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UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

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UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

Ubisoft brings Jason VandenBerghe to Sydney and showcases key titles with hands on opportunities

SYDNEY, AUSTRALIA – September 22, 2016 — Today Ubisoft announced its line-up for EB EXPO 2016; For HonorTM, Watch Dogs® 2, Just Dance® 2017, Tom Clancy’s Ghost Recon® Wildlands, SteepTM and South ParkTM: The Fractured But WholeTM will be presented at the show. Attendees can check out the full line-up at the Ubisoft stand at the Sydney Showground Sep 30 – Oct 2.

The Ubisoft stand will feature all of this year’s biggest releases where attendees can go hands on with For Honor and experience the game’s innovative control system which allows you to wield the weight of your weapon and feel the power and impact of every strike. The Just Dance 2017 dance floor is open for all-comers to join in the fun and dance along to some of the hottest new hits and retro classics. Steep will give attendees the chance to ski, snowboard, paraglide or even wingsuit their way through a huge chunk of this epic open world. South Park: The Fractured But Whole will offer gamers the chance to play, fart and laugh their way through a section of the game plus a lucky few will be chosen to experience the fart power of the revolutionary Nosulus Rift.

Attendees will also have the opportunity to see behind closed doors exclusive demos of Watch Dogs 2, showcasing gameplay segments that haven’t been shown before in Australia, and never before seen gameplay from Tom Clancy’s Ghost Recon Wildlands.

This year Ubisoft will also be bringing Jason VandenBerghe, Creative Director of For Honor, to Sydney. He will be presenting the game on stage in his trademark style, which promises to be an arena highlight.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs.  For its 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2009 – 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. © 2016 South Park Digital Studios LLC. All Rights Reserved. South Park and all elements thereof © 2016 Comedy Partners. All Rights Reserved. Comedy Central, South Park and all related titles, logos, and characters are trademarks of Comedy Partners. Game software © 2016 Ubisoft Entertainment. All Rights Reserved.

For further information about EB EXPO 2016 and updates during the event; please visit Ubisoft Australia’s Facebook page (facebook.com/UbisoftAustralia) Twitter account (twitter.com/UbiAustralia) and Instagram account (instagram.com/ubisoftanz)

GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

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GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

Players will embark on a new portable Dragon Ball adventure in February 2017!

BANDAI NAMCO Entertainment Europe announces DRAGON BALL Fusions, a new portable Dragon Ball Action-RPG experience for the Nintendo 3DS handheld system. DRAGON BALL Fusions is scheduled to launch in Europe, Middle East and Australasian territories in February 2017.

 

Currently in development at Fukuoka, Japan based Ganbarion Co., Ltd; DRAGON BALL Fusions is the latest Dragon Ball experience to appear on the Nintendo 3DS platform. DRAGON BALL Fusions is an Action-RPG game that combines fighting, customization, and collecting elements to bring the Dragon Ball world to life. The game features a huge roster of character appearances stretching across the Dragon Ball anime series and movies. Players will have the opportunity to enter an all new original Dragon Ball story in DRAGON BALL Fusions’ Adventure mode or prove their fighting prowess in Multiplayer Battle mode. DRAGON BALL Fusions also enables players to combine the powers between characters to create endless combinations of powerful characters. Players looking to share their DRAGON BALL Fusions fun will be able to use the Nintendo 3DS’ camera to take pictures with friends and fuse them with Dragon Ball characters or trade special moves with nearby players.

DRAGON BALL Fusions will be coming to Europe, Middle East and Australasian territories in February 2017.

Exclusively for the Nintendo 3DS handheld system. To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU

 

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

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KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

Sydney, 22nd September 2016 – Konami Digital Entertainment B.V. takes football to a new level today, as its vaunted PES 2017 title is released for PlayStation®4, XboxOne, PlayStation®3, Xbox360 and Steam.

PES 2017 centres on the concept of ‘Control Reality’, as the game ups its levels of intuitive control and its recreation of top-level football. With its ‘Real Touch’ system to ensure players can receive a pass and make space with a variety of movements, all-new ‘Precise Pass’ elements that ensure the user has complete control over the weight and speed of every pass they make, and stunning advances to both the out-field and goal keeping AI, PES 2017 delivers the definitive match day experience in every way.

“KONAMI is extremely proud of what we have achieved with PES 2017,” said Tomotada Tashiro, President of Konami Digital Entertainment B.V. “Our close relationship with our fantastic fan base has seen us make a series of improvements that they wanted to see. We have established close relationships with key partners to ensure the realism within the game reaches new heights, and have plans to add a dedicated PES League element to capture the imaginations of our more competitive eSports players later this year. PES 2017 represents a new standard in football games and we are delighted that, from today, football fans all over the world can get to grips with its many intricacies and stunning gameplay.”

The PES series has long been famed for its gameplay, and PES 2017 is designed to be played with and against friends. The intuitive controls and instantaneous response times deliver a game where players will feel the sheer joy of delivering a perfectly-weighted pass, or completing a flowing attacking move with an unstoppable shot to the top corner. The on-pitch detail also boasts an incredible level of tactical options, with players adding on-the-fly instructions to break down stubborn defences or to implement set-pieces in dead-ball situations. Similarly, the game’s proprietary ‘Adaptive AI’ ensures that the game will constantly analyse playing styles and look to counter specific threats using intelligent solutions.

KONAMI’s quest for realism is also showcased by the continuation of the PES series’ ‘Player ID’ and ‘Team ID’ focus. Introduced in PES 2015, the ID system ensures that the many players in the game not only resemble their real-life counterparts, but move, react and enjoy the same abilities as them. Players will be instantly recognisable via distinct running styles, kicking stances, or the way they hold up play or find space, while the Team ID system extends this to ensure that teams are automatically designed to recreate the playing style they are famed for. This level of detail is then extended to the game’s incredible visuals. PES 2017 continues the series’ use of the acclaimed FOX Engine to produce stunning player likenesses within authentically lit and accurately modeled grounds, while the huge amount of animation flows seamlessly to create unrivaled realism.

The publisher has also agreed a series of close relationships with key clubs, granting them access to players and grounds for recreation in the game. Agreements with FC Barcelona, Borussia Dortmund and Liverpool FC mark the start of a series of long-term partnerships where KONAMI has been granted unique access to the teams, using state-of-the-art 3D scanning techniques to replicate them in the game, and to deliver exact models of the stadiums. In addition to their playing styles, authentic match day atmosphere has also been created with the addition of famed chants and crowd songs before and during matches. PES 2017 also marks the continuation of existing exclusive agreements, and is the only game to feature official modes based on the UEFA Champions League and UEFA Europa League.

On September 15th, PES 2017 the first update file for the game will also be released. The free download will update all rosters and teams to include all signings made during the most recent transfer window, while the game’s online servers are up and running and ready for the millions of online matches played each year. The game’s online element will also have a more competitive edge in PES 2017, with KONAMI integrating a dedicated PES League option that allows users to join directly into the Official PES League against rival players which will be made available via downloadable data pack later this year.

PES 2017’s popular myClub mode will launch today as well, allowing users to get used to the new gameplay elements in readiness for building their own title-winning squad. myClub has proved exceptionally popular since its introduction, with players using accrued points from in-game achievements or micro-transactions to assemble a team of their own. PES 2017 refines key elements, such as the use of agents within myClub and in-game competitions within the game’s tutorial mode. Players will also be given access to a special agent, four start-up agents that represent key on-pitch positions, and 10,000 GP currency, ahead of the mode’s myClub coin transaction option going live on September 22nd. Also going live on September 22nd, for one week, will be a UCL special agent promotion that will give users a chance to access UEFA Champions League stars from the group stages, as well as 11 players from the UEFA Team of the Year 2015. Users can obtain a UEFA Champions League special agent as an award if they beat teams that play in the group stage, in the PES 2017 VS Com Challenge Cup. Going live on September 29th, users will have the option to purchase two agents, using in game GP or myClub coins, giving players the chance to add an iconic ‘Legend’ players, including legend players from FC Barcelona.

Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

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Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

Video highlights the revolutionary voxel technology of the highly-anticipated game which has now eclipsed the halfway mark of its Kickstarter goal

Paris, France, September 21, 2016 – Paris-based game studio Novaquark has released today a new video which gives a glimpse at the Voxel Technology featured in Dual Universe, a continuous Shingle-Shard sandbox MMORPG for PCs slated for release in 2018. The three-minute video gives a look at the revolutionary Voxel Technology featured in the pre-alpha version of the game with first-hand commentary from the game’s creator Jean-Christophe Baillie and was released in celebration of the game breaking the halfway mark of its Kickstarter campaign.

“Our vision for Dual Universe is to give a maximum amount of freedom for players to create anything they want in the game, using our new Voxel Technology and builder gameplay mechanics” said Jean-Christophe Baillie, founder and president of Novaquark. “The new video truly takes viewers on a journey into the world we are building with the game and provides a must-see snapshot of the making behind the universe they will soon be able to explore.”

Giving an in-depth look at the voxel technology behind Dual Universe, the tech demo video is narrated by game creative director Jean-Christophe Baillie as he explains how the construction gameplay has been implemented. In the video, viewers are given an inaugural detailed introduction to exactly how one of the key technological breakthrough of Dual Universe will serve as a key building foundation of the game. This behind the scene moment showcases the main three elements of Dual Universe’s Voxel integration which are: the technology that will allow players to sculpt structures of any shape they like, the fact that these structures will be unbounded in size, and that all this will take place within the context of a single-shard MMO, which means that all creations are visible to all other players.

The video can be watched here https://youtu.be/MWcuwt9bjHo

Backed by more than 4,800 gamers through an enthusiastic Kickstarter campaign, Dual Universe has now raised more than 337,000€  and is more than halfway to their initial target of  500,000€  to add to Novaquark’s own investment in order to continue the development of the game. The Kickstarter campaign is open for 18 more days and those who choose to back the project will gain access to a variety of rewards including access to Alpha and Beta versions, highly-discounted monthly subscription coupons, original soundtrack and artwork.

For more information about Dual Universe, please visit the game’s website: https://www.dualthegame.com/press

About Novaquark

Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple, Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

Check out the latest news

 

Game site:https://www.dualthegame.com

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community:https://community.dualthegame.com

Forum:https://board.dualthegame.com

Music:https://soundcloud.com/dualuniverse

King’s Quest Chapter 4: Snow Place Like Home to Launch September 27

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Sierra and The Odd Gentlemen will be releasing the penultimate chapter of the King’s Quest reboot on September 27th. Entitled “Snow Place Like Home,” the chapter is set about two decades after the events of “Once upon a Climb.” After being kidnapped as an infant, Alexander returns home to his parents King Graham and Queen Valanice 18 years later as a man. King Graham and Alexander decide to build the father/son relationship they missed out on by going on an adventure in the Ice Palace while gamers discover what really happened to Alexander.

King’s Quest “Snow Place Like Home” will launch for PlayStation 4, PlayStation 4, Xbox 360, Xbox One, and Windows on September 27th. Matt Korba of The Odd Gentlemen has confirmed that the fifth and final chapter and the epilogue will launch before the end of 2016. King’s Quest is available individually or as part of the King’s Quest: The Complete Collection with all five chapters and the bonus epilogue.

Dragon Ball Xenoverse 2 English TGS Trailer & Screenshots

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Bandai Namco took their time but the official trailer from TGS for Dragon Ball Xenoverse 2 has finally been uploaded internationally with the English voice cast. Sadly nothing new was contained in the trailer but at least we have a full HD version of it now with translations of all the text and dialogue.

To make up for their lateness, Bandai Namco released a bunch of new screenshots showing off more of Conton City and even a few mini games we can expect to play which take cues from the early days of Dragon Ball with training like delivering milk and finding turtle stones.The milk delivery mission seems to task you with getting around Conton City as quick as possible without crashing. Turtle Stone hunting seems to be a bit simpler as you just have to find shiny stones on the ground and return to Yamcha.

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The new screenshots reveal a few other small details as well. Each Time Patroller will have a competitive rank which resets weekly. This can be raised by battling others online and you can choose to display them or not in the main menu. The Time Patroller school seems to give each character a class which you can increase by passing ‘tests’. Raising your class will allow you to train with teachers who require higher ranks. It seems you learn new moves by progressing through this system. In conjunction with that, the mentor system from Xenoverse 1 also seems to be returning and we have confirmation that going on quest with your mentor and wearing there outfits will increase your friendship meter with them faster.

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We also have a look at the first screenshots of new playable character Nail and a new stage that is unfortunately just a night version of the previously confirmed archipelago stage. From the screenshots it looks like some pieces of gear will allow you to place an emblem on them, with the emblems we have seen so far including the Time Patrol Symbol and Red Ribbon emblem. Lastly a new gameplay video doing the rounds confirmed that created characters with longer hairstyles will now keep that style when wearing a head accessory. You can check out all the new screenshots and trailer for the game below.

Dragon Ball Xenoverse 2 releases on the PS4, Xbox One and PC in America on the 25th of October and on the 28th for Europe and Australia. In other Dragon Ball related news Dragon Ball Fusions is now confirmed for an international release. Click here to get more information on that game and see the first English trailer.

Pokémon Trading Card Game Expansion XY-Evolutions Released Today

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Pokémon Trading Card Game Expansion XY-Evolutions Released Today

London, UK 21 September 2016 – Pokémon TCG: XY—Evolutions is the latest expansion to the Pokémon Trading Card Game franchise and the final expansion in the Pokémon TCG: XY Series. XY—Evolutions celebrates 20 years of Pokémon by revisiting the original Pokémon cards. This expansion has the look and feel of those classic Base Set cards, with updated game logic and stats. Long-time and new Pokémon fans alike can see Pokémon-EX in the Base Set frame, offering a nostalgic twist on these powerful cards.

All Trainers and Pokémon grow and evolve—and this expansion restores the very first Pokémon trading cards to glory! With the exhilarating power of Mega Venusaur-EX, Mega Charizard-EX, and Mega Blastoise-EX, plus some wild surprises like Dragonite-EX, Ninetales BREAK, Machamp BREAK, and Mega Slowbro-EX, the classic hard-battling Pokémon and old-school Trainers are reinvented for a new generation. Booster packs and two theme decks—Pikachu Power and Mewtwo Mayhem—will be available at participating retailers and will introduce more than 100 new cards to collect and play.

Please see the attached fact sheet and official TCG websitehttp://www.pokemon.com/uk/pokemon-tcg/  for more details.

SIERRA™ ANNOUNCES KING’S QUEST™ – CHAPTER 4: SNOW PLACE LIKE HOME, LAUNCHING SEPT. 27

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SIERRA™ ANNOUNCES KING’S QUEST™ – CHAPTER 4: SNOW PLACE LIKE HOME, LAUNCHING SEPT. 27

SANTA MONICA, Calif. – Sept. 21, 2016 – Sierra™ has revealed that King’s Quest™ – Chapter 4: Snow Place Like Home, the penultimate chapter in the new King’s Quest adventure developed by The Odd Gentlemen, is expected to release worldwide on Sept. 27 for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360 and Windows PC via Steam.

King’s Quest is approaching its final chapters, but there are still plenty of adventures, surprises and puns to be had,” said Matt Korba, president and creative director of The Odd Gentlemen. “Today we are incredibly excited to announce that players will be able to experience the last two chapters and bonus epilogue of King Graham’s journey before the holidays.”

King’s Quest – Chapter 4: Snow Place Like Home opens on the fateful night when King Graham and Queen Valanice’s infant child Alexander was stolen from them. When Alexander mysteriously returns home 18 years later, however, Graham must decide how to reconnect with the boy he’s spent a lifetime searching for. And as father and son work together to solve the towering challenges of the puzzling Ice Palace, questions linger about just what happened all those years ago.

The new King’s Quest is the critically praised reimagining of the franchise whose classic spirit of wit and wonder helped define adventure gaming over 30 years ago. As an old King Graham guides his curious granddaughter Gwendolyn through the lost memories of his incredible reign, players will experience firsthand his greatest untold trials and triumphs.

King’s Quest: The Complete Collection (a bundle* containing all five chapters of the game with a bonus playable story epilogue) and the King’s Quest Season Pass (a digital bundle containing Chapters 2-5) are available now as digital purchases through the PlayStation®Store, Xbox Games Store and Steam. The game’s previous installments – King’s Quest™ – Chapter 1: A Knight to Remember, King’s Quest™ – Chapter 2: Rubble Without a Cause, and King’s Quest™ – Chapter 3: Once Upon a Climb may also be purchased individually.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

*Subsequent chapters and epilogue may be downloaded in-game upon individual release.

About The Odd Gentlemen

The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com, or follow them @TheOddGentlemen on Twitter.

About Sierra

Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about King’s Quest are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2015-2016 Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.

The Godfather Review

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The Godfather

Studios: Alfran Productions
Publisher: Paramount Pictures
Platforms: Cinema
Release DateOut Now

Overview

Francis Ford Coppola’s The Godfather is considered one of the cinema’s dramatic masterpieces. Helmed by a master auteur, the admittedly lacklustre original novel by Mario Puzo was turned into grand tragedy for the silver screen. It’s an epic exploring themes of family loyalty, honour amongst criminals, and the loss of innocence. You might be able to tell at this point that I’m a fan of this film and I was very much excited to see it on the bill for this season’s In the House. I grabbed a cannoli and walked on down to George St cinemas.

The MCs for this screening were Jason ‘Jabba’ Davis & David ‘Quinny’ Quinn who opened proceedings by calling for volunteers for Marlon Brando impressions. As a laugh, I volunteered to go up and somehow ended up winning… evidently my offer had been too good to refuse and now I have two tickets to go jetboating on my desk. When I returned to my seat, it was a pleasure to hear the two MCs talk trivia about the film. One tidbit I found particularly amusing was the fact that Brando refused to learn his lines for the film and read them off of giant cue cards. After this, the screening proper started.

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Story

The narrative follows the machinations of the fictional Corleone crime family as they deal with the world after the conclusion of World War 2. The film introduces us first to the Patriarch of the Corleone family, Vito Corleone (Brando), listening to requests from various individuals under his influence. We quickly meet the three sons of Vito; the hot-headed Santino (James Caan), the weak-willed Alfredo (John Cazale), and the soft spoken Michael (Al Pacino). Vito makes the fateful decision to resist engaging with the drug trade due to its nature as a politically toxic business which would alienate the Corleone’s from their allies. This resistance is met with trepidation by the other crime families of New York who see it as a sign of weakness in the aging gangster. This sets in motion the primary tragedy of the film’s narrative where Michael Corleone becomes increasingly embroiled in the criminal element of his family.

The film’s script follows a strong naturalistic tone with the action largely avoiding melodramatic overplay. The characters and dialogue are all believable and restrained as we see them plot and plan their various intrigues and undertakings. Although the situations they’re depicted in are quite alien to the audience (or at least I hope they are), you’re able to empathise with certain commonalities of the characters. We can all relate to their desire to protect family and loved ones as well as empathise with the compromises we make in order to do so… although whether any of us would cross the Rubicon of murder is something I’d prefer not to ruminate upon.

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The performances throughout were routinely strong and matching the naturalistic style of the film. Brando does an excellent turn as the eponymous godfather and his nasally drawl are iconic to the film. Caan does a particularly good turn as impetuous Santino and you can almost feel his burning rage as he reacts to the various injuries his family suffers. Pacino, however, is the one who needs to fill the biggest role as Michael. We see his transformation unfold before our very eyes. We meet him as an idealistic young man at the start of the film and watch as his attempts to help and protect his family turn him into the jaded crime boss of the film’s climax. His performance is what sells Michael’s journey down the path of good intentions on the road to hell.

My one criticism for the film’s story is that the pacing, at times, can be a bit too slow for my liking. The film certainly indulges in its fair share of slow pacing and build up for dramatic tension but it can feel egregious at times. This may be a side effect of the film’s naturalistic style but I feel that some scenes and shots could have been removed in the film’s final cut without losing much at all. I general prefer for brevity in editing but the choice to pad scenes out may have certainly been a deliberate one by Coppola. It’s not something which I feel is too detrimental to the film, but I understand that audience’s looking for a more immediate filmic experience will be put off.

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Visuals

Coppola’s visual direction works to match the film’s naturalistic tone. We aren’t distracted by complex shot composition or montage, except for the film’s climactic sequence, which allows you to immerse yourself more fully in the narrative. The film does offer quite an authentic looking scope into the period of immediate post-war America with careful attention to costumes… which, since this is a gangster film, are almost all suits.

The cinematography was particularly strong whenever the film took the action outdoors. The outdoor shots are luscious in their composition with expansive sweeps across the Sicilian countryside and shots of fields on the outskirts of New York both finding a beautiful place in the film.

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Audio

The film’s score is masterfully done. The opening theme is a prime example of how a simple melody can become iconic when scored properly in a film. I doubt anyone hears that mournful trumpet solo without immediately remembering The Godfather or any of its many parodies. The rest of the soundtrack is also quite strong with excellent work throughout to underline the film’s action.

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Overall

It should be no surprise at all that I very much enjoyed watching this film in a cinema. The naturalistic tragedy the film tells was well suited to the immersion of a theatre space and all the more powerful for it. The visual design is largely understated to help the audience more fully immerse themselves into the story but with some excellent cinematography for outdoor shots. The soundtrack is phenomenal with the main theme haunting your memory long after the last note plays. I have no qualm whatsoever with recommending you watch The Godfather if you have any interest at all. Kudos to In the House for screening it!

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

BATTLE THE AVATAR OF THE OCEAN IN SKYFORGE ASCENSION

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BATTLE THE AVATAR OF THE OCEAN IN SKYFORGE ASCENSION

The Ascension Expansion Introduces a New End Game Raid

Amsterdam, The Netherlands – September 21, 2016 – Developer Allods Team and global publisher My.com are proud to reveal more details about Ascension, a massive expansion that will be available for Skyforge this fall. Ascension will introduce new challenging end game options for all Skyforge players. The menacing Tol-Monter, avatar of the Oceanids, has sent his space ships to Aelion! The raid is particularly demanding because Tol-Monter attacks are very fierce and gradually destroy the arena in which the battle takes place. It is not just the strongest immortals that can fight the Avatar in this race against time. The brand new raid comes with two difficulty settings in which the first incarnation opens up to every player who has received their divine form and the second one will even be challenging for the best of the best players of Skyforge!

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The updates and enhancements in the Ascension expansion for Skyforge consist further of the following:

  • New Progression Campaign: A significant modification comes in the form of the Regions Map, which is an extended progression campaign, where players can unlock access to new Adventures, Classes, and Symbols. Over a hundred marks on the map represent adventures and missions that make progression very clear and keeps gameplay diverse while players improve their characters.
  • Extended Combat Mechanics: Combat will become even more interesting thanks to an extended combat system. When you defeat monsters, players can take their weapons or even part of their bodies to use them against other enemies! Battles will become more diverse and tactical through the ability to kite enemies and dodge attacks more consistently.
  • New Politics System: The Council of Gods is a completely new political system. From now on, immortals can elect who the world of Aelion will answer to for a few weeks. In their hands, the leaders will hold power, resources, and the fate of the people. Players will be able to elect or be elected, and take control!
  • Brand-new Class: The Outlaw: A charismatic, daring and dangerous hero, who expertly wields two pistols and also, when necessary, dynamite. Enemies would do well not to underestimate this new combatant.

Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world and vie to become gods themselves.

To learn more about Skyforge and to download for free today, visit sf.my.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @GodsofSkyforge for all the latest developer updates and news.