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Fallout 4: Nuka-World Review

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Fallout 4: Nuka-World

Developer: Bethesda
Publisher: Bethesda
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

With Fallout 4’s DLC we’ve seen the arrival of new robotic forces, plenty of new objects that can be crafted and set up in various settlements, journeyed to the misty shores of Far Harbor, and have even been appointed the head of a vault. Now that the final piece of DLC, Fallout 4: Nuka-World, gives players a chance to be a bit more sinister than before and drops them into an amusement park of all things, is it worth picking up?

Story

After receiving a radio transmission on the Pip-Boy, players will find that a new area has been discovered by the name of Nuka World and that the only way to get there is through a tram system. Upon arriving and clearing away the initial group of Gunners that were also investigating the signal, players will meet with a hardly trustworthy man who warns them that Nuka World is far from the happiest place on Earth and is instead home to three bandit gangs all ruled over by a leader named the Overboss.

fallout-4-nuka-world-screenshot- (1)Despite these threats players head to Nuka World and are run through a gauntlet of challenges before coming up against and taking down the Overboss in a boss fight with a fairly unique gimmick that requires the use of a water gun to drop his shields before unloading with your standard weaponry. As one would expect with bandit gangs, eliminating the previous leader now crowns the player as the new Overboss and with the help of the new companion Gage they are well on their way to trying to take Nuka World to a whole new level.

Unfortunately this level is rather rudimentary in nature as players will find that they have very little control over things despite being the boss. Instead they will need to talk with and go on little side-quests for the three bandit gang leaders, clear out each zone in the park and claim it for these leaders, and eventually lead your gang back to the Commonwealth as a new force to be reckoned with. Even Gage, who comes across as a wise but potentially back-stabbing companion never really develops beyond his initial story arc which is a big disappointment considering the possibilities of his character.

Fallout-4-nuka-world-screenshot- (3)This bare minimum storytelling is helped a little bit by the various tid-bits of information players can find in the various terminals in Nuka World that describe just how bad things were at the park before the bombs fell and their reckless abandon for safety in the eyes of profit. There are a few decisions throughout the game that can determine just how bad you really want to be in Nuka World and although the real story involves going through with everything and being the Overboss, there is an option to simply slaughter every bandit in the park and liberate the traders that once used the park as a hub, but this really isn’t developed in any way other than a way for players to feel like they aren’t forced in only one direction, though considering only Preston really takes notice of the Lone Survivor’s actions in taking the gangs back to the Commonwealth, your choices here don’t really affect much.

Gameplay

There is one thing that a theme park can offer as a setting that very few other locations can, at least realistically, offer and that is compacting a large amount of new and strange areas in one spot. Players will find that Nuka-World offers a large amount of content to chew through with the park offering five different themed hubs that each have their own unique feel and generally unique enemies that players will spend up to two hours in each location as they attempt to clear the area of all threats and make the park habitable again.

Fallout-4-nuka-world-screenshot- (4)These areas include a Galactic Zone filled with special rides and robotic enemies all with Nuka Cola themed paint-jobs and attacks and the only way to power them down is to gather various pieces of machinery scattered through the area, a western area called Dry Gulch that is perhaps the shortest of the bunch but gives players a chance to act out a spaghetti western or simply hack through it using robotics perks while taking down new worm enemies that bury underground and burst out of corpses, face off against spliced Gatorclaws while interacting with a Tarzan-like human in the Safari Zone, dealing with neon painted ghouls and tricky obstacles in the irradiated Kiddie Kingdom, and more.

The fun of each of these areas allows players to constantly feel like they are experiencing something new as they go from area to area while facing off against new enemies, generally acquiring new loot that is unique to that spot, and finding plenty of collectibles that are scattered throughout the park as Nuka-World’s DLC offers twenty new crafting recipes that transform Nuka-Cola into a variety of boosting affects that provide various buffs such as recovering large amounts of health, restoring AP, boosting stats, and more. Where Nuka-Cola would generally be ignored unless it was a Nuka-Cola Quantum, players will be eager to pick up anything they see especially since a number of new standard types are also introduced.

fallout-4-nuka-world-screenshot- (2)As you’ve probably noticed, the lack of real story development or giving your choices any worthwhile impact means that Fallout 4: Nuka-World is the type of DLC that is all about combat and taking what you want by force, though as mentioned there are a couple of choices you can make to not be quite so evil while on this path. This means while there can be a few humorous side-quests to undertake, the majority of your time here will simply be spent gunning down the mutated creatures and robots in the park while doing little else so those hoping for a bit more roleplaying or story elements like Far Harbor will be disappointed.

Once you’ve taken the park over, players are given the option of taking and attacking the Commonwealth with a bandit gang of their choice. Attacking and taking over settlements while also subjugating others to serve your gang by providing them food and water makes for a unique little twist on the settlement option of the game though there really isn’t much depth here other than the ability to negotiate and threaten the settlers off their land rather than simply plow through them like the monster you want to be, though that tends to be the more enjoyable option.

Fallout-4-nuka-world-screenshot- (1)This being a Bethesda title, one can expect various bugs to raise their heads but it is worth noting that throughout my time with Fallout 4: Nuka-World I encountered a particularly nasty one that forced me to start the entire DLC over from scratch as an NPC required to advance the story refused to say anything more than his initial praise for liberating every area of the park. This issue appears to be quite common and, at the time of writing, hasn’t been fixed so those who do wish to take on Nuka-World will need to keep an eye out. Other glitches such as gang leaders refusing to offer additional quests or talk in any form appeared fairly often as well but resolved themselves with simple reloads unlike the aforementioned problem.

Visuals & Audio

The world present in Fallout 4: Nuka-World is far more colorful than many fans of the game will be familiar with as the various areas all feature unique structures and designs in an effort to help make every area fresh feeling. Even though most enemies tend to simply be reskinned, they are exotic enough looking to work well with this theme and players will be pleased that a number of new pieces of strange armor is available for use, even the special Nuka-World suit worn by the poster girl.

Fallout-4-nuka-world-screenshot- (2)The voice work throughout this DLC is fairly standard and fitting considering the gruff nature of the bandits that players will be dealing with though it is nice to note that the soundtrack does feature a number of unique themes that fit the hubs that players explore.

Overall

Fallout 4: Nuka-World offers a densely packed experience that constantly throws new experiences at the player thanks to the fresh designs and enemies in each hub area. With plenty of collectibles to gather, new abilities with settlements, and new items to craft and gather, players will be spending a lot of time fighting through the heavy hitting enemies in Nuka-World, though since combat is the focus be prepared for a forgettable storyline and very little consequence to your actions.

Hakuoki: Demon of the Fleeting Blossom – Warrior Spirit of the Blue Sky Review

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Hakuoki: Demon of the Fleeting Blossom – Warrior Spirit of the Blue Sky

Studio: Studio Deen
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: Available Now
Price: $39.98 USD – Available Here

Overview

Just a few months ago fans of the Hakuoki series were able to pick up the first in a pair of films that would cover and alter the events of the first two seasons of the anime. While the first film delivered a fairly solid storyline that had its faults but now that the second film has been released, is Hakuoki: Demon of the Fleeting Blossom – Warrior Spirit of the Blue Sky worth picking up?

Story

It is worth noting that since this is the second movie in a pair, and that certain events are slightly altered, even those who are familiar with the way things unfold in Hakuoki should watch the first film before continuing on with this second film, even if the film begins after a time skip. The film begins with the Koufou castle being lost and the dangerous Furies appearing to no longer be limited by the sunlight. The constant pressure on all sides has forced the Shinsengumi members, even the strongest of the group, to struggle for survival and in some cases leave the group entirely in an effort to follow their own path or transform into Furies themselves in order to fight to the last.

hakuoki-demon-of-the-fleeting-blossom-warrior-spirit-of-the-blue-sky-screenshot- (1)Where the first film, Wild Dance of Kyoto, served as a way to introduce the various characters and the plot elements that come into play in the series, the focus of Warrior Spirit of the Blue Sky is more on the actual battles and personalities of the previously introduced characters coming into play as they fight according to their own personal code, even if it might mean their death. The large number of battles that are portrayed throughout this second film serve as both a way to keep fans interested in the action and also to help reveal the emotions of characters that generally were more reserved.

This does mean that, due to both death and leaving, the number of characters that viewers follow throughout the story does diminish quite a bit but considering the series focuses on Chizuru this is for the best as we see how each departure affects her and her feelings for the group, especially since the previous film worked so hard on showing how much of a bond she had developed with the various members of the Shinsengumi.

hakuoki-demon-of-the-fleeting-blossom-warrior-spirit-of-the-blue-sky-screenshot- (2)This also allows for more interaction between Chizuru and Hijikata and gives the plot a more stable ground to stand on rather than trying to abruptly force everything on the viewer in the time allotted like in the previous film. Instead, outside of the aforementioned time skip that might throw a few people off to start with, the story progresses rather smoothly this time around by building up the villain without dealing with nearly as much drama as before while also revealing additional details about events in the world before coming to a fairly satisfying conclusion that will leave most fans pleased by the time the credits run.

Visuals

Once again viewers can see that, thanks to the extra budget that is allotted to a movie, Studio Deen has produced an exceptionally well drawn show that features plenty of tiny details for every main character and even most side characters to help create a rather impressive looking series. This is especially true when it comes to the many battle scenes that come into play throughout this film as the action scenes are fluidly animated and while they may not be quite as bloody as one would expect, there still is some blood here for those who are looking for some samurai combat with the series’ romance factor.

hakuoki-demon-of-the-fleeting-blossom-warrior-spirit-of-the-blue-sky-screenshot- (4)The wide array of colors used throughout the series return to help present a number of striking scenes and nicely detailed backgrounds and scenery that really helps draw attention to how great the film looks most of the time with the only noticeable drop in quality coming with the basic appearances of most of the standard enemies that are confronted by the cast.

Audio

Similar to the first film, Sentai Filmworks has released Hakuoki: Demon of the Fleeting Blossom – Warrior Spirit of the Blue Sky with both the original Japanese voice track as well as their own English dub for the series and the same quality found in the first film is delivered here. This means that while some fans will likely prefer to listen to the Japanese voice work simply due to the film’s aesthetic and setting, the English voice cast handles their characters incredibly well.

hakuoki-demon-of-the-fleeting-blossom-warrior-spirit-of-the-blue-sky-screenshot- (3)The soundtrack remains fairly simplistic in nature which continues to be a disappointment considering the high quality of the animation budget but it is worth noting that the ending theme that is used during the credit sequence is rather incredible sounding, though it unfortunately never appears in the film proper.

Extras

Sentai Filmworks has included the original Japanese trailers for the second film as well as a small insert in the case featuring small details about certain locations, groups, and events that are mentioned or shown in the film.

Overall

Hakuoki: Demon of the Fleeting Blossom – Warrior Spirit of the Blue Sky’s tighter focus and emphasis on emotions being portrayed through combat and the struggle of the Shinsengumi as they are on the decline helps deliver a more stable storyline that fans will appreciate seeing in its more condensed nature, though a few might be thrown by the initial time skip. With high quality animation those who are eager to see how these pair of films wrap up will find themselves quite pleased while even those who are unfamiliar with the franchise will likely find themselves satisfied thanks to the extra details revealed in this half and the way events unfold.

CELEBRATE SONIC’S 25TH ANNIVERSARY AND MASTER THE ELEMENTS IN SONIC BOOM: FIRE & ICE, COMING TO NINTENDO 3DS FAMILY SYSTEMS ON 1st OCTOBER

CELEBRATE SONIC’S 25TH ANNIVERSARY AND MASTER THE ELEMENTS IN SONIC BOOM: FIRE & ICE, COMING TO NINTENDO 3DS FAMILY SYSTEMS ON 1st OCTOBER

 

Join Sonic and his crew as they race through his world using the power of fire and ice

9th September, 2016 – Comedy, action, adventure, speed and plenty of platforming awaits in the latest chapter of the Sonic Boom universe: Sonic Boom: Fire & Ice, coming to Nintendo 3DS family systems in Australia and New Zealand on 1st October. Releasing as part of Sonic’s 25th anniversary celebrations, this fast-paced title sees Sonic the Hedgehog, his faithful sidekicks Miles “Tails” Prower, powerhouse Knuckles, Amy Rose and Sticks the badger, all join forces again as they prepare to do battle with the dastardly villain D-Fekt.

The trouble begins when Dr. Eggman discovers a new supercharged element called Ragnium, mining it as a powerful fuel source for his robots, making them ultra-fast – even matching Sonic’s famous speed! Not only that, but all the waste that’s created as a result of Dr. Eggman’s mining is sent to nearby islands, completely covering some areas with fire and ice. When things go array with Dr. Eggman’s mining robot D-Fekt, it’s up to Sonic and his friends to save the world.

Sonic, Tails, Knuckles, Amy and Sticks have all reunited, and players can seamlessly switch between them in-game to use their unique abilities. Teamwork has never been more important: only by using Sonic’s speed, Tails’ flight, Knuckles’ brute strength, Amy’s hammer and Sticks’ boomerang, do they have a chance of putting D-Fekt on ice. It won’t be easy though: when they’re face to face with giant bosses that fill both screens, things really start to heat up.

Brand new to this title is the unique ability to switch between fire and ice to reach new areas, destroy objects and solve puzzles. Sonic and his friends can melt icy obstacles to reach hidden areas, freeze water spouts to slide speedily across gaps and much more, for a fresh take on the series’ exploration-based platforming. Players can explore at their own pace as they search out hidden secrets, or race to set their fastest times, but however they play, using fire and ice is the key to discovering new routes and areas.

Fans of the Sonic Boom TV series will already be familiar with the hilarious dialogue between Sonic and his friends, and those comic quips come to life in this third Sonic Boom game with high-quality CGI animation clips between levels, bringing the game and TV series closer than ever before.

Also included alongside the single-player adventure, Sonic Boom: Fire & Ice introduces the two-player Bot Racing mode that’s purely about racing and speed, with players unlocking character-themed Bots to challenge their friends on the track.

Comedy, action, adventure, speed and plenty of platforming awaits in the latest chapter of the Sonic Boom universe: Sonic Boom: Fire & Ice, coming to Nintendo 3DS family systems in Australia and New Zealand on 1st October, releasing as part of Sonic’s 25th anniversary celebrations.

 

Additional links:
Nintendo Australia website: http://www.nintendo.com.au
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

 

Deus Ex: Mankind Divided joins the PlayStation®4 Pro launch line-up

Deus Ex: Mankind Divided joins the PlayStation®4 Pro launch line-up

MONTRÉAL, CANADA – 8 September 2016 – Today, Square Enix® and Eidos®-Montréal announced that  Deus Ex: Mankind Divided™, is coming to the PlayStation®4 Pro (PS4®Pro) computer entertainment system. The game will be available on November 10 with the new console from Sony Interactive Entertainment (SIE).

With PS4 Pro, Deus Ex: Mankind Divided has had a whole new layer of detail added to it: overall resolution increased, aliasing reduced, reflective surfaces improved, and more detailed lighting effects implemented, all without compromising the frame rate or the gaming experience.

“We are always working to push ourselves to the very limit in regards to the art direction of our games, and the PS4 Pro, along with the strong and ongoing collaboration between SIE and Eidos-Montréal, helps to further break down the barrier between our ambitious artistic vision and the end-result you see in-game.” said David Anfossi, Head of Studio at Eidos-Montréal.

With more than 100 awards and nominations, Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchises trademark choice and consequence, action-RPG based gameplay, to create a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Deus Ex: Mankind Divided will be available for PS4 Pro on November 10 2016.

Related Links
Official Portal: deusex.com
Official Facebook Page: facebook.com/DeusEx
Follow @DeusEx on Twitter: twitter.com/DeusEx
Twitter Support: #CantKillProgress
Instagram: http://www.instagram.com/DeusEx
Reddit: http://www.reddit.com/r/deusex
Tumblr: http://deusex.tumblr.com

About Eidos-Montréal
Since its creation in 2007, Eidos-Montréal has embraced the philosophy to always pursue excellence in game development, aiming to create immersive and captivating experiences for players. In 2011, the studio made its mark with the critically acclaimedDeus Ex: Human Revolution®. Its sequel, Deus Ex: Mankind Divided™, is scheduled for release in 2016. This latest entry into the franchise features the studios newly developedDawn Engine™, designed to support Eidos Montréal’s creative vision for both current and future game development. The studio also provides technical support for other Square Enix teams ranging from R&D, QA, and playtesting.  Eidos-Montréal is part of the Square Enix group of companies. For more information on the studio, please visithttps://eidosmontreal.com/, their Twitter account, or their LinkedIn page.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://www.na.square-enix.com  .

DEUS EX: MANKIND DIVIDED © 2016 Square Enix Ltd. All Rights Reserved. DEUS EX: MANKIND DIVIDED, the DEUS EX: MANKIND DIVIDED logo, DEUS EX, DEUS EX: HUMAN REVOLUTION, CRYSTAL DYNAMICS, DAWN ENGINE, DRAGON QUEST, EIDOS, the EIDOS MONTREAL logo, FINAL FANTASY, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

Square Enix Limited is a company registered in England & Wales under the number 01804186 whose registered office is situated at 240 Blackfriars Road, London, SE1 8NW, United Kingdom.

DARK AND LIGHT – MEDIEVAL FANTASY SANDBOX MMO – COMING SOON TO STEAM EARLY ACCESS

DARK AND LIGHT – MEDIEVAL FANTASY SANDBOX MMO – COMING SOON TO STEAM EARLY ACCESS

Official Teaser Site and Video Now Live

Santa Monica, CASeptember 8, 2016 – Snail Games announced today that its fantasy survival MMO, Dark and Light, will be coming to Steam’s Early Access program this fall. Dark and Light is set in a giant fantastical sandbox with a focus on exploration and discovery in a magical world without limits.

Re-created from the original 2004 MMO of the same name, the Snail development team is now focused on gaining feedback from players in the upcoming weeks in order to hone game mechanics such as questing, leveling, dungeon design, and PvP mechanics.

Today Snail Games has launched a teaser Website www.playdnl.com and a gameplay video to give fans a first look at the in-game world.

  • Watch the trailer 

www.youtube.com/watch?v=tLKXAuNL9mA

Action Based Combat in Action 

Familiar Game with a Fresh Feel

Dark and Light‘s massive sandbox world takes the storyline beyond the traditional MMO, delivering a unique blend of MMO and survival mechanics. Players have the freedom to develop settlements, unlock magical abilities, fight for their tribes, or just enjoy exploring the world’s many distinct environments. Dark and Light‘s use of Unreal Engine 4 guarantees superb visual fidelity and advanced physics, providing players with a rich and stimulating gaming experience in an ever-changing virtual world.

Rich, Skill-Based Combat

Dark and Light is a persistent, living world, with a heavy focus on combat where movement and battle have shifted from third-person tab-targeting to an action-based FPS-style system. The game features active participation through dodging, where precise aiming along with managing skills and magical abilities are the keys to victory. Players need not enter the fray alone, as many of the world’s creatures can be tamed and used as mounts to gain a tactical advantage in battle.

Realistic Fantasy World

Dark and Light features environments inspired by real-world locations, including volcanoes, snow-capped mountains, swamps, plains, forests, jungles and more. Additionally, Dark and Light showcases beautiful fantasy biomes, such as a series of floating islands where players will encounter more than 50 unique species of creatures as they traverse the landscape. These aren’t just mindless, cut-and-paste mobs either – each has been meticulously designed to fit seamlessly into their respective habitats and will behave as though they had naturally evolved in the world.

Character Development in Dark and Light

Dark and Light is a departure from the traditional MMO with unique progression mechanics including:

  • Mysticism and Magic – No matter which path a player chooses, they will incorporate magic into their skill set as they develop. A limited pool of skill is allocated to level up, making it crucial for players to plan early to ensure they end up with a character they’re satisfied with.
  • Free Sandbox Exploration – Cut scene-driven storytelling and instances are emphasized over questing. After siding with a faction (which determines the player’s starting city), the world opens up, enabling players to develop their character the way they want. They can take the role of a skilled artisan, ferocious warrior, a happy-go-lucky explorer, or anywhere in between.

No “I” in Team

While it’s possible to survive as a lone wolf, it’s a long and hard path that many players won’t be able to handle. Dark and Light’s survival aspects can be extremely draining, as hunger, fatigue, illness and attacks from other players and wild creatures will take their toll. There will be no quests or tutorials, so learning about the world quickly is vital if players want to thrive. It is extremely important to support each other and grow together in order to progress.

More will be revealed about Dark and Light before the Early Access launch. Stay up to date with the game’s development on our official Website, ‘Like’ us on Facebook, and follow us on Twitter and Instagram.

KOEI TECMO GAMES ANNOUNCES LINEUP FOR TOKYO GAME SHOW 2016 AND CONFIRMS TITLES BOUND FOR WESTERN RELEASE

KOEI TECMO GAMES ANNOUNCES LINEUP FOR TOKYO GAME SHOW 2016 AND CONFIRMS TITLES BOUND FOR WESTERN RELEASE

New Info Released on ‘Berserk’ (working title) and ‘Nioh’; Western Releases Confirmed for ‘Toukiden 2’ and ‘Atelier Firis: The Alchemist and the Mysterious Journey’ Plus Newly Revealed ‘Nights of Azure 2’ (working title) and New IP Based on the ‘Samurai Warriors’ Universe

Burlingame, Calif – September 7, 2016 – KOEI TECMO Games is happy to announce today its on-site lineup of games at this year’s upcoming Tokyo Game Show. KOEI TECMO Games will be exhibiting an exciting and robust lineup in Tokyo from September 15 – 18 complete with hands-on demos, game presentations, and brand new trailers! This will include a number of titles already confirmed for western release, as well as previously unannounced titles that will reach the west within 2017.

Berserk (working title)

Omega Force’s interactive entertainment adaptation of one of the most brutal and unrelenting anime and manga titles will be available to visitors for a hands-on demo for the first time! Slated for release on the PlayStation®4 computer entertainment system, and digitally for the PlayStation®Vita handheld entertainment system and Windows PC via Steam®, Berserk (working title) will closely follow the events of the most well-known story arcs from the iconic manga’s narrative, focusing on the daring and heroic life of Guts as he cuts his way through a sinister realm of magical and demonic fiends.

Berserk (working title) fuses the signature ‘one versus thousands’ style action of the long-running Warriors franchise with the grim and gruesome atmosphere of the world of Berserk. As players harness the power of Guts’ Great Sword and utilize the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players familiar with the Warriors series will be able to feel the difference in gameplay through the way each character handles combat. The game will also incorporate various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations. To stay up to date on all news regarding Berserk (working title) please visit the official website at www.koeitecmoamerica.com/berserk.

Nioh

Hot on the heels of a successful Beta demo, Team Ninja’s dark fantasy action RPG will be available for hands-on play at the KOEI TECMO Games booth with new content, including a brand new stage, which will challenge even the most adept players!

Blending a compelling narrative loosely based on the tale of the first western samurai, William Adams, with a myriad of strange supernatural creatures from Japanese folklore (Yokai), players of Nioh will discover a diverse and comprehensive world dripping with history and lore, and face off against other samurai in epic sword battles. Nioh is guaranteed to challenge players in a way that makes every mission feel earned and their accomplishments worthwhile. Nioh is in development exclusively for the PS4™ system. For more news and information on Nioh, please visit the official website at http://teamninja-studio.com/nioh/us, Like Nioh on Facebook www.facebook.com/Niohofficial and become part of the #KTfamily by following Team NINJA on Twitter at @TeamNINJAStudio.

Toukiden 2

KOEI TECMO America is pleased to announce the return of the popular demon hunting RPG title Toukiden with the western release of its second instalment in early 2017. Taking Oni-hunting to a brand new level, Toukiden 2 introduces an open-world environment filled with strange life forms, empty ruins, unexplored caves and fearsome Oni.

Players will take on the mantle of a Slayer charged with the task of defending humanity’s last remaining villages from the supernatural threat of Oni. Taking all types of shapes and sizes, these demons creep out of dark rifts in space and time to prey on mankind. Warriors from the ancient and secret cast of the Slayers are the only ones equipped to stop them! Platforms, release date and further information on the western release of this title will be available in the following weeks.

Atelier Firis: The Alchemist and the Mysterious Journey

Developer GUST continues its trademark Atelier series with the follow-up to Atelier Sophie: The Alchemist and the Mysterious Book. The second part in the Mysterious trilogy, Atelier Firis, follows the journey of a young alchemist through an exciting and colorful world. While Firis travels, she learns more about synthesis and alchemy, meets interesting people, and amplifies the feeling of exploration with the immense expansion of the world map! Atelier Firis: The Alchemist and the Mysterious Journey will be playable during Tokyo Games Show on PlayStation®4. More details on the title will be revealed in the following weeks.

Nights of Azure 2 (working title)

Following the success of Nights of Azure, which marked a darker direction for GUST, producer Keisuke Kikuchi returns to the demon-plagued world where players will follow the story of a young girl knight born from the blood of Arnice, the main character of Nights of Azure. Nights of Azure 2 (working title) maintains the same JRPG gameplay elements adored by dedicated fans of the studio and expands this new franchise’s horizons with a riveting new storyline! This title will be on display at the KOEI TECMO Games booth.

Samurai Warriors: Sanada Maru (working title)

KOEI TECMO America and developer Omega Force are proud to announce the upcoming western release of a ‘one versus thousands’ tactical action title focused on a fan-favorite character from the Samurai Warriors franchise: Yukimura Sanada. In this character-driven epic, players will get a unique look into the Sanada clan’s inner workings before and during the 16th century conflict that drove two brothers to join opposite sides of a grand scale civil war. This yet-to-be-named title will be released in the west in 2017 and is available for hands-on play on PlayStation®4 during Tokyo Games Show.

For more information on the company’s Tokyo Games Show presence and for live updates from the showroom floor, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous and become part of the #KTfamily by following KOEI TECMO America on Twitter at @KoeiTecmoUS.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

©2016 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

PREPARE FOR MAYHEM WITH ROCKET LEAGUE® “RUMBLE”– AVAILABLE TODAY FOR FREE!

PREPARE FOR MAYHEM WITH ROCKET LEAGUE® “RUMBLE”– AVAILABLE TODAY FOR FREE!

SAN DIEGO, CA – September 8, 2016 – Independent video game developer and publisher, Psyonix, is pleased to announce that its chaotic new Rocket League® Rumble mode will be available for download later today. This FREE new mode gives players access to 11 randomized power-ups, including the “Magnetizer” (a sustained force that attracts the ball to your car), the Plunger (a ripcord-like attachment that snaps the ball to your position), the Freezer (which freezes the ball in-place), and plenty more.

Like the “Hoops” and “Mutator” modes before it, Rocket League® Rumble will appear in Online Playlists, and also will be available in both Private and Exhibition matches.

The complete list of power-ups includes:

  • The Boot (Kicks an opponent’s car)
  • Disruptor (Forces the opponent to drive uncontrollably)
  • Freezer (Freezes the ball in-place)
  • Grappling Hook (Pulls you toward the ball)
  • Haymaker (Punches the ball)
  • Magnetizer (Attracts the ball to your car)
  • Plunger (Snaps the ball to your position)
  • Power Hitter (Hit everything harder)
  • Spike (Attach the ball to your car when you bump into it)
  • Swapper (Change positions on the field with your opponent)
  • Tornado (Sweep up the ball and cars into a giant funnel cloud)

View the Rumble trailer HERE: www.youtube.com/watch?v=7iz-dQifR7Q

Also introduced with today’s update is the all-new “Crates and Keys” system, which will help fund upcoming esports events and prize pools. With this new optional system, random Crates will occasionally drop in Competitive matches and players can then purchase Keys to access their contents. These random, but exclusive Crate items can then be kept or traded with other players (another new feature in the update!) and include everything from “Import” Battle-Cars and unique animated Decals, to Exotic Wheels and other cool Garage accessories.

Keys can be purchased individually for $1.49 USD, or in bundles of 5, 10, or 20 for $5, $10, or $20 USD, respectively (or their regional equivalent).

Finally, today’s update also will see the Beta release of both the SteamOS and Mac versions of the game, in addition to a number of “quality of life” improvements that include a new Rocket Labs arena, more variations for existing stadiums, the ability to save multiple vehicle presets, the aforementioned player-to-player trading, and much, much more!

Full details regarding all features included in the Rumble update can be found in our official Rocket League® blog.

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ABOUT ROCKET LEAGUE®

Winner or nominee of more than 150 “Game of the Year” awards, Rocket League® is one of the most critically-acclaimed sports games of a generation. Boasting a community of more than 20 million players, Rocket League® is a high-powered hybrid of arcade-style soccer and vehicular mayhem that offers easy-to-understand controls and fluid, physics-driven competition. Available digitally on Xbox One, PlayStation®4 computer entertainment system, and Windows PC via Steam, Rocket League® includes more than 100 billion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League®, please visit www.RocketLeagueGame.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX

Based in San Diego, CA, Psyonix is a critically-acclaimed independent video game developer and leading experts in Unreal Engine technology. For more than a decade, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.

For more information, visit www.psyonix.com.

It’s a HIT! Mobile RPG, Heroes of Incredible Tales, downloaded a stunning five million times worldwide

It’s a HIT! Mobile RPG, Heroes of Incredible Tales, downloaded a stunning five million times worldwide

Nexon and NAT Games celebrate massive user milestone with a month of in-game events and giveaways

It is official – mobile RPG, Heroes of Incredible Tales, is undoubtedly a smash HIT! The visually stunning action-packed mobile title from Nexon and NAT Games has now been downloaded a staggering five million times worldwide.

HIT pushes mobile graphics to the next level, delivering an unbelievable and eye-popping visual quality to iOS and Android devices that fit in your pocket.

To celebrate the incredible download figure, Nexon will be hosting a number of in-game events and giveaways throughout the month of September, and players can kit their Heroes out in two brand new costumes.

From the 8th to the 28th September, players will have the opportunity to get their hands on a variety of items and exclusive discounts, including a huge 50% discount on Weapon and Armor Enhancement and Jewel Synthesis. Furthermore, the drop rate will be doubled for Immortal Weapon and Armor from premium cards.

Additionally, loyal players who play log in to the game consecutively for seven days will get their hands on a variety of rewards including Gold, Gems, Legendary+ Armor Card and more. Moreover, players can get an Immortal Weapon Selection card if players reach level 65 until 25th September.

There really has never been a better time to get in on the beautifully visceral action – so join five million users and begin your incredible tale today!

Heroes of Incredible Tales (HIT) is available now as a free download on the App Store for iPhone and iPad and Google Play for Android devices.

Stay up to date on the latest HIT news by liking the game on Facebook and following HIT on Twitter, and for more information including character details, trailers, screenshots, concept art, upcoming events and more, visit the game’s official website:hitmobile.nexon.com.

POKÉMON GO EXCEEDS 500 MILLION DOWNLOADS WORLDWIDE

POKÉMON GO EXCEEDS 500 MILLION DOWNLOADS WORLDWIDE

SAN FRANCISCO, CA — September 8, 2016 — The Pokémon Company andNiantic, Inc. announced today that Pokémon GO, the global mobile game that invites players to go out and explore their surroundings to find and catch Pokémon, has surpassed more than 500 million downloads around the world since launching in July. The game, which holds the App Store record for the most downloads in its first week of launch, is based on the iconic Pokémon franchise and is published and developed by Niantic, Inc.

Pokémon has been a leader in gaming and at the forefront of emerging technologies since the first game launched in Japan 20 years ago. The Pokémon brand quickly became a global sensation and hasn’t left the zeitgeist of popular culture since. Icons of the franchise, such as Pikachu, are beloved and recognized by generations of fans around the world and the brand’s total retail sales exceed $2 billion annually across video games, the Pokémon Trading Card Game, animation, licensing, and more.

“The phenomenal success of Pokémon GO during the brand’s 20-year celebration is an incredible reminder of how many people around the world love Pokémon,” said Tsunekazu Ishihara, president and CEO of The Pokémon Company. “The team at Niantic developed a unique experience that merges their expertise in cutting-edge location-based technologies with the beloved characters and classic gameplay of Pokémon. This ideal match of the right brand and the right technology has resonated with hundreds of millions of existing and new fans around the world.”

Earlier today at Apple’s event in San Francisco, Niantic unveiled early details about Pokémon GO for Apple Watch. Fans can look forward to Pokémon GO for Apple Watch to launch later in 2016.

“The globally loved Pokémon brand paired with Niantic’s platform and game design that encourages exploration, exercise and making real world social connections has inspired millions of people of all ages to go outdoors together,” said John Hanke, CEO of Niantic, Inc. “We are encouraged by the fast adoption of the game and are pleased to see so many people walk and play every day. Pokémon GO for Apple Watch will be another way people can incorporate the game into their daily lives, even more seamlessly.”

Pokémon GO is now played in more than 100 countries around the world and can be downloaded at the following links:

●     App Store: https://itunes.apple.com/gb/app/pokemon-go/id1094591345?mt=8

●     Google Play: https://play.google.com/store/apps/details?id=com.nianticlabs.pokemongo

For details on compatible devices that work with Pokémon GO, please visitwww.PokemonGO.com

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, and marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.co.uk.

About Niantic, Inc.
Niantic, Inc. builds mobile real-world experiences that foster fun, exploration, discovery and social interaction. Originally incubated within Google, Niantic was founded by John Hanke, who previously helmed the Google Geo team (including Google Maps and Google Earth) after his startup Keyhole was acquired by Google. In 2015, Niantic, Inc., spun out from Google, becoming an independent company with investments from Google, The Pokémon Company and Nintendo. The company’s immersive real-world mobile game Ingress has been downloaded more than 15 million times and is played in more than 200 countries and territories worldwide. Niantic, Inc., developed and published Pokémon GO, a real-world Pokémon game for iOS and Android mobile devices. For more information on Niantic, please visitwww.nianticlabs.com .

Apple Reveals the New iPhone 7 and iPhone 7 Plus

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Apple has pulled back the curtains on the highly anticipated iPhone 7 and 7 Plus. The phones feature a completely redesigned home button that is a pressure sensitive, solid state button with the Touch ID sensor built in. A new black finish is also being introduced, bringing the available finishes up to five. More importantly, the new phones are designed to be splash and water resistant, meaning it might actually survive a pint of beer being drunkenly tipped over your brand new shiny iPhone.

The iPhone 7 camera has been given a bit of an upgrade, adding improved low light capabilities and optical image stabilization that previous was only found on the Plus models. The LED has been updated to quad LED for a brighter flash that can adjust itself based on the colour temperature of the environment. The front facing camera has also been given a boost for better selfies. The iPhone 7 Plus has seen a massive upgrade, now sporting two lenses that can provide true optical 2x zoom. One camera features a wide-angle lens while the other is a telephoto lens.

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Both phones have received an improved display. Apple says the new Retina HD screens are 25% brighter than previous screens and feature a wider colour gamut. The new screens also feature the 3D Touch technology that responds to taps on the screen with subtle vibrations.

As with every iPhone iteration, Apple has implemented a new chip. This generation features the A10 Fusion Chip that is rated to be twice as fast as the iPhone 6’s CPU and three times faster than its GPU. The chip pulls this feat off while still demanding less power than the old iPhone 6 chips.

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Rumours of the death of the 3.5mm headphone jack has been rumoured for months. I’m afraid they are all true. Apple has dropped the jack in favour of stereo speakers on the phone. Each phone now comes with EarPods with Lightning Connectors and a Lighting adapter that accepts standard 3.5mm headphones. Additionally, Apple has introduced the wireless AirPods that can detect their position, activate Siri, and filter out external noise.

The iPhone 7 and the iPhone 7 Plus have finally dropped the outdated 16GB base model and will be available in 32GB, 128Gb, and 256GB models. The iPhone 7 will start at $649 USD/$1079 AUD and the iPhone 7 Plus will begin at $769 USD/$1269 AUD. Pre-orders begin on September 9th. The phones launch on September 16th.