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2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

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2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

Content to include playable WWE, NXT, WCW and WCCW characters; a playable WWE Hall of Fame Class of 2016 match showcase and access to a wide variety of new moves; and unlockable content and player progression features

Windsor, UK – September 22, 2016 – 2K today announced details surrounding the downloadable content offerings, Season Pass and Digital Deluxe Editions for WWE® 2K17, the forthcoming release in the flagship WWE video game franchise. The downloadable content offerings will include playable characters from WWE, NXT, WCW and WCCW; a playable match showcase based on the WWE Hall of Fame Class of 2016; a host of new in-game moves; and access to both unlockable content and player progression features. The individual content packages will begin releasing in late 2016, with some packages releasing in early 2017, for the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One and Xbox 360.

“WWE 2K17’s extensive and diverse downloadable content offering celebrates WWE’s past, present and future, including playable characters from WWE, NXT, WCW and WWE, match-driven content based on the WWE Hall of Fame Class of 2016 and a large number of new in-game moves,” said Greg Thomas, President at Visual Concepts. “Alongside WWE 2K17’s commitment to authentic, simulation-based gameplay, an extensive playable roster and fan-favorite features, such as MyCareer and the Creation Suite, this year’s offering complements our all-inclusive WWE experience at a great value.”

About the WWE 2K17 Downloadable Content Offerings*

The WWE 2K17 downloadable content offerings are scheduled to include the following items and be available for purchase on the PlayStation™Network for the PlayStation®4 and PlayStation®3 systems, as well as Xbox Live online entertainment network from Microsoft for Xbox One and Xbox 360:

Accelerator
• Players will gain instant access to all content available in the game’s VC Purchasable section (excluding downloadable content);
• Players can also decide overall rankings and attribute levels for all playable characters throughout the life of the product;

Future Stars Pack
• Playable WWE and NXT Superstars: Austin Aries, Karl Anderson, Luke Gallows, Mojo Rawley and Tye Dillinger;

Hall of Fame Showcase
• Playable matches include:
o Cactus Jack and Diamond Dallas Page vs. The Fabulous Freebirds (Jimmy Garvin and Michael “PS” Hayes) (WCW Saturday Night 1992);
o The Fabulous Freebirds (Buddy Roberts and Michael “PS” Hayes) vs. Kerry and Kevin Von Erich (WCCW 1986);
o Ivory vs. Jacqueline (SmackDown 2000);
o Sting (gold and black tights) vs. Ric Flair (Clash of Champions 1988);
o Sting (n.W.o. Wolfpac ring gear) vs. Bret Hart (WCW Halloween Havoc 1998);
o Papa Shango vs. The Godfather (Dream Match);
o Big Boss Man (with Albert) vs. The Big Show (Armageddon 1999);

Legends Pack
• Playable WWE Legends: Brutus “The Barber” Beefcake, Eddie Guerrero, Greg “The Hammer” Valentine, Sycho Sid and Tatanka;

MyPlayer Kick Start (PS4™ system and Xbox One Exclusive)
• Players will gain instant access to boost created Superstar ratings and attributes made available at launch as part of the game’s  MyCareer mode;
• Players can also unlock all clothing made available at launch that provides attribute boosts in MyCareer;

New Moves Pack
• Explore a wide variety of new in-game moves, including the Swingout Neckbreaker (made popular by current WWE Raw Women’s Champion Charlotte); the Elbro Drop (made popular by WWE Superstar Zack Ryder); the Face Wash Combo (made popular by NXT Superstar Samoa Joe; and the TJP Clutch (made popular by current WWE Cruiserweight Champion T.J. Perkins);

NXT Enhancement Pack (PS4™ system and Xbox One Exclusive)
• Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
• Players will earn a 50 percent boost  in points while competing at NXT during  MyCareer;

NXT Legacy Pack (PS3™ system and Xbox 360 Exclusive)
• Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;

About the WWE 2K17 Season Pass

Players may purchase select WWE 2K17 downloadable content at a reduced price point through the game’s Season Pass. Players will receive the following items as they become available:
• Accelerator;
• Future Stars Pack;
• Hall of Fame Showcase;
• Legends Pack;
• New Moves Pack.

About the WWE 2K17 Digital Deluxe Editions

2K also announced Digital Deluxe Editions for WWE 2K17 will be available via PlayStation™Network and Xbox Live as follows:
• PS4™ system and Xbox One – available for pre-order now:
o Copy of WWE 2K17;
o WWE 2K17 Season Pass;
o WWE 2K17 MyPlayer Kick Start;
o WWE 2K16 MyPlayer Kick Start (available immediately with pre-order purchase);
o Goldberg Pack (access to two playable Bill Goldberg characters, as well as playable WCW Monday Nitro and Halloween Havoc arenas);
o Theme (PS4™ system only; available immediately with pre-order purchase);
• PS3™ system– available beginning October 11, 2016:
o Copy of WWE 2K17;
o WWE 2K17 Season Pass;
o NXT Legacy Pack.

  • PlayStation™Network or Xbox Live account and Internet connection required. Copy of WWE 2K17 required to play.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K17 is rated PEGI 16. WWE 2K17 is currently scheduled for worldwide release on the PlayStation®4 and PlayStation®3 systems, Xbox One and Xbox 360 on October 11, 2016. Consumers who pre-order WWE 2K17 at any participating retailer will receive two playable Bill Goldberg characters, as well as playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost on launch day. For more information on WWE 2K17 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K17 or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go tohttp://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements.  For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through August 2016.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

MAFIA III: RIVALS COMING TO IOS AND ANDROID

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MAFIA III: RIVALS COMING TO IOS AND ANDROID

Run the streets of New Bordeaux from your mobile device. 2K and Cat Daddy’s new mobile battle RPG, Mafia III: Rivals, hits iOS and Android on October 7, 2016. Experience the diverse and dangerous New Bordeaux from a whole new perspective – and a completely different way to fight your way to the top of the criminal underworld with characters, locations and events based on Hangar 13’s Mafia III. Assemble your crime syndicate by seizing property, collecting loot (including weapons and vehicles) and defeating any rival mobs that interfere with your plans.

Begin your life of crime squaring off against rival gangs in battle RPG combat. Recruit and train 40 crime bosses from the Mafia III universe as they join your crew, and destroy any foes getting in the way. Outfit New Bordeaux’s newest hit squad with an assortment of deadly weaponry and other gear. Join up with friends and battle players worldwide to see who has the deadliest crew in New Bordeaux.

Pre-register for Mafia III: Rivals now at www.mafiagame.com/rivals for in-game bonuses when the game launches for free on October 7. Stay up-to-date on Mafia III Rivals onFacebook and Twitter.

Also check out Mafia III for PlayStation®4 computer entertainment system, Xbox One and Windows PC. Developed by Hangar 13, Mafia III  will be available October 7 and is rated PEGI 18. For more information on  Mafia III, visit www.mafiagame.com , subscribe on YouTube, follow us on  Twitter and become a fan on  Facebook.

UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

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UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

Ubisoft brings Jason VandenBerghe to Sydney and showcases key titles with hands on opportunities

SYDNEY, AUSTRALIA – September 22, 2016 — Today Ubisoft announced its line-up for EB EXPO 2016; For HonorTM, Watch Dogs® 2, Just Dance® 2017, Tom Clancy’s Ghost Recon® Wildlands, SteepTM and South ParkTM: The Fractured But WholeTM will be presented at the show. Attendees can check out the full line-up at the Ubisoft stand at the Sydney Showground Sep 30 – Oct 2.

The Ubisoft stand will feature all of this year’s biggest releases where attendees can go hands on with For Honor and experience the game’s innovative control system which allows you to wield the weight of your weapon and feel the power and impact of every strike. The Just Dance 2017 dance floor is open for all-comers to join in the fun and dance along to some of the hottest new hits and retro classics. Steep will give attendees the chance to ski, snowboard, paraglide or even wingsuit their way through a huge chunk of this epic open world. South Park: The Fractured But Whole will offer gamers the chance to play, fart and laugh their way through a section of the game plus a lucky few will be chosen to experience the fart power of the revolutionary Nosulus Rift.

Attendees will also have the opportunity to see behind closed doors exclusive demos of Watch Dogs 2, showcasing gameplay segments that haven’t been shown before in Australia, and never before seen gameplay from Tom Clancy’s Ghost Recon Wildlands.

This year Ubisoft will also be bringing Jason VandenBerghe, Creative Director of For Honor, to Sydney. He will be presenting the game on stage in his trademark style, which promises to be an arena highlight.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs.  For its 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2009 – 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. © 2016 South Park Digital Studios LLC. All Rights Reserved. South Park and all elements thereof © 2016 Comedy Partners. All Rights Reserved. Comedy Central, South Park and all related titles, logos, and characters are trademarks of Comedy Partners. Game software © 2016 Ubisoft Entertainment. All Rights Reserved.

For further information about EB EXPO 2016 and updates during the event; please visit Ubisoft Australia’s Facebook page (facebook.com/UbisoftAustralia) Twitter account (twitter.com/UbiAustralia) and Instagram account (instagram.com/ubisoftanz)

GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

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GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

Players will embark on a new portable Dragon Ball adventure in February 2017!

BANDAI NAMCO Entertainment Europe announces DRAGON BALL Fusions, a new portable Dragon Ball Action-RPG experience for the Nintendo 3DS handheld system. DRAGON BALL Fusions is scheduled to launch in Europe, Middle East and Australasian territories in February 2017.

 

Currently in development at Fukuoka, Japan based Ganbarion Co., Ltd; DRAGON BALL Fusions is the latest Dragon Ball experience to appear on the Nintendo 3DS platform. DRAGON BALL Fusions is an Action-RPG game that combines fighting, customization, and collecting elements to bring the Dragon Ball world to life. The game features a huge roster of character appearances stretching across the Dragon Ball anime series and movies. Players will have the opportunity to enter an all new original Dragon Ball story in DRAGON BALL Fusions’ Adventure mode or prove their fighting prowess in Multiplayer Battle mode. DRAGON BALL Fusions also enables players to combine the powers between characters to create endless combinations of powerful characters. Players looking to share their DRAGON BALL Fusions fun will be able to use the Nintendo 3DS’ camera to take pictures with friends and fuse them with Dragon Ball characters or trade special moves with nearby players.

DRAGON BALL Fusions will be coming to Europe, Middle East and Australasian territories in February 2017.

Exclusively for the Nintendo 3DS handheld system. To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU

 

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

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KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

Sydney, 22nd September 2016 – Konami Digital Entertainment B.V. takes football to a new level today, as its vaunted PES 2017 title is released for PlayStation®4, XboxOne, PlayStation®3, Xbox360 and Steam.

PES 2017 centres on the concept of ‘Control Reality’, as the game ups its levels of intuitive control and its recreation of top-level football. With its ‘Real Touch’ system to ensure players can receive a pass and make space with a variety of movements, all-new ‘Precise Pass’ elements that ensure the user has complete control over the weight and speed of every pass they make, and stunning advances to both the out-field and goal keeping AI, PES 2017 delivers the definitive match day experience in every way.

“KONAMI is extremely proud of what we have achieved with PES 2017,” said Tomotada Tashiro, President of Konami Digital Entertainment B.V. “Our close relationship with our fantastic fan base has seen us make a series of improvements that they wanted to see. We have established close relationships with key partners to ensure the realism within the game reaches new heights, and have plans to add a dedicated PES League element to capture the imaginations of our more competitive eSports players later this year. PES 2017 represents a new standard in football games and we are delighted that, from today, football fans all over the world can get to grips with its many intricacies and stunning gameplay.”

The PES series has long been famed for its gameplay, and PES 2017 is designed to be played with and against friends. The intuitive controls and instantaneous response times deliver a game where players will feel the sheer joy of delivering a perfectly-weighted pass, or completing a flowing attacking move with an unstoppable shot to the top corner. The on-pitch detail also boasts an incredible level of tactical options, with players adding on-the-fly instructions to break down stubborn defences or to implement set-pieces in dead-ball situations. Similarly, the game’s proprietary ‘Adaptive AI’ ensures that the game will constantly analyse playing styles and look to counter specific threats using intelligent solutions.

KONAMI’s quest for realism is also showcased by the continuation of the PES series’ ‘Player ID’ and ‘Team ID’ focus. Introduced in PES 2015, the ID system ensures that the many players in the game not only resemble their real-life counterparts, but move, react and enjoy the same abilities as them. Players will be instantly recognisable via distinct running styles, kicking stances, or the way they hold up play or find space, while the Team ID system extends this to ensure that teams are automatically designed to recreate the playing style they are famed for. This level of detail is then extended to the game’s incredible visuals. PES 2017 continues the series’ use of the acclaimed FOX Engine to produce stunning player likenesses within authentically lit and accurately modeled grounds, while the huge amount of animation flows seamlessly to create unrivaled realism.

The publisher has also agreed a series of close relationships with key clubs, granting them access to players and grounds for recreation in the game. Agreements with FC Barcelona, Borussia Dortmund and Liverpool FC mark the start of a series of long-term partnerships where KONAMI has been granted unique access to the teams, using state-of-the-art 3D scanning techniques to replicate them in the game, and to deliver exact models of the stadiums. In addition to their playing styles, authentic match day atmosphere has also been created with the addition of famed chants and crowd songs before and during matches. PES 2017 also marks the continuation of existing exclusive agreements, and is the only game to feature official modes based on the UEFA Champions League and UEFA Europa League.

On September 15th, PES 2017 the first update file for the game will also be released. The free download will update all rosters and teams to include all signings made during the most recent transfer window, while the game’s online servers are up and running and ready for the millions of online matches played each year. The game’s online element will also have a more competitive edge in PES 2017, with KONAMI integrating a dedicated PES League option that allows users to join directly into the Official PES League against rival players which will be made available via downloadable data pack later this year.

PES 2017’s popular myClub mode will launch today as well, allowing users to get used to the new gameplay elements in readiness for building their own title-winning squad. myClub has proved exceptionally popular since its introduction, with players using accrued points from in-game achievements or micro-transactions to assemble a team of their own. PES 2017 refines key elements, such as the use of agents within myClub and in-game competitions within the game’s tutorial mode. Players will also be given access to a special agent, four start-up agents that represent key on-pitch positions, and 10,000 GP currency, ahead of the mode’s myClub coin transaction option going live on September 22nd. Also going live on September 22nd, for one week, will be a UCL special agent promotion that will give users a chance to access UEFA Champions League stars from the group stages, as well as 11 players from the UEFA Team of the Year 2015. Users can obtain a UEFA Champions League special agent as an award if they beat teams that play in the group stage, in the PES 2017 VS Com Challenge Cup. Going live on September 29th, users will have the option to purchase two agents, using in game GP or myClub coins, giving players the chance to add an iconic ‘Legend’ players, including legend players from FC Barcelona.

Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

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Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

Video highlights the revolutionary voxel technology of the highly-anticipated game which has now eclipsed the halfway mark of its Kickstarter goal

Paris, France, September 21, 2016 – Paris-based game studio Novaquark has released today a new video which gives a glimpse at the Voxel Technology featured in Dual Universe, a continuous Shingle-Shard sandbox MMORPG for PCs slated for release in 2018. The three-minute video gives a look at the revolutionary Voxel Technology featured in the pre-alpha version of the game with first-hand commentary from the game’s creator Jean-Christophe Baillie and was released in celebration of the game breaking the halfway mark of its Kickstarter campaign.

“Our vision for Dual Universe is to give a maximum amount of freedom for players to create anything they want in the game, using our new Voxel Technology and builder gameplay mechanics” said Jean-Christophe Baillie, founder and president of Novaquark. “The new video truly takes viewers on a journey into the world we are building with the game and provides a must-see snapshot of the making behind the universe they will soon be able to explore.”

Giving an in-depth look at the voxel technology behind Dual Universe, the tech demo video is narrated by game creative director Jean-Christophe Baillie as he explains how the construction gameplay has been implemented. In the video, viewers are given an inaugural detailed introduction to exactly how one of the key technological breakthrough of Dual Universe will serve as a key building foundation of the game. This behind the scene moment showcases the main three elements of Dual Universe’s Voxel integration which are: the technology that will allow players to sculpt structures of any shape they like, the fact that these structures will be unbounded in size, and that all this will take place within the context of a single-shard MMO, which means that all creations are visible to all other players.

The video can be watched here https://youtu.be/MWcuwt9bjHo

Backed by more than 4,800 gamers through an enthusiastic Kickstarter campaign, Dual Universe has now raised more than 337,000€  and is more than halfway to their initial target of  500,000€  to add to Novaquark’s own investment in order to continue the development of the game. The Kickstarter campaign is open for 18 more days and those who choose to back the project will gain access to a variety of rewards including access to Alpha and Beta versions, highly-discounted monthly subscription coupons, original soundtrack and artwork.

For more information about Dual Universe, please visit the game’s website: https://www.dualthegame.com/press

About Novaquark

Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple, Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

Check out the latest news

 

Game site:https://www.dualthegame.com

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community:https://community.dualthegame.com

Forum:https://board.dualthegame.com

Music:https://soundcloud.com/dualuniverse

King’s Quest Chapter 4: Snow Place Like Home to Launch September 27

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Sierra and The Odd Gentlemen will be releasing the penultimate chapter of the King’s Quest reboot on September 27th. Entitled “Snow Place Like Home,” the chapter is set about two decades after the events of “Once upon a Climb.” After being kidnapped as an infant, Alexander returns home to his parents King Graham and Queen Valanice 18 years later as a man. King Graham and Alexander decide to build the father/son relationship they missed out on by going on an adventure in the Ice Palace while gamers discover what really happened to Alexander.

King’s Quest “Snow Place Like Home” will launch for PlayStation 4, PlayStation 4, Xbox 360, Xbox One, and Windows on September 27th. Matt Korba of The Odd Gentlemen has confirmed that the fifth and final chapter and the epilogue will launch before the end of 2016. King’s Quest is available individually or as part of the King’s Quest: The Complete Collection with all five chapters and the bonus epilogue.

Dragon Ball Xenoverse 2 English TGS Trailer & Screenshots

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Bandai Namco took their time but the official trailer from TGS for Dragon Ball Xenoverse 2 has finally been uploaded internationally with the English voice cast. Sadly nothing new was contained in the trailer but at least we have a full HD version of it now with translations of all the text and dialogue.

To make up for their lateness, Bandai Namco released a bunch of new screenshots showing off more of Conton City and even a few mini games we can expect to play which take cues from the early days of Dragon Ball with training like delivering milk and finding turtle stones.The milk delivery mission seems to task you with getting around Conton City as quick as possible without crashing. Turtle Stone hunting seems to be a bit simpler as you just have to find shiny stones on the ground and return to Yamcha.

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The new screenshots reveal a few other small details as well. Each Time Patroller will have a competitive rank which resets weekly. This can be raised by battling others online and you can choose to display them or not in the main menu. The Time Patroller school seems to give each character a class which you can increase by passing ‘tests’. Raising your class will allow you to train with teachers who require higher ranks. It seems you learn new moves by progressing through this system. In conjunction with that, the mentor system from Xenoverse 1 also seems to be returning and we have confirmation that going on quest with your mentor and wearing there outfits will increase your friendship meter with them faster.

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We also have a look at the first screenshots of new playable character Nail and a new stage that is unfortunately just a night version of the previously confirmed archipelago stage. From the screenshots it looks like some pieces of gear will allow you to place an emblem on them, with the emblems we have seen so far including the Time Patrol Symbol and Red Ribbon emblem. Lastly a new gameplay video doing the rounds confirmed that created characters with longer hairstyles will now keep that style when wearing a head accessory. You can check out all the new screenshots and trailer for the game below.

Dragon Ball Xenoverse 2 releases on the PS4, Xbox One and PC in America on the 25th of October and on the 28th for Europe and Australia. In other Dragon Ball related news Dragon Ball Fusions is now confirmed for an international release. Click here to get more information on that game and see the first English trailer.

Pokémon Trading Card Game Expansion XY-Evolutions Released Today

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Pokémon Trading Card Game Expansion XY-Evolutions Released Today

London, UK 21 September 2016 – Pokémon TCG: XY—Evolutions is the latest expansion to the Pokémon Trading Card Game franchise and the final expansion in the Pokémon TCG: XY Series. XY—Evolutions celebrates 20 years of Pokémon by revisiting the original Pokémon cards. This expansion has the look and feel of those classic Base Set cards, with updated game logic and stats. Long-time and new Pokémon fans alike can see Pokémon-EX in the Base Set frame, offering a nostalgic twist on these powerful cards.

All Trainers and Pokémon grow and evolve—and this expansion restores the very first Pokémon trading cards to glory! With the exhilarating power of Mega Venusaur-EX, Mega Charizard-EX, and Mega Blastoise-EX, plus some wild surprises like Dragonite-EX, Ninetales BREAK, Machamp BREAK, and Mega Slowbro-EX, the classic hard-battling Pokémon and old-school Trainers are reinvented for a new generation. Booster packs and two theme decks—Pikachu Power and Mewtwo Mayhem—will be available at participating retailers and will introduce more than 100 new cards to collect and play.

Please see the attached fact sheet and official TCG websitehttp://www.pokemon.com/uk/pokemon-tcg/  for more details.

SIERRA™ ANNOUNCES KING’S QUEST™ – CHAPTER 4: SNOW PLACE LIKE HOME, LAUNCHING SEPT. 27

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SIERRA™ ANNOUNCES KING’S QUEST™ – CHAPTER 4: SNOW PLACE LIKE HOME, LAUNCHING SEPT. 27

SANTA MONICA, Calif. – Sept. 21, 2016 – Sierra™ has revealed that King’s Quest™ – Chapter 4: Snow Place Like Home, the penultimate chapter in the new King’s Quest adventure developed by The Odd Gentlemen, is expected to release worldwide on Sept. 27 for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360 and Windows PC via Steam.

King’s Quest is approaching its final chapters, but there are still plenty of adventures, surprises and puns to be had,” said Matt Korba, president and creative director of The Odd Gentlemen. “Today we are incredibly excited to announce that players will be able to experience the last two chapters and bonus epilogue of King Graham’s journey before the holidays.”

King’s Quest – Chapter 4: Snow Place Like Home opens on the fateful night when King Graham and Queen Valanice’s infant child Alexander was stolen from them. When Alexander mysteriously returns home 18 years later, however, Graham must decide how to reconnect with the boy he’s spent a lifetime searching for. And as father and son work together to solve the towering challenges of the puzzling Ice Palace, questions linger about just what happened all those years ago.

The new King’s Quest is the critically praised reimagining of the franchise whose classic spirit of wit and wonder helped define adventure gaming over 30 years ago. As an old King Graham guides his curious granddaughter Gwendolyn through the lost memories of his incredible reign, players will experience firsthand his greatest untold trials and triumphs.

King’s Quest: The Complete Collection (a bundle* containing all five chapters of the game with a bonus playable story epilogue) and the King’s Quest Season Pass (a digital bundle containing Chapters 2-5) are available now as digital purchases through the PlayStation®Store, Xbox Games Store and Steam. The game’s previous installments – King’s Quest™ – Chapter 1: A Knight to Remember, King’s Quest™ – Chapter 2: Rubble Without a Cause, and King’s Quest™ – Chapter 3: Once Upon a Climb may also be purchased individually.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

*Subsequent chapters and epilogue may be downloaded in-game upon individual release.

About The Odd Gentlemen

The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com, or follow them @TheOddGentlemen on Twitter.

About Sierra

Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about King’s Quest are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2015-2016 Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.