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GREY BOX, SIX FOOT AND TEQUILA WORKS’ RiME WILL LAUNCH ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC ON MAY 26

GREY BOX, SIX FOOT AND TEQUILA WORKS’ RiME WILL LAUNCH ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC ON MAY 26

Captivating Puzzle Adventure Game Will Be Available on Nintendo SwitchTM Later this Winter 

Sydney – March 10, 2017 – Grey Box, Six Foot and independent developer Tequila Works have announced that RiME, the highly-anticipated puzzle adventure game, has a confirmed release date of May 26 for the PlayStation®4 computer entertainment system, Xbox One, and Windows PC. It will arrive at Australian retail store shelves with a suggested retail price of $59.95 (PS4/XB1), and $49.95 (PC).

​Shortly afterward, RiME will launch on Nintendo Switch™, allowing players to take the adventure with them anywhere on the go utilising the system’s portability, with a suggested retail price of $79.95.

RiME is a single-player puzzle adventure game about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. Players must navigate the island’s secrets by making use of light, sound, perspective and even time. Inspired by the rugged, sunbaked terrain of the Mediterranean coast, RiME paints its breathtaking world with a fusion of vibrant colours and moving musical undertones to set the stage for the deeply personal journey that awaits within.

For more information leading up to release, visit www.rimegame.com , and follow the title on FacebookTwitter and Tumblr.

QBBY RETURNS FOR ONE LAST ADVENTURE IN BYE-BYE BOXBOY!, COMING TO NINTENDO eSHOP FOR NINTENDO 3DS FAMILY SYSTEMS ON 24th MARCH 2017

QBBY RETURNS FOR ONE LAST ADVENTURE IN BYE-BYE BOXBOY!, COMING TO NINTENDO eSHOP FOR NINTENDO 3DS FAMILY SYSTEMS ON 24th MARCH 2017

More than 180 puzzling new levels, four special new types of box, amiibo functionality and new challenge levels await players

10th March, 2017 – In 2015’s BOXBOY!, Qbby arrived on the scene and forced both puzzle and platformer fans to start thinking outside the box. In BOXBOXBOY! the following year, he upped the ante with new powers and more complex puzzles. Now Qbby is back to square up to his biggest challenge yet in BYE-BYE BOXBOY!, which launches on Nintendo eShop for Nintendo 3DS family systems on 24th March 2017. The perfect introduction to Qbby and his quirky, minimalist world is out today on Nintendo eShop in the form of the BOXBOY! series demo, which lets players tackle a package of levels from both previous titles, in addition to a selection from BYE-BYE BOXBOY!.

Developed by HAL Laboratory, creators of the Kirby series, the BOXBOY! trilogy of puzzle-platformers sees players control Qbby, a simple yet surprisingly expressive square-shaped character, as he makes his way through a multitude of 2D side-scrolling levels. While he may look like a somewhat unassuming hero, Qbby packs a rather special power into that small frame of his – the ability to create a string of boxes out of thin air. By learning to harness that power and use it in a variety of ingenious ways, players will be able to solve the numerous puzzles that lie ahead.

With more than 180 brain-teasing levels to tackle and four planets to explore, BYE-BYE BOXBOY! is Qbby’s biggest adventure yet. On each planet he will encounter a Qbaby – a small lifeform similar in appearance to Qbby himself. These Qbabies are in need of guidance, and by helping them to safety, Qbby will be rewarded with the power to create all-new box-types. Blow walls to smithereens with a bombox, soar into the air with a box rocket, teleport with a warp box or dispatch a remote box to reach far-flung corners, as you grapple with the puzzling new possibilities on offer.

For true brainboxes, Qbby can also tackle five unlockable Challenge Worlds. Each of these imposes its own specific gameplay restriction that changes the rules in new ways. Can players get through a level without throwing boxes, or where falling too far is game over? How about helping Qbby to the goal without the ability to jump?

For the first time in the series, BYE-BYE BOXBOY! also features amiibo functionality. Players can use Kirby Collection amiibo figures* to unlock additional costumes and dress Qbby up as Kirby, Meta Knight, Waddle Dee or King Dedede. The Kirby, Meta Knight and King Dedede amiibo from the Super Smash Bros. Collection will also unlock the respective costumes for those characters. Also available from 24th March is the Qbby amiibo (Japanese retail version), launching exclusively via the Official Nintendo AU/NZ eBay Store.

Furthermore, players with save data from BOXBOY! on their Nintendo 3DS system can transfer an additional 10 costumes, and those with save data from BOXBOXBOY! can transfer an additional eight. The costumes from BOXBOY! include the Rabbit, which allows Qbby to jump higher, and the Wizard, which allows him to create an extra box, with a grand total of 37 costumes available. As a special bonus, players with game data from both of the previous titles will unlock both a Qucy costume and the option to play the game in a distinctive visual style reminiscent of the original Game Boy.

Join Qbby as he harnesses the power of special new boxes in his largest adventure yet, when BYE-BYE BOXBOY! comes to Nintendo eShop for Nintendo 3DS family systems on 24th March 2017, priced at AU$7.50 / NZ$8.25. A BOXBOY! series demo, containing a selection of levels from BOXBOY!, BOXBOXBOY! and BYE-BYE BOXBOY! is also available for free download from today.

Additional Links:

Nintendo Australia website: http://www.nintendo.com.au
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Day of Infamy Leaving Steam Early Access on March 23

New World Interactive has announced that their World War II FPS Day of Infamy will be leaving beta and Steam Early Access behind on March 23rd. The Unit System is getting some more improvements at the game’s launch. Ranks will be reset on March 23rd. Players will then be able to collect cosmetics like arm patches, hats, helmet stencils, uniforms, camouflage, and voice pack to customize their characters with as they level up. Items will be rewarded randomly and can be traded via Steam.

Day of Infamy is available now on Steam Early Access for $19.99 USD. The game runs on Linux, Mac, and Windows. Those who pick up the game while it is still in Early Access will have exclusive access to 1st Ranger Battalion, Gordon Highlanders, and the 1. Infanterie-Division units in game.

https://youtu.be/SB-75cWROeY

Cartoon Network Powers Up a Connected World of Original Heroes Across TV and Gaming with OK K.O.! Let’s Be Heroes

Cartoon Network Powers Up a Connected World of Original Heroes Across TV and Gaming with OK K.O.! Let’s Be Heroes

New Series Gets Greenlight Along with an Integrated Console Game

Burbank, CAMarch 9, 2017 – Cartoon Network powers up a connected world of original heroes across the TV and gaming landscape with the greenlight of animated series OK K.O.! Let’s Be Heroes followed by an integrated console game jointly developed with indie video game studio Capybara Games. Created by Ian Jones-Quartey, and produced by Cartoon Network Studios, the action-packed show follows the heroic feats of K.O., an endlessly optimistic kid attempting to level up to be the best he can be in a dynamic universe of friends and challenging foes. The console and PC game is an action brawler with RPG elements and is expected to arrive later this fall and will be previewed at PAX East on Friday, March 10.

To help build this highly-developed world, Cartoon Network opened the door to the gaming and creative communities to produce custom multiplatform content. At a Game Jam last year, independent game developers created their own original games based on the characters. Following the Game Jam, college undergraduates were invited to craft 15-second animation shorts using the IP at an Animation Jam. A standalone original mobile game, titled OK K.O.! Lakewood Plaza Turbo, also launched last year based on Jones-Quartey’s short, of the same name, from Cartoon Network’s Emmy-winning artist program.

“This combined launch marks the culmination of a unique multi-media development process,” said Rob Sorcher, chief content officer for Cartoon Network. “The result is an entirely connected world which provides deeper satisfaction as fans get further into the property from every access point.” 

­Added Jones-Quartey: “For me, video games and animation have a lot in common and having fun is the main goal. OK K.O.! is a video game-inspired world expressed through the language of animation, but mostly an adventurous playground with heart-warming heroes who battle against robots.”

OK K.O.! Let’s Be Heroes is set in Lakewood Plaza, a mall for heroes, where K.O. and his cool crew of friends are constantly trying to impress each other in their efforts to level up and overcome the obstacles that evil foe Lord Boxman sends their way on his quest to destroy the plaza. A sneak peek of the new series will be presented at SXSW on Monday, March 13. OK K.O.! Let’s Be Heroes is slated to premiere this summer in the U.S. and will also roll out across global markets.

Jones-Quartey first joined the Cartoon Network family in 2010 as a storyboard artist on Secret Mountain Fort Awesome. Most recently, he served as the co-executive producer on the Emmy-nominated series Steven Universe. He is an alum of the School of Visual Arts in New York City.  

About Cartoon Network

Cartoon Network is Turner’s global entertainment brand and the # 1 animation network in the U.S., offering the best in original content for kids and families with such hits as, Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball. Seen in 192 countries and over 400 million homes, Cartoon Network is known for being a leader in innovation with its approach to engaging and inspiring kids at the intersection of creativity and technology. Its pro-social initiative, Stop Bullying: Speak Up is an acknowledged and often used resource for kids and adults looking for tools that can assist in dealing with the ongoing issue of bullying.

Cartoon Network is part of Turner, a Time Warner company that creates and programs branded news, entertainment, animation and young adult multi-platform content for consumers around the world. Turner brands and businesses include CNN/U.S., HLN, CNN International and CNN.com, TBS, TNT, TCM, truTV, Cartoon Network, Boomerang, Adult Swim, Turner Sports, Bleacher Report, iStreamPlanet and ELEAGUE. 

TIME OF VIRTUAL REALITY ANNOUNCES CO-OP ACTION TOWER DEFENSE GAME ANCIENT AMULETOR FOR PLAYSTATION®VR, LAUNCHING THIS SUMMER

TIME OF VIRTUAL REALITY ANNOUNCES CO-OP ACTION TOWER DEFENSE GAME ANCIENT AMULETOR FOR PLAYSTATION®VR, LAUNCHING THIS SUMMER

Ancient Amuletor and other upcoming titles from Time of Virtual Reality will be publicly playable during PAX East at booth 22127

BEIJINGMarch 9, 2017 – Independent studio Time of Virtual Reality (TVR) has announced it will bring the virtual reality game Ancient Amuletor to PlayStation®VR* this summer. This action tower defense title throws players into the ancient world to battle magical creatures, monsters and other legendary threats in both single-player and cooperative multiplayer for up to four players.

Developed for VR with Unreal Engine 4, Ancient Amuletor is designed to deliver pick-up-and-play arcade-style thrills. Players can swap between multiple distinct heroes, including the archer, mage, gunner and puppeteer, at any time as the changing tide of battle dictates.

Ancient Amuletor will be publicly playable alongside two other upcoming VR titles from TVR during PAX East at booth 22127:

  • The action game Reborn, coming to PlayStation®VR this year, as well as HTC Vive and Oculus Rift in the future.
  • The colorful puzzle game Lighting End, arriving on HTC Vive this summer and PlayStation®VR later this year.

*PlayStation®Move is required to play.

For more info about Ancient Amuletor visit: http://amuletor.com/

About Time of Virtual Reality

Founded in 2014, Time of Virtual Reality (TVR) is an independent game studio developing content for emerging virtual reality and existing video game platforms. http://time-vr.com

Open World Utopian Survival Horror Game P.A.M.E.L.A.® Available Now On Steam Early Access

Open World Utopian Survival Horror Game P.A.M.E.L.A.® Available Now On Steam Early Access

Discover The Cost Of Paradise In The Fallen Utopia Of Eden

Mississauga, Canada – March 9th, 2017 – Indie development team NVYVE® Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, is available now on Steam Early Access. Awakening from the depths of cryosleep in the glimmering fallen utopia of Eden, P.A.M.E.L.A. challenges you to survive by exploring the remnants of the once great paradise. The Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak, stalk the vibrant streets and architecture of the game’s future idyll, a harrowing threat and a constant reminder that paradise must fall. It’s only through your survival and exploration of the city that you will uncover the tragedy of humanity’s craving for technological and biological advancement – a perpetual thirst for a brighter future.

“We’re hugely excited to share P.A.M.E.L.A. with players across the world. Situating the core aspects of the survival genre within our handcrafted sci-fi setting has not been without challenge but we believe P.A.M.E.L.A. now presents a unique proposition. Eden is alive with the richness and detail of a once functional city, a perfect backdrop for the player’s own story of survival, and truth they will uncover. We hope players take delight in the world, in the quiet moments amidst the conflict ,” said Adam Simonar, Studio Director of NVYVE® Studios. “Early Access represents the next step for the development of the game as we begin to work closely with the community to evolve P.A.M.E.L.A, their input crucial to the features and content we will introduce between now and the game’s full commercial launch.”

Survival is paramount in P.A.M.E.L.A. Eden’s lone AI overseer, Pamela itself, will provide information on how to survive within the city while bestowing amplified abilities upon you. Wield future, modular technology, hack into the city’s still functioning power grid, and enhance your body with bio-augmentations. This is all achieved through your holographic “AARM UI” system,  the game’s seamless interface, which projects directly into the game world to heighten immersion and build tension during your battles against the harrowing, disfigured antagonists, The Afflicted. Defence is just as important as attack, made possible by the game’s freeform base-building system that enables you to build a personal safe haven amidst Eden’s hostile world.

Shifting deftly between glistening, utopian beauty and the horror of its disease ravaged citizens, Eden itself is a handcrafted marvel. Meticulously constructed by NVYVE® Studios, the spatial and environmental flow of the city’s spaces evoke the metropolises of the real world. As you explore the city, scavenging for resources and defending yourself against The Afflicted, you will uncover poignant insights into the lives of individual citizens of Eden, both through the environment itself and discoverable data logs. Search Eden for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, in order to give yourself the best possible chance of survival. The city, though, isn’t just an environment to survive from – its blood covered environments reveal the depths to which the city has been lost.

P.A.M.E.L.A. debuted at GDC in March 2015 with an announcement trailer that immediately made clear the scope of the project and the chilling beauty of its fallen utopia setting. Shown again at GDC in 2016 and with two subsequent trailers, Rebirth and Downfall, P.A.M.E.L.A’s release on Steam Early Access is the culmination of two years of intense work for NVYVE® Studios. The story, though, is not over yet. Early Access is just the beginning with regular updates provided on additional content and bug fixing in order to make P.A.M.E.L.A’s full commercial launch later this year the most complete, terrifying and challenging experience it can possibly be.

NVYVE® Studios redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.

P.A.M.E.L.A. is available on Steam Early Access for $24.99 USD, £18.99, and €22.99*
*Prices are based on Steam conversions on the date of this release.

P.A.M.E.L.A. Steam Store Page: http://store.steampowered.com/app/427880/
For the official website visit: www.pamelagame.com
Like us on Facebook: https://www.facebook.com/nvyvestudios
Follow us on Twitter: twitter.com/nvyvestudios

About NVYVE® Studios
NVYVE® Studios is an 8 person indie team that branched out, in late 2014, from NVYVE® Inc. an award winning visualization and interactive content firm. The team employed the skills gained in developing interactive non-game experiences towards creating their first game, P.A.M.E.L.A.®, a utopian survival horror game for Windows PC. The team includes a diverse background in architectural design, concept art, film, and more to create a unique mix of skills and direction. For more information about NVYVE® Studios, visit www.nvyvestudios.com.

MEDIA CONTACT
Lewis Gordon
Plan of Attack on behalf of NVYVE® Studios
[email protected]

OASIS GAMES HEADS TO PAX EAST 2017 FOR FIRST-EVER CONSUMER EVENT

OASIS GAMES HEADS TO PAX EAST 2017 FOR FIRST-EVER CONSUMER EVENT

“DYING: Reborn” PlayStation® System Bundle Pricing and PlayStation®Vita Details Disclosed

Oasis Games Ltd, a leading independent Chinese publisher, is excited to announce today that it will be present at PAX East, March 10 – 12 in Boston. The company’s first ever consumer event in North America will feature the massively multiplayer strategy game, Tiger Knight: Empire War on Windows PC, DYING: Reborn, a thrilling room escape horror game for PlayStation® systems and Pixel Gear, the colorful 3D pixel shoot-em-up for PlayStation®VR. Oasis Games will be located at Booth #10019.

The company announced additional details on DYING: Reborn including a March 14 launch date for the “PS Vita” system version and a bundle which also includes the PS4™ and PS VR systems. A bundle with all three platforms will be available for $24.99 (a savings of nearly $15) and the titles are available individually on PS VR for $9.99, PS4™ for $19.99 and “PS Vita” system for $14.99.

“We’re thrilled that PAX East is our first public event in North America,” said Alen Wu, Global Business Director for Oasis Games. “Attendees will be able to check out DYING: Reborn for all PlayStation platforms before the bundle is released, compete in 5 v 5 matches for Tiger Knight: Empire War and enjoy the fan-favorite PS VR game Pixel Gear.” 

Tiger Knight: Empire War is an action strategy PVP game that allows players to take control of real-life ancient armies as they clash on some of the most iconic battlefields in history.  The game features meticulously researched battle equipment and weaponry, music from renowned composer Hitoshi Sakimoto (Final Fantasy), high-octane action and three different modes of strategic gameplay. Optimized by an Unreal3 engine, as well as the PhysX physical engine and advanced action motion capturing, the developers have spared nothing in their attention to historical accuracy, researching existing ancient artifacts to design each weapon and piece of armor available in the game.

Tiger Knight: Empire War is developed by NetDragon and published by Oasis Games in North America and Europe for PC via Steam. Early access to the game is now available on three servers via Steam. This game is not rated by the ESRB. Keep up to date on all the latest news for Tiger Knight: Empire War including exciting updates from PAX East by following @TigerKnightGame on Instagram and Twitter, as well as @TigerKngiht on Facebook! More information can be found at: http://tk-en.oasgames.com.

DYING: Reborn is a dark, horror-themed puzzle game that creates a unique first-person room escape experience. Players will play as Mathew, a distraught young man on a mission to find his missing sister. After receiving a mysterious note from his sister, Mathew finds himself trapped in a strange and eerie hostel with no recollection of how he landed there. To escape the hostel and solve the mystery, Mathew must solve a variety of creative puzzles while exploring each spooky room in the building for clues. Scattered throughout the environment are items he will collect and use as he works out what has happened to his sister.

Developed by NEKCOM Entertainment and published by Oasis Games for PS VR, PS4™ and “PS Vita” system, DYING: Reborn is now available for PS VR and PS4™ on the PlayStation®Store. The PS4™ and “PS Vita” system versions consist of six chapters of riveting gameplay, while PS VR has three immersive chapters for a shorter but even more intense experience. This game has been rated “M for Mature” by the ESRB.

Pixel Gear is a colorful 3D pixel shoot-em-up on the PlayStation VR that includes six levels chock full with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of cool upgradeable weapons and power-ups that grant the ability to slow down or even stop time. Precision is key as players combat fun baddies such as witches, skeletons, bats, undead knights and ghouls, while unlocking various weapons and upgrades to prepare themselves for the thrilling boss battles that end each level.

Pixel Gear is developed by Geronimo Interactive and is published by Oasis Games in North America, Europe and select countries in Asia for PS VR. Pixel Gear is available for $10.99 on the PlayStation®Store in North America. Keep up to date on pixelated mischief on Facebook, here. This game is rated “E10+ for Everyone 10 and up” by the ESRB.

Stay up to date on all of the PS VR titles from Oasis Games by liking us on Facebook at fb.me/OasisGamesConsole and following on Twitter at OAS_Games and Instagram at @OasisGamesOfficial. Get more information on all Oasis Games titles here: http://en.console.oasgames.com.

 

About Oasis Games

A leading independent Chinese game company, Oasis Games prides itself on serving as an ambassador for China’s massive gaming community to the West with its strategic business endeavors. Established in 2011, Oasis Games was one of the first publishers in China to deliver online games to overseas markets, currently reaching over 100 million players in 70 countries. The company continues its pioneering presence as the first, and currently sole, strategic publishing partner of Sony Interactive Entertainment (SIE) Shanghai for the overseas publishing market—uniquely positioning Oasis Games to bring high quality Chinese games to PlayStation® players worldwide. Its blockbuster online RPG, Legend Online has attracted over 50 million players in China and Naruto Online, the official RPG browser game of the Naruto franchise has amassed a global following. The award-winning exploration adventure game, KOI, was Oasis Games’ PlayStation®4 console debut for the western market. DYING: Reborn is one of the four exciting PlayStation®VR games in the company’s VR lineup, with additional titles on the horizon for 2017. For more information, visit http://company.oasgames.com/en/.

 

VICTOR VRAN EXPANSION, FRACTURED WORLDS, DETAILED ALONGSIDE KILLER NEW TRAILER

VICTOR VRAN EXPANSION, FRACTURED WORLDS, DETAILED ALONGSIDE KILLER NEW TRAILER

Go Hands-on with the Isometric Action RPGs ‘Fractured Worlds’ and ‘Motörhead: Through the Ages’ Expansions this week at the Wired Productions PAX East Booth, #20133

Watford, U.K. — March 9, 2017 — Wired Productions, a leading independent games publisher, is delighted to reveal full details on its challenging Victor Vran expansion, Fractured Worlds – an impending new story arc for the award-winning action RPG developed by Haemimont Games. Offered as part of the complete Victor Vran: Overkill Edition package – which also contains the upcoming heavy metal adventure, Motörhead: Through the Ages – as well as separately for the standalone Victor Vran game, Fractured Worlds will launch alongside Overkill Edition on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC in 2017.

 

Poised to challenge even the most experienced demon hunters, Fractured Worlds transports players to a plane of existence formed from the collision of several broken worlds. Piece together the Astrolabe to help Victor Vran alter his fate in a brand new narrative, explore four dungeons that change on a daily basis, and delve into The Fracture – an endless dungeon offering new challenges with each depth. Fractured Worlds also increases the level cap to 60 (from 50), adds an additional Destiny Card slot and introduces Talismans – a new item type that changes both the visual appearance and the combat capabilities of the hero. Players can find new recipes to craft ever more powerful Talismans, and once charged, Talismans can unleash devastating abilities in combat.

Fractured Worlds offers endless new adventures and challenges for Victor Vran,” said Bisser Dyankov, Producer at developer Haemimont Games and lead for Fractured Worlds. “By greatly expanding the end game experience, we believe that many existing hunters will find it immensely satisfying as it gives the game that new aspect they’ve been waiting for.”

Gamers attending PAX East (March 10 – 12) in the United States and EGX Rezzed (March 30 – April 1) in the United Kingdom will be able to get full hands-on with Victor Vran: Fractured Worlds, as well as an opportunity to speak to the development team behind the new addition, Haemimont Games.

For more information and to stay versed with the latest news on Victor Vran, please visit the official website at www.VictorVran.com, Like the official Facebook page at www.facebook.com/VictorVran, and follow the official Twitter account at https://twitter.com/VictorVran.


About Victor Vran

Victor Vran is an award-winning, isometric action RPG that encourages players to venture and vanquish to their liking. Players can forge their own personal version of Victor by utilizing a vast array of powerful weapons, game-changing outfits, and wicked, spell-like demon powers. Take on waves of demons and clever boss monsters alone, on the couch alongside an ally, or online as a team of four – and emerge victorious. The console version has been built from the ground-up using developer Haemimont’s proprietary engine, delivering outstanding performance at 60fps along with local co-op for 2 players and online co-op for 4 players, which includes daily and weekly maps.
Developed by Haemimont Games AD and published by Wired Productions, Victor Vran: Overkill Edition, Fractured Worlds, Motörhead: Through the Ages and the console editions of standalone Victor Vran are slated to release simultaneously in 2017. Victor Vran and its associated expansions have been rated “M for Mature” by the ESRB.
About Haemimont Games AD

Haemimont Games is Bulgaria’s largest independent video game developer. Founded in 1997 by CEO Gabriel Dobrev, the award-winning studio is home to more than 50 passionate designers, programmers and artists who have been brought together by a common passion: to thrill, engage and provoke gamers worldwide.  The studio has developed multiple titles including the highly-acclaimed Tropico series, Grand Ages: Rome, Omerta: City of Gangsters and Victor Vran on a variety of platforms – MS Windows, MacOS, Linux, Xbox 360, Xbox One and PS4, using its proprietary multi-platform engine.
For more information visit www.HaemimontGames.com
About Wired Productions Ltd

Wired Productions is an established independent computer games publisher based in Watford, Hertfordshire, UK.  Founded in 2008, Wired have produced over 40 titles for many global publishers and are part of the team responsible for the 1.5 million unit selling We Sing franchise. In 2013, Wired moved into console publishing on all major platforms. Notable launches to date include Let’s Fish! Hooked On, Tiny Troopers Joint Ops, Last Inua and Super Dungeon Bros. Victor Vran and The Town of Light are the latest titles to be signed for 2017.

Wired Productions are also a founding member of We Sing Productions, which is a collaboration between THQ Nordic, Wired Productions and Le Cortex, with the sole mission to establish a new range of We Sing products for all formats.

For more information visit www.wiredproductions.com or follow at:  www.facebook.com/WiredPro and on Twitter https://twitter.com/WiredP.

About Motörhead 

Founded by Lemmy Kilmister in 1975, Motörhead would become one of the most popular bands in the world with a fan-base that is second to none. Having released 22 Albums  over their 40 year career and sold  over 30 million records,  their most recent of which  [Bad Magic] went to #1 in Germany and entered the Top 10 in the  UK Album charts is testament to the strength of the  bands influence and popularity in modern  music.

Their brand of uncompromising heavy rock has seen them widely acknowledged as one of the most influential, and iconic, bands in rock music history.

 

About Global Merchandising Services Ltd

Global Merchandising Services are music artist, celebrity and brand merchandise experts. Headquartered in London and Los Ange les, Global is a licensing  powerhouse  with  best  in  class  design,  product  development,  and  manufacturing  and  direct-to-consumer  sales.  Global  executes  and delivers  business  through  all  channels  of  retail  distribution, live  events,  web  stores,  pop-up  stores,  brand  origination and  development, sponsorship,  endorsements  and  third-party  licensing.  As  the exclusive  partner  for  its  extensive  roster  of  musical  artists  and  brands,  Global develops  unique  and  innovative  merchandise  programs  for  its clients.  Winner  of  5  consecutive  Licensing  Industry  Awards,  2011-2015  for  best celebrity license program, re-affirms Global’s expertise and ability to deliver on a worldwide basis for its clients.

For more information visit www.globalmerchservices.com
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*ESRB Guidelines for Victor Vran: Fractured Worlds

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Path Finder Update Released for No Man’s Sky

Hello Games has released the latest update for No Man’s Sky. The update is considered to be another foundation type update that is meant to lay the groundwork for more feature heavy content drops in the future. The Path Finder update introduces the ability to own multiple ships, adds new shops/traders, and lets gamers share their bases online. Players will no longer have to walk everywhere; instead, they can hop onto the new Exocraft land exploration vehicles for shorter travel times. The ability to create vehicle race tracks has been added, giving players a space to test their skills with the brand new Exocrafts.

The Path Finder update also introduces some major improvements to the game’s graphics. High resolution textures, improved lighting, and ambient occlusion is being rolled out for all players. PlayStation 4 Pro owners will also get some extra visual goodies as the game now supports HDR and 4K resolutions. Composer 65daysofstatic has also added new tracks to the game, increasing the soundtrack by 50%.

NieR: Automata Launch Trailer

With Square Enix releasing NieR: Automata in North America and the title launching later this week in Europe for the PlayStation 4 and then next week on March 17th for the worldwide PC release, the company has decided to show off the launch trailer for the game called “Death is Your Beginning.”

The video, found below, is quite fitting for a Yoko Taro game and gives us a look at plenty of action scenes in the game, including a look at the bullet-hell style boss battles, as well as a bit of a preview of what to expect from the game’s storyline by introducing a number of characters.