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Ghost in the Shell Review

Ghost in the Shell

Studios: Dreamworks Pictures, Reliance Entertainment, Amblin Productions, Arad Productions
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: 30 March 2017 – Tickets Available Here

Overview

Ghost in the Shell is one of the seminal works of the cyberpunk genre as well as a classic of the cinematic medium. Its popularity has had lasting appeal with the film launching a few sequels, spin-off television series, and video games. I myself am a fan of the original film and the first television series, Stand Alone Complex, but I haven’t kept up to date with the franchise in its many, many iterations. I was optimistic about this new remake and I was excited at the prospect of seeing Hollywood do a live action version of this classic. I was willing to give the film a fair chance to win me over and so I went into the screening with an earnest desire to be impressed.

Story

The film’s narrative focuses upon ‘the Colonel’ (Scarlett Johansson) and the exploits of Section 9, a counter-terrorist group working in the near-future setting of this film. The Colonel must make use of a fully prosthetic body due to her human body being mangled beyond its ability to sustain her. Despite the best effort of her teammate, Batou (Pilou Asbæk), she feels a disconnect between her current existence. As section 9 investigates the actions of a cybercriminal called Kuze (Michael Pitt), she begins to learn things which completely shock her previous understanding of the world, who she is, and her place in it.

The first thing you’ll notice right out the gate is that the film has some of the most heavy-handed dialogue I have ever heard. “On the nose” cannot adequately describe the target that the writers painted on the nasal member of this film’s script which dwarfs even the monstrous organ of Cyrano. Pretty much every detail in this plot is clearly spelled out for the audience with little to no subtext left for any nuance to the characters. It’s what I would expect from a primary school stage play, not a million-dollar international production. It is a disservice to the original source material and a disservice to the art of writing itself.

Throughout the manga and the anime serial, the Major has gone through several iterations in regards to her personality and general characterisation. We aren’t given too much of her backstory and what we do learn of her we gain through the perspectives of the characters around her rather than through her directly. In effect, this allows the Major to be somewhat of a Tabula Rasa for the audience to project themselves. Generally, this isn’t too much of a problem because the anime series and films generally give her an interesting plot to explore in the setting which showcases some aspect of the world or a plot which makes up for this lack of detail in our protagonist. Unfortunately, the film attempts to make this lack of detail about the Major’s personality by making it the literal focus of the story itself.

This essentially kneecaps the story from the outset as stories of self-discovery at least need to feature a protagonist which is worth discovering things about. The writers gave no personality whatsoever to the Major which means that Johansen’s performance has nothing to cling on. Her personality comes across as wooden and robotic but less like a replicant in Blade Runner and more like a battle droid from the Star Wars prequels. I’ve seen other publications praise her performance in this film but, honestly, I am not sure there is anything to praise to begin with. I could see that she was putting in effort to give the Colonel some semblance of persona but gorram, there was just nothing there for her to play with.

Besides the protagonist character from the series experiencing a complete scrubbing of any distinguishing features, the rest of the film is given a very similar treatment. Instead of focusing upon one or two characters and developing them in interesting ways or developing a plot which is itself interesting, the film opts to overreach and give a whole lot of bland characters doing bland things. Essentially, I could pick out the plot threads of at least a couple of episodes of the Ghost in the Shell series, so I know for a fact that the writers are at least aware of the anime source material, but they should have picked one of these narratives and structured the film around that. The story ends up becoming homogenised, generic, Hollywood action junk with characters and dialogue to match.

Visuals & Audio

The visual design draws heavily upon the original anime and other seminal works of the cyberpunk genre. You can clearly see elements of films like Blade Runner and Robocop in the film’s visual direction and its depiction of the grime and urban decay of the futuristic urban environment. They’re gorgeous, don’t get me wrong, but I just found them to be uninspired when compared to the original works that inspired them… even if those works were in turn originally inspired by the original Ghost in the Shell film.

The action scenes themselves, which one would hope to the saving grace of a film which decided to forego the intellectual of its source material, all feel rather underwhelming. The film has a pervasive habit of engaging in these extensive action showcases without doing much to show us the action itself. It too often cuts away or obscures it with smoke or shadow so we end up with little sense of space or perspective on these movements to give us a better grounding as we watch it unfold.

The soundtrack, which was a ground-breaking piece of cinema scoring, falls largely flat here. It does the job of punctuating the film’s emotional arcs well enough but doesn’t do much beyond that. It’s suitably cyberpunk with plenty of synths to match the tech noir setting but there’s nothing that particularly stands out. What made the original’s soundtrack stand out was its strange mix of so many eclectic sounds ranging from traditional folk music to things a bit more industrial.

Overall

I had at least hoped that the film would be an interesting and intellectually engaging considering the source material it draws upon but, ultimately, my companion for the evening and I left the cinema largely unimpressed. The story we threadbare and unengaging on pretty much every level. The visuals were gorgeous at least but the action set pieces were very much a disappointment. The soundtrack largely works but doesn’t leave much of an impression. I feel like the film production decided to tone things down to help give the film a wider audience but, unfortunately, they went too far and now we’re left with another bland home brand Hollywood action film. This film finds itself in the unusual position of being technically proficient enough that it’s not bad but generic enough to not be good on its own merits. Overall, I cannot recommend this film to either fans of the anime or to newcomers fresh on the scene.
Capsule Computers review guidelines can be found here.

Mad Catz Files for Bankruptcy

Mad Catz delisted themselves from the New York Stock Exchange today and declared that the company is filing for bankruptcy. Pricewaterhouse Coopers has been appointed as trustee of Mad Catz assets during the liquidation process. The news is a disappointment for fans of Mad Catz’ arcade fight sticks that has garnered a dedicated fan base in the competitive fighting game circuit.

The news should not come as too much of a shock. The company has struggled in recent years as they tried to shake off a poor reputation from making low quality third party controllers in the 1990s and early 2000s. Mad Catz attempted to move into the high end gaming accessory market with the purchase of the Saitek brand, the introduction of the RAT line of PC gaming accessories, the release of the arcade style fight sticks, and the company’s partnership with Harmonix for Rock Band peripherals. The writing was on the wall when Mad Catz sold the Saitek brand to Logitech for $13 million USD last year. It looks like the cash infusion was not enough to save Mad Catz.

TOTAL WAR™: WARHAMMER®II ANNOUNCED

TOTAL WAR™: WARHAMMER®II ANNOUNCED 

LONDON – March 31, 2017 –SEGA® Europe Ltd. today announced the next game in the best-selling Total War: WARHAMMER trilogy. Total War: WARHAMMER II will be the second release in an ongoing partnership between globally-acclaimed developer Creative Assembly™ and Games Workshop®, creators of the world-renowned Warhammer® Fantasy Battles tabletop wargame and miniatures.

Total War: WARHAMMER II unveils the mystery-shrouded continents far to the west of The Old World.  Featuring four iconic new races from the Warhammer Fantasy Battles world – the High Elves, Dark Elves, Lizardmen, and a fourth yet to be revealed – players will battle across enchanted isles, bleak hinterlands, treacherous swamps, and perilous jungles.

In a Total War campaign like no other, players will struggle for dominion over the ailing Great Vortex that has swirled for millennia above the elven homeland of Ulthuan. Performing a series of arcane rituals, each race must save or disrupt the Vortex according to their motivations – a struggle culminating in a cataclysmic endgame. Territorial conquest is no longer enough… this is a race for control that will define the fate of the world!

Total War: WARHAMMER II will offer hundreds of hours of immersive gameplay in this epic new campaign. Furthermore, a huge combined campaign map featuring the old and new world regions will be available for free shortly after release to players who own both Total War: WARHAMMER I & II.

“Total War: WARHAMMER II represents the next step in our trilogy, our vision for the most incredible fantasy strategy series ever made,” said Game Director, Ian Roxburgh. “The success of the first game has increased our ambition; we’re not only going to deliver a thrilling campaign in the sequel, but also an additional combined campaign, the biggest so far, for owners of both.”

“We’re thrilled to see the sequel to last year’s smash hit Total War: Warhammer coming later this year.” Said Jon Gillard, Head of Licensing at Games Workshop. “Sega and The Creative Assembly continue to astound us with their ability in crafting the Warhammer Fantasy Battles world in further glorious pageantry, with races never realised on this scale before in a video game. We are proud to be in partnership with them on this next great step in the franchise.”

Total War™: WARHAMMER® II for PC will be available in 2017, watch the announce trailer here.

For the latest news about this title and other Total War games in development, visit www.totalwar.com and follow us on Facebook and Twitter. Subscribe to Total War’s YouTube Channel for future news about gameplay videos.

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LKA.it and Wired Productions Unveil “Renée Unmasked” Video for First-Person Psychological Thriller, The Town of Light

LKA.it and Wired Productions Unveil “Renée Unmasked” Video for First-Person Psychological Thriller, The Town of Light

Get a Deeper Look into a Solemn yet Striking Story of Mental Illness, Headed to PlayStation 4, Xbox One and Windows PC this Spring

To set the tone for the upcoming console debut of The Town of Light this spring, developer LKA.it and publisher Wired Productions are pleased to share an insider look at the protagonist of the chilling, historically-inspired and story-driven thriller set in a real (now abandoned) mental asylum in Tuscany, Italy. In the video titled Renée Unmasked, Studio Head at LKA.it Luca Dalcò recounts the backstory of Renée, a 16-year-old girl condemned to a life of suffering, as he touches on the character’s creation, the game’s themes of mental illness, and the studio’s desire to bring a sensitive subject and a dark chapter of history to light using a medium in which these topics are rarely explored.

About The Town of Light

Set in the Volterra Psychiatric Asylum – a former mental treatment facility based in Tuscany, Italy – The Town of Light is based on extensive research and inspired by first-hand accounts of the asylum’s patients. Played through the fictional eyes of Renée, a 16-year-old girl who suffers from the symptoms of mental illness, players must search for answers to the many questions from Renée’s past while exploring and uncovering the place where she spent most of her youth. What happens next is a dark and emotional journey where the lines of interactive entertainment, storytelling, and reality frequently tend to blur.

An enhanced edition of the original, this new release of the first-person psychological thriller will offer new puzzles, additional story elements, reworked voiceover dialogue, more interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience for its console and retail debut on PlayStation®4 and Xbox One this spring. Existing owners of the digital Windows PC version will receive this update free of charge. The Town of Light has been rated “M for Mature” by the ESRB.

For more information on The Town of Light, visit:
http://www.thetownoflight.com/ | facebook.com/TheTownOfLight | twitter.com/thetownoflight

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*ESRB Guidelines for The Town of Light

Trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

Prey’s Neural Modifier Highlighted in Latest Trailer

Bethesda Softworks and Arkane Studios have released a brand new trailer for Prey that they focus on the Neuromod Research Division and highlight the Neural Modifier, commonly called the Neuromod. This device allows players to use various super human abilities that allow for special abilities such as telekinesis, enhancing their strength, speed, and hacking, and even allowing for players to launch detonating blasts.

Check out the full video below where various abilities are shown off against the Typhon aliens that the player will fight against and be sure to keep an eye out for Prey when it is released on the PlayStation 4, Xbox One, and PC on May 5th.

Guardians of the Galaxy: The Telltale Series’ First Episode Arrives on April 18

Telltale Games has announced that they are planning on releasing the first episode of Marvel’s Guardians of the Galaxy: The Telltale Series, titled Tangled up in Blue, on April 18th where it will be available for the PlayStation 4, Xbox One, PC, Mac, iOS, and Android where it will be priced at $4.99. The company also announced that they will be releasing the Season Pass Disc for the PlayStation 4 and Xbox One on May 2nd for $29.99 with the disc containing the first episode and will grant access to the four following episodes as online updates.

Marvel’s Guardians of the Galaxy: The Telltale Series tells a new story featuring Star-Lord, Gamora, Drax, Rocket, and Groot where in the wake of an epic battle the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

https://youtu.be/bqZ0ELBF31w

Ninja Slayer From Animation Review

Ninja Slayer From Animation

Studio: Trigger
Publisher: Madman Entertainment
Platforms: DVD (reviewed)
Release Date: March 8, 2017
Price: $59.95 – Available Here

Overview

After Kenji Fujikido’s wife and daughter are killed by Darkninja of the Soukai Syndicate, he vows to get revenge on Darkninja and the Soukaiya. He meets a mysterious ninja soul called Naraku Ninja in his mind, one of many ninja souls in this world. Naraku Ninja wants to kill all of the evil ninja, and attempts to take over his body to fulfill this desire. As their minds merge, Kenji becomes Ninja Slayer. Soon afterwards, he meets a ‘journalist’ named Nancy Lee who wants to uncover the truth about what exactly is going on in Neo-Saitama. She has the ability to enter the digital world with her mind, using her brain as a virtual reality conduit so that she can hack into computer mainframes. In the meantime, a young girl named Koki Yamato merges with the Shi Ninja soul moments before she would have been brutally murdered by gangsters, and begins to lead a whole new life. Holding a ninja soul in one’s mind is no easy task, however, and it proves challenging for all.

Story

Ninja Slayer initially comes across as a parody of American interpretations of Asian action films, right down to the excessive use and over-emphasised pronunciation of the word ‘ninja’. This seems to be intentional, based on the story’s fictional back-story. The first half of the series, as well as the short story collection in episode 25, provides so much nonsensical action and violence that it would be easy to assume that the entire series is meant to be considered an excessive albeit repetitive parody. There is a plot deeper than something as simple as ‘honourable man seeks revenge on yakuza ninja’, though, and it comes to the forefront of the action as the series progresses. Some of the things occurring in the background include: yakuza ninja being cloned in an underground factory, the leader of the Soukai Syndicate running for public office despite his lack of political credentials and a young girl trying to stay alive after she has to give her old life up. These subplots are all tied together, and they provide a necessary element of engagement in a series that might otherwise have been better off as a 90-minute comedy film.

Ninja Slayer is not original, but that does not matter because of the way each of its story elements are used and combined. Introducing a cyberpunk element into a plot about yakuza ninja allows the writers to have Ninja Slayer fight high-ranking Soukaiya members while Nancy tries to steal data from them, and they are depicted working as a members of a team that need each other’s help. This helps a parody of twentieth century violent action-oriented OVAs enter a futuristic technological era. It would be hard to enjoy this series as much if it were entirely serious, but considered as a parody, it can be very entertaining.

Your individual ability to find Ninja Slayer engaging depends on what genre(s) of film and television you most enjoy watching. If crazy action caused by a desire to enact revenge on a bad guy is enough for you, then this may be one of the best anime adaptations you will ever see. If this kind of Protagonist vs. Yakuza plot does not interest you, then you may alternatively enjoy this as a throwback to the violent anime series you might have discovered in the 1990s. If neither crazy action nor parody are enough for you, then you may fall completely outside of the assumed target demographic of this series and may find Naruto a better alternative as a more serious series about ninjas. Even though the story comes to the forefront in the second half of the series, the action in the first half comes across as a repetitive, and the second half also does to a slightly lesser extent. A bad guy shows up and Ninja Slayer defeats him. It can seem a little aimless at times, and although several subplots are introduced, some of them do not seem to have much of a reason to be there. Few of these subplots are resolved by the end of these 26 episodes, giving the impression that the other characters are meant to face an ongoing battle. This lack of resolution outside of Ninja Slayer’s quest for vengeance is a little disappointing, even if it is because this is an anime adaptation and not the source material. If you ignore some of the subplots, you may enjoy spending six hours over a week or two to be an entertaining use of time.

Visuals

This is where things get a little unusual for those who are unfamiliar with Trigger’s other ONA (original net animation) series. Aside from being produced in the 4:3 aspect ratio until the final episode, the animation alternates between being smooth and being intentionally limited. Many scenes essentially feature shiny cardboard cutout characters moving across the screen. When they bow, their entire body moves. When they bleed, a giant stream of cheap-looking CG blood comes rushing out until the enemy explodes several times. Characters spin as if they were really in a Chinese action film, or perhaps even more unrealistically than that. It actually adds to the entertaining quality of this adaptation, even if it seems a little cheap. It might best be described with the phrase “it’s so bad it’s good.” Unfortunately, there is some over-the-top ‘fan-service’ present. Nancy Lee is often relegated to the role of damsel-in-distress, and is often shown being restrained by a monster or something else. This is unfortunately treated as some kind of joke, as shots of her screaming are repeatedly shown while something else is happening. Cutting away from the action is itself a terrible idea, but to see it done for such a despicable purpose is disappointing. Half of the female characters are rarely taken seriously by the production team, and are frequently seen from unflattering camera angles. All of that detracts from the otherwise entertaining nonsense.

Audio

Techno music and rock music are the two styles used, and the background music sounds really cool as a result. ‘Cool’ is not the most descriptive word that could have been used, but it does accurately represent the feeling that this adaptation gives off as an apparent parody of ‘80s and ‘90s OVAs. The opening and ending theme songs are great too; the opening theme song is catchy but has confusing ‘English’ lyrics. There is a new song with each new end-credits sequence, and most of them are rather catchy, although they are unfortunately not subtitled. The English dub is also one of FUNimation’s better dubs; Japanese words used in the dub are either slightly mispronounced or clearly wrong, but the voice actors put in a lot of effort into making the dub as fun as it could possibly be. It seems as if the producers of this adaptation and the English dub team wanted the words ‘cool’ and ‘awesome’ to be the best words to describe Ninja Slayer, and their efforts show.

Overall

Ninja Slayer seems like a one-trick pony at first, but it does not entirely fail to be entertaining. The frequent insane action and nonsense, combined with an over-the-top fun English dub, make this a great series to watch. It is best enjoyed one episode at a time, however, until stories start being stretched out across multiple episodes. One can hope that the style of animation does not catch on with the rest of the animation industry, but aside from the problems with female sexualisation, this anime adaptation sometimes stands out in a good way. Even before Trigger’s name is shown in the credits, it is easy to tell that this comes from the company responsible for the insane anime series Kill la Kill.
Capsule Computers review guidelines can be found here.

Danganronpa V3: Killing Harmony Introduces Four New Ultimates

As you may have heard, Danganronpa V3: Killing Harmony features a new school and sixteen brand new ultimate students trapped inside of it. As such NIS America has begun what will probably be a series of character introduction sets and to kick things off they are introducing four of the characters. This includes the Ultimate Pianist Kaede, Ultimate Inventor Miu, Ultimate Supreme Leader Kokichi, and Ultimate ??? Rantaro. Check them all out below.

Ultimate Pianist: Kaede Akamatsu

Kaede has been playing the piano ever since she was a child, earning her the not-so-flattering nickname, “Piano Freak.” After winning numerous trophies at piano competitions, she soon received the far more prestigious title of Ultimate Pianist. Kaede has a positive personality and puts all her effort toward achieving her goals. She feels a deep resentment toward Monokuma for forcing everyone to participate in his absurd killing game.

Ultimate ???: Rantaro Amami

Though Rantaro can’t remember what his Ultimate talent is, he doesn’t let that get him down. In fact, he’s quite excited at the prospect of learning what his Ultimate talent actually is. Though he comes across as glib and laidback, Rantaro is the only one to remain calm and press Monokuma for information while the others panic. At times, his attitude suggests that he knows more about what’s happening than his classmates, which only heightens the air of mystery surrounding him.

Ultimate Inventor: Miu Iruma

An inventor who is responsible for creating a wide variety of commercial products, starting with her famous “Eyedrop Contact Lenses.” However, Miu believes that coasting through life is the best way to live it. As such, she considers her eyedrop invention a failure because she actually had to work to create them. Her arrogance is matched only by her penchant of vulgarity. Every time she opens her mouth, a stream of dirty jokes and innuendo comes rushing out. Strangely enough, she becomes submissive and docile whenever anyone gives her any pushback.

Ultimate Supreme Leader: Kokichi Oma

A boy whose Ultimate talent is being the supreme leader of an evil secret organization that boasts a membership of over 10,000 people. However, there is no proof that such an organization actually exists. Even Shuichi, the Ultimate Detective, is unfamiliar with the identity of Kokichi’s organization. As a self-professed liar, Kokichi revels in blurring the lines that separate fact from fiction. He has a tendency to say whatever pops into his head, and is prone to theatrical outburst of crocodile tears. But don’t let this innocent smile fool you – as a supreme leader of evil, Kokichi feels no remorse over tormenting his classmates.

Danganronpa V3: Killing Harmony is currently set to be released on the PlayStation 4, PS Vita, and PC on September 26th in North America and September 29th in Europe.

Injustice 2’s Super Villains Step Into the Spotlight in Latest Trailer

For the most part Warner Bros. and NetherRealm Studio’s trailers for Injustice 2 have focused on hero characters that are fighting against one another with the occasional villain thrown in but this time the super villains are ready for the spotlight. We’ve seen a bit of Gorilla Grodd before but now Bane, Captain Cold, and Scarecrow, who is sporting a creepy new design, are ready to show off their stuff as they take on the heroes in the “It’s Good to be Bad” trailer found below.

Currently Injustice 2 is set to be released on PlayStation 4 and Xbox One on May 16th.

Destiny 2 Announced for September 8 Release

Activision and Bungie have announced that they are planning on releasing Destiny 2 on September 8th and not only will it be available for the PlayStation 4 and Xbox One but also for the PC this time as well. The company has stated that they will show off more gameplay footage on May 18th but they did decide to release a new cinematic trailer (where some attempts at humor are made) to give us a sample of what to expect in the game’s story.

Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee. Players will venture throughout the unexplored worlds of the solar system to discover an arsenal of weapons and devastating new combat abilities to defeat the Red Legion and confront Ghaul.