™ – CHAPTER 2: RUBBLE WITHOUT A CAUSE IS OUT TODAY FROM SIERRA™

King’s Quest’s First Chapter Is Free On PlayStation®Plus Until 2016

SANTA MONICA, Calif. – Dec. 15, 2015 – Sierra™ has released King’s Quest™- Chapter 2: Rubble Without a Cause, the second chapter in the critically acclaimed reimagining of one of adventure gaming’s most treasured franchises. After recounting the story of his first days in Daventry, an aging King Graham tells his granddaughter, Gwendolyn, about his first test as ruler of the kingdom. This time, a mischievous horde of goblins has imprisoned the people of Daventry, and a still inexperienced Graham must confront difficult choices and even harder consequences to save his friends.

King’s Quest – Chapter 2: Rubble Without a Cause is out now in North America for $9.99 MSRP on the PlayStation®4 and PlayStation®3 computer entertainment systems through the PlayStation®Store. It will be available worldwide tomorrow, Dec. 16, on the PlayStation®4 and PlayStation®3 systems, as well as Xbox One and Xbox 360 via the Xbox Games Store and Windows PC via Steam.

Still need to catch up? Throughout the month of December, PlayStation®Plus subscribers can download King’s Quest – Chapter 1: A Knight to Remember, the saga’s first chapter, on the PlayStation®4 system for free through the PlayStation®Store.

Players who already own either King’s Quest: The Complete Collection or the King’s Quest: Season Pass should download the new chapter directly through the in-game “Chapters” menu.

Developed by The Odd Gentlemen, the new King’s Quest series rekindles the classic spirit of curiosity that the franchise was built on more than 30 years ago. Fans of all ages can experience firsthand the greatest untold puzzles and challenges of King Graham’s life over five exciting chapters.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

About The Odd Gentlemen

The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com or follow them on Twitter.

About Sierra

Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

©2015 Activision Publishing, Inc.  SIERRA, SIERRA with mountain design and KING’S QUEST are trademarks of Activision Publishing, Inc. All rights Reserved. All other trademarks are the property of their respective owners.

DUNGEON DEFENDERS II LAUNCHES “THE HARBINGER AWAKENS” UPDATE

DUNGEON DEFENDERS II LAUNCHES “THE HARBINGER AWAKENS” UPDATE

Trendy Entertainment’s Action Tower Defense Game Adds New Maps and Holiday Goodies

Dungeon Defenders II Players Can Unlock New Legendary Galactic Weapons by Joining the Game’s Official Steam Group

GAINESVILLE, Fla. – Dec. 15, 2015 – Rise and shine! Trendy Entertainment has released “The Harbinger Awakens,” the latest major content update for the action tower defense game Dungeon Defenders II. Here are the highlights:

  • Three new and returning maps, as well as a thrilling boss battle aboard an airship against an old foe lurking in the shadows since the original Dungeon Defenders.
  • Winter has come to the magical realm of Etheria, bringing with it snowy maps and special winter lockbox drops containing time-limited accessories like Santa hats, reindeer horns, chances at standard and holiday-themed costumes, and more.
  • The path to level 50 is now significantly faster, and with the endgame content level requirement reduced to 40, players can hit endgame content even sooner.
  • Loot drops have been reduced, but items now drop at higher qualities and specifically for the heroes players are using, with stats and passives targeted to particular builds.
  • Shops now generate items directly relevant to a players’ active hero.

In addition, “The Harbinger Awakens” introduces new legendary galactic weapons, including the Squire’s Crystalline Saber, Monk’s Crystalline Twin-Blade, Huntress’ Bow-Blaster and Apprentice’s Blaster-Caster. These items will be unlocked in tiers as permanent drops in-game as more players join the official Dungeon Defenders II Steam group at http://steamcommunity.com/games/236110.

Dungeon Defenders II is a third-person action-strategy game with classic role-playing elements like loot, leveling, pets and more. It advances the original Dungeon Defenders experience with new combat and progression features, supporting single-player and four-person online cooperative multiplayer modes. Build the ultimate champions, defenses and tactics to overcome the invading waves of the Old Ones’ evil armies.

Dungeon Defenders II is a free-to-play game currently in open alpha on PC through Steam Early Access. In the future, Dungeon Defenders II will officially launch on PC, Mac, Linux and the PlayStation®4 computer entertainment system as a free-to-play title supported by ethical in-game purchases. For more information, please visit www.DungeonDefenders.com, and follow along at www.facebook.com/DungeonDefenders and www.twitter.com/TrendyEnt.

About Trendy Entertainment

Trendy Entertainment is an independent video game development studio based in Gainesville, Fla. Created by veterans of the video game industry, Trendy Entertainment is focused on developing fun and innovative video games across multiple platforms. The company believes digital distribution deserves the same AAA-quality releases as retail.

Capsule Computers Podcast Episode 107 – Split Fantasy

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Well, this was recorded when news kind of broke, so expect a bit of a reaction type thing. In this episode of CC Unplugged, Dustin Spencer and Garrett Cheater have come together to discuss a few games such as Sword Art, Pokemon and more. We also speak a bit about PSX, while finding out live that Final Fantasy VII is going to go episodic. Yay? Well, tune in to see it all go down as this cast covers quite a few bases.

So grab a three pieces of the pie, tell your friends, and prepare to get UNPLUGGED!

Listen to the podcast:

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: MP3 (right click/save as)

Be sure to listen to our past CC Unplugged episodes here.

Adrenaline and adventure collide in Crytek’s Oculus Rift Title, “The Climb”

Adrenaline and adventure collide in Crytek’s Oculus Rift Title, “The Climb”

Scale breathtaking cliffs around the globe in Crytek’s all-new VR feast

Frankfurt am Main (Germany) December 15, 2015 – Feel the unrivaled adrenaline rush of free solo rock climbing and encounter the majesty of nature like never before in The Climb – a new virtual reality game from Crytek – coming exclusively to Oculus.

The Climb invites thrill-seekers to experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided. The game boasts hyper-realistic climbing locations from around the world, and players will discover the freedom of gaming with the Rift using either an Xbox One controller or Oculus Touch controllers as they soak up their awe-inspiring surroundings.

Oculus Head of Worldwide Studios, Jason Rubin said: “Crytek is renowned for leveraging their CRYENGINE tech to create beautiful, immersive games. Their early VR demos really captured public imagination, and to see their ideas come to life with Rift is incredible and not to be missed. The Climb is a beautiful combination of art and thrill that’s bringing an entirely new level of adventure gaming to Rift.”

Also commenting on the collaboration, Founder, CEO & President of Crytek, Cevat Yerli, said: “Gaming has always given us the opportunity to place ourselves in otherwise impossible scenarios, and VR technology such as the Rift makes us feel present in those scenarios like never before. The Climb invites players to experience the intensity of one of the world’s most dangerous sports, and they’ll truly feel the thrill of being thousands of meters above the ground with nothing but their skill and a few precarious handholds to rely on.”

To find out more about The Climb, visit the official website for the game atwww.theclimbgame.com .

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You Tube Trailer Link: https://youtu.be/6hqUx2SOTAQ

About Crytek
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.
For more information visit www.crytek.com and www.cryengine.com .

Dreams Hands-off Impressions

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When Dreams was announced back at the Sony E3 presentation earlier this year, it turned a lot of heads with its surreal reveal video and ambitious desire to allow players to recreate their dreams within a game. Well Media Molecule, the team behind Dreams as well as the Little Big Planet franchise and Tearaway, came on down to Sydney to last week to present what they’ve done so far on their game. Below are my impressions…

The gameplay itself is still in a very early stage of development and we didn’t really see too much of it. We were introduced to the concept of “dream surfing” where, by navigating through the environment of a level, we would reach a shining light which would take us to another level. There were some rudimentary puzzle elements where some bits of the environment would need to be moved out of the way or interacted with in order to progress. In another instance, the objective wasn’t highlighted with the shining light and instead was a painting which we needed to jump into (which then became the next environment). It’ll be interesting to see what else, Media Molecule format into this part of their game design, but currently there isn’t too much.

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The game is very visually appealing. The models and environments that I’ve seen so far all have a pleasant visual design. The texturing also has an interesting effect wherein a lot of the objects appear to become fuzzy and wispy around their edges, which makes everything appear like they’re made of clouds. Most of the objects and environments look quite cute but there were some on showcase which had a quite different tone including a nightmarish WW1 battlefield. Overall, everything looks pretty and (generally) quite huggable.

The environments and characters on showcase were varied and distinct across a number of levels as well as the tools to create them. Besides the battlefield I mentioned there was a snowy mountainside featuring a log cabin. There was a pleasant wooded area with a small creek which one of the devs was modifying in front of us during the presentation using the game’s tools to add in more trees, more of the creek, and various other bits of terrain to the area. It seemed quite fast and simple to add in all these elements but I’m not under the delusion that anyone on the dev team is not already very fluent with the game controls. The characters within the game are similarly visually appealing and range from an abominable snowman to a dangerous looking mech. The controls for both the characters and the environment modding will be compatible with both a standard controller and motion controls.

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Overall, I think it will definitely appeal to gamers of a more creative bent who would interested in spending hours creating and modifying the various objects within the game. The devs have stated that they’ll continue supporting the game after release with the team developing more levels based around their dreams… but that might be a small drop in the ocean compared to the creative content which a motivated fan base can do. This is certainly within the realm of possibilities considering the popularity of titles like Minecraft and Garry’s Mod. I feel that, if the game can live up to its promise, Dreams might become a new staple amongst the sandbox gaming community.