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Lessaria –Polden Publishing’s Royally Raucous Real-Time Strategy Game – Is Now Available on Steam

Your subjects will determine your worthiness as a leader – build a fantasy kingdom, hire mighty heroes, and try to keep an unpredictable army under control!

NICOSIA, CyprusOct. 20, 2025 – Polden Publishing (Static Dread, Bus Flipper: Renovator Simulator) and developer Rockbee Team are proud to announce that the ambitious fantasy strategy game Lessaria is now available on PC via Steam for $24.90. But players who jump in during the first two weeks of the game’s launch can grab the title at a 20% discount!

A modern spiritual successor to the classic Majesty series, Lessaria celebrates a golden age of real-time strategy with a unique gameplay twist. Rather than directly ordering your heroes to act, you have to incentivize them via rewards and hope that you’ve earned their loyalty!

Allowing your citizens to make their own decisions and lead their own lives, you’ll indirectly guide your heroes to defend, attack, and explore in a dynamic, living world. They rely on you to build the kingdom – and you rely on them to keep it all from falling into ruin!

From combat to progression and beyond, you’ll experience a number of upgrades on the old-school formula across a variety of ways to play, including a full story campaign, a more relaxing sandbox mode, and the relentless challenge of survival mode.

Key Features

  • MAJESTIC STRATEGY:RTS action with indirect controls is back! Build a kingdom, hire heroes, and try winning in battle with a truly unpredictable army!
  • THE CLASSIC RTS EVOLVED:Lessaria is an evolution of the RTS genre, where the classic spirit of old-school strategy meets with exciting additions like a brand-new combat system, hero squads, and much more!
  • WATCH YOUR WORLD COME ALIVE: Your heroes have their own daily lives and unique personalities. Follow their everyday routines and see how they spend time between battles according to their interests!

Pick up Lessaria on Steam today for 20% off for a limited time and let your reign begin! For more info, visit polden.gg, and join the Discord community for the latest news and updates.

About Rockbee Team

Rockbee Studiois a small indie studio founded by a group of programmers. The team experimented with various indie game projects before starting development on Lessaria. Rockbee Studio chose the indirect-control RTS genre, as the team has strong expertise in NPC design and behavior — a field where few studios can deliver high-quality indirect gameplay. With Lessaria, the team hopes to revive and reimagine an entire genre.

About Polden

Polden Publishing is an indie game publisher dedicated to helping talented creators connect with their audience. We provide transparent, honest, and data-driven support, empowering developers to bring their unique visions to life. To find out more, visit polden.gg.

AttritoM7 Productions Reveals New BLACKWOOD Gameplay Video

From quiet days in the DVD store to deadly nights as an assassin, Anton Blackwood walks a razor’s edge in a city that shows no mercy.

Dhaka, Bangladesh – October 20, 2025. AttritoM7 Productions, acclaimed developer and publisher of Zero Hour, has released a thrilling 3-minute gameplay reveal for their cinematic third-person action-thriller BLACKWOOD, coming to PC via Steam in 2026.

The clip showcases the prologue of the game, following Anton Blackwood, a contract killer living a double life. Cornered by the mob in the neon-lit streets of New York, Anton must fight his way out with cinematic melee takedowns, environmental kills, and high-octane chases, giving players a first look at the game’s intense combat system.

By day, Anton manages a quiet Brooklyn DVD store, surrounded by shelves of old films and the gentle hum of customers browsing. Amid the routine of scanning rentals and restocking shelves, he experiences fleeting moments of normalcy, and even connection, particularly with a woman who begins to see the gentler, hidden side of him. But by night, the city transforms into a dangerous playground as Anton navigates New York’s underworld, executing contracts with precision while facing the chaos and consequences of his actions. Every encounter, every choice, and every fight tests the balance between his deadly profession and the fragments of humanity he clings to, shaping both his story and the world around him.

Check out the previously released teaser trailer

BLACKWOOD Key Features:

  • Unmatched Takedown System: 30+ contextual finishers, from environmental kills to cinematic executions
  • Grounded but Stylish Combat: Responsive movement, third-person cover mechanics, and 30+ unique weapons
  • Dual-Life Roleplay: Manage a DVD store by day; take contracts by night
  • Authentic 2012 New York: Detailed, immersive world-building
  • Cinematic Storytelling: Seamless gameplay-to-cutscene transitions with human, flawed characters
  • Original In-House Soundtrack: Music composed and performed by the studio’s band

The unseen streets of New York await. Add BLACKWOOD to your Steam Wishlist today and follow Anton’s journey from mundane to deadly when it launches in 2026.

About AttritoM7 Productions
AttritoM7 Productions is a game development and publishing company based in Bangladesh, specializing in the creation of original video game titles, including Agontuk and Zero Hour.

DARK PUZZLE PLATFORMER ‘INMOST’ HITS OVER 1 MILLION PLAYER MILESTONE AHEAD OF MOBILE LAUNCH

With a mobile release and Halloween just around the corner, what better time than now to share that spooky atmospheric puzzle platformer ‘INMOST’ has reached a huge 1.2 million players! However, their emotionally charged tale was one that almost didn’t get told at all.

“Before we made INMOST, Alexey and I were struggling to make ends meet as contract game developers. Not only were we facing losing our business, but also our homes as we were on work visas.” says Andriy Vinchokovskiy, Technical Director Hidden layer Games.

“I had sunk into a deep depression after burning out creating match 3 titles. We’d already said goodbye to our friends and packed our bags, but with nothing to lose, we started working on our dream game – a dark pixel art title.” says Alexey Testov, Art Director of Hidden Layer Games “We were so laser focused on creating something playable that I had even forgotten my own birthday. It was worth it though, the demo went on to win us $30,000 at the DevGamm Awards. Enough to save our business, and ourselves from deportation.”

“It’s crazy to think that since then 1.2 million people have played INMOST, and we’re really excited for the mobile launch on the 28th so we can speak with more players about the themes that matter to us. More than a few have told us the finale brought them to tears, and we hope that new players find it just as meaningful and moving”

Currently available for pre-registration, INMOST will be dropping on to Android and iOS stores October 28th.

About Chucklefish

Chucklefish is an independent game developer and publisher based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. Since 2011, Chucklefish has developed its own games (Starbound and Wargroove) and supported indie developers to realise their own visions. They’ve published titles such as Risk of Rain, Stardew Valley, Timespinner, Pathway, Eastward, INMOST and Wildfrost. With their third in-house game – Witchbrook – in the works as well as many exciting projects from their publishing partners, Chucklefish have never been more proud to remain independent.

About Hidden Layers Games

Hidden Layer Games is an independent studio founded by Alexey Testov and Andriy Vinchkovskiy, creators of the critically acclaimed title INMOST. The narrative-driven game has reached over 1.2 million players worldwide and has amassed multiple awards since its debut. Based in Lithuania, the two-man team are dedicated to developing deep, artistically-driven experiences.

Armor King, “The Dark Supernova”, is now available in TEKKEN 8

The iconic Armor King joins the fight today in TEKKEN 8. The “Dark Supernova” reignites as Armor King returns to the ring, consumed by vengeance for his fallen brother. Once seeking justice in The King of Iron Fist Tournament, fate denied him his revenge when the tournament vanished under G Corp’s reign of terror. Confronted by his rival, King, who tried to stop the cycle of hatred, Armor King refused to yield, vowing, “I will have my revenge. No matter what.” Now wielding a forbidden technique passed down by his brother, the heel wrestler joins the TEKKEN 8 roster, ready to settle the score once and for all.

Armor King is available as part of the Season 2 Character Pass and Season 2 Character and Stage Pass, he is also available to buy as a standalone. He is the third character of the Pass, joining Anna, and Fahkurmam that have already been released, and will be followed by Miary Zo, which will be joining the roster on December 5th.

For information on TEKKEN 8 and other titles from Bandai Namco Entertainment Europe, please visit https://www.bandainamcoent.eu/. Join the conversation on X at https://x.com/tekken.

Battlefield 6 – Gameplay

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Strap in and get ready for chaos. We charge headfirst into Battlefield 6, blasting through the first four single-player missions. From high-octane firefights to precision stealth kills, we take down helicopters with rocket launchers, outsmart snipers in the shadows, smash through barricades with a sledgehammer, and line up brutal headshots with pinpoint accuracy.

Battlefield 6 – Gameplay

Battlefield 6 is the latest entry in the storied Battlefield series, developed by Battlefield Studios (a collaborative effort of DICE, Criterion, Ripple Effect, and Motive) and published by Electronic Arts. It returns to high‑stakes, modern warfare settings, blending large‑scale infantry battles, aerial dogfights, vehicular warfare, and dynamic environmental destruction. The new Kinesthetic Combat System grants players refined control over movement—leaning, hitchhiking on vehicles, dragging downed teammates—while every structure can be tactically manipulated or demolished.

Matches center around classic and expanded modes such as Conquest, Breakthrough, Rush, Dominion, King of the Hill, and the new Escalation mode, giving options for large battles or close‑quarters combat. You’ll choose from four distinct classes—Assault, Engineer, Support, Recon—each with role-specific strengths, and customize weapons and gadgets to fit your playstyle. Multiplayer is complemented by a cinematic single-player campaign, following elite Marine Raiders known as Dagger 13 in a near‑future conflict between NATO and the private military force Pax Armata.

Battlefield 6
Developer: Battlefield Studios (DICE, Criterion, Motive, Ripple Effect)
Publisher: Electronic Arts
Platform: PlayStation 5, Xbox Series X|S, Windows PC
Release Date: October 10, 2025
Price: $69.99 USD

Available here – https://www.ea.com/games/battlefield/battlefield-6

Summary:

Recommended – “A remarkably layered multiplayer mode, coupled with a surprisingly engaging single‑player experience, makes Battlefield 6 a strong candidate for Game of the Year — near‑perfect at launch.”

Check out our review for Battlefield 6 here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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ATARI REVEALS THE INTELLIVISION SPRINT, A MODERN REVIVAL OF THE LEGENDARY 1980s INTELLIVISION

The Intellivision Sprint celebrates the 45th anniversary of Intellivision, with 45 of the era’s best games on an all-new upgraded gaming system from Atari and PLAION REPLAI

20th October 2025:  Atari announced the Intellivision Sprint, a brand-new gaming console, celebrating the 45th anniversary of the release of the original home video game console, Intellivision.  Featuring 45 fan-favourite games and a host of technical upgrades, the Intellivision Sprint will be available for pre-orders from the 18th ofOctober for $229.95 and will launch on the 5th of December

Released in 1980 as a direct competitor to the Atari 2600, the Intellivision sparked a legendary rivalry that became known as the First Console War.  Intellivision offered contemporary players more realistic sports games, richer graphics, and unique controllers. 

Created in collaboration with PLAION REPLAI, the new Intellivision Sprint has an authentic design, with the original’s gold and black surface and wood grain front.  Technical upgrades include two wireless controllers, HDMI output, and a USB-A port for library expansion. 

The 45 built-in games represent the Intellivision’s competitive edge in sports and strategy games.  Highlights include the sports games Baseball, Chip Shot Super Pro Golf, Soccer, Super Pro Skiing, Tennis and Super Pro Football, and strategy games B-17 Bomber, Sea Battle, Space Battle, and Utopia.  Fan-favourite arcade games include Astrosmash, Shark! Shark!, Star Strike, with Thin Ice and Boulder Dash rounding out the collection.  Two of the unique and eye-catching controller overlays are included for every game in the collection.

“We’re thrilled to celebrate Intellivision’s 45th anniversary, and what better way to honour it than by bringing back this innovative console for fans to experience once again?” said Matt Burnett, VP of Strategic Operations at Atari. “Becoming caretakers of such an important brand is both a big responsibility and a very fun expansion of our work at Atari.”

Atari set off with a major initiative to expand on the legacy of Intellivision through the landmark acquisition of the Intellivision brand and the lion’s share of the game catalogue in 2024.  Since then, ‘The First Console War’, an expansion for the Atari 50: The Anniversary Celebration collection, has been released, and now, the Intellivision Sprint begins Atari’s journey with Intellivision hardware. 

“It has been rewarding to apply some of the learnings from our successful collaboration on the Atari+ retro consoles to the Intellivision Sprint,” said Ben Jones, Commercial Director of PLAION REPLAI.  “We’re proud to bring a modern take on this ground-breaking console to Intellivision fans and collectors.”

The Intellivision Sprint will be available for pre-order from the 18th ofOctober for $229.95; the console will launch on the 5th of December

For more details on Intellivision Sprint, including a complete list of games, pleasevisitwww.atari.com.

About Atari

Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris. Visit us online at www.Atari.com.

Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).

©2025 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc

About PLAION

PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide.  Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena.  With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels.  Additionally, the company has a retro label, PLAION REPLAI, which is dedicated to the production, publishing and distribution of retro gaming hardware and software.

PLAION is an Embracer Group company.

SEVEN KNIGHTS RE:BIRTH DEBUTS NEW LEGENDARY HEROES “NIGHT CHASER” KYLE AND “LAST EXECUTOR” AQUILA

LOS ANGELES OCTOBER 16, 2025 – Netmarble, a leading developer and publisher of high-quality games, has introduced a new update for its collectible RPG Seven Knights Re:BIRTH. This thrilling update introduces new Legendary heroes, a new Story Event and multiple in-game events and more.

The new Legendary Hero [Night Chaser] Kyle, one of the Four Lords of the Old, is a formidable Attack-type hero with powerful skills such as “Chain Suppression” and “Tomb of Chains.” Kyle’s passive skill “Master of Chains” grants him Crit Rate Boost and lets him prioritize the enemy with the highest attack when a battle begins. Joining him is the [Last Executor] Aquila, a member of the Night Crow known for her defensive skills, including “Merciless Storm” and “Shroud of Darkness.”

Players can enjoy an increased chance to obtain Kyle through the Kyle Rate Up Summon Event. Additionally, the Kyle Power-Up Event and Aquila Power-Up Event are currently underway, that offer players generous rewards such as a Brilliant Skill Enhancement Stone, Rate Up Hero Summon Vouchers, Gold and more. 

The update also introduces a new Story Event, “The Root of the Storm, Struck Down by Heaven,” available until October 30. This event explores the backstory of Kyle and Aquila while giving players opportunities to earn valuable items such as a Brilliant Skill Enhancement Stone, a Legendary Hero Ticket I, and Rate Up Hero Summon Vouchers. In addition, new costumes for Mercure, Colt, and Silvesta are now available. Players can also join the Guild War Challenge Event, where rewards are distributed based on Guild War victories.

Seven Knights Re:BIRTH held a special Seven Knights Re:BIRTH Mysterious Puzzle Event on its official forum where players voted for the puzzle piece they’d like to see revealed first. Each reveal came with a special coupon code, with the final reward offering 4★ Kyle. More details about the Mysterious Puzzle Event can be found here.

Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads,including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends. 

More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Bye Sweet Carole Review

Bye Sweet Carole

Developer: Little Sewing Machine
Publisher: Maximum Entertainment
Platforms: PC, Switch, Xbox Series X (Reviewed), PlayStation 5
Release Date: Available Now
Price: $24.99 USD – Available Here

Overview

When it comes to presentation there are plenty of ways to go about it in a video game and while many have opted for some form of pixel-art or try to be as realistic as possible, a select few have taken the classic animation route with even fewer going as far as to hearken back to the classic ’80s style of Disney animation. That is where Bye Sweet Carole manages to not only make its mark, placing its entire identity and storyline within this animation style, but even plays like a living movie. That being said, while these charming visuals may draw in potential players, does Bye Sweet Carole manage to deliver the gameplay and storyline to go along with this strong foot forward?

Story

Set sometime in the early 1900s, Lana Benton lives a dreary life in an orphanage called Bunny Hall where she is regularly bullied by other orphans who exclude her from their “clique” and even the teacher often scolds her for not acting ladylike or even attempting to defend herself. The only shining light in Lana’s life was her best friend Carole but just as the story begins, we learn that Carole has gone missing for an unknown period of time. With the mysterious events surrounding her friends’ disappearance, Lana begins to find herself drawn into a haunted nightmare that sees a tall man named Mr. Kyn leads an evil force full of ash and oil that seeks to corrupt everything it touches, stalking Lana in an effort to claim her kingdom known as “Carolla” that she is apparently the princess of.

This nightmarish creature blends into the real world as well, grossly affecting those around Lana and even displaying some rather unique knowledge about her circumstances even as Lana does her best to uncover what secrets lie within Bunny Hall and the actions the facility’s staff are taking, sending her spiraling into a horrific and heart breaking journey that is as predictable as they come but still manages to land some emotional punches nonetheless, even if its secondary storyline is as subtle as a hammer.

That isn’t to say that Bye Sweet Carole‘s storyline is a bad one by any means, it just happens to be a bit on the predictable side all while withholding far too much information until the last couple of chapters before info-dumping on players in such lengthy cutscenes the controller disconnected at one point. While we won’t go into too much detail about the specifics of the cultural and emotional elements that come into play within the story, as doing do would spoil some of the bigger reveals, it is worth noting that it is at least portrayed well-enough, even if the Bunny Hall and its antics about how a “woman” should act is as blatant as they come to the point that a late-game reading of a long list of names felt more like checking boxes than actually being inspiring. 

It is also worth noting that while Mr. Kyn and the various monsters and “hunters” that end up chasing Lana throughout the game are deformed and have monstrous appearances and there are some rather terrible looking death sequences that  can be triggered here and there, this will not be a horror game for most people. There are some spooky elements and monsters, but anyone that has played any type of horror game before won’t find much to impress them here, as the horror is kept as low-key as possible, probably to aim for a younger audience that may actually be frightened by the hunters’ threats and appearances rather than the long cutscenes that come with getting caught or glitches they trigger.

Gameplay

Mechanically Bye Sweet Carole is as traditional as they come as the game is designed as a side-scrolling puzzle game with light platforming, stealth, and combat elements. Lana herself moves very slow while walking and “runs” at a normal walking pace, can lightly kick obstacles, and can push various boxes around to climb on them. She also can only fall about five feet without dying. Thankfully not too long into the game Lana gains the ability to transform into a rabbit. In rabbit form Lana can not only squeeze through spaces, she runs faster, jumps higher, can wall-jump, and even survive long falls all while being able to interact with nearly everything her human form can. The only real downside is that Lana’s health does not recover in rabbit form.

Throughout exploring Bunny Hall and surrounding areas Lana will occasionally encounter “Hunters” that will pursue her. Most of these hunters will pursue Lana whenever she is spotted or breaks an object in an environment but they can be easily avoided by hiding underneath a table, within a shadowy alcove using a “hold your breath” mechanic, or simply running through them. Hunters are incredibly poorly programmed to the point that they either get stuck in the environment, swing so slowly that they will miss Lana entirely if she zips by in her rabbit form, or just randomly teleport around the location to fit the plot progression’s needs. You see, every one of the ten chapters in the game has some kind of puzzle players must solve and generally if a Hunter is around they’ll pop out randomly as players make progress even if it means that players may have just seen an enemy move off screen to the right only to pop out of the ceiling to the left.

Either way, it is also worth noting that among the Hunters that simply do damage to Lana and will eventually kill her, there are also certain heavily stealth based ones that will instantly kill Lana if she is seen or caught by them. Unfortunately these happen to be some of the worst in the game requiring some trial and error and a bit of luck as the game is incredibly touch-and-go with what it thinks a hunter’s vision is as well as how precise, or imprecise given the animations, of the wall-jumping come into play, and combining it with nearly ten seconds of “death animation” only to reload at the beginning is a bit frustrating. Hunters in these sequences can feel like easy to bypass once players get lucky, but being randomly seen when clearly behind cover or missing a wall-jump despite clearly being in position and chaining multiple together beforehand is annoying, not entertaining.

As mentioned before, there is some light combat that also comes into play here and there and that is usually when Lana is joined by her mysterious protector known as Mr. Baesie. Baesie will wield his umbrella in some mediocre combat elements to occasionally break debris or fight off enemies while Lana runs around in the background. The best place where combat shines happens to be the final battle that, we won’t spoil here, opens up a few more combat options but still keeps things quite limited. If anything Baesie is primarily used as another puzzle solving mechanic as his head can separate and be crushed to fit through tiny spaces, lit aflame to ignite tinder or other things, and even electrified to power generators.

As for the puzzles themselves, players will generally find that they are rather simple and can be easily finished simply by exploring all of a location, properly combining items or making use of them with the right objects, and occasionally some platforming. There are some environmental puzzles and clues that are a bit more challenging to help make sure players need to at least remember a bit here and there. The game also features a lot of… padding. While fitting for the theme of the game, there is a nonsensically simple “dancing” mini-game players are forced to do twice that take far too long and even balancing mini-games when sliding along ledges. It is also worth noting that the title absolutely loves to require “frame perfect” positioning at times to interact with environmental objects or switches. So much so in fact that it required a reload from the main menu to properly trigger a switch that just wouldn’t work prior. This is an unfortunately common occurrence but thankfully a patch today may have fixed how precise some of these interactables need to be and prevent softlocks.

Audio & Visuals

As mentioned more than a few times already, Bye Sweet Carole is an absolutely gorgeous looking game. Producing an entire game that uses classic Disney style animation is something that definitely deserves praise, even if it gets a bit rough looking when the cutscenes zoom in too close to some character models and how annoyingly specific character placement needs to be to properly interact with some objects or even perform standard platforming. There is a very dreary and gloomy atmosphere built into the Bunny Hall as Lana searches through the environments, whether it be in her human form or in her bunny form. Interestingly enough, there are even some key death animation sequences that only vary depending on what form the player is in if they happen to be caught. As mentioned before though, this isn’t really the scariest of games around even with some attempts at creating spooky enemies, though perhaps those who aren’t used to horror or younger audiences might find themselves scared here and there.

Bye Sweet Carole‘s gorgeous visuals are supported by a fitting voice acting cast whose English, and other, accents work perfectly in the English dub throughout the game, though it does appear that there are a few instances of dialogue cutting out for no reason, but this issue was fairly rare. The soundtrack features a great collection of background music throughout the player’s exploration of Bunny Hall and its strange surroundings but the credits song really deserves a special highlight as it feels like a perfect conclusion to the player’s journey and also mimics the same type of bold songs that helped bring classic animations to a close.

Overall

Bye Sweet Carole tells an emotional story of a young girl too small for a world that is changing without her but it takes far too long obfuscating things while stringing players along with simple but effective puzzles, mediocre combat and simplistic stealth that is only challenging when it is cheap. Thankfully an excellent classic Disney animation style makes the entire game absolutely gorgeous even if the whole “horror” aspect will only be for those on the younger side. 

Capsule Computers review guidelines can be found here.

NETMARBLE PREPARES GLOBAL LAUNCH FOR ITS BRUTAL DARK FANTASY MMORPG RAVEN2 ON OCTOBER 22

LOS ANGELES – OCTOBER 17, 2025 – Netmarble, a renowned developer and publisher of high-quality games, is gearing up for the global launch of its ultimate dark fantasy MMORPG Raven2. The game will officially launch on October 22 at 1AM (UTC) for both mobile and PC platforms.Pre-download begins October 21 at 3AM (UTC).

Raven2 will be available in 150 countries and support 16 languages,including English, French, Thai, Indonesian and more. The global version of Raven2 will be hosted in three major regions: North America, Southeast Asia & Oceania, and Europe. Each region includes two Worlds and twelve servers, where players are free to select any server within their region. 

To celebrate the launch, Raven2 is hosting a special event featuring Crystals rewards. Players can earn Crystals by simply leveling up, while the top 100 players per server will compete for one million Crystals. A special tax fund of one million Crystals will be pre-deposited into each server’s Market, claimable through the guild activity. 

Players can still pre-register on Google Play and the App Store, or wishlist the game on the Epic Games Store. Pre-registered players will receive exclusive rewards including a heroic grade Holy Garment and a special package. 

Powered by Unreal Engine, Raven2 showcases unrivaled graphics, and a vast universe set in a dark fantasy realm where players become a member of the Special Corps bearing the “Cursed Stigma.” As they investigate strange and perilous phenomena unfolding across the world, they embark on a journey to vanquish demons and uncover the secrets behind the world’s fate. Raven2’s large-scale guild-based battles are all hallmarks of a truly immersive, high-quality MMORPG experience. 

For more information, visit the official website and follow Raven2 on YouTube, Facebook, and Discord to stay updated. 

Compete on the Rails in Metro Rivals: New York, a Genre-Defying Simcade Game Coming in 2026

Wishlist Now on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S

CHATHAM, England  Oct. 15, 2025 –Dovetail Games today announced Metro Rivals: New York, an innovative and genre-defying subway simcade game currently in development. Set to release early 2026, the game is now available to wishlist on Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S.

In Metro Rivals: New York, players step into a near-future New York City where the subway system has been carved into 10 fiercely contested districts. Each is controlled by one or more of the five Track Titans – larger-than-life celebrity drivers who dominate their territory with unrivalled skill, enormous social media influence, and unshakable reputations. These figures guard their turf with ferocity, and only the most talented newcomer has any chance of challenging their dominance.

Players begin their journey with nothing but a hand-me-down train and a determination to rise. To succeed, they must take on a variety of missions, earn cash fares, upgrade their train’s performance, build a loyal following, and win respect. This journey is about more than speed; it requires strategy, precision, and cool-headed execution.

With authentic simulation at its heart and adrenaline-fueled gameplay running through its veins, the game blends strategy and story-driven action in a way that demands both nuance and skill. From high-stakes rivalries to carefully planned upgrades, Metro Rivals: New York offers a fresh and thrilling take on the train sim genre.

In addition to its single-player campaign, the game features an intense PvP mode where up to four players can compete online or with friends. Here, drivers race to stop at designated platforms, but victory is not determined by speed alone. Players are scored on their ability to handle their train with precision and control under pressure, and only the competitor with the highest score leaves with the spoils and the bragging rights – and a place at the top of the asynchronous leaderboards.

For those seeking a more relaxed experience, Metro Rivals: New York also includes options for players to set their own paths, hop into their train, and enjoy the sights of the city (and their train!)

And for players’ trains to be the envy of everyone on the rails, customization plays a large role. Players can express themselves with extensive options to upgrade their train’s performance, apply unique skins and liveries in signature colors, and personalize their character’s appearance to stand out on the tracks. There will be in-game purchases, but these will be entirely cosmetic. No pay-to-win.

This release also signals Dovetail Games’ first foray into Unreal Engine 5 development, offering more deeply immersive experiences than ever before with tools such as Nanite, Lumen, and procedural generation designed to create a world that feels intensely alive. Working with Reactional Music, players’ sessions will pulse with the same rhythm that players will feel when shooting down the subway to beat a Track Titan.

Rob O’Farrell, co-CEO of Dovetail Games, said: “Metro Rivals: New York marks a bold new chapter in the Dovetail Games portfolio, offering a real sense of pick-up-and-play, thrill, speed, and excitement within the simcade genre. By merging our deep knowledge of trains with the expertise and talent of our development teams, and by harnessing Unreal Engine 5’s Lumen, Nanite, and procedural generation, we are confident this will deliver an incredibly immersive and exciting experience for players to enjoy in both single-player and our first-ever train multiplayer experience.

“We are also excited to announce we are working with the team at Reactional Music, introducing its procedural music engine into Metro Rivals: New York. Reactional real-time musical interactivity means music is fully native and cinematically integrated in the game, even when swapping tracks.”

Gemma Brown, co-CEO of Dovetail Games, summarizes the experience: “Metro Rivals: New York feels gritty, fast-paced, and full of energy. It keeps you on your toes and blends the attitude of New York with the thrill of a competitive simcade racing experience – think Crazy Taxi meets Need for Speed: Underground. Early feedback from our new on-site Playlab has been fantastic, and we can’t wait to get it into players’ hands next year.”

Metro Rivals: New York is being developed for Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S, with release planned for early 2026. Players can wishlist the game now and sign up to the official mailing list via https://metrorivals.com/gb/NewYork to receive the latest updates.

About Dovetail Games  

RailSimulator.com Ltd was founded in 2009 and rebranded as Dovetail Games in 2013 before the studio was acquired by PulluP Entertainment in 2023. Today Dovetail Games develops and publishes exceptional rail, transport & digital tabletop video game simulations for leading PC and console platforms, as well as publishing content for other developers. For additional information, visit www.dovetailgames.com.