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One Piece: Burning Blood Review

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One Piece: Burning Blood
Developer: Spike Chunsoft
Publisher: Bandai Namco
Platforms: Xbox One (Reviewed), PS Vita, PlayStation 4, PC
Release Date: Available Now
Price: $59.99 US – Available Here $99.95 AUS – Available Here

Overview

Running since 1997 and showing no signs of stopping anytime in the near future, the One Piece manga has is a massive property and one of the most popular series to date. This means that it is of course a great source for video games to pull from but only in recent years have many of these games been released in the West. Now with a fresh fighting game in the form of One Piece: Burning Blood arriving overseas, does this anime fighting game offer more than just a colorful cast?

Story

One Piece: Burning Blood ’s storyline is designed a bit different from past One Piece titles. Rather than try and provide a glimpse at larger story arcs while progressing through various stages, this title focuses entirely on one of the most memorable, character action packed arcs of all, the Marineford Arc. Titled The Paramount War here in the game, this features material right from when Luffy arrives with the freed prisoners from Impel Down in order to put a stop to Ace’s execution alongside the Whitebeard pirates and many others who have joined their cause.

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The story follows the battle from four viewpoints, with each one being unlocked after completing the previous one, as the pirates battle the Marines and the Shichibukai. This includes three from the pirate’s side as well as one Marine. I must say that although the story mode progresses through fights that range from being incredibly simplistic to spiking the difficulty to a massive scale, the actual content is told in an incredible manner.

Every story node either features cutscenes that completely recreate the story as it was presented originally with the character models replacing the manga/anime models in a fashion that fits perfectly. This means a story node might begin with two cutscenes, allow the player to fight and complete a battle, and then enter another cutscene before being considered complete. This is then extended a bit by dialogue and still images from the anime portraying smaller events that aren’t highlighted through the aforementioned cutscenes.

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The intense focus on creating the emotional Marineford Arc shows as the quality is exceptional. Unfortunately this focus is also something of a downfall as the game provides barely any extra content outside of this arc. In fact, the only way players will gain any extra story knowledge of events before or after this arc (that just so happens to be exactly where the English dub of the anime is currently in the middle of), is from the small bits of character dialogue that occur when certain fighters are selected to either team up or fight one another.

This limited focus means that although there are fighters and support characters from all the way up to the conclusion of the Dressrosa arc that are given little context so those who aren’t completely caught up with the Japanese version of the series will find themselves lost regarding some of these characters.

Gameplay

When beginning the game the only option available from the start will be the Paramount War story mode. As previously discussed, this story mode follows the Marineford arc through a number of different perspectives with battles ranging from simply defeating your opponents or surviving an onslaught of attacks for a certain period of time. Certain battles will contain special conditions such as winning with a certain percentage of health left and completing these will unlock a bonus fight.

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Each of the story stages range from being incredibly simplistic to incredibly difficult depending on what characters are being paired off against one another, though it is worth noting that bonus fights do have a much harder level of difficulty compared to the standard fights. This unfortunately means that players will find themselves occasionally butting up against a difficult fight with little recourse other than to continually attempt to win the fight or take advantage of a few exploitable mechanics to clear a level. Unfortunately even if you do get caught up in a difficult battle you can expect to clear this game’s story within four hours.

The combat in One Piece: Burning Blood appears far more complicated than it really is, at least for the most part, as it features a few standard mechanics such as a basic combo chain for every character that culminates in a flashy move that launches your opponent, three special attacks that are taken from the character’s repertoire of moves, a few unique attacks that can be combed together, a standard guard break, an easy to exploit heavy guard break, the ability to “Awaken” when the “Burning Gauge” is filled and then unleash a “Grand Impact” finishing move, and finally the Special button. Players can also make use of the aforementioned Burning Gauge to call in a partner for either a Unity Assist to break up an opponent’s combo, Unity Attack to swap and continue a combo, or Unity Clash to prevent their opponent from performing either of the former two and dealing a large amount of damage at the same time.

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In One Piece: Burning Blood the focus of the game is combat and with a roster filled with Logia users that are otherwise incapable of being harmed, there are also many Haki users, including a few that possess Conqueror’s Haki, that are capable of damaging them. When using a Logia user, players can press the special button to cause normal attacks to pass through them, doing no damage to the user unless the opponent also activates their Haki ability. Thankfully this is balanced out through the use of a special gauge that, when depleted, means that the fighters cannot enter their special forms and the fact that even non Haki users can still activate their special and hit these opponents.

That being said, One Piece: Burning Blood is far from a balanced game. Although the title does make an effort to limit the way characters are balanced out by placing a price on each fighter,  with the best costing up to 3000 and the weaker ones only priced at 1000 and most modes only allowing 9000 in total, the moves of many of these fighters can easily sway a fight with little effort. With every battle outside the story mode allowing for players to bring up to three fighters and three support characters with them, there are a lot of combinations available to those who wish to delve into the roster but thanks to the aforementioned balance issues, many lesser characters will likely be passed over unless you decide to simply stick with your favorites.

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This is primarily due to the fact that battle and support characters that aren’t unlocked in the story mode must be purchased using Beli earned through fighting. The primary way to do this is to take on the other modes that are available in the game, the single player Wanted Versus that places players up against various Wanted posters featuring certain characters that must be defeated and reward the player with money, and fight online through the Pirate Flag Battle and standard online fights through ranked and player matches.

The standard online fights are about what would expect from a game like this and thankfully I can report that after taking part in a large number of battles I never noticed any form of slowdown, though attempting to find a player match can take a bit of time even at launch. As for the Pirate Flag Battle, players can select various factions that they wish to join and then fight for that faction over the course of a season, attempting to gain as much territory as possible in that time frame in order to help their faction win.

Visuals & Audio

As mentioned before, the story in One Piece: Burning Blood has been taken directly from the manga and anime and recreated in executional form. With traditional cel-shading styles that fit the source material and characters appearing exactly as fans remember them, these fights can turn into completely ridiculous looking battles since many of the attacks these characters can unleash are extremely large and flashy and thankfully I never noticed any slowdown despite the amount of action going on at any given time.

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The stages in the game are rather large, to the point of almost being too large if you don’t account for the fact that certain fighters, such as Usopp, require a larger arena to be effective, and although there are only nine in total, these stages are taken from the Marineford arc and beyond to provide some variety. The voice work in the game is presented entirely in Japanese and thankfully all of the voice actors from the original cast continue to reprise their roles in the game and considering the large amount of voiced cutscenes in this game, this will be quite a boon for fans of the series.

Overall

One Piece: Burning Blood presents players with a massive roster of fighters to choose from and support characters to mix things up as well as a flashy combat system that appears complicated but is easy to learn once you grow comfortable with the mechanics. That being said, the limited focus of the story results in a short experience only padded with the Wanted posters and online fights to extend longevity and while the roster may be vast, the lack of balance in certain characters is quite evident.

As such, One Piece: Burning Blood is a great game for fans who want to witness the most memorable arc in the story once again but be prepared for a flawed experience that only truly shines thanks to its fiery fighting mechanics creating an experience that truly captures the chaos that many of these fighters can bring to a battle.
Capsule Computers review guidelines can be found here.

SAVE PLANET POPSTAR FROM A ROBOTIC ARMY WHEN KIRBY: PLANET ROBOBOT LAUNCHES ON NINTENDO 3DS THIS SATURDAY

SAVE PLANET POPSTAR FROM A ROBOTIC ARMY WHEN KIRBY: PLANET ROBOBOT LAUNCHES ON NINTENDO 3DS THIS SATURDAY 


New Kirby Collection amiibo and game launch June 11 in Australia and New Zealand

7th June 2016 – Planet Popstar is being mechanised by sinister forces, and it’s up to Kirby to put a stop to their evil schemes when Kirby: Planet Robobot releases exclusively for Nintendo 3DS family systems this Saturday in Australia and New Zealand. This time around, Kirby has help saving the day in the form of Robobot Armour that can also make use of his Copy Abilities, allowing our hero to use the enemies’ weapons against them in order to save the day!

By making use of his new Robobot Armour, Kirby can now explore Planet Popstar in brand new ways by moving scenery, accessing new areas, and uncovering secrets using its handy Wrench. By scanning enemies to copy their abilities, the Robobot can change the action in brand new ways. Analysing an enemy with the “Jet” Scan Spec will engage Jet Mode, allowing Kirby to fly across the screen shoot-‘em-up style, while the “Wheel” Scan Spec will turn Kirby’s Robobot Armour into a car that can race between the foreground and background.

Kirby can also make use of new Copy Abilities, some of which will be familiar to avid players of the Super Smash Bros. series. Swallowing certain enemies will allow Kirby to use pills and clipboards as part of his arsenal as “Doctor” Kirby, whilst the “ESP” ability unleashes the power of Kirby’s mind. Additionally, other Copy Abilities can be awarded once a level via any currently available amiibo, often bestowing Kirby with an ability based on the character that was tapped*. For instance, by scanning in the Kirby amiibo from the Super Smash Bros. Collection our pink hero can become “Smash Bros.” Kirby, able to unleash the attacks that make him such a formidable fighter.

The Kirby Collection amiibo will also release alongside Kirby: Planet Robobot, consisting of Kirby, Waddle Dee, King Dedede, and Meta Knight. The latter three amiibo, when tapped, will bestow Kirby with a unique ability and a change of costume based on the character scanned. Meanwhile, the new Kirby amiibo will give our hero the “UFO” ability, which lets Kirby float indefinitely and unleash powerful beam attacks upon unsuspecting foes. Fans eager to get their hands on this ability can also choose the Kirby: Planet Robobot amiibo Bundle, which includes a copy of the game and a Kirby amiibo from the new Kirby Collection.

It’s the rise of the Robobots when Kirby: Planet Robobot unleashes mechanical fury on Nintendo 3DS family systems as it launches in Australia and New Zealand on June 11 (SRP AU$59.95). The Kirby, Waddle Dee, King Dedede and Meta Knight amiibo will also launch on the same date (SRP AU$17.95 each), as will a bundle containing a copy of the game and a Kirby amiibo from the new Kirby Collection (SRP AU$69.95). 

* Using the NFC functionality on New Nintendo 3DS or New Nintendo 3DS XL systems, or by using the NFC Reader/Writer accessory for other Nintendo 3DS family systems. 


Additional Links:
Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

TOUHOU GENSO RONDO: BULLET BALLET COMING TO EUROPE AS A PHYSICAL RELEASE THIS SEPTEMBER!

TOUHOU GENSO RONDO: BULLET BALLET COMING TO EUROPE AS A PHYSICAL RELEASE THIS SEPTEMBER!


NIS America is happy to officially confirm that the competitive shoot ‘em up Touhou Genso Rondo: Bullet Ballet will be coming to Europe on September 9 as a physical and digital release for PlayStation®4! The game will also be receiving a retail limited edition which will include an art book, soundtrack, art cards and bonus in-game DLC.

About the game:

Developed by CUBETYPE, Touhou Genso Rondo: Bullet Ballet is a shoot ‘em up that takes place in the Touhou universe. Select from 10 playable girls and dive straight into bullet-hell! Reminiscent of a fighting game, Touhou Genso Rondo takes the traditional shoot’em up genre and infuses it with a 1v1 battle scenario, allowing for a unique gameplay experience. Learn more about the Touhou characters in Story Mode as you progress through the game, blasting your opponent with a barrage of beautiful bullets. Or if you are feeling confident, jump into online battle mode and showcase your skills to players on PSN™. 

Key Features:

  • Touhou to the Masses — As the first physical release of a Touhou title on consoles, players will be introduced to the expansive and delightful Touhou universe through the PlayStation 4’s HD graphics.
  • Multiple Combat Options! — Force your enemy into oblivion by customizing your projectiles and inventing your own beautiful bullet patterns! Or read your enemy’s patterns and sneak in close for a powerful melee attack!
  • You are the Boss!? — Say goodbye to the days of feeling helpless in boss battles! Touhou Genso Rondo kindly equips the player with powerful attacks and the strength of a boss!
  • Spell Cards! — Collect power-ups and unleash maximum damage to your enemy by casting spell cards – but use them only at the best of opportunities!

For more information, visit www.NISAmerica.com/games/touhou-genso-rondo/

Click here to watch the YouTube Trailer: https://www.youtube.com/watch?v=3_z97M2eaxY

WORLD OF FINAL FANTASY’S EPIC JOURNEY COMING TO PLAYSTATION®4 AND PLAYSTATION®VITA THIS FALL

WORLD OF FINAL FANTASY’S EPIC JOURNEY COMING TO PLAYSTATION®4 AND PLAYSTATION®VITA THIS FALL

The Wonderful World of Grymoire Shines in New E3 Trailer


SYDNEY, 7TH June 2016 – Welcoming a new generation of gamers, SQUARE ENIX®’s WORLD OF FINAL FANTASY™ is set to release across Australia & New Zealand for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system on October 27, 2016.

The newly released English-language trailer offers fans a fresh glimpse of the game, featuring iconic FINAL FANTASY® monsters and adorable heroes. The trailer expands the FINAL FANTASY universe for a new generation of players while also providing long-time players a nostalgia-filled journey to the series’ roots.

The new E3 trailer may be viewed on YouTube: https://youtu.be/QNMey5SKKkc

In WORLD OF FINAL FANTASY, players lead a pair of twins, Reynn and Lann, through the land of Grymoire on a search to rediscover their lost memories. Throughout their adventure, players will collect, raise and battle adorable beings of classic FINAL FANTASY lore, including cactuar, chocobo® and behemoth, to create customizable, strategic tower combinations to take on the most challenging of opponents.


Related Links
Homepage: http://worldoffinalfantasy.square-enix.com
Facebook® Page: www.facebook.com/FinalFantasy
Twitter®: www.twitter.com/FinalFantasy

 

FIFA 17 POWERED BY FROSTBITE

FIFA 17 POWERED BY FROSTBITE

North America Launch on September 27, Global Launch Coming September 29 See How Football Has Changed on June 12 at EA PLAY All-New Engine for FIFA 17, Gameplay Innovation Influenced by Four New Football Ambassadors


Sydney, Australia. – June 7, 2016 Electronic Arts Inc. (NASDAQ: EA) today revealed thatEA SPORTS™ FIFA 17 is powered by Frostbite™*. One of the industry’s leading game engines, Frostbite delivers authentic, true-to-life action, takes players to new football worlds, and introduces fans to characters full of depth and emotion. To see the full debut of FIFA 17powered by Frostbite, fans can watch the EA PLAY livestream at 1:00pm PST on http://ea.com/play2016.

“Frostbite unlocks a whole new world of possibilities for the FIFA franchise and its fans,” said David Rutter, VP and Executive Producer. “We have never been as excited as we are today about the future of football and the experiences we are going to deliver in FIFA 17.”

FIFA 17 also introduced four new football ambassadors who have influenced complete innovation in the action on the pitch. James Rodriguez of Real Madrid C.F., Anthony Martial of Manchester United, Eden Hazard of Chelsea FC, and Marco Reus of Borussia Dortmund are four world-class attacking footballers who are capable of changing any game. They all worked with EA SPORTS to bring to life the gameplay innovation which will be revealed at EA Play. The ambassadors also appear in the FIFA 17 pre-order offer as loan players in FIFA 17Ultimate Team™.

Fans who pre-order FIFA 17 Super Deluxe Edition can get up to 40 FIFA Ultimate Team Jumbo Premium Gold Packs, Team of the Week loan players, and other FUT content. Clickhere to read about all our available pre-order offers.

Football has changed: https://youtu.be/7xVQKmnXvTI

Become an EA SPORTS FIFA Insider to get the latest game news, videos, and exclusive Insider content via email: http://easports.com/fifa

EA Access** members on Xbox One and Origin Access** members on PC can play the game early with Play First Trials. Stay tuned for more information on access timing and availability.

FIFA 17 is developed by EA Vancouver and will be available in North America on September 27 and worldwide on September 29 on  Origin™ for PC, Xbox One, PlayStation®4 computer entertainment system, Xbox 360® games and entertainment system and PlayStation®3 entertainment system.

*Frostbite game engine technology is available on Xbox One, PlayStation 4 and PC platform versions only.
** CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEEEA.COM/EAACCESS/TERMS AND http://www.origin.com/store/origin-access FOR DETAILS.

To embed the EA Play livestream on your website, you can do so with this link:
<iframe src=”http://www.twitch.tv/ea/embed” frameborder=”0″ scrolling=”no” height=”378″ width=”620″></iframe><a href=”http://www.twitch.tv/ea?tt_medium=live_embed&tt_content=text_link”>Watch live video from EA on www.twitch.tv</a>;

Join the EA SPORTS FIFA community at  facebook and on Instagram. Follow us on Twitter @easportsfifa and use the hashtag #FIFA17. The game is rated E for Everyone by the ESRB.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through videogames, including Madden NFL football, EA SPORTS™ FIFA,NHL® hockey, NBA LIVE basketball, Rory McIlroy PGA TOUR® golf, and EA SPORTS UFC®.


About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news .

EA, EA SPORTS, Origin, The Sims, Dragon Age, Plants vs. Zombies and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

BLIZZARD ENTERTAINMENT AND FACEBOOK TEAM UP TO CONNECT FRIENDS AND EMPOWER STREAMERS

BLIZZARD ENTERTAINMENT AND FACEBOOK TEAM UP TO CONNECT FRIENDS AND EMPOWER STREAMERS


Blizzard games are best when played with friends, and new Facebook integration features such as Facebook Login and Live API will make that easier than ever Facebook’s collaboration with Blizzard reflects the global social network’s commitment to supporting world-class entertainment experiences.

SYDNEY, Australia—June 7, 2016—Blizzard Entertainment and Facebook are working together to provide gamers around the world with new ways to connect and share their gaming experiences, while bringing more high-demand entertainment content to Facebook’s global platform.

The companies announced today that a major step in their ongoing collaboration will begin later this month with the integration of Facebook Login in Blizzard’s PC games. This will enable players to sign up for and log in to games such as World of Warcraft®, Heroes of the Storm®, Hearthstone®, Diablo® III, StarCraft® II, and Blizzard’s most recent blockbuster release, Overwatch®, using their Facebook accounts.

Adding Facebook Login will pave the way for new social functionality in Blizzard games while highlighting Facebook’s capabilities as a platform for sharing, viewing, and discussing AAA game content. As an example, Blizzard is in the process of incorporating Facebook’s Live API in order to create its own “Go Live” streaming functionality for its games. When this functionality is implemented, players will for the first time be able to livestream their Blizzard-gaming sessions directly to their Facebook timelines, and friends will be able to subscribe and be notified when new streams are available.

“Blizzard games are best when played with friends, so it’s important to us to provide our players with features and services that make it easy and fun to share their experiences with each other,” said Gio Hunt, executive vice president of corporate operations at Blizzard Entertainment. “We’re working closely with Facebook on this integration for Overwatch, as well as our other games, and we look forward to sharing further details on our plans as development progresses.”

As part of the collaboration between the two companies, Blizzard recently hosted multiple livestreams via Facebook. The first series of streams centered on Heroes of the Dorm, Blizzard’s collegiate tournament featuring its popular team-brawler Heroes of the Storm. Last week, Blizzard hosted a livestreamed launch event for Overwatch on Facebook.

“Blizzard has a passionate community of players, and an incredible track record for launching innovative and high-quality gaming experiences,” said Leo Olebe, global games partnerships director at Facebook. “Our collaboration on Overwatch demonstrates Facebook’s commitment to partnering with AAA game companies, while further empowering Blizzard gamers to connect and share the content they’re most passionate about with the friends they play with around the world.”

In preparation for the Overwatch launch, Facebook worked with Blizzard on a comprehensive mix of Facebook and Instagram marketing solutions—including Carousel ads, Canvas, and Instagram Marquee. Using the platforms’ powerful targeting capabilities, Facebook helped Blizzard present the game to a broad set of gaming and entertainment audiences within Facebook’s and Instagram’s global audiences of 1.65 billion and 400 million people respectively. On Facebook, more than 650 million people play games connected to Facebook every month across web, mobile, and console.

Overwatch is a dynamic team-based shooter in which players choose from a cast of 21 diverse heroes—each with their own unique arsenal of extraordinary weapons and incredible abilities—and battle to complete objectives in various locations across a near-future earth. The game is available now for PlayStation®4 computer entertainment system, Xbox One, and Windows® PC in English, Latin American Spanish, Brazilian Portuguese, German, European Spanish, French, Italian, Polish, Russian, Korean (PC only), Japanese (PC and PS4™ system only), and traditional and simplified Chinese (PC only).  The game has been rated M for Mature by the Australian Classification Board.

For more information about Overwatch, visit the official website. For screenshots, videos, and other media, visit Blizzard’s press site at blizzard.gamespress.com/overwatch.


Cautionary Note Regarding Forward-looking Statements:

Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about the integration of Facebook-related functionality in Blizzard’s games, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

FINAL FANTASY XII THE ZODIAC AGE BRINGS NEVER-BEFORE-AVAILABLE JOB SYSTEM TO THE WEST

FINAL FANTASY XII THE ZODIAC AGE BRINGS NEVER-BEFORE-AVAILABLE JOB SYSTEM TO THE WEST


Newly Remastered Title Offers Gorgeous High-Definition Visuals, Sound and Modern Gameplay Advancements

SYDNEY, 7TH June 2016 –   Square Enix Ltd., today announced that fans can finally experience the world of Ivalice like never before with FINAL FANTASY® XII THE ZODIAC AGE, an HD remaster of FINAL FANTASY XII. Announced for the PlayStation®4 computer entertainment system today, the title will give western audiences the first opportunity to experience the Zodiac Job System, a 12-job character progression system first introduced in the 2007 title, FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM.

To watch the announcement trailer now, visit: https://youtu.be/Vfa3OIyrfN0

FINAL FANTASY XII THE ZODIAC AGE will also feature:

  • Latest-generation high-definition graphical capabilities, including characters and movie scenes fully remastered in high-definition.
  • True 7.1 surround sound, including high-definition voicing and newly recorded background music utilizing the current generation of sound production.
  • Option to switch between the original and the newly remastered soundtrack.
  • New trial mode where players can take on monsters and enemies in up to 100 successive battles
  • Modern gameplay advancements including PlayStation®4 system trophy support and share functionalities, auto-save and shortened loading times

An endless amount of gameplay and adventure including hunts, battles, and mini-games

FINAL FANTASY XII THE ZODIAC AGE will be coming to the PlayStation®4 system in 2017.


 

Yooka-Laylee First Trailer Released Alongside Delay News

It looks like Playtonic Games couldn’t wait until E3 to reveal the first trailer for its first title Yooka-Laylee, releasing the trailer online alongside some less positive news of a delay. If there was any doubt before of how much of a successor to Banjo-Kazooie this game was going to be (and there really shouldn’t have been any) then this new trailer confirms it, with all the juicy 3D platforming you would expect. You can check out the trailer in full below and be sure to wait until after the credits for some quick jabs at the video game industry and at Banjo Kazooie: Nuts & Bolts.

Unfortunately this trailer was also met with news of a delay from October 2016 to Q1 2017, which was to be expected after the team mentioned they would delay the game if necessary in a recent news post. The standard we need more time to produce a better game response was given in explanation for the delay. The release date should be the same for all the platforms Yooka-Laylee is releasing on including PS4, Xbox One, Wii U and PC.

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Playtonic recently started revealing more news on Yooka-Laylee including some plot details which you can check out our detailed coverage of here. The game will be at E3 2016 so be sure to check back with us if anything newsworthy rises from the show floor.

Horizon: Zero Dawn New Trailer and Release Date

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It seems E3 2016 has come a little early this year, with one of Sony‘s most anticipated titles Horizon: Zero Dawn receiving an early trailer alongside an official release date and collectors edition. The new trailer titled Aloy’s journey focuses on main character Aloy’s back story, featuring some scenes of her as a child and questioning why the world is like it is. It also features sweet as robotic dinosaurs.

The Collectors Edition is confirmed for US and European/Oceanic regions and will contain:

  • 9″ Aloy Statue sculpted by Gentle Giant
  • Steelbook Case including Horizon: Zero Dawn PS4 Game
  • The Art of Horizon: Zero Dawn Art Book
  • Exclusive PS4 Theme
  • DLC
    • Carja Storm Ranger Outfit and Carja Mighty Bow
    • Banuk Trailblazer Outfit and Banuk Culling Bow
    • Banuk Traveller Pack
    • Carja Trader Pack
    • Nora Keeper Pack

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All this launches on February 28th (US) /March 1st (AU/EU) 2017, a fair delay on the previously stated 2016 release date. Be sure to let us know what you think of Horizon: Zero Dawn in the comments below. I was definitely impressed upon seeing this game last year at E3 and it easily became one of my most anticipated PS4 titles, hopefully the game will be better off after the delay.

Fire Emblem Fates: Birthright Review

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Fire Emblem Fates: Birthright
Developer: Intelligent Systems
Publisher: Nintendo
Platforms: Nintendo 3DS
Release Date: May 21st, 2016 (AU), February 19th, 2016 (NA)
Price: $59.95 AUD – Available Here / $37.95 USD– Available Here

Overview

Fire Emblem Fates is the second 3DS Fire Emblem title and the 12th main game in the series that began long ago on the original NES. A lot has changed since then but the fundamentals remain largely the same with your army of unique units doing turn based battle on a grid like map against a united enemy in a grand story. I’ve been a big fan of the series ever since the first English release simply titled Fire Emblem arrived for the Game Boy Advance. How does Fates stack up against the strong legacy of titles that come before it? Read on to find out.

2016-06-06 18_37_29-Fire Emblem Fates All Cutscenes English Version - YouTube

Story

As with all Fire Emblem titles, Fates tells a grandiose tale about a royal family and their struggles against another faction. This time though there are two royal families, Hoshido and Nohr, and your created character is connected to both of them for different, yet equally important reasons. It becomes your very difficult choice to have to pick between the two houses in a decision that will not only largely affect the story but also which characters you will interact with and which maps you will play on as you progress. Unlike in Awakening how you had your created character and Chrom as the main Lord, your created unit is actually the central Lord figure of the game, giving you even more investment in your created character.

Because of this, outside of the first few chapters of Fates which are identical, the game is essentially three games in one once you reach Chapter 6. If you have the special edition you can choose any path freely (including the Revolution path where you choose neither family), however if you own Birthright or Conquest, you can only pick the one option that matches the game you have, unless you have purchased the other routes as DLC. This review focuses on the Birthright story path, however most things said here should apply to both.

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I have heard Internet rumblings that choosing to side with the Birthright/Hoshido family path first will give you the most cohesive narrative experience,  however the choice is of course yours to make and the choice is not an easy one as you can become pretty attached to these characters before you have to make your ultimate decision. Fighting your abandoned brethren can be conflicting especially when they have shown you such genuine kindness.

Beyond the big decision, the story here is lengthy, detailed and fleshed out. It’s hard to go into it without spoiling anything but expect plenty of intrigue, emotion, and surprise twist. Perhaps bringing the story down slightly are plot lines that are a little similar to games past, for example, the whole story of a Mad King such as Garon in Fates has been done a couple times now even in just the English Fire Emblem games I have played. I haven’t yet, but I am keen to play Revelations which apparently will answer some questions about the story in Birthright as well as the Nohr path, as it will be cool to see an alternate take on the events that transpire. Birthright’s story alone is great, but I think it will be that much better once you have the full narrative experience.

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The dialogue is fantastic and is brought to light by a large roster of interesting and unique characters, all with their own personalities, relationships and way of speaking. While these traits are present in the story itself, support conversations and similar situations developer each character in great detail. Seriously most characters here have more development than the central character of a single player game, it’s ridiculous but that’s how Fire Emblem has always been and that wonderful tradition is upheld here. You will really find yourself invested in your personal armada, so much so that is it probably more common than not that someone will reset a chapter whenever a character dies in battle if playing with perma-death on.

Last note on story, I have to praise Nintendo for giving out some pretty cool additional story content for free. The free mission I played involved lots of nostalgia as I traveled back to Ylisse and battled alongside Chrom and his companions, which lead to some great conversations between the two camps as well as serving as a slight prequel for the Fire Emblem Awakening. Hopefully there will be a few more free missions but paid DLC maps are also on offer here, which I suspect like in Awakening will give numerous advantages to those who want to amass large amounts of gold and experience.

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Gameplay

At it’s core Fire Emblem remains the same turn based tactical RPG it has always been. You have your army of unique units and the goal is often to route the map of the enemy or seize their stronghold which always has a powerful boss unit blocking the way. To achieve your goal, you guide your 13 or so chosen units (later in the game you pick the units you want from all the ones you have collected) across the map, taking out a multitude of enemies all with different strengths, weaknesses, skills and abilities while gaining experience and growing stronger as a result. It’s fun, gets you thinking and is just really enjoyable if you like turn based games or strategy games at all.

The two key components to victory is the placement of your units and your attack strategy. That makes the game seem simple, but there is so much to consider (even more so in Fates) that influences your best move that it is incredibly rewarding when you pull off a great strategy or have a unit survive a fatal blow because you minimized the risk. Attack range, enemy numbers, hit points, stats, critical chance, type of weapon, partner skills, partner support levels, whether to pair up certain units, unit placement, terrain and probably more factors I am forgetting are what you will have to consider each turn, if you’re thinking only one turn at a time. Luckily, the patented ‘battle forecast’ provides a simple yet comprehensive overview of the outcome of any single battle down to the important stats of chance to hit,  damage and critical chance, making that overwhelming list much easier to manage.

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It’s a lot to take in but the evenly paced tutorial continues to provide new chunks of information in digestible segments, so by the first few chapters you’ve got a good grasp on everything the battle system has to offer. It’s hard for me to look at the series as a newcomer being so used to the gameplay and all its kinks, however I feel the lower difficulty levels (I am playing on Insane) would easily offer a welcoming entrance point to the series and allow players to ease into the nuances that make Fire Emblem the fantastic strategy RPG that it is. For those that don’t like perma-death, there is an option to have any characters that fall in a chapter come back at the end of it (or even quickly in phoenix mode) which new players will definitely appreciate it. I still like to play the classical way of getting through the game without anyone dying in classic mode, which is why it is so great to see the options available here.

For those who aren’t new to the series let’s talk about what’s new in Fates. One addition is the Dragon Vein, special spots on the map that certain characters can use a turn to activate which will often transform the battlefield itself in some way, most of the time revealing new path ways or healing spots. This is in no way a huge addition it but can open up some strategic options. Weapons no longer break but there is now more balance and variety among the ranks, with stronger weapons like silver swords lowering some stats. That brings up another new feature in stat debuffs, which several new weapons like knives and shurikens can inflict on the enemy and again bring a new layer of strategy. The fundamental weapon triangle has also been modified slightly to include magic and the new hidden weapons (knives and shuriken).

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There is also a much greater emphasis on skills (you can equip 7 now on one unit as opposed to 5 and there are much more than before) and thus army customisation. Gone are the days of meeting a character who is of the predetermined Archer class and having them evolve at level 20 into a Sniper. Different types of seals allow you to re class any unit to essentially any class you see fit. This allows you to build a unit how you would like, taking the unique skills of any classes tree or changing certain units to classes that suit their stats better. This gives you incredible freedom to create your very own custom army. The marriage system from Fire Emblem Awakening makes a welcome return here as well, allowing you to marry two characters and then recruit their future child who takes both visual, gameplay and personality traits from the parents.

Between chapters users can return to their castle, which represents a more tangible version of the barracks or camp site all past games had but never really expanded on. In here you can set up your own fortress, decorating it with shops and statues that can help you on your journey as well as talking to random people from your crew that helps increase your support rates. As you progress through the game you can expand your vision further with better shops and so on. You can even visit other players castles online and can set up a defense for yours in what acts like a pseudo PvP mode. While those who just want to experience the maps will be in and out of this mode quickly and probably just use it like in old games to manage their inventory, those who want a break from the story or like management type games will find some enjoyment here.

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Visuals

Visually the game is on par with Fire Emblem Awakening however we now have actual feet on our character models as opposed to stumps! In my opinion, the 3D models and textures are rather lackluster technically and look pretty rough on the 3DS hardware. The game does make up for that somewhat with impressive animations, quick and seamless transition from the overhead grid view into a 3D battle scene and a battle camera you have complete control of (I love going into slow motion mode when pulling off a risky play).

The combat maps themselves look better and the detailed sprites ensure you never confuse one unit for another which is both great for gameplay but also a nice throwback to older games that used sprite work. The games UI conveys a healthy amount of information whilst never looking cluttered or confusing which is essential in a tactical RPG. I tried the 3D but almost instantly went back as there was just way too much ghosting on my original 3DSXL.

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Unlike past games that always seemed to have a bronze age sort of theme to them, Fates Birthright heads east, providing a Japanese theme that applies to every facet of the game from its visuals, character design and even classes. The Japanese motif is adapted strongly and gives rise to some really cool and inspired character designs, which anime fans will definitely love.

The portrait art which you will see a lot of the time during conversation is fantastic as always and even has a couple different emotional looks the characters can take on which adds a bit more depth to the numerous conversations. The beautifully rendered CGI cutscenes are also a standout and there are a nice amount of them to see here in Fates. They are a little compressed, again most likely due to the limits of the 3DS hardware, and while it is noticeable the cutscenes still look great on the small screen and bring the more epic story moments to life.

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Another appreciated feature that carries over from Fire Emblem Awakening is the ability to design how the main player character of the game looks, which includes a custom portrait as well. I spent a good 15 minutes toying with the fair amount of options to make my royal Lord look to my liking and had fun doing it. The option to choose between gender is also appreciated and will be fun in subsequent playthroughs as this will also open up different conversations with members of the opposite sex.

Audio

Fire Emblem has never dissapointed on the sound side and Fates does not bring an end to that tradition. A wide range of beautiful instrumental pieces, a catchy vocal song and fitting battle and UI sounds culminate to create an enjoyable and immersive audio experience. This is one game you will want to whip out the headphones for.

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The only negative is the absence of full voice acting outside of cutscenes which is just made of random sentences or sounds which try to convey the message in the dialogue. In saying that, with there being so much dialogue here it would be unreasonable to expect full voice acting and it would most likely irritate those that read quickly, so Fates gets a pass there for making a decent effort.

Audio

Fire Emblem Fates is a fantastic addition to the Fire Emblem series, the RPG genre and to gaming in general. The engrossing story with its well written dialogue and huge yet unique cast of characters make the fun and strategic gameplay even more enjoyable. The visual representation while starting to feel dated on the 3DS is still above average overall and the orchestral soundtrack paired up with the voice acting and sound effects makes for a near perfect audio experience. Whether you’re a long time fan or complete novice to Fire Emblem, Fates: Birthright is well worth your time.

 

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