Arc System Works has announced that fighting game fans will soon have a new option available to them as they have revealed plans to localize Chaos Code: New Sign of Catastrophe for the PlayStation 4 and PC. The game will be released digitally through the PlayStation Store and Steam on March 15th and will cost $19.99 on both platforms.
To go along with this announcement the company has released a small trailer and a batch of screenshots that you can check out below. Chaos Code: New Sign of Catastrophe features Lupinus and Ray as newcomers to the series and on top of them each of the sixteen unique fighters have been given an additional four moves that were not in the original game.
Idea Factory International has announced that they are planning on releasing Hakuoki: Kyoto Winds both physically and digitally on the PS Vita on May 16th in North Ameriaca and May 19th in Europe. At launch the game will also be compatible with the PlayStation TV if you wish to go that route.
For those unfamiliar with Hakuoki: Kyoto Winds, it is a remastered telling of the original visual novel that was first released back in 2008 and follows the story of a young girl named Chizuru as she searches for her father and romance among the famous samurai of the Shinsengumi.
With Mass Effect: Andromeda set to be released later this month EA has released a new exploration trailer as well as a very early launch trailer for the game. For those who haven’t been following Mass Effect: Andromeda, the story follows a brand new crew on a mission to find a new home for humanity as they explore dangerous worlds and unravel the mysteries of the Andromeda galaxy.
You can check out the videos below and keep an eye out for Mass Effect: Andromeda when it is released on PC, Xbox One, and PlayStation 4 on March 21st in North America and March 23rd in Europe.
The release of God Wars: Future Past has been delayed once again as NIS America announced that the March release window has been pushed back to June. The reason given for the delay is to “provide time for additional development and in-game balancing to ensure the best possible experience for gamers.”
This means that the game will now be released on June 20th in North America and June 16th in Europe for the PlayStation 4 and PS Vita. This marks the second time that the game has been delayed worldwide though only the first time that the Western release has been affected as the prior delay was announced prior to the Western release date being confirmed.
PQube has announced that they are planning on releasing a PC port of Tokyo Twilight Ghost Hunters: Daybreak Special Gigs on March 17th. For those unfamiliar with the game, it is a visual novel that features strategic elements with players being a new transfer student at Shinjuku’s Kurenai Academy. After encountering a ghost the player joins a group of ghost hunters in an effort to perform various exorcisms.
This PC version of the game will feature more characters and expanded storylines with various adjustments made to the battle system and Daybreak scenarios and at launch the game will offer full controller support.
Koei Tecmo is continuing to introduce the various characters in Blue Reflection: Sword of the Girl Dancing in Illusion through a series of videos and this latest one happens to introduce the money loving Ako Ichinose. Ako Ichinose is fond of making profits and dreams of making lots of money. She often ends up disturbing others with her behavior but she has a certain charm about her that others can’t help but love.
Spike Chunsoft has announced that they are planning on reviving the Fire Pro Wrestling series and they will be doing so through an early access title called Fire Pro Wrestling World. The game will initially be available as an early access Steam game in Q2 2017 and will be released on the PlayStation 4 sometime later.
Fire Pro Wrestling World will feature offline multiplayer up to four players on the PlayStation 4 and up to eight players on PC with online multiplayer supporting four players on each platform. The game will feature various match types including steel cage, barbed wire, and even landmine matches to allow for some gruesome battles and players will also be able to create their own dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts.
Bandai Namco has announced that the Brazilian Capoeira fighter Eddy Gordo will be part of the main roster when Tekken 7 is released later this year on June 2nd. For those unfamiliar with the fighting style, Brazilian Capoeira combines dance, acrobatics, and music to form a deadly martial art. When practiced by an expert practitioner such as Eddy Gordo, bodies will break, blood will be spilled, and battles will be won.
Eddy Gordo’s connection to the Mishima Zaibatsu began when he pleaded with Jin Kazama to help treat the serious illness afflicting his Capoeira master. In return for the treatment, Eddy would wield his deadly skills at Jin’s command. Unfortunately for Eddy, not even the technology of the Mishima Zaibatsu could save Eddy’s master and he soon swore to take vengeance against the Mishima Zaibatsu led by Kazuya Mishima.
Mirage: Arcane Warfare Celebrates PAX East With New Gameplay Video
Torn Banner Studios, the creators of Chivalry: Medieval Warfare, released today a brand-new gameplay video featuring their upcoming multiplayer action-combat title Mirage: Arcane Warfare in honor of the 2017 Penny Arcade Expo, happening now in Boston, MA.
This all new 10-minute video features a sneak peek at what players of Mirage: Arcane Warfare’s upcoming closed beta will be able to experience including new magic abilities, reworked character classes and brand new maps Falcon Ridge and Courtyard, alongside the previously-shown Academy.
Starting March 27, 2017, players who pre-order Mirage will be granted instant access to the closed beta, which also launches that day. For more information please visit MirageArcaneWarfare.com or check out the game’s Steam page. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.
About Torn Banner Studios
Torn Banner Studios is a small indie games studio that makes BIG games. Based in Toronto Canada, Torn Banner Studios was founded in 2012 by a group of passionate game developers who are dedicated to creating powerful and unique games for a dedicated audience of fans. The nucleus of the team first came together from a group of modders who created a well-known Half-Life 2 mod called Age of Chivalry. Their first full game, Chivalry: Medieval Warfare, was a critical and commercial success and has driven the dedicated team at Torn Banner to continue to develop great games and ongoing content for their passionate community of fans. For more information visit TornBanner.com or follow @TornBanner.
Open World Utopian Survival Horror Game P.A.M.E.L.A.®Available Now On Steam Early Access
Discover The Cost Of Paradise In The Fallen Utopia Of Eden
Mississauga, Canada – March 9th, 2017 – Indie development team NVYVE® Studios have announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, is available now on Steam Early Access. Awakening from the depths of cryosleep in the glimmering fallen utopia of Eden, P.A.M.E.L.A. challenges you to survive by exploring the remnants of the once great paradise. The Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak, stalk the vibrant streets and architecture of the game’s future idyll, a harrowing threat and a constant reminder that paradise must fall. It’s only through your survival and exploration of the city that you will uncover the tragedy of humanity’s craving for technological and biological advancement – a perpetual thirst for a brighter future.
“We’re hugely excited to share P.A.M.E.L.A. with players across the world. Situating the core aspects of the survival genre within our handcrafted sci-fi setting has not been without challenge but we believe P.A.M.E.L.A. now presents a unique proposition. Eden is alive with the richness and detail of a once functional city, a perfect backdrop for the player’s own story of survival, and truth they will uncover. We hope players take delight in the world, in the quiet moments amidst the conflict ,” said Adam Simonar, Studio Director of NVYVE® Studios. “Early Access represents the next step for the development of the game as we begin to work closely with the community to evolve P.A.M.E.L.A, their input crucial to the features and content we will introduce between now and the game’s full commercial launch.”
Survival is paramount in P.A.M.E.L.A. Eden’s lone AI overseer, Pamela itself, will provide information on how to survive within the city while bestowing amplified abilities upon you. Wield future, modular technology, hack into the city’s still functioning power grid, and enhance your body with bio-augmentations. This is all achieved through your holographic “AARM UI” system, the game’s seamless interface, which projects directly into the game world to heighten immersion and build tension during your battles against the harrowing, disfigured antagonists, The Afflicted. Defence is just as important as attack, made possible by the game’s freeform base-building system that enables you to build a personal safe haven amidst Eden’s hostile world.
Shifting deftly between glistening, utopian beauty and the horror of its disease ravaged citizens, Eden itself is a handcrafted marvel. Meticulously constructed by NVYVE® Studios, the spatial and environmental flow of the city’s spaces evoke the metropolises of the real world. As you explore the city, scavenging for resources and defending yourself against The Afflicted, you will uncover poignant insights into the lives of individual citizens of Eden, both through the environment itself and discoverable data logs. Search Eden for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, in order to give yourself the best possible chance of survival. The city, though, isn’t just an environment to survive from – its blood covered environments reveal the depths to which the city has been lost.
P.A.M.E.L.A. debuted at GDC in March 2015 with an announcement trailer that immediately made clear the scope of the project and the chilling beauty of its fallen utopia setting. Shown again at GDC in 2016 and with two subsequent trailers, Rebirth and Downfall, P.A.M.E.L.A’s release on Steam Early Access is the culmination of two years of intense work for NVYVE® Studios. The story, though, is not over yet. Early Access is just the beginning with regular updates provided on additional content and bug fixing in order to make P.A.M.E.L.A’s full commercial launch later this year the most complete, terrifying and challenging experience it can possibly be.
NVYVE® Studios redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
P.A.M.E.L.A. is available on Steam Early Access for $24.99 USD, £18.99, and €22.99*
*Prices are based on Steam conversions on the date of this release.
About NVYVE® Studios
NVYVE® Studios is an 8 person indie team that branched out, in late 2014, from NVYVE® Inc. an award winning visualization and interactive content firm. The team employed the skills gained in developing interactive non-game experiences towards creating their first game, P.A.M.E.L.A.®, a utopian survival horror game for Windows PC. The team includes a diverse background in architectural design, concept art, film, and more to create a unique mix of skills and direction. For more information about NVYVE® Studios, visit www.nvyvestudios.com.