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NINTENDO DIRECT UNLEASHES A SURGE OF NINTENDO 3DS NEWS

NINTENDO DIRECT UNLEASHES A SURGE OF NINTENDO 3DS NEWS

Nintendo unveils portable Pikmin, Super Mario Maker for Nintendo 3DS, a new series of The Legend of Zelda amiibo, a Poochy amiibo and more
2nd September, 2016 – Nintendo unlocked a treasure trove of information about current and upcoming games for its portable Nintendo 3DS family of systems today. In a Nintendo Direct video, Nintendo discussed more than a dozen games for the system, including a StreetPass Mii Plaza update launching today. Among the highlights were a portable Super Mario Maker game launching this year, games in the Pikmin and Yoshi’s Woolly World franchises launching in 2017, and a newly announced Mario Sports Superstars game for 2017. Nintendo also revealed new amiibo figures for Yoshi’s Woolly World and The Legend of Zelda, as well as a new set of amiibo cards for Animal Crossing fans.
To view the Nintendo Direct video in its entirety, visit http://www.nintendo.com.au/nintendodirect or Nintendo Australia’s YouTube channel where additional new trailers are also available. Some of the new information announced today included:

  • Pikmin for Nintendo 3DS (name not final): A new side-scrolling Pikmin adventure game with a new gameplay style for the series is coming to Nintendo 3DS. Pikmin follow Olimar around, and players tap the touch screen where they want to throw them. This is designed as an action game that makes players think fast and use every Pikmin to overcome anything that stands in their way. The game is scheduled to launch in 2017. Meanwhile, shortly after the presentation, NEW PLAY CONTROL! Pikmin will be available in Nintendo eShop on Wii U.
  • The Legend of Zelda: Fans will have plenty of chances to celebrate the 30th anniversary of the legendary series this year. A sampling of the products on the way includes:
  • The Legend of Zelda: Skyward Sword for Wii launches today in Nintendo eShop for Wii U.
  • On 3rd December in Australia and New Zealand, Nintendo will release four special amiibo: 8-Bit Link, Ocarina of Time Link, Toon Link, and Zelda from The Legend of Zelda: The Wind Waker. These amiibo will work as existing Link, Toon Link and Zelda amiibo from the Super Smash Bros. Collection, and will also have special functionality in The Legend of Zelda: Breath of the Wild when it launches next year.
  • The original game will be included with the Nintendo Classic Mini: Nintendo Entertainment System, which launches on 10th November. Nintendo of Europe president Satoru Shibata shared a few personal memories from the original Japanese launch of The Legend of Zelda, and introduced a new Nintendo Classic Mini: Nintendo Entertainment System trailer.
  • Fans heading to EB Expo 2016 in Sydney from 30th September to 2nd October have the chance to win an exclusive play pass to experience The Legend of Zelda: Breath of the Wild Wii U demo via a series of competitions taking place on the Nintendo Australia website and at the show.
  • Mario Sports Superstars: This five-sport compilation is scheduled to launch next autumn in Australia and New Zealand. The game includes full-fledged versions of baseball, tennis, golf, horse racing and 11-a-side football. The game includes single-player tournaments for each sport, plus local and online multiplayer modes.
  • Super Mario Maker for Nintendo 3DS: Now Nintendo 3DS owners will have access to a near-unlimited wealth of Super Mario courses to play. Players can also create courses with nearly all of the tools available in the original Wii U version, along with interactive lessons. In a feature unique to the Nintendo 3DS version, friends can collaborate on level designs by sharing them with another game owner locally before they’re complete. While courses can’t be shared online, players can connect to the internet to download and play select courses from the Wii U version. Additionally, the game includes 100 Nintendo-designed courses with new challenges, like collecting every coin or defeating all enemies. The game is scheduled to launch on 3rd December.
  • Poochy & Yoshi’s Woolly World: This colourful Wii U game is making its way to Nintendo 3DS (SRP AU$59.95). The new version contains some new features, plus every stage available in the original. Exclusive new stages focus on Yoshi’s companion Poochy: players must time Poochy’s jumps to collect beads and Poochy Pups as they head for the goal. Poochy Pups are curious little helpers who jump on suspicious spots to indicate where players should look for secrets and collectables. Nintendo and Japanese stop-motion animation studio Dwarf are collaborating on 30 animated shorts featuring Yoshi and Poochy that will be included in the Nintendo 3DS version of the game. A yarn amiibo figure of Poochy will launch at the same time as the game on 4th February, 2017 (SRP AU$24.95). A special bundle including the game, a Poochy amiibo and a Pink Yarn Yoshi amiibo will also be available from the same date in Australia and New Zealand (SRP AU$84.95).
  • StreetPass Mii Plaza: A new update adds a SwiftPlay Plaza to streamline StreetPass gameplay. StreetPass Mii Plaza Premium members can use the new queue feature to queue up as many as 100 Mii characters met via StreetPass, instead of the traditional 10. Five new, fast-paced StreetPass games are also launching at AU$3.90/NZ$5.10 each: StreetPass Slot Racer, StreetPass Trader, StreetPass Chef, StreetPass Explorers, and StreetPass Ninja. Everyone who downloads the StreetPass Mii Plaza update can get either StreetPass Slot Racer or StreetPass Trader for free, while the four other new games will be available in a special discounted bundle for just AU$11.70/NZ$15.30. All of this will be available shortly after the Nintendo Direct.
  • Ever Oasis: Produced by Koichi Ishii of Grezzo and with character design by illustrator Yoshinori Shizuma, Ever Oasis takes place in a sprawling desert with the oasis at its heart. Travellers with different wants, needs and wishes will visit the oasis, and players must head into the desert and locate dungeons. Allies boasting specific weapons and unique skill sets will join and strengthen the team. Items claimed in the desert can be used as materials to craft other items sold in shops, or given to certain travellers. The game is scheduled to launch in 2017.
  • Rhythm Paradise Megamix: Fans will be able to choose between the English or Japanese soundtracks for many of the rhythm games included in this compilation, coming to retailers and Nintendo eShop on 22nd October. Long-time fans and newcomers alike can try it for themselves with a free demo, available to download from Nintendo eShop shortly after the end of the presentation.
  • TANK TROOPERS: This newly-announced game lets players customise their tank through the special characteristics of tank-pilot troopers, enabling abilities such as hitting enemies with a freeze attack, launching paint balls to block opponents’ views, or using electric shocks to stall rival tanks where they stand. Offering up a six-person multiplayer mode, as well as Download Play, TANK TROOPERS launches in Nintendo eShop in 2017.
  • Hyrule Warriors: Legends: The third DLC pack, the Phantom Hourglass & Spirit Tracks pack, will be available today in the in-game Extras menu*. This pack introduces a new character, Toon Zelda, plus the new Sand Wand weapon for Toon Link. A new Adventure Mode map and 15 new My Fairy costume pieces will also be included.
  • Animal Crossing: New Leaf: A new, free update for 2013’s hit game arrives this spring, adding compatibility with the Animal Crossing series amiibo, as well as select figures from other series. Fans can also watch for 50 new Animal Crossing amiibo cards to arrive on 10th November. The new cards feature new villagers not yet seen in the game. Later, on 24th November, people who haven’t yet picked up the game can grab a version called Animal Crossing: New Leaf Welcome amiibo!, which includes the update and an amiibo card. For more details, watch for an Animal Crossing-themed Mini-Direct this spring.
  • Pokémon Sun and Pokémon Moon: Some of the Pokémon found in the Alola Region have unique looks adapted to the region’s native environment, such as Alolan Rattata. A new feature called a Z-Move is an extremely powerful skill initiated when Pokémon and trainer unleash their full powers together. The type of Z-Move a Pokémon can use depends on the type of Z-Crystal the player gives that Pokémon.
  • As a bonus, anyone who buys one of the games after they launch on 18th November and connects a Nintendo 3DS family system to the internet** before 11th January 2017 will receive Munchlax in the game, along with a Snorlium Z to unlock the special Z-Move known as Pulverizing Pancake. For more details, visit http://www.pokemon-sunmoon.com/en-au/
  • Nintendo also announced that the New Nintendo 3DS XL Solgaleo and Lunala Limited Edition*** will launch on 3rd November (SRP AU$249.95), while a special edition Nintendo 2DS bundle with either Pokémon Sun or Pokémon Moon pre-installed on the system will launch on 1st December (SRP AU$169.95).
  • Picross 3D Round 2: In this new version of the puzzling favourite, blocks can be painted with two colours of paint to reveal more elaborate shapes. Using the numbers as hints, players can search for the hidden object in more than 300 puzzles. Tapping amiibo figures might uncover secret Nintendo characters. Picross 3D Round 2 will be released in shops and on Nintendo eShop on 3rd December. Meanwhile, the original Picross 3D will be available to download from Nintendo eShop on Wii U shortly.
  • Mario Party: Star Rush: No more taking turns – everyone moves at once. In Toad Scramble, players move freely across an open map, and whoever reaches the boss first goes right into a mini-game, with other players joining in when they catch up. Though all players start off as a Toad, Mushroom Kingdom allies are waiting around the board to team up. The game features seven modes, including the fast-paced minigame gauntlet Coinathlon and Mario Shuffle, in which players manoeuvre three pieces to their opponent’s side of the board. The game is also compatible with the Super Mario series of amiibo figures. Nintendo also announced the free Mario Party: Star Rush – Party Guest software, which lets up to four players enjoy the full range of multiplayer modes with only one version of the full game between them*. Mario Party: Star Rush and the Party Guest software launches in Australia and New Zealand on 8th October along with amiibo figures of Boo, Donkey Kong, Rosalina and Wario, followed by Waluigi, Diddy Kong and Daisy on 5th November.
    An Australia and New Zealand-exclusive bundle will also launch on 8th October at a suggested retail price of AU$69.95, which will include a copy of Mario Party: Star Rush, a Yoshi amiibo from the Super Mario Collection and an NFC Reader/Writer so that players can enjoy amiibo with their Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS console.
  • DRAGON QUEST VII: Fragments of the Forgotten Past: This renewed classic has been completely remade for Nintendo 3DS family systems, with many hours of new content for players to discover. The StreetPass feature allows players to swap traveller’s tablets to access special dungeons and items. Through online distributions, players can earn new classes, encounter new monsters and even explore new dungeons. Anyone who purchases the game from Nintendo eShop will also receive a HOME Menu theme for free. DRAGON QUEST VII: Fragments of the Forgotten Past launches on 17th September exclusively on Nintendo 3DS. Nintendo also confirmed that DRAGON QUEST VIII: Journey of the Cursed King will launch in Australia and New Zealand in early 2017.
  • Sonic Boom: Fire & Ice: Comedy, action, adventure and plenty of platforming awaits in the latest chapter of the Sonic Boom universe when Sonic Boom: Fire & Ice speeds it way into stores in Australia and New Zealand on 1st October.
  • Third-party titles: The acclaimed attorney returns in Phoenix Wright: Ace Attorney – Spirit of Justice, coming to Nintendo eShop on 9th September in Australia and New Zealand. In summer, RPG fans will have two adventures to relish in the forms of Shin Megami Tensei IV: Apocalypse published by ATLUS, and 7th Dragon III Code: VFD, published by SEGA.
  • Indie games on Nintendo eShop: Each week in September will see a new Nindie title hit Nintendo eShop, with each available at a 10% discount during its first week on sale. The games and their release dates in Australia and New Zealand are:

o    Axiom Verge (Wii U): 2nd September

o    Jotun: Valhalla Edition (Wii U): 9th September

o    Severed (Wii U): 23rd September (Nintendo 3DS version launches at a later date)

o    Azure Striker Gunvolt 2 (Nintendo 3DS): 30th September

o    Noitu Love: Devolution (Nintendo 3DS + Wii U): September

 

A selection of low resolution assets are attached. For a full selection, please visit the below FTP.

Additional links:

Nintendo Direct website: http://www.nintendo.com.au/nintendodirect
Nintendo Australia website: http://www.nintendo.com.au
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

XSEED GAMES SATES CURIOUS FANS WITH A LAUNCH DATE FOR TOUHOU: SCARLET CURIOSITY

XSEED GAMES SATES CURIOUS FANS WITH A LAUNCH DATE FOR TOUHOU: SCARLET CURIOSITY

Upcoming Action RPG Inspired by the Long-Running ‘Touhou’ Series Launches in North America Exclusively for PlayStation®4 on September 20

Torrance, Calif. — September 1, 2016 — XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that their upcoming bullet hell-inspired action RPG, Touhou: Scarlet Curiosity, will launch exclusively for the PlayStation®4 computer entertainment system in North America on September 20. A fan-made indie title that originally debuted on PC as a Japanese release, Touhou: Scarlet Curiosity will support a full 1080p native resolution running at 60 frames-per second for its PS4™ premier. The game will be available digitally on the North American PlayStation®Store for $19.99.

Set in the ever-evolving Touhou Project universe, Touhou: Scarlet Curiosity trades in the series’ top-down “bullet hell” roots for an action RPG approach, drawing inspiration from series such as Ys while still retaining a distinctly indie feel. In a standalone story that draws upon the series’ 20 years of lore to characterize its two playable protagonists, players take on the role of the titular vampire Remilia Scarlet or her devoted maid, Sakuya Izayoi, as they explore a wide variety of environments and battle aggressive creatures. Fast-paced combat and the series’ trademark complex patterns and waves of projectiles will keep players on their toes as they fight to retake Scarlet’s manor!

Immortality can be boring. At 500 years old, the so-called “Scarlet Devil,” Remilia Scarlet, is desperately searching for something new to end the monotony. After stumbling upon a newspaper article about a powerful and mysterious monster terrorizing the countryside, she rushes out to see if this could finally be the excitement for which she yearns. Unfortunately, not only is she unsuccessful in her search for the monster, but she returns to find her manor in ruins. It would seem the monster has come to her! With a renewed sense of determination (and a much-needed respite from her boredom), she vows to take revenge on this fiend and make it pay!

Developed by Ankake Spa and published in North America by XSEED Games, Touhou: Scarlet Curiosity will be available digitally on the PlayStation®Store for PS4™ on September 20 for $19.99. This title has been rated “Teen” by the ESRB. More information on the European digital release will be released shortly.

For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

Dual Universe Establishes New Grounds for Voxel Based Construction Style Gameplay

Dual Universe Establishes New Grounds for Voxel Based Construction Style Gameplay

Novaquark reveals one-of-a-kind voxel building & crafting game mechanics at Pax West with Dual Universe new construct video

Paris, France, September 1, 2016 – Paris-based game studio Novaquark, the developer behind upcoming Sci-Fi MMORPG Dual Universe, has revealed today a new video showcasing the game’s unique and original construction gameplay based on voxel technology, allowing players to build vehicles, cities, spaceships and orbital stations. Illustrating part of the demo that is presented this weekend in Seattle during Pax West (Booth 6816), the “construct” video, demonstrates in detail how players can build a functional spaceship from scratch using raw material and building tools.

“Continuing to exhibit the advancement of Dual Universe’s development, it’s exciting to share with our fans the centerpiece of Dual Universe gameplay. Constructs are an essential composition of Dual Universe and empowers the community with the tools to create a unique environment and shape the world to their liking using their imagination. We are inviting everyone attending Pax West to come and experience with us how Dual Universe allow players to freely edit the world and build any construction they like with no size restrictions”, says Jean-Christophe Baillie, founder and president of Novaquark.

Novaquark has released the Construct video, which can be viewed here:

Dual Universe is an upcoming Sci-Fi sandbox MMOPRG taking place in a vast universe, and focusing on massively emergent gameplay. Players are free to create their own economic or political systems, gather in organizations and explore the procedurally generated world for resources and opportunities. Quite uniquely, players are also able to modify the voxel-based world: create cities, various scriptable constructs like vehicles, space ships or giant orbital station, with no limit in size or ambition. All players share the same gigantic “continuous single shard” universe: there is only one reality, one world, giving birth to emergent organizations and player specializations around activities like building, politics, security, piracy, space colonization and exploration, logistics, harvesting, manufacturing or industry production. Dual universe is a game where players are invited to rebuild civilizations together.

Dual Universe Gameplay Features

  • Boundless Massively Multiplayer Game: potentially millions of players can share the same universe at the same time. One world, no boundaries, no zones, no instances.
  • Rich emergent gameplay mechanisms enable players to create their own societies.
  • Fully editable world: dig, deploy, craft, create and shape almost everything.
  • Giant player-made ships and constructions can be inhabited and host large crews.
  • Immersive first person view in a futuristic sci-fi universe.
  • Realistic in-game economy (based on market orders and financial tools).
  • Scriptable constructions (ships, buildings, etc.) using LUA: players can build their own piloting, AI or factory automation.

Technological Features

  • Continuous Single-Shard Cluster: the technology behind the “Boundless” MMO approach.
  • Procedurally generated planets, revealed as players explore further and further.
  • 25cm precision voxel technology to modify the environment or construct buildings/ships
  • Unlimited LOD (Level of Detail) technology allows planet-sized construction to be built
  • 64bit Planetary Engine: Smooth transitions from planet surfaces, through atmosphere and into space with no limits to how far the player can travel or see.

About Novaquark

Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple, Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

ARK: SURVIVAL EVOLVED BLAZES NEW GROUND WITH SCORCHED EARTH EXPANSION PACK FOR STEAM PC/MAC/LINUX AND XBOX ONE

ARK: SURVIVAL EVOLVED BLAZES NEW GROUND WITH SCORCHED EARTH EXPANSION PACK FOR STEAM PC/MAC/LINUX AND XBOX ONE

Fiery Desert Wasteland Where Finding Precious Water is Essential; Replete With New Creatures, 50+ New Items to Craft, Ultra Harsh Weather Conditions and Wyverns!

Plus, Xbox One Version Gets Update v739 Featuring New Dinos, New Official Mod ‘Primitive+’, and HD Resolution Upgrade to Full 720p Gameplay with 1080p UIs

Seattle, WA – September 1, 2016 – Studio Wildcard unveiled today the single biggest update in its 14-month development cycle with the first ARK: Survival Evolved expansion pack entitled Scorched Earth. Available starting today on Steam Early Access and Xbox One Game Preview, Scorched Earth is an entirely new desert-themed ARK filled with new biomes, creatures, gameplay mechanics, and challenges that will push players’ survival skills to the limit.

Stranded naked, dehydrated and starving on a fiery, drought-ridden desert world, players must immediately seek water, hunt for food, harvest new flora, craft new items, and build shelter from the extreme heat. Players who survive the harsh arid conditions can travel back and forth from the Scorched Earth map to the ARK: Survival Evolved main game, taking with them newly collected tools, weapons, and their new tamed creatures to impress their friends and dazzle their combatants.

ARK: Scorched Earth is a completely finished, polished new expansion pack, which retails for $19.99 on Steam PC/Mac/Linux/SteamOS and Xbox One. To play Scorched Earth, players already must own ARK: Survival Evolved, on sale this week at 40% off the retail price for both Steam and Xbox One.

“All of us at Wildcard are tremendously excited to see how these new features alter the dynamics of the long-term ARK ‘metagame,’” said Studio Wildcard lead designer and co-founder, Jeremy Stieglitz. “While we’ve had Scorched Earth and future ARKs in the planning stages since the project’s inception, establishing its inter-ARK travel technology was the essential reason for making this content available to players right now. We encourage everyone to grab some trustworthy tribemates, don your safari hats, layer on the SPF-1000 sunscreen, and head into the great blazing desert!”

ARK: Survival Evolved and its Scorched Earth Expansion Pack now include support for NVIDIA Ansel — a revolutionary new way to capture in-game shots. Compose a shot from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

Scorched Earth Key Features:

  • Where’s the Water?: Players must re-learn what it means to survive and thrive in a harsh desert environment depleted of water resources.
  • Explore a New World: Scorched Earth is an entirely new map, composed of seven unique, desert themed biomes – dunes, high desert, mountains, canyons, badlands, oasis and the ever-dangerous dragon trench – each with their own aesthetics, resources and ecosystems, and littered with ruins, geysers, and intricate ancient cave systems.
  • Craft More Than 50 New Items: Discover new outfits and structures to protect from the heat, and new tools to help survive in the harsh environment. Carry temporary shelter with you using tents, employ whips, boomerangs and flamethrowers for ‘defense,’ wind turbines to generate clean power, and water wells and oil refineries to harvest scarce resources, among many new mechanics!
  • Tame New Creatures: The desert’s biomes are filled with fantastical new creatures, many of which can be tamed. Lead a caravan of the camel-like Morellatops, or rain fire down on your enemies from the back of a Wyvern. Just mind your step in the vast desert, or you might attract a Death Worm!
  • Conquer New Challenges: Prepare yourself for dangerous electrical storms, blinding sand storms, befuddling heat stroke, and unleash the power of the Obelisks to come face-to-face with ARK’s deadliest boss creature to date – the ferocious Manticore!
  • Travel Back to the Island: Take characters, favorite creatures and items from Scorched Earth back to the Island, standing out from the crowd and making your Island-dwelling friends jealous with all of the amazing new goodies and secrets you find in the Desert.

Xbox One Players Also Get Update v739…

Xbox One owners will also receive today a content-rich update which PC gamers received last month, as well as an HD resolution upgrade to fully support 720p gameplay with 1080p UI’s. The player-created Mod entitled ‘Primitive+’ is now an official part of ARK: Survival Evolved on Xbox One, which features more than 100 new items, weapons, structures, and survival mechanics oriented towards “primitive” style living — effectively doubling the amount of content within ARK! In addition, as part of the v739 update, Studio Wildcard also has brought to life two new creatures, the versatile Pelagornis and the pack-minded Allosaurus, along with a new Fishing Rod and fishing mechanic, and a flurry of additional gameplay features!

ARK Official Mods

Newly available as part of the ‘ARK Official Mods Program’ today on Xbox One, Primitive+ is a functionality mod playable on official ARK maps, challenging players to use weapons and tools only made of wood and stone, without the benefit of advanced metals to create weapons such as guns. It’s a whole new set of items and detailed mechanics focused on ‘primitive’ survival, which fits snugly in the world of ARK.

Two New Creatures

Pelagornis (Species Pelagornis miocaenus): This creature is instantly recognizable from the more common Icthyornis by its size. With a wingspan rivaling Argentavis, it also possesses a beak filled with tooth-like projections for snagging fish and webbed feet for paddling upon the ocean surface. Because of its ability to fly, walk, and surface-swim, a tamed Pelagornis is one of the island’s most versatile mounts, though this comes at a cost. The same webbed feet that allow Pelagornis to serenely maneuver along the ocean’s surface prevent it from snatching prey from the ground, which may limit its appeal to some survivors.

Allosaurus (Species Allosaurus therotribus): Smaller but faster than Tyrannosaurus, larger but slower than Carnotaurus, Allosaurus is the island’s resident pack-hunting theropod. While most aggressive theropods are relatively solitary creatures, Allosaurus lives in groups of three. One Allosaurus is the Pack Leader, while the others are its mates or a beta male. The Allosaurus has evolved to hunt in packs. Its saw-shaped teeth leave its prey bleeding and maimed, making escape difficult. Once an Allosaurus slows a creature with its cutting bite, the rest of its pack quickly close in for the kill…

Additional Update v739 Content Includes:

  • New Item: Fishing Rod and Fishing Mechanic! Be a pro fisherman as you apply varied bait, cast the line, wait for a fish to become ensnared, and then succeed at a mini-game to reel the fish and claim copious rewards!
  • New Structure: Industrial Grinder that grinds items into a portion of their crafting resources, then converts resources into simpler resources
  • New Structure: Spiral Staircase (Stone/Wood/Metal)
  • New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it)
  • Building Attack/Destruction TribeLogs

Feel like riding a dinosaur? Join the ARK community forums HERE: survivetheark.com/index.php?/forums/

ARK: Survival Evolved is in development for Xbox One via the ID@Xbox program, PlayStation®4 with VR support, and Steam PC. The game is currently playable in Microsoft’s Game Preview on Xbox One and Steam’s Early Access program, which includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

To join our growing band of survivors, journey to Steam or Microsoft’s Game Preview on Xbox One to download the game. For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.

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ABOUT STUDIO WILDCARD

Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, and industry veteran Jeremy Stieglitz with the mission of bringing AAA quality to ambitious indie productions that are designed for core gamers. With combined 25 years of industry experience across multiple independent and studio-backed titles, Jeremy and Jesse have teamed up with other veteran developers for Seattle, WA-based and Gainesville, FL-based development studios that also include distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!

ABOUT INSTINCT GAMES

Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal.

 

2K Reveals Mafia III – The World of New Bordeaux #2 – Rackets

2K Reveals Mafia III – The World of New Bordeaux #2 – Rackets

2K and Hangar 13 today revealed the second trailer in the  Mafia III –  The World of New Bordeaux Gameplay Video Series covering the different rackets players can dismantle inMafia III in a re-imagined New Orleans.

In “The World of New Bordeaux #2 – Rackets,” learn about the hot bed of criminal enterprise in 1968 New Bordeaux, including the pervasive and diverse mob rackets and hideouts that Lincoln Clay targets for takedown throughout the city.

To view or embed  Mafia III –  The World of New Bordeaux #2 – Rackets, visit:https://youtu.be/3A3U6QzepXQ

Make sure to follow  Mafia III on  FacebookTwitter and  YouTube for more exclusive looks at the game before it releases on October 7, 2016.

MATCH AND POP BUBBLES WITH PAC-MAN™ IN AN ALL-NEW PUZZLE ARCADE ADVENTURE ON THE APP STORE AND GOOGLE PLAY!

MATCH AND POP BUBBLES WITH PAC-MAN™ IN AN ALL-NEW PUZZLE ARCADE ADVENTURE ON THE APP STORE AND GOOGLE PLAY!

New Mobile PAC-MAN Pop Game Set to Challenge and Delight Gamers Around the Globe

SANTA CLARA, Calif., (September 1, 2016) – BANDAI NAMCO Entertainment America, Inc., is excited to bring the massively popular PAC-MAN series back to mobile platforms in a new colorful bubble shooter called PAC-MAN Pop. The new free-to-play mobile game combines the pick-up-and-play fun of PAC-MAN with hours of addictive bubble shooting puzzles and challenges. PAC-MAN Pop is available now as a free download from the App Store and Google Play. To celebrate the game’s release, new players who download the game through September 4, 2016 will receive a free bonus coin pack that will enable players to purchase in-game items.

  • Download PAC-MAN Pop for iPhone and iPad from the App Store: ly/pmpprios
  • Download PAC-MAN Pop for Google Play: ly/pmpprgp

In PAC-MAN Pop, the familiar fiendish ghosts, Inky, Blinky, Pinky and Clyde, have trapped all of the fruit in PAC-LAND and left bubble traps for PAC-MAN’s beloved pets in their wake. It’s up to the player and PAC-MAN to save the day and save the trapped pets by matching bubbles, eating fruit, and using PAC Power Ups across hundreds of challenging bubble puzzle levels. PAC-MAN Pop includes unique gameplay elements like “Pop The Ghost” puzzle levels and new “PAC-ATTACK” mini-games that fans won’t find in any other bubble shooting game.

“The hallmark of a great PAC-MAN game is that it is a fun and delightful experience for fans across the world,” says Makoto Asanuma, Managing Director & Chief PAC-MAN Officer from BANDAI NAMCO Entertainment Inc., “PAC-MAN Pop stays true to that spirit in an all-new game that combines beloved PAC-MAN characters with bubble matching gameplay for the first time. The result is a game that feels both nostalgic and brand new at the same time.”

Celebrating more than 35 years of worldwide popularity, the PAC-MAN series has gobbled up billions of quarters, earning the Guinness World Record as “the most successful coin operated game” ever. On mobile platforms, PAC-MAN games have been downloaded over 150 million times

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at https://twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

EARLY PURCHASERS OF POKÉMON SUN AND POKÉMON MOON TO RECEIVE EXCLUSIVE MUNCHLAX

EARLY PURCHASERS OF POKÉMON SUN AND POKÉMON MOON TO RECEIVE EXCLUSIVE MUNCHLAX

Munchlax evolves into Snorlax that features a special Z-Move!

London, United Kingdom —September 1, 2016— The Pokémon Company International and Nintendo unveiled details about a unique Munchlax that evolves into Pulverizing Snorlax for those who purchasePokémon Sun or Pokémon Moon by Wednesday, January 11, 2017. A new regional variant Pokémon, Alolan Rattata, was also unveiled for the video games launching on November 23, 2016, exclusively on the Nintendo 3DS family systems.

Watch a new trailer featuring these new Pokémon here: http://bit.ly/2bL3MYi

Munchlax and Snorlax

The early purchase bonus Munchlax, which must be received via players’ Internet connection by January 11, 2017, is holding a special item called Snorlium Z. By evolving Munchlax into Snorlax and having it hold the Snorlium Z, Snorlax becomes able to use a special Z-Move that cannot be used by any other Pokémon—Pulverizing Pancake.

The bonus Munchlax will also know the move Hold Back, which it could not normally learn. Hold Back is an attack move that leaves its opponent with just 1 HP. It can reliably weaken an opposing Pokémon, so it comes in handy when trying to catch wild Pokémon.

The Munchlax being gifted will also know the move Happy Hour, another move it normally couldn’t learn. When players use Happy Hour during a Trainer battle, they’ll receive twice as much prize money after the battle for use on their adventure.

More about Munchlax:
Type: Normal
Munchlax is a big eater that wolfs down its own weight in food once a day, gulping it down practically without chewing! It also hides food under the hair on its body. But then it forgets about it…

More about Snorlax:
Type: Normal
Snorlax is a Pokémon that has blocked the path of many a Trainer. It’s not satisfied unless it eats in excess of 880 pounds of food every day. When it’s done eating, it promptly goes to sleep. Snorlax’s typical day consists of nothing more than eating and sleeping. It gets fatter and fatter, and it moves less and less. Its stomach is extremely strong, and its digestive juices can dissolve any kind of poison, so eating rotten food doesn’t affect it.

Additional new regional variant Pokémon:

Name: Alolan Rattata
Type: Dark/Normal
Unlike ordinary Rattata, urban areas are Alolan Rattata’s main habitat. They are nocturnal and live in nests of several dozen. Alolan Rattata have an excellent aptitude for sniffing out delicious fresh foods in Alola. They pay no attention to foods that aren’t fresh. Alolan Raticate serve as their boss.

For more information, please visit Pokemon.co.uk/SunMoon.

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About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit Pokemon.co.uk.

About Nintendo:
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 693 million hardware units globally, including the current-generation Wii U, Wii, and Nintendo 3DS family of systems including New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS, Nintendo 3DS XL™, Nintendo 2DS™, as well as Nintendo DS™, Nintendo DSi™, Nintendo DSi XL™, Game Boy™, Game Boy Advance™, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of Europe, based in Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe.

PERILOUS ORBIT AND CHERRY POP GAMES ANNOUNCE POOL NATION VR COMING TO PLAYSTATION®VR

PERILOUS ORBIT AND CHERRY POP GAMES ANNOUNCE POOL NATION VR COMING TO PLAYSTATION®VR

Rack ‘Em Up In the Most Realistic, Fun Billiards Game to Date – Now Featuring 8-Player Hangout Mode and Tons of Minigames!

Seattle, WA – September 1, 2016 – Developers Perilous Orbit and Cherry Pop Games announced today that it will be releasing their critically acclaimed billiards simulation, Pool Nation VR, for Sony’s PlayStation VR platform this October. Previously only available on the HTC Vive VR platform, Pool Nation VR for PlayStation VR, the upcoming virtual reality headset for PlayStation 4, will feature exciting content that players loved on PC — including traditional pool and darts — while also adding support for eight player multiplayer hangouts.

“Playing pool in VR feels just like breaking balls in real life, you get to look around the table, line-up your shot with just the right angle as you would in your local pool hall,” said Richard Kidd, CEO from Perilous Orbit. “Our two development teams together deliver years of experience with video game physics necessary for a great pool game and proven talent in the virtual reality space. Together we are creating the most immersive pool experience with consistent updates and features to keep the game fresh.”

Pool Nation VR demonstrates more than just amazing pool physics in a VR space. Players will be able to interact with all sorts of objects, create trickshots with plates, bottles and other items in the pool hall, play virtual darts, and take part in the time-honored pastime of throwing empty beer bottles against the wall. With the most advanced proprietary physics engine honed for billiards realism, Pool Nation VR aims to deliver an interactive VR billiards experience and the most chill VR hangout.

Pool Nation VR Gameplay Features:

  • Play Real Pool – Delight your senses with an immersive and accurate representation of the sport using motion control and real pool physics (be careful not to lean on the table, it’s not really there).
  • No Consequences – Enjoy the pleasure of throwing a bottle at your opponent or breaking one against the wall. We won’t make you clean-up in VR.
  • Customize Your Game – Choose from several variations of pool with popular rule sets, or just hang out and hit some balls in free play.
  • Online and Offline Opponents – Play against the AI or with your friends globally online.
  • Kill Some Time – Waiting your turn at the table? Walk around the bar then jump into other fun bar pastimes like Darts, Air Hockey, Skreeball, Shuffleboard, Checkers and Chess!
  • Go Crazy – Grab, stack, and smash objects in the world. Create a tower of bottles, stack ’em high and launch a pool ball at your creation.
  • Enjoy a Polished VR Experience – Years of VR / AR know-how help provide a fun and comfortable VR space to hang out in with your friends from the comfort of your own home.

For more information on development or to trade pool hall secrets with friends, join the discussion on Reddit and Steam then follow the game’s development with Perilous Orbit and Cherry Pop Games.

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ABOUT PERILOUS ORBIT

Perilous Orbit is a VR-centric game design and development studio with offices in Seattle & Los Angeles. Focused on creating high quality immersive experiences with partners around the world, we bring together years of experience building amazing games, productivity, and experimental applications for Microsoft HoloLens & Xbox. The Perilous Orbit team aims to find FUN as quickly as possible through rapid prototyping and ideation.

ABOUT CHERRY POP GAMES

Located in Manchester, UK, Cherry Pop Games is an independent, multi-platform development studio specializing in pool and snooker games. Its proprietary physics engine has been honed from many years and in 2015 the team integrated it with Unreal Engine 4. Cherry Pop Games’ first title, Pool Nation, was released on Xbox LIVE Arcade in 2012. Since then the franchise has appeared across 5 platforms and has been downloaded over 4 million times worldwide. Cherry Pop Games brings to Pool Nation VR the beauty of UE4, the precision of the Pool Nation Physics and stunning visuals just waiting to be explored.

Hatsune Miku: Project Diva X Review

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Hatsune Miku: Project Diva X

Developers: Sega, Crypton Future Media
Publisher: Sega
Platforms: PS Vita, PlayStation 4 (Reviewed)
Release Date: August 30, 2016
Price: $59.99 USD – Available Here

Overview

Hatsune Miku’s popularity as a digital songstress has always been incredibly high in Japan and over the past years her fanbase has grown so wide that not only have rhythm games featuring her and other Vocaloids been released in the West but she has even went on “tour” throughout North America and appeared on television. With Hatsune Miku: Project Diva X being the first title in the franchise to arrive on the PlayStation 4 in the West, how has the title grown since the last iteration?

Story

One of the first things that players will notice is that Hatsune Miku: Project Diva X actually has something of a story mode. This serves two purposes by allowing newcomers a chance to learn a little bit about the personalities of characters while also providing players with an unlocking system to advance the song collection.

Hatsune-Miku-Project-Diva-X-screenshot-(3)For unknown reasons, Hatsune Miku and her friends have lost their ability to broadcast their music to their fans and without their fans, they can no longer sing and generate power. As such they need the player’s help to bring their music to the world once again and unlock “Clouds” by completing performances. Each cloud has a little story snippet presented as a visual novel that only lasts probably for a few minutes per cloud and generally doesn’t reveal or develop much but does add a little something extra that otherwise has been completely lacking.

Gameplay

The basic gameplay elements of Hatsune Miku: Project Diva X remain mostly the same as players must still press the face buttons of the controller as they match up with the on-screen indicators or flicking an analog stick (or swiping the touchpad) to hit the star scratch notes with difficulties above Easy adding in extra challenges such as having to tap both a direction and a face button at the same time. A number of other types of notes have been removed from the game however and now the only real addition comes in the form of Rush notes that now, when properly hit, allows the player to rapidly tap the same button to gain as many points as possible before it vanishes.

hatsune-miku-project-diva-x-screenshot-019The real difference in this title comes in the way everything progresses. You see, unlike previous entries in the series where songs can be unlocked by completing other songs and, while doing so, the already completed songs can be played on the hardest difficulties, Hatsune Miku: Project Diva X instead limits this unlocking nature. Until players clear every single cloud in the game and unlock the songs available they are only able to play on Easy or Normal difficulty and that means that veterans will likely find the game extremely easy and a bit of a grind to start with unless they switch to free play mode and find themselves with more freedom of choice but also a lack of progression.

The same can be said regarding the game’s previous ranking system that gauged how well a player played and rewarded points. Now players earn “voltage” as a score that provides players with gifts that can be given to the characters or accessories that they can wear. As you play a song the voltage percentage increases and begins to multiply your score with certain accessories and Modules (costumes) matching a song’s aura, with the aura’s being the song type such as Cute, Quirky, Cool, etc., providing initial starting bonuses and the Modules themselves providing various buffs such as slowly increasing the percentage, make more “Rate Up” notes appear, or even an increased chance of gaining a new module or accessory.

Hatsune-Miku-Project-Diva-X-screenshot-(8)Speaking of unlocking Modules, players will now find that costumes come at a much easier but far more random rate in this game. Rather than purchasing them using in-game currency, if the player can clear the Chance Time mode, rather than triggering an on-stage special effect they will now trigger a costume change that will award the player with a random Module that will then be unlocked for use from then on. The problem here is that players do have a chance of obtaining repeat modules while also unlocking costumes they might not actually need for a given set of songs.

Along those same lines players will find that the grind for items and modules is a rather unfortunate one that isn’t really helped by the fact that Hatsune Miku: Project Diva X has the smallest song library in the series so far. Not counting the standard “Ievan Polkka” tutorial song and the two pieces of DLC, this title only offers a base of thirty total performances with twenty four single songs and six medleys featuring a mixture of four to five songs.

Hatsune-Miku-Project-Diva-X-screenshot-(9)These medley songs make for some of the best performances in the game and thankfully players are given a way they can craft their own as, once you manage to reach a certain point in the game, you can create Festivals of three songs of your choice featuring complete freedom for character and costume choice as well, though only a few stages are available for this mode. It is worth noting that the Concert Editor that allows players to create your own performances is still available for the game but needs to be downloaded as a free piece of DLC.

Visuals & Audio

While not that much of an upgrade compared to the previous PlayStation 3 versions of the game, it is highly evident that, being the first PlayStation 4 version to be released in the West, that the performances and designs of the characters run far smoother than ever before. The designs of Miku, Luka, Rin, Len, Kaito, and Meiko remain similar and players will find that a lot of older Modules do make an appearance in this game alongside a large number of new costumes and accessories allowing players to really customize the looks of their favorite Vocaloids.

Hatsune-Miku-Project-Diva-X-screenshot-(6)The actual performances still very impressive looking and feature a wide variety of stages and dance moves but unfortunately almost every performance is designed to be a stage performance meaning that there are no longer any music video style sequences that were found in previous entries though it is worth noting that more than a few of these performances are still quite extravagant looking. That being said, the company has continued their translations of every song’s lyrics which is a perfect addition for fans.

The songs themselves are a nice mixture of tunes featuring a number of brand new tracks and the Medleys are a real highlight. Given the smaller track listing players can expect only a few songs featuring Meiko, Luka, and Kaito as lead singers though the Kagamine twins are given a decent amount of representation.

Overall

Although Hatsune Miku: Project Diva X may offer a smaller set of songs than before the actual gameplay still remains as impressive as ever. Featuring a great set of tracks to choose from and the highly enjoyable medley and festival modes players will find quite a lot to like here especially since modules are easier than ever to unlock, though the new nature does require some grinding and luck in order to get the costumes you want.

Gal*Gun: Double Peace Review

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Gal*Gun: Double Peace

Developer: Inti Creates
Publisher: PQube
Platforms: PS Vita (Tested) PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

Despite the various devices and attachments that have been released over the past few years, the rail shooter genre has dropped to an almost non-existent level and the only place you can find them tends to be at various arcades scattered across the country. Thankfully it seems a certain developer had something unique in mind and while it was so niche in appeal that it was once thought as an impossible localization, PQube has pulled off the impossible by releasing Gal*Gun: Double Peace in the West. So now that this ecchi little shooter has been localized, is it worth picking up?

Story

Houdai has been living a fairly standard life as far as a high school student goes but when he is suddenly blasted by an overcharged cupid arrow that standard lifestyle undergoes a drastic change. Ekoro, a cupid angel who was distracted by the appearance of a demon named Kurona, accidentally hits Houdai and then informs him that thanks to the overcharged arrow, he is now the object of affection for every girl that he will come into contact with.

Gal-Gun-Double-Peace-screenshot-018The only problem is, that if he doesn’t find a true love by the end of the day, the arrow’s effects will wear off and with it his entire life’s supply of potential love, meaning he will be forever alone and shunned even by animals. With only a day to try and find love, and thanks to the convenient return of a childhood friend as well as her elder sister beginning tos peak with Houdai again, there are already two potential love interests in sight.

As you can tell, Gal*Gun: Double Peace’s premise is ridiculous but also rather hilarious thanks to the way the story plays out. It is the time of thing that you can only see in a game developed in Japan and with its lighthearted nature and comedic tone, players will be in for quite a treat as the localization team has done wonders here. It is worth noting that while this game is a sequel, the events of the first game are only mentioned in passing as rumors or urban legends.

Gal-Gun-Double-Peace-screenshot-002If players opt to simply rush through the game they will find that Gal*Gun: Double Peace’s basic story mode can be completed fairly quickly but that is partially the design for this title. I say this because this title implements the visual novel style of route unlocking by making it so players can, at least at the start, only pursue certain endings (even these endings have variations depending on dialogue choices and affection levels) and then once they have managed to clear these endings can opt for a different route. These multiple routes help extend an already highly replayable title that players will want to run through more than once simply to try and get better scores or unlock items by adding additional storyline options and new content that is specific to certain routes.

Gameplay

As mentioned earlier, Gal*Gun: Double Peace is a rail shooter where players have no direct control over Houdai other than occasionally making the decision of which area of the school to travel to while searching for someone. Instead players are guided down predetermined paths in these stages where they control a target reticle that is used to shoot objects in the environments for points or to gather them in an effort to complete little side-quests given through text message, unlock student IDs to learn more about specific girls, and most importantly prevent the entire female body of the school from confessing their love for you.

gal-gun-double-peace-screenshot-(14)To do this players must make use of their “pheromone” shot that is provided to them by Ekoro and provide any girl confessing to them with euphoria and cause them to fall to the ground in satisfaction. The girls take on various methods of confessing their love such as handing love letters, shouting out kanji that can be shot out of the air, grabbing and hugging you, or simply kissing the player while other girls who are infected by the demon Kurona will take a bit more violent approach and often stomp on the player in a dominatrix fashion.

While any girl can be subdued with multiple shots, each of them has a weak point that will often immediately eliminate them from being a threat. These weak points are always located either on the head, chest, groin, or legs and the designated area will have a small prompt if the player is zoomed in on the girl at the time and the weakpoint never changes, meaning if you see a girl return in a later stage for another try, you can immediately know where to target. This zoom feature also allows players to see through a girl’s clothing and other obstacles in the world, often revealing items or other girls that can be targeted. The aforementioned demon possessions must also be shot off of a girl before they can be given euphoria.

gal-gun-double-peace-screenshot-(11)As you make your way through a stage players will fill up a meter that allows them to trigger “Doki-Doki Mode” where up to three girls can be targeted at a time and brought into a separate mini-game. In this mode players must target (or on the Vita use the touch screen) various weak points on girls while the camera spins around them slowly in order to fill up a meter and give them a “climax” finish before a certain amount of time passes. While a great mode for the more perverted aspect of the game, this is also very useful at times as successfully clearing this mode detonates a euphoria explosion that subdues every girl on the screen and can help the player out of a tight spot.

Outside of the Doki-Doki mini-game players will occasionally come across various mini-games where they will need to help out one of the girls from, usually an awkward, situation where players have to make use of the touch-pad on the PlayStation 4 or the touch screen on the Vita (which is also used for the Doki-Doki mode) in order to help the girls out of their situation, usually being repeated three times before the mini-game is completed and although this does change up the pace a bit, having to repeat the action three times at a minimum is a bit much.

gal-gun-double-peace-screenshot-(12)It is worth noting that while multiple difficulties are available, those looking for a bit of challenge to go with their light-hearted fan-service heavy fun will want to play on the harder option as the standard difficulty is fairly easy. Along those lines players can purchase various upgrades in-between stages from a school shop where they can buff various stats that allow them to make certain dialogue choices, increase their health or amount of damage dealt by shots, purchase items that allow them to avoid or diminish damage from certain attacks, or even add more camera angles to the Doki-Doki mode.

Visuals & Audio

While Gal*Gun: Double Peace is designed around a hilariously ridiculous premise the actual ecchi content is mostly subdued thanks to the more cartoonish art styles present in the game. Character designs are fairly standard  for the average classmates and teacher’s that come across the player and wear various outfits, with other outfits available for unlocking or DLC. The only real ecchi part most of the time in these scenes comes from the fact that, when zoomed in, players can see through their clothing and look at their underwear which, as one would expect with a game like this, comes with a lot of variety. It is worth noting that compared to the PlayStation 4 version of the game, the PS Vita version does feature quite a bit of slowdown at times and excessively long load times in-between stages while the aforementioned version suffers none of these issues.

Gal-Gun-Double-Peace-screenshot-019Of course the various moaning when girls are struck with ecstasy shots or when the camera pans around in Doki-Doki mode might be a bit much for some but those looking forward to the fan-service will be right at home. The actual dialogue in the game is handled with well-translated English subtitles paired with the Japanese voice acting but it is a bit unfortunate that there isn’t more variety when it comes to the game’s soundtrack that quickly becomes repetitive and environments as most of the areas in the game are sparsely detailed and generic for a school setting.

Overall

Gal*Gun: Double Peace may be an ecchi title within a niche genre but it is a well-crafted one with only a few presentation issues. This self-aware and highly comedic title offers quite a bit more than one might expect from the onset and although those who enjoy lots of panty shots and risqué situations will obviously get a kick out of the game, those looking for a charming colorful rail shooter will certainly find Gal*Gun: Double Peace to be a blast in more ways than one.

Capsule Computers review guidelines can be found here.