New equipment, cosmetics, updated animations, and more coming soon
KUALA LUMPUR, Malaysia – Sept. 25, 2025 –Eximius: Seize the Frontline, the strategy shooter hybrid from Ammobox Studios seamlessly blending FPS and RTS action, squads up for the launch of its Season 5 “Retribution” update on PC via Steam and Epic Games Store on Oct. 22, 2025.
“Retribution” unleashes new equipment and Weapon Packages for Officers. Deal explosive damage by planting new Explosive Packs on structures or vehicles, deploy a new Auto Capture Tool to continue the fight while claiming objectives, and dare to bring a knife to a gunfight with all-new tactical Knives.
Flank foes in style with revamped equipment and weapon animations as well as six new cosmetic packs. Turn the tides of battle with new Battlesuit Abilities and take advantage of new quality of life updates, like enhanced controller support in FPS mode, AXR Pioneer and GSF Commando support for Skirmish AI, cosmetic packs, performance improvements, and more.
Join forces with Axeron Corporation (AXR), the private research organization, or pledge loyalty to the Global Security Force (GSF) in a post-apocalyptic world speeding towards inevitable destruction. Manage bases in a top-down RTS view as a Commander, or take the role of an Officer to dive into FPS action in 5v5 squad-based clashes.
“Season 5 is around the corner, and our team is thrilled to bring both new quality of life improvements and lethal new updates to Commanders and Officers everywhere,” said Jeremy Choo, Director, Ammobox Studios. “Though Eximius has been quiet for a while, we are always committed to adding new content and features to provide a fresh experience to long-time players!”
Eximius: Seize the Frontline is available now for $19.99, and the Season 5 “Retribution” update launches for free on PC via Steam and Epic Games Store on Oct. 22, 2025. The language support includes English, German, Russian, and Chinese (Simplified and Traditional).
Ammobox Studios is an independent developer based in Malaysia. Founded on the core concepts of innovation and a people-first studio culture, they seek to deliver memorable experiences by innovating on classic mechanics. Eximius: Seize the Frontline is their debut title.
When it comes to the Atelier franchise, fans never quite know what to expect after one of their trilogy reaches a conclusion. With the Ryza series concluding a couple of years ago, it saw the release of a gacha game called Atelier Resleriana: Forgotten Alchemy & the Liberator of Polar Night that told its own original storyline following a pair of main characters named Resna and Valeria and their allies coupled with as many familiar alchemists and warriors from past games as pullable characters.
Unfortunately, such is the way with most gacha games, Atelier Resleriana’s global servers never quite hit the highs of the original Japanese release, seeing its eventual closure earlier this year, ending the original storyline for English audiences even as the Japanese story continued with a brand new arc. That being said, this wasn’t the end for all things Atelier Resleriana as Koei Tecmo and Gust have crafted a simpler but enjoyable game pulling from the gacha title’s lore and concept of character cameos, though not quite leaning on it as heavily as Nelke & the Legendary Alchemists, and releasing Atelier Resleriana: The Red Alchemist & the White Guardian.
Story
Over a decade ago a strange red mist swept through the town of Hallfein and in its wake nearly the entire town’s citizenry vanished and devastation was left behind. Since then, the town has been left to rot, thought cursed by many but when a renewed effort to revitalize the town is brought, two former residents make their return in an attempt to both revitalize the town and find out the secrets behind what happened that day, and for one perhaps find why they were given such a unique relic by their passing father. When starting the game, players will be able to select either Rias Eidreise or Slade Clauslyter as their main character but this only changes a few small elements at the start and some minor extra background information for each as the two quickly meet one another within a freshly uncovered ruin. Rias is a fledgeling adventurer looking to restore the town in honor of her grandfather all while trying to raise his shop, the Mistletoe Miscellaneous, back to prosperity, while Slade must uncover the secret behind the Geist Core given to him by his now dead parents.
Through their combined efforts and a little luck, the two find that the ruins obtain something long thought lost in the region, an alchemist’s atelier and one that has mana in it as well as Rias manages to craft a simple but crude medicine. Not too long after, Slade discovers that his Geist Core can trigger Dimensional Pathways to open up within the Atelier to allow for exploration in strange unknown dungeons to reach far off locations. With this power at their hands, it will be up to this duo, a small collection of familiar faces directly helping, and a bevy of other familiar faces along the way to try and figure out the truth of what happened all while revitalizing Hallfein to its former glory.
Now it is worth noting that, despite sharing the same name, Atelier Resleriana: The Red Alchemist & the White Guardian (mostly) does not require players to have played the failed global release of the gacha game to understand the storyline since the two primary characters here and the setting itself are completely new. The storyline itself is rather tame and similar a bit to the slice of life stylization that many of the older Atelier games featured with some extra drama worked in here and there to keep things fresh. This includes more than a few twists here and there to keep players guessing as to the reality of what happened and its source, but don’t expect anything too dramatic. Thankfully the primary characters themselves are strong showings for leads here.
Rias is a bit of a show-off and too carefree for her own good but she has an infectious personality and charm that really shines while Slade serves as the proper more serious foil to her while also playing the straight man to most of her actions. Now one thing that is worth noting is that every other character of note in the game is from another Atelier franchise, calling themselves “wanderers”, but unfortunately the actual direct contact players have is limited to four. This includes Raze from all the way back in Mana Khemia 2: Fall of Alchemy, the ever charming witch Wilbell from numerous Atelier entries, the beloved Totori from Atelier Totori, and fan favorite Sophie from her own pair of games. While this is a strong roster of additional playable characters that join the player’s party including their interactions with Rias, especially seeing Totori and Wilbell again, it is unfortunate that it is actually only four. This is because there happens to be so many other characters that are included in the game’s storyline as they make often dramatic entrances to start with but are relegated to side-quest givers, gatherers, and even some out of character moments as well through basic interactions.
This of course includes everyone’s favorite Ryza as well as Klaudia, Ayesha, Logy, Meruru, Marlone of all girls, Mu, Shallotte, Plachta, and more, with only a few surprising legacy characters not being included such as Rorona. Oddly enough the legacy characters from Atelier Resleriana directly appear as well this includes Resna and her feline demi-human ally Izana, Valeria and Heidi, and even the primary antagonists of the first major arc of the gacha game, Lara and Geron who were a massive pain to beat back in the gacha. It is in these moments that those who have not touched the original gacha title will feel a bit lost as to who these characters are and what they mean to one another directly, let alone the fact that they are talking with Rias or Slade. This feels like a missed opportunity to not allow players to have more interaction with some of these characters, especially since many now exist only in this game thanks to the closure of the gacha title that birthed them. One of the best aspects of the Atelier franchise has always been how great the characters are and unfortunately it just isn’t taken advantage of to its fullest here.
Gameplay
In many ways Atelier Resleriana: The Red Alchemist & the White Guardian returns to its classic gameplay roots here by offering both turn-based combat, a simpler form of item synthesis, and of course plenty of materials to harvest both from the dungeons and fields but also from the monsters themselves. Rias and Slade can move around freely as players explore locations, with players needing to swap to one or the other from time to time in order to either use Rias’ whip-staff to swing across tree branches or pull herself up to an edge while Slade can use his Aegis to open up hidden paths. Practically everything can be harvested in the field and the player’s basket is quite large so they are encouraged to gather as many materials as possible, especially rare ones or those only available by using a gathering tool such as a scythe or axe.
While exploring out in the field, or within dungeons, time can pass and the materials players can harvest as well as the enemies that spawn in each location will change depending on whether it is night or day. Players can attack enemies in the open field to gain an advantage in the turn-based combat, with players being able to have three fighters in the front line and three in the backline. Characters in the frontline will be the active attackers and each turn these characters can choose to use a standard attack to build up TP, spend TP to use a skill, or use an item crafted by alchemy that has a limited number of uses and vanishes when used up. Every enemy is weak to certain elemental types and players can target them for extra damage and the chance to “break” an enemy’s guard, making them more vulnerable for a short period of time. While entirely turn-based it is interesting to note that players can actively guard incoming attacks to reduce damage and properly timed blocks will reduce incoming damage even further and restore TP a bit.
Characters in the backline can be swapped into the frontline during a character’s turn but their primary benefit is the Unity system. As players battle they fill up the Unity gauge and can use part of the gauge to perform extra attacks by combining magical attacks or skills with fighters from the front and back grows or even using items that, when properly utilized together, can trigger even more powerful combinations when used on enemies or allies. This allows for plenty of interesting combinations and ways for players to explore with not only their combat items but how they want characters to be positioned in their party as well, as limiting as a six person party can be. It is interesting to note that the mechanic that saw various buffs or weaknesses be applied to allies and enemies in the turn-order from the mobile gacha game has transitioned here as well, with players being able to reap beneficial rewards by stealing bonuses from enemies.
Outside of the field and back in the atelier players will find a far more simplistic item synthesizing system. Most recipes in the game are learned through either buying them through a merchant, acquiring them from a treasure chest, or simply obtained as a quest reward, while others can be discovered through lucky synthesis. Crafting specific items requires a certain set of base ingredients and aligning their “color properties” properly will apply additional bonuses to the item, including adding extra items alongside the base ingredients to improve the quality, damage dealt or health recovered, amount, status boosts, or even increasing the price of the item. This simpler synthesis is a far cry easier than past entries and may be a bit off-putting for those who liked the more complicated processes in more recent entries but it does make the title’s signature mechanic far more approachable. Combine this with the fact that players can, rather quickly, obtain the ability to clone synthesized items at a price, but thankfully money is rarely an issue in the game thanks to Rias’ shop.
As mentioned before, one of Rias’ goals is to restore the town of Hallfein and the best way to do this is to draw in more people to the town through her shop and while she can simply place basic ingredients out for sale, it is also possible to synthesize items that are directly meant to be sold or can be sold for a high value, boosting both the player’s money and the status of the town overall. Selling items at the shop can be done through painstaking organization or handled randomly by fairies, more on those later, and these shortcuts do help keep things moving even when it comes to grinding out some money or fairy levels. The fairies are little guys that all look alike and reside within Dimensional Pathways but have special abilities that will not only provide a buff to the player’s party while traveling through that randomized dungeon but also can be hired on at a price befitting their skillset.
Every fairy has different abilities at cleaning, selling, and tending to the shop and assigning them to the right categories helps sales. It is interesting to note that anytime players are out adventuring, the fairies will recover stamina on their own, encouraging players to balance selling items at Rias’ store and going out and adventuring with her friends, increasing bonds with the other Wanderer alchemists who can send players out on side-quests or even sent out themselves on gathering missions, making for a fairly rewarding loop despite the aforementioned missed chance of giving players a big party roster to work with.
Audio & Visuals
Atelier Resleriana: The Red Alchemist & the White Guardian is an impressive looking game and while it may not quite reach the levels of a certain other Atelier game released this year, it does have its own sense of charming color palette. The character designs are as wonderful as ever for the new cast of characters and seeing so many returning characters from older games now being shown in far higher quality than they ever were before, with many being limited to the PlayStation 3, PS Vita, or even PlayStation 2, seeing them in their full glory is a real treat. The environments themselves are wonderfully varied, ranging from the magical feeling Dimensional Pathways to the explorations through the vast fields and varied designs of the forests and even the mines that rarely feel overused. It is worth noting that some enemy designs are unfortunately far too simple, even by Atelier standards, and palette swapping also occurs quite quickly.
This release unfortunately does not feature an English dub of any kind though it is nice to note that it sounds like all of the original Japanese voice actors, including those from the mobile game, have returned to reprise their roles here. It is a bit unfortunate that not all of the returning characters have a lot of spoken dialogue but it is still a nice touch for those that do. The soundtrack features a classic collection of fitting music for the game, with a catchy battle track and enough varied exploration music to keep things feeling fresh from area to area.
Overall
Atelier Resleriana: The Red Alchemist & the White Guardian manages to deliver a charming yet impactful storyline that fumbles its guest characters a bit too much to take advantage of the franchise’s greatest strengths, the characters themselves, but still pulls it together with satisfying combat mechanics and exploration. Combine this with a satisfying loop of synthesizing items in a simpler but approachable system and selling items to restore the town and this title not only will attract longtime fans eager to see their favorite characters again but potentially newcomers looking for an easier entry point, even if they won’t know all of the returning cast.
Capsule Computers review guidelines can be found here.
EA SPORTS FC Delivers The Most Community Driven Football Experiences To Date With The Launch of FC 26 & The EA SPORTS FC™ Mobile 26 Update
REDWOOD CITY, Calif. – Sept. 26, 2025 – Today, Electronic Arts Inc. (NASDAQ: EA) invites players from around the globe to celebrate the world’s game across platforms with the launch of EA SPORTS FC™ 26, available now for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Amazon Luna, Nintendo Switch™ and Nintendo Switch 2™, as well as through EA Play. The FC 26 launch also coincides with the feature-packed EA SPORTS FC™ Mobile 26 Update and Anniversary Event, for fans to enjoy FC wherever they are.
WATCH: FC 26 LAUNCH TRAILER | FC MOBILE 26 UPDATE TRAILER
“We’re celebrating the power of our players to shape a fan-first future for football with the launch of FC 26 and our FC Mobile 26 Update,” said Nick Wlodyka, SVP and Group GM, EA SPORTS FC. “From the overhauled gameplay in FC 26 that’s driven by player feedback, to fan-voted content in FC Mobile, we’re co-creating a global football community that is more expressive, dynamic, and committed than ever before.”
WHAT’S NEW IN EA SPORTS FC™ 26
EA SPORTS FC™ 26 introduces overhauled gameplay fundamentals powered by community feedback, as well as two distinct gameplay presets; the Authentic Gameplay preset delivers our most true-to-football experience ever in Career, while the Competitive Gameplay preset – driven by refined fundamentals, adds consistency, and enhanced responsiveness – tailor-made for play in Football Ultimate Team™ and Clubs.
New Archetypes inspired by greats of the game bring more individuality on the pitch in Clubs and Player Career, alongside Manager Live Challenges that introduce real-world and alternative scenarios throughout the new season. In Football Ultimate Team™, players can put their dream squad to the test with new Live Events and Tournament modes, as well as a refreshed Rivals and Champs experience.
The FC Mobile 26 Update introduces major improvements to gameplay, enhanced visuals, a roster refresh with 100+ new Star Heads, expanded tactical flexibility with new formations, and limited-time rewards in the FC Mobile Anniversary Event, including those voted on by fans.
The FC launch celebrations continue tomorrow, September 27, as FC Mobile players can watch two Major League Soccer (MLS) Regular Season matches through the in-game FCM TV portal. Made possible by a live simulcast of MLS Season Pass on Apple TV, fans can catch a a double header featuring Toronto FC vs Inter Miami CF, broadcast live at 1:30 PM PT / 4:30 PM ET*, and New York Red Bulls vs NYCFC, broadcast live at 4:30 PM PT / 7:30 PM ET.
At EA SPORTS FC™, your voice is at the heart of the game. The FC Feedback hub is where you can share ideas, report issues, and help shape the future of FC through Discord and our Player Feedback Portal.
UNRIVALLED AUTHENTICITY
EA SPORTS FC™ 26 is committed to the biggest competitions, clubs and stars – including over 20,000+ players across 750+ clubs and national teams in over 130 stadiums from 35+ leagues. Powered by over 300+ global football partners, this is the only place you can play the iconic UEFA Champions League, UEFA Europa League, UEFA Europa Conference League, CONMEBOL Libertadores, Premier League, Bundesliga, and LALIGA EA SPORTS in the same game, alongside the Frauen-Bundesliga, Liga F, Barclays FA Women’s Super League, D1 Arkema Première Ligue, National Women’s Soccer League, and the UEFA Women’s Champions League.
For more information on EA SPORTS FC™ 26, please visit easports.com/fc26. Stay up-to-date on all upcoming news and announcements for EA SPORTS FC on our social channels.
EA SPORTS FC™ Mobile features the most true-to-life mobile experience of football’s biggest competitions, clubs and stars, with 19,000+ players, from 690 teams, across 35 leagues. For more news and information on EA SPORTS FC™ Mobile, stay tuned to the official website. Download the game on the App Store and Google Play Store to play Anywhere For the Club.
*The Toronto FC vs Inter Miami CF match will not be available to users in Canada through the EA SPORTS FC Mobile app.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available atwww.ea.com/news.
EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.
Heart Machine and Devolver Digital are excited to announce that Possessor(s) will launch on November 11 for PC and PS5. To welcome the news, a brand new Game Overview trailer has just dropped that delves further into the story, characters, and gameplay that make Possessor(s) an exciting new entry into the genre Heart Machine have dubbed “Search Action”.
In Possessor(s), you play as Luca, a high-schooler trapped in the ruins of Sanzu City – a sprawling metropolis overrun with otherworldly horrors following an interdimensional catastrophe. Her body broken, Luca strikes a deal with Rhem, a newly freed demon in need of a host. Together, they make a last-ditch effort to survive.
Possessor(s) combines elements of platform fighters and Metroidvanias, offering stylish combat and exploration with a focus on juggling, aerial combos, and improvised weapons like kitchen knives, a guitar, and a computer mouse.
As Luca and Rhem learn to co-exist, they’ll develop new skills to help them navigate a huge, interconnected city, exploring different districts, each with unique challenges and atmosphere. Possessor(s) also explores themes of codependency, loss, and survival as Luca searches for her mother and best friend in the ruins of Sanzu.
A Fractured World Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.
A Complex Narrative Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.
A Precision Engagement Gameplay is centered around tight, fast-paced platforming with a range of unique movement abilities that extend to its tense, precise combat. Balance ground and air attacks, replete with combos and juggles as you encounter a variety of deadly enemies and challenging bosses. Find and unlock a wide array of powerful weapons and upgrades to bolster your arsenal and explore previously inaccessible areas.
Possessor(s) will launch on November 11 for PC and PS5. For more information, please visit possessorsgame.com
LOS ANGELES – SEPTEMBER 25, 2025 – Netmarble, a leading developer and publisher of high-quality games, is commemorating a new milestone for The Seven Deadly Sins: Grand Cross (7DS) which surpassed 77.77 million global downloads. The“77.77M DL Godlike Festival” update, available through October 23, introduces a brand-new UR hero, limited-time festival events, and a host of content updates designed to reward players worldwide.
Leading the update is [Destiny Defier] Goddess of Fate Skuld, the newest hero inspired by Norse mythology “Ragnarök.” Portraying full potential when synergized with Giant and Ragnarök trait heroes, Skuld specializes in counterattacks, strengthening allies and suppressing enemy damage. Players can draw Skuld through a special festival draw “Fate Weaver.”
The Godlike Festival features a range of celebratory activities to commemorate the game’s special download achievement. Players can log in daily to earn up to 200 Diamonds through the check-in event. In addition, special festival missions are now available. Players who complete festival missions will be rewarded with summon tickets and in-game currencies which they can use to exchange for a Fateful Prophecy Box that contains Diamonds (max. 200). The exchangeable currency for the Fateful Prophecy Box can be obtained by clearing daily missions as well.
Players can also participate in enhanced Bingo challenges that provide growth materials and artifact cards. High-challenge content returns with the debut of Ragnarök Thor in the Final Boss Battle and a Special Boss Battle offering Brunhild’s Fanart Costume among other prizes. A Diamond Payback Event and the Solgres Reward Dungeon further expand opportunities to collect valuable items.
The game’s core content has also been expanded with the addition of Ragnarok Chapter 9 that grants 30 Diamonds upon completion, and a new World Tree Tower stage titled Valhalla: Hall of Warriors. To celebrate The Seven Deadly Sins: Origin’s appearance at Tokyo Game Show, [Future of Liones] Prince Tristan will be offered to all players. Various game improvements round out the update, including equipment exchange system upgrades, Demon King Battle exchange shop, new achievements, and storage enhancements.
The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.
The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play. For more information, please visit the game’s official website and Facebook.
Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
LOS ANGELES – SEPTEMBER 26, 2025 – Netmarble, a leading developer and publisher of high-quality games, has released a new in-game update for its action game Solo Leveling: ARISE. The new update features a brand-new Hunter, story expansions, various new contents and events to experience.
Sung Il-Hwan, a dark-type Assassin, has arrived in the world of Solo Leveling: ARISE as part of the update. He is known for his stylish combat skills with dual blades, such as “Phantom Slash” in which he charges behind the target to deliver a series of slashes. When using his ultimate skill “Apocalyptic Might,” Sung Il-Hwan unleashes a series of slashes and finishes with a brutal strike.
Other content updates include the introduction of a new shadow “Jima” and Sung Jinwoo’s fire-type exclusive weapons “Ennio’s Roar” and “Radiru Clan’s Double-edged Spear.” The maximum level for Sung Jinwoo has expanded to Lv. 120, and his new Job Change class “Monarch of Shadows: Liberator” has been added as well. Additionally, players can explore through newly added Hidden Chapters of the Main Story on Normal and Hard difficulties.
A brand-new content “Training Room” is now available. Players can use both Sung Jinwoo and Hunter modes in the Training Room to test their builds, practice combos, measure their combat powers, and more. In addition, various in-game events such as “Full Moon! Events” and the second “Cartenon Temple: Co-op Battle” event are now available, offering generous rewards to participants.
Solo Leveling: ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
We go back to where it all began as the familiar Estelle Bright sets out on her first adventure as a junior bracer that starts simple but soon grows far beyond what any could have expected in GungHo’s Trails in the Sky 1st Chapter.
Trails in the Sky 1st Chapter – Gameplay
Trails in the Sky 1st Chapter is a fully remade version of the beloved first installment in the Legend of Heroes: Trails series, developed by Nihon Falcom and published globally by GungHo Online Entertainment (with Clear River Games handling publishing in Europe).
Set in the peaceful yet politically charged Kingdom of Liberl, you journey alongside Estelle Bright and her adoptive brother Joshua as they train to become Senior Bracers. The remake enhances its iconic story with lush 3D visuals, refined world traversal, dynamic battles, and new English and Japanese voiceovers, bringing new life to a classic JRPG tale.
Enjoy seamless combat that merges field action with traditional turn-based tactics. As you explore towns, forests, and fortresses, dungeons unfurl new secrets, character bonds deepen, and conspiracies unravel. With modernized gameplay mechanics, updated translations, and all-new quality-of-life updates, Trails in the Sky 1st Chapter captures the heart of its original narrative while welcoming both longtime fans and newcomers
Trails in the Sky 1st Chapter Developer: Nihon Falcom Publisher: GungHo Online Entertainment (Worldwide) / Clear River Games (Europe) Platform: Nintendo Switch™, PlayStation 5, Windows PC (Steam) Release Date: September 19, 2025 Price: $59.99 USD
Recommended – “Trails in the Sky 1st Chapter revitalizes the series’ origin, pairing charming leads with refined battle mechanics, rich customization, and the deep world-building that fans and newcomers will adore.”
Livestream Introduces New Main Quest, Echoes, Resonators, Optimizations and More!
GUANGZHOU, CHINA – SEPTEMBER 26, 2025 – Kuro Games showcased upcoming new content of its award-winning RPG Wuthering Waves in a Preview Special Broadcast last night, teasing two new Resonators, a new main quest, echoes, convenes, optimizations and more! Version 2.7 titled Dawn Breaks on Dark Tides is planned to release across all platforms on October 9th (UTC+8).
Watch the Wuthering Waves Version 2.7 Preview Special Broadcast livestream below: Wuthering Waves Version 2.7 Preview Special Broadcast
Wuthering Waves Version 2.7 Preview Special Broadcast
Wuthering Waves Version 2.7 Preview Special Broadcast Recap:
New Main Quests
Chapter II Act X – The Bygone Shall Always Return
Chapter II Act XI – Dawn Breaks on Dark Tides
Afterstory – A Stranger in a Strange Land
New Echoes
Nightmare: Viridblaze Saurian
Nightmare: Baby Roseshroom
Nightmare: Baby Viridblaze Saurian
New Sonata Effect
Flamewing’s Shadow – 3pcs Set: Dealing Echo Skill DMG increases Heavy Attack Crit. Rate by 20% for 6s. Dealing Heavy Attack DMG increases Echo Skill Crit. Rate by 20% for 6s. While both effects are active, gain 16% Fusion DMG Bonus.
New Tactical Hologram Challenge
Tactical Hologram: Lioness of Glory
Optimizations
Resonator Ascension Planner: The Resonator Ascension Planner will be available in Version 2.7. This new feature can be accessed via the Resonator menu. The planner has four sections: Resonator, Weapon, Echo, and Skill. Personalized plans will be automatically generated for all Resonators based on your content SOL3 Phase.
Better Quest Experience: The “Journey Log” feature will be added to the Quest system. Journey Log allows you to view all the Main Quests (chapters), with each chapter divided into different Acts. In future updates, Journey Log will incorporate other Quest types.
UI Upgrade & New Features:
The event menu will be upgraded; Events will be divided into three categories: Featured Events, Recurring Events, and Permanent Events, for ease of access. A new summary panel for Recurring Events will be added to the map where you’ll be able to get reminders for these events and track your current progress.
The Gallery will include a new category: Enemies. You can view detailed information on all the enemies you’ve defeated on your journey
The “Terminal Swap” feature will also be added. Upon completing Version 2.7’s Main Quests, you can obtain a new Terminal, “Daylight Flintstone.” You can then switch between Terminals.
Environmental Interactions:
Global Filter will be made available across all platforms in Version 2.7. (Mobile users can try out this feature when it becomes available in Version 2.7.)
The “Eye Comfort” option will be added to the Settings menu. By clicking into the “Eye Comfort” settings, you can customize color temperature, brightness, intensity, and other parameters.
Additionally, In Version 2.7, the interactive effects and details are further refined; more Resonators and skills can interact with the environment, making exploration more immersive.
Upcoming Featured Resonator ConvenePhase I:
From Ashes
Roar of Triumph
Upcoming Featured Resonator Convene Phase II:
Wanderer Knows No Far and Near
Between Light and Shadow
New Weapons
Lux & Umbra
Emerald Sentence
Upcoming Featured Weapon ConvenePhase I:
Lux & Umbra
Wildfire Mark
Upcoming Featured Weapon Convene Phase II:
Emerald Sentence
Blazing Justice
Special Events:
Lament Recon: Solaris Soldier Combat Event
Gifts of Approaching Dawn – 7-Day Login Event
Gifts of Ink Song – Limited-Time Login Event
Freeze Frame: Action Highlights
Combat Photography Event
Septimont Weather Forecast
Featured Platforming Event
Lollo Campaign: Ice Savior
Featured Commission Event
More official announcements on updates and optimizations coming soon!
Wuthering Waves is a free-to-play, cross-platform, open-world action RPG that emphasizes dynamic movement and freedom of exploration on a mysterious, post-cataclysmic, sci-fi planet. Engage in fast-paced PVE combat that focuses on special dodge, parry, and counter mechanics. Compose a harmonious battle concerto with characters of different abilities. Wuthering Waves hosts a deep storyline, breathtaking art and atmosphere, and addictive action-RPG combat that is suitable for novice and veteran RPG players alike. Wuthering Waves features plenty of fierce opponents and captivating quests that unfold in the game’s vast world.
ABOUT KURO GAMES Founded in 2014, Kuro Games main focus is to create high quality, original games that push the boundaries. For over a decade Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players.
Kuro Games independently developed Punishing: Gray Raven, which was well received with warm response from players around the world. With over 30 million downloads worldwide, its recently released new open-world ARPG Wuthering Waves is receiving the same public reception.
Relive the classic Christmas adventure in this charming 3D co-op platformer that’s fun for the whole family!
NORTH POLE – Sept. 26, 2025 – You know Dasher and Dancer and Prancer and Vixen – but did you know that an all-new Rudolph the Red-Nosed Reindeer® video game is out now! Rudolph the Red-Nosed Reindeer®is a new 3D platforming game delivering festive cheer on Nintendo Switch, PlayStation 5, Xbox Series X|S, and Steam. Embark on a holiday quest to save Christmas and join in on all the reindeer games in this classic adventure that’s sure to bring delight to fans young and old.
Dash into the enchanting world of the beloved animated classic Rudolph the Red-Nosed Reindeer on a holly jolly quest to save Christmas! Journey through iconic locations playing as Rudolph and his friends while overcoming a variety of cheerful challenges. Discover Christmas collectibles, complete platforming challenges, and take on delightful mini-games on your own or with a friend in co-op mode in this fun and festive experience the whole family is sure to enjoy!
KEY FEATURES
A HOLIDAY ICON RETURNS: Step into a vibrant, interactive winter wonderland filled with merry places to explore and challenges to complete for a whole new way to experience the beloved classic!
WINTER WONDERLANDS: Journey through enchanting holiday realms including Christmastown, the Island of Misfit Toys, Bumble’s Cave, and Santa’s Castle.
PLAY AS ICONIC CHARACTERS: Step into the boots – or hooves! – of Rudolph, Clarice, Hermey, and Yukon Cornelius, each with their own unique abilities.
CHRISTMAS CO-OP: Grab a friend for two-player local co-op and experience the holiday cheer by saving Christmas as a team!
GAME SOUNDTRACK FEATURING MUSICAL CLASSICS FROM THE TV SPECIAL:Enjoy quintessential Christmas songs like “Rudolph the Red-Nosed Reindeer,” “A Holly Jolly Christmas,” and more!
Rudolph the Red-Nosed Reindeer®is out now on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam for $39.99.
Rudolph the Red-Nosed Reindeer® is licensed by Character Arts, LLC, developed by Headless Chicken Games, and published by GameMill Entertainment.
About GameMill Entertainment GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages.
We step into a brand new crossover in the Atelier franchise as we begin following the cheerful adventurer Rias as she searches through some recently uncovered ruins and uncovers a mysterious atelier, revealing that alchemy may still be alive in the region all while also uncovering a mysterious portal to other lands and familiar faces in Koei Tecmo’s Atelier Resleriana: The Red Alchemist & the White Guardian.
Atelier Resleriana: The Red Alchemist & the White Guardian – Gameplay
Atelier Resleriana: The Red Alchemist & the White Guardian is the newest mainline entry in the Atelier series, developed by Gust and published by Koei Tecmo. Set in the rich world of Lantarna, this offline JRPG delivers a full artisanal experience filled with synthesis, exploration, turn-based command battles, and town/shop management. Featuring original protagonists Rias Eidreise and Slade Clauslyter, the story unfolds as they travel across the Lantarna continent, meeting beloved characters like Ryza, Ayesha, and Klaudia while striving to restore the town of Hallfein after tragedy strikes.
Gameplay blends classic Atelier mechanics with new innovations. You’ll explore ever-changing Dimensional Paths—multi-level dungeons whose layouts and rewards shift each time—and gather rare ingredients including coveted Starpearls. Synthesizing powerful items uses the Gift Color system, Catalyst Ingredients, and the possibility of Recipe Morphing for surprising effects. In battle, strategic depth is added via Multi-Actions, timeline-based commands, Item Mix mechanics, and the Unite Gauge, which enables devastating bursts when filled. With a deep offline experience, this title recaptures the series’ charm while expanding it in bold new directions.
Atelier Resleriana: The Red Alchemist & the White Guardian Developer: Gust Publisher: Koei Tecmo Platform: PlayStation 5, Nintendo Switch, Windows (Steam) Release Date: September 26, 2025 Price: $59.99 (Standard Edition)
Recommended – “Atelier Resleriana: The Red Alchemist & The White Guardian charms with its designs as well as satisfying battles, exploration, and simpler synthesis; but returning characters aren’t fully utilized.”