Today, we announced the launch of our upgraded Xbox Game Pass plans, designed to offer more flexibility, choice, and value to all players across each plan. Starting today, Xbox Game Pass subscribers can choose from three upgraded plans: Essential, Premium, and Ultimate.
Each plan includes expanded game libraries, including PC games, unlimited cloud gaming, in-game benefits (including Riot Games titles) and a revamped Rewards with Xbox experience. For Xbox Game Pass Ultimate subscribers, we’re rolling out our most expansive upgrade yet, including more day one games than ever before, Fortnite Crew and Ubisoft+ Classics for first time ever, enhanced Xbox Cloud Gaming streaming quality up to 1440p, and more.
We’re also excited to announce that Xbox Cloud Gaming has officially exited “Beta,” which delivers smoother gameplay and more responsive experiences than ever before. Starting today, Ultimate subscribers exclusively can enjoy the best quality streaming and shortest wait times.
With the latest upgrades, Ultimate is now priced at $35.95 month, reflecting the expanded catalog, new partner benefits, and upgraded cloud gaming experience. Standard subscribers will be upgraded to Premium at $17.95/month, offering exceptional value for players who want flexibility, 200+ games, and access to new Xbox-published titles within a year of launch. Core subscribers will be upgraded to Essential at $12.95month, providing a curated library of 50+ titles, online multiplayer, and cloud gaming for those who want to jump in and start playing.
It’s all part of our commitment to meet players where they are, so they can choose what works best for them, no matter how or where they love to play.
You can read more about each plan and what’s included in the Xbox Wire blog post.
Get ready to experience the iconic second instalment of the House of the Dead series with its physical edition on Nintendo Switch – launching on November 7!
Sydney, Australia – October 2nd, 2025 – Microids and Forever Entertainment are thrilled to reveal, through a brand-new trailer, the content of the Infect’Edition of The House of the Dead 2: Remake, launching on November 7 on Nintendo Switch. Pre-orders are now open!
Developed by MegaPixel Studio, The House of the Dead 2: Remake allows players worldwide to (re)discover the legendary zombies from The House of the Dead 2, an iconic game released in 1998.
The limited Infect’Edition will include:
The full game House of the Dead 2: Remake
A sleeve
3 holographic cards
Created by Microids, this physical edition will be released on November 7, 2025.
About The House of the Dead 2: Remake
Dive back into the world of arcade gaming as you face new threats in the heart of Italy in this full remake. Set two years after the initial episode, American AMS agents James Taylor and Gary Stewart are dispatched to Italy, following reports of a zombie epidemic. In charge of investigating the outbreak and ensuring the evacuation of the city’s residents, they will soon find themselves fighting the fierce hordes of undead and other creatures. Joined by British agent Amy Crystal, the team must battle their way through a real nightmare, trying to save the few survivors they find along the way. Whether solo or with a partner, face up to new zombies and even tougher bosses in this intense, fast-paced shooter game!
A complete remake (visual, audio, and new modes) of the iconic shooting game originally released in arcades in 1998.
Play alone or with a partner using the joysticks and enjoy optimised handling for more precise aiming.
Non-stop frenetic action to revive the thrill of arcade games.
Several routes to explore and several endings to be discovered depending on how you play (solo or co-op mode, number of continues, etc).
The House of the Dead 2: Remake will be available on November 7, 2025 in physical form on Nintendo Switch. Preorders are now available.
About Microids
Microids, a French video game publisher founded in 1985, has established itself as a key player in the industry at the international level. Its editorial strategy is based on two main pillars: adventure games and titles aimed at experienced players. By collaborating with renowned studios and creators, Microids offers immersive experiences based on popular licenses, allowing players to embark on brand-new adventures alongside iconic characters.
About Forever Entertainment
The focal point of our work in Forever Entertainment is cooperating with indie developers and publishing new, as well as existing titles. With over 100 games released across all platforms, anyone can find their favourites – starting from puzzles and fast-paced platformers to horrors and remakes of the classic games such as Panzer Dragoon and The House of the Dead.
While some games that feature companions that battle alongside players at their command and evolve under certain circumstances have found themselves stagnating with only a few new ideas being implemented from time to time, fans of the Digimon franchise never know what they will be seeing next. Just a few years ago we saw the release of a surprisingly deep and slightly darker than usual take on the franchise through the strategy RPG Digimon Survive but this time around things have gone far beyond HYDE’s attempt at crafting a different type of Digimon game, instead we have the return of the highly experienced Media.Vision team returning with a brand new expansive RPG called Digimon Story: Time Stranger. Taking what they’ve learned from the Cyber Sleuthgames years ago, this latest Digimon title is perhaps the most intriguing plotwise and in-depth offering of Digimon yet.
Story
Within the Shinjuku ward of Tokyo, Japan numerous anomalous phenomena have begun to spring up beyond the “Wall of Hope” that was erected following a massive disaster that took place within the city eight years ago. No one truly knows why the massive hundreds of feet tall walls have been erected, but the player, taking on the role of an agent for a secret organization called ADAMAS, has been tasked with investigating these phenomena. Given the choice of playing as either the female or male agent, with the other serving as the player’s “Operator” through their Digi-Phone, they manage to sneak into this closed off section of the ward and quickly find themselves encountering “phase electron lifeforms” within, quickly deeming them to be Digimon. After being a choice of three Digimon Rookies to pick as an initial partner, the battles begin as the Agent begins investigating the unknown location.
Despite being impossible, a strange reading that shows a friend that already has the Agent’s Digi-Phone is within the ruins and, when meeting with the girl, they act as if they already know who the player is. With mysteries being stacked upon one another, players do their best advancing through the ruins and learning from this mysterious girl that a Digimon war is taking place and is only getting worse. This dire situation only gets worse when massive Digimon that rival skyscrapers appear and devastate the location, though rather than dying horribly to a massive blast of energy, our Agent awakens to find themselves surrounded by mysterious speaking Digimon as well as a strange shadowy figure. Although capable of interacting with one another, pursuing this dangerous shadow leads the Agent to tumble through and knock-off a precious “egg” that these unique Digimon were in charge of guarding, finding themselves slipping through time and space and waking up right back in Shinjuku.
The only problem is, this isn’t the Shinjuku they remember, it is completely normal where no signs of devastation or calamities have occurred. In fact, it doesn’t take long for the Digi-Phone and the player’s Operator to realize that they have slipped eight years into the past. The question is, will being back in time allow the Agent to stop the calamities from occurring in the future or will their presence only make things worse? This question only grows more dire as new and unknown events begin to happen in the past that have no correlation with what has happened in the future they once knew. With more questions than ever and only their few Digimon partners by their side, it will be up to the Agent and a few friends along the way to solve this time jumping and dimension hopping mystery that goes far beyond what anyone could have expected in a Digimon title.
Before we go further it is worth noting that Digimon Story: Time Stranger is the type of self-contained storyline that makes it a perfect jumping in point for anyone that might be interested in the Digimon franchise as a whole. The Agent and the human world as a whole is as clueless about what Digimon are as any newcomer might be and spends quite a bit of its opening hours introducing this fact. This is both to the game’s benefit and detriment however, as it also means that after the initial confrontation and revelation that throws players into the past, the story begins to drag heavily with very little to support itself for hours worth of content. Side-quests are unfortunately incredibly basic throughout the game, often featuring only minimal extra story development unless players happen to be a fan of a certain type of Digimon, and even teleport players directly to the target and then right back to where the quest started, making side-quests feel like an afterthought.
This means that by the time the story starts really rolling and starts unveiling its real strengths, such as the numerous little twists and opening up the far grander and more elaborate world, players will have spent quite a bit of time going through what feels like an excessively long intro. Ironically, the game even plays it off that way as it drops the title-card when players finally arrive within the digital world. Thankfully from this point on not only does Digimon Story: Time Stranger start really moving with its plot developments and various revelations but also continuously keeps introducing new and fresh environments and Digimon to keep players engaged. The story itself finds a nice balance between dark and cruel events happening alongside more hopeful developments as the core cast of characters serve as a strong set of lead characters, especially with later developments. It is worth noting that the Agent themselves is mostly bland unfortunately as they do not speak, but players can select dialogue choices that can trigger some funny responses from time to time.
It must be said that while Digimon Story: Time Stranger does take its time to get going and can feel a bit lackluster when it comes to side-story content, it does feel like the most well-realized Digimon title in a long time perhaps due to world building alone. Not only does it feature over four hundred different Digimon, many of which players can talk to within towns and use as party members, but it also happens to feature what feels like some proper ecosystems for the Digimon to thrive in. Combine this with the fact that for longtime fans of Digimon there are also constant references to other underutilized pieces of lore or directly featuring characters that haven’t been used properly before and there is plenty to love here for fans of the franchise, making it almost essential for die-hard fans despite being written in a way for newcomers.
Gameplay
At its core Digimon Story: Time Stranger is a fairly straightforward turn-based RPG where players will find themselves traveling along and completing main story missions while occasionally tackling simple side-quests along the way. There are a few optional bonus “challenges” that have specific unlock conditions and are hidden away for players to discover, but these are literally treated as “outer ring” locations that can be revisited anytime after they are first found. As players are traveling around they can have up to six active Digimon in their party with three on the frontlines and three in reserves, though usually the storyline will also provide at least one or two guest characters that will either fight on their own or, in one Digimon’s case, be completely under the player’s control as well. Players can swap their frontline Digimon out with either of the three in reserve during combat but it is worth noting that players will also always be carrying a massive “box” of Digimon with them at all times.
Unlike past entries in Digimon RPGs and other franchises, any Digimon the player has acquired through either “converting” them, “Digivolving,” or even getting them from completing a side-quest, can be stored in the box and will level up at a slightly slower rate than the active party members, which is useful since any Digimon obtained from conversion or Digivolving starts at level 1. The primary way to obtain Digimon is through battle and every time the player’s party defeats a certain Digimon in battle, they will obtain a certain amount of data from the foe, with “In-Training” Digimon being the easiest to gather and so on with lower percentages with each rank increase. Once players obtain 100% they can immediately convert that data into a potential party member right there in the middle of a dungeon, but it is worth noting that gathering up to the max of 200% will spawn the same Digimon only with increased stats and abilities, making it worthwhile to wait.
Digivolving the player’s current Digimon is actually quite interesting as every single Digimon has a number of different forms that they can Digivolve into with each form requiring a specific stat requirement to be obtainable. It is also worth noting that certain ranks of Digivolution are also locked behind “Agent Rank” which can only be increased by spending anomaly points earned through completing main and side missions and applying them to the agent skill tree that buffs various stats of Digimon of different personality types, reduces stat requirements, and more. This last element is more designed to prevent players from dumping all of their upgrade materials into one Digimon and pumping up its abilities to make it instantly able to reach Ultra ranks, trying to keep progression a bit more fair though there are certain armored Digimon and other unique Digivolutions that require special items, eggs, or even abilities that can trigger unique transformations or even swap between forms at will.
Interestingly enough, not only can players Digivolve their favorite Digimon to try and see what each one will eventually turn into, there is also the ability to De-Digivolve afterwards. This is useful not only because sometimes players may not like the way their new Digimon handles in battle or simply as a way to boost stats in an attempt to reach a new form that was previously unobtainable. You see, while De-Digivolving does return the Digimon to its prior form, it does retain a certain percentage of its stats with more of these stats being retained the stronger the player’s bond is with the Digimon. The bond itself can be raised by talking with the Digimon while out exploring, fighting alongside them or even feeding them in the often useless feeling Digifarm. This allows for some rather interesting combinations and ways to try and experiment freely with how players want to build a team and obtain their favorite Digimon to pad out their party and, as mentioned before, since the title features roughly a third of all total Digimon there is a good chance that at least a few of the player’s favorites have made it into the game.
Anyways, while out exploring dungeons or various locations players can use their scanner to “analyze” locations to find items to destroy or get an early strike on an enemy Digimon. In some cases this will instantly kill the Digimon if it happens to be a single fighter and weak, but most of the time it simply allows the player’s team to have the initiative in combat. The turn-based system is fairly simplistic to understand and master with Digimon Story: Time stranger utilizing the triangle method of weaknesses and strengths where each Digimon is either a Vaccine, Data, or Virus type and will either dish out extra damage or less damage against the opposing type. This can be layered with elemental weaknesses as well, giving players a chance to really lay damage on thick if they are using a properly typed Digimon that can also strike at an opponent’s weak element. The title even displays this readily by showing how damage can go all the way up to 400% stronger when selecting skills or as low as 25% or 0% once an enemy’s attributes are known.
The player’s Agent can even occasionally interact with fights themselves through the use of their firearm that can trigger different X-Art abilities though it is worth noting that only one can be equipped at a time. These abilities can range from dishing out damage to the entire enemy team, healing the player’s party, or even providing various buffs. The X-Art gauge fills as players dish out and receive damage, though it is boosted further when weaknesses are targeted. Combat may sound a bit complicated through all of these different weaknesses but for the most part many of the general encounters with random Digimon can be handled either through auto-battle and using an up to 5x speed up feature that makes grinding far easier. This was on the Normal default difficulty mind you and never did we find ourselves struggling in a standard fight.
It is the boss fights where the game can really pull out its claws as many of these boss fights feature unique mechanics or forms that players going into them unprepared, underleveled, or under evolved might find themselves needing to reload an old save or “give up” and reload to change their approach. That is because not only are many of the boss fights incredibly strong, they happen to feature various minions that often make themselves nuisances to compliment the boss’s skill-set. In fact, these boss battles were often the times that saw my Digimon party pushed to the limit, taking and surviving using items gathered along the way to revive teammates and dishing out attacks the same turn since using an item does not sacrifice the Digimon’s turn to attack or buff. These challenges turned out to be one of the best highlights of combat, especially since some came with some real visual flair to help make them feel actually special rather than just a generic confrontation.
Ironically, there are a few bugs here and there throughout Digimon Story: Time Stranger that we encountered in our time in the game. This included issues with certain types of Digimon having their portraits vanish entirely or display an odd error of sorts that could only be fixed with a reload, some moments that saw menu screens take minutes to load between evolving different Digimon or changing the party set-up, and one instance where the entire game went black, though was still actively playing in the background normally where even the Xbox home screen displayed normally, requiring a restart of the game to properly fix.
Audio & Visuals
It is easy to say that Digimon Story: Time Stranger is the best looking game that the Digimon franchise has ever seen. While the standard world exploration may not be the most innovative or interesting, the locations within the Digital World are absolutely outstanding and, as mentioned before, absolutely teeming with life. Exploring the streets of any of the towns in these areas, however brief, will give players glimpses and looks at Digimon simply living out their lives and interacting with one another in incredibly bright and varied environments. It also helps that this is the best that any of these Digimon models have looked, with many seeing their first actual appearances in a game for the first time. Combine this with some outstanding looking cutscenes and a decent amount of costumes to purchase using in-game currency and this is a real visual treat. In fact, it is especially worth mentioning that almost every Digimon has a unique skill of their very own that features a special animation to go along with their unique ability, something that turns out to be a rather shocking surprise given the amount of Digimon available.
Bandai Namco’s release of the game in the West features both the original Japanese voice track as well as a freshly recorded English dub. The English voice cast does feature a few prominent names that help end their voices to the main characters of the story as well as provide voice-work for when a Digimon uses their signature skill. It is a bit unfortunate that the player’s chosen character does not have any spoken dialogue of any kind, ironically only their “operator” is voiced, and if players had picked the other gender option then the voice work would be handled by that actor instead, the character’s choice is always silent. The background music throughout the game is wildly varied and works quite well from location to location, featuring a great sounding set of battle music and exploration tracks.
Overall
It is clear as players make their way through Digimon Story: Time Stranger just how much care has been put into portraying the Digital World and the countless Digimon that live within it. There is a certain level of detail and attention that just feels like this large-scale RPG is a true labor of love for the franchise and while it may take a while for the story to get going, once it does players will be in for a ride that is one of the best the franchise has to offer. With simple but satisfying combat and a roster of Digimon that will delight any longtime fan as well as countless Digivolutions and ways to build a team, Digimon Story: Time Stranger may be a bit troublesome in places but is definitely an RPG that deserves a chance to shine.
Capsule Computers review guidelines can be found here.
Just Dance and BBC Studios partner to bring families together
SYDNEY, AUSTRALIA – OCTOBER 2, 2025 – Today, Ubisoft announced a brand-new partnership between BBC Studios, Just Dance and the Emmy® Award-winning animated global hit series Bluey.
This collaboration brings the incredible world of Bluey into Just Dance 2026 Edition, with an iconic gameplay map produced by Ubisoft and Neels Studio in partnership with BBC Studios and Ludo Studio, where families can dance together alongside Bluey.
Bluey is a loveable, inexhaustible, blue heeler dog who lives with her Mum, Dad and her little sister, Bingo. Bluey uses her limitless energy to play games that unfold in unpredictable and hilarious ways, bringing her family and the whole neighborhood into her world of fun.
Just Dance offers a gaming experience that invites players of all ages to move to the world’s biggest hits. With its innovative gameplay and irresistible tracks, the Just Dance series is a benchmark for dancing games and is the #1 music game franchise of all time. With more than 1,500 dances created over the past 15 years, the franchise has inspired more than 135 million players to date.
Designing High-Quality Bluey Gameplay
Groove along with Bluey and her family and friends as they dance through a variety of iconic settings around Bluey’s house and Brisbane, with gameplay and choreography that will ensure a fun filled Just Dance experience for dancers and Bluey fans of all ages. Designed around the joyful world of Bluey, this experience celebrates the simple pleasures of dancing together – values shared by both Bluey and Just Dance.
Amélie Louvet, Marketing Director for Just Dance “We’re proud to have collaborated with the BBC Studios to bring Bluey into the world of Just Dance. This partnership allowed us to create a gameplay experience that celebrates family togetherness — values at the heart of both Bluey and Just Dance. We’re thrilled to offer families a new way to connect through dance, and we can’t wait to see our players discover the joyful word of Bluey!”
Marina Mello, Global Director of Gaming & Interactive at BBC Studios: “Bluey & Bingo love to dance, and now families everywhere can join in too. We’re excited to bring Bluey to Just Dance in partnership with Ubisoft and Ludo Studio, giving fans the chance to move, groove, and share in the fun together.”
Just Dance2026 Edition will be available on October 14on Nintendo Switch™, PlayStation®5, Xbox Series X|S and playable on Nintendo Switch™ 2 through backwards compatibility.
For the latest information on Just Dance 2026 Edition, please visit justdancegame.com. Follow Just Dance on Instagram @justdancegame and use hashtag #JustDance2026.
About BLUEY™
Bluey is created and written by Joe Brumm and produced by the multiple Emmy® Award-winning Ludo Studio for the Australian Broadcasting Corporation and BBC Studios Kids & Family.
Bluey is produced by Emmy® Award-winning Ludo Studio for ABC KIDS (Australia) and co-commissioned by ABC Children’s and BBC Studios Kids & Family. Financed in association with Screen Australia, Bluey is proudly 100% created, written, animated, and post produced in Brisbane Queensland, Australia, with funding from the Queensland Government through Screen Queensland and the Australian Government. BBC Studios Kids & Family hold the global distribution and merchandise rights.
In Australia, the show is broadcast on ABC. The series airs and streams to U.S. and global audiences (outside of Australia, New Zealand and China) across Disney Channel, Disney Jr. and Disney+ through a global broadcasting deal between BBC Studios Kids & Family and Disney Branded Television.
About Ludo Studio
Ludo Studio is a BAFTA, multi-Emmy®, Logie and Peabody award-winning Australian studio and one of TIME’s Most Influential Companies of 2024, that creates and produces original scripted drama, animation and digital stories that are authored by incredible local talent, distributed globally and loved by audiences everywhere. ludostudio.com.au
About BBC Studios Brands & Licensing
The BBC Studios Brands & Licensing division is the driving force in extending BBC Studios IP through innovative brand extensions, fostering deep fan engagement worldwide. Partnering our iconic brands – including Doctor Who and Bluey – with the world’s biggest brands, promoters, and publishers, ignites the imagination of fans and creates memorable brand-fame moments. Our diverse portfolio spans consumer products, live entertainment, gaming, and publishing, while BBC Studios Digital drives over 1 billion views per month, offering advertising and branded content opportunities. Supported by award-winning teams, we focus on finding visionary opportunities to enhance global brand impact and digital growth.
About Just Dance 2026 Edition
Developed by Ubisoft Paris*, the next installment of the beloved Music Video Game Franchise is back. Review your best dancing moves, challenge your friends and family and get ready to let loose! With 40 hot new songs, from pop hits to family favorites, on your dance-on-demand platform, whether you want to take the party to a whole new level, create special family moments, or exercise while having fun, Just Dance 2026 Edition has something for everyone!
*associate Ubisoft studios include Pune, Shanghai and Mumbai.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.
Play the debut demo now, created by the team behind Duskers, the beloved strategy game
SAN MATEO, Calif. – 2 Oct. 2025 – Below the Crown, a love letter to chess, roguelikes, and dungeon crawlers from developer Misfits Attic (responsible for the 20+ award-winning strategy game Duskers), will launch on PC via Steam Early Access on Monday, 10 Nov. 2025. The debut demo today at 9 a.m. PT on Steam.
Covet great riches and please the Emperor by engaging in a satisfying mix of chess, spell slinging, and strategy. As a Wizard, lead a party of chess-inspired pieces, including Bishops, Knights, perhaps even a Mad Queen, to brave a mysterious, ever-changing dungeon.
Outwit the enemy with superior strategic maneuvers, or wing it by flinging freezing spells and explosions. Collect and assign magical runes to increase the challenge level of the next run. Acquire new skills and spell cards to expand the tactical possibilities, as well as the fun.
Connect with the community by competing in challenges, creating and sharing custom boards, and watching repays of other Wizard’s high scores. Post epic victories for all to admire, and answer glitchy psychological evaluations to uncover what’s really going on below the crown. Don’t worry, just answer honestly, and move on with more badass wizard shenanigans.
Engage in an approachable and dynamic experience that honors the dynamism of chess, now with a magical, dark ‘80s sci-fi twist. Below the Crown was created by industry veterans who have worked on everything from well-known series Diablo and Call of Duty to DreamWorks classics, including Shrek 2, How to Train Your Dragon,and Bee Movie.
“Below the Crown was ultimately born out of our love for chess and fun, strategic gameplay,” said Tim Keenan, Founder, Misfits Attic. “Executing very complex, multistage moves is the best part of the game for some, but can be intimidating for others. By creating an atmospheric and escalating romp through the depths below, we hope to create an experience that both types of players can enjoy.”
Below the Crown will launch on Windows PC via Steam Early Access on Monday, 10 Nov. 2025. For more information, follow the developers on Bluesky, X, Youtube, Facebook, Instagram and TikTok – join the community on Discord and Reddit, and search #BelowTheCrown on social media.
About Misfits Attic
Misfits Attic is an independent game studio based in San Mateo, CA. It strives to create big, small games with attitude and immersive experiences tagged with the team’s dark sense of humor. Its founding members have over 50 years of experience in the film, game, and design industries. The studio is best known for the award-winning RTS Duskers, as well as the critically acclaimed action-puzzler A Virus Named TOM. The team is currently developing a love letter to chess, roguelikes, and dungeon crawlers, Below the Crown, planned to release on PC via Steam early access in Q4 2025.
TOKYO, Japan — Oct. 1, 2025 — Clock Rogue, the stopwatch-powered, turn-based action roguelike developed by MONO ENTERTAINMENT, perfectly times a partnership with renowned Japan-based publisher Phoenixx Inc. alongside the announcement of eight new languages coming soon to PC via Steam.
Gamers around the world can soon test their talent for timing as Clock Rogue brings its 98% positive rating on Steam to new locales. Language support will expand to include Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish (Spain), and Portuguese (Brazil), in addition to its current support of English and Japanese.
Become the lead defender of the Hari Cells, the immune system inside an adorable hedgehog. With twenty days of viral onslaught ahead, the Hari Cells prepare to preserve the biological health of their happy homestead from the incoming poison!
Fight back against destructive diseases by affixing actions onto a clock at different times. It’s as easy as one, two, three… or it would be, if the timer didn’t slowly disappear. Trust your instincts to strike at the perfect second — cluster offensive attacks, defensive postures, and abilities onto different sections of the clock for safer strategies, or implement hard-to-time special moves for high-risk, high-reward moments.
Pack the clock full of special powers, like the damage-dealing, health-regenerating Heal Sword, or the protozoa-paralyzing Electric Slash. Unlock new characters with different fighting styles, like Togebo’s straightforward buffs and debuffs or Spiky’s gauge-charge-and-release playstyle.
Clock Rogue is available on PC via Steam for $4.99. Current language options include English and Japanese, with support for Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish (Spain), and Portuguese (Brazil) coming soon. For more information, follow MONO ENTERTAINMENT on Twitter / X, visit the official Phoenixx Inc. website, and follow Phoenixx Inc. on Twitter / X and YouTube.
About MONO ENTERTAINMENT
MONO ENTERTAINMENT is a game developer based in Tokyo, Japan. Previous titles include IGNISTONE as a project part of the Kodansha Game Creator’s Lab.
About Phoenixx Inc.
Established in 2019 by industry veterans, Phoenixx Inc. aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.
LOS ANGELES – OCTOBER 1, 2025 – Netmarble, a renowned developer and publisher of high-quality games, has officially announced its upcoming dark fantasy MMORPG, Raven2, will launch worldwide on October 22 across both mobile and PC platforms, with pre-download beginning on October 21. The reveal was shared on the latest “INSIDE RAVEN2” episode, where Executive Producer Doo-Hyun Cho introduced the game’s features, launch plans, and more.
In the newly released “Dev’s Message” episode, Executive Producer Cho highlighted Raven2’s vision to deliver three core MMORPG experiences. Players will explore a seamless dark fantasy world that features high-quality cinematic set pieces. Eight distinct classes offer unique playstyles customization, and the massive, unified battlefield supports both large-scale cooperation and intense competition.
The global version of Raven2 will support 150 countries and 16 languages, including English, Thai, German, French, Indonesian, Malay, and more. Its service will be divided into three major regions: North America, Southeast Asia & Oceania, and Europe. Each region will host 2 Worlds, each containing 12 servers, enabling players to freely select any server within their region.
To honor the launch, Raven2 has prepared a special launch event. Players can earn Crystals by leveling up, and the top 100 players per server will compete for one million Crystals. Additionally, a special tax fund of one million Crystals will be pre-deposited in each server’s Market, and players can claim it by participating in guild activity. The full version of “Dev’s Message” video is available on Raven2’s official YouTube, Facebook, Discord, and on the Epic Games YouTube channel, giving players a closer look at what to expect at launch.
Players can pre-register on Google Play and the App Store, or wishlist the game on the Epic Games Store. Pre-registered players will receive exclusive rewards including a heroic grade Holy Garment and a special package upon the game’s official launch.
Powered by Unreal Engine, Raven2 showcases unrivaled graphics, and a vast universe set in a dark fantasy realm where players become a member of the Special Corps bearing the “Cursed Stigma.” As they investigate strange and perilous phenomena unfolding across the world, they embark on a journey to vanquish demons and uncover the secrets behind the world’s fate. Raven2’s large-scale guild-based battles are all hallmarks of a truly immersive, high-quality MMORPG experience.
For more information, visit the official website and follow Raven2 on YouTube, Facebook, and Discord to watch new “INSIDE RAVEN2” episodes and stay updated.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
KYOTO, JAPAN — October 1, 2025 —I Mother, a prehistoric action-adventure told without spoken or written language, created by solo development studio Hell Yeah! and published by indie.io, launches on PC via Steam on Wednesday, October 22, 2025.
In a time before words, players will step into the role of a Neanderthal woman, alone and far from her tribe. Her story unfolds as players navigate a prehistoric world in search of a way home, guided by symbols drawn from archaeological discoveries— believed to be among the first expressions of human communication.
The use of these symbols is inspired by the work of paleoanthropologist Genevieve von Petzinger, whose TED Talk on the origins of symbolic communication highlights humanity’s earliest attempts to record and share meaning. In I Mother, solo developer Adam Buczek transforms these symbols into the foundation of interaction, gradually building significance through association and interpretation.
“After stumbling upon Genevieve’s research, I realised I wasn’t just making a game about a Neanderthal woman,” said Adam Buczek, solo-developer at HellYeah!. “I had, in my hands, the raw materials of a symbolic language that could become her way of speaking to the player—not through dialogue or subtitles, but through shared experience and association. The whole point was to let go and respect the player’s intelligence, letting symbols mean what they mean, not what I say they do.”
This vision shapes the heart of I Mother: an artistic journey of experience and discovery. Players explore the world alongside the Neanderthal woman, learning as she does—with no map, no language, and no certainty. Meaning emerges through careful observation: her sounds and gestures reveal emotions, while the symbols offer guidance and purpose. The game’s unique navigation mimics real mind-mapping techniques, with memory and perception replacing traditional maps to guide the way forward.
Every moment becomes part of the lived experience. Drinking from puddles, hiding from predators, or fleeing into the unknown are not systems to master but moments to inhabit, shaped only by instinct and perception.
Even dreams carry the journey forward. At times, they unfold as shadowed visions that share fragments of knowledge; at others, they become playable trials that echo the day’s events. These moments expand the symbolic journey, deepening the player’s role as interpreter.
The atmosphere is further enriched by a dark ambient soundtrack from Paleowolf, blending tribal drums, ancient instruments, and ritualistic vocals to evoke the raw emotional power of early human existence, capturing the primal rhythms and silent intensity of a time before words.
I Mothernavigates a world with primal senses on PC via Steam on Wednesday, Oct. 22, 2025, for $14.99 USD with a 20% launch discount.
Hell Yeah! is the label of Adam Buczek, a solo developer and game designer working out of Kyoto, Japan. After stints as European Creative Lead at Xbox and running Skeleton Crew Studio, Adam decided to go fully indie and make the kind of games only one slightly unhinged human would. His work has already picked up awards along the way—Voyna snagged Gold for Best Strategy at the NYX Awards, and I Mother took home Gold at the INDIGO Design Awards.
About indie.io
indie.io is a publishing team composed of passionate gamers, developers, and media specialists dedicated to accelerating the reception and consumption of indie games. They represent a handful of titles that span across many genres, made by talented creators from across the globe. With more than 40 years of experience in the industry, they offer tools, technical prowess, and strategic vision to elevate games to eyes all around the globe.
The highly anticipated debut title asks, “what does it mean to be human?”
Helsinki, Finland – October 1st, 2025 – Channel 37, a boutique developer based in Finland is pleased to reveal The Last Caretaker will launch into early access on Steam and the Epic Games Store on November 6th, 2025. Priced at $34.99 / €29.99 / £26.99, The Last Caretaker is a survival-crafting adventure set in a vast ocean world where you are the last caretaker, a robot charged with a single task; save humanity.
Check out the brand new trailer for The Last Caretaker below.
You are the last caretaker; a reawakened machine tasked with saving the future of the human race by saving human seeds from a desolate earth, nurturing them and launching them toward humanity’s last settlement in space.
Offering a rich narrative to discover across a world shaped by humanity’s choices and consequences, you’ll uncover, step by step, the story behind your awakening, the echoes of those who came before, and the ultimate question of what it truly means to be human.
The Last Caretaker is a thoughtful take on the survival-crafting genre featuring a modular crafting system and resource-based combat with unrivalled depth.
Dynamic Resource Management: Your resources are your means of survival. Make choices between crafting weapons for offense or saving your materials for an easy exit from fearsome mechanical foes.
Immersive Worldbuilding: Explore a vast ocean world filled with abandoned structures, mysterious laboratories, and humanity’s last remaining harbours.
Crafting & Recycling: The world is your salvage yard. Dismantle abandoned structures, tear down machinery, and decide what is worth carrying to the recycler to craft weapons, power grids, and tools in a dynamic and deep crafting system.
Subscribe to Channel37’s YouTube and Twitch channels to watch the weekly developer livestream series, showcasing more of the world and gameplay mechanics of The Last Caretaker.
For more information about Channel37 and The Last Caretaker, visit www.channel37.co.
About Channel37 Founded in Helsinki, Finland in 2021, Channel37 is a boutique studio that calls upon decades of games industry experience to make bold titles that connect players and provide experiences worth talking about. The nine-person studio comprises CEO and co-founder Miika Aulio, co-founders Vesa Halonen, Antti Ilvessuo, Sami Saarinen, and Community Manager Jack Pattillo. Collectively, the team has many decades of experience in the games industry, shipping major PC and console titles.
Behemoth Update unleash a colossal flagship and reshape the Ursee with bold new features
Watford, UK – October 1, 2025: Independent solo developer Tomas Sala and publisher Wired Productions are excited to announce the Behemoth Update for Bulwark: Falconeer Chronicles is out now for free. This update is the biggest expansion yet for the city-builder set in the Ursee, and introduces a big flagship warship, espionage mechanics, new architecture, more fixes and updates for the game.
The Behemoth Update is free for all players and releases as a part of the Steam Autumn Sale, with the game available at a discount. Fans are encouraged to support ongoing development by purchasing one of the small supporting DLC packs that help fund Bulwark’s continued evolution.
Key features in the Behemoth Update:
Upgradable Surveyors: Surveyors now receive visual and gameplay upgrades, letting players expand and improve their faction’s influence.
The Behemoth Surveyor: A massive, heavily-armed flagship packed with cannons, point defences, and firepower. Once lost, it’s gone for goodraising the stakes for every battle.
Entagon Subterfuge Events: Deploy espionage and sabotage to speed up late-game conquests. Recruit enemy commanders, capture settlements outright, or dismantle rival defenses with the Entagon’s unique structures and schemes.
Arbology Towers: Plant greenery across the Ursee with Freebooter splinter-tech towers, reintroducing forests to the ocean world and expanding the lore of the ash-faced tribes.
Curved Wall Segments: Build more beautiful and functional defences with newly added curved wall and gate sections for every material tier.
“Behemoth is perhaps the last big Update of this type that can be done as the Ursee, once a lonely place, is filling up rapidly with new challenges, new buildings and features.” Said Tomas Sala, the developer of Bulwark: Falconeer Chronicles
Bulwark: Falconeer Chronicles mixes elements of a chill builder with grand strategy and exploration elements. It’s a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It’s up to the player to decide!
Bulwark: Falconeer Chronicles is available on PC through Steam, Epic Games store, GOG, also on PS5 and Xbox Series S|X.
About Wired Productions
Wired Productions is a true Indie Publisher proudly presenting a diverse range of specially curated games from some of the greatest storytellers and independent developers. Named as “Indie Publisher of the Year” at the MCV / Develop Awards, Wired is home to an award-winning collection of titles including: Hotel Architect, DIG VR, Gori: Cuddly Carnage, Bulwark: Falconeer Chronicles, Arcade Paradise VR, The Falconeer, and Deliver Us the Moon.
Find @WiredP on YouTube, Discord, and BlueSky.
About Tomas Sala
BAFTA-nominated Tomas Sala is an independent game artist and designer as well as the co-founder of game studio Little Chicken Game Company. Known to most gamers for his exotic Skyrim Mod series: Moonpath to Elsweyr, Tomas has developed a unique visual style over the years that have helped turn games such as Rekt! (iOS/Switch), SXPD (iOS) and TrackLab (PSVR) into unique visual and interactive experiences, before creating the critically acclaimed The Falconeer.