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Blue Reflection’s Sarasa Morikawa Introduced in Latest Trailer

Koei Tecmo is continuing to introduce the various characters in Blue Reflection: Sword of the Girl Dancing in Illusion through a series of videos and this latest one happens to introduce the rival ballerina Sarasa Morikawa. Originally the fierce rival to the protagonist Hinako back in middle school, Sarasa Morikawa has since become a prodigy at dancing. She holds a severe attitude to her former rival but is still a fairly sociable girl that tends to easily make friends.

You can check out the video below and keep an eye out for Blue Reflection: Sword of the Girl Dancing in Illusion when it is released on the PlayStation 4 and PS Vita in Japan on March 30th.

Touhou Kobuto V: Burst Battle Heads West this Summer

The Touhou fan games are continuing to be supported through Western releases as NIS America has confirmed that they are planning on localizing a new game, titled Touhou Kobuto V: Burst Battle, and are aiming to have it released on the PlayStation 4 and PS Vita sometime this summer.

As you’ll see in the video below, this fan game is a bit different from others as it allows players to select from a small number of characters to fight each other in one-on-one 3D action where battles will take place in 3D spaces with players hitting opponents with barrages of bullets and melee attacks to achieve victory.

Ys VIII: Lacrimosa of Dana Western Release Planned for the Fall

In something that may be a bit of a surprise to Falcom fans in the West, NIS America has announced that they are going to be handling the release of Ys VIII: Lacrimosa of Dana in the West. They are aiming to have the title released physically and digitally on the PlayStation 4 and PS Vita as well as on PC through Steam sometime this Fall.

The game will be available both through a standard version and a limited edition that will include The Codex of Adol Christin: Periplus of the Goethe Sea Writing Materials” hardcover art book, a softcover art book, the original soundtrack, acyrlic bookends, a 33″x40” cloth poster, a SteelBook collector’s case, and a collector’s box.

Nioh Review

Nioh

Developer: Team Ninja
Publishers: Sony, Koei Tecmo
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

There are many instances where one can say that a game helped establish something of a new genre and more often than not these titles are then mimicked quite often. One of the most recent titles to earn this distinction have been titles from FromSoftware and while Team Ninja’s Nioh does more than enough to set itself apart from those titles it is clear that comparisons will be made. So now that Nioh is available for the world to play, does it manage to stand on its own?

Story

Set during the Sengoku period of Japanese history, William Adams, who is based off of a historical figure of the same name, begins his story imprisoned in the Tower of London. With the help of his guardian spirit William manages to escape from the prison but not before coming face to face with a man who manages to steal away his spirit, leaving William with no choice but to track him down in Japan where he joins the battle against the yokai at the behest of the Japanese warriors he meets in his travels.

Nioh quickly diversifies itself by delivering a solid storyline featuring full-length cutscenes where characters interact with one another and set up the next event as players advance through missions. This helps provide a nice narrative that works well enough through the fleshed out historical side-characters that players interact with along the way.

Gameplay

Nioh utilizes the tried and true method of throwing the player into the game with little to no explanation of how certain mechanics work. While many titles usually prefer to hold the player’s hand, this one drops players in an opening level where they must fight through a castle before beginning the game proper. In a way this serves as a fairly satisfying tutorial as players will quickly learn how certain mechanics work as they face off against simple guards before the enemies begin to scale up a bit before the first boss battle.

This steady increase in combat difficulty keeps the combat fair and engaging as it never feels like a death is the result of simply being underpowered but rather some mistake made on your part. In fact, thanks to the fact that enemies will regularly drop new weapons and pieces of armor players will be able to spend plenty of time sifting through their inventory in an effort to select the best armor and weapons that best fit their enemy. This means if your foe might be weak to a certain element, then perhaps it would be best to save a certain weapon type even if it may not be as strong as your go-to weapon.

This customization aspect goes one step further when it comes to combat as every weapon type can be held in three different stances; high, low, and medium. High attacks can deal more damage but will leave the player open for counter attacks and use more stamina while low attacks are quicker but deal less damage and so on. Switching between different weapon stances on the fly is a blast and can really help face off against some of the tougher or trickier opponents you’ll come up against. In fact, there is even a way to quickly regain your stamina by timing a Ki Pulse properly, allowing you to refill a depleted stamina meter and keeping you in the fight longer.

This snappy and fast paced combat allows for players to always feel like they are on the move which is essential because even the smallest enemies can prove to be fatal to William if he is caught off guard. Thankfully death in Nioh is a fairly simplistic affair as players will only drop their gathered amrita while still retaining their picked up items. This amrita is gathered by your current guardian spirit and can be either picked up when you get back to where you died or sacrificed if you simply want to recall the spirit or happen to die once again.

Guardian spirits serve as something of a trump card as players can unleash their powers, giving William a status effect boost to damage and elemental type, when the icon is filled. Combine this with a massive skill tree featuring numerous skills, combos that can be unlocked, and more and you have a multitude of ways you can build William to feel like a unique fighter personal to you.

Those looking for a little extra challenge will find that in every level there are graves marking where other players fell in combat. Unlike other titles with this style, players can activate these graves to summon a Revenant, a replicated version of the fallen enemy who wants vengeance for their death. This allows players to test their skills against the fallen character and if they succeed you may even be able to get some special equipment from their corpse.

There is one downside to the way that Nioh is set up however and that is the way that players are encouraged to travel back through old levels in an effort to grind out materials. Thanks to the way missions are set up, players will go back through missions multiple times in an effort to obtain a rare item and this can grow to be quite tedious if you want some of the best gear possible.

At the end of nearly every main stage William will face off against a dreadful boss enemy that is taken directly from Japanese folklore. These boss battles may begin to feel a bit cheap when you first come across them but once you pick up on their weaknesses and attack patterns they will soon fall and leave you with a  great feeling of satisfaction for overcoming such a challenging foe, especially when you pull off a narrow victory using the game’s satisfying combat.

Visuals & Audio

One thing that immediately sets Nioh apart visually is the fact that the game takes many queues from Japanese folklore to design the enemies and monsters that William will face off against. These foes range from predictable enemies such as bandits, Oni, and Cyclops to more uncommon enemies such as Nurikabe and even Kappa that will, just like the myths say, steal amrita that the player has gathered by pulling it out of his butt. This attention to detail with the folklore and the designs for the boss foes will delight fans of Japanese myths but it does pain me to say that there is an unfortunate lack of variety here. While players will initially see quite a lot of variety with the enemies they will eventually begin repeating quite often which is something of a disappointment.

It is also worth noting that although there is a decent amount of variety in the environments to explore, Nioh does tend to rely on using many different cave systems to form its dungeons and this tends to be rather annoying after a short while. As for the soundtrack, the title features some outstanding music that fits the theme of the game and it is interesting to note that Team Ninja went the extra mile by making it so the Japanese voice actors would speak English with William rather than simply dubbing over their voice tracks, giving the title a more authentic feel.

Overall

Nioh may be seen as a game that took inspiration from previous titles from another developer but it does more than enough to help set itself apart and stand on its own. By delivering a wonderful combat system that feels fast paced and tight to control players will always feel like they can win even if the game is more than willing to punish their overconfidence. While the grind may be a bit disappointing at times and the variety is eventually a weak point, those looking for a great action game can look at Nioh as one of the best this year.

GAMBITIOUS DIGITAL ENTERTAINMENT AND VILE MONARCH REVEAL OH…SIR! THE HOLLYWOOD ROAST

GAMBITIOUS DIGITAL ENTERTAINMENT AND VILE MONARCH REVEAL OH…SIR! THE HOLLYWOOD ROAST

Inventive insult ‘em up spinoff coming to Windows PC, iOS, Android, Mac and Linux this spring

AMSTERDAM  March 7, 2017 – Gambitious Digital Entertainment and independent developer Vile Monarch are back to announce Oh…Sir! The Hollywood Roast, a spinoff of the original irreverent insult dueling game Oh…Sir!! The Insult Simulator, launching this spring on Windows PC, Mac, Linux, iOS and Android.

Oh…Sir! The Hollywood Roast takes the infamous insult ‘em up franchise to Tinseltown for a star-studded series of spoken slights and slaps with other Hollywood elitists. Play as one of many illustrious – but, for legal purposes, only coincidentally similar – pop-culture icons and spar on familiar film sets using creative put-downs to verbally obliterate opponents in single-player or online and local multiplayer.

Just like the blockbusters that inspired it, Oh…Sir! The Hollywood Roast tries to cram way too much in, adding new features like an expanded career mode, controller integration, and a character creation mode for making distinctively formulaic celebrity clones. There’s also a new charged comeback mechanic to swing the tide of battle and a redesigned scoring system for more engaging fights.

Oh…Sir! The Hollywood Roast is expected to launch later this spring. For the latest updates until then, please visit http://store.steampowered.com/app/575330 and follow us on Twitter, @GambitiousInc and @VileMonarch.

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About Vile Monarch

Vile Monarch is a hard rock game studio created by two twisted minds: Kacper Kwiatkowski and Grzegorz Mazur, who catapulted from 11 bit studios where they had worked together on This War of Mine. Soon after he was born, the Monarch started using his exceptionally skilful minions to start making engaging video games for various platforms, full of surprising, novel ideas. And what’s worse, he forced them to have fun while working! All of it to – you wouldn’t guess – conquer the world!  Vile Monarch lives in his castle in Warsaw, Poland. He likes rock music, beer and Mad Max: Fury Road movie.

About Gambitious, Inc.

Launched in 2012, Gambitious, Inc. is the first global crowd-financing platform exclusively for games. With a mission to create and foster a sustainable ecosystem for independent game creation and publishing, Gambitious utilizes its evolving set of creative crowd financing tools and techniques to get more great game titles funded, produced and successfully released. The company’s publishing label, Gambitious Digital Entertainment, was created in 2014 to offer professional, developer-friendly production, marketing and distribution services in order to ensure a timely return to investors and developers on projects. Gambitious has successfully established partnerships and released its titles on Steam, the PlayStation®Store, Xbox Games Store, GOG.com, Humble and the Mac App Store, as well as a number of emerging global digital distributors. For more information, visit the official Gambitious website, and follow us on Facebook and Twitter.

EXPLORE THE WONDROUS WORLD OF ATELIER FIRIS: THE ALCHEMIST AND THE MYSTERIOUS JOURNEY

EXPLORE THE WONDROUS WORLD OF ATELIER FIRIS: THE ALCHEMIST AND THE MYSTERIOUS JOURNEY

GUST Studios’ Beloved ‘Atelier’ Series of Alchemist RPGs Sees Biggest Adventure Yet in Latest Heartwarming Entry, Now Available on PlayStation®4, PlayStation®Vita and Steam®

Hertfordshire, 7th March 2017 – KOEI TECMO Europe today proudly announced the release of the latest entry in developer GUST Studios’ long-running Atelier series, Atelier Firis: The Alchemist and the Mysterious Journey, available on the 10th March 2017 for the PlayStation®4 computer entertainment system, digitally for the PlayStation®Vita handheld system, and on Windows PC via Steam®. In the 18th entry in the beloved franchise, players will follow the adventures of the wanderlust alchemist Firis as she takes her first steps into the outside world to become a certified alchemist and embark on a grand journey.

After spending her entire life in an isolated village, Firis Mistlud learns of the Alchemy Exam and decides to set off and discover the mysteries that life has to offer. In the game’s vast new world, towns, environments and other locations reach up to ten times the size of those in the series’ previous entry, Atelier Sophie: The Alchemist of the Mysterious Book, with views ranging from busy harbours to murmuring rivers, to imposing mountains, and more. With a host of new gameplay features and so much to explore, the element of choice plays a bigger role in Atelier Firis: The Alchemist and the Mysterious Journey than ever before, and players are able to switch freely between three narrative paths that encapsulate the key themes of the Atelier series – Alchemy, Combat and Character relationships.

Among other exciting new features to complement the game’s nomadic nature, Atelier Firis: The Alchemist and the Mysterious Journey debuts the Atelier Tent – the series’ first mobile Atelier – which enables Firis to synthesise wherever there is a campfire. In addition, Mass Synthesis allows Firis to create large items to overcome obstacles in her path, such as a bridge to cross a river, or a boat to cruise across a lake. Players’ decisions on what to build not only change the appearance and accessibility of various locations, but can also affect the course of the story!

For more information on Atelier Firis: The Alchemist and the Mysterious Journey, please visit the official website at www.ateliergames.eu/firis, like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

Torment: Tides of Numenera Review

Torment: Tides of Numenera

Developer: inxile Entertainment
Publisher: Techland
Platforms: Playstation 4 (Reviewed), Xbox One, PC
Release Date: February 28, 2017
Price: $49.99 USD – Available Here

Overview

When I was first provided with Torment: Tides of Numenera for review, I honestly did not know what to expect. I had heard of Planescape, but never really bothered with the title as PC gaming was not really my cup of tea. This title is of course the spiritual successor to Planescape, and after a successful Kickstarter – has landed on consoles in the form of a very rich port. With a lot to say, does Torment hit the sweet spot for RPG fans? Let’s find out.

Story

Numenera has the player taking the role of a Castoff, a body that was discarded after being deemed worthless by a God who continues to upgrade his vessel as he grows more powerful. Due to the stack of sins that the corrupt God had performed, an entity named the Sorrow has been tasked with hunting all Castoffs down to destroy them once and for all.

Pretty much, this means you need to seek out other Castoffs, and try to discover as much as you can about the world in order to prevent your own demise. There is more to the story, but it is told through the NPCs themselves, constantly delivering depth and weight to each area through conversation alone. This is a title that makes you stop and reflect on morality, and while a lot of the text can run long – paying attention and listening is sure to provide a great deal of entertainment due to the many interesting and heartfelt tales that are told during the course of the game.

Gameplay

Ok. Bare with me here as my perception for the core of Numenera is probably a bit overly descriptive, but in order to share my feelings, I feel that going off on this tangent is necessary. Remember when you were in elementary school and they had those random books in the library – the choose your own adventure type? To myself, Torment is that but in a video game form. Players can move freely and interact with the world in front of them. As you progress through the story, more and more NPCs show up, with most boasting heavy stories filled with rich dialogue, with the occasional need to provide the player a choice of ethics that decides where the character’s mood and direction takes. Sure, there are some puzzles and such, but most of the gameplay relies on storytelling, so whether you are just opening up a path or conversing with the locals, there is always lore to take in due to the hefty amount of description.

Combat is a bit self-run, though it takes on a turn-based approach that works fine for the most part – as most of the time, the affair is optional. Enemies may be able to be talked down before a battle, which makes your dialogue efforts feel more important. That said, a losing battle means you will have to reload and face the game’s long loading times in order to progress, along with a lot of the text you have already had to face. Some will not have an issue with that and that’s fine, but I found it to be more than trivial to have to repeat these sequences often due to the lack of a checkpoint.

The stat system and actual characters within the game are easy enough to level up and control as a Nano, Jack, or a Glaive, which are essentially your basic warrior/mage/rogue selections that other RPGs of the same style possess. While the battles are fine, the load times are certainly not as load times and slowdown run amuck in the Playstation 4 version of Tides, making many tasks take much longer than they should. This is sad because I had a lot of moments where I would be fully engrossed in the plot, only to have to be pulled out by a sluggish performance, which I hope gets fixed. Those who are patient will be able to pull through this, but alas, this is a game that needs the player’s full attention so those minor distractions can be crucial in terms of immersion. The “Tides” system works well enough and pays off well in reward, as your interactions provide perks that will assist you in molding your once generic character.

Visuals and Audio

Tides honestly looks muddy and bland from a distance. That was my first impression and I also was not immediately sold on the model for the main protagonist. However, after a few hours I began to notice how heavily detailed the world really is. Etches in stones that compliment stories of the past, small dents and details that make the world feel a little more torn. Sure, this isn’t eye candy – but Numenera’s art style runs a lot deeper than a flashy Universe, providing substance in nearly every pixel on the screen. That is certainly something to appreciate.

There is also a haunting, and rather soothing soundtrack to go along with the game. While the voice acting is rather limited due to the text-based formula, the soundtrack more than makes up for that by providing a great atmosphere for the stages within. Sound effects are another large part of the experience, as small little touches go well with the text to make this living novel feel even richer with substance.

Overall

Torment: Tides of Numenera is not for everyone. Those who want an action-packed romp with a ton of non-stop thrills are going to discover that this title is a bit above that level, as it requires the player to become immersed in its offerings to be entertained. For someone who was rather unfamiliar with Planescape, I can certainly say that this clever release has made me a fan and hit the right notes in order maintain and keep my attention for hours on end (and sadly, a lot of that was load time). This title proves that despite mainstream interest, there is always room for a smart game that doesn’t have to do a hat trick to be something special.

Madman Is Bringing ‘Fairy Tail: Dragon Cry’ to Cinemas in Australia and New Zealand

On Sunday, just a few days after their announcement regarding the anime film adaptation of A Silent Voice, Madman Entertainment announced that they will also be bringing the upcoming anime film Fairy Tail: Dragon Cry to cinemas in Australia and New Zealand in the near future. The film is set to premiere in Japan on May 6, 2017. An exact release date for Madman’s premiere will be announced soon.

Madman provided a brief synopsis of the latest entry to the Fairy Tail series: “The film will be centered around a magical wand called Dragon Cry. The Fairy Tail guild sets out to capture it on behalf of the Kingdom of Fiore after it’s stolen by Zash and given to Animus off the Stella Kingdom. Dragon Cry is said to be powerful enough to destroy the world, but will Natsu be able to awaken his instincts and save everyone?”. They also listed the cast of the film, which is as follows (character/actor):

  • Natsu Dragneel – Tetsuya Kakihara
  • Lucy Heartfilia -Aya Hirano
  • Gray Fullbuster – Yuuichi Nakamura
  • Erza Scarlet – Sayaka Ohara
  • Wendy Marvell – Satomi Sato
  • Happy – Rie Kugimiya
  • Carla – Yui Horie

Fairy Tail: Dragon Cry is being produced at A-1 Pictures. Minamikawa Tatsuma is directing the film. Other members of the production team include: Hiroko Yamada as the character designer and chief animation director, Shoji Yonemura as the writer, Yasuharu Takanashi as the music composer and Shoji Hata as the sound director. It is being distributed by GAGA Corporation, and is based on Hiro Mashima’s long-running manga series Fairy Tail. The manga is serialized in Weekly Shounen Magazine and is currently in its final arc. Madman’s trailer for the film is embedded below.

Gravity Rush 2 Review

Gravity Rush 2

Developer: SIE Japan Studio
Publisher: Sony
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Back when the PlayStation Vita launched it seemed like there would be a new powerhouse handheld in the market but, as we’ve seen over the past few years, that never really came to be. As such while third party developers keep plugging away at the Vita, Sony’s own development team has advanced to the PlayStation 4 and they happened to bring the sequel to Gravity Rush along for the ride. So now that it has been released, is this new entry on a new console worth your time?

Story

It is worth noting that thanks to the original entry being released for the PlayStation 4 last year, that the developer has fully intended for players to have already played the first game in the series. This doesn’t mean that you cannot jump into Gravity Rush 2 right off the bat but be prepared to be caught off guard by certain events. That being said, Gravity Rush 2 begins shortly after the events from the first game in the city of Hekseville. Kat along with Syd, Dusty, and Raven are investigating a strange gravity wave when a powerful storm engulfs them and transports Kat and Syd in the strange floating land of Jirga Para Lhao.

Although Kat has lost her powers along with Dusty, it isn’t long before she manages to get back both of them along with a few new powers to boot. For the most part players shouldn’t expect any big revelations to occur throughout the story and while there are some nice little twists here and there, the story is fairly standard for a game of this type. It does help that Kat is such an endearing protagonist that with her at the forefront of the storyline players will easily find themselves eager to see what will happen next.

Gameplay

One of the most interesting aspects of Gravity Rush 2 is how easy it is to really master the control system in what may initially seem like something of a daunting task. With Kat’s powers players will be able to manipulate gravity with the tap of the R1 button to enter free fall mode that allows for quick movement by literally falling in a direction through the air, since her abilities are more akin to falling than actually flying.

This speedy and free style of travel is an immediate blessing as it shows just how open the world can be to Kat. By properly timing your gravity power activation it is easy to keep yourself floating/flying through the air for quite some time and the game does little to limit your exploration. This is especially true when it comes to gathering up the gems used to power up Kat’s abilities that are scattered all throughout the world, often in places that would be impossible to reach if it wasn’t for your gravity manipulation. In fact, thanks to how enjoyable the exploration element is in Gravity Rush 2 it is very easy to spend hours simply exploring the world outside of the main storyline.

In an effort to battle against the Nevi and the forces of the Council Kat will need to make use of her trusted fighting techniques and special abilities such as Gravity Kicks and Throws. These moves have been given a noticeable upgrade to help make combat flow at a smoother pace. These aren’t the only abilities that Kat will gain access to as she will eventually learn the Lunar and Jupiter style of gravity manipulation. These are fairly simple to learn and master as Kat’s use of the Lunar style allows her to make higher jumps and use new types of Gravity Kicks and Throws while the Jupiter style is the opposite. This style makes her heavier and slower moving but does make it so that her attacks can pack a real punch.

Both styles are fun to use and being able to swap between them in the middle of a fight is a real delight. One issue that unfortunately doesn’t change much from the first game is the fact that the camera is a massive pain to get used to. Although the game does feature a very generous auto-targeting system players will often find themselves missing their target due to the camera losing focus. These issues may not arise when simply exploring an area but it becomes problematic whenever action takes place in a tight area or during some of the hectic boss battles.

While combat and exploration may still be a delight, there are many missions and side-objectives in Gravity Rush 2 that make the game feel a bit dated. This is primarily due to the annoying stealth focused missions and objectives that involve tracking down a small object by using a photo as a reference. These type of missions feel like a waste of what makes the game so enjoyable to play and can be rather frustrating, especially since more often than not they feel like padding.

It is interesting to note that while this game does not really offer a true multiplayer option; there are some features that players can enjoy with others. This includes using photos from other players to find hidden items that all tend to be goofy little extras that are a fun side activity, especially since you can take your own photo after completing the objective and send it to another player to track down. Outside of this online mode there are also challenge missions and even mining trips that Kat can go on in an effort to obtain more gems to level up her abilities.

Visuals & Audio

The first thing that will jump out to players is just how gorgeous the cel-shaded character models and the design of the world work together. The environments are strikingly vibrant and being able to explore different levels of each location is a delight. It also is nice to note that there are some striking similarities to some real life locations in the game. As for the actual characters, Kat’s special abilities once again make her feel like a real powerhouse and thanks to the cel-shaded style she never feels out of place even when fully powered up.

The soundtrack for the game features quite a large number of great tracks. This is a nice boon for the game as one of the best parts of Gravity Rush 2 come when you lose yourself while exploring the world and having great background music makes it much better.

Overall

Although Gravity Rush 2 may not have the greatest story in the world it does deliver a type of action that can only be found in this series. Being able to float through the air and use your gravity powers to take down foes and maneuver around the world is a blast to experience though the camera continues to be an issue. In many ways Gravity Rush 2 feels like a slightly polished version of the original game but there’s nothing really wrong with that as it still feels like a very satisfying game.

Berserk and the Band of the Hawk Review

Berserk and the Band of the Hawk

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: PC, PlayStation 4 (Reviewed), PS Vita
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

Musou games have always found themselves a solid fanbase when Koei Tecmo focused on characters from Romance of the Three Kingdoms or the Sengoku Era of Japan but in recent years, starting with Gundam, they have begun to branch out into licensed properties. With some of these entries proving to be great additions to the franchise, many were wondering when Berserk, a series that seemed ripe for the picking would be given a Musou game and thankfully, the wait has ended. With Berserk and the Band of the Hawk released in the West, is it everything fans could hope for?

Story

After throwing the players into a brief tutorial section that takes place during one of the major events in the series, Berserk and the Band of the Hawk begins with Guts waking up just before a battle during the Golden Age arc of the series. After taking part in a large scale conflict as a mercenary, Guts manages to catch the eye of Griffith, the leader of the well-renowned Band of the Hawk group. After attempting to defeat the members of the group and being defeated by Griffith, Guts finds himself enlisted as their newest member.

From here the game follows the story of the group as they continue throughout the Golden Age arc before making it all the way to Millennium Empire arc and most major twists and conflict that comes in-between them. In interesting fashion, the majority of the story in this game is told by using lengthy cutscenes that appear to have been taken directly from the Golden Age CGI films that were produced back in 2012 and early 2013. This may come across as something rather unconventional but it does make the forty two chapter story one that perhaps features the heaviest plot packed games in the Musou franchise.

It is worth noting that there are some sequences that are also created from scratch in an effort to expand upon certain events that weren’t covered in the films and of course once the story moves beyond the events of the Golden Age the story is told through more conventional but still fairly satisfying means. Those who may be interested in dipping into the gruesome series that is Berserk will find that this is as tame yet detailed of an entry point as you’ll find, though be wary that some elements of Guts’ personality and certain events do get glossed over in this video game adaptation.

Gameplay

For the most part Berserk and the Band of the Hawk plays similar to what fans of the Musou series should expect. While there is Free Battle that allows players to simply go back through old missions as any character they have unlocked and the Endless Eclipse mode that will be discussed later, the majority of your time with this game will be spent experiencing the story of Guts through multiple missions while gathering little Behelits to unlock special artwork.

This means that you’ll be seeing quite a lot of action on the field as players have the ability to mix up light and heavy attacks to create various combo strings. After taking down a certain number of foes the Musou Gauge, which is now replaced with a Frenzy Meter, can be activated and, in interesting fashion, will actually continue to power up as you fight through a stage, encouraging players to use Frenzy Mode whenever it is available rather than sitting on the a full gauge for most of the level. There is even a Death Blow that will eliminate nearly every foe in your way outside of some named opponents as the character unleashes a devastating attack.

Combine this with the fact that each character has a number of sub weapons available to them, ranging from simple crossbows to literal hand cannons and you’ll find there are plenty of ways to dispatch your foes in this game. As you progress through the game you’ll also unlock various pieces of equipment that may not change your character’s appearance in any significant way but will provide various passive boosts to a character’s stats. These various stats are applied at the end of every mission so players will not have to worry about trying to min-max their characters though if you do feel like you’ll need a boost in combat, there are certain consumables that can be brought into a fight as well to give yourself even more of an edge.

Outside of the actual combat there is another element that has been changed slightly in Berserk and the Band of the Hawk and that is that there is no longer a jump button. While superfluous at best, the extra mobility was always welcome and the lack of this movement choice may be a bit odd feeling at first but considering the jump button is now a Dash button, it will feel more at home with the type of action being displayed here. This is especially true when it comes to certain battles that pit Guts or a certain character up against a single large Boss enemy that must be defeated to advance.

Now regarding the Endless Eclipse mode, this area allows players to fight against endless waves of enemies that increase in difficulty, and reward, the further along you manage to get. This mode may be rather simplistic in nature but can feature some of the best action in the game as players cut swathes through their foes in an attempt to get more rewards.

It is worth noting though that there is unfortunately no co-op mode available in this game, which is a disappointment considering how fun these games can be when played with someone else. It also is rather unfortunate that while the gameplay and action do hold up for quite some time, the appeal of the lone side activity of Endless Eclipse will wear thin rather quickly and grow to be quite repetitive in nature.

Visuals & Audio

One thing that will immediately jump out at the player in Berserk and the Band of the Hawk is just how bloody and gory things can be. Omega Force used to rarely put blood in their games but now that they have begun branching out to more mature series they have opened up the floodgates in this game. Simply slashing your way through weaker enemies will send limbs flying or feature an opponent impaled by a blade only to be slammed off of it with the next attack. This time of visceral action is what one would expect from a Berserk game and the company pulled it off swimmingly.

It is worth noting that Koei Tecmo decided to only release this game in the West with English subtitles to go along with the Japanese voice work. This decision is one that should sit well with fans of the series primarily due to the fact that there are a number of story elements that are explored past the anime adaptation and just how impressive most of the voice cast manages to sound in their roles.

Overall

Berserk and the Band of the Hawk manages to make itself both highly accessible to those who have yet to touch a Musou game as well as more than welcoming to longtime fans of the genre. With perhaps the most detailed story that we have seen in quite some time from the developer, this game really captures the terribly awesome nature of its source material and manages to deliver a highly satisfying game at the same time.