THE EPIC TALE OF FRIENDSHIP AND SURVIVAL BEGINS AS TROLL AND I SMASHES INTO STORES TODAY
Maximum Games’ Mythical Adventure Game Takes Players on an Unforgettable Journey
March 21, 2017 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developer Spiral House, today announced that the mythical action adventure game, Troll and I, is now available for $49.99 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC via Steam®.
“As our first release of 2017, Troll and I kicks off our ambitious year with a splash. We are thrilled to bring gamers into the expansive world of Otto and Troll,” said Christina Seelye, CEO of Maximum Games. “Troll and I is an adventure that tests a unique friendship, and promises an exciting and surprising experience for players.”
In Troll and I, gamers will embark on an enchanting journey with the title’s two main heroes – the nimble Otto and powerful Troll. With the ability to play solo or with a friend in local couch co-op, players must guide Otto and Troll through the majestic mountains and lush forests of Scandinavia as they try to dodge and defeat various enemies, including mythical orcs unleashed from the depths of the Earth and ruthless hunters after a bounty that can be claimed by Troll’s capture.
Otto and Troll possess special contrasting abilities that complement one another’s strengths and weaknesses. Troll is known for his highly damaging attacks that can crush enemies in a single blow, while Otto incorporates a stealthier approach to take down enemies. In addition, Otto and Troll can cohesively act as one to defend themselves against their foes. With a dynamic duo like Otto and Troll, the local split-screen co-op feature allows for a shared collaboration between friends, playing side by side.
Troll and I was developed by Spiral House and is published by Maximum Games. The game is available now in North America and will be releasing on March 24, 2017 in Europe for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on PC, with the Nintendo Switch coming soon. This title has been rated “T for Teen” by the ESRB.
Please visit http://www.trollandi.com for more product information.
For the latest news on Troll and I, please follow the official Facebook and Twitter pages.
For more information on Maximum Games, please visit: http://www.maximumgames.com.
About Maximum Games
Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.
About Spiral House
Spiral House is a UK based developer of interactive entertainment, focused on developing for all major home entertainment consoles, mobile devices and PC, for the global market. Established in 1999 by seasoned game developers Bobby Earl and Kevin Oxland, Spiral House traditionally followed the ‘work for hire’ business model developing partner’s IP, including various AAA and handheld titles for Sony (EyePet, MotorStorm, Wipeout Pulse, Vita Pets, and Little Big Planet), Activision (PC Blur) and many others. Now developing their own IP, with the first in a line of exciting titles being ‘Troll and I’, they have built a reputation within the industry for building creative games that focus primarily on game-play, unique features with depth and originality, whilst maintaining tight controls on the development process. For more information on Spiral House, visit the developer website at http://www.spiralhouse.co.uk.
Troll and ITM ©2017. Developed by Spiral House Ltd. All rights reserved. Published under license by Maximum GamesTM. Maximum GamesTM and the Maximum GamesTM logo are trademarks of Maximum Games, LLC. All other trademarks or registered trademarks belong to their respective owners. ©2017 Nintendo





This story is told unlike other entries in The Legend of Zelda series, as it is like a book that has had all of its pages ripped out, and now requires the player to set off to find them. Sure, there are a lot of cutscenes you will come across if you follow the dotted lines that equal progression, but I found that most of this tale is not pre-rendered and requires the player to actually dive into the main gameplay experience in order to put the pages back together. Being an open world epic, this is not the first time we have seen this done before, but Breath of the Wild does it with grace and finesse, ensuring there is always another interesting chapter full of emotion, laughs, and intrigue around every corner.
Another ailment that makes crafting so pivotal here is the durability of weapons. Most weapons you have can break. Early on, they break quickly. This means that if you decide to swipe that club or axe and use it for battle, expect for it to only last for one, or maybe two battles. The stronger the choice of weapon, the longer you have it. This also goes for other items as well, though bows of course will have far more use due to the lack of melee combat required (keeping arrows however will be another thing to keep up with). Sure, this can be frustrating – but I feel that Nintendo did this purposely to demand exploration and more feeling around is this world they created. Those who want to know about the famous puzzle solving will be happy to know that not only are the puzzles back, but they are actually more challenging this time around.
The Sheikah Slate is your tablet that will be your guide of sorts as you travel. This device allows Link check and mark the map on a whim, as well as provide the ability to utilize bombs, freeze time for short periods, and tap into other runes for special abilities that assist in puzzle solving. This is kind of that classic Nintendo move that puts the platform in the palm of players’ hands, with simple shoulder inputs controlling these powers and making it feel useful anytime the situation to utilize it arises. The story is so secondary to the tools that you get to use to explore, as everything is so interactive. A patch of grass can have buried secret, a group of trees hold unforgettable stories. Sure, the combat is fluid and the game itself functions well, but Breath of the Wild’s legacy will be remembered for allowing the player to grasp everything in sight and never stop experimenting.
The soundtrack may be the best Legend of Zelda soundtrack to date. That is a big statement, but the way it presents itself is what makes it special. You see, most of the time the ambient piano is barely noticeable. Sure, it is pleasant and soothing, but I never caught myself turning up the volume. However, as you progress, you get to hear more personality come out based on your situation – be it quirky tunes coming from a scene with humor, exciting music during a battle, or gentle melodies to caress the player as the game taps into their emotions. The voice acting is also well done, but some of the performances come off as a bit campy and dry. That said, I highly doubt a few fluffy lines are going to stop anyone for taking in all of the other offerings.