Take your tank to the sea, warship to the Jacuzzi, and shoot pool on the Moon
April 1, 2016 — April Fool’s Day is generally celebrated by playing a good-natured practical joke, an amusing hoax, or, in Wargaming’s case, an entire parade of special in-game events created for its passionate community.
In “Moon Mayhem” (April 1 – 5) World of Tanks PC establishes its first colony on the Moon. Why? Because why not? In this event, you command the latest weapon in spherical tank technology: the IS 8-BALL. In your space-age vehicle, you must knock other commanders on the “Crater” map into one of several billiard-type holes.
Of course, we’re on the Moon, which means less gravity. You’ll find that IS 8-BALL feels a little different than a regular tank. That’s because it’s so smooth. With less friction, various in-game hazards, like Meteor Showers and strange gravitational anomalies, this mode offers an out of this world experience. To play, all you have to do is enter your Garage, choose the IS 8-Ball and click the Battle! button. You will be added to a special queue with other players who have also selected the event vehicle.
April Fool’s Day in World of Warships (March 31—April 11) exchanges the high seas for hot tubs in the special “Ruinberg In Jacuzzi” map. Take charge of the captain’s boat from the animated series “Bad Advice” and battle other players in a not-so-relaxing hot tub. All you have to do is start the game and search your Port for the 4 types of vessels available: the Pokeboat (JP), Botishkaff (RU), Das Boot (DE) and Bottlesheep (US). Choose whichever ship you take a fancy to, then click the Battle! button.
Each ship sports a Fish captain at the helm, stylized with the nation of its ship. When the little boat is bobbing in your port, a 3D model of “Bad Captain” will be visible on the ship. While the captain lacks a bikini, you can hear some of his trademark sounds from the show. Why not stick your toe in the water?
World of Tanks console players can also set out on a maritime-themed adventure in the “TOG Boat” event (April 1 – 3). Jump aboard the HMS TOG II* and become the scourge of the seas in 7-vs-7 battles, and rain down a 3-round shot of shells on your opponents. Existing players will have the HMS TOG II* in their Garage as long as they have played one battle, and players who download the game for the first time during the event will receive the mode after one battle is played. Once the HMS TOG II* is selected, the Garage floods with water, creating a canal for the vehicle to float in.
We have something for everyone this April Fools’ Day, so make sure you don’t miss out!
###
About Wargaming
Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.
As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobiles, tablets and Windows 10 PCs. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for Sony’s PlayStation®4, continuing its console campaign.
As the name suggests, Pokken Tournament is a Pokemon fighting game with a lot of the Tekken development team behind it’s construction. Originally an arcade game released mid last year, it was always pretty obvious the title would see a home release despite early denial from the dev team and Nintendo.
If you’re anything like me and watched the show and played the main series games, you have probably thought at one time or another ‘how cool would it be to actually control the Pokemon in battle’. While we got a little taste of that in PokePark Wii and the sequel, Pokken Tournament now gives us that freedom in a much more full fledged fighting game. Is this everything we dreamed of? Read on for our full review.
The story and it’s presentation are lackluster outside some rare cutscenes.
Story
Pokken Tournament does contain a light narrative throughout the main solo mode revolving around a mysterious girl and Shadow Mewtwo, with the main plot point being why is this Mewtwo black. The story is mostly told through avatar stills and voice overs which is pretty disappointing especially as the small handful of cutscenes that do pop up look amazing, albeit very similar. It’s a lazy, predictable story and while it gets a little interesting in the middle and the lore kind of ties in nicely with the games synergy gauge mechanic, it’s mostly just a lot of repetition in both dialogue and concept.
There is one line I enjoyed so much that I bothered to write this separate paragraph for it. That is Nia saying how she read up on the Cinnabar Island documents about Mewtwo and him looking different to the black Mewtwo. For those non die hard fans Cinnabar Island is from the original Pokemon games and is where Mewtwo was created. This was a small yet really cool throwback and it’s a shame the story didn’t involve more clever lines of dialogue like this or tie ins with the main series games.
Pokemon clash in epic battles
Gameplay
Pokken Tournament is a surprisingly deep fighter and I’m glad the developers didn’t let the Pokemon name water it down. In terms of complexity I would put it just a couple notches below games like Street Fighter and Tekken. Now if you’re a Pokemon fan but not big on the fighting genre don’t let that put you off. Playing the game without mastering the games many advanced tactics will still allow you to complete the game no problem, however if you want to succeed in high level play and go far online, then you’re going to have to work hard in mastering spacing, guarding, the attack triangle, cancels, combo timing, gauge management, supports and more.
The fighting system introduces something unique with ‘field phases’. Basically you begin the battle able to roam around the environment in a 3D space. Here there is more a focus on range attacks. Landing a certain attack or combo will shift the fighting into the dual phase, where the game basically becomes a standard 2D fighter such as Street Fighter and close quarters combat is the name of the game here. Not only is this a really clever system that allows most of the roster to show off their ranged moves effectively, it adds to match variation and strategy, with a Pokemon’s move set changing between the two phases alongside the main fighting mechanics.
The field and dual phase system is a nice twist on classic fighters
The game controls well apart from the slightly awkward movement in the three dimensional field phase that can make it very hard to get close to your opponent and perform a grab for example. Other than that, inputs register quickly and will play out one after another so you have to think about each button press if you want to be effective in battle. You also have plenty of controller options at your disposal so finding you’re favorite shouldn’t be an issue. I recommend the Pro Controller or GamePad personally.
The roster is very small at only 16 fighters, but each Pokemon is completely unique. To me that doesn’t excuse the disappointingly low number of playable characters as there was definitely room for a few more inclusions here (where are Hitmonlee and Hitmonchan!) and a bit more variation in the Ferrum League mode wouldn’t have hurt. However, each Pokemon is represented just as how a true fan would expect and it’s easy to find at least one that matches your playstyle. From the playful quickness of my personal choice Weavile, to the tricky Gengar or strong hitting and imposing Machamp, each Pokemon’s move sets and personality are incredibly faithful to the source material and work perfectly in a fighter. It should be noted it is confirmed Pokken Tournament won’t be receiving any additional DLC, so the roster we have now is final.
A very small roster but at least each character is truly unique and represented faithfully
As for modes Pokken Tournament has all your standard fighting modes covered and does most of them very well. The one exception to that is unfortunately the main single player campaign, which simply has you fight match after match in the Ferrum League, doing little to vary it up at all outside of the way fights are presented to you such as in a tournament or rank up battle. The story interruptions help break this up a bit, but they are unfortunately few and far between and don’t last long either. For a mode you have to complete to unlock the full experience, it is unfortunately the most boring and also lacking in difficulty.
The My Town mode allows you to change how you are represented in game with your avatar, title and greeting. The Avatar is basically just an image you change up with a fair amount of style and clothing options. I always like small customisation things like this but it is ultimately rather pointless, being more of a money sink so you have something to put all your gold toward. Also pointless is amiibo functionality, which just unlocks something random regardless of the amiibo used. Here you can also change a couple settings to your liking, so if you don’t like the constant chatter from the games announcer for instance you can turn her right off.
The Ferrum League sounds cool in theory but gets repetitive fast
Tutorial mode is fantastic for introducing people to the game and even fighting games in general. It takes the player step through step on basically everything they need to know with a few visual examples and times where the player can try out what they’ve just seen for themselves. It can get a bit much to remember everything as the tutorial constantly throws new information in your face, but if you take it slow and repeat it a few times you should know everything about this game’s fighting system in a few hours.
In addition to the tutorial and your standard free training mode, the exhibition mode that takes you through every single one of your Pokemon’s move one by one is a fantastic way to learn about your arsenal of attacks. Lastly for practice mode, the combo trainer will take you through six combos unique to whatever Pokemon you chose that you can try to master and earn a clear grade for.
You can make a cool anime trainer!
Online mode deserves a huge shout out. Matches are 90% lag free and even when lag does occur it has minimal impact on the fight. Finding an opponent is incredibly streamlined and breaks between matches typically last 20 seconds or less. The community is also surprisingly great, only once in over 40 battles did I face a rage quitter, which is probably partially due to the fast nature of the game but also thanks to the penalty put in place to stop people disconnecting. The rank system (which I believe is borrowed from Tekken) also gives a bit of encouragement to keep playing and earn that next distinction.
Lastly free battle mode and local mode let you have one on one battles between the CPU and a real person respectively. In local mode on one TV and the GamePad the frame rate is halved to 30FPS which doesn’t hurt the gameplay too much surprisingly but it is noticeable. There is a rather complicated and expensive way to set up a LAN if you have the resources and the payoff is two TV’s running the game at 60FPS which is pretty cool. The fact they bothered to put in a LAN mode is pretty impressive, but I can’t imagine the average gamer will ever make use of it.
Pikachu Libre doesn’t play around
Visuals
The Pokemon look stunning here, with a more realistic look over standard 3D models seen in past games. The textures of fur and skin look great and really pay respect to the look of that Pokemon. Combat looks equally stunning with special effects all over the place, nailing that fast and flashy feel that makes for some truly epic looking fights and combos. Equally as good looking is the UI and the menus, which all sport a clean, modern arcade feel to them.
I don’t have too many negatives here at all. Sometimes the arena backgrounds can look rather pixelated if you look closely but it’s not really an issue when your focusing on the battle. In a similar vein the shadows on Pokemon can appear jagged in what must have been an optimization technique. If they were the only two shortcuts I could find for the developers to achieve a smooth 60FPS at 1080P then I would say I’m cool with that.
Combat looks fast paced and flashy
Audio
Combat noises add to the weight of each battle and classic arcade game chimes are heard constantly as a gauge becomes full or you nail a counter or are awarded a new rank. It’s all par for the course for an arcade fighter but it’s clear, loud and sounds great.
As for the voice acting you’re assistant Nia is definitely the person you will hear the most. I feel she might have a bit too much to say but she has the ‘arcade announcer’ voice down pretty well, even if she could bring her pitch down a little. Other voice acting from random characters scattered scarcely through out the story is pretty terrible though. The first League leader Travis can barely be heard and slurs his words together while other actors seem really unconvincing in their delivery. There is an option to switch the audio to the original Japanese track if that’s your flavor which is a nice bonus.
The games audio presentation matches the quality of the visuals
The soundtrack is more akin to a Tekken game than a Pokemon title and honestly I was surprised no classic Pokemon themes made it in here in any form. What you will get though is a lot of high energy electro and a few rock songs as well which compliment the fast paced battles nicely and really get you in the zone. The songs also incorporate elements of the stage they play on, such as the Dojo music having a Japanese feel or the haunted house track featuring some eerie melodies. There are quite a few memorable tracks here as well which I’m sure many will enjoy (shout out to the Tellur Town Autumn theme and Rayquaza stage theme). Overall the audio is a big success.
Overall
Pokken Tournament is a great Pokemon game and probably a better Tekken game. The fighting system is deep yet simple enough on the surface to allow the game to be enjoyed by those of all levels. While the story mode and roster are unfortunately pretty weak, the game doesn’t put a foot wrong in other areas with top notch graphics, sound and very well executed training and online modes. This is a great collaboration between Pokemon and Tekken and I would recommend it to fans of either series. If you’re a fan of both then it’s a definite pick up.
Capsule Computers review guidelines can be found here.
Kingston announced that the next HyperX Cloud headset will be the Kingston HyperX Cloud Revolver Headset. It is tuned specifically for FPS gamers. The headset features a new 50mm directional drivers boasting a large sound stage designed to help players better pinpoint the directionality of sound.
“HyperX Cloud Revolver’s wide audio sound profile will be a game changer in the FPS genre. Gamers who wear this headset will have an advantage as they’ll be able to hear their opponents’ location from further away,” said Annie L. Gerard, global strategic marketing manager, HyperX. “Since the beginning, this headset was designed to deliver the most detailed and widest sound stage in the market to give gamers the maximum competitive edge.”
The HyperX Cloud Revolver is built with a steel frame and memory foam ear pads for durability and comfort. The uni-directional noise cancelling microphone is removable. The 1m headset cable terminates in a 4 pole 3.5mm plug and a 2m audio control box extension cable can be added. The audio control box terminates in two 3 pole 3.5mm plugs for use with on-board audio or sound cards.
Pre-orders for the headset starts on April 1st with a ship date of May 9th. Those attending the MLG CS:GO Major Championships this weekend will be able to purchase the headset at the event. No word on the MSRP, but Amazon.com has a pre-order listing up for $119.99 USD already.
Today Bethesda released something a little different for Doom as it happens to be a minute long live action trailer showing off a space marine fighting against the various demons that players will be encountering once the game is released in a partially more realistic looking fashion.
Today also is the start of Doom’s Closed Multiplayer Beta, which runs from March 31 – April 3 on Xbox One, PlayStation 4, and PC. You can check out the video below and be sure to keep an eye out for the game when it is released on May 13th for the same platforms that the aforementioned beta is running on..
The problem with most zombies is that they move incredibly slow, to the point that they are barely a threat to someone who can move quickly. As such it shouldn’t surprise many that the zombie oriented MegaTagmension Blanc + Neptune VS Zombies is going to take a bit longer to get here.
Idea Factory International has announced that they are delaying the game from their previously planned release of April 26th in North America and April 29th in Europe to May 10th in North America. The new European release date has not been nailed down and is currently “to be announced.” Co-developed by Tamsoft and Compile Heart, this PS Vita hack and slash game is a spin-off that follows everyone’s favorite Neptunia characters fighting against hordes of undead creatures.
As you may know, although Square Enix‘s new Hitman game was released last month it wasn’t fully released and the company is continuing with their plans of releasing more episodes over the course of the year. As such the company has announced that their second episode will take place in Sapienza and will be released on April 26th.
Very few details about the Sapienza episode have been released so far, primarily since the announcement came in the form of an incredibly simple Twitter ad shown above, but since the city is set in Italy, one can expect various Italian themes to be used in the episode.
Today Sega had some great news for fans of Vocaloids as the company has announced that they will be bringing Hatsune Miku: Project Diva X to North America this fall where it will be available both physically and digitally for the PlayStation 4 and PlayStation Vita.
To go along with this announcement the company has released a new trailer that can be found below as well as a set of new screenshots. Hatsune Miku: Project Diva X offers thirty songs and three hundred different modules (costumes) that can be obtained after completing songs. This time around the game will feature something of a story mode as it follows Hatsune Miku and her friends taking on various requests as they explore the five “Clouds” that make up the world.
SNK Playmore has now released their tenth teaser trailer for The King of Fighters XIV and unlike the last few videos, this one only focuses on introducing two characters that will be joining the roster. The first of which is Geese Howard, a very familiar face who has appeared as a boss in the original Fatal Fury game and has also appeared in Art of Fighting 2 as a boss though he has been playable in The King of Fighters since ’96.
Joining him is Ryo Sakazaki, another character that appeared in Art of Fighting and has been a longtime face of The King of Fighters series. You can check out the video below and keep an eye out for the game when it is released sometime this year for the PlayStation 4.
MASSIVE SCALE REAL TIME STRATEGY GAME, ASHES OF THE SINGULARITY RELEASED TODAY
Plymouth, MI. – March 31, 2016 – Today, Stardock released its highly anticipated real time strategy game, Ashes of the Singularity.
Set in a future where humanity has expanded into the stars and is now in conflict for control of key planets in the galaxy, players wage planetary warfare on a massive scale to conquer opponents and control worlds. In Ashes of the Singularity players command vast forces as they fight for control over the galaxy’s most prized resource, Turinium.
“We want to deliver a game that lets players feel like they are fighting a planetary war, not just a battle,” said CEO and President of Stardock, Brad Wardell.
The game includes a story driven campaign called the Ascendancy Wars, a variety of single player scenarios, dozens of maps for skirmishes, the first multicore RTS game AI, co-op and competitive multiplayer modes, and much more.
“As cool as the technology in Ashes of the Singularity is, our goal is to introduce a new generation of gamers to real time strategy games,” said Wardell. “For us, that means a game that has long term replayability both in single player and multiplayer, has good modding support, continuous free updates for our customers, seamless multiplayer either in ranked matches or in comp stomps with friends, and can evolve over the coming months and years.”
Key features of Ashes of the Singularity include:
Massive numbers of units in the world that can be easily organized into armies, allowing players to fight wars across several different fronts simultaneously.
The world’s first multicore real time AI allowing for a non-cheating AI that can beat most players.
A story driven campaign that tells the story of a post singularity Earth and its expansion into the stars.
Strong modding support so players can create and share their own takes on gameplay.
Ranked and custom multiplayer modes with an active multiplayer community.
The futureproofed Nitrous 3D engine whose 64bit, multicore foundation supports DirectX 11, DirectX 12, and multiple GPUs.
Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world. Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and the highly anticipated upcoming Ashes of the Singularity. Stardock puts the user experience first through software that enriches the Windows experience for everyone from casual computer users to highly technical professionals. Products offered by Stardock include Start8, Start10, Fences, WindowBlinds, Multiplicity, and more at www.stardock.com.
USE SCIENCE AS A WEAPON WITH THE ALCHEMIST CLASS IN SKYFORGE
Great Minds Never Exist Without a Touch of Madness
Amsterdam, The Netherlands – March 31, 2016 – Global publisher My.com is pleased to unveil the Alchemist class, one of the thirteen classes that players can unlock in Skyforge.Developed by Allods Team, the Alchemist class is an advanced group and that provides a supporting role in a party by enhancing the group’s damage output drastically. Being slightly mad scientists equipped with a portable alchemy laboratory, Alchemists can spray acid and fire at enemies to inflict significant damage. With the freedom of switching classes on the go, players will enjoy discovering each class’ skills and powers!
Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting-edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world, and vie to become gods themselves.
To download Skyforge free today, visitsf.my.com. To learn more about Skyforge, please visitsf.my.com, ‘Like’ it on Facebook, and follow the game’s development on Twitter@GodsofSkyforge for all the latest developer updates and news.