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Vultures – Scavengers of Death Review

Vultures – Scavengers of Death

Developer: Team Vultures
Publishers: Firesquid, Gamersky Games
Platform: PC (Reviewed)
Release Date: Available Now
Price: $17.99 USD – Available Here

Overview

Every few months it seems like a new indie developer has managed to come up with an interesting idea that blends together two game genres that end up working surprisingly well. By experimenting in ways that larger companies cannot, these indie devs take massive risks and while it may not always pay off, sometimes it does. Especially when it comes to taking plenty of influence from some of the greatest games of their respective genre. Such is the case with Vultures – Scavengers of Death, an indie game from a two person dev team that blends survival horror and turn-based combat into something that few could have seen coming, let alone the fact that it works shockingly well. So now that it has arrived and has been patched up along the way, is this unique blend worth checking out?

Story

An unknown catastrophic bio-chemical incident has happened in Salento Valley and has killed nearly everyone within the city and those that didn’t die, might wish they had as the dead now walk the streets as zombies and other horrific creatures lie in wait for their own chance to strike. Players take on the role of VULTURE, a team of special forces specialized in extraction who have been assigned perhaps their most important task ever. To infiltrate the city and try and uncover whatever they can about the origins of this virus outbreak and how it is tied back to the villainous Eugenesys corporation. 

The team consists primarily of the two playable characters Leopoldo and Amber as well as their communications and intelligence manager Satsuki who stays at “The Nest,” their homebase. Alongside these two are the occasional extra character such as a reporter that players will rescue that can provide extra intel depending on what missions are completed in certain order and of course, some chiming in from the man that hired them to take on this mission in the first place, the mysterious Alexei. Nearly all of the story is told through short bursts of cutscenes between missions and occasionally through a little snippet of dialogue while exploring the levels themselves.

Vultures – Scavengers of Death doesn’t reinvent the wheel when it comes to telling its biohazard storyline and it does wear its influences on its sleeves quite clearly, including more than a few references to some of the most iconic survival horror games of all time. That being said, it doesn’t need to either because it thankfully manages to tell a fairly cohesive and believable enough storyline of twisted corruption and a company so bent on seeking immortality that it was willing to sacrifice the world to find their true goal. As mentioned, players will find countless notes throughout the game’s levels that help explain further details about the story that aren’t spelled out and while some of these notes simply provide a bit of extra context about the current level, others are quite informative about the overarching storyline and the twisted experiments that took place underneath everyone in Salento Valley’s noses.

One thing that is unfortunately lacking in the game however is much in the way of personality. While Satsuki serves as the more humorous and intelligent member of the team that interacts with both Leopoldo and Amber while they are on their missions, neither of the other two, nor Satsuki really, are given anything in the way of actual development and barely anything noteworthy about their backgrounds. Instead players can only infer through their dialogue and interchangeable missions about the two playable characters personalities, with Leopoldo being gruff and no-nonsense but ready to risk everything if it means saving someone while Amber is more calculating and blunt, though just as deadly when it comes to focusing on her mission. It is a shame that none of the characters see any form of development throughout the story.

Gameplay

Vultures – Scavengers of Death follows a particular set of rules right from the getgo as players will find that they will be playing a mission as either Leopoldo or Amber with no choice to swap between them except for the final level of the game. Part of this is due to the unique abilities that each character has and, thankfully, they have an equal number of missions between the two. Leopoldo is stronger and can mantle over low obstacles, push enemies and objects, and even reposition objects in the field to help set-up traps. Amber on the other hand can still push foes but also has access to a grappling hook that can be fired to zip across long distances, often to locations only she can reach, and during fights to either escape an enemy or even grapple right onto one and pull it into a trap or kick it into one.

Regardless of what character the player is playing, they both share the same inventory and “storage box” to store extra weaponry, healing items, explosives, and ammo. Before every mission players can select their loadout of what they want to bring with them and leave behind, though every mission has at least one location that players can access their “storage” which is usually in a save room. This is good since players are limited in how much they can carry so depositing excess items to make room for new discoveries is essential to both surviving and stockpiling in case of emergencies. It is worth noting that every mission also has a set number of collectable “valuables” that players can find scattered throughout the level and generally are just things like records, vhs tapes, and similar items that each add $100 to their upgrade pool. This can then allow players to upgrade any obtained weapon to not only only increase the damage done but sometimes unlock additional inventory space, special weapon abilities, and even costumes if players have some extra cash to burn.

Once inside of a mission players will find themselves face to face with the game’s gritty and mostly unforgiving design that meshes grid-based movement and survival horror limitations into one. Outside of combat players can freely interact with whatever they wish that is actually interactable, run around, walk around, or of course sneak, using 6 MP (Movement Points) at a time. This all changes though when they happen to catch the eye of an enemy, either by running straight through a door and finding enemies on the other side or sneaking along and entering the sightline of a zombie or other creature. This will then begin the game’s turn-based combat and heavy reliance on risk and reward choices.

Once combat begins players will immediately be thrown into a turn-based fighting system where they will still move on a grid but find that their movement points have been cut in half, allocating the other three points to Action Points (AP). Every action in combat takes AP in some way, with healing costing 2 AP, reloading a gun taking 1 AP, and of course shooting a gun or swinging a knife costing AP as well. Though this latter also varies heavily depending on what players are utilizing as a knife swing will always take only one AP while a pistol shot will vary depending on where the player is aiming. Aiming for the head deals way more damage but costs 2 AP and has a lower percentage of hitting, while targeting the legs or torso costs only 1 AP. In fact, targeting the legs of most enemies can often immobilize the enemy for a turn as well, leaving the player free of being advanced on by at least one foe.

Similarly, using a character’s specific abilities like shoving or using the grappling gun costs an AP but shoving a foe into a wall can stun them entirely, the same way shoving them into a fire, electrified floor, or even into a bottomless pit can deal massive damage. This encourages players to utilize the environment whenever possible. In fact, one of the first times players encounter an armored zombie it can be dealt with by simply ziplining to an electric switch, activating it to electrify the water it is standing in, and then shooting it in the legs, trapping it in the water to take damage over time. 

Other methods of taking advantage of the game’s mechanics involve using the knife which will be the player’s best friend if used properly. Stabbing an enemy can trigger bleeding and shoving it away will not only give the player space to maneuver, but also freely escape without giving the enemy an attack of opportunity. This allows players to then use their 3 MP to gain distance and end their turn forcing the enemy to walk, taking bleeding damage every step to either slay them outright or drain their health drastically. While some of these elements may seem a bit exploitive, players will want to use whatever advantage they can in combat, especially when they’ve upgraded the knife and can instantly kill any enemy with a sneak attack, allowing players to sweep out entire rooms of zombies if they are careful.

Playing carefully is vital in Vultures – Scavengers of Death as the game features quite the difficulty curve if players aren’t making the best use of the systems on offer or finding valuables to upgrade their weapons to deal additional damage. The inventory is quite small to start with and while there are healing points scattered throughout most maps, they are limited and run out after a few uses and enemies hit like a truck and remain engaged even if players manage to break away from them and run out of the door. This means that fleeing an encounter and entering back through the same door will lead to eating plenty of attacks as a result. Both characters have fairly small health pools compared to what enemies can dish out, some of which can strike from a distance, hit more than once a turn, or even dig underground for surprise attacks, and players will need to utilize what they’ve learned to maintain spacing and keep things in their favor.

Thankfully one thing that was added into the game prior to release was a proper tutorial that goes over most of the game’s elements and it does explain most of what players will encounter, but a few extra guidelines would have been nice. While players can hover over an enemy to see the types of attacks they can use and their health, they cannot see how far the enemy can move to properly gauge distance. Similarly, while there are plenty of puzzles throughout the game, far too many are too simplistic in nature as they either involve simply getting a key, hitting an object, or combining an item and the one set of puzzles that actually is a challenge is poorly explained, relying on outside knowledge to properly complete without brute forcing it. 

Among other issues it is worth noting that the game does not currently support any way to play the game using a controller and is strictly mouse and keyboard. There are also some occasional interaction issues that can make vaulting over obstacles an issue while targeting specific body parts of some more, unique, foes can be a bit more challenging as well unless players zoom in.

Audio & Visuals

One of the key elements that the development team was aiming for with Vultures – Scavengers of Death was capturing that PlayStation 1 level of polygonal design and they have done so masterfully here. All of the character models fit that design naturally and look like they have been pulled right out of the ‘90s and it is quite impressive as a result. Enemy variety isn’t too extensive but there is a wide-range of enemy skins depending on the location that players are exploring, though it must be said that the locations themselves are a bit on the generic side and it would have been nice to see more of the city itself suffering from the outbreak and less of the structured buildings, even if many contain secrets hidden within them.

As for the sound effects and voice work, the sound effects are handled decently enough but it is worth noting that there is no voice work of any kind outside of a few grunts and vocal chirps whenever a character’s dialogue box appears in the game. As for the soundtrack the game features a collection of fitting background music from the era including a signature sounding track for safe rooms.

Overall

Vultures – Scavengers of Death is a surprisingly adept blending of survival horror and turn-based combat that ensures that players not only have to fear running low on resources, but also getting cornered by the undead due to poor movement or planning. Featuring a gorgeous reproduction of PS1 era atmosphere, the title’s greatest strengths lie in its combat and exploration while its storyline is a bit wanting, painting an impressive picture but one that could have easily been better developed with some extra character build-up. 

Capsule Computers review guidelines can be found here.

CHALLENGE THE FATE THAT BINDS YOU IN TALES OF ARISE – BEYOND THE DAWN EDITION OUT NOW FOR NINTENDO SWITCH 2

Experience an Unforgettable Adventure Set in the Tales Universe as the Award-Winning RPG and BEYOND THE DAWN Additional Scenario Arrives on Switch 2

Bandai Namco Entertainment Europe today announced the launch of the award-winning JRPG, Tales of ARISE – Beyond the Dawn Edition on Nintendo Switch 2.  Discover a new fate in this version bringing the base game, winner of The Game Awards 2021 RPG Game of the Year and the additional scenario BEYOND THE DAWN, to the Nintendo Switch 2. Tales of ARISE – Beyond the Dawn Edition also includes additional in-game costumes and items.

Watch the Tales of ARISE – Beyond the Dawn Edition Nintendo Switch 2 launch trailer below.

In Tales of ARISE, players follow the adventures of Alphen and Shionne as they join forces to free the planet Dahna from 300 years of oppression under Rena. The story begins with two people, born in different planets, each looking to change their fate and create a new future. Featuring a diverse cast of characters and a captivating story, players will explore vast regions, battle powerful enemies in fast-paced action combat, and uncover the truth that binds the worlds together.

The BEYOND THE DAWN additional content continues the adventures of Alphen and Shionne, adding new quests, dungeons, boss fights, and an epic new story arc all within the backdrop of an evolving, beautiful fantasy world. Featuring additional gameplay, follow the fate of the six as they navigate through the ongoing conflict between the Renans and Dahnans.

For more information about titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

About Bandai Namco Entertainment Europe S.A.S.  

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu 

Tales of Arise™& ©Bandai Namco Entertainment Inc. Press Release ©Bandai Namco Entertainment Europe. All other trademarks are properties of their respective owners.

WARHAMMER 40,000: MECHANICUS II LAUNCHES ON PC & CONSOLES WITH EPIC NEW TRAILER

Take control of the deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands. Coming to Windows PC, PlayStation®5 & Xbox Series X|S

FOR IMMEDIATE RELEASE – Leicester, UK – 21st May 2026

Warhammer 40,000: Mechanicus II, the sequel to the critically acclaimed turn-based tactical game is now available for Windows PC, PlayStation®5 and Xbox Series X|S.

Launched during Warhammer Skulls, Warhammer 40,000: Mechanicus II expands on the atmospheric strategy gameplay and rich storytelling of the original, throwing players back into the intense technological war of cold metal hatred between the Adeptus Mechanicus and the ancient Necrons.

To celebrate the launch, an epic new trailer was also exclusively revealed during the annual showcase of all things Warhammer:

In an exciting addition for the sequel, players will not just be battling as the Adeptus Mechanicus against the awakening of a Necron tomb world, but will also be able to fight as the Necrons for the resurgence of their dynasty, with both sides now fully playable over multiple campaigns.

Strategic gameplay is now at the forefront of the action, with players able to manage their territories’ garrisons and assemble forces for each mission, choosing from a vastly expanded selection of fighters from each faction’s range. New environmental mechanics will also require players to maneuver their forces like never before and play to their chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.

Warhammer 40,000: Mechanicus II is once again expertly bringing the setting to life with awe-inspiring music and audio design by critically acclaimed composer Guillaume David and the gripping continuation of the Mechanicus saga by veteran author Ben Counter, best known for his Black Library novels. The epic conflict, skillfully woven over multiple campaigns, with player choices shaping not just the course of the war, but its climactic outcome.

Warhammer 40,000: Mechanicus II is available now for Windows PC, PlayStation®5 and Xbox Series X|S priced at $39.99/€39.99/£34.99.

A special Omnissiah edition is also available which includes the base game along with the digital artbook, the complete original soundtrack, and an in-game legacy soundtrack. The curated digital artbook offers a detailed look at the game’s visual development, featuring concept art, character and environment designs. The soundtrack, composed by Guillaume David, contains 10 original tracks from the game, while the legacy soundtrack DLC integrates music from the original Mechanicus as an optional in-game audio experience.

For more information visit Mechanicus40k.com.

ABOUT KASEDO GAMES
Kasedo Games work closely together with enthusiastic & talented indie developers from around the world to publish ‘Triple I’ titles that players will love.

Through our vast knowledge of producing, PR, marketing and distribution, we always strive for quality games made by quality indie teams and we understand that every game and every studio has different requirements. The support, creative freedom and platform we provide means we can make great games happen without forgetting their roots.

Titles under the Kasedo label include: ‘Warhammer 40,000: Mechanicus’, ‘IXION’, ‘City of Gangsters’, Recipe for Disaster’, ‘Filament’, ‘Rise of Industry’, ‘Project Highrise’ and ‘Uncle Chop’s Rocket Shop’. www.kasedogames.com

ABOUT GAMES WORKSHOP

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 570 of its own stores (branded Games Workshop® or Warhammer®), the www.warhammer.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.warhammer.com.

Warhammer 40,000: Mechanicus II © Copyright Games Workshop Limited 2026. Mechanicus II, the Mechanicus II logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

EXPERIENCE THE SCREAMER UNIVERSE – FREE DEMO NOW AVAILABLE

Players can also take advantage of a limited-time 30% discount, while Ranked Team Races launch on June 18

Sydney, Australia, May 22, 2026 – Milestone has announced a free demo for Screamer, its newest arcade racing game. Available on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store, the demo offers a glimpse of Screamer’s unique blend of innovative racing mechanics and fighting actions, set within a rich narrative unfolding in a dystopian world inspired by anime aesthetics and futuristic vibes.

Featuring contributions from international partners including Polygon Pictures and Troy Baker, the game is available with a 30% discount as part of a limited-time offer rolling out across both digital platforms and retail stores.

The demo immerses players in the first six chapters of the biggest illegal street-racing tournament ever. Organised by the enigmatic Mr. A, it brings together five teams of fearless racers eager to settle long-standing rivalries rooted in their past. Players will immediately have access to the Downtown Run track and the Green Reapers team, former Private Military Contractors seeking to redefine their identity after recent events have shaken the team’s balance. By progressing through The Tournament, players will also unlock Lavinia from the Jupiter Stormers, along with two additional tracks: The Port and Stadium Olympus. Like Downtown Run, these are set in the near-future city of Neo Rey, one of four environments featured in the full game.

Beyond the main campaign, the demo also includes two of the six game modes that complete the Screamer lineup, also available in split-screen. In Race mode, players can take full control and fine-tune every aspect of the gameplay, enjoying complete freedom and deep gameplay customisation. In Team Races, they join forces with other characters in special races where final rankings are determined by both final position and KOs executed. The latter will be the core of the upcoming Ranked Team Races, launching on June 18 and introducing a competitive layer to the Screamer online experience.

About Milestone   

Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IP, RIDE. For more information, please visit https://milestone.it/

THE NEXT CHAPTER OF DAWN OF WAR BEGINS ON SEPTEMBER 17

Crusade Mode Returns to Dawn of War IVPre-Order Now and Prepare for Endless War

Sydney, Australia – 22 May 2026: In the grim darkness of the far future, there is only war — and now, its next campaign has a date. During the Warhammer Skulls Showcase, Deep Silver and KING Art Games revealed that Warhammer 40,000: Dawn of War IV will launch on September 17, with Commander Edition players able to play from September 14.

See the war for Kronus unfold in the Warhammer 40,000: Dawn of War IV Release Date & Post-Launch Roadmap Reveal Trailer.

Standard and Commander Editions

Two war-packs have been sanctioned for deployment; now available for pre-order.

  • The Standard Edition ($95.95) includes the base game, will release on September 17, and is available to pre-order with a 10% discount.
  • The Commander Edition ($144.95) is also available at a 10% pre-order discount and includes a 3-Day Early Unlock, allowing players to begin their campaign on September 14.

In addition, the Commander Edition includes all Year One content and the official digital soundtrack – a full arsenal for those prepared to command the war for Kronus.

Year One Expansion Overview

One planet. Endless war. On Kronus, the war does not end with a single campaign. Over time, the conflict deepens. Following launch, a year of free content updates and paid DLC will expand the battlefield.

Free Deployments

Arriving in Fall 2026, the fan-favourite Crusade Mode returns. Every decision and victory shapes the course of war, bringing even greater strategic depth and replayability to the campaign. Build your army, lead legendary commanders, and fight to dominate the map.

A series of free updates will introduce new modes, map packs, and the Mission Editor — allowing players to create, play, and share their own battles.

Additional Commanders will also join Last Stand mode, each featuring new abilities, loadouts, and playstyles. These Commanders will bring their own bespoke Crusades, complete with unique objectives and gameplay twists.

Paid Operations

Two major campaign expansions will deepen the conflict on Kronus in Year One.

  • The Blood Ravens Story Prologue: Before war engulfs Kronus, a Blood Ravens strike force returns to their ancestral homeworld of Aurelia. Guided by a legendary commander, their mission sets in motion events that will shape the fate of the Chapter. Fight through pivotal battles ignited by ancient relics.
  • The Aftermath Campaign Expansion: Players will command a powerful new faction as the war enters its next chapter. Aftermath continues the main campaign’s story in a narrative-driven expansion that explores the consequences of your victories — and the new threats set to reshape the battlefield.
    • Adds a fifth faction to the game across all game modes
    • New playable Commanders
    • Expands the Crusade mode significantly
    • Thought the war was over? It has only begun

Both expansions will be available separately. However, commanders who deploy with the Commander Edition will receive both paid operations as part of their war bundle.

The war for Kronus begins on September 17.

About Dawn of War IV

Dawn of War IV delivers an unforgettable sci-fi RTS experience set within a faithful recreation of the beloved Warhammer 40,000 universe. Take charge of four factions in an epic story that spans multiple non-linear campaigns, clash with other players in tense multiplayer combat, and enjoy fan-favourite modes including Last Stand, Skirmish and more!

Visit dawnofwar4.com for more details.

About KING Art Games  

KING Art is an independent game developer, celebrating 25 years of experience in creating high-quality games for all major platforms. More than 100 employees across several teams are located at the offices in Bremen, Germany and work with about as many freelancers around the globe. Founded in 2000, KING Art has since released more than 50 titles in different genres, with a focus on narrative games, RPGs and strategy games. The company and its games have received multiple prestigious awards, including Best Strategy Game and Best Development Studio, multiple German “Games of the Year” and “Studio of the Year” awards.

KING Art is a licensed developer for Microsoft, Sony and Nintendo platforms and member of Verband der deutschen Games-Branche (GAME).

About PLAION  

PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. PLAION is an Embracer Group company. 

About Deep Silver  

Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com 

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels and model kits through more than 570 of its own stores (branded Games Workshop® or Warhammer®), the  www.games-workshop.com  web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at  www.warhammer.com.

Learn how to survive in the new Echoes of Aincrad system trailer

Echoes of Aincrad today revealed a new trailer highlighting gameplay and in-game systems in the action RPG set in the popular SWORD ART ONLINE universe. As a player trapped in a VRMMORPG where death in the game means death in the real world, survival is the number one priority. This new trailer showcases character abilities, weapon variety, the partner system, and more, showing the tools available to help players survive the dangers that await them in the floating castle of Aincrad. Using everything available to them will be the ultimate key for players to defy death and escape virtual reality.

Watch the new Echoes of Aincrad trailer below.

Echoes of Aincrad puts players in the role of an original character they create rather than the series’ main characters, letting the protagonist what each player designs through extensive avatar customisation. The game features fast-paced RPG action with real-time combat, where players will be able to adapt and upgrade their equipment, weapons, and attributes, and select skills to match their preferred playstyle as they level up and take on ever-greater challenges.

They will not journey alone, as their victories in combat rely on their chosen ally, each with different skills and abilities. Along their journey, they will explore diverse cities and beautiful environments, from serene plains to perilous dungeons filled with secrets, and face monsters and bosses that will test their skills and resolve until the very end.

Echoes of Aincrad launches on 10 July 2026, and pre-orders are available now on PlayStation 5, Xbox Series X|S, and PC via Steam.

For more information about Echoes of Aincrad or other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu, or follow us on FacebookInstagram and Tik Tok

Six One Indie Showcase Captures Tranquility with New Go North Gameplay Trailer 

Explore beautiful mazes to discover pure wonder in the wilds on PC, Xbox later this year

Go North, the atmospheric maze adventure game developed by one-man Nigerian studio gazuntype, shapes serenity into a new gameplay trailer debuted today at the Six One Indie Showcase ahead of its Q3 2026 release on Steam for PC and Xbox Series X|S. A Nintendo Switch version will be released at a later date. Grab your slingshot and discover a pastoral peace in the new gameplay trailer here!

Get lost in tranquility as Dara, a lone explorer seeking to find the Maze God responsible for the labyrinthine forests, sky islands, library corridors, and other puzzling environments that keep him hidden. Reaching him grants Dara a single wish.

Wander through twisted, intertwined paths each sharing one common design: the exit is always north. Unearth hidden relics and magical technologies helping Dara find her way. Ride inside a floating bubble to get a lay of the land from above, zoom down straightaways on a moth-shaped hoverboard, and use more mystical mechanics. Stop, smell the flowers, and enjoy every single step of a fantastical journey at your own pace.

Check out the brand new gameplay trailer for Go North revealed today at the Six One Indie Showcase! Excited explorers can wishlist the game now on PC via Steam ahead of launch later this year. For more information, follow Go North on Twitter and YouTube, and visit the official gazuntype website.

About gazuntype

Developer gazuntype is a one-man studio based out of Lagos, Nigeria. Owner Tade Ajiboye dedicates all creative efforts to fuel multiple gaming endeavors across multiple mediums. From his past virtual reality work in Home VR to the immersive maze adventure Go North (currently in development), Tade’s grasp of thoughtful game designs escape traditional genre definitions to provide meaningful experiences.

NETMARBLE CELEBRATES 7TH ANNIVERSARY OF THE SEVEN DEADLY SINS: GRAND CROSS WITH “PERFECT 7” FESTIVAL

LOS ANGELES – MAY 21, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced the launch of the Grand Cross 7th Anniversary Legend Festival: Perfect 7 update for The Seven Deadly Sins: Grand Cross (7DS). Celebrating the game’s seventh anniversary, the update introduces a new UR hero, anniversary-themed content and events, Chapter 5 of Four Knights of the Apocalypse, and the continuation of the 777 Relay Campaign. Players can also receive rewards including 77 Diamonds and a UR Hero Selection Ticket through the 7th anniversary pre-registration event.

The highlight of the update is the addition of [The Seven Deadly Sins] Nemesis Meliodas, inspired by the [The Seven Deadly Sins] Combined Attack: “Nemesis” used during the final battle against the Demon King in the original anime series. By using Talent, Nemesis Meliodas can enter Assault Mode for one turn to unleash explosive damage against enemies. When Talent is not activated, Meliodas gains “Trillion Revenge”  that suppresses incoming damage while placing him in a counter stance This will allow him to adapt between offensive and defensive combat mode depending on the situation.

Players can recruit the new hero through the 7th Anniversary Legend Poll Draw, featuring a lineup selected through community voting that includes seven UR heroes and 39 SSR heroes. At 300 and 600 mileage, players are guaranteed one UR or SSR hero from the lineup, while reaching 777 mileage allows players to select one LR hero or a Legendary Seal. At 900 mileage, players can obtain [The Seven Deadly Sins] Nemesis Meliodas.

The update also introduces the Happy 7th Anniversary World Event, Chapter 5 of Four Knights of the Apocalypse, the 77-floor anniversary Tower of Trials and the new PvE content Supreme Deity Battle. In addition, a variety of festival activities are now available, including Check-In Events offering 300 Diamonds, Special Missions, Jumping Box rewards, Event Boss Parade, Artifact Wish Draw, Diamond Payback Event, and the Solgres Grand Rewards Dungeon.

Players can also visit the in-game 7th Anniversary Party venue featuring mini-games and rewards, including a Lucky Draw event that grants between 7 and 100 summon tickets daily. Netmarble has introduced the personalized infographic feature My Sweet Gluttony, allowing players to revisit their gameplay history and achievements in celebration of the game’s anniversary, 

Alongside the update, Netmarble continues the 777 Relay Campaign Phase 6 that offer benefits such as 777 mileage rewards, emblem halo costumes for multiple Seven Deadly Sins heroes, and a special coupon containing materials for one True Awakening (Supreme Deity’s Protection).

Netmarble also released the special OST Perfect Time and a commemorative PV video in collaboration with Soyogi Soyogi, a voice synthesis software based on the voice of Yuki Kaji, the Japanese voice actor of Meliodas to commemorate the anniversary.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play. For more information, please visit the game’s official website and Facebook.

Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX
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JUMP INTO THE ACTION FOR FREE IN THE FREE TRIAL VERSION OF KILLER INN

Unlock Killer New Styles Through the Limited-Time NieR:Automata Collaboration

SYDNEY (May 22, 2026) Today, SQUARE ENIX launched a Free Trial for their fast-paced asymmetrical team action shooter, KILLER INN, allowing players to get a taste of the murder mayhem before purchasing the game. Alongside the Free Trial, KILLER INN has debuted a new limited-time-only collaboration with SQUARE ENIX’s action role-playing game, NieR:Automata. Plus, the paid version of the game will be 75% off until June 4, 2026.

The Free Trial allows players to jump into the game at no cost and with no playtime restrictions. Free trial users are subject to some limitations with match eligibility and playable characters. Those who purchase the game after playing the Free Trial will have their progress carried over to the full game, which is currently available at a 75% discount.

The Free Trial arrives just in time for the collaboration with SQUARE ENIX’s blockbuster action role-playing game, NieR:Automata. This beloved post-apocalyptic story comes to life in KILLER INN through new themed skins, artwork and more.

The items featured in the NieR:Automata collaboration event include:

  • Two new Collaboration Skins: Cosplayer 2B & Martial Artist 9S
  • Eight new NieR:Automata themed Collaboration Banners
  • Eight themed emotes with pixel art effects
  • Eight Collaboration Titles based on NieR:Automata
  • A limited-time Battle Pass, which allows players to earn themed rewards by gaining XP to progress through the rankings

Additionally, the development has recently introduced Patch 0.9.3, which brings a host of improvements and updates, including:

  • Updates to custom matches, including new options and allowing all participants to use characters unlocked by the host
  • Defenses against instant kills have been simplified and adjusted
  • Showdown mode will now start at 6 players remaining instead of 3 players; the threshold will automatically adjust for smaller matches
  • Updates to matchmaking for beginner players
  • Various updates to character ability and weapon balancing and bug fixes

KILLER INN is rated M (Mature) by the ESRB, PEGI-18, and MA15+ by the ACB. Developed by Tactic Studios and published by SQUARE ENIX in collaboration with TBS GAMES. For more information, visit: https://www.square-enix.com/killer-inn/en-us/.

About KILLER INN

KILLER INN is a thrilling asymmetrical action shooter, fought between the minority team of wolves and the majority team of lambs. Set in a mysterious old castle, 24 players engage in a life-or-death battle of deception. Wolves must disguise themselves amongst the lambs, taking them down one by one. The lambs collect clues (hair, fingerprints, clothing, etc.) left behind at the murder scenes to narrow down the wolves and eliminate them. Enjoy a battle between detectives and murderers as if you have wandered into the world of a mystery drama.

KILLER INN is a collaborative project between TBS GAMES, the game business brand of TBS Television, and Square Enix. Combining the entertainment field know-how of both companies, we will bring a new experience to customers inside and outside Japan with this brand-new IP.

About Square Enix, Inc.

Ranked as the #1 Publisher of the Year in 2025 by Metacritic.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 209 million units worldwide; DRAGON QUEST, which has sold over 97 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com

IO INTERACTIVE AND AMAZON MGM STUDIOS UNVEIL THE LAUNCH TRAILER FOR 007 FIRST LIGHT

New trailer spotlights Bond’s reimagined origin story, the game’s ensemble cast, and cinematic stealth-action gameplay built for player-driven creativity, launching next week on May 27th

COPENHAGEN, DENMARK – May 21, 2026 – IO Interactive, the independent video game developer and publisher behind the HITMAN franchise, and Amazon MGM Studios today debuted the launch trailer for 007 First Light, IO Interactive’s standalone, reimagined James Bond origin story. 007 First Light is set to release on May 27, 2026, on PS5, Xbox Series X|S, and PC, and in Summer 2026 on Nintendo Switch 2. Pre-orders are available now*, and players who pre-order 007 First Light will get upgraded to the 007 First Light – Deluxe Edition for free, granting a 24-hour Early Access**, as well as exclusive in-game skins and outfits.

In 007 First Light, James Bond (portrayed by Patrick Gibson) steps into the world of espionage after catching MI6’s attention, beating the odds in a precarious situation in Iceland. Bond finds an unexpected advocate in M (Priyanga Burford), who sees his ability to stay in control under pressure and backs his judgment in the field. That confidence is tested by John Greenway (Lennie James), a former 00 agent and the program’s hardline training instructor, whose disciplined, by-the-book philosophy clashes with Bond’s instinctive, improvisational style. When the rogue return of 009 becomes the 00-Programme’s first real test, Bond is set on a journey across the world, pursuing leads from the quiet Carpathian Mountains to the dangerous black market of Aleph, and into the lair of the unpredictable Bawma (Lenny Kravitz).

007 First Light puts creativity front and center through IO Interactive’s Creative Approach gameplay, following Bond across exotic but dangerous locations as he enters the world of espionage. Players can tackle objectives through stealth, direct action, or a mix of both, powered by four gameplay systems:

  • Spycraft that rewards observation: eavesdropping on key conversations, pickpocketing vital items, and uncovering environmental clues to open new pathways.
  • Bond’s Instinct gives players a versatile edge to lure enemies, bluff their way out of suspicion, or sharpen focus for precision in combat.
  • Q Branch gadgets expand tactical options for hacking, lock cutting, distractions, elimination, and quiet takedowns.
  • When stealth breaks, combat is fast and fluid, blending impactful close-quarters takedowns with ranged gunplay and an escalation that reflects Bond’s measured use of force, up to his Licence to Kill.

Replayability continues beyond the story, with Tactical Simulation (TacSim), a replay-focused mode set in an MI6 secret facility. TacSim will open with the first two missions at first, then will be fully accessible once players complete the game, to replay challenges in other levels. TacSim challenges players with modifiers in scored missions and progression-driven unlocks, encouraging experimentation, mastery, and new ways to approach each scenario.

With only 6 days to go until 007 First Light launches, players will be invited to experience Bond’s reimagined origin story and earn the number on May 27th.

007 First Light is releasing on PlayStation®5, Xbox Series X|S, on Amazon.com, as well as for PC on Steam and Epic Games Store. A Nintendo Switch 2 version will follow later this Summer 2026. 007 First Light is available in Standard, Deluxe, Collector’s, and Legacy Editions. More details can be found at https://ioi.dk/007firstlightgame.

ABOUT IO Interactive

IO Interactive is an independent video game developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology.

IO Interactive will develop and publish a reimagined James Bond origin story with 007 First Light and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.

ABOUT Amazon MGM Studios

Amazon MGM Studios is a leading entertainment company focused on the production and global distribution of film and television content. Original series premiere on Prime Video, which is available to watch on hundreds of compatible devices in more than 240 countries and territories worldwide. Original films are produced and acquired by the studio for theatrical release and exclusively for Prime Video. Amazon MGM Studios also produces content for MGM+, the premium pay television network.

© 2026 IO Interactive A/S. IO Interactive, IOI, HITMAN are registered trademarks of IO Interactive A/S. 007 FIRST LIGHT (source code and other software and certain audiovisuals only) © 2026 IOI. 007 FIRST LIGHT (audiovisuals), 007 FIRST LIGHT, JAMES BOND, and related James Bond copyrights and trademarks authorized for use by IOI under license from Metro-Goldwyn-Mayer Studios Inc., exclusive licensee of London Operations LLC. © 2026 Metro-Goldwyn-Mayer Studios Inc. Developed in association with Delphi Interactive LLC. “PlayStation” and “PS5 logo” are registered trademarks of Sony Interactive Entertainment ©Inc. XBOX and Xbox logos are registered trademarks or trademarks of the Microsoft group of companies and are used under license. © 2026 Nintendo Switch is a trademark of Nintendo. All other trademarks and copyrights are the property of their respective owners.  All rights reserved