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Battlefield 1 Review

Battlefield 1

Developer: EA DICE
Publisher: Electronic Arts
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

First person shooters and other types have all struggled to find their niche lately. Almost every big name title still pulls in enough fans to keep themselves running but almost every entry is now moving forward to the point where battles are fought with high tech equipment, super-soldiers, or even mechanized behemoths. Among these shooters there is one that has went back in time instead of forwards and by doing so, and revisiting a war that is given very little attention, Battlefield 1 stood out immediately. Now that it is available for fans, does it manage to hold up to expectations?

Story

The way that Battlefield 1 handles the single player campaign is rather unique. Instead of portraying a single soldier’s viewpoint throughout various battles during The Great War, the developers have instead created a series of stories that place the player in the eyes of various soldiers as they fight for their lives on various battlefronts. Players will be able to select any story they want and play through them in whichever way they choose in what turns out to be an incredibly focused experience that helps portray the sheer size of the war as well as the various reasons certain soldiers are fighting.

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These War Stories as they are called feature distinctive characters that grow into their own in a very short time as players fight their way through very open feeling levels and experience the numerous gameplay elements that Battlefield 1 has to offer. You see, while this roughly ten hour story mode is not only incredibly well handled for a first person shooter that generally is seen as a multiplayer oriented title, it also gives players a little taste of what to expect when they go online.

Various missions, especially in “Through the Mud and Blood” war story, place players in a vehicle while others sample various game modes that can be played, making the single player a great way to not only experience World War I in a unique manner but also prepare yourself for the multiplayer modes. In fact, the best multiplayer mode, Operations, even delivers a little bit of storyline in its own right by giving some historical context to the battles that players are taking part in via a pre and post-match voice over that goes so far to speculate what might have happened if a battle that was historically lost was actually won by the other side, depending on the outcome of the match.

Gameplay

While the story mode may be a very satisfying experience, the bulk of your time will be spent taking part in Battlefield 1’s multiplayer mode and I must say that this time around it is better than ever. While the main large scale battles take part during the aforementioned Operations Mode that offers 40 or 64 players fighting at a time and Conquest offering 64 player combat, there are also smaller scale modes such as your standard Domination, Rush, Team Deathmatch, and the token unique mode called War Pigeons that serves as something of the “Oddball” type match that has players obtaining the bird and finding a safe place to write a message and release the pigeon in order to obtain points.

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Operations is the real shining star found in these offerings as players are placed on either the attacking or defending side of a conflict and must battle against one another in matches that can last for over an hour if it comes down to the wire. When selecting this mode players can select which battlefront they actually want to take part in and then are randomly given a side to fight for. These matches can change wildly depending on how things unfold as the attacking team must push back the defending side with the maps even changing if they are pushed back too far. By moving the fight across different maps and regions these long battles remain exhilarating, especially when the losing side is given a special temporary advantage in the form of a large scale assisting vehicle such as an armored train, an airship, or even a dreadnought.

One of the key elements in these battles doesn’t really come from trying to get the best kill to death ratio but to making sure that you’re actually playing as a team. Thanks to the sheer number of soldiers battling at any given time, venturing out solo will often be the death of you as you will likely encounter embedded snipers, field guns, artillery, and more that will wipe you out if you aren’t planning properly. This means that by changing your class on the fly to help your group art, be it supporting them by laying down suppressing fire or getting out repairing a damaged vehicle or supplying them with more ammunition/grenades, healing them up as they are hurt or flat out reviving them as a healer, playing the spotter as a sniper or simply charging ahead as an assault class, there is a place for every role on the team and often the best squads are the diverse ones.

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This even includes jumping into a rear-gunners seat in a bomber or jumping into a tank. Thanks to the designs of these vehicles being kept to World War I standards, players generally will need the help of others if they want to make full use of their vehicles, especially when it comes to tanks as the larger ones require more than one player to properly move around and make use of their main guns and most planes only being able to target ground troops as a pilot, resulting in needing an ally serving as a tail gunner to keep fighters off of your back.

While the combat and gunplay is as tight as ever and players are given a large amount of tools to use at their disposal, including the ability to use different types of grenades such as gas grenades that require the enemy, and yourself, to wear a gas mask to avoid constant damage while also limiting their aiming ability, the actual menu navigation and customization is a bit of a pain in this entry. Players will find that Battlefield 1’s menu systems are given the most bare bones treatment possible and while it is easy to find matches, there is no real way to actually back out of a fight after it is completed. Instead, after the match has ended and loads the next fight players must either quit out on their team to go back to the menu or simply quit the game entirely and start there.

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This issue also transfers over into the fact that players are only given the option to customize their classes while in an actual match. Trying to swap your weaponry (which is unlocked through “war bonds” that are given to players by leveling up with certain weapons also locked behind class levels) or customize your load out while leaving your team hanging dry is a terrible feeling and something that should be able to be done while either loading into a match or at least at the main menu.

Visuals & Audio

Players will find that a lot of work has been put into making sure that each and every map in Battlefield 1 feels unique in some way as well as massive in scale. Although there are only so many maps to offer the various details and unique areas in each map help make most fights feel very different from one another, especially since there are so many routes available to try and avoid getting bottlenecked. This same level of detail goes into the weather mechanics that play a significant role at times by often clogging up the battlefield with fog or sand and making various tactics such as sniping or shelling far more difficult as you will need to get up close and personal to accurately target enemies.

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The graphics in the title are also exceptionally well handled with plenty of detail put into recreating authentic looking weaponry and vehicles. In fact, while skins can be unlocked for weapons at least at the moment they are nice and subdued and if you end up crawling through mud, then your weapon will end up dirty as well. This same level of detail is applied to the destruction that returns in this game as players will regularly find that most buildings and objects in the environment can be destroyed almost completely, making tanks something of a wrecking ball in certain areas and mortars quite devastating at times.

One must also commend just how great this game sounds. While venturing across the field players will hear the sounds of battle in the distance, whether it is horses crying out, artillery blasting, or simply gunfire players will be able to hear it all. If you happen to be getting shot at you’ll hear bullets pinging off the ground and know where to take cover and with so much happening at a time, there is a real authenticity to just how intense and chaotic war sounds and it is all portrayed in an incredible manner here.

Overall

EA and DICE took something of a risk by going back in time to World War I but they have easily proven that this war is one that has gone overlooked for far too long. Battlefield 1 feels like a return to form for the series and delivers a satisfying single player experience as well as an intense multiplayer mode that constantly keeps players engaged thanks to the variety of modes on offer, just how immense the battles can be, and the slew of options available to them in each mode.

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HIT THE LINKS ANYTIME AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. LAUNCHES WINNING PUTT ON STEAM FOR PC

HIT THE LINKS ANYTIME AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. LAUNCHES WINNING PUTT ON STEAM FOR PC

Free-To-Play Multiplayer Online Golf Game Tees Off with New Course and Features

SANTA CLARA, Calif., (October 25, 2016) – BANDAI NAMCO Entertainment America Inc. and Webzen Onnet today announces the free-to-play, multiplayer PC title, Winning Putt, is now available on Steam. Winning Putt is an immersive online golf game where players customize and build their character for a one-of-a-kind online golf experience.

With the official launch of Winning Putt, players can now access new content, such as the new Thailand inspired Maiphai Hills golf course which is open to level seven players and above. Players can also jump into the Course Master feature, a new mode that rewards players for each challenge they complete, which is done by beating the Non-Playable Characters’ (NPC) strokes.

“BANDAI NAMCO Entertainment is excited to be working with Webzen Onnet on officially launching Winning Putt,” said In Joon Hwang, Senior Director, Digital Games at BANDAI NAMCO Entertainment America Inc.. “Winning Putt broadens our catalogue of free-to-play games and brings an immersive and vibrant golfing experience to PCs that only the experienced team at Webzen Onnet could provide.”

With Winning Putt, players enter a deep, virtual world in which they can level up their avatar, see the direction and velocity of wind, sense the slope of a green, and use special unlockable skills to drive under par or even get a hole-in-one. A player’s game improves with every hole and each game unlocks more skills and increases resources players can use to acquire new skills and gadgets.

For players interested in the most authentic experience, there are nine pristine golf courses with realistically simulated surroundings to select from. Players looking for a more fantastical time can tee off on Starglen, an alien planet that is as difficult as it is other-worldly. Players can also enchant clubs for even more power in their drives and customize their appearance from golf apparel to space suits.

Players looking for a frighteningly good time should visit the time-limited Halloween Event. Until November 3rd, golfers can not only enjoy seasonal decorations in the Winning Putt Square, but most importantly earn special Halloween Goody Bags. These bags contain valuable items, such as special costumes, Halloween themed clubs, accuracy-increasing golf balls or Halloween Candy that adds more swings to the players’ next shots.

To download the game, visit www.winningputtgame.com or Steam (http://store.steampowered.com/app/458960). To join the conversation about Winning Putt, like us on Facebook, follow us on Twitter and register for our email newsletter on our website. For more information about BANDAI NAMCO Entertainment America Inc.’s other products, go to:  http://www.bandainamcoent.com/home.html.

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

SURVIVE ALONE OR DIE WITH FRIENDS IN EXILE’S END AND CORPSE PARTY, NOW HAUNTING PLAYERS ON NEW PLATFORMS

SURVIVE ALONE OR DIE WITH FRIENDS IN EXILE’S END AND CORPSE PARTY, NOW HAUNTING PLAYERS ON NEW PLATFORMS

Expect Eerie Extraterrestrials on PlayStation®4 and “PSVita” and Supernatural Schoolchildren on Nintendo 3DS in Two Suspenseful Indie-Developed Titles Released Just in Time for Halloween

Torrance, Calif. — October 25, 2016 — XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that the retro-styled 2D sci-fi platformer, Exile’s End, is now available for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system in North America. In addition, the Nintendo 3DS™ version of the much-lauded horror adventure, Corpse Party, is also now available in North America with exclusive features and content digitally via the Nintendo eShop as well as in a limited Back to School Edition physical release, which includes high-quality miniature figurines of characters Naomi Nakashima and Seiko Shinohara, as well as a soundtrack CD containing nearly 80 minutes of in-game music.

To celebrate a simultaneously spooky launch day, a new trailer has been released for both titles alongside brand new screenshots.

Exile’s End

[Platforms: PS4™ and “PSVita”] Exile’s End is a dark and futuristic 2D sidescroller offering adventure-style puzzles, tightly-controlled platforming, and dangerous extraterrestrials. The game was developed as an homage to early ’90s action-adventure PC games, drawing heavy gameplay inspiration from classics of the genre as well as thematic influence from ’80s sci-fi films and anime. Boasting uniquely stylized cutscenes, multiple endings, and an atmospheric soundtrack by Keiji Yamagishi of Ninja Gaiden and Tecmo Super Bowl fame, Exile’s End will have players investigate a massive, interconnected alien world and experience a story filled with ancient riddles and modern-day hubris. Backed by Japanese publisher Marvelous Inc. and originally released for Windows PC, Mac and Linux via Steam, Exile’s End is a collaboration between Tokyo-based indie game developer Matt Fielding and many talented local industry veterans, including art by staff from titles such as Secret of Mana, Mother 3 and more.

Developed by Magnetic Realms and published in North America by XSEED Games, Exile’s End has entered orbit digitally on PS4™ and “PSVita” systems via the PlayStation®Store in North America for $9.99. More information on the Wii U™ digital release will be provided at a later time. This title has been rated “T for Teen” by the ESRB, PEGI 12, USK 6, and PG by the ACB.

Corpse Party

[Platform: Nintendo 3DS] In the cult hit horror adventure Corpse Party, players take control of a group of Japanese high school students who inadvertently engage in a pagan ritual and find themselves inexplicably transported into a whole other space: an inescapable echo of a long-since demolished school building where a series of gruesome murders once took place. Remastered from the 2011 PSP (PlayStation®Portable) system release, the Nintendo 3DS rendition of Corpse Party features redrawn, high-resolution character sprites, newly arranged music tracks in binaural 3D audio, and 3D art stills, as well as four new Extra Chapters exclusive to this version that provide insight into lesser-shown characters and plot elements previously left unexplained.

Corpse Party for Nintendo 3DS is now available physically for the first time in English through a limited Back to School Edition priced at $49.99, which includes high-quality miniature figurines of characters Naomi Nakashima and Seiko Shinohara, as well as a soundtrack CD containing nearly 80 minutes of music from the game not previously featured on the Songs of the Dead compilation, offering three tracks exclusive to this Nintendo 3DS version. In addition to the limited Back to School Edition physical release, Corpse Party has received a digital release on the North American Nintendo eShop on Nintendo 3DS for $29.99. The title will also see a digital-only release tomorrow on the European Nintendo eShop on Nintendo 3DS for €29.99/£24.99, as well as in Australia for $49.95 AUD.

Originally developed as an independent title by Team GrisGris and published by XSEED Games, Corpse Party is now available on Nintendo 3DS in North America. The European version will launch on October 26, 2016. This title has been rated “M for Mature” by the ESRB, PEGI 18, USK 18, and R 18+ by the ACB.

More information on the Corpse Party series by XSEED Games can be found at www.corpsepartygame.com. For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.

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ESRB Guidelines for Corpse Party

*This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

Latest Berserk and the Band of the Hawk Gameplay Footage Focuses on Schierke

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We recently saw seven minutes of footage from Berserk and the Band of the Hawk showing off Guts tearing through numerous enemies and even unleashing some of his special skills. This time around Koei Tecmo and the Japanese PlayStation Blog have released another seven minute long video showing off gameplay that is a little less physical as this time the focus is placed on the magic user Schierke.

You can check out the video below and as for the game itself, Berserk and the Band of the Hawk is set to be released in Japan next week on October 27th and in North America on February 21st and Europe on February 24th for the PlayStation 4, PS Vita, and PC.

King’s Quest Chapter 5: The Good Knight Released

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The final chapter of the King’s Quest reboot launched today. Chapter five “The Good Knight” is the first chapter to be set entirely in the present, with the old King Graham set on one last adventure to defeat Manny once and for all to save Daventry. In honour of the release of the final chapter, Sierra and The Odd Gentlemen have released a trailer recapping some of the best moments of the previous four chapters. “The Good Knight” is available now for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

King’s Quest: The Complete Collection is also hitting retail shelves later this fall for PlayStation 4, Xbox 360, and Xbox One. The bundle comes with all five chapters and a playable epilogue. It is not entirely clear if the playable epilogue has been released along with chapter five or if it will launch at a later date.

https://youtu.be/Y_iE_OPr1-Y

Explore Watch Dog 2’s San Francisco with The Latest Trailer

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Ubisoft released a new trailer today for Watch Dogs 2 that gives players a look at the game’s take on San Francisco. The game’s take on San Francisco is a near future dystopia where data is all funnelled through one company to control the lives of its citizens without their knowledge. The city still maintains some of its modern day charm, with its counter-culture spirit and breathtaking views. The trailer takes a tour through San Francisco’s most famed landmarks and natural spaces outside of the city, giving viewers a great look at some beautiful scenery they will wreak havoc in as Marcus Holloway.

Watch Dogs 2 launches on PC, PlayStation 4, and Xbox One on November 15th.

Mafia III Review

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Mafia III

Developer: Hangar 13
Publisher: 2K Games
Platforms: Xbox One (Reviewed), PC, PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

After being at rest for a little six years the Mafia series has returned in Mafia III. Set during the interesting year of 1968 where tensions in the United States were quite high as numerous rights movements were in motion and the Vietnam War in full swing. Set in a recreated world featuring all of the authentic looking designs, collectibles, music, and even racism of the time period, does Mafia III warrant a purchase?

Story

Players step into the boots of Lincoln Clay, a man who spent his last few years fighting a war in Vietnam only to return home and find that not too much has changed in his hometown of New Bordeux, an obviously fictional version of New Orleans. Clay is familiar with how things are as he was forced to grow up without a family and found himself running with gangs as a child and now the family he adopted as his own is in trouble and the best way to get out of trouble is to work with the Italian Mob and their leader Sal Marcano in an attempt to steal quite a lot of money.

Mafia-III-screenshot-(14)Unfortunately for Clay and the rest of his surrogate family, the Italians never had any intention of sharing any profits from their risky and highly profitable robbery. After being shot in the head by someone he thought he trusted and seeing nearly everyone he cared about be mercilessly murdered, Clay miraculously survives, primarily thanks to the inexperience of his would-be killer. With nothing left behind him, Clay is out for revenge and no matter how many men Sal Marcano and the Italian Mob might have at their disposal or how ingrained they are in the city of New Bordeux, he is willing to go to any lengths to make everyone who betrayed him suffer.

Mafia III’s storyline may boil down to nothing more than a simple revenge plot that follows Clay and the few Underbosses that he gets to agree to help him, such as Mafia II’s protagonist Vito Scaletta, an Irish mob boss, and the leader of a Haitian gang he previously eliminated but it does tell a compelling story when it isn’t getting in the way of itself. Even the racial elements are handled as one would expect given the timeframe as Clay is often treated as subhuman compared to others and racist terms are regularly thrown around, though this does begin to fall apart in the actual gameplay segments.

Mafia-III-screenshot-(22)By splitting up the narrative between events happening in real time to flashing forward and showing clips of a documentary being made, featuring experts talking about Clay’s rise to power and interviews with Clay’s CIA ally, players are treated to a well written and full storyline where even the side characters can get quite a bit of development if you treat them well throughout the title.

The problem is, as we’ll go into more later, the game is so insistent on throwing everything it can in the way of player progress. Straightforward moments such as the first couple of hours in the game deliver the most satisfying developments but these moments are few and far between as players must slog through countless repetitive tasks every time they want to advance to the next stage in the story, leaving players a great story to be found but one that is tiresome to work for.

Gameplay

Players will find that most of Mafia III plays similar to what fans of the series are familiar with despite the years that have passed since the last entry. The majority of the game’s action falls into simplistic driving sequences, basic gunplay that relies mostly on cover to survive, and little else. There is a bit of challenge here though as players are limited to carrying only two weapons at a time (though there is little actual difference between most weapons) and are given very little in the way of regenerating health at the start. This means a well-placed shotgun blast could easily place Clay in a critical state if you aren’t careful but unfortunately the enemy AI isn’t exactly intelligent.

Mafia-III-screenshot-(41)More often than not they will simply stay behind the same cover that is being torn apart by your gunfire, run in a straight line at you, and never even make an attempt to dodge thrown Molotovs. Even the driving sequences are fairly tame since players can easily make use of the targeting mechanics to target a driver and put a stop to a chase, making even police confrontations (where the cops do not drop ammo of any kind) something that players shouldn’t really worry about.

Of course, players also have the ability to sneak around a bit more in this entry. Playing the stealth role, Clay can sneak around enemies and take them down either with his combat knife or simply knocking them out (players are given the choice to swap between lethal and non-lethal takedowns in the options menu). Since the enemy AI is still poor regarding the stealth mechanic, they will always come whenever players whistle allowing for players to separate single enemies from a group and then take them down behind cover with little concern. Takedowns can also be quite loud if you choose to as brutal takedowns that happen during combat will draw attention to you but also, if performed correctly, will stagger other enemies witnessing the death of their fellow goon.

Mafia-III-screenshot-(38)As mentioned before, Mafia III story plays the racism angle as straight as you would expect given the time frame and location the game is meant to take place in. This doesn’t factor into the gameplay at all however outside of some businesses threatening to call the cops if you don’t leave. Players will regularly be able to knockout multiple bystanders in rich neighborhoods, rob stores, steal cars, and more and have nothing different happen to them. Speeding past a cop car while driving on the wrong side of the road won’t even get you a glance from the police most of the time, though the opposite is the case when it comes to witnesses reporting crimes. In this case, even when the operator suggests that a crime in a certain area of town isn’t even worth the time to check out the cops will be in the area as fast as they will in even the fanciest neighborhoods.

Since the driving mechanics are fairly standard with easy to use driving combat mechanics, shooting segments being occasionally difficult but generally mundane thanks to the lack of intelligent enemy AI and most weapons feeling the same, and the risk of being caught for crimes low, you’ll be wondering just exactly what there is to do in New Bordeux and in Mafia III’s case, it is taking down numerous rackets one after another using the same exact patterns every time.

Mafia-III-screenshot-(36)Every time players are asked to take down a racket of any kind, be it drugs, prostitution, or something else, they must shakedown an informant who can then either be killed or recruited, kill various enforcers, steal money, smash or free the product, and then when the value hits zero they can then take down the actual boss of that racket and take it over for themselves, eventually gifting it to one of your Underbosses and then aiming to take down one of Marcano’s main men in the only missions that really shine.

The novelty of this process quickly wears thin after taking down multiple areas and although various perks can be gained from your Underbosses for doing side-quests and there are collectibles, including classic 1960s Playboys that feature articles and signature centerfolds, there is little else to really do in the city.

Visuals & Audio

The world of Mafia III is created with quite a bit of detail put into making sure various districts have a certain look to them, providing a unique contrast between some of the worst parts of the city and the best. This means that there are some beautiful designs to be found here though the fact that there is very little to actually interact with in the world means you’ll mostly be seeing things at arm’s length outside of driving cars fitting the area and the aforementioned collectibles featuring artwork, and real magazine snippets taken from the time.

Mafia-III-screenshot-(44)Fitting with the time period players will find that the radio stations have music that could only be found in the 1960s and there is some great music to be found here, especially since the various hosts of these stations will occasionally chime in about current events and the way things are in the world at the time. The actual voice acting from the characters is incredibly well done, making the aforementioned story segments all the better.

Overall

Mafia III is a game that features a well-written storyline and nicely handled characters but unfortunately this narrative element is kept limited thanks to the unimaginative gameplay mechanics and the repetitive nature of the missions players are forced to go through. For every memorable moment in the story or amazing mission development there are five moments that feel like nothing more than a way to stall players. As such despite what this game offers narratively, it lacks in actually keeping players engaged.

 

Overlord Takedown Update Takes Over Age of Wushu: Dynasty

Overlord Takedown Update Takes Over Age of Wushu: Dynasty 

A New School, PvP Arena, Guild War Mode and More

Los Angeles – October 25, 2016 – The ancient realm of Jianghu is getting shaken up in the latest update to Snail Games’ Mobile Martial Arts RPG Age of Wushu: Dynasty. The Overlord Takedown Update boasts an all-new martial arts school as well as a variety of exciting new game modes and cross-server battle modes.

Topple An Empire and Become a Martial Arts Legend!

The Overlord Takedown update includes a number of new game features, as well as bug fixes and optimizations to core game mechanics, including:

  • Rise to power in an all-new school – the Beggar’s Sect.
  • Max level cap increased to 80; Endless Dungeon max floors increased to 100.
  • Prove your strength in the Hua Peak and Forbidden Peak PvP Arenas!
  • Change your school at will with the Betrayal function.
  • New mount mode added.
  • New Oath function added.
  • New Mentor and Apprentice functions added.
  • New Grandmaster Path mode added.
  • Journey down the road to mastery with the new gameplay mode: Grandmaster Path.
  • New gameplay mode: Wulin Myth.
  • Join the fight in brand-new Cross-server Guild War mode.
  • Enter a brand new 3D dungeon, “The Great Desert” and dive into a new Jianghu adventure at the Dragon Gate Inn.
  • Cultivate your power with new ancient manual martial arts and Jianghu martial arts: Sacred Flame and Vertigo Dart.
  • Change up your battlefield style with all-new outfits.
  • Bug fixes and optimizations to existing systems.

To learn more about Age of Wushu Dynasty: Rivalry Update and its new features, please visit our official web page: http://aowd.snail.com/en/

Along with the announcement, Snail has also released a new official trailer showcasing some of the exciting features fans can expect in the new update:

https://youtu.be/d-qrUgBSsL4

 

The update is now available as an app store download. Players can download the pack and install it directly to upgrade their existing Age of Wushu Dynasty application.

About Age of Wushu Dynasty

Age of Wushu Dynasty is the mobile follow-up to Snail’s hit PC-based martial arts sandbox MMO Age of Wushu. Set in a period of strife and intrigue during the Ming Dynasty of China, Age of Wushu Dynasty transports players to a world of martial arts and assassins. Combining fast-paced, skill-based action with a unique “class-less” player progression system, Age of Wushu Dynasty establishes an open world multiplayer martial arts adventure for mobile.

About Snail Games

Founded in 2000, Snail Games has been a pioneer in new online gaming experiences for over 15 years. With dozens of titles in over 60 countries, including flagship martial arts MMO Age of Wushu, Taichi Panda, and upcoming open-world sandbox RPG Dark

Closed Beta Launch — GWENT: The Witcher Card Game

Closed Beta Launch — GWENT: The Witcher Card Game

CD PROJEKT RED, creators of The Witcher series of games, announce the start of the Closed Beta of GWENT: The Witcher Card Game.

“GWENT is an example of how the community can have actual impact on game developers. What we created as a part of The Witcher 3: Wild Hunt, is now, because of your involvement, a standalone game and a totally different experience that firmly stands on its own,” says Marcin Momot, Senior Community Coordinator, CD PROJEKT RED. “The Closed Beta is another step in the process — you can now help us shape the game into something you can call your own,” adds Momot.

Available on PC*, Xbox One**, and later PlayStation 4, the Closed Beta starts today. Gamers who signed up on playgwent.com can expect the first wave of invitation emails to arrive soon. Gamers who have not yet signed up can still do so by following this link. GWENT is an Xbox Play Anywhere title.

* The Windows 10 Universal Windows Platform version will be available later as part of the Closed Beta.

** GWENT Closed Beta is available as part of the Xbox One Game Preview program.

The initial Closed Beta build of GWENT is available in English, Polish, French, Russian, German, and Brazilian Portuguese. New game features are expected to be added during the duration of the tests.

Additional information about the game are available in the FAQ section of playgwent.com.

About GWENT: The Witcher Card Game
In GWENT: The Witcher Card Game, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes videogames for personal computers and video game consoles. The Studio’s flagship franchise, games from The Witcher series, has sold over 20 million copies worldwide. Its newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 Game of the Year awards. Along with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the Warsaw Stock Exchange listed (ISIN: PLOPTTC00011) CD PROJEKT Group.

KING’S QUEST™ – CHAPTER 5: THE GOOD KNIGHT, AVAILABLE TODAY, BRINGS THE NEW SIERRA™ SERIES TO ITS EXCITING CONCLUSION

KING’S QUEST™ – CHAPTER 5: THE GOOD KNIGHT, AVAILABLE TODAY, BRINGS THE NEW SIERRA™ SERIES TO ITS EXCITING CONCLUSION

Physical Edition of King’s Quest™: The Complete Collection in Stores Now

SANTA MONICA, Calif. – Oct. 25, 2016King’s Quest™ – Chapter 5: The Good Knight, the incredible finale of the new King’s Quest series from Sierra™ and developer The Odd Gentlemen, has arrived on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360 and Windows PC via Steam. Drawing together the characters, conflicts and choices from five acts of adventure, King’s Quest – Chapter 5: The Good Knight finds King Graham near the end of his days, going on one last journey to save his beloved Daventry against a threat born from his very first days in the kingdom.

Sierra has also released a physical version of King’s Quest: The Complete Collection at select retailers for the PlayStation®4 system, Xbox One and Xbox 360. King’s Quest: The Complete Collection is a bundle* containing all five chapters of the game plus a bonus playable story epilogue, expected this fall.

Inspired by the curiosity and charm of one of adventure gaming’s most treasured names, the new King’s Quest has boldly reimagined the legend of King Graham for both longtime fans and newcomers to discover. Using an elderly Graham’s bedside stories to his inquisitive granddaughter Gwendolyn, the game transports players back to experience firsthand the most extraordinary puzzles, personalities and tales of his astonishing life.

King’s Quest: The Complete Collection and the King’s Quest™: Season Pass (a bundle containing Chapters 2-5) are available** now as digital purchases through the PlayStation®Store, Xbox Games Store and Steam. The game’s previous installments – King’s Quest™ – Chapter 1: A Knight to Remember, King’s Quest™ – Chapter 2: Rubble Without a Cause, King’s Quest™ – Chapter 3: Once Upon a Climb and King’s Quest™ – Chapter 4: Snow Place Like Home may also be purchased individually.

King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.

*The PlayStation®4 and Xbox One retail editions of King’s Quest: The Complete Collection contain the first four chapters on disc, plus the ability to download the remaining content for free when available. The Xbox 360 retail version contains the first chapter, with the ability to download all other content for free when available.

**Subsequent chapters and epilogue may be downloaded in-game upon individual release. King’s Quest Chapter 1: A Knight to Remember is required to play later chapters and is sold separately. If you purchase King’s Quest: The Complete Collection or the season pass, do not purchase individual chapters as you will be charged for them.

About The Odd Gentlemen

The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com, or follow them @TheOddGentlemen on Twitter.

About Sierra

Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about King’s Quest are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2015-2016 Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.