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Nexon Releases Footage from Nexon Developers Conference 16 Globally, a Footage Viewers Could Be Part of the Original Experience

Nexon Releases Footage from Nexon Developers Conference 16 Globally, a Footage Viewers Could Be Part of the Original Experience

This Year’s Event Draws Record-Breaking 20,680 Visitors on 10th Anniversary


TOKYO – June 24, 2016 – NEXON Co., Ltd. (3659.TO), a worldwide leader in free-to-play online and mobile games, today globally released the footage from Nexon Developers Conference 16 (“NDC16”), one of the Korea’s largest game developer conferences, hosted by Nexon’s consolidated subsidiary, NEXON Korea Corporation (“Nexon Korea”).

This year marked the conference’s 10th anniversary as one of the largest conferences in Korea for game developers and drew a record-breaking 20,680 visitors. The conference footage includes exciting highlights from the three-day event, condensed into a three minute movie that features popular sessions, art exhibitions and VR experience zone. In addition, the clips recreate the event’s lively and crowded atmosphere to make viewers feel as if they were part of the original experience. The footage also includes an interview with Owen Mahoney, President and Chief Executive Officer of Nexon, in which he shares his thoughts on NDC and this year’s event theme, “Diversity.”

■NDC16 Event Footage URL: https://youtu.be/FnpAQbc3NtY


About Nexon Developers Conference (NDC) https://ndc.nexon.com  *Korean Only
Nexon Developers Conference was first held in 2007, and NDC16 marks the 10th anniversary of the event, which brings together game developers from around the world to share their development experience and expertise. The event has been open to the public since 2011 and, as the number of sessions offered continues to increase, is drawing more attendees every year. NDC has become one of the largest conferences for game developers in Korea, and in 2016 the event drew a record-breaking 20,680 visitors.

About NEXON Co., Ltd. http://company.nexon.co.jp/en/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Nexon Reveals Details about Unreal Engine 4-Powered Mobile RPG, HIT

Nexon Reveals Details about Unreal Engine 4-Powered Mobile RPG, HIT

Everything you need to know about modes and lore for this stunning mobile action-RPG, set for release on iOS and Android later this summer.


Berlin, Germany – 24th June 2016 – Nexon and NAT Games today announced more details about HIT (Heroes of Incredible Tales) – its phenomenally successful Korean action RPG, which already boasts in excess of five million downloads since launching in Korea in November 2015. HIT is the first mobile game from Yong-Hyun Park, the mastermind behind hugely successful MMORPGs Lineage II and TERA, and features intuitively addictive gameplay set across a diverse and beautifully rendered levels taking full advantage of the Unreal 4-powered graphics engine. IOS and Android players are in for a rare treat when the game launches across Europe later this summer!

HIT pre-registrations are now open. A shield-shattering 90,000 users have already signed up, guaranteeing themselves access to unique in-game rewards. Even more rewards can be gained by all players reaching the next level of preregistrations at:https://hitmobile.nexon.com/en or https://goo.gl/k0noJY

Besides an engrossing storyline, HIT is also jam-packed with game modes:

Adventure Mode – Become a hero as you journey through incredible tales, earning both EXP and rewards along your way. Become a knight and set out across 200 stages to defend Intera. Depending on the region, multiple stages exist, and on the last stage of each region, a different and menacing boss monster will appear. The only way to proceed with the story is to defeat the evil boss.

Tower of Trial – Test your mettle in a special challenge stage which consists of 50 floors. Each floor unlocks as your level increases, and powerful rewards corresponding to your level will be rewarded upon completion.

Daily Dungeon – Every day, conquer dungeouns with your friend’s character in tow as a mercenary and ally. This mode includes six stages where, on the hardest stage, players will be able to acquire great rewards.

Real-Time Game Modes – HIT is true to its MMORPG roots,  offering players  an abundance of real-time content. In the Arena, you can challenge other similarly-equipped players to PvP combat, and the victorious hero is rewarded with points. A ladder system will be also be put in place to enhance the competitive spirit. PvP arenas can host up to six players for a free-for-all battle royale. In this mode, points can be earned depending on the number of kills and damage dealt to others. Raid challenges a band of five cooperative players to engage four distinct types of boss monsters. Guild War pits two guilds against each other with each side having a player and three allied guild members as one party.

Stay up to date on the latest HIT news by liking it on Facebook, or pre-registering for the game at the official website: https://hitmobile.nexon.com/en. Android users can also register directly at Google Play: https://goo.gl/k0noJY


About NEXON Co., Ltd.  http://company.nexon.co.jp/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About NAT Games http://www.natgames.co.kr/
NAT Games has specialized in quality mobile roleplaying experiences since it was founded in 2013 by experienced RPG developers, including Park Yong-Hyun, famous for his work on the hit massively multiplayer role playing games Lineage II and TERA. NAT Games’ first mobile title HIT is a fully-3D mobile action RPG. HIT was launched in Korea on November 18, 2015. It became the top selling game in both Google Play and App Store the following day.

Destructive Creations developers are happy to confirm that Hatred FPS Mod is out now and completely for free.

Destructive Creations developers are happy to confirm that Hatred FPS Mod is out now and completely for free.


FOR IMMEDIATE RELEASE – June 24th, Gliwice, Poland

Destructive Creations studio managed to build a large and dedicated community. One that gatheres both regular gamers and those with enough knowledge to modify the content originally delivered by developers. The result of one of the community members efforts is the FPS mod to the game, that’s starting today is available for everybody to try out for free.

Destructive Creations is a young game development studio from Gliwice, Poland. It was formed in 2014 on Jarosław Zieliński’s initiative and it aims to produce its own, independent projects. Destructive Creations’ members are very experienced developers who took part in various game projects in the past. The team grew up from 8 people in 2014 to 19 in 2016 dedicated to their passion.

Their first production was a widly acknowleged title – Hatred, which was released in june 2015. Today they are back with Hatred FPS mod that gives a fresh view on the game from a new player perspective. It’s made by the Hatred community member with a little help from the development team. Destructive Creations developers would like to to thank the author for his enormous effort and the whole community for their dedication to the game.

All the newest screenshots from the mod can be found HERE.

To learn more about the game, visit the official website http://destructivecreations.pl/hatred/, and Facebook profile. You can also watch the launch trailer HERE.

Space Run Galaxy Review

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Space Run Galaxy

Developer: Passtech Games
Publisher: Focus Home Interactive
Platform: Windows
Release Date: 17, June 2016
Price: $19.99 USD – Available Here

Video Review

Overview

Space Run Galaxy is the follow up to the 2014 tower defense game Space Run. It has been 20 years since the events of Space Run, and Captain Buck Mann has expanded his one-man operation into a full scale business with space runners shuttling freight all across the galaxy. Players will move cargo from planet to planet, all while fighting off incoming attacks and asteroids with defenses built during transit. New to the series is a player driven economy, complete with player-created missions and player-run markets that augment the game’s store.

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Story

Players take on the roll of a brand new pilot in Buck Mann’s company. As players progress through the game, new representatives from different companies are introduced to the player. The characters are a weird and wacky bunch. While the writing is pretty average, the cast is a charming and likeable group. The game is not particularly story heavy, but serves its purpose as the backdrop to the galaxy.

Gameplay

Space Run Galaxy is a tower defense game without the traditional routing seen in most games in the genre. Instead, players are given a blank ship and a variety of towers to build. Each ship has a command module that must be protected at all costs as destruction of the command module means destruction of the ship. The weak point cuts both ways, as enemy ships can be decimated by targeting the command module. Cargo and towers are placed on the blank spaces on the ship, with cargo being placed before the run and towers being built as the run progresses. Players are given alerts of oncoming threats, which will guide ship construction as turrets must be built with its line of sight in mind. Players need to plan the layout of their ship, as players can only build as many towers as they own and upgraded towers are the key to survival.

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Levels are the “runs” between planets. Each run has two or three variations that change the angle of attack, but the enemy spawn pattern generally remains the same. Each run has three time goals, the bare minimum needed plus two bonuses. Building more thrusters for the ship will increase the ship’s speed and provide a larger focus pool for special abilities, but will consume precious hexnut currency that are likely needed to build defences. Each run usually lasts about five to seven minutes, which makes Space Run Galaxy the right size to squeeze in during a coffee break. For those looking to play a few runs on their commute, Space Run Galaxy supports both online and offline play, albeit with separate saves.

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At planets and space stations across the galaxy, players drop off their cargo in return for credits and building materials. Each stop has a vendor, a mechanic service to add towers to the inventory, and a spaceport for increasing the size of the ship. There are a wide variety of ship blueprints in Space Run Galaxy. Upon purchase, shipshave the minimum number of hexes, while more can be tacked on with parts from the mechanic. There is a player run economy, with players being able to post and take on jobs to run cargo for a fee, theoretically providing an unlimited number of missions. Players can also buy and sell construction materials on planets, which allows more shrewd players to buy materials cheaply on one planet and then haul it to another planet to sell for a tidy profit.

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I like Space Run Galaxy’s gameplay. The action is frantic and there is always a sigh of relief at the end of a new level. The problem is that the game gets extremely repetitive very quickly. To be fair, the whole tower defense genre isn’t exactly known for much variation in its gameplay, but Space Run Galaxy is especially bad. New towers and runs require a certain level to unlock, which means players will be spending a lot of time repeating runs to shuttle cargo back and forth until enough experience is earned to unlock new zones and enough currency is earned to outfit a ship tough enough to survive.

Space Run Galaxy’s controls are pretty standard tower defense fare. All buildings fall under three categories which can be accessed by hotkeys. To trigger a specific turret ability, players need to click the turret, use the hotkey, aim the skill, and fire. I like the manual aim, as it adds an extra layer of skill to the game. Menus are a little fiddly. The natural reaction to return to the next menu tier is to press escape, which opens up the main game menu. Instead, players need to use the return button on the top right of the screen each time.

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Visuals

Space Run Galaxy looks pretty good. The menu art style has a nice sci-fi comic book look to it, while the in-game is pretty standard space fare. The graphic options are minimal, with some basic tweaks and monitor selection.

Audio

The sound effects are good, though nothing spectacular. The soundtrack is a nice compliment to the game. The voice acting is decent for the most part. Some characters like Buck Mann would fit in well in a triple A title, while the player’s AI assistant can be a bit cringe worthy at times. Strangely enough, the poor voice acting fits quite well with her character.

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Overall

Space Run Galaxy does an excellent job of mixing some light space sim elements into the existing tower defense gameplay. It is probably one of the more innovative takes on the standard tower defense genre, but it is crippled by it’s repetitive nature. Fans of tower defense games and the original Space Run will likely love Space Run Galaxy, but the game will probably not create any new fans.

Capsule Computers review guidelines can be found here.

DINO DINI’S KICK OFF REVIVAL GAME FEATURES AND LAUNCH TRAILER REVEALED

DINO DINI’S KICK OFF REVIVAL GAME FEATURES AND LAUNCH TRAILER REVEALED


Paris, June 24th 2016 – Video game developer Dino Dini and The Digital Lounge proudly announce the release of Dino Dini’s Kick Off Revival on PlayStation®4 across Europe.

June 2016 is a big month for football fans with Euro 2016; guaranteed to inspire fans to get their hands on the latest football video game release – Dino Dini’s Kick Off Revival, now available in Europe exclusively on PlayStation® 4.  The North American release will follow in July, and further information on the PlayStation Vita release is coming soon.

PS4™ gamers can purchase Dino Dini’s Kick Off Revival for a price of £8.49 on the PlayStation®Store. The game is also available in a box edition for a suggested retail price of £14.99 in Europe published by Avanquest.

Check out the Launch trailer here:  https://youtu.be/P-p0of3Nnkw

Dino Dini’s Kick Off Revival Key features:
♣ 3 Game Modes: Practice, Single Game, European Cup
♣ Online gaming: 1 vs 1 with random matchmaking, invites and leaderboards
♣ Offline multiplayer: 1 vs 1
♣ 24 European teams
♣ Radar for full view of the pitch
♣ Tactics (4-4-2, 4-2-4, 5-3-2, etc)

Dino Dini’s Kick Off Revival delivers a feature set dedicated to challenging real football fans, but remains easy enough to pick up and share with players of all ages.
This release is the first step in the development of the new Dino Dini’s Kick Off franchise and Dino Dini and his team are committed to improving the game throughout its life on PSN and delivering high quality added content updates at no extra cost.

Dino Dini’s Kick Off Revival releases alongside a Day One Patch featuring:

  • OFFLINE EUROPEAN CHAMPIONSHIP CUP MODE
  • TEAMS DIFFICULTY BALANCE
  • SAVE GAME (in EUROPEAN CHAMPIONSHIP)
  • EXTRA TIME (in EUROPEAN CHAMPIONSHIP)
  • EXIT GAME DURING A MATCH ON NETPLAY (with rating penalty)
  • BUGS FIXES
  • IMPROVED GOALKEEPER
  • NEW MUSIC & SOUND EFFECTS
  • CORNER FLAGS
  • PRACTICE TARGETS
  • IMPROVED SLIDE TACKLES
  • IMPROVED NET GRAPHICS

Free DLC and patches will be regularly released in the months to come.

The following features will be added as patches as soon as possible:

  • Currently, there is no penalty shootouts at the end of the Cup finals: every matches will be replayed. They will be added together with a penalty practice mode. The goal keeper will be playable during penalties.
  • Control of the keeper kicking and passing the ball
  • Red and yellow cards and various referees, some harsher than others, will be added.
  • Specific attributes for different players
  • More teams
  • You can “share” your best goals with your friend already but we’ll add replays!
  • Localization of the game in 6 languages (French, Dutch, Italian, German, Spanish, Portuguese) in addition to the English version

Further down the line more advanced game modes such as 2 v 2 matches, online and offline league and cup competitions, player customisations are planned.

Finally, Dino Dini will be having an online launch party on his Twitch stream (https://www.twitch.tv/dndn1011) this Friday, 24 June starting at 2pm UK time. The opportunity for the fans to ask Dino Dini questions about the game.

Join the Kick Off community at https://www.facebook.com/KickOffRevival/
Keep up to date on the development of the game by following Dino Dini on Twitter @dndn1011


About the Kick Off series:
The Kick Off franchise is a series of football simulation computer games, first released in 1989. Kick Off, the first game of the series, was designed and programmed by Dino Dini and released by Anco for the Amiga and the Atari ST in 1989. The game reached the top of the charts and won several awards.
Player Manager was a spinoff of Kick Off developed by Dini and released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on Kick Off). Dini went on to develop Kick Off 2 which was released for the 1990 world cup and introduced a number of new features including the innovative ‘aftertouch’ which allowed the player to swerve the ball during normal play.
Dino Dini left Anco and signed with Virgin Games in 1992. GOAL! was released in 1993 as Dini’s sequel to Kick Off 2. GOAL! was also released on the Sega Megadrive/Genesis as “Dino Dini’s Soccer”. While Anco retained the Kick Off and Player Manager names and released several further editions, these had no connection with Dini.
Annually the Kick Off 2 world championships, based on the Dini’s original Amiga game, take place where dedicated players from all over the world compete for the world title, this year to take place in Dublin on the 7th/8th November 2015.

About Dino Dini:
Starting out with an Acorn System 1 in 1979, Dini taught himself programming and began making computer games. He has developed games ever since for many different platforms. His first published games were through a small company called Timedata, starting with the “Acorn Atom Magic Book” in 1980. He started work on Kick Off in 1988. After the release of Dino Dini’s Soccer he worked in the US for various companies before returning to the UK in 2001. During the next 5 years he worked with Trecision in Italy and DC Studios in Canada on two separate football game projects, which failed to reach market before the supporting companies ran into financial difficulties during a turbulent period in the industry. From 2007 to 2015 he worked as a teacher at a vocational university in the Netherlands teaching video game programming. Now he works full time on Dino Dini’s Kick Off Revival with the support of Sony.

About The Digital Lounge:
The Digital Lounge is the sole publisher of Another World – 20th Anniversary Edition. “Publisher 3.0”: we build a strong relationship with the game creators to support them with marketing, communication and sales operations worldwide; it is in our DNA. We believe inspiration, business and fun go hand in hand. Our passion for games has no limit, and we make it our mission to connect creators and players. To learn more, please visit: http://thedigitalounge.com/

“PlayStation” is a registered trademark or a trademark of Sony Computer Entertainment Inc.. “PS4” and “PS Vita” is a trademark of the same company. All other trademarks are property of their respective owners.

New Jack Reacher: Never Go Back Trailer

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Paramount Pictures has released a new trailer for action thriller, Jack Reacher: Never Go back, starring Tom Cruise and directed by Edward Zwick (Blood DiamondDefianceThe Last Samurai). The film is a sequel to the original 2012 film, Jack Reacher (which we reviewed here), which is an adaption of Lee Child’s 2005 thriller novel One Shot. This new entry into the series adapts the story of Child’s Never Go Back returns the eponymous hero to the silver screen as he attempts to clear the name of one of his friends. His investigation leads him into a conspiracy which he unravels in this new adventure of which glimpses can be seen in the new trailer below.

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The film is scheduled to be released much later this year and we’ll keep you updated with any of the goings on as we hear them.

Steam Summer Sale 2016 Kicks Off

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It’s that time of the year where wallets weep and PC gamers buy swaths of video games they will likely never touch. The Steam Summer Sale kicked off today with a picnic theme. Almost the entire Steam catalog is marked down from now until July 4th.

As usual, Valve has released a limited edition set of trading cards to go with the sale. PC gamers can snag up to three cards a day for checking out their recommended games queue. Additional cards can be earned by making purchases and creating game badges. Make sure to either sell your cards or complete you badges before July 4th, as the cards usually disappear at the end of the sale.

UNCOVER THE MYSTERY BEHIND REVELATION ONLINE

UNCOVER THE MYSTERY BEHIND REVELATION ONLINE


Amsterdam, The Netherlands – June 23, 2016 – Publisher My.com and developer NetEase are excited to unveil the enigmatic history of the upcoming version of Revelation Online, a new MMORPG set in a fantasy open world. The brand new trailer shows one of the central legends that make up an intriguing lore of the game.

Check out the video on YouTube HERE: www.youtube.com/watch?v=Frv1w_ZjbPA&feature=youtu.be

Not only does the game feature various PvP and PvE modes, flying without boundaries and an enormous open world, Revelation Online also offers a thoroughly detailed world and storyline, designed to immerse players from the first minutes of gameplay. In Revelation Online, players will go through a dozen of main story chapters and more than 100 hours of additional storylines. Jiang Nan, a popular Chinese fantasy author, is the creator of the universe, mythology, and history of Revelation Online. He is the author of several best-selling Chinese fantasy books and also holds the title of best-selling author of the fantasy genre in 2015.

It is also notable that the storyline of Revelation Online will be used as a basis for two TV series. As it has been recently announced, the first of those will premiere in China in 2018. An animated series has started development which will be available online later as well.

Revelation Online closed beta for Europe and North America is planned for the fall of 2016. Sign up now at ro.my.com


ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good gaming time in-between. Copyright © 2015 My.com. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

Take-Two Interactive Software, Inc., 2K and Firaxis Games Partner with GlassLab Inc., to Bring CivilizationEDU to High Schools Throughout North America in 2017

Take-Two Interactive Software, Inc., 2K and Firaxis Games Partner with GlassLab Inc., to Bring CivilizationEDU to High Schools Throughout North America in 2017

Beloved history-inspired, turn-based strategy series that has captivated generations for 25 years, to help engage students and improve key 21st century skills


New York, NY – Jun 23, 201613th Annual Games for Change Festival announced a partnership with GlassLab Inc., a nonprofit learning company, to bring a modified version of Sid Meier’s Civilization V to high schools in North America in the fall of 2017. Developed by Firaxis Games, Sid Meier’s Civilization V has sold-in more than 8 million units worldwide, was one of the most critically acclaimed PC games of 2010, and earned numerous awards and accolades. CivilizationEDU will provide students with the opportunity to think critically and create historical events, consider and evaluate the geographical ramifications of their economic and technological decisions, and to engage in systems thinking and experiment with the causal/correlative relationships between military, technology, political and socioeconomic development.

In addition, GlassLab Inc. will add a learning analytics engine to CivilizationEDU to capture students’ progress and assess their problem-solving skills – harnessing the popularity and innovation of interactive entertainment and turning it into a powerful tool for the classroom and alternative to standardized tests. Teachers who use CivilizationEDU will have access to an online dashboard that will provide reports on students’ progress, demonstrating how in-game accomplishments relate to problem solving; developer diaries; gameplay tutorial videos, and instructional resources, including an in-depth gameplay guide and lesson plans aligned to academic and 21st century standards.

“We are incredibly proud to lend one of our industry’s most beloved series to educators to use as a resource to inspire and engage students further,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Civilization has challenged millions of people around the world to revisit and experience history, pursue boldly exploration, and create their own societies based on their passions and freedom of choice. I can’t think of a better interactive experience to help challenge and shape the minds of tomorrow’s leaders.”

“For the past 25 years, we’ve found that one of the fun secrets of Civilization is learning while you play,” added Sid Meier, Founder and Director of Creative Development at Firaxis Games. “We’ve always focused on entertainment first, but we believe that our players – young and old – enjoy learning, even if they don’t always enjoy education. Civilization players find fun in discovering new civilizations, running into famous historical leaders, and charting their own version of human history.  Along the way, players learn valuable lessons from their success and failures and are able to try again, employing different choices and strategies. We’re absolutely thrilled to be partnering with GlassLab and I am excited to see CivilizationEDU in classrooms next year.”

“Education today too often focuses on what can be measured, rather than what young people need to know. CivilizationEDU is a perfect example of how games can be used to teach and assess key 21st century skills that are hard to measure on multiple-choice tests,” said Connie Yowell, CEO of Collective Shift and its global learning movement LRNG, which is merging with GlassLab. “We’re thrilled to offer CivilizationEDUas part of GlassLab’s collection of games for next generation learning. This beloved game is an important addition to the rich learning resources the LRNG ecosystem offers online, in classrooms, and through the communities that are participating in the LRNG Cities movement.”

“Video games are today’s most dynamic and compelling art form in the world, and its ability to captivate and engage audiences of all ages is unparalleled,” concluded Michael D. Gallagher, President and CEO, Entertainment Software Association. “Our industry defines the intersection of creativity and technology, and we are increasingly finding unique ways in which we can transcend entertainment to enhance our society for the long-term. The potential influence of CivilizationEDU in the American classroom is another illustration of that promise.”

CivilizationEDU will be available for download in 2017 from specialized partners Houghton Mifflin Harcourt, SMS Tech Solutions, Edmodo and Learning.com, in addition to other distributors. For more information, please visit www.glasslabgames.org.

About Sid Meier’s Civilization

With over 34 million units sold-in worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier’s Civilization is recognized as one of the greatest strategy franchises of all-time. Sid Meier’s Civilization V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time. In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known. On October 21st, 2K and Firaxis Games will launch Sid Meier’s Civilization VI for PC. For more information, please visit www.civilization.com.

About Sid Meier

Often regarded as “The Godfather of Computer Gaming,” Sid Meier is a Co-Founder and Director of Creative Development at Firaxis Games, where he and his dynamic team are responsible for delivering some of the world’s most heralded strategy games. A thirty-plus-year industry veteran, Sid started his legendary career as a founding partner of MicroProse Software in 1982, where he created widely-renowned games such as Silent Service, F-15 Strike Eagle, Civilization, Pirates!, and Railroad Tycoon. Over the last three decades, he has played an influential role in establishing strategy games as a cornerstone of video gaming – and in 1999, was recognized as the second person to ever be inducted into the Academy of Interactive Arts and Science’s “Hall of Fame” for Lifetime Achievement. In 2002, Sid was also honored with an induction into the Computer Museum of America’s Hall of Fame, located in San Diego, CA.

About GlassLab Inc.

GlassLab brings together leaders in commercial games and experts in learning and assessment to develop next generation digital games and interactive experiences that make learning engaging for young people and visible to educators. GlassLab products and services are designed to deliver proven learning impact and reach youth in schools, informal learning environments, and at home. CivilizationEDUwill add to GlassLab’s growing library of games, which includes titles such as SimCityEDU: Pollution Challenge; Mars Generation One: Argubot Academy EDU, developed in collaboration with NASA and the National Writing Project, and Use Your Brainz EDU, the educational version of PopCap’s Plants vs. Zombies 2. GlassLab has been made possible through the generous support of The Bill and Melinda Gates Foundation and The John D. and Catherine T. MacArthur Foundation and is now merging into Collective Shift.

About LRNG and Collective Shift

LRNG is an innovative, youth-first movement that closes the opportunity gap and transforms how young people access and experience learning and the paths they can take to success. Working together with 12 LRNG Cities, program partners like Boys and Girls Club, and corporate partners such as EA, Best Buy, Fossil and Gap to co-design learning Playlists, LRNG is transforming the way young people access learning and how it is recognized. LRNG is powered by Collective Shift, a nonprofit that was spun out of the John D. and Catherine T. MacArthur Foundation’s Digital Media and Learning program. GlassLab is merging into Collective Shift.

About ESA

ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global content protection program, owning and operating E3 and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or @ESAGovAffairs.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

**According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through May 2016.

About Firaxis Games

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning PC and video games on the market today, including the award-winning Sid Meier’s Civilization® series, featuring the recently released expansion pack for Sid Meier’s Civilization: Beyond Earth™ for Windows PC, Sid Meier’s Civilization: Beyond Earth – Rising Tide for Windows PC, Sid Meier’s Civilization V for Windows PC, as well as the critically acclaimed expansion packs, Sid Meier’s Civilization V: Brave New World and Sid Meier’s Civilization V: Gods and Kings for Windows PC. Firaxis also released the 2012 Game of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Apple iOS, along with the critically acclaimed expansion pack XCOM: Enemy Within for Windows PC, the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, and Apple iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc., and is part of its 2K publishing label. For more information about Firaxis and its games can be found at www.firaxis.com.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K for the fiscal year ended March 31, 2016, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

NECROPOLIS COLLECTOR’S EDITION NOW AVAILABLE FOR PREORDER

NECROPOLIS COLLECTOR’S EDITION NOW AVAILABLE FOR PREORDER

BANDAI NAMCO Entertainment America Inc. & Harebrained Schemes Team Up with iam8bit to release NECROPOLIS Collector’s Edition


Los Angeles, Calif., (June 23rd, 2016)  — BANDAI NAMCO Entertainment America Inc. announced today that they, along with Harebrained Schemes, the creators of the Shadowrun Returns series and recently announced BATTLETECH PC games, have partnered with iam8bit to birth a beautiful Collector’s Edition for the diabolical dungeon delve, NECROPOLIS.  The NECROPOLIS Collector’s Edition will be available on all platforms. NECROPOLIS will be published on Steam by Harebrained Schemes on July 12th.  BANDAI NAMCO Entertainment America, Inc., will be publishing the Playstation®4 computer entertainment system and Xbox One versions of the games later this summer.

The NECROPOLIS Collector’s Edition is available today for preorder for $50 via the iam8bit store, and is a Vinyl Soundtrack that includes a game code to the full game and many game-inspired items, including:

  • Game Code* (Steam, PlayStation 4 system, Xbox One)
  • Full Digital Soundtrack*
  • Customizable Death Certificate
  • 180-gram Transparent Blue Vinyl Soundtrack
  • Gatefold Vinyl Jacket that is an actually a playable Tabletop Game!

*Full Game and Digital Soundtrack Codes to be sent via email a day before the platform’s release date that you purchased*

NECROPOLIS combines third-person 3D action with Rogue-lite permadeath dungeon delving for a game that’s fast-paced and addictive, yet diabolically hardcore. Those elements are married with the game’s striking art style, sardonic tone, and 4-player drop-in/drop-out co-op mode.

You play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out – down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt; you’re going to die – often! – but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit.

“It’s clear from the cool vinyl record and badass album cover doubling as a Tabletop Game that iambit gets Harebrained Schemes,” said Mitch Gitelman, Harebrained Schemes Studio Head. “We’re excited to offer a NECROPOLIS Collector’s Edition for those discriminating players who want to take death to the next level.”

Additional Details about each of the NECROPOLIS Collector’s Editions feature:

NECROPOLIS Game Code – A digital download code for the full-version of NECROPOLIS on your choice of platform is included with every vinyl order (Steam, PlayStation 4 or Xbox One). Codes will be distributed via email in advance of the game’s release date on their respective console.

Soundtrack – composed by Jon Everist (Shadowrun: Dragonfall, Shadowrun: Hong Kong, BattleTech) and pressed onto 180-Gram transparent blue vinyl. As with all iam8bit music releases, this collection is mastered specifically for optimal vinyl audio quality. The full soundtrack will also be available to each purchaser via digital download, with redemption codes sent via email.

Pen-and-Paper Dungeon Crawler – The album art doubles as a classic D&D-style game, including an instruction sheet and player piece. Players beware – it’s nearly impossible to navigate the maze without dying, but those who do will revel in the hard won bragging rights of success.

Album Art – designed by Steve Courtney, this unique cover pays homage to the punishing, maze-like architecture of the game. In addition to its engrossing artwork, the jacket features an embossed logo and a die-cut Brazen Head pupil that reveals a pop of fluorescent color beneath (on the sleeve).

Death Certificate – In keeping with the tone of permadeath punishment in NECROPOLIS, a fancy, fully customizable Death Certificate is included.