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CRITICAL REFLEX ANNOUNCES “CRITICAL REFLEX TIME” PUBLISHER SHOWCASE, PREMIERING SEPTEMBER 15

Tune in for exciting new trailers, game releases and more from 15 upcoming titles across the CRITICAL REFLEX lineup. Buckle up for a full week of game releases with the anxiety-horror thriller No, I’m not a Human and trolley chaos game TROLEU on Sept. 15 – and the dreamlike Eclipsium on Sept. 19!

CRITICAL REFLEX HQ Sept. 3, 2025 CRITICAL REFLEX, the indie video game publisher of mind-melting experiences like the award-winning Mouthwashing, the critical darling Arctic Eggs, and the bestselling Buckshot Roulette, is ecstatic to reveal the very first CRITICAL REFLEX TIME, a completely unhinged 30-minute showcase featuring new trailers and other surprises from across the studio’s diverse lineup, debuting on September 15!

Tune in when the action starts on September 15 at [7PM CEST / 1PM EDT / 10AM PDT] on YouTube.

And that’s just the beginning! CRITICAL REFLEX TIME will kick off an entire week of amazing launches from some of CRITICAL REFLEX’s most anticipated titles:

  • On September 15, players can steel themselves for the release of Trioskaz’s apocalyptic, paranoia-inducing thriller No, I’m not a Human (Demo)
  • andrground’s unhinged first-person trolley conductor game TROLEU(Demo) will debut on September 15
  • Housefire’s unnerving, dreamlike Eclipsium (Demo) will close out the week when it launches on September 19!

Still have your attention? Good! CRITICAL REFLEX TIME will feature epic trailers from over a dozen new and upcoming games in the CRITICAL REFLEX collection. Here’s a taste of what’s on the menu:

  • Altered Alma, the cyberpunk metroidvania with RPG and dating sim elements
  • GIMMIKO, the psychedelic, cat-based, twin-stick, dice-building action roguelite
  • The off-kilter, non-linear narrative adventure game Burden Street Station
  • A new look at the giant policeman we all secretly wanna date in the surrealist immersive sim Militsioner
  • The Brazilian folklore-inspired survival horror game Drowned Lake

To dive deeper into all things CRITICAL REFLEX, visit www.criticalreflex.com.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publisher obsessed with genre-blending, rule-breaking, brain-melting games. We help devs polish the weird, sharpen the wild, and launch their projects loud. Known for titles like Buckshot Roulette, Lunacid, Mouthwashing and No, I’m not a Human, we champion the unforgettable experiences. Genre is a prison and we ate the warden.

About CR Channel

CR Channel is the CRITICAL REFLEX publishing label focusing exclusively on indie horror. Join the Discord here: https://discord.gg/FrzN8srBfy

RAMI ISMAIL AND MYSTIC FORGE UNVEIL AUSTRALIA DID IT, A GENRE-DEFYING ACTION-STRATEGY GAME

Tower Defense and Reverse Bullet Hell collide in this radical new creation – the Tactical Reverse Bullet Hell – launching on Steam later this year!

UTRECHT, Netherlands Sept. 3, 2025 – In a time when risk-taking in the video game industry feels increasingly rare, Australia Did It crashes through convention with a new genre all its own: the Tactical Reverse Bullet Hell. Published by boutique label Mystic Forge, this unique new game, coming to Steam later this year, enhances the thoughtful play of Turn-Based Tower Defense with a unique unit-merging system and explosive on-rails Reverse Bullet Hell combat. Carefully strategize to withstand relentless enemy waves, then unleash sensory overload as you become the Bullet Hell, mowing down thousands in dazzling chaos.

Designed as a compact, experimental take on the strategy genre, Australia Did It challenges genre conventions and industry caution in equal measure. Created by acclaimed designer Rami Ismail (Nuclear Throne, Luftrausers) and co-developed by Aesthetician Labs, the game marks a return to small-team innovation and genre-pushing ambition at a time when the industry sorely needs it.

The project began with a challenge: stay small, take risks, and build something that doesn’t need to fit a mold.

“I believe the games industry has been failing at supporting developer innovation and experimentation,” said Ismail. “Publishers, investors, and shareholders fund the same few safe bets, later and later in development – forcing even the most creative developers to make safe games with predictable ideas, and force in the latest flavour-of-the-day. That continues until someone does manage to break the mold and creates something truly new – and then the money chases that until that is replaced again. I had very low hopes for this odd prototype I’d been playing with, but when I showed it to Mystic Forge, they didn’t even flinch at the experimental genre mix, wrote the check for a small development cycle, and supported us throughout development. No guardrails, no caveats, just a firm belief that games need new ideas, and that it is worth chasing that.”

Mystic Forge, the new indie publisher created by founding members of Good Shepherd Entertainment, veterans behind titles like Monster Train, Friday the 13th, John Wick Hex, and the Transport Fever series, was launched to do exactly that – support bold projects by teams they believe in. With Australia Did It, the publisher took a deliberately hands-off approach.

“From the very start, I knew that Mystic Forge had to run with Rami going up to bat and taking a big creative swing with this game. Once we chatted about design intent with the focus on high-tension moments and heard his full pitch with the proposed title name, we were ALL IN,” said Randy Greenback, Portfolio Director at Mystic Forge. “Mystic Forge exists to support ideas that deserve to be seen and played, especially if they don’t follow the rules. Australia Did It is experimental, there isn’t anything else like it.”

Set in a drained Atlantic Ocean basin following a mysterious catastrophic event, Australia Did It casts players as hired mercenaries defending a cargo train as it navigates through a monster-ridden drained seabed. Your mission? Escort precious cargo across this hostile terrain by holding off endless waves of enemies at every station. If the shipment arrives intact, we’ll call it a win. Whether you survive or not.

Game Features:

  • Defend Your Station: Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
  • Evolve Your Units: Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
  • Survive The Reverse Bullet Hell: Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
  • Customize Your Strategies: After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

Australia Did It will be available on PC via Steam later this year. Wishlist the game now and follow along on Discord and TikTok for the latest news and updates.

About Mystic Forge

Mystic Forge is a boutique, PC-first publisher focused on Strategy, RPG and Simulation games with a unique gameplay hook. The team brings decades of experience launching standout indie titles, with a mission built around one clear idea: work on games we believe in, with people we enjoy working with. In addition to Australia Did It, Mystic Forge is publishing Dog Witch, a dice-powered rogue-like described as “perfect for veterans burnt out on rogue-likes” and an unannounced passion project from a South Asian studio that impressed the team with its ambition, creative drive, rich setting, original themes and potential to introduce new stories to a wider global audience.

About Rami Ismail

Rami Ismail is a Dutch-Egyptian industry ambassador & independent games developer with over 20 genre-defining & award-winning titles across PC, console, web, and mobile. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, his work with governments and communities on all continents, and his highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers of any kind, in any situation, and anywhere.

About Aesthetician Labs

Aesthetician Labs is a worker-owned games cooperative based in beautiful Rochester, NY. Since 2018, AeLa has been building award-winning games both independently and in collaboration with studios like Radial Games, Dejobaan Games, and Dinosaur Polo Club.

3D Realms’ Retro Horror-Shooter CULTIC Announces September 18 Steam Release Date for Chapter Two DLC

CULTIC’s “2.0” Update also lands on Sept. 18, applying Chapter Two’s improved performance, visuals, and combat to Chapter One retroactively, free to all owners of the game!

KANSAS Sept. 3, 2025 -The “Overwhelmingly Positive” retro horror-shooter CULTIC, developed by Jasozz Games and published by Saber Interactive’s 3D Realms label, will launch its Chapter Two DLC on September 18, 2025, at 1PM EDT / 10AM PDT. It will be available on Steam as a DLC for CULTIC for $9.99.

Awakening in the cold, dark morgue beneath the besieged police station, you find yourself in the middle of a cult-controlled New Grandewel, with corpses littering the streets, flames billowing from the windows of torched buildings, and cultists infesting every inch of the city you once protected. Fight your way through all-new maps in CULTIC: Chapter Two – a full expansion campaign boasting larger, more detailed maps, new weapons and enemies, and more secrets and surprises to discover.

Chapter Two continues and concludes the story from Chapter One, and players can expect more of CULTIC’s intense, gritty, open-ended combat, enhanced with new mechanics and refinements. CULTIC’s signature weapon arsenal returns, with the inclusion of Interlude’s Revolver and SASG which players can freely alternate with the lever-action and sawed-off. The revamped Dodge system, along with the new Tackle mechanic, will allow players to get up close and play aggressively, quickly zipping out of harm’s way or using that burst of speed to slam into enemies, stunning them, and interrupting their attacks to give some breathing room to reload and strike back. 

Players will also be able to utilize new “temporary weapons” such as the mounted machinegun and bazooka to dish out massive damage, adding to the roster of ways the player can weaponize the environment against their foes. Tower Shields have also received a significant overhaul, allowing them to be carried around the map much more easily, planted in the ground for temporary cover, used to run-and-gun with one-handed weapons, or launched into an enemy’s face with a well-timed kick or tackle.

To give players even more ways to enjoy these combat enhancements, Chapter Two will include three new Survival Maps as well, featuring some of the best arenas from the new chapter to test your skills and fight against waves of enemies, including the new additions to the cult’s roster!

On top of these gameplay improvements, CULTIC has received a significant amount of optimizations, which not only allows for even larger, more densely populated maps with more detailed lighting, but improved performance for existing maps as well. These adjustments will all be retroactive to Chapter One, as CULTIC will receive a large “2.0” patch alongside the launch of Chapter Two, allowing all CULTIC players to enjoy these optimizations and gameplay updates even if they haven’t picked up the DLC yet. Chapter One has also received a full polishing pass, fixing up some outstanding bugs and issues, as well as overhauling some of the visuals and decor on the maps.

You can wishlist the new DLC on Steam now and be ready to finish the fight when Chapter Two of CULTIC launches on September 18!

To keep up with the latest development updates, follow CULTIC on X/Twitter.

About 3D Realms

Redefining AAA – Action, Attitude, Adrenaline, 3D Realms has rocked the world for almost 30 years by publishing unforgettable, iconic games like Duke Nukem, Terminal Velocity, Shadow Warrior, Death Rally, Max Payne, and more recently, Ghostrunner, Ion Fury, CULTIC, Tempest Rising, and RIPOUT.

Led by industry veterans, 3D Realms is a proud member of Saber Interactive, with a mission of publishing games for grownups. Unapologetic and uncompromising, we’re not afraid of being who we are and being damn good at it – for everyone’s benefit. For more information, visit 3drealms.com.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

About Jasozz Games

Jasozz Games consists of Jason Smith, a one-man-army game developer who spends pretty much all of his free time dedicated to one goal: making games and having fun doing it. While Chapter One of CULTIC was solo-developed, Nick Palsmeier joined the team to help with level design for Chapter Two and was instrumental in its development. Nick and Jason are putting Kansas on the game development map!

Dead by Daylight Explores Thai Folklore with its Newest Original Chapter: Sinister Grace

The Krasue has Been Unleashed

MONTRÉAL – Sept. 3, 2025 – Dead by Daylight returns with a new original Chapter, Sinister Grace, drawing from Thai folklore. Featuring a new Killer, The Krasue, and new Survivor Vee Boonyasak, this release offers a gruesome look into a haunting corner of the horror world. Music plays an equally integral role in shaping this Chapter’s lore, with both characters holding a deep passion for their respective genres.

With six unique character Perks that bolster a variety of different playstyles, including the first Hex Perk since Dead by Daylight: Castlevania, Sinister Grace has plenty to offer Killer and Survivor players alike.

Thai Folk Horror

While Dead by Daylight has brought many iconic licenses into The Fog, original Chapters hold a special significance for the team. It’s a chance to explore the vast horror spectrum and delve into a different subgenre, with Sinister Grace marking a foray into folk horror – specifically Thai folk horror.

The Krasue is one of the most fearsome figures in Thai culture, with its disturbing origin and grotesque appearance. Blending the supernatural with gnarly body horror, The Krasue is easily one of Dead by Daylight’s most visually disturbing characters to date.

“When we set out to make this Chapter, we wanted to deliver something for the gore fans out there,” explains Dave Richard, Dead by Daylight’s Creative Director. “The Krasue’s transformation really leans into that, her body rips and peels open like a blister under pressure.”

“There’s a cool juxtaposition going on,” continues Richard. “You have this opera singer with an incredibly beautiful voice and a graceful presence transforming into an unsettling creature straight out of a nightmare. Guts and organs hanging out, blood dripping all over. It doesn’t get better than this.”

What is a Krasue?

A Krasue is a creature that manifests as a floating head, typically favoring the appearance of an alluring young woman. It can float through the air, dragging its entrails around like macabre balloon strings. Fueled by insatiable hunger, it sheds the body it inhabits and spends the night hunting.

In Dead by Daylight, The Krasue is Burong Sukapat. Once a promising opera singer, her voice was rivalled only by her beauty. When a mysterious offer was made, she greedily accepted, inviting a presence to inhabit her body in exchange for the fame she sought.

And so the Krasue’s curse began…

Playing As The Krasue

Playing as The Krasue will allow players to alternate between two forms – body and head – with each one offering a different approach to the hunt. While traversing as a floating head, The Krasue has increased speed and a deadly melee attack – the aptly named Intestinal Whip. And yes, it’s exactly what it sounds like.

On foot, The Krasue can spit the Leeching Gland, a projectile that infects Survivors, rendering them more susceptible to your attacks. This push-and-pull grants players freedom to alternate at their pleasure, offering a high skill ceiling to those dedicated enough to master her kit.

Vee Boonyasak

“Faulty amps, sweaty dives, broken-down vans… nothing makes you feel more alive.”

The beating heart of Axekick, drummer Vee Boonyasak knows what it’s like to bleed for her art. She also knows a thing or two about roughing it on the road, having traveled across Thailand in the tried-and-true van. Sure, being swept into The Fog wasn’t exactly good for the band. On the other hands, their streaming numbers have never been higher…

Joining the ever-growing roster of musicians in The Fog, Vee’s infectious attitude, up-tempo pace, and kinetic energy bring a new dynamic to every Trial. Boasting Perks and a playstyle fueled by the spirit of rock and roll, her addition to the game marks a jolt of energy that only a killer drum solo can provide.

“We love bringing musicians into The Fog,” says Richard. “At this point, we’re almost able to fill an entire band. Vee is extra special to me because I’m also a drummer, so it’s been fun telling her story and seeing the unique energy she brings to the Dead by Daylight universe.”

Dead by Daylight:Sinister Grace is now available to play on PTB, with the full Chapter release in September 2025.

###

About Dead by Daylight™

Created by Behaviour™ Interactive, Dead by Daylight is horror gaming’s premiere asymmetrical multiplayer experience. Trapped forever in a realm of eldritch evil, four determined Survivors must face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror that boasts up to 2 million daily players, and over 60 million worldwide across PC and console. Since its release in 2016, Dead by Daylight had continued to expand its roster of characters to include countless iconic horror properties from film, television, gaming, and beyond. For more information, please visit deadbydaylight.com.

About Behaviour™ Interactive

Founded in 1992, Behaviour Interactive is the largest Canadian video game studio. Behaviour’s flagship original franchise, Dead by Daylight, has terrified more than 60 million players since its launch in 2016. Over more than thirty years, the company has also established a reputation as one of the world’s most highly regarded external development partners, working alongside gaming industry leaders such as Microsoft, Sony, EA, and Warner Bros. Behaviour’s more than 1,100 employees are located across its headquarters in Montreal and offices in Toronto, Rotterdam, and the United Kingdom. The company’s award-winning culture has been recognized by GamesIndustry.biz (Best Places to Work in Canada) and Deloitte (Canada’s Best Managed Companies), among others. For more information, visit www.bhvr.com.

© 2015-2025 BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.        

Medieval Brewery Tycoon Ale Abbey Pours 1.0 Release on Sept. 17, 2025

1.0 will add new recipes, features, quality of life improvements

BORDEAUX, France – Sept. 3, 2025 – Ale Abbeythe medieval brewery tycoon from developer Hammer & Ravens and publisher Shiro Unlimited, blows its Early Access keg and taps a brand new one for the launch of version 1.0 on Wednesday, Sept. 17, 2025.

Keep the brewery buzzing with new content debuting in 1.0 including additional world events, tasks, and more. Tap into four untouched markets including the grand Capital, ripe with an affluent populace and the thirstiest patrons in the region. Unlock and master eight fresh ale styles to take part in the Competition League, where only the best beers will win prizes and special unlockable items.

Grant parched monks a well-deserved break thanks to the new Contemplarium room, where once placed in the Abbey, will allow them to rest and recharge their brewing batteries. Unlock new furnitures and equipment like the Frescos and Cellar dehumidifiers, giving new twist to your ale! 

Achieve ale-ightenment by learning the sacred arts of brewing, monastery management, and savvy business arrangements. Head a lucrative establishment with key resources such as a library to craft pitcher perfect formulas and further research and development. Pursue fame and fortune by venturing into the outer world to sell ale at the markets and give back to the local community.  

“The response to Ale Abbey through Early Access has been tremendous, and we’re thrilled to be reaching version 1.0 with a wealth of new content,” said Emiliano Pastorelli, Game Director at Hammer & Ravens. “Our players’ feedback has been a huge part of this journey, and this milestone is something that we get to celebrate alongside all of them.”

Ale Abbey will launch into 1.0 on PC via Steam on Wednesday, Sept. 17, 2025 with a 35% launch discount until Oct. 6, 2025 for $9.74 | €9.74 | £8.3. English, Spanish, French, Italian, Chinese, German, and Russian are the languages supported. 

For more information, please visit Hammer & Raven’s official website and follow the team on TwitterFacebook, and Instagram.

Keep up to date with everything Shiro Unlimited has to come by visiting the official website and follow the team on Twitter and Facebook.

About Shiro Unlimited

Shiro Games is an independent Bordeaux-based studio founded by video game veterans, with the objective of offering rich and innovative game experiences. After the commercial and critical success of Evoland and Northgard, the studio enriched its offering to players with Wartales and Dune: Spice Wars with more experiences worth treasuring on the way!

For more information, please visit the official website or LinkedIn.

About Hammer & Ravens

Hammer & Ravens is a small independent game development studio based out of Tallinn, Estonia. Its worldwide team has been crafting games infused with tongue-in-cheek humor and satisfying gameplay since the mid-2010s. Founded by Emiliano Pastorelli, Hammer & Ravens has developed and published games for PC and consoles, as well as museum apps and educational mobile games.

For more information, please visit the official website

Storage Hunter Simulator Multiplayer Beta Live Now!

Most requested feature for hit garage auction simulator available to test now

Warsaw, Poland – September 3rd, 2025 – Raccoons Studios are pleased to announce that Storage Hunter Simulator’s multiplayer beta is available to try right now. Multiplayer has been the most requested feature for the hit Early Access garage auction simulator, which reached 250k sales in May this year.

For players that don’t have their own Storage Hunters group, already, the team has created a special channel on their Discord server to find fellow Storage Hunters, and there is a voice channel for coordination. To join the beta, players simply need to join the Discord server, open a ticket in the support channel and then the team will grant them the Beta Tester role, unlocking access to dedicated testing channels.

In Storage Hunter Simulator, you take risks and compete with other bidders to win garages and find hidden treasures that will help you turn a profit. There are thousands of unique items to discover, which you’ll have to properly identify with experts until your business grows enough for you to obtain the tools to value them yourself. Build your auction empire and you will eventually get the opportunity to purchase your own pawnshop that you can upgrade over time. Manage your resources efficiently as you invest in tools, upgrades and employees, take risks on locked containers that might contain treasure or trash, and make your way from rags to riches.

About Raccoons Studios

Based in Warsaw, Poland, Raccoons Studios strives to create experiences that everyone from casual players to gaming aficionados can enjoy. They are currently working on Storage Hunter Simulator.

Cronos: The New Dawn – Official Launch Trailer Unleashed

What Happened Here? The End Has Come — but the Story is Just Beginning. Cronos: The New Dawn is Now Available in Early Access on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series X|S. A New Era of Survival Horror Awaits. The Vocation Must Go On.

A Bold New Chapter in Survival Horror

From the acclaimed developers of the SILENT HILL 2 remake, Bloober Team presents Cronos: The New Dawn — a third-person survival horror experience like no other. Set in the haunting ruins of New Dawn, a world inspired by Nowa Huta, a real historical district in Kraków, Poland, the game unfolds across two timelines: a post-apocalyptic future decaying in despair, and the gritty, industrial 1980s reality. This powerful duality blends retro realism, dystopian sci-fi, and a retro-futuristic atmosphere to create a deeply immersive world filled with tension, mystery, and terror.

Early Access Begins — Step into the Ruins

Bloober Team invites players to descend into the unforgiving world of New Dawn with the launch of early access today for PC, PlayStation 5 and Xbox Series X|S. Step into the hunting suit of The Traveler — an enigmatic agent of the Collective, sent into zones scarred by the Change, a cataclysmic event that shattered time, memory, and flesh. What remains is a world suspended between past and future — haunted, hostile, and unravelling. Survival is anything but certain.

Cross-Platform Digital Launch Sept. 5 with Physical Editions Coming Soon

The game will officially launch digitally across all platforms, including the Nintendo Switch 2 system, on Sept. 5 at 7 a.m. PT / 10 a.m. ET / 4 p.m. CEST. The Digital Deluxe Edition ($69.99), now available for preorder (Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S), provides 48-hour early access. This means that if you preorder the Deluxe Edition today, Sept. 3, you can start playing Cronos right away. It includes everything from the Digital Standard Edition plus additional: 

• Bonus resources: handgun ammo, shotgun shells, energy packs

• Three exclusive Traveler skins • Digital artbook and official soundtrack 

Physical Editions ($59.99) for both PlayStation 5 and Nintendo Switch 2, produced in partnership with Americas physical distributor Skybound Games, are also now available for pre-order at select retailers including GameStop and Amazon. In addition to physical copies of the standard base game, these will include a unique Traveler skin and access to a cache of valuable digital supplies, along with a set of collectible physical stickers inspired by Cronos’ haunting world. In the Americas, the PlayStation 5 Physical Edition will be available Sept. 19 and the Nintendo Switch 2 Physical Edition will be available on Oct. 21. 

The newly revealed launch trailer offers a chilling, final glimpse into never-before-seen locations, grotesque new enemies, and the escalating horrors awaiting players in the shadows.

Starting today, players can also watch special developer streams of the game, available on Steam.

For more information, trailers, and the latest updates on Cronos: The New Dawn, visit: www.cronosnewdawn.com.

About Bloober Team:

Founded in 2008, the Kraków-based studio Bloober Team specialises in creating deep and immersive horror games. With a team of over 250 creative specialists, the studio continuously pushes the boundaries of storytelling, delivering rich and complex narratives to players worldwide.

The studio’s award-winning portfolio includes titles such as the Layers of Fear series, Blair Witch, Observer: System Redux, and The Medium. Bloober Team’s most recent project, developed in collaboration with Japanese publisher KONAMI, was the highly anticipated remake of the iconic horror game SILENT HILL 2. The game has received widespread acclaim, earning positive reviews and numerous nominations and awards, including Game of the Year at the Horror Game Awards and Best Game of 2024 by IGN Japan.

In October 2024, the studio announced its newest title – Cronos: The New Dawn – a sci-fi survival horror game set to launch on September 5, 2025.

Learn more about our projects by visiting our official website: www.blooberteam.com and following us on social media:

About Skybound Games:

Skybound Games is a division of Skybound Entertainment, the go-to launchpad for original stories and world-class IP across all forms of entertainment – comics, television, film, video games, audio, merchandise and collectibles.

Skybound Games publishes, produces, and globally distributes video games across all genres, from award-winning gems like Before Your Eyes and Goodnight Universe, to blockbuster series like Telltale: The Walking Dead. It’s latest expansion includes Skybound’s first in-house game development studio Quarter Up, which will release the highly anticipated tag fighter Invincible VS in 2026.

SABER INTERACTIVE’S NEW BUS BOUND GAMEPLAY TRAILER SHOWS OFF THE SKILLS YOU’LL NEED TO BE A SUCCESSFUL BUS DRIVER

Discover new stops and perks, keep your passengers happy, and help improve the city in this authentic driving game, coming to PC, PlayStation 5 & Xbox Series X|S in 2026!

FORT LAUDERDALE, Fla. Sept. 3, 2025 –Saber Interactive is proud to unveil the latest gameplay trailer for indie developer stillalive studios’ Bus Bound, the vibrant driving game set to launch on PlayStation 5, Xbox Series X|S and PC via Steam in 2026! Driving a bus has never been more fulfilling as players ride through Emberville, an up-and-coming city with many prospective passengers in need of a diligent and skilled driver. Today’s new gameplay trailer peeks under the hood at what makes this engaging experience tick with unique perks to earn, bus stops to establish and upgrade, and routes to explore in solo and co-op play. Check it out and get ready to put the pedal to the metal (safely and responsibly, of course)!

  • A City Full of Life: Explore Emberville, a fully simulated, densely inhabited town that comes to life with a dynamic traffic system, day/night cycle, and distinct weather conditions. From bustling intersections to quiet neighborhoods, every area has its own rhythm, and your route will help shape its future.
  • Drive American Icons: Take the wheel of true-to-life buses from top American manufacturers, including the New Flyer Xcelsior 40ft CNG and the Blue Bird Sigma. With a growing lineup of over a dozen vehicles at launch, you’ll always have the right bus for the job.
  • Shape the City: You’re not just driving, you’re improving public life! Upgrade stops, unlock new routes, earn passive perks, and see each district evolve into a more vibrant, pedestrian-friendly space thanks to your bus-driving efforts.
  • Multiplayer on the Move: Band together with up to three other players in online co-op! Split off to tackle multiple routes simultaneously and contribute to your host’s goal to improve Emberville.
  • Customize Your Fleet: With each shift, you’ll generate goodwill with your riders to unlock new buses, visual styles and upgrades. Whether you prefer a relaxing driving experience or want to master and optimize every detail of your run, the freedom to make each trip your own is yours.

Bus Bound is coming to PC, PlayStation 5, and Xbox Series X|S in 2026. Wishlist it today on Steam, the PlayStation Store and Microsoft Store! For more information, visit https://saber.games/BusBound.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Road Kings, World War Z, A Quiet Place: The Road Ahead, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Bus Bound © 2025, stillalive studios GmbH, published and distributed by Saber Interactive Inc. Developed by stillalive studios GmbH.  Bus Bound™, the Bus Bound logo and all related marks are trademarks or registered trademarks of stillalive studios GmbH. Saber Interactive™ and the Saber Interactive logo are trademarks or registered trademarks of Saber Interactive Inc. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Made with FMOD Studio by Firelight Technologies Pty Ltd. The buses in this game may be different from the actual products in shapes, colours and performance. All other names, trademarks and logos are the property of their respective owners. All rights reserved.

Co-op Roguelite Shooter SWAPMEAT Enters Final Global Meat Lab Playtest Sept. 4-9; Sets Sights on Early Access in Oct. 2025

Participate in the Final Phase of Meat-swapping Research and Earn the Exclusive Meat Scientist Cosmetic Set 

Independent developer One More Game today announced that SWAPMEAT, the co-op roguelite third-person shooter where you swap body parts with the alien weirdos you fight to steal their abilities, will enter Early Access for PC and macOS via Steam in October 2025. Join the ranks of Rangus Meats™ for one last run in Meat Lab 7 – THE FINAL GLOBAL MEAT LAB PLAYTEST – from Sept. 4 at 10 a.m. PT through Sept. 9 at 5 p.m. PT. As a special incentive for gold star employees, Rangus management has rolled out an exciting new reward – the exclusive Meat Scientist Cosmetic Set, available only to those who have participated in any of the Meat Lab playtests prior to Early Access.

Every body part you swap brings Rangus Meats™ one step closer to a better tomorrow — or at least a weirder one. Sign up for Meat Lab 7 now at playSWAPMEAT.com, and those who refer three friends will get guaranteed access for their entire squad (while supplies last). Participants will have exclusive access to the latest updates, which reflect the delightfully squishy – and surprisingly deep – meat-swapping gameplay mechanics. Aspiring Meat Scientists can add SWAPMEAT to their Steam Wishlist now.

This final global playtest aims to enhance the overall player experience through changes to meta-progression, the multiplayer respawn system, Hunters, and more. Meat Lab 7 delivers fresh features, experimental weapons, and unethical research:

  • Improved Meta-Progression Systems
  • Meta-progression for weapon and upgrade systems has been reworked with more flair than ever before, now with 27 pieces to unlock and fine-tune the perfect loadout.
  • Smooth Multiplayer Experience and Hangry Hunters
  • Since being a Meat Scientist is HARD… and they tend to die, ALOT, respawns for multiplayer have been reworked and respawn tokens will now behave differently – if you are the first player to die and you have no respawn tokens, your run is over – if you are not the last player to die and you are out of tokens, you can respawn at the expense of a shortened Hunter delay.
  • Players will now respawn at a dedicated Respawn Beacon, which can be activated by completing prime directives and or starting the harvester. These Respawn Beacons will allow players to resurrect in a safer location, away from the Hunters and mobs of alien enemies. But be warned, players can’t respawn if the Hunters are enraged.
  • Hunters are now dialed back and are easier to deal with when they are not enraged. But whatever you do, don’t make them angry – you won’t like them when they are angry!
  • Miscellaneous Updates Galore
  • Players can now rebind control inputs for even greater agency and deeper customization.
  • Solar System 2 has received a new coat of polish to its environments and improvements to its events.
  • Rangus Meats™ Worldwide – the UI is now localized, and localization for LATAM communities such as Spanish and Brazilian Portuguese has been improved.
  • Even more balancing and bug fixes to enhance the overall experience.

For the full Meat Lab 7 update, check out the official patch notes on Discord.

This final global playtest further improves and enhances SWAPMEAT’s offerings and experience for its community of Taste Buds, as One More Game is committed to creating a game that iterates and addresses the feedback of its players. With each playtest comes great insight and new learnings that help to make the game one step closer to getting served up for release.

Join the One More Game team on Twitch for a special live developer stream showcasing the beefy new content in Meat Lab 7 on Friday, Sept. 5, starting at 4 p.m. PT.

About SWAPMEAT:

In SWAPMEAT, players step into the boots of Meat Scientists working for the multi-galactic corporation Rangus Meats™. Your mission? Raid the weirdest worlds in the cosmos, engage in exhilarating third-person combat, harvest DNA samples from the locals, and extract the planets’ meat cores. Whether solo or with a four-player co-op squad, you’ll battle alien weirdos and beefy bosses for their meaty trophies. As you loot body parts – from heads and legs to torsos – you’ll enhance your character with game-changing abilities, switching up playstyles on the fly using Rangus Meats’ patented Smart Meat technology.

Find out more about SWAPMEAT and sign up for the final global Meat Lab on the game’s official website, join the discussion on Discord, and follow the game on BlueSky, YouTube, TikTok, and Instagram.

For more information on One More Game, visit their official company website.

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About One More Game

Founded by veteran developers behind genre-defining franchises like Warcraft, Diablo, League of Legends, and Guild Wars, One More Game is on a mission to help players have more fun. Started in 2019 by Patrick Wyatt and Jamie Stormbreaker, the Seattle-based (but fully remote) studio believes that involving players early in the development process is paramount to creating ground-breaking games. One More Game is currently developing SWAPMEAT, a roguelite third-person shooter where you raid the weirdest worlds and angriest aliens in the universe…for their meat. The title has won awards including the ‘Creative Overkill’ award at the 2024 devcom Indie Awards and most recently indieRift’s ‘Best Roguelike’ award at PAX East 2025. To learn more, visit www.onemoregame.com.

NIS America Partners with IKINAGAMES to Publish STARBITES

Join Lukida and her allies as they uncover the truth beneath the sands of Bitter!

NIS America, Inc. is excited to announce that they are partnering with IKINAGAMES Co., Ltd. to publish a brand-new RPG, STARBITES, coming to Nintendo Switch 2 and Nintendo Switch

Join Lukida and her allies as they uncover the truth beneath the sands of Bitter!

Hop on your Motorbot and ride toward freedom in the brand-new RPG Starbites! On Bitter, a desert planet ravaged by the aftermath of an interstellar war, a young salvager named Lukida seeks to escape to the stars, but a sudden attack by a giant robot sets events into motion that will change her life—and the fate of Bitter—forever.

Explore the expansive landscape of Bitter atop your Motorbot, and fight your way to victory in a turn-based battle system that’s easy to learn, and satisfying to master. Build up your party, kit out your Motorbots with powerful equipment, and head out into the deserts of Bitter! Somewhere beneath the dunes, the truth of what happened 45 years ago awaits…

Key Details

  • Fracture Your Foes: Learn your enemies’ weaknesses, then Fracture their guard and dish out the damage in classic, turn-based RPG gameplay that’s easy to pick up, and hard to put down. Take extra turns with Driver’s High to really turn the tables!
  • Ride High on your Motorbot: Every character has a personal Motorbot that’s suited to their own personality and battle style. Lukida rides high in her slingshot-wielding robot, while Gwendoll cruises along in her flashy hoverbike.
  • Secrets Beneath the Dunes: The sands of Bitter hide many secrets. Uncover the truth in this gripping story of regret, revenge, and forgiveness.

About IKINAGAMES

IKINAGAMES is a video game developer headquartered in Seoul, South Korea.
https://www.ikinagames.com/

Crafted by Creators, Loved by Gamers.

“We are a creative game development circle, always pushing the limits. We will keep making unique games for all genres and platforms, to be loved by gamers everywhere.”

Founded in 2011, IKINAGAMES is a dev studio who aims to be a trustworthy game dev studio with amusing games over boundaries of genres and platforms. IKINAGAMES has a culture of dividing into several groups named Circles, in which members with the same interests and specialty in specific genres, so that each circle can master their dev type.​​

About NIS America, Inc.

In 2003, NIS America, Inc. was established in Southern California as a subsidiary of Nippon Ichi Software, Inc., to bring exciting, one-of-a-kind Japanese culture to North America.

NIS America, Inc.’s team members devote themselves to the fans. Their respect for their fans is at the heart of everything they do. As an established entertainment publisher in the U.S., NIS America, Inc. is committed to continuous growth and improvement.

In keeping with its mission, NIS America, Inc. also publishes other popular Japanese games, like the critically acclaimed The Legend of Heroes: Trails through Daybreak.

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© 2026 IKINAGAMES Co., Ltd. All Rights Reserved. Licensed to and published by NIS America, Inc.