NIS America has announced that they are planning on releasing Danganronpa V3: Killing Harmony in North America on September 26th and September 29th in Europe for both the PlayStation 4 and PS Vita. When released the game will support both English and Japanese voice tracks as well as English and French subtitles. There will also be both a standard version of the game available as well as a special limited edition version.
Set in a “psycho-cool” environment, a new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
With Story of Seasons: Trio of Towns set to be released at the end of the month XSEED Games has released a new trailer that focuses on introducing the male marriage candidates that players will be able to woo and potentially marry when the game is released. This includes Wayne, Ford, Hinata, Yuzuki, and Ludus.
By day, Hinata uses his gift of the gab to sell items in a Tsuyukusa shop, but in his spare time he gets closer to his dream of becoming the star player in an acting troupe. Making accessories in his grandparents’ workshop in South Tsuyukusa, Yuzuki always has two things on his mind; his next design and his next dessert. Ford has found his life’s calling as Westown’s doctor, but he’s so high-strung. Hopefully someone will come along and teach him how to relax. Ford’s best friend, Wayne, is the town postman. He was nervous about moving to the countryside, but the fresh food, air, and friendly folks have won him over. Offering various services in his shop, Ludus is a “jack of all trades,” the village handyman who helps residents of Lulukoko Village with everything from construction to tailoring.
Koei Tecmo has announced plans to release Samurai Warriors: Spirit of Sanada both physically and digitally for the PlayStation 4 and digitally on PC in North America and Europe. The North American release date is set for May 23rd with those who pre-order from Amazon, Best Buy, and GameStop being given special costumes while the game will arrive in Europe on May 26th with unspecified retailers providing the bonus costumes.
Samurai Warriors: Spirit of Sanada will be set during the Sengoku era in Japan and will focus solely on the legendary Sanada Clan. Through their fierce will to survive, they fought with upmost vigilance to ensure that the Sanada name would be withheld throughout history. You can check out the debut trailer for the game below as well as a handful of screenshots and images of the aforementioned pre-order costumes.
With the Japanese release of Senran Kagura: Peach Beach Splash set to occur in a little under a month, Marvelous has released a new official trailer for the game. This five minute video, found below, shows off numerous elements from the game including basic combat with the many weapon types available, boss battles, multiplayer, and more while also introducing both returning and new cast members.
Currently Senran Kagura: Peach Beach Splash is set to be released on the PlayStation 4 on March 16th in Japan and as for a Western release, the company has already stated that it is being planned.
The real-time strategy genre is always one that has had some problems when it came to being released on consoles. While on PCs the genre reigned for quite some time, these games never quite made a successful transition outside of a few rare exceptions. One of these was Halo Wars back in 2009 but despite being a unique twist on a beloved franchise many thought that Microsoft would never dabble in the genre once again. However eight years later paired with Creative Assembly Halo Wars 2 is prepared to launch on assault on console as well as PC this time around.
Story
Twenty eight years have passed since the events of Halo Wars and the crew of the UNSC warship Spirit of Fire have spent almost the entirety of that time in cryosleep after previous events left them with no quick way to return to humanity. After all those years pass the crew awakens from their sleep to find that their ship has seemingly appeared at the Ark, a Forerunner installation that fans will be quite familiar with. As for the crew, with no knowledge of what has transpired since their time in cryosleep, Captain James Cutter sends a small group of Spartans down to investigate a UNSC distress beacon.
After finding the remains of a base plus an AI unit that is willing to fill them in on what they have missed, the crew learns that the Arc is now the base of an overwhelming foe by the name of Atriox. Once a member of the Covenant war force Atriox led a rebellion and established his own force known as the Banished. The Banished were such a powerful force that, as described in a cutscene, the Covenant at the height of their power could do little to touch his forces.
With such a powerful force looming in space and the majority of the human race having no knowledge of the Banished, Captain Cutter and the crew of the Spirit of Fire make it their mission to put a stop to Atriox here and now before they can threaten their homes. Although Halo Wars 2 does a great job establishing just how much of a threat Atriox and his army are through gorgeous cutscenes, the actual events that players see take place are simplistic in nature when it comes to a war themed game.
This is primarily due to the fact that story elements only really appear between missions and while there a number of great speeches and outstanding looking moments throughout the story that will keep players hooked to see what will happen next the actual writing is fairly simplistic in nature and might leave some fans disappointed. It also doesn’t help that while twelve story missions does feel like a satisfying number considering the amount of optional objectives and skulls you can unlock to increase the challenge, the ability to see the Banished’s story in some form would have been a boon to the game.
Gameplay
For an RTS game players will find that Halo Wars 2 is quite accessible on consoles as the developers have done their best to make sure that some of the most essential elements are as easy to handle as possible. This includes being able to select singular units with a tap of the A button, hold A to create a circle to select units within it while being able to move the reticle around with the right analog stick, or if you simply want to get everyone together you can tap RB to select everyone on screen or double-tap RB to select every available unit.
When commanding units they will move with the press of an X button and will immediately begin to attack any enemies that are within range. Certain units will have special Y abilities that may have to be researched beforehand at base but these abilities work on small cooldowns and consist of everything from throwing grenades, firing a gauss cannon, and more. The actual units come in quite a few varieties, especially outside of story mode where both sides of the conflict can be controlled, but each unit breaks down into a triangle formation of strengths and weaknesses such as vehicles being weak to air support and infantry being weak to vehicles.
Even swapping between areas is quickly managed through the D-pad as pressing certain directions will immediately swap the player either to their main base or forward base, one of their active units, or to a conflict. Base production is easy to manage as well with there being predetermined locations to set up a base that will come with a limited number of slots that allow for various troop types to be created with certain buildings or creating supply pads and generators to increase the two resources in the game, supplies and energy.
Most units in the game require some of these resources and doing things such as researching upgrades for your soldiers, upgrading the base or a unit, and even building defensive turrets will rely on resource management. This can be especially true when it comes to troops as players will usually be limited to 80 at a time with some special types costing far more than a simple unit of marines/grunts. Taking part in combat players will also acquire leader points that can be used to unlock leader specific abilities that range from being able to call in healing drones, an airstrike, specialized units, and more at the cost of resources and can occasionally turn the tide of a pitched battle though you will want to use these cautiously as they also feature long cooldown timers.
Many of the available game modes in Halo Wars 2 can be handled in the same way with players being able to play entirely against the AI in skirmish matches should they choose or even partner up with friends online to take on AI. The real challenge comes from competing against other players though and thankfully there are a satisfying number of modes to enjoy here. This includes matches of Stronghold that provide players with massive amounts of resources and pit players against one another in a race to see who can take down bases the fastest, Deathmatch that is fairly standard for an RTS, and a domination mode that tasks players with capture certain zones with troops.
The real standout mode in this section comes in the form of Blitz mode. Unlike the other modes players are not tasked with managing a base of any kind but instead use a hand of cards that can be built for all of the commanders available in the game. These cards require supplies to summon and can instantly warp units or trigger leader powers wherever the player is targeting that isn’t limited by the “fog of war.” This is a quick paced game mode that tasks players with holding control points and is a blast to play with friends or even against the AI in what turns into a horde type of mode.
It is worth noting that Blitz Mode does make use of card packs to build a deck and while a number of cards are available at the start and there are various missions that can be completed that reward players with packs and in-game points, it may run the risk of being unbalanced in the future.
Visuals & Audio
As mentioned earlier, one of the first things that must be mentioned here is just how amazing the cutscenes in this game look. While there are only a handful here and there, they are used as the primary storytelling tool and Blur has made sure that these are exceptionally well-handled. The actual combat may not look too exciting at a distance but when zoomed in onto a conflict you’ll see certain units react in various ways and perform special maneuvers depending on what they are fighting against, something that makes for a far more exciting looking game than simply watching units shoot at each other. This is especially true thanks to how detailed the looks of certain units, especially large vehicle types, look on the battlefield and in combat.
The soundtrack features plenty of great musical tracks that fit with what fans expect from the Halo series and the voice work is also managed nicely. This is even true when it comes to ordering troops around as there is enough variety to their command lines to prevent them from sounding repetitive unless you choose to spam orders in quick fashion.
Overall
Halo Wars 2 streamlines a number of mechanics that makes it easy for fans of the series as well as potential newcomers to the RTS genre to pick up and play while enjoying a solid experience. The story is unfortunately fairly simplistic in nature and doesn’t really feel like it has a whole lot of impact in the grander scheme thanks to the way certain events are handled but those looking for a satisfying RTS will be pleased with the gameplay mechanics here. With a solid multiplayer that offers a variety of different modes, including the fun fast paced Blitz mode, Halo Wars 2 sets itself up as a solid console RTS and proves that the genre can still handle quite well on a home console.
Open World Utopian Survival Horror Game P.A.M.E.L.A.® launches March 9th on Steam Early Access Survive and Explore Diverse and Dangerous Environments Within Eden, a Fallen Utopia City Floating in the Ocean
Mississauga, Canada – February 23rd, 2017 – Indie development team NVYVE® Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, will launch on March 9th on Steam Early Access. In P.A.M.E.L.A. you must survive against all odds by wielding unconventional technology as you explore Eden, an unforgiving paradise that explores the unforeseen consequences of humanity’s craving for technological and biological advancement.
“Several years ago, we formed NVYVE® Studios with the goal of creating a game that took the survival genre, and built upon it with a hand-crafted sci-fi setting to create a wholly unique experience. The Steam Early Access launch is a culmination of those years, and will form a base for P.A.M.E.L.A., challenging players to explore and survive within the fallen utopian city of Eden”, said Adam Simonar, Studio Director of NVYVE® Studios. “We are looking forward to working with the community as we continue to evolve P.A.M.E.L.A., adding new features and content in the run-up to a full commercial launch”.
“P.A.M.E.L.A. represents a bold step for us. Having previously utilised Unity in our architectural practise, we’re excited to bring those skills into game design. I am very proud of our incredible team – It’s been a dream come true for everyone involved. A lot of sacrifices, sleepless nights, long days, sweat and tears went into making the game and we hope the gaming community enjoys it”, said Marvin Maalouf, President and CEO of NVYVE® Studios. “We see P.A.M.E.L.A. as the first in what will hopefully be a long line of quality titles to come out of the studio and want to show the world that a small team with a huge amount of passion can create beautiful, immersive and fun worlds for players to explore.”
P.A.M.E.L.A. begins as your character awakens from cryosleep in Eden, a fallen utopian city. Pamela, Eden’s lone AI overseer, provides information on how to survive within the city while bestowing amplified abilities upon the player. As you explore Eden, uncovering insights into the lives of individual citizens of Eden through discoverable data logs, you discover the tragic story behind the fall of Eden and learn about the way society used to function in this former utopia. Search the city for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, while using your hacking skills to unlock salvage containers or doors to access secret areas of the city.
As you learn about the city and your place within it, you will encounter and battle the Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak. Governed by their excruciating pain and disfiguring disease, the Afflicted react in unpredictable ways, presenting a formidable, harrowing threat. As part of your arsenal, you have the holographic “AARM UI” system which projects the game interface directly into the game world, seamlessly heightening immersion and building tension during battles. Acquiring and upgrading the modular weaponry attachments for your AARM device allows you to further even the odds on the offensive. Defence is just as important, though, made possible by the game’s freeform base-building system, which enables you to build a personal safe haven amidst Eden’s hostile world. You can also use the Pandora IVG Multitool to discover even more items and manage your base.
You’ll eventually learn how to manage and upgrade Eden’s power systems to keep the lights on and use services such as elevators and vendor kiosks. But take care to avoid encounters with Eden’s security system. The deadly Seeker droids are still functional and will respond harshly to illegal activity, an additional threat. As every decision in Eden has consequences, you must tread carefully and think about the ramifications of your choices. What is the cost of enhancing your body with Bio-Augmentation? Sure, it might help in the short-term but the long-term implications may affect you in unforeseen ways.
This offers just a glimpse of what NVYVE, has planned for the future of P.A.M.E.L.A. and its full commercial release. NVYVE redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
About NVYVE® Studios
NVYVE® Studios is an 8 person indie team that branched out, in late 2014, from NVYVE® Inc. an award winning visualization and interactive content firm. The team employed the skills gained in developing interactive non-game experiences towards creating their first game, P.A.M.E.L.A.®, a utopian survival horror game for Windows PC. The team includes a diverse background in architectural design, concept art, film, and more to create a unique mix of skills and direction. For more information about NVYVE® Studios, visit www.nvyvestudios.com
Deus Ex: Mankind Divided – A Criminal Past now available
MONTRÉAL, CANADA – 23 February 2017 – Today, Square Enix® and Eidos®-Montréal announced that Deus Ex: Mankind Divided® – A Criminal Past, the second DLC story mission for Deus Ex: Mankind Divided, is now available on Xbox Live, PlayStation®Network, and online stores.
Watch the Deus Ex: Mankind Divided – A Criminal Past Trailer
www.youtube.com/watch?v=O3aBBGQXMYs
Deus Ex: Mankind Divided – A Criminal Past will provide players with more insight into the lore of the Deus Ex Universe®. They will get to Experience Adam Jensen’s first mission for TF29, set before the events of Deus Ex: Mankind Divided, where he poses as a convicted criminal. In Deus Ex: Mankind Divided – A Criminal Past, Jensen is transferred deep into a hostile, high-security prison for augmented felons. His mission: track down and retrieve sensitive information from a fellow undercover agent who has gone dark. Success will help the fight against terror around the world, but Jensen will need to confront a darker side to his role before the day is done.
Deus Ex: Mankind Divided – A Criminal Past is now available on Xbox Live, PlayStation®Network, and online stores for £9.59, and in the Deus Ex: Mankind Divided – Season Pass, which is composed of Narrative DLCs and in-game items. More details on the contents of the Season Pass can be found here.
Deus Ex: Mankind Divided is available for PlayStation®4, Xbox One, Windows PC, and Linux.
For the most part, fans of the Tales games generally know what they can expect when Bandai Namco brings another one of these RPGs to the West and with Tales of Berseria they have given us one of the quickest turnarounds for the franchise so far. That isn’t the only thing that sets Tales of Berseria apart from the rest of the franchise, despite it being set in the same world as Tales of Zestiria, albeit centuries beforehand, is the fact that this the darkest game in the series so far.
Story
Despite losing her sister due to the Daemonblight that has begun to envelop the world while Velvet Crowe was a young child, she grew up to be a fairly cheerful young woman who spends her time studying under her mentor Artorius while taking care of her ill younger brother Laphicet. That all changes in one day when everything she knows comes crashing down around her as her brother is sacrificed and the culprit is someone she once trusted with all her heart.
Infected and transformed partially into a demon, Velvet is locked away in a prison to keep her away from the rest of society. After being imprisoned for years, Velvet manages to escape with only one thing on her mind, bloody revenge against the man responsible for her tragic loss and anyone else who gets in her way. Seeing an anti-hero as the main character is nothing new for the genre but is something fresh for the Tales series.
While heavy themes are often used to show how dangerous the plight of the world is or how corrupt an enemy might be, we rarely have seen the lead character so unrelenting in her path for vengeance. Velvet is more than ready to threaten and even kill people in an effort to get what she wants making her often appear as a very cruel leader for a group of supposed heroes but one that is hard to feel anything but sorry for thanks to how tragic her backstory is.
Speaking of the rest of Velvet’s group, they are almost entirely made up of other misfits and miscreants who join with her. This includes a man also infected by the demon plague who is eager to slay his elder brother, a carefree sorceress, an old pirate captain seeking his missing captain, as well as a few more innocent members of the party in the form of a younger child and an exorcist named Eleanor. Eleanor works as something of a foil against Velvet as she offers one of the most virtuous viewpoints in the party often placing her at odds with the rest of her group.
This leads to quite a bit of tension at times but this type of tension is something that runs throughout most of the game. Not only do we learn through various twists and reveals about the tragic pasts of the rest of the party members, but the various skits also provide various looks into their lives and personalities. These range from being rather funny to downright serious and show a true return to form for these side-moments that always tend to shine a light on how well-written some of the main characters are in this game.
While the story does take a bit to get going, in fact far longer than past Tales titles, Tales of Berseria’s darker tone and vengeance-fueled lead character help create a memorable storyline that is hard to walk away from. Combine that with its colorful cast of party members that are all given time to shine and plenty of development, players will walk away from this title remembering them for quite some time, something that I haven’t been able to easily say since Vesperia was released years ago.
Gameplay
While the story may serve as the biggest change from what Tales fans are familiar with, the other half of the game, combat, feels fairly similar to what fans should remember. Whenever an enemy is encountered while exploring the party must battle against them in real-time fights that have been altered a bit since the last entry since this time around combat and spell Artes utilize something called a Soul Gauge to execute.
The Soul Gauge will feel familiar for fans but does have limitations and perks. Any skills utilized will require a certain amount of souls but players will also have the ability to steal souls from their opponents by knocking them out or stunning them, allowing players to mix up their move sets, with custom made combinations, in an effort to work in some status-effects to keep the flow of combat moving smoothly. The counter here is that those who choose to spam will find that their soul gauge will drain too quickly and an empty gauge allows for your attacks to be blocked easily and enemies able to steal back their souls.
Players will find that it will take quite a bit of experimentation to best fit their playstyle as the game offers quite a large number of abilities across the six party members that are available in the game and with various artes unlocking at certain levels, players may initially be a bit put off by the amount of options available but being able to customize combat to this level is a huge boon, especially when you factor in powerful mystic and break artes.
Unfortunately outside of combat players will find that Tales of Berseria is lacking in quite a few ways as most of the areas you will explore are incredible simplistic. Not only are the various landscapes the most generic styles that you’ll find in a JRPG, even the dungeons are uninspiring. Most simply consist of basic corridors with simplistic puzzles that often feel like nothing more than busywork to help pad out the time. This is especially true when some dungeons require backtracking and while players can eventually obtain a faster travel method, it does little to really help.
One interesting aspect is the fact that players will obtain a pirate ship that can be sent out to gather various items and ingredients that can be used to cook food. While being able to sail the ship itself would have been nice, this, combined with a number of other mini-games and side-quests make the game rather enjoyable at times when you choose to step away from the plot and take a break from the aforementioned simplistic dungeons.
Visuals & Audio
Although released only on the PlayStation 4 and PC in the West, Tales of Berseria was also released for the PlayStation 3 back in Japan and unfortunately this shows in the final product. While the character designs do stand out a bit this time around with many of the characters having a bit of a darker theme and Velvet really standing out in the design department, the rest of the game does falter a bit in this degree. As mentioned before, the dungeons and environments are bland and uninspired and although the battles run at a smooth pace with some flashy moves being available, don’t expect anything too surprising here.
As far as the soundtrack is concerned, the game features some great background music as well as the option to choose between both the English and Japanese voice track. While both serve as a great option, there are multiple times that the English subtitles do not match the actual English dialogue, meaning that the localization text tends to either be incredibly stilted or, in rare cases, barely comprehensible so to avoid this type of confusion the English voice track results in being the best option.
Overall
Tales of Berseria features a far darker and more serious overarching tone than one would initially expect from a Tales game and this departure combined with the refined but familiar combat system and memorable cast of characters make it a worthwhile experience to dive into. The slower than average start and lackluster dungeon and environment designs do drag down the title but even with these flaws fans of the franchise and those looking for something a bit on the darker side will be pleased with what Tales of Berseria has to offer.
The Pokémon 2017 World Championships coming this August 18 -20!
London – Thursday 23rd February, 2017 – The Pokémon Company International has announced that the most prestigious Pokémon event of the year, the Pokémon 2017 World Championships, will be taking place from 18 – 20 August in Anaheim, California.
This year’s World Championships will see Pokémon Trainers representing the best of the best descend upon the Anaheim Convention Center for the three-day event. Trainers will compete in the Pokémon Sun and Pokémon Moon Video Games, Pokkén Tournament and Pokémon Trading Card Game tournaments for a chance to win $500,000 worth of prizes and to be crowned the Pokémon 2017 World Champion.
Hardcore Sci-Fi Parkour: Super Cloudbuilt Coming to PC, Xbox One and PlayStation 4
-The totally remastered sci-fi parkour platformer gets a remake and hits consoles for the first time this summer-
Teesside, England – February 22 2017- Developer Coilworks and publisher/Developer Double Eleven announced today that Super Cloudbuilt, the frenetic sci-fi parkour platformer, will hit PlayStation® 4, Xbox One, the all-in-one entertainment system from Microsoft and Windows PC this summer. Originally launched on PC in 2014 as Cloudbuilt, Coilworks and Double Eleven have totally remastered the title, re-evaluating the game from the base mechanics up. The result stands as a definitive edition, making the experience more intuitive to new players, while adding increased depth and variation, allowing you to choose between taking your time to explore and focusing on blistering speeds and high scores.
Super Cloudbuilt puts you in the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. Confused and isolated, Demi pushes herself physically and mentally to overcome the obstacles of her new reality.
Complete incredible feats of free-running and sharp shooting, using Demi’s rocket-powered exo-suit to leap and run through expansive worlds floating above a vast abyss. With each new challenge she overcomes Demi learns more, pushing her to piece together the future now laid out before her. Demi persists, traversing levels, allowing her to experience multiple endings: will Demi learn to understand and accept her new world, or question her reality and learn to defy it?
Featuring lightning-fast, action-packed speedrunning gameplay and bold hand-crafted environments, Super Cloudbuilt appeals to players who value skill, challenge and improvement. Speedrunners will vie for top dog in the rankings and extensive leaderboards, and players can also experience three gameplay modes (Story, Ranked and Rush mode) with a total of 177 challenges between the Time Trial, No Ammo, Fragile, Supercharge, Beacon, and Pathfinder options. Super Cloudbuilt combines all previous DLC levels into the base game and features enhanced graphics, UI and optimized gameplay offering more opportunities for players to experience the game with greater depth and variation.
Super Cloudbuilt is a speedrunner’s dream game come to life, and it’s hitting PC, PS4 and Xbox One this summer. Follow @doubleelevenltd on Twitter or hit up www.double11.com for more information.
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Coilworks is a small indie developer, based in Sweden. In 2011, after graduating university, Coilworks was formed with the intention of creating new play experiences for core gamers, with a focus on challenging and engaging gameplay. They released their first title, Cloudbuilt, to Steam in 2014.
Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and having recently released their critically acclaimed edition of the Prison Architect for Xbox One and PlayStation 4.