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Kingston Announces new HyperX Cloud Revolver Headset Designed for FPS Gamers

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Kingston announced that the next HyperX Cloud headset will be the Kingston HyperX Cloud Revolver Headset. It is tuned specifically for FPS gamers. The headset features a new 50mm directional drivers boasting a large sound stage designed to help players better pinpoint the directionality of sound.

“HyperX Cloud Revolver’s wide audio sound profile will be a game changer in the FPS genre. Gamers who wear this headset will have an advantage as they’ll be able to hear their opponents’ location from further away,” said Annie L. Gerard, global strategic marketing manager, HyperX. “Since the beginning, this headset was designed to deliver the most detailed and widest sound stage in the market to give gamers the maximum competitive edge.”

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The HyperX Cloud Revolver is built with a steel frame and memory foam ear pads for durability and comfort. The uni-directional noise cancelling microphone is removable. The 1m headset cable terminates in a 4 pole 3.5mm plug and a 2m audio control box extension cable can be added. The audio control box terminates in two 3 pole 3.5mm plugs for use with on-board audio or sound cards.

Pre-orders for the headset starts on April 1st with a ship date of May 9th. Those attending the MLG CS:GO Major Championships this weekend will be able to purchase the headset at the event. No word on the MSRP, but Amazon.com has a pre-order listing up for $119.99 USD already.

Cinematic Live Action Doom Trailer Released

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Today Bethesda released something a little different for Doom as it happens to be a minute long live action trailer showing off a space marine fighting against the various demons that players will be encountering once the game is released in a partially more realistic looking fashion.

Today also is the start of Doom’s Closed Multiplayer Beta, which runs from March 31 – April 3 on Xbox One, PlayStation 4, and PC. You can check out the video below and be sure to keep an eye out for the game when it is released on May 13th for the same platforms that the aforementioned beta is running on..

MegaTagmension Blanc + Neptune VS Zombies Release Pushed to May

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The problem with most zombies is that they move incredibly slow, to the point that they are barely a threat to someone who can move quickly. As such it shouldn’t surprise many that the zombie oriented MegaTagmension Blanc + Neptune VS Zombies is going to take a bit longer to get here.

Idea Factory International has announced that they are delaying the game from their previously planned release of April 26th in North America and April 29th in Europe to May 10th in North America. The new European release date has not been nailed down and is currently “to be announced.” Co-developed by Tamsoft and Compile Heart, this PS Vita hack and slash game is a spin-off that follows everyone’s favorite Neptunia characters fighting against hordes of undead creatures.

Hitman’s Second Episode Arrives on April 26

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As you may know, although Square Enix‘s new Hitman game was released last month it wasn’t fully released and the company is continuing with their plans of releasing more episodes over the course of the year. As such the company has announced that their second episode will take place in Sapienza and will be released on April 26th.

https://twitter.com/Hitman/status/715555353551699968?ref_src=twsrc^tfw

Very few details about the Sapienza episode have been released so far, primarily since the announcement came in the form of an incredibly simple Twitter ad shown above, but since the city is set in Italy, one can expect various Italian themes to be used in the episode.

Hatsune Miku: Project Diva X Announced for North American Release This Fall

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Today Sega had some great news for fans of Vocaloids as the company has announced that they will be bringing Hatsune Miku: Project Diva X to North America this fall where it will be available both physically and digitally for the PlayStation 4 and PlayStation Vita.

To go along with this announcement the company has released a new trailer that can be found below as well as a set of new screenshots. Hatsune Miku: Project Diva X offers thirty songs and three hundred different modules (costumes) that can be obtained after completing songs. This time around the game will feature something of a story mode as it follows Hatsune Miku and her friends taking on various requests as they explore the five “Clouds” that make up the world.

The King of Fighters XIV Adds Geese Howard and Ryo Sakazaki to the Roster

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SNK Playmore has now released their tenth teaser trailer for The King of Fighters XIV and unlike the last few videos, this one only focuses on introducing two characters that will be joining the roster. The first of which is Geese Howard, a very familiar face who has appeared as a boss in the original Fatal Fury game and has also appeared in Art of Fighting 2 as a boss though he has been playable in The King of Fighters since ’96.

Joining him is Ryo Sakazaki, another character that appeared in Art of Fighting and has been a longtime face of The King of Fighters series. You can check out the video below and keep an eye out for the game when it is released sometime this year for the PlayStation 4.

MASSIVE SCALE REAL TIME STRATEGY GAME, ASHES OF THE SINGULARITY RELEASED TODAY

MASSIVE SCALE REAL TIME STRATEGY GAME, ASHES OF THE SINGULARITY RELEASED TODAY

Plymouth, MI. – March 31, 2016 – Today, Stardock released its highly anticipated real time strategy game, Ashes of the Singularity.

Set in a future where humanity has expanded into the stars and is now in conflict for control of key planets in the galaxy, players wage planetary warfare on a massive scale to conquer opponents and control worlds. In Ashes of the Singularity players command vast forces as they fight for control over the galaxy’s most prized resource, Turinium.

“We want to deliver a game that lets players feel like they are fighting a planetary war, not just a battle,” said CEO and President of Stardock, Brad Wardell.

The game includes a story driven campaign called the Ascendancy Wars, a variety of single player scenarios, dozens of maps for skirmishes, the first multicore RTS game AI, co-op and competitive multiplayer modes, and much more.

“As cool as the technology in Ashes of the Singularity is, our goal is to introduce a new generation of gamers to real time strategy games,” said Wardell. “For us, that means a game that has long term replayability both in single player and multiplayer, has good modding support, continuous free updates for our customers, seamless multiplayer either in ranked matches or in comp stomps with friends, and can evolve over the coming months and years.”

Key features of Ashes of the Singularity include:

  • Massive numbers of units in the world that can be easily organized into armies, allowing players to fight wars across several different fronts simultaneously.
  • The world’s first multicore real time AI allowing for a non-cheating AI that can beat most players.
  • A story driven campaign that tells the story of a post singularity Earth and its expansion into the stars.
  • Strong modding support so players can create and share their own takes on gameplay.
  • Ranked and custom multiplayer modes with an active multiplayer community.
  • The futureproofed Nitrous 3D engine whose 64bit, multicore foundation supports DirectX 11, DirectX 12, and multiple GPUs.

Ashes of the Singularity is now available on Steam or through Stardock. For more information about Ashes of the Singularity, please visit www.ashesofthesingularity.com

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About Stardock

Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world. Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and the highly anticipated upcoming Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.

USE SCIENCE AS A WEAPON WITH THE ALCHEMIST CLASS IN SKYFORGE

USE SCIENCE AS A WEAPON WITH THE ALCHEMIST CLASS IN SKYFORGE

Great Minds Never Exist Without a Touch of Madness

Amsterdam, The Netherlands – March 31, 2016 – Global publisher My.com is pleased to unveil the Alchemist class, one of the thirteen classes that players can unlock in Skyforge. Developed by Allods Team, the Alchemist class is an advanced group and that provides a supporting role in a party by enhancing the group’s damage output drastically. Being slightly mad scientists equipped with a portable alchemy laboratory, Alchemists can spray acid and fire at enemies to inflict significant damage. With the freedom of switching classes on the go, players will enjoy discovering each class’ skills and powers!

Watch the Skyforge – Alchemist Class Trailer video HERE: www.youtube.com/watch?v=jG0TP_v7k3s

Learn more about the Alchemist class HERE: sf.my.com/us/news/announcements/alchemist

Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting-edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world, and vie to become gods themselves.

To download Skyforge free today, visit sf.my.com. To learn more about Skyforge, please visit sf.my.com, ‘Like’ it on Facebook, and follow the game’s development on Twitter @GodsofSkyforge for all the latest developer updates and news.

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ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2015 My.com.

For more information, visit my.com

ESL, ROCKET LEAGUE CENTRAL, AND AVGL TO SPEARHEAD COMPETITIVE ROCKET LEAGUE EVENTS

ESL, ROCKET LEAGUE CENTRAL, AND AVGL TO SPEARHEAD COMPETITIVE ROCKET LEAGUE EVENTS

Psyonix to Support Amateur, Collegiate, and Semi-Pro Level eSport Players in Rocket League Competitions

SAN DIEGO – March 31, 2016 – Psyonix, developer and publisher of the sports-action hit, Rocket League, announced today a series of amateur, collegiate, and semi-professional skill partnerships that strengthen its already-popular professional eSports initiatives. In addition to the Rocket League Championship Series (RLCS) announced earlier this month, Psyonix will also expand its competitive support beyond the professional level with the Electronic Sports League (ESL), Rocket League Central (RLC), and the American Video Game League (AVGL) starting this April.

“We’re incredibly pleased to officially fund ESL, Rocket League Central, and the AVGL,” said Luke Thompson, Competition & Events Manager at Psyonix. “With more than $30,000 in prize pools and scholarships, Rocket League players will now have a place to compete and develop their talent, regardless of their experience or skills.”

ESL’s Rocket League Go4 Cups are geared toward the amateur level, with weekly and monthly prize pools that will be increased in the upcoming season. “Seeing the growth and support that Rocket League has is truly exciting,” said Sean Charles, Senior Director of Publisher Content, ESL. “With new players joining every day, we are eager to continue giving them a weekly place to play.”  

Follow all Rocket League Go4 Cups at play.ESLgaming.com/RocketLeague.

The American Video Game League, North America’s leading collegiate eSports organizer, has partnered with Psyonix to create and manage the Rocket League Collegiate Spring Showdown for a USD $1,000 scholarship prize pool.

“The competitive Rocket League scene stems from the community,” said Victor Suski, CEO of the AVGL. “We are excited to work with Psyonix on feeding this community through collegiate support. The Collegiate Spring Showdown offers incentive for students to connect with other passionate players to compete.”

All playoff tournaments will be broadcast exclusively on Twitch.tv/AVGL.

Psyonix also announced a partnership with the Rocket League community powerhouse, Rocket League Central. The RLC has been instrumental in breaking ground for the Rocket League eSports scene through community-driven events since the game’s launch in July of last year.

“Since discovering Rocket League in May 2015, my goal has been to help foster a viable competitive eSports community,” says Blake ‘CloudFuel’ Tull, CEO, Rocket League Central. “We’re excited to establish this partnership with a company that has continuously amazed us with their dedication to their community, and to announce the return of the fan favorite weekly event, Rocket Royale!”

RLC’s Rocket Royales will continue to provide competitive community events at the pro level and will help bridge the gap with semi-professionals as well. Its weekly formats will provide flexibility for non pro-league approaches to events with the ability to cater to players regardless of age or region.

Starting next month, Psyonix and its partners will offer a full spectrum of eSports events for all walks of Rocket League fans around the world.

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ABOUT ROCKET LEAGUE

Winner or nominee of more than 100 game of the year awards, Rocket League is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 13 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC via Steam, Rocket League includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the game rules entirely.

To learn more about Rocket League, please visit www.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX

Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than a decade, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, Nosgoth, and the award-winning Sports-Action hit, Rocket League.

ABOUT ESL

ESL is the world’s largest esports company, leading the industry across various games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Series, StarCraft® II World Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and TV production, fully catering to the needs of the esports ecosystem. With offices in Germany, Russia, France, Poland, Spain, China, North America and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

ABOUT AMERICAN VIDEO GAME LEAGUE

The AVGL is a competitive eSports league that was created in early 2015 to fill the gap between professional and aspiring esport players. The collegiate league offers competition for many of the top eSports titles in league, tournament, and ladder format and broadcasts matches throughout the week. A college teammate search system helps connect over 1,500 players across hundreds of schools throughout North America.

For more information about the American Video Game League, visit avglcollege.org/, “Like” the AVGL Facebook page, and follow it on Twitter.

ABOUT ROCKET LEAGUE CENTRAL

Rocket League Central (RLC) is a premier, community-driven organization intent on promoting professional Rocket League and its pro players through tournaments and events. Rocket Royale, an RLC flagship event, was the first recurring international invitational tournament featuring a regular prize pool. Their recent RLC Pro League saw 14 of the world’s finest teams compete over eight weeks for a crowd-funded $5,000 USD prize pool, with the playoffs attracting a record-setting 10,000 concurrent viewers on Twitch. Rocket League Central also organizes a variety of community events, including All Star Games, Pro Draft Tournaments, and X-Games styled Skill Challenges.

In partnership with Rocket League Garage (the team behind www.rocket-league.com), Rocket League Central has become a major hub of Rocket League esports, releasing game and esports news, match analysis, event announcements, player interviews, and educational content. To learn more about Rocket League Central visit rocket-league.com, tune into their Twitch channel, and follow them on Twitter @RocketLGCentral for the latest updates and news.

AMPLITUDE STUDIOS’ ENDLESS LEGEND SHIFTERS EXPANSION TO STORM STEAM APRIL 7

AMPLITUDE STUDIOS’ ENDLESS LEGEND SHIFTERS EXPANSION TO STORM STEAM APRIL 7

New Content Expansion Introduces the Allayi Faction, Enhanced Winter and More

Paris, France – March 31, 2016 – Critically-acclaimed indie developer Amplitude Studios announced today the next expansion for its award-winning 4X strategy game Endless Legend. Coming Thursday, April 7, Endless Legend Shifters introduces the all new Allayi Faction, an enhanced winter, the Altar of Auriga: Blessings, and more.

Download the Endless Legend Shifters assets below

The Endless Legend Shifters expansion introduces a new major faction called The Allayi, a small civilization that has an intrinsic relationship with the Pearls of Auriga. The Allayi shift with the seasons from friendly neighbors to enraged thieves, but in the right hands, the Allayi can become extraordinary opponents. Shifters features an enhanced winter, with a new resource to collect around the map during winter called the Pearls of Auriga. These give players the opportunity to influence the effects of winter, to help gain advantages and hinder enemies. Factions can send their pearls to acquire blessings on the Altar of Auriga, a new building where blessings can be bought instantly by spending pearls. Blessings are unique and can help earn players defensive towers to protect your territory, unique districts and city improvements, pearl stockpiles and pearl item sets. Allayi has exclusive blessings allowing them to shift. Winter will be a whole new experience for players with the possibility of lakes and seas freezing over to allow passage of troops.

Endless Legend Shifters Features:

  • New Faction: The Allayi, a small group that have an intrinsic relationship with the Pearls of Auriga, with the ability to shift with seasons and at will!
  • Enhanced Winter: New resources, the Pearls of Auriga, to collect on the map during winter; players can influence the effects of winter, gaining advantages to hinder their enemies. Beware of the freezing seas and lakes!
  • The Altar of Auriga: a new building where factions go to spend their pearls and acquire blessings: new buildings, items and stockpiles.

Known for its deep, engaging, and gorgeous 4X strategy games, Amplitude Studios won the venerable 2013 Golden Cube and Community Choice Unity Awards for Endless Space and the 2015 Best 3D Visual Experience for Endless Legend. For more on Endless Legend, visit Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter.

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ABOUT AMPLITUDE STUDIOS
Amplitude is an independent team of experienced video game lovers (and developers) with a single goal: Create the best strategy games with the players’ help! Based in Paris, France, the studio boasts an international team that has worked all over the world on major AAA titles. Since Amplitude’s creation in 2011, the studio has released Endless Space, Dungeon of the Endless and Endless Legend, all critically acclaimed. A pioneer in its working method, while developing its first game Amplitude launched an open crowdsourced development process called “GAMES2GETHER.” This platform enables the community to participate in the creation of a video game from the early stages of development. Today, this methodology enables the studio to fulfill the expectations of its players while earning international recognition for the quality of its productions. Read more at www.amplitude-studios.com.