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Sci-Fi Roguelike Deckbuilder Command Deck Launches Into Steam Early Access on September 24

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Captain the starship Peregrine in a deckbuilder inspired by classic sci-fi.

Command your ship. Build your deck. Survive the Outer Reaches. In Command Deck, players take command of the starship Peregrine on an exploration mission into the Outer Reaches, a remote frontier. They will face a hostile civilization that has a secret to keep. Every action is controlled through a deck of cards: raise shields, send fire-starting missiles, or use powerful lasers to take down enemy ships. Careful choices and strategic thinking are the only way to survive and uncover their enemies’ secrets.

“We wanted to capture the feeling of 1970s sci-fi novel covers,” says Erik Johnson, the team’s lead game designer. “Growing up, my family’s shelves were filled with those books, and that imagery became a big part of my childhood. The art of John Berkey, Boris Vallejo, and Vincent Di Fate were especially influential.” 

Key Features:

  • Face enemies who fight with their own decks
    Just like the player, enemies command their ships through cards, creating tense battles where strategic planning is crucial. Players can also turn their enemies’ tricks against them by disrupting their decks and stealing their cards. 
  • Endless replayability in the Outer Reaches
    Every visit to the Outer Reaches is unique, with different map events, enemies, and rewards. Players must adapt to an unpredictable frontier where danger and opportunity are constantly in flux.
  • Build a powerful ship
    Recruit officers, upgrade ship systems, and discover powerful deck synergies to withstand the escalating challenges in the Outer Reaches.
  • Uncover a galactic mystery 
    A hostile civilization guards an ancient, powerful artifact. Can players uncover the truth before it’s too late?

Command Deck will be available on Steam starting September 24, 2025. Early Access allows players to experience the full game and contribute feedback that will help shape its ongoing development.

Steam link: https://store.steampowered.com/app/3084740/Command_Deck/
Website: https://k-critical.com/commanddeck

About the Developer

k-critical is a three-person indie team based in Edmonton, Canada. They are passionate about making games that are fun, strategic, and a little unexpected. The team previously worked on the puzzle-platformer Life Goes On (2014). Command Deck is k-Critical’s first release.

DC and Warner Bros. Games Celebrates Batman Day 2025 with New LEGO Batman: Legacy of the Dark Knight Behind-The-Scenes Video Featuring DC Studios’ James Gunn, DC’s Jim Lee, TT Games, and The LEGO Group

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DC and Warner Bros. Games have debuted a new LEGO® Batman™: Legacy of the Dark Knight behind-the-scenes video in celebration of Batman Day 2025, the annual tradition commemorating one of the most iconic characters in the world, DC’s Batman.  

The new featurette includes a fresh look at gameplay for LEGO Batman: Legacy of the Dark Knight, along with commentary from James Gunn (Co-Chairman & Chief Executive Officer, DC Studios), Jim Lee (President, Publisher & Chief Creative Officer, DC), Jonathan Smith (Strategic Director & Head of Development Team, TT Games), Jesper C. Nielsen (Creative Lead, The LEGO Group), and other development team members, who all expand on how the 86-year history of Batman films, television shows, comics, and games has been brought together with TT Games’ signature LEGO humour in the upcoming interactive videogame experience. 

“This game is an absolute celebration of everything Batman” – James Gunn, Co-Chairman & Chief Executive Officer, DC Studios 

Additionally, players can unlock the Golden Age Batsuit at launch, a classic outfit based on the Caped Crusader’s debut look from Detective Comics #27 (1939), accessible for eligible users who create a WB Games account, as well as those who already have an account. 

Developed by TT Games, LEGO Batman: Legacy of the Dark Knight invites players to embark on an epic journey to become the hero of Gotham City from origin to legend. The game is scheduled to release in 2026 for PlayStation®5, Xbox Series X|S, Nintendo Switch™ 2, and PC via Steam and Epic Games Store. Wishlisting is available now on applicable platforms, including PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store). 

To learn more about LEGO Batman: Legacy of the Dark Knight, please visit LEGOBatmanGame.com or join the community conversation on Instagram (@LEGODCGame), X (@LEGODCGame), YouTube (@WBGames), TikTok (WBGames), and Facebook (LEGODCGame). 

WARNER BROS. GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s25)LEGO® BATMAN™: LEGACY OF THE DARK KNIGHT © 2025 TT Games Ltd. Produced by TT Games under license from the LEGO Group. LEGO, the LEGO logo, the Brick, and the Knob configurations and the Minifigure are trademarks and/or copyrights of the LEGO Group. © 2025. DC LOGO, BATMAN, and all related characters and elements © and TM DC (s25). 

Borderlands 4 Review

Borderlands 4

Developer: Gearbox Software
Publisher: 2K
Platforms: PC, Switch 2, Xbox Series X (Reviewed), PlayStation 5
Release Date: Available Now
Price: $69.99 USD – Available Here $119.95 AUD – Available Here

Overview

Few games can capture the magic of the “looter shooter” like the Borderlands games, and that’s probably because it was one of the first in the genre to make a name for itself through the mechanic. Sure, players of other genre were used to slaying bosses or tough beasts and seeing loot drop, but Borderlands made literal fountains of loot spew out of corpses in a colorful rainbow of rarity. After striking gold with the antagonist in Borderlands 2, the series fumbled with its third entry six years ago and while we have had a bit of Wonderlands to tide fans over, many wondered if Gearbox and 2K had what it took to bring new life into the series with Borderlands 4

Offering an entirely new and literal open world to explore, new traversal options, and of course four new vault hunters, Gearbox has certainly made great strides over the years but not without some more stumbles along the way.

Story

Finding a brand new planet called Kairos teeming with loot and Vaults to potentially hunt makes it a prominent target for a new set of Vault Hunters and it isn’t long before the new batch of four Hunters arrive ready to cause chaos. Vex the Siren, Rafa the Exo-Soldier, Amon the Forgeknight, and Harlow the Gravitar all slam into the planet eager to take on the monsters and recover the loot within these Vaults but unlike in past Borderlands games, things don’t go quite as planned. After crash landing through a sea of Psychos and taking them down as usual, the Vault Hunters find that Kairos isn’t a planet of chaos, it is one of controlled order at the threat of death and direct mind control by the Timekeeper who reigns over the planet with an iron fist.

Despite the player’s best attempts, they find themselves implanted with a bolt control device in their spine, allowing the Time Keeper to control them at anytime. But through the help of a single man claiming to be a member of the fabled Crimson Resistance the player’s chosen Vault Hunter manages to escape at great sacrifice, losing their newfound ally in an effort to retain freedom from the Timekeeper’s control using the Echo-4 robot as their assistant. With their free will obtained at a great cost, it quickly becomes clear that this isn’t just about hunting a Vault, though there are three to seek throughout the map, but about freeing a land of tyranny and those held under strict rule that the slightest misstep could lead to instant death. To do this not only will this require the help of a few familiar faces but also uniting the three still surviving bands of potential rebels each eking out a living under one of the Timekeeper’s brutal leaders.

Borderlands has always been known for having some rather crass humor that ranged from fourth-wall breaking jokes, toilet humor, and just blatant sex jabs and it must be said that Borderlands 4 actually does shift things away a bit at least in regards to the main storyline. The core storyline is far more serious and focused this time around, with players helping these struggling militia groups try to overthrow their ruler in an attempt to eventually reach the dictator-esque Timekeeper. The Timekeeper himself isn’t the most enthralling villain despite his power over the planet, as his three commanders are actually far more prominent overall, especially with the various developments that occur in the latter half of the storyline. It is interesting to note that while we won’t spoil these events here, it is notable that Borderlands 4 does heavily establish itself as not only a fresh launching point for the franchise both by setting itself up on a new planet but by teasing way more dangerous threats to come, though whether that may come as DLC or as a future title entirely is up to the developers.

Where the real heart of the story comes from are the various side characters for each of the factions that players fight alongside as well as some of the best initial jokes and callbacks to past entries in the series. There are quite a few emotional moments throughout the game’s core plot, something that is rather surprising considering the franchise’s history. To go with this there are also numerous well-thought out and developed character arcs that feel a class above the usual writing style from past games. That being said, not everything is serious. Not only are the main characters and many side characters, especially some returning characters, more than willing to toss out a witty one-liner or mess with one another in the middle of a mission over the Echo device but the real jokes come from the side missions. Kairos is absolutely teeming with side-missions that are completely optional but feature some of the best humor in the game’s storyline. 

These side missions range from being completely innocuous single mission affairs to map spanning multi-mission affairs that have to be completed numerous times to reach the final outcome. Not only does this often result in some rather hilarious events taking place, it also pull at some heartstrings here and there too, making the wide-range of side-missions a surprisingly effective treat, and boy are there a ton of them as players can easily spend hours upon hours finishing side missions in one region only to find that the next contains not only more missions, but probably continuations of those they thought already completed. This level of extra writing and potential humor is great and gives fans plenty to see and delve into, especially if they have already finished the core storyline and are looking for more untapped side-content that they may have missed before.

Gameplay

In many ways Borderlands 4 still remains as true as ever to its looter shooter core, but it has also undergone some massive restructuring. Now, rather than going to small maps broken up by loading screens, players will find that the entire world of Borderlands 4 is open to them to explore. This includes the ability to spawn “digirunner” hoverbikes at any time and zip through locations whenever players want at the tap of a button rather than spawning one at a “Catch A Ride” and even using the menu’s map to fast travel to any unlocked fast travel locations that tend to be either mainline hubs, major boss encounters, and outposts that players have reclaimed throughout exploring. Similarly, the game is filled to the absolute brim with side-content beyond just the aforementioned side-quests. Not only are there optional locations players can battle against waves of enemies to face off against an optional boss, vault keys to hunt down to challenge powerful vault guardians, world events, miniature domes of boss encounters, bounty contracts on unique enemy types, and tons of collectables. There is even the ability to double jump, glide using a “glider” style jet-pack of sorts, and zip around using a tether that can grapple onto highlighted locations.  

Just like always each of the four Vault Hunters have their own unique special abilities and techniques that can help vary up the combat. To go along with this, each Vault Hunter also has three primary “action” trees that they can build along with skill points from every level. In Vex’s case for example, the Siren can be built to always have a large feline companion named Trouble battling alongside her that takes on the elemental properties of her firearm and supercharge it into Big Trouble for a period of time, a powerful Phase Explosion style skill tree where she deals damage to enemies and restores her own health and can fire off blasts to deal massive damage to enemies, and even the Dead Ringer skill tree that allows Vex to spawn multiple minions to taunt or dish out damage to her enemies as well, all of which can be further built upon along the skill tree. Each Vault Hunter has their own unique set of skills and experimenting with how they want to build their character, or simply rebuild it from the ground up, is quite simple to do as any major hub will have a skill reset machine at a nominal cost that increases as the player’s level does.

Similarly the various elemental types remain the same with lightning dealing extra damage to shields, corrosive melting through armor, and fire burning through flesh with things such as ice and radiation also offering different variables. It is interesting to note that the primary weapon difference this time around is the fact that heavy weapons, such as rocket launchers or massive lasers, now fall into the same category as grenades which recharge over time. This does mean that players can only have access to either a set of grenades of their choosing or heavy ordinance. Similarly a “repkit” can be used to heal portions of health that are lost and work on a similar cooldown timer like ordinance. Like everything in the game, including the shields players will acquire, the randomization of their stats, elements, modifications, and even appearance can vary wildly from drop to drop. 

This remains as true as ever here as players can actively “hunt” faster than ever before thanks to a quality of life addition in the form of Moxxi’s Big Encore vending machines that spawn after a boss has been beaten the first time. For a nominal fee players can restart a boss fight from the very beginning, taking their new and stronger weaponry to the equally leveled boss and hunt it down once more, hoping to get new and better loot or perhaps even a legendary to drop. In fact, this can be done easily enough that players can find multiple legendary items within a few minutes if they are properly kitted out and lucky, and here is where players can also see the randomness at its core since one time a legendary shield can drop that’ll spawn magazine refills, trigger a nova explosion upon depletion, and overcharge the player’s weapon while the next time that same shield drops it can instead spew out explosives when damaged, ricochet bullets off, and have a boosted overall charge. This allows for a massive amount of variety when it comes to farming and building up the player’s character and there is even a bit of extra customization through some minor part modification in the end-game that allows players to take some properties of certain pieces of equipment and, destroying the original in the process, apply it to another piece of their choosing, making it so not quite everything has to be randomized.

Speaking of bosses, it must be said that Gearbox has gone out of their way to make sure that many of these boss fights are quite memorable as well as challenging. Sure, there are still some rather generic enemies to fight as bosses but many of the main storyline bosses are truly outstanding to fight against. Players will need to utilize their movement tech more often than not to dodge incoming AoE attacks, zipline to safety for dangerous blows or trap damage, all while laying on the punishment with their own weaponry, hoping that they can also pick off a straggling minion if they happen to be downed as the “Fight for you Life” mechanic that allows players to stand back up rather than die instantly is as same as ever.

Borderlands 4 is absolutely dripping with content and feels wonderful to play, but it is unfortunately plagued with numerous bugs such as the “lost loot” machine not working as intended, making it so players might miss out on a legendary that fell into water or off a cliff and certain weapon affects not working properly thanks to improper stat reading, literally falling through the world sometimes, but the most blatant of all is a memory leak issue. No matter what, whenever the player is playing the game on the Xbox Series X the game will start and run perfectly fine but will slowly degrade in quality over time to the point that the game is nearly unplayable. The longer players play the game in one sitting the lower the frame rate will drop to the point that the game will crash entirely to the Home screen and, in two cases, shut down my console. The only way to mitigate this is to quit out of the game entirely, as leaving it on “Quick Resume” will actually make matters even worse. 

Audio & Visuals

The series’ signature art style returns in full force in Borderlands 4 and even with the jump to Unreal Engine 5 it still happens to be as impressive as ever. The enemy variety is quite high and it feels like the world itself has had quite a lot of attention given to it, players aren’t just zipping around an empty open world, but one crafted with unique looking locations and areas that vary from region to region, with each of the three regions having their own unique designs for flora and fauna. The character designs and customization remain as strong as ever as well and thankfully any customization, including even applying skins onto guns, can be done through the menu. It also must be said that Borderlands 4 is still quite the gory game, as players can blow enemies into chunks of bloody meat, blow off a limb, head, or anything else and watch the rainbow of loot pour out of the corpse alongside the blood. That being said, the game does feature some annoying menu navigation that either makes use of the D-Pad to try and shift through the inventory or a terrible mouse-cursor handled with the right stick, something that has to have had a better alternative.

The voice work throughout the game is phenomenal with all of the new voice actors portraying their characters well and having quite a bit of chatter amongst themselves and against enemies while in a fight. The characters that do return have all seen their voice actors reprise their roles as well which is a nice touch. As for the soundtrack the title features a solid collection of background music for action but it does feel surprisingly lacking during exploration. Given the grander scale of the game and the world, this is something of a disappointment.

Overall

Borderlands 4 takes the step forward it needed by expanding into a full open world and offering players plenty of new ways to take on enemies and move around that world in what might be one of their best looter shooters since Borderlands 2 alongside a well-thought out storyline that isn’t afraid to get serious between jokes. With a wealth of content to enjoy, excellent boss encounters, and impressive character build variety, there is a lot to love here but it isn’t without some growing pains as numerous glitches and issues plague the release even now and hopefully will find some form of patching in the future, especially the dreadful performance issues.

Capsule Computers review guidelines can be found here.

Twisting Touhou Narrative RPG “Marisa of Liartop Mountain” Launches on PC, Nintendo Switch Today

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TOKYO — 19 September 2025 — Marisa of Liartop Mountain, thegamebook-inspired digital tabletop-style adventure RPG based on The Touhou Project developed by Unknown X, launches today on PC via Steam and Nintendo Switch for $14.99 USD. Touhou aficionados can opt for the deluxe edition for $29.15 on Steam and $30.99 on Nintendo Switch. To celebrate launch, both the base game and deluxe edition are available at a 10% discount for two weeks. 

Harken back to a time when gamebooks captured the hearts and minds of fantasy enthusiasts. Roll the dice to determine the path forward as Shrine Maiden Reimu searches for her missing friend, Marisa. 

All signs point towards her disappearance into a mystical book…with more than a few blank pages. Dive into a wondrous, unfinished story where Reimu’s actions write the next chapter.

Advance through five chapters of fantastical events by rolling dice to pen a tale across the wondrous landscapes of Gensokyo. Seek clues to Marisa’s whereabouts in massive mansions, mirage-filled deserts, and topsy-turvy circuses.

While a dash of luck never hurts, not all is left to chance. Collect 50 distinct dice with special abilities. Literally tilt the odds in Reimu’s favor with the odd-number-only Skepticism dice, and vigorously toss Anger dice, which promise higher yields. Discard debuffs with the Constancy die, and guarantee a zero with the Resignation die. 

An assembly of magical mentors will guide explorers along their journey. Consider the advice of four Touhou heroines — Remilia, Sakuya, Patchouli, and Flandre — as each recommends traveling down a different path. Follow their instructions to build bonds and unlock new dice, but stay alert, as their guidance can lead Reimu into both unexpected situations and multiple endings.

With the digital deluxe edition, enjoy high-quality illustrations of both characters and concept art with the digital art book, and travel to fresh tunes the original soundtrack and two DLC songpacks from RD-Sounds, known for their 500+ tracklist across all Touhou titles. 

“We aimed to balance Marisa of Liartop Mountain’s overall experience somewhere between the satisfaction of skillful strategy and the feeling of a lucky dice roll,” said developer toUnknown X. “We are beyond grateful for our online community that provided feedback for Marisa of Liartop Mountain’s demo. Their input helped make today’s launch possible.”

Marisa of Liartop Mountain is a game based on The Touhou Project. The game is available now on PC via Steam and Nintendo Switch for 14.99 with language options in English, Japanese, Chinese (Simplified & Traditional), and Korean. For more information, visit the Alliance Arts official website, follow Alliance Arts on X / Twitter and YouTube, and visit the Unknown X official website, X / Twitter account, and YouTube channel

About Unknown X

Unknown X is the creator solely devoted to the iconic “Touhou Project” and the creation of enchanting stories that capture the vibrant essence of the Touhou universe in a variety of video game genres.

About Alliance Arts Inc.

Alliance Arts is an indie game publisher dedicated to creating a platform where independent creators can collaborate and bring exciting games to the world.

NETMARBLE BUILDS ANTICIPATION FOR ITS BRUTAL DARK FANTASY MMORPG RAVEN2 THROUGH ONGOING VIDEO SERIES “INSIDE RAVEN2”

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LOS ANGELES – SEPTEMBER 19, 2025 – Netmarble, a renowned developer and publisher of high-quality games, continues to unveil new details for its upcoming dark fantasy MMORPG, Raven2, through its weekly video series “INSIDE RAVEN2.” After opening global pre-registration in August across Google Play, the App Store, and the Epic Games Store, Netmarble has been steadily releasing new video content to showcase the game’s expansive world, story, systems, and more. The video series can be viewed on the game’s official channel on YouTube.

The latest episode, “Trail of the Demon,” highlights Raven2’s cooperative and combat content, emphasizing the game’s commitment to delivering the fundamental thrill of MMORPG gameplay. The video also focuses on strategic PvE content where tactical coordination with allies are essential. Additionally, players can get a sneak-peek of a variety of field bosses they will encounter when playing Raven2.

Previous episodes in the “INSIDE RAVEN2” series have introduced the game’s dark fantasy setting (Episode 1, The Dark Fantasy Begins), eight different classes with extensive character customization options (Episode 2, Hero’s Birth), and a vast world spanning five unique kingdoms with various quests, and hidden secrets (Episode 3, Epic Adventures). 

By gradually unveiling major gameplay systems through cinematic footage and in-game narration, “INSIDE RAVEN2” offers fans an evolving and layered look into Raven2’s dark, immersive universe. New episodes are scheduled in the coming weeks, with upcoming features covering guild systems, character progression, and deeper developer commentary.

Raven2 is set for worldwide launch on both mobile and PC platforms, supporting cross-platform play. Players can pre-register on Google Play and the App Store, or wishlist the game on the Epic Games Store. Pre-registered players will receive exclusive rewards including a heroic grade Holy Garment and a special pre-registration package upon the game’s official launch. 

Powered by Unreal Engine, Raven2 showcases unrivaled graphics, and a vast universe set in a dark fantasy realm where players become a member of the Special Corps bearing the “Cursed Stigma.” As they investigate strange and perilous phenomena unfolding across the world, they embark on a journey to vanquish demons and uncover the secrets behind the world’s fate. Raven2’s large-scale guild-based battles are all hallmarks of a truly immersive, high-quality MMORPG experience. 

For more information, visit the official website and follow Raven2 on YouTube, Facebook, and Discord to watch new “INSIDE RAVEN2” episodes and stay updated on the game’s upcoming launch. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

TINYBUILD’S SPEEDRUNNERS 2: KING OF SPEED OPEN PLAYTEST BEGINS TODAY ON STEAM

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Watch a new trailer showcasing competitive gameplay at breakneck speeds in this highly anticipated sequel to the iconic indie hit

SEATTLE Sept. 19, 2025 – Publisher tinyBuild (Graveyard Keeper, Potion Craft, Kingmakers) and developer Fair Play Labs (Nickelodeon All-Star Brawl series) are excited to announce an open playtest for SpeedRunners 2: King of Speed – and you don’t have to wait – it’s available today on Steam! Jump into the frantic, fast-paced, competitive action for up to eight players ahead of the game’s launch on Steam later this year – with PlayStation 5, Xbox Series X|S and Nintendo Switch coming in 2026.

The ultimate competitive platformer is back! Outrun, outjump, and outsmart your rivals in cutthroat online and local races for up to eight players in this sequel to the 2013 indie hit. Master your movement, conquer expertly crafted maps, use powerful pick-ups, and swing around with a grappling hook. Run like your life depends on it – just don’t get knocked off-screen!

KEY FEATURES

  • THE NEXT GENERATION OF SPEEDRUNNERS:SpeedRunners 2 captures the depth, thrill and fluidity of the original game for a new era, introducing vibrant high-definition graphics and improved netcode for an incredible competitive platforming experience.
  • GOTTA GO FAST:Choose your character from a cast of eccentric superheroes, both returning and new, and face off in intense races for up to eight players, local and online, across beautiful tracks inspired by the retrofuture superhero utopia of the 1960s.
  • MASTER COMPETITIVE PLATFORMING:Run, jump, slide and swing to victory by any means necessary! Learn the layouts of precisely tuned maps, use booster pads and pick-ups, wall jump and grapple, open and close pathways, and more to gain the edge.
  • BE FAST AND FURIOUS: Ruin friendships and make split-second decisions to become the King of Speed! Knock rivals off-screen and eliminate your foes with powerful pick-ups like missiles, traps, freeze rays, and a grappling hook that pulls runners in front of you.
  • RUN AS YOU ARE:Accessible to newcomers yet rewarding for die-hard PvP rivals, SpeedRunners 2 lets you chase your own challenge. Compete in tournaments, create custom challenges, and climb the leaderboards, or host private lobbies for laid-back fun.

SpeedRunners 2: King of Speed will be released on Steam this year and is available to wishlist and playtest now! The game will also come to PlayStation 5, Xbox Series X|S and Nintendo Switch in 2026. For more information, visit SpeedRunners.com, follow the game on Twitter/X, and join the Discord for the latest news and updates.

About Fair Play Labs

Fair Play Labs is a game development studio dedicated to crafting high-quality, engaging interactive experiences. With a strong track record in both original and licensed IPs, we specialize in creating visually striking and mechanically polished games across multiple platforms, including the critically acclaimed Nickelodeon All-Star Brawl 2, nominated for Best Fighting Game of the Year. www.fairplaylabs.com

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, the Netherlands, and Eastern Europe. https://www.tinybuild.com

Cronos: The New Dawn PS5 Physical Edition Now Available in North and South America

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Cronos: The New Dawn, Bloober Team’s new third-person survival horror experience, launched digitally across all game platforms to critical acclaim on Sept. 5. Today Bloober Team, alongside Americas distributor Skybound Games, is excited to announce that the Cronos: The New Dawn physical edition for PlayStation 5 ($59.99) is now available at select retailers including Amazon and GameStop.

The physical edition includes the full base game on a disc, along with exclusive content: a unique Traveler skin, a cache of valuable digital supplies, and a collectible sticker set inspired by the eerie world of Cronos.

Set in the haunting ruins of New Dawn, a world inspired by Nowa Huta, a real historical district in Kraków, Poland, Cronos: The New Dawn unfolds across two timelines: a post-apocalyptic future decaying in despair, and the gritty, industrial 1980s reality. This powerful duality blends retro realism, dystopian sci-fi, and a retro-futuristic atmosphere to create a deeply immersive world filled with tension, mystery, and terror.

Players step into the hunting suit of The Traveler — an enigmatic agent of the Collective, sent into zones scarred by the Change, a cataclysmic event that shattered time, memory, and flesh. What remains is a world suspended between past and future — haunted, hostile, and unravelling. Survival is anything but certain.

For more information, trailers, and the latest updates on Cronos: The New Dawn, visit: www.cronosnewdawn.com.

About Bloober Team:

Founded in 2008 and based in Kraków, Bloober Team specializes in creating deep and immersive horror games. With a team of over 250 creative professionals, the studio consistently pushes the boundaries of storytelling, delivering rich and complex narratives to players around the world.

Bloober Team’s award-winning portfolio includes acclaimed titles such as the Layers of Fear series, Blair Witch, Observer: System Redux, and The Medium. Their most celebrated project, developed in collaboration with the Japanese publisher KONAMI, was the highly anticipated remake of the iconic horror game SILENT HILL 2. This title received widespread acclaim, earning positive reviews as well as numerous nominations and awards—including Game of the Year at the Horror Game Awards and Best Game of 2024 by IGN Japan.

The latest release from Bloober Team, Cronos: The New Dawn—the studio’s first original survival horror IP—premiered on September 5th across multiple platforms and garnered praise from both players and the media, marking a significant step forward for the studio.

Learn more about our projects by visiting our official website: www.blooberteam.com and following us on social media:

MIND-BENDING PSYCHOLOGICAL HORROR GAME ECLIPSIUM OUT NOW ON STEAM FROM SURREALIST PUBLISHER CRITICAL REFLEX

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Traverse a doomed, warped world to reach your last remaining hope: Her.

NICOSIA, Cyprus Sept. 19, 2025 – CRITICAL REFLEX (Mouthwashing, Buckshot Roulette) is a publisher of many sordid gifts. But nothing can prepare you for the brain-rupturing, psychological spiral it brings you today with Eclipsium, developer Housefire Games’ new psyche-melting horror experience, available on Steam for 12.99 plus a 10% launch discount. How can you possibly resist?

In Eclipsium, you’re surrounded by a ravenous, all-encompassing darkness. The world – and its comforting, digestible norms – is being torn asunder. Now, all that remains is Her. She emits a curious, pale light. It’s your only way forward. Your last ember of humanity needs you. Hopefully, the horrors you’ll encounter will be worth it in the end.

Eclipsium drops you into a nightmare-fueled world featuring a rich story dripping with body horror and emotional weight. Venture through a variety of unique locations, handcrafted with a lofi, dreamlike, eye-bursting art style unlike anything you’re prepared for and brought to life with an original score of over 20 intense, custom-written tracks.

For more information on Eclipsium, follow the game’s development team on X/Twitter, Facebook, Instagram, and TikTok. You can also find CRITICAL REFLEX on their official website (www.criticalreflex.com) and follow the publisher on X/Twitter, Bluesky, Instagram, and YouTube.

About Housefire Games

Housefire Games started as a group of friends who met at Yrgo, a vocational school in Gothenburg. We’re a small team of six developers trying to make weird and wonderful games that excite us.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publisher obsessed with genre-blending, rule-breaking, brain-melting games. We help devs polish the weird, sharpen the wild, and launch their projects loud. Known for titles like Buckshot Roulette, Lunacid, Mouthwashing, and No, I’m not a Human, we champion the unforgettable experiences. Genre is a prison and we ate the warden.

About CR Channel CR Channel is the CRITICAL REFLEX publishing label focusing exclusively on indie horror.

GODDESS OF VICTORY: NIKKE x RESIDENT EVIL COLLABORATION ‘REBORN EVIL’  CONFIRMED FOR LAUNCH ON SEPTEMBER 24

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Jill Valentine, Ada Wong, and Claire Redfield Will All Appear in the Special In-game Event

PALO ALTO, CA – September 19, 2025 – Global gaming brand Level Infinite confirmed today that ‘REBORN EVIL’,  the unexpected collaboration between the epic sci-fi RPG shooter GODDESS OF VICTORY: NIKKE and the world-renowned survival horror franchise Resident Evil™, will be launching on September 24, 2025.

Following the August teaser announcement of Jill Valentine joining the battle, GODDESS OF VICTORY: NIKKE has confirmed Ada Wong and Claire Redfield will also be appearing in the collaboration event. 

The story unfolds in the ruins of a long-forgotten mansion, where a mysterious NEO-Virus infection has begun to spread. As the A.C.P.U. Squad, D, and the Commander investigate, the team encounters Jill Valentine and her allies. The newly released trailer teases haunting scenes – Poli attacked by a shadowy, mysterious hand, followed by Jill, Ada, and Claire appearing in a crimson-lit chapel, setting the stage for a tense and unforgettable showdown.

This crossover brings together the globally acclaimed survival horror legacy of Resident Evil into the character-driven world of NIKKE, delivering an event unlike anything players have experienced before. ‘REBORN EVIL’ promises unexpected encounters, high-stakes battles, and explosive drama between the Commander’s squad and these iconic Resident Evil heroines.

Players can follow the latest updates via the official GODDESS OF VICTORY: NIKKE website and social media channels. The GODDESS OF VICTORY: NIKKE × Resident Evil ‘REBORN EVIL’ collaboration begins September 24, 2025.

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS, and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. 

Download the game on the iOS App StoreGoogle Play, and Windows PC.

About Level Infinite

Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

About Resident Evil

Resident Evil is a series of survival-horror games in which players use weapons and other items to escape from desperate situations. The first game in the series was released in 1996. As one of Capcom’s best-known franchises, Resident Evil maintains an impressive, global fanbase even today, more than 25 years since the first title made its debut.

Official Portal Site for “Resident Evil”:
URL: https://game.capcom.com/residentevil/
Copyright: ©CAPCOM

About CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

CLIMBING IS SURVIVING: STARIO: HAVEN TOWER LAUNCHES INTO EARLY ACCESS ON SEPTEMBER 25, 2025

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Build a Civilisation Skyward in this Vertical City-Building Adventure

September 19, 2025 – Indie studio Stargate Games is excited to announce that Stario: Haven Tower will launch worldwide on Steam Early Access at 8:00 PM PDT, Sept 25, 2025. The game will be available at $13.99 USD (launch price $12.59), with a 10% launch discount for two weeks. Stario: Haven Tower reimagines the city-building genre by focusing all the complexity and wonder of urban management into a single, ever-rising tower. Players must expand upward through shifting skies and hostile conditions, balancing survival, growth, and the hopes of their Towertizens.

Stario: Haven Tower takes place after a cataclysm that nearly destroyed human civilisation. According to prophecy, the last survivors, the “Towertizens,” must build a colossal tower that reaches into the heavens to restore humanity’s glory. As players guide their people floor by floor, the tower will face relentless natural disasters. Simultaneously, Towertizens will need more goods to support life as they climb farther from the ground. Careful planning and resource management are key to constructing seven monumental Miracle Towers and leading the community toward a new beginning.
The game blends post-apocalyptic survival with a surprisingly pastoral aesthetic. Each biome has its own ecosystem, shaping how resources are gathered. Jellyfish Quartz is plentiful in Mist Zones, while Manta Rays thrive in Rain Zones and provide specialised materials. This contrast between harsh disasters and idyllic scenery creates a striking world. Every section of the tower feels distinct, and Early Access adds richer decorative buildings along with the Miracle Tower system, making towers both functional and beautiful.
Unlike traditional city builders that expand outward, Stario focuses on vertical construction. But it is more than just stacking floors. Resource management drives every decision, from sustaining daily life to fueling ambitious projects. Ecosystem bonuses, tower effects, and intricate recipes all push players to experiment with efficient layouts. Logistics are another challenge. Each floor stores resources independently, and carriers automatically move goods to where they are needed. But carriers are slow and limited, often leading to food shortages below and stalled construction above. Players must unlock advanced logistics technologies to design smarter, tower-wide supply chains.

For those seeking greater depth, Early Access introduces the Ritual system, with 13 unique rituals that provide different buffs. Structural options like diagonal braces and frameworks also give more freedom in tower design, allowing creative builds that stretch both upward and outward.
Stario draws creative inspiration from many sources. Ted Chiang’s Tower of Babylon, Tsutomu Nihei’s Tower Dungeon, and the limitless treehouses of Minecraft all shaped its vision. The game also borrows from bold architectural concepts of “vertical megastructures” and “vertical cities.” This mix of literature, manga, games, and real-world ideas gives Stario its humanistic tone. It is a city builder not only about survival, but about hope and imagination.

The Early Access version gives players the full progression from level 13 and up, along with the complete tech tree and story conclusion. Content highlights include:

  • 6 Biomes: Sandstorm, Mist, Rain, Frost, Clear Skies, Starry Night
  • 4 Natural Disasters to challenge tower stability and resource management
  • Complete Technology Upgrade
  • 70+ Buildings
  • 50+ Crafting Recipes
  • Story Ending

    New Gameplay Systems in Early Access
  • Miracle Towers — monumental wonders that symbolise human resilience and grant powerful benefits
  • Ritual Platform — unlock unique rituals to reshape gameplay
  • Turtle Port — enables trade and commerce between towers
  • Towertizens Wishboard — fulfil citizen wishes to boost morale and earn special rewards
  • Achievements & Difficulty Modes — new progression, goals, and challenge options

    Stario: Haven Tower will be available in Steam Early Access on September 25, 2025, priced at $13.99 USD (launch price $12.59). The 10% discount will run for the first two weeks. Wishlist STARIO: Haven Tower and try the free demo now here on Steam. Join our Official Discord to share your top layer and design!

About Stargate Games

Stargate Games is a team of game loving “fanatics” on a mission to craft experiences that touch the heart. With original ideas, we build immersive worlds for players around the globe. Every title is more than a game – it’s a heartfelt journey.