The iconic Armor King joins the fight today in TEKKEN 8. The “Dark Supernova” reignites as Armor King returns to the ring, consumed by vengeance for his fallen brother. Once seeking justice in The King of Iron Fist Tournament, fate denied him his revenge when the tournament vanished under G Corp’s reign of terror. Confronted by his rival, King, who tried to stop the cycle of hatred, Armor King refused to yield, vowing, “I will have my revenge. No matter what.” Now wielding a forbidden technique passed down by his brother, the heel wrestler joins the TEKKEN 8 roster, ready to settle the score once and for all.
Armor King is available as part of the Season 2 Character Pass and Season 2 Character and Stage Pass, he is also available to buy as a standalone. He is the third character of the Pass, joining Anna, and Fahkurmam that have already been released, and will be followed by Miary Zo, which will be joining the roster on December 5th.
Strap in and get ready for chaos. We charge headfirst into Battlefield 6, blasting through the first four single-player missions. From high-octane firefights to precision stealth kills, we take down helicopters with rocket launchers, outsmart snipers in the shadows, smash through barricades with a sledgehammer, and line up brutal headshots with pinpoint accuracy.
Battlefield 6 – Gameplay
Battlefield 6 is the latest entry in the storied Battlefield series, developed by Battlefield Studios (a collaborative effort of DICE, Criterion, Ripple Effect, and Motive) and published by Electronic Arts. It returns to high‑stakes, modern warfare settings, blending large‑scale infantry battles, aerial dogfights, vehicular warfare, and dynamic environmental destruction. The new Kinesthetic Combat System grants players refined control over movement—leaning, hitchhiking on vehicles, dragging downed teammates—while every structure can be tactically manipulated or demolished.
Matches center around classic and expanded modes such as Conquest, Breakthrough, Rush, Dominion, King of the Hill, and the new Escalation mode, giving options for large battles or close‑quarters combat. You’ll choose from four distinct classes—Assault, Engineer, Support, Recon—each with role-specific strengths, and customize weapons and gadgets to fit your playstyle. Multiplayer is complemented by a cinematic single-player campaign, following elite Marine Raiders known as Dagger 13 in a near‑future conflict between NATO and the private military force Pax Armata.
Battlefield 6 Developer: Battlefield Studios (DICE, Criterion, Motive, Ripple Effect) Publisher: Electronic Arts Platform: PlayStation 5, Xbox Series X|S, Windows PC Release Date: October 10, 2025 Price: $69.99 USD
Recommended – “A remarkably layered multiplayer mode, coupled with a surprisingly engaging single‑player experience, makes Battlefield 6 a strong candidate for Game of the Year — near‑perfect at launch.”
The Intellivision Sprint celebrates the 45th anniversary of Intellivision, with45 of the era’s best games on an all-new upgraded gaming system from Atari and PLAION REPLAI
20th October 2025:Atari announced the Intellivision Sprint, a brand-new gaming console, celebrating the 45th anniversary of the release of the original home video game console, Intellivision. Featuring 45 fan-favourite games and a host of technical upgrades, the Intellivision Sprint will be available for pre-orders from the 18th ofOctober for $229.95 and will launch on the 5th of December.
Released in 1980 as a direct competitor to the Atari 2600, the Intellivision sparked a legendary rivalry that became known as the First Console War. Intellivision offered contemporary players more realistic sports games, richer graphics, and unique controllers.
Created in collaboration with PLAION REPLAI, the new Intellivision Sprint has an authentic design, with the original’s gold and black surface and wood grain front. Technical upgrades include two wireless controllers, HDMI output, and a USB-A port for library expansion.
The 45 built-in games represent the Intellivision’s competitive edge in sports and strategy games. Highlights include the sports games Baseball, Chip Shot Super Pro Golf, Soccer, Super Pro Skiing, Tennis and Super Pro Football, and strategy games B-17 Bomber, Sea Battle, Space Battle, and Utopia. Fan-favourite arcade games include Astrosmash, Shark! Shark!, Star Strike, with Thin Ice and Boulder Dash rounding out the collection. Two of the unique and eye-catching controller overlays are included for every game in the collection.
“We’re thrilled to celebrate Intellivision’s 45th anniversary, and what better way to honour it than by bringing back this innovative console for fans to experience once again?” said Matt Burnett, VP of Strategic Operations at Atari. “Becoming caretakers of such an important brand is both a big responsibility and a very fun expansion of our work at Atari.”
Atari set off with a major initiative to expand on the legacy of Intellivision through the landmark acquisition of the Intellivision brand and the lion’s share of the game catalogue in 2024. Since then, ‘The First Console War’, an expansion for the Atari 50: The Anniversary Celebration collection, has been released, and now, the Intellivision Sprint begins Atari’s journey with Intellivision hardware.
“It has been rewarding to apply some of the learnings from our successful collaboration on the Atari+ retro consoles to the Intellivision Sprint,” said Ben Jones, Commercial Director of PLAION REPLAI. “We’re proud to bring a modern take on this ground-breaking console to Intellivision fans and collectors.”
The Intellivision Sprint will be available for pre-order from the 18th ofOctober for $229.95; the console will launch on the 5th of December.
For more details on Intellivision Sprint, including a complete list of games, pleasevisitwww.atari.com.
About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris. Visit us online at www.Atari.com.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Additionally, the company has a retro label, PLAION REPLAI, which is dedicated to the production, publishing and distribution of retro gaming hardware and software.
LOS ANGELES – OCTOBER 16, 2025 – Netmarble, a leading developer and publisher of high-quality games, has introduced a new update for its collectible RPG Seven Knights Re:BIRTH. This thrilling update introduces new Legendary heroes, a new Story Event and multiple in-game events and more.
The new Legendary Hero [Night Chaser] Kyle, one of the Four Lords of the Old, is a formidable Attack-type hero with powerful skills such as “Chain Suppression” and “Tomb of Chains.” Kyle’s passive skill “Master of Chains” grants him Crit Rate Boost and lets him prioritize the enemy with the highest attack when a battle begins. Joining him is the [Last Executor] Aquila, a member of the Night Crow known for her defensive skills, including “Merciless Storm” and “Shroud of Darkness.”
Players can enjoy an increased chance to obtain Kyle through the Kyle Rate Up Summon Event. Additionally, the Kyle Power-Up Event and Aquila Power-Up Event are currently underway, that offer players generous rewards such as a Brilliant Skill Enhancement Stone, Rate Up Hero Summon Vouchers, Gold and more.
The update also introduces a new Story Event, “The Root of the Storm, Struck Down by Heaven,” available until October 30. This event explores the backstory of Kyle and Aquila while giving players opportunities to earn valuable items such as a Brilliant Skill Enhancement Stone, a Legendary Hero Ticket I, and Rate Up Hero Summon Vouchers. In addition, new costumes for Mercure, Colt, and Silvesta are now available. Players can also join the Guild War Challenge Event, where rewards are distributed based on Guild War victories.
Seven Knights Re:BIRTH held a special Seven Knights Re:BIRTH Mysterious Puzzle Event on its official forum where players voted for the puzzle piece they’d like to see revealed first. Each reveal came with a special coupon code, with the final reward offering 4★ Kyle. More details about the Mysterious Puzzle Event can be found here.
Seven Knights Re:BIRTH inherits the key elements of the original Seven Knights, Netmarble’s flagship IP that has surpassed 100 million cumulative downloads,including its story, characters, combat systems, and core mechanics while enhancing the gameplay experience with modern gameplay features and the latest trends.
More details on Seven Knights Re:BIRTH are available on the official website and forum. Fans can also stay up-to-date with the latest information on the game by following official social channels on Facebook and YouTube.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.
When it comes to presentation there are plenty of ways to go about it in a video game and while many have opted for some form of pixel-art or try to be as realistic as possible, a select few have taken the classic animation route with even fewer going as far as to hearken back to the classic ’80s style of Disney animation. That is where Bye Sweet Carole manages to not only make its mark, placing its entire identity and storyline within this animation style, but even plays like a living movie. That being said, while these charming visuals may draw in potential players, does Bye Sweet Carole manage to deliver the gameplay and storyline to go along with this strong foot forward?
Story
Set sometime in the early 1900s, Lana Benton lives a dreary life in an orphanage called Bunny Hall where she is regularly bullied by other orphans who exclude her from their “clique” and even the teacher often scolds her for not acting ladylike or even attempting to defend herself. The only shining light in Lana’s life was her best friend Carole but just as the story begins, we learn that Carole has gone missing for an unknown period of time. With the mysterious events surrounding her friends’ disappearance, Lana begins to find herself drawn into a haunted nightmare that sees a tall man named Mr. Kyn leads an evil force full of ash and oil that seeks to corrupt everything it touches, stalking Lana in an effort to claim her kingdom known as “Carolla” that she is apparently the princess of.
This nightmarish creature blends into the real world as well, grossly affecting those around Lana and even displaying some rather unique knowledge about her circumstances even as Lana does her best to uncover what secrets lie within Bunny Hall and the actions the facility’s staff are taking, sending her spiraling into a horrific and heart breaking journey that is as predictable as they come but still manages to land some emotional punches nonetheless, even if its secondary storyline is as subtle as a hammer.
That isn’t to say that Bye Sweet Carole‘s storyline is a bad one by any means, it just happens to be a bit on the predictable side all while withholding far too much information until the last couple of chapters before info-dumping on players in such lengthy cutscenes the controller disconnected at one point. While we won’t go into too much detail about the specifics of the cultural and emotional elements that come into play within the story, as doing do would spoil some of the bigger reveals, it is worth noting that it is at least portrayed well-enough, even if the Bunny Hall and its antics about how a “woman” should act is as blatant as they come to the point that a late-game reading of a long list of names felt more like checking boxes than actually being inspiring.
It is also worth noting that while Mr. Kyn and the various monsters and “hunters” that end up chasing Lana throughout the game are deformed and have monstrous appearances and there are some rather terrible looking death sequences that can be triggered here and there, this will not be a horror game for most people. There are some spooky elements and monsters, but anyone that has played any type of horror game before won’t find much to impress them here, as the horror is kept as low-key as possible, probably to aim for a younger audience that may actually be frightened by the hunters’ threats and appearances rather than the long cutscenes that come with getting caught or glitches they trigger.
Gameplay
Mechanically Bye Sweet Carole is as traditional as they come as the game is designed as a side-scrolling puzzle game with light platforming, stealth, and combat elements. Lana herself moves very slow while walking and “runs” at a normal walking pace, can lightly kick obstacles, and can push various boxes around to climb on them. She also can only fall about five feet without dying. Thankfully not too long into the game Lana gains the ability to transform into a rabbit. In rabbit form Lana can not only squeeze through spaces, she runs faster, jumps higher, can wall-jump, and even survive long falls all while being able to interact with nearly everything her human form can. The only real downside is that Lana’s health does not recover in rabbit form.
Throughout exploring Bunny Hall and surrounding areas Lana will occasionally encounter “Hunters” that will pursue her. Most of these hunters will pursue Lana whenever she is spotted or breaks an object in an environment but they can be easily avoided by hiding underneath a table, within a shadowy alcove using a “hold your breath” mechanic, or simply running through them. Hunters are incredibly poorly programmed to the point that they either get stuck in the environment, swing so slowly that they will miss Lana entirely if she zips by in her rabbit form, or just randomly teleport around the location to fit the plot progression’s needs. You see, every one of the ten chapters in the game has some kind of puzzle players must solve and generally if a Hunter is around they’ll pop out randomly as players make progress even if it means that players may have just seen an enemy move off screen to the right only to pop out of the ceiling to the left.
Either way, it is also worth noting that among the Hunters that simply do damage to Lana and will eventually kill her, there are also certain heavily stealth based ones that will instantly kill Lana if she is seen or caught by them. Unfortunately these happen to be some of the worst in the game requiring some trial and error and a bit of luck as the game is incredibly touch-and-go with what it thinks a hunter’s vision is as well as how precise, or imprecise given the animations, of the wall-jumping come into play, and combining it with nearly ten seconds of “death animation” only to reload at the beginning is a bit frustrating. Hunters in these sequences can feel like easy to bypass once players get lucky, but being randomly seen when clearly behind cover or missing a wall-jump despite clearly being in position and chaining multiple together beforehand is annoying, not entertaining.
As mentioned before, there is some light combat that also comes into play here and there and that is usually when Lana is joined by her mysterious protector known as Mr. Baesie. Baesie will wield his umbrella in some mediocre combat elements to occasionally break debris or fight off enemies while Lana runs around in the background. The best place where combat shines happens to be the final battle that, we won’t spoil here, opens up a few more combat options but still keeps things quite limited. If anything Baesie is primarily used as another puzzle solving mechanic as his head can separate and be crushed to fit through tiny spaces, lit aflame to ignite tinder or other things, and even electrified to power generators.
As for the puzzles themselves, players will generally find that they are rather simple and can be easily finished simply by exploring all of a location, properly combining items or making use of them with the right objects, and occasionally some platforming. There are some environmental puzzles and clues that are a bit more challenging to help make sure players need to at least remember a bit here and there. The game also features a lot of… padding. While fitting for the theme of the game, there is a nonsensically simple “dancing” mini-game players are forced to do twice that take far too long and even balancing mini-games when sliding along ledges. It is also worth noting that the title absolutely loves to require “frame perfect” positioning at times to interact with environmental objects or switches. So much so in fact that it required a reload from the main menu to properly trigger a switch that just wouldn’t work prior. This is an unfortunately common occurrence but thankfully a patch today may have fixed how precise some of these interactables need to be and prevent softlocks.
Audio & Visuals
As mentioned more than a few times already, Bye Sweet Carole is an absolutely gorgeous looking game. Producing an entire game that uses classic Disney style animation is something that definitely deserves praise, even if it gets a bit rough looking when the cutscenes zoom in too close to some character models and how annoyingly specific character placement needs to be to properly interact with some objects or even perform standard platforming. There is a very dreary and gloomy atmosphere built into the Bunny Hall as Lana searches through the environments, whether it be in her human form or in her bunny form. Interestingly enough, there are even some key death animation sequences that only vary depending on what form the player is in if they happen to be caught. As mentioned before though, this isn’t really the scariest of games around even with some attempts at creating spooky enemies, though perhaps those who aren’t used to horror or younger audiences might find themselves scared here and there.
Bye Sweet Carole‘s gorgeous visuals are supported by a fitting voice acting cast whose English, and other, accents work perfectly in the English dub throughout the game, though it does appear that there are a few instances of dialogue cutting out for no reason, but this issue was fairly rare. The soundtrack features a great collection of background music throughout the player’s exploration of Bunny Hall and its strange surroundings but the credits song really deserves a special highlight as it feels like a perfect conclusion to the player’s journey and also mimics the same type of bold songs that helped bring classic animations to a close.
Overall
Bye Sweet Carole tells an emotional story of a young girl too small for a world that is changing without her but it takes far too long obfuscating things while stringing players along with simple but effective puzzles, mediocre combat and simplistic stealth that is only challenging when it is cheap. Thankfully an excellent classic Disney animation style makes the entire game absolutely gorgeous even if the whole “horror” aspect will only be for those on the younger side.
Capsule Computers review guidelines can be found here.
LOS ANGELES – OCTOBER 17, 2025 – Netmarble, a renowned developer and publisher of high-quality games, is gearing up for the global launch of its ultimate dark fantasy MMORPG Raven2. The game will officially launch on October 22 at 1AM (UTC) for both mobile and PC platforms.Pre-download begins October 21 at 3AM (UTC).
Raven2 will be available in 150 countries and support 16 languages,including English, French, Thai, Indonesian and more. The global version of Raven2 will be hosted in three major regions: North America, Southeast Asia & Oceania, and Europe. Each region includes two Worlds and twelve servers, where players are free to select any server within their region.
To celebrate the launch, Raven2 is hosting a special event featuring Crystals rewards. Players can earn Crystals by simply leveling up, while the top 100 players per server will compete for one million Crystals. A special tax fund of one million Crystals will be pre-deposited into each server’s Market, claimable through the guild activity.
Players can still pre-register on Google Play and the App Store, or wishlist the game on the Epic Games Store. Pre-registered players will receive exclusive rewards including a heroic grade Holy Garment and a special package.
Powered by Unreal Engine, Raven2 showcases unrivaled graphics, and a vast universe set in a dark fantasy realm where players become a member of the Special Corps bearing the “Cursed Stigma.” As they investigate strange and perilous phenomena unfolding across the world, they embark on a journey to vanquish demons and uncover the secrets behind the world’s fate. Raven2’s large-scale guild-based battles are all hallmarks of a truly immersive, high-quality MMORPG experience.
Wishlist Now on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S
CHATHAM, England – Oct. 15, 2025 –Dovetail Games today announced Metro Rivals: New York, an innovative and genre-defying subway simcade game currently in development. Set to release early 2026, the game is now available to wishlist on Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S.
In Metro Rivals: New York, players step into a near-future New York City where the subway system has been carved into 10 fiercely contested districts. Each is controlled by one or more of the five Track Titans – larger-than-life celebrity drivers who dominate their territory with unrivalled skill, enormous social media influence, and unshakable reputations. These figures guard their turf with ferocity, and only the most talented newcomer has any chance of challenging their dominance.
Players begin their journey with nothing but a hand-me-down train and a determination to rise. To succeed, they must take on a variety of missions, earn cash fares, upgrade their train’s performance, build a loyal following, and win respect. This journey is about more than speed; it requires strategy, precision, and cool-headed execution.
With authentic simulation at its heart and adrenaline-fueled gameplay running through its veins, the game blends strategy and story-driven action in a way that demands both nuance and skill. From high-stakes rivalries to carefully planned upgrades, Metro Rivals: New York offers a fresh and thrilling take on the train sim genre.
In addition to its single-player campaign, the game features an intense PvP mode where up to four players can compete online or with friends. Here, drivers race to stop at designated platforms, but victory is not determined by speed alone. Players are scored on their ability to handle their train with precision and control under pressure, and only the competitor with the highest score leaves with the spoils and the bragging rights – and a place at the top of the asynchronous leaderboards.
For those seeking a more relaxed experience, Metro Rivals: New York also includes options for players to set their own paths, hop into their train, and enjoy the sights of the city (and their train!)
And for players’ trains to be the envy of everyone on the rails, customization plays a large role. Players can express themselves with extensive options to upgrade their train’s performance, apply unique skins and liveries in signature colors, and personalize their character’s appearance to stand out on the tracks. There will be in-game purchases, but these will be entirely cosmetic. No pay-to-win.
This release also signals Dovetail Games’ first foray into Unreal Engine 5 development, offering more deeply immersive experiences than ever before with tools such as Nanite, Lumen, and procedural generation designed to create a world that feels intensely alive. Working with Reactional Music, players’ sessions will pulse with the same rhythm that players will feel when shooting down the subway to beat a Track Titan.
Rob O’Farrell, co-CEO of Dovetail Games, said: “Metro Rivals: New York marks a bold new chapter in the Dovetail Games portfolio, offering a real sense of pick-up-and-play, thrill, speed, and excitement within the simcade genre. By merging our deep knowledge of trains with the expertise and talent of our development teams, and by harnessing Unreal Engine 5’s Lumen, Nanite, and procedural generation, we are confident this will deliver an incredibly immersive and exciting experience for players to enjoy in both single-player and our first-ever train multiplayer experience.
“We are also excited to announce we are working with the team at Reactional Music, introducing its procedural music engine into Metro Rivals: New York. Reactional real-time musical interactivity means music is fully native and cinematically integrated in the game, even when swapping tracks.”
Gemma Brown, co-CEO of Dovetail Games, summarizes the experience: “Metro Rivals: New York feels gritty, fast-paced, and full of energy. It keeps you on your toes and blends the attitude of New York with the thrill of a competitive simcade racing experience – think Crazy Taxi meets Need for Speed: Underground. Early feedback from our new on-site Playlab has been fantastic, and we can’t wait to get it into players’ hands next year.”
Metro Rivals: New York is being developed for Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S, with release planned for early 2026. Players can wishlist the game now and sign up to the official mailing list via https://metrorivals.com/gb/NewYork to receive the latest updates.
About Dovetail Games
RailSimulator.com Ltd was founded in 2009 and rebranded as Dovetail Games in 2013 before the studio was acquired by PulluP Entertainment in 2023. Today Dovetail Games develops and publishes exceptional rail, transport & digital tabletop video game simulations for leading PC and console platforms, as well as publishing content for other developers. For additional information, visit www.dovetailgames.com.
From the acclaimed studios that revived the beat ‘em up genre, Absolum has captured the hearts of critics and players alike
PARIS (Oct. 17, 2025) — Publisher and co-developer Dotemu (Streets of Rage 4, TMNT: Shredder’s Revenge) along with co-developers Guard Crush Games (Streets of Rage 4, Streets of Fury EX) and Supamonks, today announced that the run-based fantasy adventure Absolum has sold more than 200,000 copies in its first week of release. Absolum is the first original IP from Dotemu, an indie “rogue ‘em up” playable solo or in co-op; it delivers a modern evolution of the beat ‘em up genre while fusing classic brawling combat with rich storytelling and vast replayability. Absolum is available on PC, Nintendo Switch, PlayStation 4 and PlayStation 5 for €24.99.
With branching pathways to explore, quests to discover, intriguing characters to encounter, and a deep variety of challenging bosses in store, Absolum’s gripping fantasy tale unravels a compelling adventure channeling the spirit of classic brawlers like Golden Axe and Dungeons & Dragons: Chronicles of Mystara. Unlock items, quests, and permanent warrior upgrades while exploring Absolum’s world through runs steeped in variety, excitement and challenge in a design that maximizes approachability and replayability.
Absolum introduces an engrossing universe and cast co-created with the masterful talent of animation studio Supamonks (Rabbids Invasion: Mission to Mars). Absolum blends arcade-like melee combat with spells, counters, upgradable abilities and uniquely powerful playable fighters, hosting a grand, high-stakes quest across an array of hand-crafted stages. To conjure the latest updates on Absolum, visit https://www.playabsolum.com/.
About Dotemu
Dotemu is a French video game company specializing in bringing back the best video games and legendary pop culture licenses on PC and modern consoles, to create experiences carefully crafted for fans around the world.
The Dotemu team has published and developed a number of global top-sellers across both PC and console including the award-winning games Teenage Mutant Ninja Turtles: Shredder’s Revenge, Streets of Rage 4, NINJA GAIDEN: Ragebound, Wonder Boy: The Dragon’s Trap, other great development and publishing work from Dotemu includes Metal Slug Tactics, Windjammers 1 and 2, Pharaoh: A New Era and more. Dotemu is currently working on Battlestar Galactica: Scattered Hopes and unannounced projects planned for 2026 and beyond.
About Guard Crush Games
Guard Crush Games was founded in 2009 by Jordi Asensio and Cyrille Lagarigue based on their passion for classic beat-em-up and side-scrolling titles. The team is best known for its work on the acclaimed Streets of Rage 4. Prior to contributing to the brawling series’ smash hit return, they previously released Streets of Fury on Xbox 360, and a follow-up on PC, Streets of Fury: Extended Edition in 2015, which both revel in over-the-top action and capture the studio’s love for fun side-scrolling brawlers.
About Supamonks
Since 2007, the animation studio Supamonks has stood out in creating 2D and 3D content for cinema, television, and, of course, video games. With Absolum, the studio strengthens its key role in the industry by working closely with video game publishers and developers from defining the artistic direction to creating graphic assets and animations, all the way into the trailers’ production.
Delve into the lore of Godbreakers as you prepare to take on the Monad on October 23rd
Gothenburg, Sweden – October 17th, 2025 – Ahead of To The Sky and Thunderful’s ferociously fluid co-op action game Godbreakers hitting PC and PlayStation 5 on October 23rd, a new story trailer has dropped for the game, diving into the lore of Godbreakers for the first time. How did humanity contribute to its own downfall with AI? What is the Monad? Why have you taken on the task of destroying it? Begin to find out the answers to these questions in the new story trailer, then follow these mysteries to their conclusion on October 23rd.
Godbreakers is a fluid action game for 1-4 players where you engage in slick and responsive combat with fully cancelable actions and devastating chainable abilities. Combine cool loot and shape your combat style by experimenting with builds and unlocking Archetypes, each with their own weapons and traits. Weaken your opponents to initiate “Godbreaks”, where you absorb enemies’ powers and use them against them.
A demo for Godbreakers is available now as part of the Steam Next Fest where the game’s reviews have been ranked as “Very Positive” based on feedback from players. Explore two of the six biomes that will be available in the full game in the demo now and defeat each biomes’ boss to get a taste of the memorable, multi-stage boss fights that await in the full release!
Key gameplay features in Godbreakers include:
Frenetic Co-op Action for 1-4 Players – Join forces with friends in fast-paced, chaotic battles to coordinate abilities, chain attacks, and take down powerful bosses together.
Power-stealing Godbreaks – Weaken enemies mid-fight and absorb their abilities to turn the tide of battle, charge energy, take their power, then unleash a Godbreak: a devastating attack that uses the enemy’s own strength against them.
Memorable Boss Fights – Clash with a wild roster of multi-phase bosses, each with evolving attack patterns and distinct personalities, that will test reflexes and coordination, pushing players and their crew to thrive in peak chaos.
Fast, Fluid Combat with Strategic Depth – Cancel moves mid-action for precise control in real time, and chain together strikes, dashes, and abilities.
Experimentation with Builds – Shape your combat style by experimenting with builds, unlocking new Archetypes and abilities.
Explore Vibrant Biomes – Fight through six surreal biomes, each filled with unique enemies, deadly hazards, and challenges.
About To The Sky To The Sky is a semi-independent game studio founded in 2021 by industry veterans with a shared goal: to build sharp, gameplay-first experiences for PC and consoles, while building a studio culture where people can thrive, express their creativity, and genuinely love their work.
To The Sky is under the Thunderful umbrella, and a tight-knit team with big ideas and a shared vision to break the mold.
About Thunderful Founded in 2017, Thunderful is a video game publisher headquartered in Gothenburg, Sweden. Thunderful offers third-party publishing, co-development services, and publishing support services. The company has published and/or developed award-winning and critically acclaimed titles such as the SteamWorld IP, Planet of Lana, Viewfinder, LEGO®Bricktales, Lost In Random, and more.
Stepping into the hand-drawn animated nightmare of Lana Benton we struggle to solve the mystery surrounding her missing friend Carole as well as her strange life in the Bunny Hall orphanage in Maximum Entertainment and Little Sewing Machine’s Bye Sweet Carole.
Bye Sweet Carole – Gameplay
Bye Sweet Carole is a haunting narrative‑horror adventure crafted in a hand‑drawn, animated style reminiscent of classic 90s cinema. Developed by Little Sewing Machine (with Meangrip Studios and Dreams Uncorporated) and published by Maximum Entertainment, it follows Lana Benton in early 1900s Britain as she ventures into the eerie halls of Bunny Hall Orphanage in search of her missing friend, Carole Simmons. When her investigation deepens, she becomes entangled between the real world and a fantastical, nightmarish realm called Corolla, besieged by malevolent forces like tar‑rabbits and shadowy figures.
Gameplay blends exploration, puzzle-solving, stealth, and light platforming with survival horror tension. Players will examine environments for key items, solve environmental puzzles, evade or flee from relentless pursuers, and leverage Lana’s ability to transform into a rabbit for navigation and escape. The eerie duality between the orphanage and Corolla creates disorienting transitions that heighten the game’s unsettling atmosphere.
Bye Sweet Carole Developer: Little Sewing Machine Publisher: Maximum Entertainment Platform: Windows PC, PlayStation 5, Xbox Series X|S, Nintendo Switch Release Date: October 9, 2025 Price: $19.99 USD
Not Recommended – “Bye Sweet Carole offers gorgeous animation and a touching premise alongside some solid puzzles, but its padded pacing, cheap stealth, and lackluster combat drag this storybook tale down.”