Super Dungeon Bros boosted by pre-Christmas update and brand new format
Bros & Broettes can now Rock-it-out on Mac alongside significant updates for PS4 and PC available now; Xbox One to follow in early 2017
Watford, U.K — December 21st, 2016 — Wired Productions, a leading independent games publisher, is pleased to announce the first in a series of significant updates forSuper Dungeon Bros, as well as being available on Mac for its rock-n-roll inspired on and offline co-op dungeon brawler.
The Super Dungeon Bros Update #1 features a number of major updates from online multiplayer to overall usability and in-game functionality improvements, including;
- Online Multiplayer – Bros and Broettes can now rock out with 2, 3 or 4 other players in On and Offline Co-Op Multiplayer with Private Lobbies also now available.
- Improved Game Functionality – Single Player and Multiplayer revive functions now match each other, missions related to achievements have been corrected and characters now include an outline when behind set objects (pillars etc) plus much more.
- Weapons Stability – Increased mobility and improved re-load times for ranged weapons as well as fixes for specific issues related to various weapons HP.
- Multiple UI Enhancements – Various UI enhancements have now been implemented including an on-going score count, improved contextual prompts for the threat meter and weapon upgrades.
- General Bug Fixes and Improvements – A host of general bug fixes and improvements, including significantly reduced loading times as well a considerable reduction in frame rate issues encountered by some users.
“We’re very proud of what we have accomplished with Super Dungeon Bros, but our hard work doesn’t stop, it really starts now.” said Brad Moss, Design Director at React Games. “We are humbled by the generous support and words of encouragement we’ve received from the numerous amounts of players all over the world and are determined to ramp up the fun to deliver an exhilarating experience as we continue to develop the game and add new features over time.”
In the multiplayer-centric Super Dungeon Bros, a band of heavy metal heroes are summoned to embark on a quest from the Gods of Rock. Their mission: to navigate the fantasy realm of Rökheim and seek out epic loot, vanquish hordes of evil undead and uncover the legends of long lost fabled rock stars! Featuring captivating, laugh out loud action and adventure, players can rock out on or offline with four bros as they fling their friends onto far off ledges and distant trap triggers, or unleash their best tag team tactics with the ultimate bro-op offensive. Legendary tools of destruction can be individually levelled up to carry progress across sessions, and players can unleash weapon-specific co-op attacks that grow in power as others join in, such as the Bronado (stack up to create a whirling totem pole of destruction).
Three unique and challenging worlds await the brave ones as they explore the rock-themed realm of Rökheim and dive deep into the worlds of Cryptheim (an underground dungeon complex), Chillheim (a brewery built upon a natural brew geyser) and Bogheim (a sprawling jungle filled with poisonous plants and animals). Players will never rock the same dungeon twice thanks to the random room generation AI, and near-endless dungeon combinations! To keep things fresh between campaign sessions, players are also able to assemble and compete against other teams in the daily and weekly challenges to see who can claim the top spot on the global leaderboards!
Developed by Utah-based React Games, Super Dungeon Bros is published by Wired Productions and physical retail distribution is handled by THQ Nordic. This title has been rated “E10+ for Everyone 10 and up” by the ESRB, PEGI 7 and USK 6.
For more information and to stay up to date with all the latest Super Dungeon Bros news, announcements and more, please visit the official website at www.superdungeonbros.com , Like the game’s Facebook page at www.facebook.com/DungeonBros or follow the Dungeon Bros on Twitter at https://twitter.com/DungeonBros.
About Wired Productions Ltd
Wired Productions is an established independent computer games publisher based in Watford, Hertfordshire, UK. Founded in 2008, Wired have produced over 40 titles for many global publishers and are part of the team responsible for the 1.5 million unit selling We Sing franchise. In 2013, Wired moved into console publishing on all major platforms. Notable launches to date include Let’s Fish! Hooked On, Tiny Troopers Joint Ops, Last Inua and Super Dungeon Bros. Victor Vran is the latest title to be signed for 2017.
Wired Productions are also a founding member of We Sing Productions, which is a collaboration between THQ Nordic, Wired Productions and Le Cortex, with the sole mission to establish a new range of We Sing products for all formats.
For more information visit www.wiredproductions.com or follow at: www.facebook.com/WiredPro and on Twitter https://twitter.com/WiredP.
About React Games
Founded in 2008, React Games are an award winning, independent video games developer based in Salt Lake City, Utah. Specializing in development for Xbox, PlayStation®, iOS, Android, Windows, Facebook, PC, Mac as well as the Nintendo 3DS, React Games have shipped over 37 titles in 7 years. React Games are well known for delivering fun gameplay and high quality production values on every project. For more information, please visit http://www.reactgames.com or follow us on Twitter via https://twitter.com/reactgames.
About THQ Nordic
Founded in 2008, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction and Titan Quest. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IP. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.
The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.



As one would expect, and should know unfortunately given the way that the story is actually handled in Final Fantasy XV, these peace talks quickly fall apart and Noctis learns that his capital city and father have fallen to the Niflheim Empire. With an entire army and the unknown standing in front of them, Noctis and his friends begin a journey in an attempt to restore the world and reclaim what was once yours.
In fact, thanks to the design of the game, with the first half being designed as an open world style title that allows for plenty of exploration and side-quests to be taken, players will find that the story is handled incredibly vaguely during these parts before the second half of the game narrows the focus down onto the main group and tries to tie things together in an often unsatisfying fashion. That being said, there are some major highpoints throughout this part of the game as well as numerous events that take place that are truly astonishing to see, though don’t expect any unpredictable twists or even memorable side characters as many will simply vanish with no fanfare.
The well-crafted interactions and believable dialogue expand these four characters into ones that carry the entire load of the game on their backs and manage to do so successfully as these fantastic characters wade through the unimpressive story.
The combat mechanics themselves are unfortunately a bit shallow in most regards but this simplistic nature also makes it incredibly enjoyable and while it might take some time to understand, once you get the hang of things players will be able to handle most encounters. Noctis can dodge and parry attacks, use warp strikes to charge enemies from a distance or escape to a safe vantage point and recover health and MP, and issue orders to his AI companions to use various skills that can be followed up with an extra attack. Things such as blindside attacks, that see the player circling around a foe to strike at their back, and blindside links allow players to take advantage of their foe’s size as a weakness and the terrain.
Another benefit from campsites tend to be the magic wells that tend to be around each area. You see, unlike standard Final Fantasy titles magic in Final Fantasy XV must be crafted using “elemancy.” The reason for this is explained in loading screens and this allows players to hold up to 99 points of fire, electric, and ice, elements that can be fused together to create spells. Spells are then equipped in similar fashion to the weapons that Noctis can summon, with four being available to swap between in battle, but the way they are cast tend to be problematic.
Previously I’ve mentioned AP as well as upgrades and that comes into play with the Ascension trees. AP is gained when you level up, camp, or eventually unlock nodes that reward AP for doing things such as taking long drives, fishing, and more and these points are spent to help build up your characters. While a few of these are put into strengthening the base stats for the party they are also able to unlock various skills and new abilities that help make them more capable fighters. While not a very in-depth mechanic, it does give players a decent amount of freedom though it is quite evident that certain nodes will require quite a bit of grinding.