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Samurai Pizza Cats Complete Series Review

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Samurai Pizza Cats Complete Series
Studio: Tatsunoko Production
Publisher: Madman Entertainment
Format: DVD
Release Date: April 6, 2016
Price: $59.95 AUD – Available Here

Overview

Speedy Cerviche, Guido Anchovy and Polly Esther are the Samurai Pizza Cats. These anthropomorphic animals have a day job as waiters and delivery cats at their pizza emporium, but they are also the town’s resident samurai superheroes. Unfortunately, they tend to end up getting into trouble when they try to save the day, so they almost always have to call for assistance. Their enemy is the Big Cheese, who generally explodes after one of his plans fails.

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Story

Two common features of scripts for this kind of anime adaptation are alliteration and rhyme. Those techniques are rarely funny in these adaptations, but it does show that the scriptwriters have at least put some thought into the scripts. Unfortunately, they try their best to ruin the scripts by filling them with contemporary pop culture references and incessant self-referential comments. Breaking the fourth wall does not just happen once in any given episode; it happens multiple times in each episode. It was not funny the first time, and it was not funny the 40th time. Some jokes are also offensive by today’s standards. Fortunately, there are few positive elements of the script. For example, the writers do effectively make a surprising amount of political, moral and ethical points. Some of it is still relevant, as opposed to the pop culture references, which will likely be obscure to anyone who did not grow up in the 1980s. The references are specific to contemporary North America as well, making understanding the script even harder for other audiences.

Each episode follows the same pattern. The Big Cheese and Jerry Atric work on a dastardly plan, a giant robot shows up along with Bad Bird and the ninja crows, the Pizza Cats are deployed, they run into trouble, get saved, finish their mission and then go home and ignore the real world implications of the massive destruction that has been caused either by them and/or the Big Cheese. Speedy and Guido are constantly fighting over their friend Lucille and often fail to complete their deliveries as a result of their attraction to her. They ignore their colleague Polly, who is nearly always in a state of anger, and exhibits characteristics reminiscent of the tsundere archetype. She is violent on the outside, but does care about love on the inside. They also do not appear to care much about Francine, the cat in charge of Pizza Cat dispatch. She has almost no character outside of her love of rhyme, and is only rarely the focus of a scene or episode. The Big Cheese likes making money and trying to defeat the pizza cats, but he also frequently engages in cross-dressing. All of the characters have just one character trait, maybe two on a good day. This two-dimensional nature makes it hard to identify with the characters and also makes it hard to like certain characters, such as Princess Violet. It does at least mean that you can watch just about any episode and know exactly what you are getting into. Samurai Pizza Cats is a one-trick pony that, if nothing else, is consistent. For that, it does make for decent afternoon entertainment. If you get through enough episodes, you may even come across one that presents a well-written plot and evokes real emotions.

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Visuals

The quality of the video is reasonable for a DVD release of a children’s anime produced in 1990. There are a few issues, which may be due to the transfer process, but it is about as good as it is going to get. There are a large number of cuts made to probably every shot in every episode, and the episodes get shorter after the first three discs. One thing that stands out about Saban’s adaptation is that the Japanese characters are left on screen. Only 4Kids Entertainment consistently painted Japanese characters out of the shows they adapted, but Saban Entertainment does not appear to have made any attempt to paint over anything. The Japanese name of Lucille is left on-screen, as is the Japanese word for ‘tobacco’. It was acceptable to discuss tobacco on western television back when this adaptation aired, but it is surprising now to hear tobacco actually mentioned in an episode later on in the series. Long episode previews are featured before the credits of the first twenty episodes, but this segment is abandoned from episode 21 onwards.

One of the main features of this series is visual gags. There is an awful lot of slapstick ‘comedy’, which does not actually end up being funny in any way. Another recurring gag is Francine’s almost constant inability to send the Pizza Cats in the right direction, often instead sending them flying headfirst into a building or other solid structure. Yet another annoying recurring gag is Lucille’s bizarre ability to shoot off a bunch of missiles from her head whenever she experiences a strong emotion. The animation is consistent, at least, and if there is one thing about this series that makes it worth watching in this day and age, it is the traditional animation used for this series. It may not be the best animation, nor are the character designs memorable, but it is nice to be able to watch an anime series produced the traditional way if nothing else. Of course, with traditional animation comes a large amount of recycled footage, although this is less annoying and more understandable than the visual gags.

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Audio

The North American music in Samurai Pizza Cats feels as if it was composed on an average 1980s synthesiser. Some of it is somewhat effective. However, for every piece of music that does feel suitable, there is also a piece of music that does not belong at all. There are a few moments here and there that are musically silent, but they unfortunately do not last long at all.

The voices are basically the same as the voices found in any North American animated series produced around this time. Speedy’s voice is reminiscent of Bugs Bunny, Polly sounds like she is from New Jersey, and the rest of the cast could just as easily be from the western Sonic the Hedgehog cartoons produced in the ’90s. If you can overlook the obvious fact that this is a Japanese series, the voices fit to a certain extent. The series is so random and stupid that it ultimately does not matter what the voices sound like or what background music is accompanying the action, however; Samurai Pizza Cats is a somewhat entertaining blast from the past that has little meaning or value outside of potential nostalgia for some viewers.

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Overall

Samurai Pizza Cats is crazy and stupid. Not just a little bit, but extremely crazy and stupid. There are a few moments that are genuinely funny. Many of the jokes simply make you think rather than make you laugh out loud, or at best elicit a short ‘ha’. A lot of the ‘jokes’ are so terrible that they do not even deserve a pity laugh, but that is not a surprise given that this heavily-edited English adaptation was produced in 1991. In fact, everything about Samurai Pizza Cats says ‘1991’. It can be entertaining, but this release is best suited to only those who watched this series as a child and are in the mood for a nostalgia kick. If you are nostalgic for heavily edited adaptations of anime in general, or nostalgic for the humour of the early 1990s, you may find something to enjoy in this release. It has a lot against it on paper, but it is not the worst piece of mindless entertainment that is available on DVD. This strange series has a certain, albeit weak, charm that cannot be replicated in this day and age.

Capsule Computers review guidelines can be found here.

Madman Opens Pre-orders for Imported ‘Mobile Suit Gundam Thunderbolt’ Collector’s Edition

Madman Entertainment has just announced their imported collector’s edition release of Mobile Suit Gundam Thunderbolt. It will be available on Blu-ray only. All episodes will be featured with dual language options.

This set will come with a variety of extras. Physical extras will include a storage box illustrated by Hajime Katoki, a sleeve case illustrated by Yasuo Ohtagaki, a specially created jacket illustration, a 108-page “Animation Works” booklet, which will feature line art illustrations and staff interviews, and a special 16-page booklet. A bonus disc of extras will be included, which will not feature subtitles. On-disc extras include storyboards from episodes 1-4, staff and cast audio commentary, promotional videos and TV commercials.

Pre-orders are now open. Copies can be ordered here for $129.95 AUD (Australian Dollars). Orders must be made before May 22, 2016. It will ship on July 2.

FUNimation Reveals the ‘Gonna Be the Twintail!!’ English Dub Cast

FUNimation Entertainment has just revealed the English dub cast for Gonna Be the Twintail!!. The announcement was made at FUNimation’s Industry Panel at Anime Detour. The English dub cast is as follows (character/actor):

  • Soji – Austin Tindle
  • Aika/Tailblue Sarah Wiedenheft
  • Erina/Tailyellow – Mikaela Krantz
  • Twoearle – Morgan Garrett
  • Tailred – Bryn Apprill
  • Dark Grasper/Acena/Anko – Leah Clark
  • Mikoto – Michelle Rojas
  • Miharu – Jennifer Green
  • Mega Ne – Tia Ballard

Jerry Jewell is the ADR director, William Dewell is the lead ADR engineer and Samuel Wooley is the script writer for the English dub. FUNimation provided a synopsis of the series:

Soji Mitsuka is an ordinary high schooler with an extraordinary obsession. Twin tails are his fire, his air, his will to live! But when a mysterious woman from another world enlists his help to fight hideous monsters with various moe fetishes, Soji much transform into a powerful pigtailed…girl? With the help of his childhood friend, the class president, and his endless devotion to pigtails, Soji and his crew form a twin-tailed threesome to take on the monsters who feed on the “attribute power” of humans. But Soji’s new pigtailed powers come with a price; his surging popularity as the new heroin in town makes the twin-tailed trend explode, giving the monsters ample attribute powers to feed upon!

The anime adaptation began airing in Japan in October 2014. It ran for twelve episodes. It is based on the light novel series by Yume Mizusawa, which was illustrated by Ayumu Kasuga. The adaptation was animated by Production IMS.

JoJo’s Bizarre Adventure: Eyes of Heaven Set for Late June Release in North America

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Bandai Namco has revealed that they are planning on releasing JoJo’s Bizarre Adventure: Eyes of Heaven in North America on June 28th. This PlayStation 4 exclusive fighting game will feature over fifty playable characters taken from the eight chapters of the story that will be able to fight against one another in two on two combat and a brand new original storyline that spans generations following all members of the House of Joestar.

To go along with this announcement, the company has released a number of new screenshots and a brand new trailer for JoJo’s Bizarre Adventure: Eyes of Heaven that you can check out below.

God Eater: Resurrection and God Eater 2: Rage Burst Release Dates Revealed

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Today Bandai Namco revealed when fans of the God Eater series can expect God Eater: Resurrection and God Eater 2: Rage Burst to be released in North America and Europe. God Eater: Resurrection will be released digitally on the PlayStation 4 and PlayStation Vita on June 28th and on PC on August 30th. As for God Eater 2: Rage Burst, it will be released physically and digitally on the PlayStation 4 and PlayStation Vita as well as on PC on August 30th.

As for Europe, both God Eater: Resurrection and God Eater 2: Rage Burst will be released on August 30th with God Eater: Resurrection being included as a free download with God Eater 2: Rage Burst which will be available physically and digitally on the PlayStation 4, PlayStation Vita, and PC.

A new video and screenshots for the two games have also been released and can be found below:

God Eater: Resurrection

God Eater 2: Rage Burst

ARK: SURVIVAL EVOLVED LAUNCHES OFFICIAL MOD PROGRAM AND DOUBLES GAME CONTENT

ARK: SURVIVAL EVOLVED LAUNCHES OFFICIAL MOD PROGRAM AND DOUBLES GAME CONTENT

Studio Wildcard Celebrates More Than 1 Million Xbox One Copies Sold

Seattle, WA April 22, 2016 — Studio Wildcard, the studio that never sleeps, announced today an official mod program for ARK: Survival Evolved that will see the best community mods and maps considered to become official content and added to the main game on Xbox One and PC. Next month will see the first new map, The Center, arrive in-game which will more than double the content within the dinosaur survival adventure, The popular Primitive Plus mod was also chosen for inclusion later this summer. While ARK players on Steam may already have played these popular community mods, this is a first for Xbox One gamers.

Check out the trailer on Youtube HERE: youtu.be/gpf0j_NVO3Y

In combination with the Official Mods Program and the increased content, Studio Wildcard announced today that ARK: Survival Evolved has now sold more than 1 million copies since its December 2015 launch on Xbox One and nearly 4 million copies on Windows PC.  ARK is scheduled for a full release in holiday 2016 for all platforms (Windows PC, Xbox One and PlayStation 4).

“ARK’s success has increased our content goals and Early Access players have helped us raise our ambitions with their invaluable feedback,” said Jesse Rapczak, co-founder, co-creative director, Studio Wildcard. “When we first announced, we said 70 dinos, now we’ll have over 100. We never anticipated adding modding, local multiplayer, split screen, or numerous other upcoming features. The game at launch will be far more robust than originally conceived, but it takes a little extra time to wrap it all up.”

Designed by community member Ben Burkart, The Center adds an over-the-top, fantasy-themed map that doubles the size of the current game and is more varied than the original ARK map, with tons of new biomes, dungeons, floating islands, end-of-the-world waterfalls, massive ancient ruins, along with other wonders to explore and secrets to find. Drawn completely by hand without any auto-generated content, The Center is a massive increase in the game’s official playable content and is free to both PC and Xbox One players.

In the case of Primitive Plus, players are challenged to use only wood and stone without the benefit of advanced metals to create weapons such as guns. A whole new set of items and detailed new mechanics focus the player on ‘primitive’ survival, which fits snugly in the world of ARK. Primitive Plus will be playable as a functionality mod on all official ARK maps.

Feel like riding a dinosaur? Join the ARK community forums HERE: steamcommunity.com/app/346110/discussions/

ARK: Survival Evolved will see its full launch this holiday season on Xbox One via the ID@Xbox program, PlayStation®4, and Steam PC. The game is currently playable in Microsoft’s Game Preview on Xbox One and Steam’s Early Access program, which includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

To join in the battle, follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the website at www.playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.

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ABOUT STUDIO WILDCARD

Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions that are designed for core gamers. With 12 years of industry experience across multiple independent and studio-backed titles, Jesse has teamed up with other veteran developers for a Seattle, WA-based development studio that also includes distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!

 

ABOUT INSTINCT GAMES

Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal.

 

Champions of Anteria Announced by Blue Byte and Ubisoft

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Blue Byte (Anno 2205) and Ubisoft has announced their new game Champions of Anteria. It is a tactical RTS starring five unique heroes representing water, fire, metal, nature, and lightning. Players will create a team of three to tackle missions, choosing heroes that will have the upper hand based on their elements. While the combat is real time, players can pause the game at will, giving them time to examine the situation and plan out their next move.

Champions of Anteria is set in Anteria, a land under attack by monsters. Players will gather their heroes and defend the kingdom from horrifying monsters. The game launches on Windows on August 30th.

I Am Setsuna Arrives in the West on July 19th

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Square Enix has announced that they are planning on releasing Tokyo RPG Factory’s I Am Setsuna in North America and Europe on July 19th where it will be available on both the PlayStation 4 and PC on the same day, through the PlayStation Store and Steam.

To go along with this announcement the company provided new screenshots, a trailer, and something of an overview for I Am Setsuna explaining that it tells the sorrowful story of Setsuna, a young woman of incredible inner strength, and the sacrifice she must undertake to the save the people of her land. Players will be immersed in an emotional and unforgettable story of true bravery as Setsuna leaves her hometown with her bodyguards on a journey to the farthest land.

Thirty One Minutes of ClaDun Sengoku Gameplay Footage Released

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Nippon Ichi Software has released thirty one minutes of gameplay footage for their upcoming PS Vita RPG ClaDun Sengoku. Similar to past games in the series, players will need to carefully navigate dungeons filled with traps and dangerous monsters while playing as some of the new classes and using weaponry based around the Sengoku period in order to find clues to the “regrets” that plague fallen military commanders.

The gameplay footage can be found below and a demo for ClaDun Sengoku is currently set to be released on April 28th while the game itself will be released in Japan on May 26th.

I AM SETSUNA TO ARRIVE IN EUROPE ON 19TH JULY

I AM SETSUNA TO ARRIVE IN EUROPE ON 19TH JULY

New Character Art and Trailer Revealed for Tokyo RPG Factory’s Debut Title

LONDON (22nd April 2016) – During the PAX East Convention in Boston, Square Enix Ltd.,today announced that the debut title from its all-new studio Tokyo RPG Factory, I AM SETSUNA, will arrive in the west on 19th July 2016 on the PlayStation®4 computer entertainment system and Steam®.

I AM SETSUNA tells the sorrowful story of Setsuna; a young woman of incredible inner strength and the sacrifice she must undertake to the save the people of her land. As Setsuna leaves with her two safeguards for the farthest land, players will be immersed in an emotional and unforgettable story of true bravery. Two new pieces of artwork were also released, which reveal the heroine Setsuna in more detail, as well as Endir, another of the title’s main playable characters. Endir is a skilled mercenary, whose destiny is changed upon meeting Setsuna. Endir embarks with Setsuna as one of her safeguards on her dangerous journey to the farthest land.

I AM SETSUNA offers beautiful art and game design that harks back to JRPG classics of yesteryear, and includes various features inspired by legendary titles from the golden era of JRPGs, such as CHRONO TRIGGER®’s memorable battle system. To watch the I AM SETSUNA trailer now, visit:  https://www.youtube.com/watch?v=K_o6PsJJp-k

I AM SETSUNA will be available digitally only in Europe and PAL territories from 19th July 2016 on the PlayStation®4 computer entertainment system and Steam®.

*Includes EN text only.

Related Links
Official Website: www.iamsetsuna.com
Tokyo RPG Factory Homepage: http://www.tokyorpgfactory.com

About Tokyo RPG Factory
Established in August 2014, Tokyo RPG Factory is a new studio within Square Enix specializing in Japanese RPGs. The studio revisits the ethos and practices used to develop for the 16-bit era and aims to re-introduce the classic JRPG style to current hardware, mixing the spirit of the past with technologies of today.

Taking inspiration from the golden era of JRPGs and their story telling, innovation and depth – the first title from the studio, I AM SETSUNA, will arrive in Europe and North America in 2016.

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .

© 2016 Tokyo RPG Factory Co., Ltd. All rights reserved.
I AM SETSUNA © 2016. SQUARE ENIX CO. LTD. All rights reserved.

DRAGON QUEST, EIDOS, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO, TOKYO RPG FACTORY, the TOKYO RPG FACTORY logo, and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners. All other trademarks are properties of their respective owners.