JUST DANCE WORLD CUP 2017: RECORD-BREAKING YEAR COMES TO AN EPIC FINALE AT ESPORTS WORLD CONVENTION (ESWC) WINTER
18 Competitors From 17 Countries Will Compete to Become the Just Dance 2017 World Champion
SYDNEY, Australia. February 9, 2016 —Ubisoft® has revealed the latest details on the Just Dance® World Cup (JDWC) 2017 Finals, occurring February 17-19, 2017 during the eSports World Convention (ESWC) Winter) in Paris*. For the third year, Ubisoft is partnering with ESWC, a pioneering and leading international eSports event organization, to welcome the 18 worldwide Just Dancers who won the qualifying rounds of JDWC 2017. Finalists will perform choreography from Just Dance® 2017 and Just Dance® Unlimited, including party favorite tracks like “Single Ladies (Put a Ring on It)” by Beyoncé, “Hips Don’t Lie” by Shakira Ft Wyclef Jean, “Bailar” by Deorro Ft. Elvis Crespo and classics like “Don’t Stop Me Now” by Queen or “Walk This Way” by Run-DMC & Aerosmith.
The Just Dance World Cup 2017 winner will have a rare opportunity to visit the Ubisoft Paris studio for one week, to meet the team and work with the developers, costume designers, choreographers and dancers on a special song that will be created and integrated into the game through Just Dance Unlimited for the next JDWC.
With ages from 13 to 31 years old, participants hail from different countries around the globe including Australia’s very own entrant Just Denz “Denzal”, but are united in their passion for Just Dance. The two-time World Champion Diegho San, from Brazil, will defend his title in front of thousands of live spectators and fans and millions more online. During the three days of the JDWC, players will face off in a series of best-of-three matches to advance to the next round. Both the player’s game score and a jury of Just Dance and choreography experts will ultimately decide who takes the trophy home this year.
“The JDWC is the opportunity for everyone, regardless of where they come from, to come here to compete and that’s awesome. It brings people from all around the globe, only connected through JDWC and it allows the Just Dance family to grow even bigger,” said Diegho San, Just Dance 2014 & 2015 World Champion.
“The JDWC fulfills our ambition to make the whole world dance,” said Marine de La Seiglière, Just Dance Executive Producer. “The JDWC brings a unique touch to the world of eSport competition: not only is this the perfect match between video games and physical activity, but this is a really entertaining spectacle! We managed to make the activity of dancing accessible to all, and I’m proud that we are on the way to doing the same with eSports.”
The jury includes:
- Barbara Chane Kane (Just Dance Associate Choreograph Director)
- Mehdi Kerkouche (Choreographer)
- Olivier Adelh (Just Dance Lead Designer)
- Damien Pousse (Just Dance Associate Creative Director)
- Gigi Rowe (Pop Singer, artist on “Run the Night” from Just Dance 2017)
A record participation rate
The list of JDWC 2017 finalists is the result of 10 online and four live qualifiers[i] that took place all over the world from September 29, 2016 to January 29, 2017[ii].
This year, the online qualifiers in the World Dancefloor mode on next-gen consoles reached a record with an 83% increase in online participation compared to the 2016 Just Dance World Cup[iii]. This promising participation rate supports Just Dance’s ambition to unite worldwide competitors with Just Dancers, in an effort to democratize eSports for all.
To watch the Just Dance World Cup 2017 live at ESCW Winter, tune into the livestream starting February 19 at 4:30PM Paris time, available here.
For more information about the Just Dance World Cup, please visit http://www.justdanceworldcup.com or http://www.justdancegame.com.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.
© 2016 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.













Story
Gameplay
The town itself that you begin at is actually one of the most interesting parts of the experience. Players can bring Digimon back to this area, where they will be a part of the community, setting up shop – creating more items while upgrading the overall appearance of the area slowly as you progress. This means that as you move forward, the reward for progression is slowly creating a bigger world for your creatures to inhabit.
One thing I will give Digimon World: Next Order is its pride in its own complexity. This title does not seem deep from the start, but the massive amount of little stats to keep up with, Digimon to train, and little invisible checkboxes to tick before molding the ideal your experience are so infinite that fans will still be able to look past any flaws and spend a ton of time in this world. Sure, the timing system is tedious and Digimon die within 20 in-game days, meaning you constantly have to work to obtain the spoils, but much like any other title with heavy farming yet mindless monotony, Next Order certainly carries its weight well to keep the player intrigued, just because the rewards feel exciting enough to keep on grinding.
The sound I actually loved. The music sounds familiar and the general soundtrack beams with upbeat tunes that pull out a great atmosphere for the whole experience. The voice acting is also well done, with our digital and human friends alike all sounding fully focused and in tune with the little story in the game. Yes folks, the voice acting here is what will make you get that nostalgia for the anime, as it simply adds another layer to keep fans immersed and entertained.
