Home Blog Page 2943

Talent Not Included Launching on August 30th

talent-not-included-screenshot-001

Canadian indie developers Frima will be bringing their action platformer Talent Not Included to Steam on August 30th. The game stars Zordok, Derp, and Kevin, three monsters who love violence and Shakespeare. The talent-less trio decide to put on a play mixing their two loves. The demon critic Zot (an actual demon, not the usual soulless critic) is using this play as an opportunity to create havoc.

Players will fight a variety of monsters set on a cylindrical theater stage. The game features couch co-op and some really absurd humour. Talent Not Included is priced at $12.99 USD and will support both Mac and Windows. There are no pre-orders available at this time, so buyers will have to wait until August 30th to pick up the game on Steam.

https://www.youtube.com/watch?v=Jrhia_xmx54

Evolve Stage 2 Cataclysm Map Released

evolve-screenshot-010

Turtle Rock Studios is in the second week of the five week-long “Shear Madness” event that will be adding new content to Evolve Stage 2. Week one introduced the new Quantum Caira character. This week, Evolve is adding a brand new map called Cataclysm. The map Orbital Drill has been transformed into a fiery hell on earth after a cataclysmic event changed the planet Shear forever. Both hunters and monsters will have to dodge falling meteors to avoid damage and catch Generyst infused meteors for a quick health boost.

https://youtu.be/aWO7aDkiBBo

The update also introduces an update to the Co-op mode. A matchmaking queue has been introduced, meaning players no longer need to find three friends to participate in the hunt. Turtle Rock Studios has another co-op update planned to launch sometime in the next three weeks and a new co-op mode will be released before September.

Evolve Stage 2 is the free to play update for Evolve on Windows. The updated game is available now on Steam.

Mad Catz Announces Reboot of the RAT Gaming Mouse Line

mad-catz-rat1-promo-shot-001

Mad Catz announced a full reboot of their popular RAT Gaming Mouse line up. The mice are getting updated with modern features like RGB LEDs, swappable sensors, improved materials and more, all while maintaining the distinctive RAT design.

The line up begins with the budget oriented Mad Catz RAT1 wired mouse featuring a 1600 DPI optical sensor and six macro buttons. As the lightest of the bunch, the RAT 1 is constructed of plastic and features an adjustable palm rest and single colour lighting. The RAT4 mouse looks more like the standard RAT design that also adds a precision aim mode, a thumb rest, a 5000 DPI optical sensor, more buttons, and a higher quality switch.

mad-catz-rat6-promo-shot-001

Mad Catz is offering two mid range gaming mice in the rebooted RAT line. The RAT6 and RAT8 both feature Mad Catz’s new Kameleon LED lighting, three lighting zones, high quality Omron switches, on board memory, precision aim mode, adjustable weights, adjustable palm rest, and aluminium parts. The slightly cheaper RAT6 keeps costs down with an 8200 DPI laser sensor. The RAT8 adds an adjustable pinkie and thumb rests and an astonishingly high 12000 DPI optical sensor.

The line up is topped off with Mad Catz’s top of the line offerings designed for professional and hard core gamers. The RAT Pro S+ is a no frills tournament grade mouse featuring an optical 7200 DPI sensor, eight macro buttons, Kameleon RGB lighting, precision aim, and an adjustable palm rest. The mouse is entirely plastic and keeps the RAT design, but still comes in 10g lighter than the budget RAT4.

mad-catz-rat8-promo-shot-002

The king of the RAT line is the RAT Pro X+. This mouse is the tweaker’s dream with an incredible amount of customization options. Owners can choose between three swappable sensors: an optical 5000 DPI sensor, a laser 8200 DPI sensor, or an optical 12000 DPI sensor. The body features adjustable palm rest, pinkie rest, thumb rest, scroll wheel, and mouse feet. Three lighting zones can be tweaked with the Kameleon RGB lghting zones. The mouse is built out of plastic and magnesium and comes in at only 110g, lighter than the mid range RAT mice.

The original RAT7 was a hefty mouse that introduced one of the most customizable gaming mouse to the gaming market, pushing other manufacturers to put out similar mice. I was always a little disappointed that RAT line hadn’t changed much in the past several years, with the odd addition to the RAT line every year or so. This reboot marks a very serious attempt to modernize the line in a straight forward way that is easy to understand for the buyer. The new line of RAT mice are set to hit stores this holiday season. While the exact price of each mouse has yet to be announced, Mad Catz has priced the RAT ProX at around the $200 USD mark.

More information about the rebooted line can be found at the official Mad Catz site.

NASCAR HEAT EVOLUTION WILL HIT THE TRACK WITH 40-PERSON ONLINE MULTIPLAYER

NASCAR HEAT EVOLUTION WILL HIT THE TRACK WITH 40-PERSON ONLINE MULTIPLAYER

The First NASCAR® Game on PlayStation®4 and Xbox One Features a Full Field of Racers for an Intense NASCAR Sprint Cup Series™ Experience

CHARLOTTE, N.C. – Aug. 9, 2016 – Publisher Dusenberry Martin Racing (DMR) has announced that NASCAR® Heat Evolution will feature online multiplayer racing for 40 drivers when it releases in North America on Sept. 13, 2016 on the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

“The intensity of competing against a full field of human players is really amazing,” said DMR CEO Tom Dusenberry. “The team at Monster Games has set a new bar for racing games, crafting a terrific-looking game that can be enjoyed with tons of friends online.”

Developed by Monster Games, creators of NASCAR Heat and NASCAR: Dirt to Daytona, NASCAR Heat Evolution’s robust multiplayer modes are built around three lobbies: No Rules, Normal and Hosted. Everything goes in No Rules, making it a great space for newcomers to practice behind the wheel or for veterans to just play around. Normal racing is for more serious players who want to test their skills in clean, friendly matches. Hosted is designed for the most competitive players, allowing race hosts to set the minimum level players must be to join an event and boot players from their game if necessary. Players can also invite friends to private races, ideal for leagues that want to host their own events.

In each lobby, players have the choice to join existing sessions or create their own, allowing for control over track selection, laps, fuel/tire wear, and number of drivers. All tracks and drivers will be eligible to race. By completing online races, players will be awarded points towards their skill level, helping to ensure that drivers of similar abilities are matched against each other.

NASCAR Heat Evolution is available for pre-order now at NASCARHeat.com, GameStop, Amazon.com, Best Buy, Target.com and Walmart.com. Fans can also follow NASCAR Heat Evolution on Twitter via @DMRNASCARHeat and @DMRacingGames, as well as on Snapchat @DMRNASCARHeat.

About Dusenberry Martin Racing

Dusenberry Martin Racing is a digital games publisher and developer focused on delivering fun and engaging NASCAR-branded games. The company is dedicated to bringing high-quality digital and socially interactive game experiences to the marketplace. DMR launches its first PlayStation®4 system and Xbox One game, NASCAR Heat Evolution, in September 2016. The company is headquartered at NASCAR Plaza in Charlotte, North Carolina. For more information, please visit www.dmracing.org.

Tomyris leads Scythia in Civilization VI

Tomyris leads Scythia in Civilization VI

2K and Firaxis Games today revealed that Tomyris will lead Scythia in Sid Meier’s Civilization VI, launching on Oct 21st for Windows PC.

Tomyris assumed leadership of her group of nomadic pastoral tribes in 530 BC upon the death of her husband, the current chieftain. Her exploits were mentioned in the works of several great ancient writers such as Herodotus, Strabo, Polyaenus, Cassiodorus and Jordanes.

The most notable story about Tomyris involves the Persian ruler Cyrus the Great and his efforts to invade and subjugate Tomyris’ people. Cyrus and his troops planted an unattended camp with a healthy supply of wine in Scythian territory. The Scythian army, led by Tomyris’ son, stumbled upon the wine and, unfamiliar with the intoxicating effects of alcohol, drank themselves into a stupor. After, the Persians attacked the incapacitated army and kidnapped Tomyris’ son.

Tomyris, enraged, challenged Cyrus and another battle ensued; however, this time Cyrus and his forces were defeated, suffering a great many casualties including Cyrus himself. After the death of Cyrus, Tomyris had his corpse beheaded and crucified, and shoved his head into a wineskin filled with human blood. During this act, Tomyris is quoted as saying, “I warned you that I would quench your thirst for blood, and so I shall.”

For more information, please see 2K’s official Civilization blog:http://steamcommunity.com/games/289070/announcements/detail/881963447373512314.

You can download new assets on the 2K Press Hub, and a new trailer is available to view or embed on YouTube:
https://youtu.be/2pZ50Ndhywg

For the latest news on Sid Meier’s Civilization VI, visit the official site, follow @CivGame on Twitter, and become a fan of Civilization on Facebook.

WIZARD WORLD AND THE MICHAEL J. FOX FOUNDATION PARTNER TO HOST AN EBAY FOR CHARITY AUCTION WITH ONE-OF-A-KIND BACK TO THE FUTURE™

WIZARD WORLD AND THE MICHAEL J. FOX FOUNDATION PARTNER TO HOST AN EBAY FOR CHARITY AUCTION WITH ONE-OF-A-KIND BACK TO THE FUTURE™

2-in-1 PINBALL AND ARCADE MACHINE ATWIZARD WORLD CHICAGO, AUGUST 18 – 21

The future is now! Custom made and autographed machine to be auctioned with all proceeds to benefit the Michael J. Fox Foundation for Parkinson’s Research

LOS ANGELES, August 9, 2016Wizard World, Inc., (WIZD) the preeminent producer of Wizard World Comic Cons across North America, is partnering with The Michael J. Fox Foundation for Parkinson’s Research (MJFF) to auction off a custom-made and autographed Back to the Future™ 2-in-1 digital pinball and arcade machine, created by VPcabs. The machine will be donated by VPcabs and autographed by cast members Michael J. Fox, Christopher Lloyd and Lea Thompson. VPcabs will be debuting the 2-in-1 digital pinball and arcade machine, along with its digital pinball machine (pictured above left), at Wizard World Chicago, August 18 – 21.

eBay for Charity will begin the auction for the custom-made and autographed 2-in-1 digital pinball and arcade machine on Saturday, August 20 with 100% of proceeds going to the MJFF. Both the Back to the Future digital pinball machine and the 2-in-1 digital pinball and arcade machine were developed by VPcabs via a licensing agreement with the NBCUniversal Brand Development Group.

“We are continuously grateful for every unique partnership that helps speed a cure for the estimated five million people worldwide who live with Parkinson’s disease,” says Debi Brooks, Co-Founder and Executive Vice Chairman, The Michael J. Fox Foundation. “By connecting Back to the Future fans to our community, we do more to speed research toward a cure and move closer to a future without Parkinson’s.”

The custom-made and autographed Back to the Future 2-in-1 digital pinball and arcade machine features:

  • Original Back to the Future artwork, custom designed to make this machine one-of-a-kind
  • Laser engraved plate autographed by the 3 cast members
  • Limited edition 1 of 1
  • LED buttons, Joystick and trackball
  • Orange Electroluminescent molding
  • Wizard World Logo on the front of the machine

“We are honored to partner with the Michael J. Fox Foundation and help raise money for such an incredible cause,” says John Maatta, Wizard World President & CEO. “We are also excited to share this unique experience with our fans in Chicago.”

The auction will begin at 11am PST on Saturday, August 20 at this link: http://www.ebay.com/rpp/bttf

Wizard World Chicago

Located at the Donald E. Stephens Convention Center in Rosemont, IL, Back to the Future stars Michael J. Fox, Christopher Lloyd and Lea Thompson will join previously announced guests including Sebastian Stan (Captain America: The Winter Soldier), Carrie Fisher (Star Wars), David Duchovny and Gillian Anderson (The X-Files), Norman Reedus (The Walking Dead), the cast of Netflix’s “Marvel’s Daredevil” including Charlie Cox (Matt Murdock/Daredevil), Deborah Ann Woll (Karen Page), Elden Henson (Foggy Nelson), Jon Bernthal (Frank Castle/The Punisher), Elodie Yung (Elektra Natchios), and Rosario Dawson (Claire Temple), and more.

To purchase Admissions and VIP Admissions for the event, set for August 18-21, and to view the schedule, location, show hours, hotel & travel info, please visit: http://wizardworld.com/comiccon/chicago

About The Michael J. Fox Foundation
As the world’s largest nonprofit funder of Parkinson’s research, The Michael J. Fox Foundation is dedicated to accelerating a cure for Parkinson’s disease and improved therapies for those living with the condition today. The Foundation pursues its goals through an aggressively funded, highly targeted research program coupled with active global engagement of scientists, Parkinson’s patients, business leaders, clinical trial participants, donors and volunteers. In addition to funding more than $600 million in research to date, the Foundation has fundamentally altered the trajectory of progress toward a cure. Operating at the hub of worldwide Parkinson’s research, the Foundation forges groundbreaking collaborations with industry leaders, academic scientists and government research funders, increases the flow of participants into Parkinson’s disease clinical trials with its online tool, Fox Trial Finder, promotes Parkinson’s awareness through high-profile advocacy, events and outreach, and coordinates the grassroots involvement of thousands of Team Fox members around the world. https://www.michaeljfox.org/

About Wizard World, Inc. (OTCBB: WIZD)

Wizard World, Inc. produces comic, gaming and pop culture conventions across North America that celebrate the best in pop-fi, pop culture, movies, television, cosplay, comics, graphic novels, toys, video gaming, sci-fi, gaming, original art, collectibles, contests and more. A first-class lineup of topical programming takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard World has also launched the Wizard World Store, CONtv, a digital media channel in partnership with leading independent content distributor Cinedigm™ (NASDAQ: CIDM), and ComicConBox™, a premium subscription-based monthly box service. Fans can interact with Wizard World on Facebook, Twitter, Pinterest, Instagram and other social media services.

Wizard World 2016 schedule available at: www.wizardworld.com/wizcon.html.

About VPcabs

VPcabs offers the most advanced pinball machines on the market today. With VPcabs you can play hundreds of pinball and arcade games on one amazing machine! Featuring the amazing Pinball FX2 games from Zen Studios. We have a dedicated manufacturing facility in Cincinnati Ohio. Unlike any other machines on the market, we stand alone in quality of construction and have the best customer service in the industry. https://virtualpinball.com/

About eBay for Charity

eBay for Charity is a platform that enables members of the eBay community to donate to causes in the U.S. and abroad. Sellers can donate anywhere between 10-100 percent of the proceeds and buyers can add a donation to their purchase during checkout. To date, more than $650 million dollars have been raised on eBay for Charity. For more information, visit www.ebay.com/charity.

About the Back to the Future™ Franchise

From the Academy Award®-winning filmmakers Steven Spielberg and Robert Zemeckis, Back to the Future is the original, groundbreaking adventure that sparked one of the most successful trilogies ever!   Starring Michael J. Fox and Christopher Lloyd, the phenomenally popular Back to the Future films literally changed the future of the adventure movie genre. Powered by innovative special effects, unforgettable songs and non-stop action, Back to the Future is an unrivaled adventure that stands the test of time. Back to the Future immerses you in all the breathtaking action, groundbreaking comedy and sheer movie-making magic of one of the most brilliantly inventive, wildly entertaining motion picture triumphs in Hollywood history! http://www.backtothefuture.com/

About NBCUniversal Brand Development

NBCUniversal Brand Development drives expansion of the company’s intellectual properties, franchises, characters and stories through innovative products, kids and family content, and experiences globally. Along with franchise brand management, NBCUniversal Brand Development includes three lines of business: NBCUniversal Consumer Products, Universal Kids & Family TV Productions, and NBCUniversal Games and Digital Products. NBCUniversal Brand Development is a business segment of Universal Filmed Entertainment, and part of NBCUniversal, a subsidiary of Comcast Corporation (NASDAQ: CMCSA).

TOBII AND EIDOS MONTRÉAL ANNOUNCE EYE TRACKING FEATURES IN DEUS EX: MANKIND DIVIDED

TOBII AND EIDOS MONTRÉAL ANNOUNCE EYE TRACKING FEATURES IN DEUS EX: MANKIND DIVIDED

Tobii Eye Tracking creates unique features, greater immersion for PC version

Montreal & Stockholm – 9 August 2016 – Tobii, the global leader in eye tracking, and Eidos® Montreal, the award winning studio, today announced that the PC version Deus Ex: Mankind Divided® will support multiple eye-tracking features. Powered by Tobii eye trackers, Tobii EyeX and the SteelSeries Sentry allow for greater game immersion, a cleaner UI, and enhanced navigation. A Tobii EyeX and Deus Ex® game bundle is set to be released on the 23rd of August.

“With the Deus Ex franchise being a window to the future, we always try to provide innovative, ground-breaking experiences for our players,” says André Vu, Executive Brand Director at Eidos Montréal. “The numerous Tobii eye tracking features built into the game will provide PC gamers an extra layer of immersion that blends perfectly with the futuristic universe depicted in Deus Ex.”

The Tobii EyeX, a 119€ (or UK equivalent) peripheral eye tracker that connects to any existing PC via USB, empowers gamers with new, more realistic experiences in their games. Eye tracking serves as an additional modality that adds to the game experience without taking anything away or restricting the gamer in any way. Tobii sees numerous opportunities for eye tracking to enhance game immersion and realism, including the development of more responsive characters that interact with you when you make eye contact or features that mimic the functions of the eye, like dynamic depth of field or light exposure.

“The commitment by Eidos Montréal and Square Enix® to bring eye tracking to the mega Deus Ex franchise is another demonstration of the industry’s belief in the value of eye tracking,” said Oscar Werner, president of Tobii Tech. “We applaud the team at Eidos Montréal for their forward thinking approach and drive to give their gamers more.”

Deus Ex: Mankind Divided comes with a ton of new innovations to make gamers salivate. With eye tracking integration, gameplay becomes more immersive as the gamer’s eye movement is harnessed to create more natural and more realistic actions, making them part of this futuristic, dystopian world. Tobii eye tracking features include:
·         Aim at Gaze – Look at the target to take aim, then press a button and fire. This feature let players take out enemies using their natural gaze and will even work when locking the tesla gun for all-out mayhem.
·         Extended View– Look to the edge of the screen and the game’s camera will pan – giving players a wider field of view with just a glance. The natural eye movement will allow further immersion into the game’s environment and let players control what they want to see – just as in real life.
·         Icarus Dash at gaze – Simply look in the direction you want Adam to move in – even vertically. This will allow players you use the controls in a more fluid manner.
·         Interact at gaze – This feature lets players move effortlessly using the natural gaze to intuitively interact with objects. Look at an object, press a button and automatically move towards it before picking it up.
·         Clean UI– This feature lets player access UI info only when needed, giving them deeper immersion into the game’s environment. Look and they’ll appear. Look away, they’ll become nearly transparent. The screen is always covered fully in the game’s world, with the vital stats just a glance away. Helps you embrace the game’s environment. Helps players keep track of what you need to –when they need to.
·         Cover at Gaze – This feature lets players find refuge when the heat is on just by gazing across the environment – highlighting places you can hide behind. (Not available on August 23, this feature will be available in an upcoming update.)

Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, action RPG based gameplay, to create both a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with whom to trust, in order to unravel a vast worldwide conspiracy. The game also includes Deus Ex: Mankind Divided – Breach, a new and innovative game mode. This new take on the game offers, for the very first time, an arcade approach on the gameplay ofDeus Ex: Mankind Divided, providing players with a unique puzzle shooter experience.

New Tobii EyeX customers will receive a free copy of Deus Ex: Mankind Divided when they purchase the Tobii EyeX and Deus Ex Bundle here.

To see the entire collection of Tobii Eye Tracking Enhanced games, click here.

About Eidos Montréal
Since its creation in 2007, Eidos Montréal has embraced the philosophy to always pursue excellence in game development, aiming to create immersive and captivating experiences for players. In 2011, the studio made its mark with the critically acclaimedDeus Ex: Human Revolution. Its sequel, Deus Ex: Mankind Divided, is scheduled for release in 2016. This latest entry into the franchise features the studios newly developedDawn Engine™, designed to support Eidos Montréal’s creative vision for both current and future game development. The studio also provides technical support for other Square Enix teams ranging from R&D, QA, and playtesting.
Eidos Montréal is part of the Square Enix group of companies. For more information on the studio, please visit https://eidosmontreal.com/, their Twitter account, or their LinkedInpage.

About Tobii
Tobii is the global leader in eye-tracking. Our vision is a world where all technology works in harmony with natural human behavior. Tobii operates through three business units: Tobii Dynavox makes specially designed computers that are controlled by eye movement or touch screens for use by people with special needs due to spinal cord injuries, CP, ALS or other medical conditions. Tobii Pro develops and sells eye-tracking equipment and services used today by more than 2,000 companies and 1,500 research institutions, including all of the world’s 50 highest ranked universities. Tobii Tech further develops Tobii’s technology for new volume markets such as computer games, personal computers, virtual reality and vehicles. Tobii is headquartered in Sweden and is listed on Nasdaq Stockholm (TOBII). The group has approximately 600 employees. For more information, please visit  www.tobii.com .

DEUS EX: MANKIND DIVIDED © 2016 Square Enix Ltd. All Rights Reserved. DAWN ENGINE, DEUS EX, DEUS EX: MANKIND DIVIDED, DEUS EX: MANKIND DIVIDED – BREACH, DEUS EX: HUMAN REVOLUTION, EIDOS, and SQUARE ENIX are registered trademarks or trademarks of the Square Enix group of companies. Tobii Technology and the Tobii logo are either registered trademarks or trademarks of Tobii Technology in the United States and/or other countries. All other trademarks are properties of their respective owners.

Crytek’s The Climb with Oculus Touch and Robinson: The Journey for PS VR make their public playable debut at Gamescom 2016

Crytek’s The Climb with Oculus Touch and Robinson: The Journey for PS VR make their public playable debut at Gamescom 2016

Gamers can use the highly anticipated Touch controllers to scale huge heights in The Climb and play a demo of Robinson’s stunning new sci-fi world in Cologne this month

Frankfurt am Main (Germany) August 9, 2016 – Crytek has announced that Gamescom 2016 attendees can be among the first to sample two unique new VR experiences, as the developer brings the first playable demos of Robinson: The Journey for PS VR and The Climb with Oculus Touch controls to the public show floor in Cologne.

Gamescom – the world’s largest event for computer and video games – will run from August 18-21 this year, with Crytek taking up residence at booth C40 in hall 6 of the Cologne Exhibition Center with their two flagship VR games on show.

With a total of 32 VR demo stations at the expo, Crytek will give the general public their first ever opportunity to experience the stunning sci-fi world and rich gameplay ofRobinson: The Journey, a brand new IP coming exclusively to PlayStation VR. Players will assume the role of Robin, a young boy cast away on a hostile, mysterious planet, who must learn to survive the dangers of a rich ecosystem inhabited by awe-inspiring dinosaurs.

In another first, players can also sample Crytek’s recently released VR rock climbing game, The Climb, with the new Oculus Touch motion controllers. Gamers have the chance to get their hands on the controllers before they go on general sale, and will discover how it feels to conquer deadly cliff faces in VR as the direct control of Touch replicates their movements with extraordinary precision and introduces intuitive physics that mirror climbing in the real world. The Climb, available for download now from Oculus Home, will be updated for free to be fully compatible with Oculus Touch controllers when the game-changing peripherals launch.

While providing two very different experiences, both titles on show have been created with Crytek’s versatile CRYENGINE game development software, harnessing its rendering power to deliver the beautiful graphics required to fully immerse players in virtual reality.

As well as enjoying two all-new VR adventures, visitors to the Crytek booth will have the chance to take part in daily raffles and win exclusive prizes on the show floor. Playable demos of Robinson: The Journey and The Climb will also be hosted at booth B51 of the expo’s Family & Friends area in hall 10, and trade attendees can find Crytek at booth B11 in Business Area 2.1.

Stay tuned to facebook.com/crytek and @Crytek on Twitter for live updates from Gamescom, and visit the official websites for Robinson: The Journey and The Climb atwww.robinsonthegame.com and www.theclimbgame.com .

PRESS ONLY
Assets related to this press release can be previewed and downloaded here: http://assets.crytek.com/asset-bank/images/assetbox/f1cd94dd-0370-434d-982e-ac9c8279d9b1/assetbox.html

About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development platform CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, andThe Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.

For more information visit www.crytek.com and www.cryengine.com .

Batman: The Telltale Series: Realm of Shadows Review

batman-the-telltale-series-episode-1-artwork-001

Batman: The Telltale Series: Realm of Shadows

Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox One (Reviewed), Xbox 360
Release Date: August 2, 2016
Price: $4.99 USD – Available Here

Overview

Batman has always been an extremely popular hero and in the past decade has appeared in more media than any other character. That being said, few expected Telltale Games to get in on the Batman action and when they announced that they would be producing an episodic series, many were wondering just how they would manage to pull it off. Well now that the first episode of Batman: The Telltale Series -Realm of Shadows has been released how does the series kick things off?

Story

Batman: The Telltale Series kicks things off by letting players know that this isn’t a game that will be handling the criminal element of the series with kid gloves as a security guard is shot in the head as robbers break into city hall. While the police arrive on the scene, Batman is already prepared to take down the gunmen who are attempting to break into the mayor’s office.

batman-the-telltale-series-episode-1-screenshot-001This game takes place at a point in time where the name Batman is known by both criminals and hunted by the police as a vigilante but he is still at the beginning of his time behind the cowl since not only is Gordon still a Lieutenant but one of Batman’s standard gadgets, a smokebomb, is described as still being in a trial phase when used to subdue the thugs. Problem is, the thugs weren’t the only ones after something precious being kept by the mayor as Catwoman, or as the game initially calls her, a cat woman, is after a digital device.

After an altercation between the two and fleeing from the scene from the police with the recovered data drive, the focus shifts from Batman to Bruce as we learn that Harvey Dent is running for the mayor’s office with the help of Bruce Wayne’s endorsement and backing. Unfortunately holding a banquet can draw a lot of attention and not only does the reporter Vicky Vale make an appearance but the crime lord Carmine Falcone also shows up to ruffle some feathers. Even, in this storyline, a childhood friend who has since fallen on hard times Oswald Cobblepot appears. With so many moving pieces pulling at Bruce Wayne and Batman trying to keep ahead of the criminals in the area, Realm of Shadows gets things off to a rather satisfying start.

batman-the-telltale-series-episode-1-screenshot-002Batman: The Telltale Series does something few other games revolving around the character do by placing a heavy emphasis on the amount of time spent as Bruce compared to Batman. This is demonstrated by a pleasing sequence during the initial conflict with the armed robbers as the scenes shift from the action back to Bruce recovering from his latest outing while talking, and being treated by, Alfred. This is also reflected well in how Bruce feels more at home in his bat cave, where he is in control, than anywhere else as those around him vie for his attention and power.

In fact, outside of the aforementioned action sequence, an investigation sequence, and a closing action sequence, the game spends the rest of the time focusing on Bruce as he tries to maneuver through the politically charged world he finds himself in, especially when the biggest twists come to light and threaten to tarnish the Wayne family name forever. This certain development is one that I certainly haven’t seen coming and it will be incredibly interesting to see how things play out.

batman-the-telltale-series-screenshot- (4)Choices made by the player so far are rather interesting and smaller in scope for the moment as players can either choose to attempt to placate a mob boss, be extremely aggressive as Batman, and even select between who to trust with vital information but for now these various choices don’t seem to play a major role in how things unfold in this first episode. This means that Realm of Shadows serves as something of a building block for everything that is to come and thankfully it manages to pull it off extremely well by introducing a number of characters that will play a major role in the future, be it friend or foe, and an intriguing storyline that fans will want to keep an eye on.

Gameplay

Batman: The Telltale Series features the same style of gameplay that most are used to when it comes to a Telltale game but this time around things are a bit more stylized. Players will still have the standard sequences of quick time event oriented combat, but this time around many of these fight scenes play out with a bat symbol in the bottom corner that fills up when the player puts in the correct input, allowing Batman to perform a finisher of sorts when the fight is completed. To top this off, there is also a very satisfying sequence where Batman can plan out his attack on a heavily guarded area ahead of time, with players selecting how they want to take down each guard ahead of time before initiating the conflict.

batman-the-telltale-series-episode-1-screenshot-003The exploration sequences also seem to have a bit more heft this time around as Batman, at least in this first episode, is able to examine the scene of a crime and can link together various pieces of evidence in order to piece together roughly what happened. This puzzle element is extremely small but it is a nice touch considering many would be hoping for some detective sequences here.

It is worth noting that the crowd play aspect that was advertised for the game is incredibly simplistic in nature and the majority of users will likely not want to bother with this feature. This is because the feature is primarily meant for users to be in the same room as the player to select various choices and vote on whether or not they liked a specific action as the delays on most streaming services make it impossible to actually implement this feature for a wider audience.

Visuals & Audio

The comic book art styling that Telltale often takes with its properties works incredibly well when it comes to Batman: The Telltale Series. Most familiar characters appear similar to how fans would expect outside of a few who have been reimagined such as Cobblepot, though it is hard to not see Bruce Wayne as a less idiotic Archer thanks to the way he is designed in game. It is interesting to note that there is a bit of customization in the game as players can choose from a handful of colors that they want Batman’s various gadgets to display. It is also worth noting that although I didn’t experience the usual slowdown that comes from Telltale games there were numerous moments throughout the series that character animations came across as either incredibly stiff in nature or completely unnatural.

batman-the-telltale-series-screenshot- (3)As for the voice work this title sports quite a few familiar names who come to work well with the cast of the game, including Troy Baker as the voice of Batman himself and a few other actors that certainly live up to the reputation of the characters they are portraying. It is worth noting that the game does explain that the batsuit features a voice modulator to lower the sound of Bruce’s voice but I found it to be rather iffy sounding in more than a few situations.

Overall

Batman: The Telltale Series kicks things off splendidly with the first episode in this series. While this initial episode doesn’t really give the player much control over how things actually unfold in the episode, it serves as a solid building block to kick off the series with an interesting plotline and a number of familiar characters who can become friends or foes at any time.

Fallout 4: Vault-Tec Workshop Review

fallout-4-vault-tec-workshop-artwork-001
Fallout 4: Vault-Tec Workshop

Developer: Bethesda
Publisher: Bethesda
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $4.99 USD – Available Here

Overview

When Bethesda announced that they were planning to increase the price of the season pass for Fallout 4 to fit the amount of content that was going to be released, it is probably a good thing that the company offered it at the original price for quite a bit since so far the DLC has been fairly underwhelming. With only one substantial piece of content coming from Far Harbor and one so forgettable that it isn’t even worth mentioning, here we are with the second to last DLC for the game, Vault-Tec Workshop. Now that it has been released is Fallout 4: Vault-Tec Workshop worth downloading?

Story

Fallout 4: Vault-Tec Workshop begins with the player receiving a radio transmission on their Pip-boy about a vault in trouble. Upon tracking down the location, Vault 88 is being assaulted by a bunch of Raiders who decided to dig a bit too deep into the side of a cliff and uncovered the vault in the process. Although they are making little progress at unlocking the vault door, the surprisingly alive Overseer continues to warn them to stay away until the player puts them all down.

Once the deed is done and the player opens the vault using their Pip-boy the Overseer believes that she is finally being saved by Vault-Tec and is surprised by the fact that the player is just a Vault Dweller. This surprise doesn’t last long as this Overseer turned Ghoul is completely unphased by the fact that so many years have passed since the world was torn apart by nuclear warfare and is already planning on getting the player to help her complete the tasks that the vault was designed for.

fallout-4-vault-tec-workshop-experiment-screenshot- (1)After being informed that Vault 88 was as far from finished as vaults come, with only the entrance area fully functioning in an effort to put up a front for investors, players must use the Workshop mode to clear out rubble, remove various debris, and activate the rest of the wings of the Vault that stretch all the way into a subway system and even a shop, making it hardly the safest and secure place one would expect.

Once completed and some residents begin to arrive the Overseer gives the player a few quests that involve testing various experiments on the characters that have arrived. Unfortunately these quests are incredibly simplistic in nature and even though one does send the player out into a different dungeon, those who have played the game in any form will have already cleared the dungeon and will simply find themselves walking through corpse filled hallways only to pick up the item at the end.

The rest involves simply crafting an item, attaching it to a terminal, and then powering up both things before telling the completely oblivious NPC Clem to fiddle with it for an hour. Once you run him through all of the tests available then you’re all done as far as the game is concerned, meaning those who wanted to try and run further tests on other settlers that move in will find that option lacking while those looking to see the outcomes of other variables better have an extra save file ready since they cannot be adjusted when chosen.

fallout-4-vault-tec-workshop-experiment-screenshot- (2)These variables are chosen before every test and range from simply providing a better taste to a fountain drink machine to completely suppressing the drinker’s appetite and even going so far to draw images out of a dweller’s brain using an eye exam machine or simply generating a pleasant aroma from a workout bike. Depending on what players choose from with these variables the Overseer will either be happy or so angry she will leave the vault entirely thanks to the results and put the player in charge of what she deems a failure and letting players proceed to simply treat the giant area as any other settlement.

Gameplay

Where Fallout 4: Vault-Tec Workshop fails to deliver on the promise of being able to micromanage and even perform experiments on your various settlers; it does manage to deliver at least through customization options. As players explore the vault for the first time they will find that it is absolutely massive to the point that players can create an absolutely gigantic vault while also taking on Radscorpions, Molerats, Mirelurks, and other beasts that aren’t keen on the player digging through their homes.

Once you manage to clear everything out you’ll find that the game offers a wide array of specifically themed vault style walls, rooms, and corridors to choose from with colors to code what they can be used for such as domestic, military, nursery, and more to choose from and even a massive energy system to construct if they feel. Thankfully, those who explore the vault will find more than enough debris and raw uranium to easily take care of everything without having to worry about tracking down extra items here and there.

fallout-4-vault-tec-workshop-experiment-screenshot- (3)It is unfortunate to say that this also means that the game’s incredibly faulty snap building mode plays a big role in how much you’ll enjoy actually crafting rooms and hallways for your settlers to travel through since it continues to rely on how iffy the system is, often refusing to place pieces how you wish to or simply not being able to put them down altogether thanks to unseen obstacles.  One major addition, at least for gamers on consoles such as myself, is the Vault-Tec population control terminal that allows players to create little quests through the VIP tracker to show exactly where your companions are, meaning if you managed to send someone off to an unknown settlement and lost them, they can be easily found now.

Visuals & Audio

As mentioned before, the wide array of new crafting options in this DLC is fairly impressive as it adds not only the aforementioned vault areas that are nicely color coded, but also a number of fancier items that players have likely been wondering about. This includes things such as clean beds, pristine and unbroken furniture, and in general less destroyed objects to place down to help craft an area that looks far more livable than anything before.

The voice work for the pair of new characters introduced in this DLC is handled well enough for the series, with Clem coming off as the naïve country-boy he is meant to portray and the Overseer being as cold as one would expect for someone who, upon being rescued after over two hundred years, wants to immediately begin experimenting on people.

Overall

Fallout 4: Vault-Tec Workshop manages to offer quite a lot of new objects for players to mess around with as well as an extremely large building space to take advantage of but those looking for any kind of lasting storyline or even the ability to experiment beyond the story’s scopes will be disappointed to hear that once it is completed the area reverts to the standard settlement expansion that fans are familiar with. This isn’t a bad thing by most means as the quests are rather interesting and you’ll want to go through it at least twice to see things taken to two different extremes but beyond the fancy new items you can craft, don’t expect too much else here.