Open World Utopian Survival Horror Game P.A.M.E.L.A.® launches March 9th on Steam Early Access Survive and Explore Diverse and Dangerous Environments Within Eden, a Fallen Utopia City Floating in the Ocean
Mississauga, Canada – February 23rd, 2017 – Indie development team NVYVE® Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, will launch on March 9th on Steam Early Access. In P.A.M.E.L.A. you must survive against all odds by wielding unconventional technology as you explore Eden, an unforgiving paradise that explores the unforeseen consequences of humanity’s craving for technological and biological advancement.
“Several years ago, we formed NVYVE® Studios with the goal of creating a game that took the survival genre, and built upon it with a hand-crafted sci-fi setting to create a wholly unique experience. The Steam Early Access launch is a culmination of those years, and will form a base for P.A.M.E.L.A., challenging players to explore and survive within the fallen utopian city of Eden”, said Adam Simonar, Studio Director of NVYVE® Studios. “We are looking forward to working with the community as we continue to evolve P.A.M.E.L.A., adding new features and content in the run-up to a full commercial launch”.
“P.A.M.E.L.A. represents a bold step for us. Having previously utilised Unity in our architectural practise, we’re excited to bring those skills into game design. I am very proud of our incredible team – It’s been a dream come true for everyone involved. A lot of sacrifices, sleepless nights, long days, sweat and tears went into making the game and we hope the gaming community enjoys it”, said Marvin Maalouf, President and CEO of NVYVE® Studios. “We see P.A.M.E.L.A. as the first in what will hopefully be a long line of quality titles to come out of the studio and want to show the world that a small team with a huge amount of passion can create beautiful, immersive and fun worlds for players to explore.”
P.A.M.E.L.A. begins as your character awakens from cryosleep in Eden, a fallen utopian city. Pamela, Eden’s lone AI overseer, provides information on how to survive within the city while bestowing amplified abilities upon the player. As you explore Eden, uncovering insights into the lives of individual citizens of Eden through discoverable data logs, you discover the tragic story behind the fall of Eden and learn about the way society used to function in this former utopia. Search the city for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, while using your hacking skills to unlock salvage containers or doors to access secret areas of the city.
As you learn about the city and your place within it, you will encounter and battle the Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak. Governed by their excruciating pain and disfiguring disease, the Afflicted react in unpredictable ways, presenting a formidable, harrowing threat. As part of your arsenal, you have the holographic “AARM UI” system which projects the game interface directly into the game world, seamlessly heightening immersion and building tension during battles. Acquiring and upgrading the modular weaponry attachments for your AARM device allows you to further even the odds on the offensive. Defence is just as important, though, made possible by the game’s freeform base-building system, which enables you to build a personal safe haven amidst Eden’s hostile world. You can also use the Pandora IVG Multitool to discover even more items and manage your base.
You’ll eventually learn how to manage and upgrade Eden’s power systems to keep the lights on and use services such as elevators and vendor kiosks. But take care to avoid encounters with Eden’s security system. The deadly Seeker droids are still functional and will respond harshly to illegal activity, an additional threat. As every decision in Eden has consequences, you must tread carefully and think about the ramifications of your choices. What is the cost of enhancing your body with Bio-Augmentation? Sure, it might help in the short-term but the long-term implications may affect you in unforeseen ways.
This offers just a glimpse of what NVYVE, has planned for the future of P.A.M.E.L.A. and its full commercial release. NVYVE redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
About NVYVE® Studios
NVYVE® Studios is an 8 person indie team that branched out, in late 2014, from NVYVE® Inc. an award winning visualization and interactive content firm. The team employed the skills gained in developing interactive non-game experiences towards creating their first game, P.A.M.E.L.A.®, a utopian survival horror game for Windows PC. The team includes a diverse background in architectural design, concept art, film, and more to create a unique mix of skills and direction. For more information about NVYVE® Studios, visit www.nvyvestudios.com
Deus Ex: Mankind Divided – A Criminal Past now available
MONTRÉAL, CANADA – 23 February 2017 – Today, Square Enix® and Eidos®-Montréal announced that Deus Ex: Mankind Divided® – A Criminal Past, the second DLC story mission for Deus Ex: Mankind Divided, is now available on Xbox Live, PlayStation®Network, and online stores.
Watch the Deus Ex: Mankind Divided – A Criminal Past Trailer
www.youtube.com/watch?v=O3aBBGQXMYs
Deus Ex: Mankind Divided – A Criminal Past will provide players with more insight into the lore of the Deus Ex Universe®. They will get to Experience Adam Jensen’s first mission for TF29, set before the events of Deus Ex: Mankind Divided, where he poses as a convicted criminal. In Deus Ex: Mankind Divided – A Criminal Past, Jensen is transferred deep into a hostile, high-security prison for augmented felons. His mission: track down and retrieve sensitive information from a fellow undercover agent who has gone dark. Success will help the fight against terror around the world, but Jensen will need to confront a darker side to his role before the day is done.
Deus Ex: Mankind Divided – A Criminal Past is now available on Xbox Live, PlayStation®Network, and online stores for £9.59, and in the Deus Ex: Mankind Divided – Season Pass, which is composed of Narrative DLCs and in-game items. More details on the contents of the Season Pass can be found here.
Deus Ex: Mankind Divided is available for PlayStation®4, Xbox One, Windows PC, and Linux.
For the most part, fans of the Tales games generally know what they can expect when Bandai Namco brings another one of these RPGs to the West and with Tales of Berseria they have given us one of the quickest turnarounds for the franchise so far. That isn’t the only thing that sets Tales of Berseria apart from the rest of the franchise, despite it being set in the same world as Tales of Zestiria, albeit centuries beforehand, is the fact that this the darkest game in the series so far.
Story
Despite losing her sister due to the Daemonblight that has begun to envelop the world while Velvet Crowe was a young child, she grew up to be a fairly cheerful young woman who spends her time studying under her mentor Artorius while taking care of her ill younger brother Laphicet. That all changes in one day when everything she knows comes crashing down around her as her brother is sacrificed and the culprit is someone she once trusted with all her heart.
Infected and transformed partially into a demon, Velvet is locked away in a prison to keep her away from the rest of society. After being imprisoned for years, Velvet manages to escape with only one thing on her mind, bloody revenge against the man responsible for her tragic loss and anyone else who gets in her way. Seeing an anti-hero as the main character is nothing new for the genre but is something fresh for the Tales series.
While heavy themes are often used to show how dangerous the plight of the world is or how corrupt an enemy might be, we rarely have seen the lead character so unrelenting in her path for vengeance. Velvet is more than ready to threaten and even kill people in an effort to get what she wants making her often appear as a very cruel leader for a group of supposed heroes but one that is hard to feel anything but sorry for thanks to how tragic her backstory is.
Speaking of the rest of Velvet’s group, they are almost entirely made up of other misfits and miscreants who join with her. This includes a man also infected by the demon plague who is eager to slay his elder brother, a carefree sorceress, an old pirate captain seeking his missing captain, as well as a few more innocent members of the party in the form of a younger child and an exorcist named Eleanor. Eleanor works as something of a foil against Velvet as she offers one of the most virtuous viewpoints in the party often placing her at odds with the rest of her group.
This leads to quite a bit of tension at times but this type of tension is something that runs throughout most of the game. Not only do we learn through various twists and reveals about the tragic pasts of the rest of the party members, but the various skits also provide various looks into their lives and personalities. These range from being rather funny to downright serious and show a true return to form for these side-moments that always tend to shine a light on how well-written some of the main characters are in this game.
While the story does take a bit to get going, in fact far longer than past Tales titles, Tales of Berseria’s darker tone and vengeance-fueled lead character help create a memorable storyline that is hard to walk away from. Combine that with its colorful cast of party members that are all given time to shine and plenty of development, players will walk away from this title remembering them for quite some time, something that I haven’t been able to easily say since Vesperia was released years ago.
Gameplay
While the story may serve as the biggest change from what Tales fans are familiar with, the other half of the game, combat, feels fairly similar to what fans should remember. Whenever an enemy is encountered while exploring the party must battle against them in real-time fights that have been altered a bit since the last entry since this time around combat and spell Artes utilize something called a Soul Gauge to execute.
The Soul Gauge will feel familiar for fans but does have limitations and perks. Any skills utilized will require a certain amount of souls but players will also have the ability to steal souls from their opponents by knocking them out or stunning them, allowing players to mix up their move sets, with custom made combinations, in an effort to work in some status-effects to keep the flow of combat moving smoothly. The counter here is that those who choose to spam will find that their soul gauge will drain too quickly and an empty gauge allows for your attacks to be blocked easily and enemies able to steal back their souls.
Players will find that it will take quite a bit of experimentation to best fit their playstyle as the game offers quite a large number of abilities across the six party members that are available in the game and with various artes unlocking at certain levels, players may initially be a bit put off by the amount of options available but being able to customize combat to this level is a huge boon, especially when you factor in powerful mystic and break artes.
Unfortunately outside of combat players will find that Tales of Berseria is lacking in quite a few ways as most of the areas you will explore are incredible simplistic. Not only are the various landscapes the most generic styles that you’ll find in a JRPG, even the dungeons are uninspiring. Most simply consist of basic corridors with simplistic puzzles that often feel like nothing more than busywork to help pad out the time. This is especially true when some dungeons require backtracking and while players can eventually obtain a faster travel method, it does little to really help.
One interesting aspect is the fact that players will obtain a pirate ship that can be sent out to gather various items and ingredients that can be used to cook food. While being able to sail the ship itself would have been nice, this, combined with a number of other mini-games and side-quests make the game rather enjoyable at times when you choose to step away from the plot and take a break from the aforementioned simplistic dungeons.
Visuals & Audio
Although released only on the PlayStation 4 and PC in the West, Tales of Berseria was also released for the PlayStation 3 back in Japan and unfortunately this shows in the final product. While the character designs do stand out a bit this time around with many of the characters having a bit of a darker theme and Velvet really standing out in the design department, the rest of the game does falter a bit in this degree. As mentioned before, the dungeons and environments are bland and uninspired and although the battles run at a smooth pace with some flashy moves being available, don’t expect anything too surprising here.
As far as the soundtrack is concerned, the game features some great background music as well as the option to choose between both the English and Japanese voice track. While both serve as a great option, there are multiple times that the English subtitles do not match the actual English dialogue, meaning that the localization text tends to either be incredibly stilted or, in rare cases, barely comprehensible so to avoid this type of confusion the English voice track results in being the best option.
Overall
Tales of Berseria features a far darker and more serious overarching tone than one would initially expect from a Tales game and this departure combined with the refined but familiar combat system and memorable cast of characters make it a worthwhile experience to dive into. The slower than average start and lackluster dungeon and environment designs do drag down the title but even with these flaws fans of the franchise and those looking for something a bit on the darker side will be pleased with what Tales of Berseria has to offer.
The Pokémon 2017 World Championships coming this August 18 -20!
London – Thursday 23rd February, 2017 – The Pokémon Company International has announced that the most prestigious Pokémon event of the year, the Pokémon 2017 World Championships, will be taking place from 18 – 20 August in Anaheim, California.
This year’s World Championships will see Pokémon Trainers representing the best of the best descend upon the Anaheim Convention Center for the three-day event. Trainers will compete in the Pokémon Sun and Pokémon Moon Video Games, Pokkén Tournament and Pokémon Trading Card Game tournaments for a chance to win $500,000 worth of prizes and to be crowned the Pokémon 2017 World Champion.
Hardcore Sci-Fi Parkour: Super Cloudbuilt Coming to PC, Xbox One and PlayStation 4
-The totally remastered sci-fi parkour platformer gets a remake and hits consoles for the first time this summer-
Teesside, England – February 22 2017- Developer Coilworks and publisher/Developer Double Eleven announced today that Super Cloudbuilt, the frenetic sci-fi parkour platformer, will hit PlayStation® 4, Xbox One, the all-in-one entertainment system from Microsoft and Windows PC this summer. Originally launched on PC in 2014 as Cloudbuilt, Coilworks and Double Eleven have totally remastered the title, re-evaluating the game from the base mechanics up. The result stands as a definitive edition, making the experience more intuitive to new players, while adding increased depth and variation, allowing you to choose between taking your time to explore and focusing on blistering speeds and high scores.
Super Cloudbuilt puts you in the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. Confused and isolated, Demi pushes herself physically and mentally to overcome the obstacles of her new reality.
Complete incredible feats of free-running and sharp shooting, using Demi’s rocket-powered exo-suit to leap and run through expansive worlds floating above a vast abyss. With each new challenge she overcomes Demi learns more, pushing her to piece together the future now laid out before her. Demi persists, traversing levels, allowing her to experience multiple endings: will Demi learn to understand and accept her new world, or question her reality and learn to defy it?
Featuring lightning-fast, action-packed speedrunning gameplay and bold hand-crafted environments, Super Cloudbuilt appeals to players who value skill, challenge and improvement. Speedrunners will vie for top dog in the rankings and extensive leaderboards, and players can also experience three gameplay modes (Story, Ranked and Rush mode) with a total of 177 challenges between the Time Trial, No Ammo, Fragile, Supercharge, Beacon, and Pathfinder options. Super Cloudbuilt combines all previous DLC levels into the base game and features enhanced graphics, UI and optimized gameplay offering more opportunities for players to experience the game with greater depth and variation.
Super Cloudbuilt is a speedrunner’s dream game come to life, and it’s hitting PC, PS4 and Xbox One this summer. Follow @doubleelevenltd on Twitter or hit up www.double11.com for more information.
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Coilworks is a small indie developer, based in Sweden. In 2011, after graduating university, Coilworks was formed with the intention of creating new play experiences for core gamers, with a focus on challenging and engaging gameplay. They released their first title, Cloudbuilt, to Steam in 2014.
Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and having recently released their critically acclaimed edition of the Prison Architect for Xbox One and PlayStation 4.
Critically Acclaimed Game Studio Shiro Games Announces Viking strategy game Northgard releases today on Steam Early Access
Renowned Evoland studio Shiro Games shows off new Norse fantasy village builder in launch trailer
Bordeaux – 22nd of February – The new Viking strategy game Northgard will be available today on Steam Early Access for $19.99, bringing a unique mix of exploration, village building and combat heavily infused with Norse mythology.
A new launch trailer for Northgard
Being developed by popular indie studio Shiro Games (Evoland 1 & 2), in Northgard players take control of a Viking clan who arrive on unknown and unforgiving shores, where they have to establish a village, gather resources, grow their society and defeat their opponents. In their quest to conquer this new and mysterious world, clans will face off against undead warriors, giants, dragons and other foes while surviving the harshest environments.
The Early Access version of Northgard allows players to:
Build settlements on the newly discovered hostile continent of Northgard while assigning and commanding vikings to various jobs (Merchant, Farmer, Warrior, Sailor, Loremaster…)
Manage resources carefully to survive the harsh winters and vicious enemies
Expand and discover new territory giving unique strategic opportunities
Achieve different victory conditions such as Conquest, Fame, Lore and Trading
“We have always been fans of strategy and simulation games, and with Northgard we have taken what we think are all the best bits, and added a lot of cool Viking themes and fantasy to the mix,” said Nicolas Cannasse, co-founder of Shiro Games. “Launching on Early Access will allow us to get direct feedback from our players which we’ll use in fine-tuning the development of Northgard. Not only that, we’ll also be bringing lots of cool new features to the game in the coming months, like new clans to play around with and a story driven campaign amongst other things.”
Early Access is just the start for Northgard, with Shiro Games continuing to add new content to the game during development. Extra features planned for Northgard include a full dedicated multiplayer mode, a story driven campaign mode, new playable clans and a host of new features such as an improved trading and diplomacy system, and more victory conditions.
Shiro Games is an independent studio created by video games veterans Sebastien Vidal and Nicolas Cannasse in order to bring new innovative games to life. Based in Bordeaux, France, the small studio released their first title Evoland in 2013, with the acclaimed sequel Evoland 2: A Slight Case of Spacetime Continuum Disorder launching in 2015. Shiro Games have been busy developing their new Viking strategy game Northgard, which launched on Steam Early Access in February 2017
Knights! Samurai! Viking! For Honor is likely every medieval combat nerd’s dream. Ubisoft Montreal has brought together three of history’s greatest medieval warriors for an endless battle in a fictional land. The single player campaign lays the foundation for the game, but the story continues as all For Honor players choose their allegiance and fight for territory in the cross platform metagame.
Story
Instead of taking some obscene liberties with history, For Honor opts for a fictional land where the Knights, Samurai, and Viking jostle for power. The Knights’ Blackstone Legion is led by the bloodthirsty warlord Apollyon, who looks to sow the seeds of eternal conflict. The campaign is broken down into three chapters that follow the Blackstone Legion’s crippling of the Viking bands, the rise of the Viking Warborn band, and finally the fall of Apollyon at the hands of the Samurai. The story starts out strong enough considering the rather ridiculous pretense for the game, but soon falls apart. It is clear that the single player campaign is an extended tutorial for multiplayer as the plot is dragged on well past its welcome. The story probably would have been better served by shortening the total length by at least a third. Ubisoft is advertising that the multiplayer metagame is technically part of the game’s overarching plot as the results of each season will have lasting impact on following seasons; however, it is not clear at this time exactly how this will manifest story-wise.
Gameplay
For Honor is a fighting game that breaks out of the traditional one versus one mould. While there are one versus one and two versus two duels available, the bulk of For Honor’s gameplay will have players on battlefields littered with disposable grunts. Like any fighting game, For Honor has a roster of twelve heroes, each a unique move set. The three factions have their own take on the four classes: the Vanguard, a general purpose character that is the easiest to learn; the Heavy, a slow tank capable of dragging out fights and wearing their enemies down; the Assassin, an agile attacker who thrives on catching enemies off guard then overwhelming them; and the Hybrid, a wily mix of two specialties from the other three classes.
For Honor’s combat revolves around a three-direction system that determines the direction of attacks and blocks. From there, players can perform a quick attack that is harder to parry or a slower, more devastating heavy attack. Each class has their own combos that chains their attacks, which allows them to lower the time between strikes. When a player locks onto another hero, the three directions will appear for both players except for Assassins, who need to “refresh” their direction to block at the cost of hiding their attack directions until moments before the strike. Complimenting the system is a variety of parries, dodges, guard breaks, and throws.
The control scheme in For Honor feels like it misses the mark for a fighting game. The three-direction control scheme never really felt well implemented to me for either mouse and keyboard or controller. I found that the mouse never felt nearly as natural or as responsive as a right controller stick when it came to using the three-direction control scheme. I suspect it is related to the unimpeded movement of the mouse. On the other hand, the controller isn’t perfect either. Dodging is the only way to deal with certain attacks and is a fundamental part of the Assassin’s repertoire. Countering guard breaks is also an important part of For Honor. But to pull off either action requires players to pull their thumb off the critical right stick to hit one of the face buttons. Frankly, I would have preferred to have moved at least one of the skills to the left shoulder button that is currently used for team chat. That way I can at least keep both thumbs on the sticks and still dodge or counter a guard break. Having the right trigger do double duty as both heavy attack and parry is also a poor choice. While I can’t speak for Dual Shock 4 users, the physical trigger pull distance changes depending on finger placement on the Xbox One controller. I found the only way I could really time my parries well was to choke up on the trigger to ensure the trigger button registered with the least amount of distance. In this case, the mouse and keyboard was a much better experience as it provided a more predictable parry. The entire problem could have been avoided if parry was bound to light attack, which is set to the more predictable shoulder button, or reversing the attack bindings. The frustrating part is that lot of these controller-related issues could have been avoided if Ubisoft allowed players to rebind the buttons on their controllers! At least PC players have the benefit of configuring controller buttons by tweaking some of the configuration files.
The pacing of For Honor is rather slow and is not for everyone. The stamina system and high damage encourages players to make each attack count. The game has a high skill floor and a higher skill ceiling. Players who take the time to learn the correct counters and strategies are absolutely rewarded, especially since there are a lot of players online who rely on spamming the same cheap move repeatedly.
The level design in For Honor is rather average. While there are a few great levels in the single player campaign, like the one that requires players to lure an elephant into attacking walls while fending off enemies or the D-Day like Viking charge on the Samurai gates, most are pretty straight forward: go from point A to point B and kill everything in your path. The multiplayer levels are a bit better, providing a well balanced, symmetrical map design with plenty of hazards to trip up inattentive players.
While the early promotional material leaned heavily on the whole “Knights vs. Samurai vs. Vikings” concept, the in-match reality is that players can choose any character to join the fray. Factions only matter in the metagame. At the beginning of each season, players choose to support one of the three factions. Every match they participate in awards them resources that they then can spend on a board-game style map to help their faction attack of defend territory. The three contested areas rotate between gameplay modes, ensuring the front lines all see a roughly equal amount of action over the season. For Honor’s metagame is actually one of the game’s more intriguing ideas. While the mechanic has been seen plenty of times in smaller indie titles, it lends itself well to a game like For Honor, and I wish more AAA titles would adopt it. It gives individual matches a little more weight, knowing that success or failure has some small impact in the larger scope of things.
The multiplayer matches themselves break down into three main modes: dominion, duel/brawl, and skirmish/elimination. Dominion are four versus four battles over three control points. Two are side points that only players will battle over, providing plenty of opportunities for uninterrupted duels. The middle point is a MOBA-like push that requires players to eliminate enemy mobs to help their own friendly mobs take control of the sector. Kills of any kind award permanent points while the capture points provide a temporary hundred-point boost to the controlling team. Once a team has a thousand points, the enemy team cannot respawn and will lose the game if their entire team is killed. The losing team can rally and by retaking points and dropping the winning team below 1000 points or pushing the enemy into a similar no respawn situation. I really like dominion as it puts a lot of emphasis on playing the objectives, while still providing losing teams plenty of opportunities to stage an epic come back. The skirmish mode is similar to dominion with the presence of AI and the thousand point goal, but puts much greater emphasis on player versus player duels. Duel, brawl, and elimination are one versus one, two versus two, and four versus four matches respectively that have no AI and no respawns. All modes but duel and brawl allow players to use equipment to fine tune their stats to better suit their playstyle. Equipment is randomly dropped at the end of each match and can be upgraded with the right currency.
For those looking to bone up on their skills before wading into multiplayer, For Honor provides a lot of opportunities to learn. Each class is well documented with a list of moves, a list of skills, and videos for basic and advanced techniques. The campaign mode is essentially one long tutorial that introduces players to most of the classes in the game. Players can also participate in co-op matches against bots to practice and there are some single player options as well.
I found For Honor’s matchmaking to be a bit poorly thought out at times. Big differences in skill gaps in matchmaking is understandable in multiplayer games as fluctuations in population sometimes means the only way a game will happen is by grouping all available players together regardless of skill level. On the other hand, For Honor’s implementation is sometimes just silly. While it’s nice that a bot can replace a player that leaves mid-way, it’s a terrible idea to start a match with four players on one side and two players and two bots on the other. It would be a much better idea to wait until team are balanced due to the fact human players are on a whole vastly superior to the bots. On PC, matchmaking still seems to be rather glitchy. I ran into quite a few hiccups where the game tried to connect me to full matches, refused to connect me at all, or just threw up an error.
Visuals
For Honor’s art style is realistic looking. The first thing that stands out for me when playing For Honor is the spectacular animations. I suspect many hours of high quality motion capture work and consultation with martial artists have been spent on the game’s animations. While I won’t profess to be an expert in any martial art, I can see that For Honor uses many familiar techniques that have been showcased in various martial arts documentaries and by popular YouTubers. The models and textures are spot on. It is clear that a lot of research has been done, as the armour looks practical and closer to historical depictions versus the pop culture images of these warriors. And yes, that especially includes female characters.
Audio
For Honor fulfills the expectations of a triple A title. The sound effects are excellent. The voice acting is very good, though there are a few minor characters that miss the mark. What impressed me the most is that enemy Vikings speak Icelandic, enemy Knights speak Latin, and enemy Samurai speak Japanese. It is a detail most players probably won’t think about, but it adds an excellent sense of immersion. Too bad that immersive feeling gets broken when an enemy suddenly speaks English. For Honor’s soundtrack is a perfect fit for the game. Taking inspiration from each culture’s music, the soundtrack manages to still fit the brutal hand-to-hand nature of the game. One thing that drives me insane about For Honor’s audio is how clumsy it handles VOIP volume on PC. Instead of adjusting the volume inside the game, For Honor changes Window’s settings directly.
Overall
While the audio/visual experience is excellent, it can’t compensate for poor gameplay choices. The controls don’t feel well thought out, which hampers the game. The lousy state of matchmaking currently does For Honor no favours, even though the board game-style metagame is an awesome idea. People looking for a single player experience should look elsewhere, as the heart and soul of For Honor is in its multiplayer. For Honor is probably best suited for melee combat and Dark Souls nuts out there who are more willing to look past some poor design choices and rough matchmaking as I suspect the average gamer will be unable to get past both the game’s flaws and its high skill floor.
Capsule Computers review guidelines can be found here.
NEW PVP MAP CHEMICAL PLANT COMING TO ARMORED WARFARE
Trailer Highlights All-New Map Launching With Update 0.19
Amsterdam, The Netherlands – February 22, 2017 – Developer and global publisher My.com unveils more information about a new PvP map named “Chemical Plant” for Armored Warfare. In the world of Armored Warfare, this is one of the last working chemical plants. It lies deep in the Mojave Desert and must be captured at all costs. This processing facility is priceless to several corporations. Mercenary forces have moved in to slug it out, one last time, and both sides are preparing for the decisive battle that will decide the fate of the region for years to come. The layout is semi-open and it allows for a large scale of tactics suitable for every vehicle class. The map provides players with plenty of opportunity for fast-paced action, daring flanking maneuvers as well as tactical gameplay. The “Chemical Plant” PvP map will be the newest addition to Armored Warfare and launches with update 0.19.
Balance 2.0 is a catch-all for a set of changes and improvements coming to Armored Warfare in Update 0.19 based on community feedback, which solves the problems in high tier gameplay and alleviates the power creep between tiers throughout the game. Another major part of Balance 2.0 is the re-evaluation of every core gameplay mechanic, including: damage mechanics, class abilities, retrofits, upgrades, and crew skills. This fulfills the purpose of ensuring these mechanics are working cohesively to deliver balanced and exciting gameplay as intended. Learn more details about Balance 2.0 on the dedicated page to the upcoming changes HERE: aw.my.com/balance-2.0
Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.
Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.
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VR GOLF ONLINE FOR STEAM AND OCULUS ADDS MULTIPLAYER AND CROSS-PLATFORM PLAY
Kakao Games Releases Major Update for Definitive Virtual Reality Sports Simulation Experience
IRVINE, Calif. — Feb. 22, 2017 — Building on the successful launch of its latest highly competitive, virtual reality (VR) sports simulation game, today Kakao Games, a global multi-platform games publisher, released a major content update for VR Golf Online on Steam and Oculus. In the latest content update for the game, VR Golf Online now offer cross-platform play between Steam and Oculus for golf fanatics worldwide.
In VR Golf Online, players can now compete against family and friends on 36 beautifully designed and expansive courses locally and online in multiplayer modes. In the new multiplayer competition, players can also match with other golfers worldwide in real time to see who is ace of the course and real-time voice chat with the competition. New update features for VR Golf Online include:
Multiplayer and cross-platform gameplay: Play with or against gamers on the fairway locally or online on the HTC Vive via SteamVR and/or the Oculus Rift, in addition to being able to sync gameplay between the two versions;
Real time voice chatting: Chat with the competition in real time for a fully immersive golf experience;
Compatible with the Oculus Touch: Experience the game with the newly enabled Oculus Touch compatibility and support;
First and third-person view: Play and switch between first or third person points of view when using the Oculus Rift’s Touch controller, the HTC Vive controller or the classic Xbox controller on Oculus;
Updated language support for Oculus: French, German, Spanish, Japanese, Korean, Russian, Simplified Chinese languages are now supported.
VR Golf Online also includes:
Integrate real golf physics: Experience a realistic and entertaining golfing experience with real physics applied to sink holes throughout the course;
Five unique character designs: Choose from a cast of five unique characters, each with their own strengths and weaknesses, to ace the course;
Beautifully designed courses: Experience each of the 36 lush and hazard-filled courses, each with their own unique setting to challenge the most skillful of players.
Optimized for the HTC Vive: First-person character view to interact with surroundings; Gesture control to change clubs and view UI information; HTC VR controller compatibility; and English, French, German, Spanish, Russian, Chinese, Japanese and Korean languages support.
VR Golf Online is now available to download globally for the HTC Vive via Steam and for Oculus for $19.99.
Kakao Games, the interactive entertainment division of Kakao, is a global multi-platform games publisher focused on publishing and servicing innovative multi-platform titles based on original IPs across multiple genres for all audience types from casual to hardcore. As the current publisher behind the successful massively multiplayer online role-playing game (MMORPG), Black Desert Online, Kakao Games’ multi-platform titles have launched on the Steam/PC and virtual reality (VR) platforms, in addition to iOS and Android mobile devices. Headquartered in South Korea, Kakao Games also houses an office in Irvine, Calif. For more information on Kakao Games and its products, please visit http://www.kakaogames.com/.
Welcome to the wonderful world of DRAGON QUEST HEROES II
Steam Version to Launch on 25th April
New Overview Trailer Showcases Colourful World of Accordia and All-New Multiplayer Mode
LONDON (22nd February 2017) – Square Enix Ltd., today welcomes players to the world of DRAGON QUEST HEROES™II, with a brand new overview trailer detailing everything you need to know about the upcoming action-RPG.
The overview trailer gives an insight into the journey players will undertake across DRAGON QUEST HEROES II’s vast lands, introducing the colourful cast of characters and creatures they will befriend and battle along the way. To watch the overview trailer now, visit: https://youtu.be/ljeu-zahhiY
DRAGON QUEST HEROES II will arrive across Europe and PAL territories for the PlayStation®4, on 28th April 2017 and will be available on STEAM® from 25th April. For more information, visit: www.dragonquest-game.com .
The day one “Explorer’s Edition” is also available to pre-order now, featuring 15 exclusive DLC items as well as a reversible cover artwork depicting the in-game Adventure Log. The DLC includes weapons designed from the enemies in the game, including the Slime Knight’s Shield, Great Sabreclaws, Golem Gauntlets and more.
About DRAGON QUEST HEROES II
Set in an all-new world with new heroes and story, DRAGON QUEST HEROES II is an action-RPG that sends players on a grand adventure to restore order to a once peaceful world, with thrilling battles of epic proportions. With the addition of multiplayer functionality, players can form a party of up to four online to conquer swarms of enemies and defeat gigantic monsters.
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 130 million units worldwide; DRAGON QUEST®, which has sold over 70 million units worldwide; TOMB RAIDER®, which has sold over 58 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en
*Unit sales now include both package and digital versions
DRAGON QUEST HEROES, FINAL FANTASY, the FINAL FANTASY logo, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation,” “PlayStation Portable” and “PS4” are registered trademarks or trademarks of Sony Computer Entertainment. All other trademarks are properties of their respective owners.