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Nicktoons & The Dice of Destiny Review

Nicktoons & The Dice of Destiny

Developer: Fair Play Labs/ Petit Fabrik
Publisher: GameMill Entertainment
Platforms: Switch, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $49.99 – Available Here

Overview

A couple of gaming generations ago, the words “licensed game” felt like a curse. Those quick money grabs did nothing to assist their IPs from evolving in the format and scared away a lot of consumers from that market in the process. Nicktoons & The Dice of Destiny comes after a lot of decent efforts and change – however. This title tackles the action-RPG market, giving us an unexpected blend of nostalgia and competent mechanics that pay tribute to the famous orange heritage, years after relevancy. How does this one hold up? Let’s find out.

Story

There is a lot going on in the story for this one. Players start Nicktoons & The Dice of Destiny in what feels like an episode of Fairly Odd-Parents. Timmy makes a wish, ends up in a game set in another world with Cosmo and Wanda, and an adventure begins. You know the drill if you were fond of the Nicktoon. Shortly after, it is discovered that several other Nickelodeon characters were also warped to this Universe, and now they must work together to recover “the dice of destiny” and return home safely.

You know, the story here may be the strongest part of the experience. Players get to see a lot of characters such as SpongeBob, Sandy, Suzie Carmichael, and even some deep cuts, and while it doesn’t make a ton of sense on paper, this narrative does well of tying together reasoning well enough to enjoy the little tale told here. Sure, the iconic personalities are all here, but there are a lot of random little one-liners and secrets that do well to scratch at everyone’s fond childhood memories. This title goes all the way back to Rugrats and through the late 90’s, to the 2000’s, and even today (it is still really weird to see TMNT as a Nicktoon, by the way), which bodes well for those looking to capture not just one – but multiple generations of kids’ heroes with a decent experience overall. 

Gameplay

While the story is fun, the gameplay was a bit worrisome as GameMill are not always known for publishing hard-hitters. Let me get this out of the way first. Dice of Destiny is easy. I mean, really easy. I don’t think I had one death in this game whatsoever, as there are so many ways to heal and buff your character, that it is hard to really find much challenge outside of maybe one or two boss fights, even with the ability to raise the difficulty level before each zone. With that said, the gameplay isn’t bad. 

Think of it as Diablo for kids. Players can take on world after world, loot, level up, and progress forward. It’s repetitive, simple control system works, and I really have no complaints as I never had an issue traversing worlds as the gameplay is very accessible. Outside of the usual hub-world, players go from one area to the next made up of stages. Each stage has enemies and loot scattered throughout, so the player must smash pots and barrels to gain coin, which they can return for upgrades at a later time. Sure, the depth here for the skill trees and actual combat is lacking, but there is something cathartic about just mind-numbingly smashing things with random powers. 

There are nine playable characters, and while each play mostly the same, each have their own attacks that can be acquired as they level. For example, SpongeBob starts with a standard spatula smash. He then earns a jellyfish net for power attacks, and later other themed abilities that can restore health (such as the “pretty patty”) and dish out major damage. Each character has a good number of these attacks, and most come inspired by moments within their own television program. It’s kind of fun to see them all play out, and most outside of healing feel useful, even if the difficulty never really warrants anything above the standard fare.

Boss battles are fine, as it is mainly just an enemy with a large health bar. These foes have special attacks and other obstacles to watch out for, but never really prove to be anything too threatening throughout. There are also “challenge” sections of stages that have waves of enemies, but again – there isn’t a lot to really feel danger from in such an easy experience. Say what you will, but I didn’t hate this. I think modern games spend too much time trying to punish the player. Most fans of these shows are in their adult lives now, and this acts as a nice, mindless break from all of that. The difficulty is a bit of a problem, but it’s also not something to really complain about either as I found the game fun, and playing with a friend or two is even better.

Audio

The audio in this game is where I secretly screamed for joy as almost every single original voice actor have reprised their roles in big ways for this title. We get Tom Kenny. We get Tara Strong. These are actors who most thought would never be able to reprise their characters, and they are all here, which is awesome. There are times when the combat dialogue (or grunts if you will) gets a little too repetitive, but mostly everything is welcome and joyous in terms of nostalgia. There were some audio hiccups in my playthrough as co-op had myself and a friend noticing that our characters were using each other’s sounds when attacked, but this is mainly minor and not as much of an intrusion as it sounds. Nick really brought it all together here and even the music and other sounds are all on point with the rest of the production.

Visuals

Visually, the animation style is all done in the same manner with 2D characters put in this world, but they look fine and despite a couple returning faces sometimes feeling a bit out of place, each of costumes and a ton of charm to unlock, giving further reason for progression. The game doesn’t always look stellar, but the environments are decent enough and I never had much issue with resolution or frame drops, despite the amount of chaos on screen. It’s not bad at all here.

Overall

Nicktoons & The Dice of Destiny is a fine and welcome homage to a past era. It really feels like it was developed with a lot of love and thought, and despite its lack of difficulty, I think it will be remembered as being one of the best Nicktoons titles to hit consoles thus far. There are a lot of things in this industry to complain about, and this title kind of reminds us that games can have good intentions and not everything is a cash-grab. With a fun story, solid gameplay, and one of the best voice casts in the history of licensed titles, Nicktoons & The Dice of Destiny is a winner and may be one of the best ways to introduce your next generation to the past. 

STORY OF SEASONS: Grand Bazaar Gets New Bingo Feature in Latest Free Update on Switch, Switch 2, and PC

Marvelous Europe today announced the release of the free 1.1.0 update for STORY OF SEASONS: Grand Bazaar, the latest instalment in the beloved farming/life sim series which released for the Nintendo Switch™ 2 system, Nintendo Switch™ system, and Windows PC via Steam on August 27.

Available to download now through all digital platforms, the free update not only brings bug fixes and improvements to the game, it also introduces the new “Happy Bingo” feature, offering farmers a variety of useful rewards for completing bingo missions. STORY OF SEASONS: Grand Bazaar recently reached over 500,000 sales and maintains a “Very Positive” user score on Steam with 93% positive reviews.

The new Happy Bingo feature can be accessed once farmers reach “City Bazaar Rank” in Zephyr Town. After triggering an event scene on their farm, the feature unlocks, granting players their first set of bingo cards to complete. Each spot on the card features an everyday activity like fishing or petting animals. Players complete these activities to fill spots on their card until they’ve completed a Happy Bingo! Players then turn in completed cards at the Nature Sprites’ stall, Happy Shoppe, on bazaar days to earn a variety of useful items. There is even a Deluxe Bingo card that offers greater rewards, including unique outfits and gliders, with more planned for release in the future.

About STORY OF SEASONS: Grand Bazaar

Zephyr Town’s bazaar was once one of the grandest in the world, drawing customers and peddlers from all four corners of the globe. These days, though, the bazaar has more tumbleweeds than customers. It’s up to Zephyr Town’s newest resident to turn its fortunes around! Players will raise animals, harvest crops, craft rare delicacies, then sell wares at their very own stall in the bazaar. As the bazaar business grows, new goods and services will arrive, which players can use to improve their farm. Help return prosperity to the bazaar, settle down for a cozy life and start a family, and Zephyr Town is sure to thrive once again!

STORY OF SEASONS: Grand Bazaar is available through participating retailers via the Marvelous Europe website on Nintendo Switch™ and Nintendo Switch™ 2 in a standard physical edition for an RRP of €49.99/€59.99, and a physical Limited Edition for an RRP of €69.99/€79.99 respectively. It is also available for digital purchase on Nintendo eShop for Nintendo Switch™ and PC via Steam with standard, Digital Deluxe, and Super Digital Deluxe Editions priced at €49.99, €59.98, and €69.98, respectively and Nintendo Switch™ 2 for €59.99. An Upgrade Pack for Nintendo Switch™ versions is available for €10. Developed by Marvelous and published in Europe and Australia by Marvelous Europe, STORY OF SEASONS: Grand Bazaar launched for Nintendo Switch™ 2, Nintendo Switch™, and Windows PC via Steam on August 27. The title is published in Asia by Marvelous Inc., and in the Americas by Marvelous USA.

About Marvelous Europe

Marvelous Europe is a subsidiary of Tokyo-based Marvelous Inc., developer of beloved Story of Seasons and Rune Factory games. Established in 2012, Marvelous Europe’s varied portfolio includes both third-party titles such as Sakuna: Of Rice and RuinLeximanCuisineer and Moonlight Peaks in addition to select Marvelous Inc. content. 

Play demo of physics-driven co-op action-RPG Cloudheim

Venture through the first few dungeons and familiarize yourself with your aerial base of operations

United States, October 8th, 2025 – Noodle Cat Games is thrilled to unleash a new playable demo for its upcoming co-op physics-based action-RPG Cloudheim. Available now on Steam before its impending Early Access launch on PC this year, this generous demo introduces players to Cloudheim’s creative combat where players gather loot and combine wild weapon traits with physics for endless emergent experimentation!

The Cloudheim demo offers players access to the game’s tutorial, their airborne base of operations (Odin Shell, which is literally the back of a flying turtle), and Acts I & II of the story in Arcadia. This includes most of the island of Arcadia and the first few dungeons. To commemorate the new demo, Noodle Cat Games has released a new trailer teasing more of Couldheim’s physics-based combat:

More about Cloudheim:
Cloudheim is a vibrant action-RPG built for co-op chaos and based around creative physics-based combat. Up to four players can team up to unleash mayhem in a fully destructible world. Tear down pillars onto the monsters around you, lasso enemies into tornadoes, kick exploding barrels into the fray, and string together aerial combos. Anything and everything can happen in this sandbox of physics-based pandemonium!

Your offensive options are exponentially expanded as you can craft hundreds of potential weapons, gear, and powerful attacks on the fly by tossing materials into forges in real-time. There’s no menus or downtime here folks! Instead, you can see exactly what your friends are up to at any given moment, as everything happens persistently in the game world. All loot and crafted items are shared, though player progression is not, so you’ll have to work as a team to make the most of your band’s ever changing array of abilities.

Explore diverse islands and mysterious dungeons while building up your flying turtle base, the Odin Shell, in this colorful world inspired by Norse mythology. Expand your workshop, customize your space, run a thriving shop, and uncover hidden secrets as your fortress takes flight!

Cloudheim is a game all about physics-systems combining in unexpected ways as teams of differently built characters combine their powers in hectic battles,” said David Hunt, CEO and Founder of Noodle Cat Games. “It’s like Smash Bros. had a baby with Zelda, as you explore a sprawling fantasy kingdom full of danger, wonder, and surprises around every corner! This demo will give players a taste of the exciting adventures that await them when Cloudheim launches on PC, PlayStation 5, and Xbox Series X|S”

Cloudheim’s Key Features:

  • Physics-Driven Combat: Lasso, launch, and juggle enemies into fire pits, each other, or the scenery—anything goes. Longer air time = more damage. 
  • Real-Time Crafting & Fusion: Grab and toss materials directly into crafting stations in the world. No menus, no inventory clutter—just pure, visible teamwork.
  • Drop-In 4-Player Co-Op: Tame creatures, fight bosses, and explore mythic dungeons with friends. All loot is shared; your progression is not.
  • Evolving Base & Shop System: Return from adventures to upgrade your base, sell loot, and unlock new features.
  • Stylized Fantasy World: Built by a team of experienced artists, Cloudheim is rich with visual flair, character, and discovery.

About Noodle Cat Games
Noodle Cat Games was founded in 2022 to revolutionize how games are made and studios are run by emphasizing healthy autonomy for our team and more sustainable development processes. By emphasizing player value and prioritizing the quality of work over quantity, we focus on crafting video games more efficiently. Led by an ex-Epic founder and CEO who was the lead designer on Fortnite for almost a decade, our gameplay thesis is based on applying the design principles behind Fornite’s explosive growth to create a collaborative physics-based action RPG combat in the gameplay loop of a survival crafting game. 

Finding Paradise, the Sequel to Cult Classic To the Moon, is OUT NOW on PlayStation 5 & Xbox

“I want you to make me live that fulfilling life I wanted but … without changing anything I’ve been through”

Boulder, Colo. (Sept.18, 2025) – Today publisher Serenity Forge (To The Moon, LISA, Fractured Blooms) and developer Freebird Games announced that Finding Paradise, a sequel to story-driven experience To The Moon, is available on PlayStation 5 and Xbox today, with Steam updates. This reveal was accompanied by the launch trailer:

In Finding Paradise, Dr. Rosalene and Dr.Watts embark on another mission, yet this time an ambivalent wish by their patient, Colin, awaits them.“I want you to make me live that fulfilling life I wanted, but … without changing anything I’ve been through”. With such an elusive request, will the doctors be able to complete their mission?

With its debut on PlayStation 5 and Xbox, Finding Paradise invites players to witness the doctors navigate unexpected challenges and discover the deeper truths behind Colin’s final wish.The Steam version has also been updated, ensuring players across all platforms can also immerse themselves in Freebird Games’ heartfelt storytelling and beautiful soundtrack. Stay in the loop on all things Serenity Forge by visiting the team’s website and BlueSky and Steam page.

About Freebird Games
Freebird Games is an indie game studio based in Canada, founded in 2008 by Kan (Reives) Gao, to tell stories that meant something to him. Since then, the Freebird team has been growing with a cast made up of eccentric and talented characters, allowing us to do what we do today.

About Serenity Forge
Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.

Rebel Engine Announces Exclusive Original Soundtrack With Hololive English -Promise-‘s Hakos Baelz Ahead of Steam Next Fest

Los Angeles, CA – October 8, 2025 –Rebel Engine, a first-person action adventure that fuses lightning-fast ’90s shooter speed with devastating hack-n-slash combos, from Argentina-based studio Seven Leaf Clover, is teaming up with hololive English VTuber Hakos Baelz for an exclusive collaboration. The partnership brings an original in-game soundtrack which will be revealed in the title’s Steam Next Fest demo, giving players the chance to experience the game’s high-energy action and Hakos Baelz’s unique artistry.

Hakos Baelz, a core member of Hololive English -Promise- with more than 1.09 million YouTube subscribers, is known for her high-energy music and global fanbase. This collaboration marks her debut in original video game soundtrack work, bridging the worlds of indie gaming and the rapidly growing VTuber music scene.

The Rebel Engine demo featuring Hakos Baelz’s soundtrack will be available during Steam Next Fest October 13, 2025 – October 20, 2025. Players can wishlist Rebel Engine on Steam now to receive updates and notifications when the demo is live.

About Wandering Wizard
Wandering Wizard is passionately committed to championing indie game developers. We provide a platform for fresh voices, revolutionary ideas, and daring experiments within the indie gaming realm. Embracing the inherent risks of indie game development, we partner with creators worldwide to enrich the global gaming community with inclusive, inspiring, and innovative gaming experiences. wanderingwizard.com

About Hololive English
Hololive English is a VTuber group that focuses on live streaming and content creation for the English-speaking viewer base. x.com/hololive_En

About Seven Leaf Clover 
Seven Leaf Clover is an independent team from Argentina committed to pushing the boundaries of game design. With rebellion as a core pillar, the studio creates intense and meaningful experiences that challenge industry standards, both thematically and mechanically. Their work delves into unconventional narratives and mechanics as a vehicle to question norms and forge new, uncharted paths in video games.

Oasiz Raises $2.5M Seed Round to Launch Social Platform for Viral Playable Content

SAN FRANCISCO, Calif. – October 8, 2025 – Oasiz, a social creation platform built for instant interactive experiences, today announced it has raised $2.5 million in seed funding. The round was led by a16z Speedrun and The Venture Reality Fund, with participation from leading industry executives Tabish Ahmed and Mike Abbott.

Oasiz is pioneering what it calls “playable content”—a new category where AI-powered tools enable users to generate games in seconds and share with the same speed and cultural resonance as memes or short videos. Unlike traditional game platforms, Oasiz is designed for viral discovery: creators can layer in the subtle cues, humor, and authenticity that fuel TikTok’s cultural waves, but now in the form of games.

In its closed beta, users have already built more than 5,000 playable experiences, early evidence of strong demand in a space that blends gaming, social media, and next-generation creation tools. Built as a web-based canvas, Oasiz lets friends generate and remix multiplayer games in seconds, then share them instantly via a TikTok-style feed.

“Every major social platform has been built on a new kind of media; first text, then photos, then video,” said Abel Dagne, co-founder and CEO of Oasiz. “We believe the next wave will be interactive. Oasiz gives creators the power to turn ideas into playable moments that spread just as quickly as memes or videos do today.”

Marco DeMiroz, co-founder and General Partner of The Venture Reality Fund, said: “Oasiz represents a breakthrough in how people will engage with interactive content. By making game creation as fast and intuitive as posting a meme, the team is opening the door to a new wave of social creativity. We believe ‘playable content’ has the potential to become a defining media category for the next generation.”

Josh Lu, GM and partner, a16z Speedrun, said: “Oasiz is building the beginnings of a next-generation social platform centered around a new verb – Play. Additionally, the team shares our strong belief that the act of playable content creation with friends is as important as the content itself. We are thrilled to support Abel and Jonathan in their quest to bring billions of people together via the act of collaborative creation.”

The company is preparing for a series of public launches and themed community game jams. With the funding, Oasiz will accelerate product development, scale its creator community, and build partnerships with developers, creators, and cultural brands ahead of its public launch later this year.

To learn more, join the Oasiz Discord community: https://discord.com/invite/V8DnAxT8xF
 
About Oasiz
Oasiz is a social creation platform where anyone can generate and share games in seconds. Designed for the viral speed of internet culture, Oasiz makes it easy to create, remix, and distribute interactive content in a TikTok-style feed. Founded by Abel Dagne and Jonathan Dinh, the company is backed by a16z Speedrun, The Venture Reality Fund, and leading angel investors. Learn more at www.oasiz.ai.

BECOME PROFESSIONAL SUPER VILLAINS THIS STEAM NEXT FEST! SUPERHERO CO-OP HORROR HEIST ‘ROBBING TIME’ COMING SOON TO STEAM

Perform the ultimate heist with your friends in this SNF demo, now introducing the latest update, including an all-new map location and mission

Kraków, Poland, October 8th, 2025| Indie development studio Monday Squid is proud to announce their debut game, Robbing Time, which will be participating as a part of this month’s Steam Next Fest and will be available on Steam soon.

The More the Merrier (and Villainy to Share) 

Gather a group of up to 5 players and prepare to hone in on your inner villain. Robbing Time allows players to become certified super villains and perform the most devious heists known to humankind. Create schemes to get the perfect jump on sneaking into secret bank vault locations across eight different maps, including city central banks, luxurious mansions, and high-tech security labs. Avoid detection by police officers and a unique cast of superheroes determined to serve justice.

Craft the Perfect Bank Robberies 

The city never sleeps, and neither does the ongoing chase between superheroes and villains. Use gadgets to your advantage, such as teleporters, trackers, or boomboxes to lure guards away. Remember to stock up on batteries to recharge your equipment. Tread carefully, crouching under security lasers and over trash piles to keep your footsteps light and unnoticeable. Your inventory can only carry three items max, so juggle key gadgets between you and your friends, such as power cells and drills, to use to unlock bank vaults. Before leaving the map, each player must collect a briefcase from the bank vault and complete all necessary objectives to finish the mission successfully.

Follow the Money or Get Arrested Trying

When it comes to dealing with superheroes, you cannot defend yourself. Instead, you must use your environment to evade their attacks. Each superhero possesses their own unique superhuman abilities: Super Dog with laser-beam vision, Night Stalker with feline-like reflexes and can travel through vents, and Card Man who always has a card trick or two up his sleeve, among others. Use items that heroes are particularly weak to, baiting and switching them, such as raw slabs of meat for Super Dog. Throughout your progression, collect scattered money lying around the map. All money successfully returned to your crib can be spent to purchase new items to equip you on your next heist, including enemy detection devices, agility-boosting energy drinks, and more.

Exclusive! New SNF Demo Updates 

Players now have the opportunity to try out Robbers Time as part of Steam Next Fest. In the latest demo update, players will be able to experience an all-new map location and the second superhero of Robbing Time.

Full Release Features:

  • 8 Total Cooperative Missions with unique heist challenges to perform.
  • Four Original Super Heroes, each possessing their own unique abilities, you must evade to avoid arrest.
  • Various Map Locations across city banks, mansions, and secret labs.
  • Elevate Your Heists With New Gear, such as enemy detection devices, speed enhancements, and more.

Be sure to add Robbing Time to your demo list this Steam Next Fest and wishlist the game on Steam for the latest updates on when it releases. For more information about the studio, please visit their website.

About Monday Squid

After years of playing co-op games together, we have decided to try our luck with one of our own. With a combined 30 years of professional game development experience among the three of us, we aim to craft games that we ourselves would enjoy playing. We are focused on online cooperative experiences, as we believe games shine best when played together.

MAKE GAMES ANYWHERE WITH ‘XOGOT’, GODOT FOR IPAD, NOW ON IPHONE

Bringing a native coding experience for Godot developers to the iPhone.

BOSTON, USAOctober 8th, 2025 – Xibbon, Inc., is excited to reveal that their Apple application ‘Xogot’ has been updated to support iPhone. Built from the ground up specially for development on mobile devices, Xogot allows users to use Godot on iPad – and now on the iPhone.

Native Touch Design

Xogot has taken Godot and completely rewritten the interface with SwiftUI for on-the-go development. Following Apple’s Human Interface Guidelines, users can expect a carefully crafted experience that’s built for touch. Common tools and editors have been thoughtfully redesigned with considerations toward the smaller screen size and power difference between desktop and mobile. The end result is a seamless Godot experience that game developers can take from their computer to mobile devices and back.

Bridging a Gap

Xogot has been in the making since 2023 as the ultimate Apple user “companion app” for video game developers using Godot. Development began after founder and CEO, Miguel de Icaza, noticed a lack of professional-grade iPad apps for game developers, contrasting creative industry favorites like Logic Pro for music production, Final Cut Pro for video editing, and Procreate or Nomad Sculpt for artists. Combining his love for the Godot open-source project and the iPad operating system, this port of the game engine first arrived on the Apple App Store for iPad users earlier this year in May and is now optimized for iPhones as well.

“Godot is a powerful game engine that has been enjoying incredible growth in adoption, but until now, it’s been desktop-bound,” said Miguel de Icaza, Co-Founder & CEO of Xibbon. “With Xogot for iPhone, we’re putting that same power in your pocket. Whether you’re prototyping on the train or refining your level designs in a coffee shop, Xogot transforms the iPhone into a truly personal game studio. As someone who has always believed in the creative potential of Apple’s devices, Xogot makes the iPhone a fully capable game development tool for whenever and wherever inspiration strikes.”

Get Started Now

Developers can get started by using Xogot Lite or Xogot Pro. Xogot Lite is a free tier offering most of the core editor features and designed for smaller projects, with limits on project size, number of active projects and advanced settings. Upgrade to Pro to work on larger projects, use external storage, and access advanced settings, with monthly (2.99 USD), annual (29.99 USD), and lifetime (149.99 USD) pricing models. Enrolled students can take advantage of a free 1-year subscription to Xogot for personal use by applying on Xogot for Students, while developers participating in game jams can apply for a free 1-month subscription. 

“We’ve seen incredible interest in Xogot on iPad, especially from educators bringing game development into the classroom and indie devs who are adopting touch and Apple Pencil-friendly creative tools like Procreate and Nomad Sculpt. With Xogot on iPhone, we’re taking that same power and making it even more accessible – giving students a way to continue their work outside of class and show off their projects to friends, and letting developers build and share games whenever they find a spare moment to create,” shared Joseph Hill, Co-Founder of Xibbon.

The Complete Godot Experience

Godot developers will feel right at home on Xogot, with support for all the features of the latest builds.

  • Build 2D and 3D – Make stunning 2D games with tile maps and a dedicated 2D engine, or dive into rich 3D worlds using Godot’s powerful 3D tools, including a comprehensive scene system, advanced lighting, and flexible scripting.
  • Native Game Code Editor – Designed to enable maximum productivity when composing game logic in GDScript and equipped with a fully-integrated debugger, so you can set breakpoints, explore your program state and even profile key parts of your game directly on your iPad or iPhone.
  • Full Range of Input – Test your games with external accessories, including Bluetooth controllers, keyboards, and mice for a complete gameplay experience.
  • Asset Library – Accelerate your game’s development with Godot’s Asset Library, offering a vast collection of free, high-quality tools, scripts, and 2D and 3D assets.
  • Open Source Runtime – Xogot uses Godot’s open-source runtime, so you can distribute your games without worrying about commercial redistribution restrictions.
  • Up to Date and Constantly Improving – Recent updates include high performance 3D physics support using Jolt Physics; an embedded game view so you can play your game instantly inside the editor; Camera3D previews for fine-tuning camera angles; and a Metal rendering backend for more efficient rendering tailored to Apple GPUs.
  • From Desktop to Device – Import projects from iCloud, USB drives, or GitHub, and keep building on the go. Projects made in Xogot open in Godot on your computer, and vice versa.
  • Fully Native Mobile Experience – Optimized for touch, Xogot supports Apple Pencil, Stage Manager, external monitors, and iPad multitasking.

iPad and iPhone users can start creating games now by downloading Xogot from the App Store. Learn more about Xogot through the app’s website.

About Xibbon, Inc.

Xibbon, Inc. was founded by Miguel de Icaza and Joseph Hill with the goal to build high-quality apps for the Apple ecosystem. When Unity changed their runtime licensing and alienated their indie developer community, Xibbon threw themselves into bringing Godot to iPad, something they had been kicking around for a while. Their previous company, Xamarin, acquired by Microsoft in 2016, brought C# to mobile app development, where they continued to help grow C# and the .NET ecosystem. This included integrating C# into other game engines, bringing Visual Studio to the Mac, and improving Unity’s interoperability with Visual Studio.

Prior to Xibbon and Xamarin, Miguel de Icaza was already well known in the developer world for his pioneering work in open source software, having founded both Mono (which provides Unity’s C# support) and the GNOME desktop, along with several other projects that drove early adoption of Linux on the desktop.

CLEAR FOR TAKEOFF! PvE AIRPLANE ARCADE SHOOTER ‘HOUSE FIGHTERS: TOTAL MESS’ COMING TO STEAM ON OCTOBER 24, CONSOLES COMING SOON.

Check out this lighthearted arcade shooter on Steam on October 24th, and prepare for its console release later this year!

Kraków, Poland, October 8, 2025 | Indie development studio Revulo Games is proud to announce that their latest title, House Fighters: Total Mess, is coming to Steam on October 24th. The game will also arrive on PlayStation, Xbox, and Nintendo Switch later this year. In House Fighters: Total Mess, engage in toy-sized dogfights and complete tasks to help rescue other toys in your neighborhood.

Board for departure, it’s going to be a bumpy ride! 

Return to easier times as you recall childhood memories and experience the nostalgia of imagination. House Fighters: Total Mess invites players to shrink down to the size of a toy and into the cockpit. Take on the role of Lieutenant Green, a young, hopeful pilot cadet, and complete aerial missions in everyday living spaces. There are toys in dire need of your help!  Zip through the banister railings from the upstairs bedroom to the downstairs kitchen, complete a wide variety of unique challenges that each room has to offer, and explore special assignments for toys of all sizes! 

Perfect for players of all ages! 

Featuring traditional inverted flight mechanics, House Fighters: Total Mess also introduces distinct, easy-to-pick-up combat controls, simple enough for anyone to understand. Press forward, accelerating and decelerating as necessary, and, in combination, yaw to steer side to side. Even hitting the slightest corners will cause damage to your aircraft, reducing your maximum health. Swap between your primary and secondary weapon fire to shoot down enemy targets, which, when defeated, will leave behind drop items such as additional bullets to add to your disposal. Collect explosives and everyday items left around the house that will aid you in dogfights, such as rockets, bombs, and nails.

Customize your plane and become the neighborhood toy hero!

Help your neighborhood dollhouse throw a birthday party, or assist the local block builders as they complete a racecar track. Use rockets to light up or interact with various objects, and use nails to pop balloons. Shift into bombing mode to collect the proper items you need for the task at hand. Throughout your missions, unlock further aircraft types, each promising different stats unique to each, such as engine efficiency, weight, hull, and more. Receive special rewards for completing missions, like wacky stickers and different paint jobs to customize your aircraft.  

Coming to Steam on October 24th, Demo for Steam Next Fest

A demo for House Fighters: Total Mess will be featured during Steam Next Fest, and players can check out the full game when it launches on Steam on October 24th. The full version features customizable aircraft, 13 narrative-driven missions, and a variety of household environments to explore. The game will be available soon on Xbox, PlayStation, and Nintendo Switch. 

Gameplay Features:

  • Every day spaces become toy-sized dog fight battle arenas! Explore bedroom spaces, kitchens, garages, and more!
  • Inverted flight mechanics with the option to keybind. Make use of your environment, collecting explosives and everyday items to fire away
  • 13 total narrative-driven missions, where you can help lend a helping hand to a whimsical cast of toys in need 
  • Aircraft stats systems feature varied advantages and disadvantages for
  • Stickers, paint jobs, and multiple color options to customize the jet with your own sense of style.
  • Console release coming later this year!

House Fighters: Total Mess will be available on Steam on October 24th. For more information about the studio, please visit Revulo’s official website

About Revulo Games

Revulo Games is a small independent game development studio founded in 2021 and based in Kraków, Poland. The studio focuses on creating simple, arcade-style games that are easy to pick up and enjoyable for players of all ages. Driven by a passion for colorful worlds and quirky gameplay, Revulo Games aims to deliver accessible and lighthearted experiences across PC and consoles.

MAJOR CRUSADER KINGS EXPANSION SETS RELEASE DATE

Write New Histories of East Asia in All Under Heaven, Coming This Month

STOCKHOLM – 08 OCTOBER 2025 – From the Great Wall to the great temple cities of Indochina, from the foothills of Mount Fuji to the river valleys of China, an infinite array of new adventures and stories awaits you in All Under Heaven, the largest expansion for Crusader Kings III to date. The newly expanded map presents a rich and colorful setting for imperial ambition, sacred duties and shadowy scheming with detailed representations of medieval China, Japan and Southeast Asia.

Coming on 28 October, All Under Heaven takes Paradox’s celebrated grand strategy role-playing series to entirely new settings, unseen in any previous Crusader Kings game. Keep a steady hand on the regional hegemon or manage the tumult of dynastic change in China. Revere the Yamato emperor and his regent in Japan, or pursue the path of the samurai warlord. Build a monumental temple facility in the jungles of Southeast Asia and compel weaker kingdoms to pay tribute to your greatness.

All Under Heaven also introduces Japanese as a supported language for Crusader Kings III, further expanding the international audience that has grown to support this royal game.

All Under Heaven fulfills one of our great ambitions,” says Crusader Kings III Game Director Alexander Oltner. “We’ve always seen Crusader Kings as the story of the entire medieval world, and you can’t fully tell that story without East Asia. This vision for the series predates my leadership, and it is exciting to bring it to fruition. This is the largest expansion in Crusader Kings history, and that posed a lot of new challenges for us. We hope that our players find a lot to learn and love in All Under Heaven.”

Features of Crusader Kings III: All Under Heaven include:

  • China: The Mandate of Heaven
    • Ascend to the highest tier of power with the new Hegemony title, reigning supreme over all empires in the Chinese region.
    • Navigate the Dynastic Cycle, a living system of stability and chaos. Exploit periods of instability to rise to power and reshape the political landscape.
    • Explore the Celestial government system, unique to China. Earn Merit through deeds or the Imperial Examinations, gaining favor and influence.
    • Manage the Imperial Treasury to fund Great Projects, defend against disasters, or expand your influence with statecraft and might.
  • Japan: Rise of the Shogunate
    • Take control of a Japanese house and forge your destiny. Rise through the intricate courtly system to become a mighty Shogun or Kampaku regent.
    • Strengthen your position through alliances, intrigue, and ritual, or unite the houses through the strength of your samurai armies; which path you take is for you to decide.
    • Lead the Imperial Yamato house to restore power to the Emperor, ushering in an age of imperial grandeur.
    • Experience the rich cultural traditions of Japan, where honor and scandal intertwine, shaping the lives of lords and vassals alike.
  • Southeast Asia: God-Kings and Temple Empires
    • Rule as a Devaraja with the Mandala Government, uniting tributaries into vast, temple-centered empires.
    • Pay tribute to the God King by performing Tributary Missions as a Tributary ruler, increasing favor with your subjects.
  • Explore the Silk Road, new Starting Bookmarks and Historical Flavor
    • Thrive along the expansive Silk Road by profiting from the wealth and innovations of China, even if you are far beyond its borders.
    • New historical starting bookmarks bring fresh perspectives and new challenges. Play as iconic characters from the past or forge your unique path.
    • Immerse yourself in  Asia’s cultural, artistic, and historical nuances with new throne rooms, events, and traditions.
  • And much more

Crusader Kings III: All Under Heaven will be available on 28 October 2025 for the suggested retail price of $29.99/£24.99/€29.99. It is also available as a part of the Crusader Kings III: Chapter IV expansion pass.

About Paradox Interactive

Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.

The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.

For more information, please visit http://www.paradoxinteractive.com