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Spells of Genesis Global Launch is Here

Spells of Genesis Global Launch is Here
EverdreamSoft’s flagship mobile trading card game hits app stores today

GENEVA, Switzerland — EverdreamSoft, the Swiss-based mobile game developer, together with partner and video game publisher All 4 Games, are proud to announce the full launch of EDS’ flagship title Spells of Genesis, available on iOS and Android devices around the world as of April 20, 2017.

“Spells of Genesis represents a paradigm shift, bringing the very unique feature of true ownership of game cards,” said Shaban Shaame, CEO at EDS. “We are excited to collaborate with All 4 Games on taking this vision to the gaming market.”

Spells of Genesis blends genres, mixing trading card hallmarks like deck collection and combat strategy with arcade gaming elements.

The global launch of the mobile trading card game will arrive with a limited special card release and a general reset of all in-game achievements, gold and cards earned, crystals collected and card level-ups, according to EDS Marketing Manager Markéta Korteova.

“The global release is not the end, but a great start of a new and even bigger adventure,” said Korteova.

“At launch there will be over 200 levels, divided into 20 campaigns. Within the first month after the launch, this number will increase to around 300 levels.”

In addition, a truly infinite challenge mode, previously called “Infinity”, will also be available, continued Korteova.

The special blockchain card that will be distributed for the global launch will be available at the start of May. The card will be distributed as a gift to all those who will have played the official game version and who have linked their game account to their bitcoin wallet by the end of April.

EDS initially soft-launched in Canada and Switzerland in late 2016. This phase was used to build further interest while resolving any issues found during the the game’s final stages of development.

The game’s trailer can be seen on YouTube here while a demonstration of the game’s new obstacle system can be viewed here.

For more information on Spells of Genesis visit spellsofgenesis.com and for more information on EDS and other upcoming projects, visit everdreamsoft.com.

About EverdreamSoft
Swiss-based EverdreamSoft, developer of mobile games and applications, explores current and upcoming new technologies and their potential application in the entertainment world. Along with their flagship title, Spells of Genesis, the company is developing a blockchain gaming platform called Project Orb that will allow game studios to seamlessly embrace blockchain technology and to enter an exciting new age for the gaming industry.

Download Google Play Store version
Download iOS version
Download WebGL version

Visit the Project Orb site at bookoforbs.com.

KOEI TECMO EUROPE INTRODUCES NEW COMBAT ELEMENTS FOR SAMURAI WARRIORS: SPIRIT OF SANADA

KOEI TECMO EUROPE INTRODUCES NEW COMBAT ELEMENTS FOR SAMURAI WARRIORS: SPIRIT OF SANADA

Navigate Ninja-laden Nights, Outlast Longer Battles, and Exert Sengoku Era Strategy to Bring Glory to the Sanada Clan in Upcoming Action Title Headed to PlayStation®4 and Steam®

Hertfordshire, 20th April 2017 – KOEI TECMO Europe revealed today exciting details on new battle features, playable characters, and other new gameplay additions available in the upcoming action title set in Sengoku Era Japan, SAMURAI WARRIORS: Spirit of Sanada. An action-packed trailer was released today to showcase the game’s latest take on the Warriors series’ signature combat system, and a freshly baked batch of screenshots introduce the newly playable character Sasuke – a young man trained in the ways of the ninja by Hattori Hanzō who, despite detesting Samurai, becomes close to Yukimura and the Sanada Clan. SAMURAI WARRIORS: Spirit of Sanada is scheduled to release on 26th May 2017 for the PlayStation®4 computer entertainment system and digitally on Windows PC via Steam®.

SAMURAI WARRIORS: Spirit of Sanada features the time-tested “one versus thousands” gameplay style of the Warriors series with a plenitude of new additions. For example, combat will now occur over a longer period of time across multiple battlefields with the inclusion of Multi-Stage Battles. Through these intense conflicts, players will be able to experience historical events like never before and witness situations develop first hand.  On Secondary Battlefields, players will be able to engage in battles where the Sanada family did not play a major role, and earn extra experience and items for participating while witnessing key historical events from another perspective.

Outside of combat, players can enjoy a variety of activities in the Castle Town, such as gathering information, interacting with townspeople and completing Feats – tests of combat that reward players with coins. When six coins are accumulated, these Sanada Six Coins can be used on the battlefield to trigger Stratagems – special strategies which will alter the flow of battle. The effect of a Stratagem will differ each time it is used, allowing for unique opportunities to change the tide of battle, and these strategies can be further enhanced by utilising the newly implemented passage of time features to one’s advantage. During the day, Officers will appear on the battlefield more frequently and players will be able to see the entire map and enemy locations, whereas at night enemy placements will not be visible and Ninjas will appear to stealthily attack their opponents.

SAMURAI WARRIORS: Spirit of Sanada weaves the tale of the Sanada Clan through its fascinating characters as it follows the footsteps of fan-favourite SAMURAI WARRIORS figure Yukimura Sanada. As players journey from boyhood and rise to the title of “The Crimson Demon of War,” they gain a deeper perspective on Yukimura’s motives, struggles, and upbringing. Although his honesty and devotion to the Sanada Clan initially cause him to question the schemes of his father, Masayuki, Yukimura’s training and travels teach him his father’s true intentions, eventually allowing him to discover his own reasons for fighting as he masters the ways of the spear. When his father and brother join opposing factions, Yukimura must make a difficult decision – and determine his own destiny.

To stay in touch with all the latest SAMURAI WARRIORS: Spirit of Sanada news, please visit the official site at www.koeitecmoeurope.com/spiritofsanada, like www.facebook.com/koeitecmogames, and follow us on Twitter @koeitecmoeurope

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©2016-2017 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

BARE YOUR FANGS WITH CODE VEIN™, A THRILLING 3RD-PERSON ACTION-RPG FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

BARE YOUR FANGS WITH CODE VEIN™, A THRILLING 3RD-PERSON ACTION-RPG FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.

Lust for Blood and Live for Death As You Search for Answers to the Forgotten Past

SANTA CLARA, Calif., (April 20, 2017) – Leading interactive entertainment company BANDAI NAMCO Entertainment America Inc. today announces CODE VEIN™ for release on major home consoles in 2018. Feast on the blood of enemies through a journey across a massive interconnected world to unlock its mysterious sanguine past in this thrilling action-RPG.

In the not too distant future, a mysterious disaster has brought collapse to the world, as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity.

CODE VEIN is a third-person action RPG that finds players assuming the role of a Revenant. After stumbling into Vein, players are tasked to embark into the world with a companion picked from the various residents of Vein to uncover lost memories and an exit out of this new demented reality. The world of CODE VEIN is dangerous, full of vicious enemies and monstrous bosses to put players’ combat skills to the test.

Revenants also have access to Blood Veils, devices capable of draining the blood of their enemies in order to enhance their own abilities. Exploiting these enhanced abilities known as Gifts, players can change their form to increase their strength, weaken enemies, and utilize new weapon abilities with overpowered attacks. Utilizing the vast array of weaponry along with each character’s Gift, players can adapt and strategize to a variety of battle conditions that suit their play styles.

CODE VEIN provides a fresh anime aesthetic and blood-curdling gameplay twists to the popular 3rd-person action RPG genre,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “The talented development team at BANDAI NAMCO Studios is creating a tightly crafted experience filled with plenty of challenge that our fans crave along with a smart and engaging story that is sure to draw players deeper into the world of CODE VEIN. Let the feast begin!”

For more information on CODE VEIN and other products from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

SEE THE MINIATURE MULTIPLAYER MAYHEM UNFOLD IN THE FIRST MICRO MACHINES WORLD SERIES GAMEPLAY TRAILER MICRO MACHINES TO MAKE A TRIUMPHANT RETURN ON 23rd JUNE

SEE THE MINIATURE MULTIPLAYER MAYHEM UNFOLD IN THE FIRST MICRO MACHINES WORLD SERIES GAMEPLAY TRAILER MICRO MACHINES TO MAKE A TRIUMPHANT RETURN ON 23rd JUNE

Codemasters today released the first gameplay trailer for the hotly anticipated return of the classic gaming franchise Micro Machines ahead of the release on PlayStation® 4, Xbox One and Steam (PC) on 23rd June. You can watch the miniature mayhem unfold in the first Micro Machines World Series gameplay trailer, playing at www.micromachinesgame.com.

Whether driving a SPY CAR destroying a HOVERCRAFT with a NERF Blaster in the Games Room, or a DUMP TRUCK blowing up a TANK with a Dynamite Launcher in the Garden, Micro Machines World Series will have players of all ages smiling from ear-to-ear while delivering absolute carnage.

Executive Producer, Chris Gray, said: “Micro Machines World Series is a fresh new take on the franchise that is great fun for previous players and those new to Micro Machines. It’s a firm fan favourite and we are delighted to be bringing it to the PS4, Xbox One and PC.

Chris continued: “In addition to the return of the classic Race and Elimination modes, we are extremely excited by the new Battle Arenas. Having 12 players in the same match, all fighting it out with a variety of vehicles and crazy weapons is great fun. Gamers are going to love it.”

Players will take on a whole new way of racing in Micro Machines World Series. Not only will players be able to burn rubber across the Kitchen table in familiar 4 player ‘sofa style’ local races but also enter into larger 12 player on-line races. So many players on one screen seriously increases the challenge, and all 12 vehicles jostling for position and hurtling toward each corner makes it even more perilous and exciting.

In addition to the code racing modes are the Battle Modes which pit up to 12 players into the same arena for frantically competitive multiplayer games including CAPTURE THE FLAG and TERRITORY as well as 6v6 TEAM DEATHMATCH. All of these are set to the interactive backdrop of 15 battle arenas including The Laser Lab, Buzzsaw Battle and negotiating the HUNGRY HUNGRY HIPPOS board without being eaten.

Players can personalise their Battles with 12 new vehicles including the SPY CAR, HOVERCRAFT, MONSTER TRUCK or G I JOE H.I.S.S TANK, each with their own strengths and weapons. Players will set off trying to crush, smash and destroy opponents with numerous new weapons including the Dynamite Launcher, Tidal Wave, Cobra Turret and NERF Blasters. Every vehicle also has a level of customisation with new skins, completely changing the original look. The inclusion of Emotes, Victory Poses and Grave Stamps also add to the camaraderie and bragging rights at the end of a match.

Adding to the hilarity and fun of Micro Machines, the UK release is narrated by the one and only Brian Blessed. In his own, recognisable and unique style Brian bursts forth announcing the start of races as well as “ENEMY FLAG TAKEN” and “MICRO MACHINES IS ALIVE!”

Follow updates from the Micro Machines team on Facebook.

Logitech G413 Mechanical Gaming Keyboard with Romer G Switches Announced

Logitech announced the release of the Logitech G413 mechanical gaming keyboard today. Part of Logitech’s G series of gaming peripherals, the keyboard features a standard 104 key design with Logitech’s exclusive Romer-G switches. The switches have a short actuation distance of 1.5mm, allowing for quicker response time compared to Cherry MX style switches. The Romer-G switch also uses a box-like stem to provide clearer lighting. The case is built with aircraft grade aluminium top and features a USB passthrough port.

The Logitech G413 will come in two versions. Carbon has an all black look with red LED lighting and the Silver edition will feature a silver top plate and white LEDs. Both keyboards carry an MSRP of $89.99 USD. The Logitech G413 Carbon will be available at retailers worldwide, while Silver is a Best Buy exclusive.

Syberia 3 Launch Trailer: Let the Great Migration begin!

Syberia 3 Launch Trailer: Let the Great Migration begin!

Sydney, April 20, 2017 – Syberia 3 will be available May 6th in Australia and New Zealand on PC, PS4, and Xbox One. The last trailer of Syberia‘s epic saga new chapter, takes us on Kate Walker’s enchanting adventure and outlines her path through the challenges she will face in helping the Youkols complete the great migration of the snow ostriches.

Her journey in the heart of Siberia to accompany these proud animals to their sacred lands, the place of their reproduction, promises to be a true expedition punctuated by situations as unexpected as her encounters with strange characters and trials that will all solicit her mental abilities and events that will shatter her life.

“Kate Walker therefore continues her imaginary wandering like a lost star no longer constrained by its sun. Through this Eastern European landscape sublimely tired by wars and utopias”, declares Benoit Sokal, author and art director of Syberia‘s saga.

The enchanting music created by the composer Inon Zur perfectly illustrates the universe imagined by Benoit Sokal and sublime the mysterious atmosphere of this new trailer.

About Syberia 3

Impersonating Kate Walker, players will benefit from a brand new way to freely explore striking landscapes and circumvent their mysteries and puzzles in ways they have not experienced before.

The story begins when Kate is found left for dead on a shore by the Youkol tribe, a nomadic people caring for their snow ostriches during migration. Trapped, prisoners in the city of Valsembor, they will have to find together a way to continue their journey in a chase against their enemies and unexpected challenges. While at the same time, Kate’s past is catching up with her…

Syberia 3 is developed by Koalabs Studio and will be out May 6th in Australia and New Zealand on PC, PS4, and Xbox One. It will be fully doubled in French, English, German, Polish, Russian and subtitled in French, English, German, Spanish, Italian, Dutch, Polish, Russian, Czech, Korean, Simplified Chinese and Traditional. The original soundtrack of the game is handled by Inon Zur (Fallout 4Dragon AgePrince of Persia), already in command on Syberia 2.

Join Syberia‘s community on FacebookTwitterInstagram. Watch Syberia’s videos on Youtube and find Syberia 3 on Steam.

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About Mindscape Asia Pacific

Mindscape Asia Pacific Pty Ltd, is Australia’s leading publisher and distributor of kids, NextGen games and home and business software for Computers, Nintendo, Playstation, XBox and online platforms. The company’s portfolio of award-winning products include Acronis, Alawar Entertainment, Anuman Interactive, Broderbund, Encyclopaedia Britannica, Hoyle Games, Idea Factory, IMSI Design, iolo, Kalypso, Konami, Legacy Games, Nancy Drew, Nuance, PopCap, Punch, Rising Star Games, Roxio, The Learning Company, The Fighter Collection, Universal Music and Zemana. Visit www.mindscape.com.au.

About Microïds

Created in 1985, Microïds is an international publisher of multi-platform video games based in Paris (France). Today, it represents Anuman Interactive’s video game business in all its forms. Managed by creator Elliot Grassiano, Microïds keeps getting stronger and continues to widen its large game catalogue with genres as varied as adventure, management, simulation and action. Through its adaptations of iconic titles such as “Syberia” or “Amerzone” on new supports or through its original creations (“Subject 13“, “The A.B.C. Murders“, “Yesterday Origins“), Microïds is developing on PC, Mac, Playstation, Xbox One as well as iOS and Android. Besides its heroes and heroines from original creations (Kate Walker from “Syberia“, Victoria Mc Pherson from “Still Life“), Microïds also creates new titles including other characters or authors from other media (comic books, cinema, literature) such as Garfield, Lucky Luke or Agatha Christie. Microïds is currently developing Syberia 3 scheduled for 2017. For more information, visit the official website www.microids.com, the Facebook PageTwitter, or Instagram.

About Benoit Sokal

From comics to video games: a singular artist. In 1978, Benoit Sokal starts drawing for the magazine “To Follow”. It was during this period that he created the character of Inspector Canardo. In 1996, he launched the video game project “Amerzone” published by Microïds. Benoit Sokal is one of the first graphic novel artists to design, implement and supervise the entire production of a video game. He later became creative director at Microïds, which published in 2002 his second video game “Syberia“. He was recognized as “Person of the Year” at the 2002 video games Phenix Awards, Syberiawas crowned “Best adventure game of the year” in 2002 in the USA. In April 2004, the release of Syberia 2, meets the same success as the first episode of the saga and was met with enthusiasm from fans all over the world. Since 2013, Benoit Sokal is dedicated to writing and creating the highly anticipated Syberia 3.

French Cruisers Rush into World of Warships Today

French Cruisers Rush into World of Warships Today

Prey on carriers and show pesky destroyers who’s boss

April 20, 2017 — Vive la France! A full fleet of ten stylish-looking cruisers sails proudly into World of Warships today, introducing a new nation with rich naval history to the game.

“French cruisers offer numerous tactical options and have tremendous potential to set the tone in combat thanks to outstanding fighting qualities and exclusive consumables,” said Artur Plociennik, World of Warships Executive Producer. “You can swiftly change your position, shine in short-range torpedo exchanges, and turn the table on destroyers. With French cruisers, you’re the hunter.”

The new line possesses powerful artillery and features several specific traits for commanders who appreciate manoeuvrability and tactical versatility. Their high speed is complemented by the special Engine Boost consumable, unavailable to other nations’ warships of the same class. French cruisers have very high anti-torpedo bulkheads, giving them significant advantage against destroyers, and their own torpedo launchers provide the nation with an edge in close combat. They can accomplish a variety of battle objectives, switching flanks rapidly and preying on destroyers, light cruisers, and aircraft carriers, while those belonging to Tiers VI to X can even give some trouble to battleships.

The new branch opens with the speedy and accurate Bougainville that belongs to aviso, a sub-type of cruisers previously not represented in World of Warships. Bougainville-class ships performed well in World War II and remained on active duty until the late 1950s, having participated in wars in Korea and Indochina. Among other significant models are the Émile Bertin—one of the fastest cruisers in the game—along with its descendant, the well-armored and torpedo-proof La Galissonnière.

Grand battles await. En avant, les capitaines!

For the latest information, visit the official World of Warships website:

 

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About World of Warships

World of Warships is a free, historical, online combat game from Wargaming. Command a massive naval fleet featuring some of history’s most iconic war vessels, level up important tech modules and prepare to dominate the oceans in World of Warships.

With four classes of ships, myriad upgrades, and strategically designed environments, the action never ends and every match is a unique experience.

World of Warships brings players endless hours of strategy, tactical gameplay and pulse pounding combat!

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped over 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that includes the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.

As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobile platforms, Windows 10 and Mac OS X. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for PlayStation®4, continuing its console campaign.

Official website:

Ubisoft® Expands Its Creative Force With The Opening Of Two New Studios

Ubisoft® Expands Its Creative Force With The Opening Of Two New Studios

New Studios in Berlin and Bordeaux Focusing on AAA Game Development

SYDNEY, AUSTRALIA – April 20, 2017 – Ubisoft has announced that it will increase its creative capacities in Europe with the upcoming openings of Ubisoft Bordeaux and Ubisoft Berlin. The two studios will assist in developing new AAA games for some of Ubisoft’s biggest franchises, and expect to add at least 100 new talents combined to Ubisoft’s creative workforce in their first year of operation.

The new studios demonstrate Ubisoft’s commitment to developing enriching, immersive game worlds and world-class entertainment franchises. They will plug into Ubisoft’s cross-studio collaboration approach, in which Ubisoft studios from across the globe work together on AAA game development, with each studio providing distinct contributions based on their areas of expertise. With four established studios in France and two in Germany, Ubisoft already has a strong presence in the two countries’ videogame ecosystems. By opening these two new studios, Ubisoft is creating additional opportunities for local talent and adding to the expertise of its respective local teams.

“We pride ourselves on attracting and retaining the best creative talent around the world, and on establishing video games as a viable career option and economic contributor in new locales,” said Christine Burgess-Quémard, Executive Director of Ubisoft’s worldwide studios. “Opening new studios in both France and Germany enables us to offer more opportunities to skilled graduates and industry veterans in those regions, who in turn will help our highly-skilled teams in development of some of our biggest franchises.”

France was the location of Ubisoft’s first internal development studio, Ubisoft Paris, which is celebrating its 25th anniversary this year. The new Bordeaux studio will report to Xavier Poix, Managing Director of Ubisoft’s French studios, and will be managed locally by Studio Manager Julien Mayeux. The Bordeaux team will collaborate on the development of some of the biggest video game franchises to have originated in France, including Just Dance®, Steep™, and Tom Clancy’s Ghost Recon® Wildlands. Joining the network of studios in Annecy, Lyon, Montpellier, and Paris, Ubisoft Bordeaux will further strengthen Ubisoft’s presence in France, particularly in the South West. Just two hours from Paris via high-speed train, Bordeaux has a strong digital heritage, a budding video game industry and a high-potential talent pool fueled by local schools and training programs. The city also is a UNESCO world heritage site and an internationally acclaimed hub of culture and gastronomy.

Germany is home to Blue Byte, acquired by Ubisoft in 2001. Reporting to Benedikt Grindel, Studio Manager of Ubisoft Blue Byte, the new Berlin-based studio will work closely with the existing Blue Byte teams in Düsseldorf and Mainz on an unannounced project from within one of Ubisoft’s most popular AAA franchises.  Blue Byte leads development of well-known strategy franchises such as The Settlers® and Anno®, and most recently collaborated on the PC version of For Honor™. Ubisoft Berlin’s partnership with these established and highly-experienced teams will help ensure that the new studio integrates quickly and expands the overall expertise of Ubisoft in Germany. The new studio intends to attract both industry newcomers and seasoned video game creators from within Germany and across Europe in order to grow to a team of 50 people in its first year. Berlin is renowned for its distinctive and rich art, fashion, design, and music scenes, and has become a highly-desirable destination in Europe for start-ups and technology companies.
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community, and is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender sexual orientation, age or disability status. We are currently recruiting for job opportunities in both Berlin (more details here) and Bordeaux (more here).

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

Dead Cells to Hit Steam Early Access on May 10th

French indie developers Motion Twin announced their upcoming rogue-like Metroidvania game Dead Cells will be coming to Steam Early Access on May 10th. Initially the game will only be available on Windows, but Linux and Mac builds will be released later. The developers have been creating free to play games since 2001, and Dead Cells will be their first game on Steam.

“We’re a cooperative with no boss that’s been making F2P games for 15 years. It got to the point where we had to ask ourselves why we were doing it. After that there was no choice but to make something for us. We’re taking two genres we all love, adding our little twist and aiming for the best rogue-lite/metroidvania you’ve ever played. So far the feedback has been really positive, so we’re really really excited to see people playing!”
-Motion Twin’s lead designer Sébastien Benard.

Dead Cells features combat inspired by Dark Souls. Levels are a mix of pre-made design and procedural generation to keep things fresh. The game does feature permanent death, but any upgrades purchased are permanent and will extend to future characters. The game will boast more that 10 levels with secret areas to discover.

https://youtu.be/l59vBbd2Hz8

Bandai Namco Teases Code Vein, a new Action RPG from the God Eater Team

Last month marked the release of “The Ringed City”, last DLC for the final entry in Dark Souls series. It also reminded us once more of that old saying how all good things must come to an end. Despite being one of the most popular and profitable franchises for Bandai Namco, they did not want to waste any time and rest on their laurels.

It all started last week when Bandai Namco teased their new project with nothing but a vague video and a #PrepareToDine tagline. An official worldwide reveal is set for April 20 but some more info already surfaced on the web.

According to Japanese magazine Famitsu, the developers behind the monster-slaying God Eater series are working on the new game titled Code Vein. The article didn’t mention whether it will come to consoles or PC, but it’s set to release in 2018. Famitsu calls it a “dungeon exploration-type, hard action role-playing game.” Code Vein will run on Epic’s Unreal Engine 4.

The game is set in a near future where everything has gone to ruin. Players are Revenants, vampires that possess supernatural abilities, that will take on the truth of the world while working together with allies. Revenants mainly use close-range weapons such as great swords and one-handed swords. Other weapons such as spears and hammers also exist.

One of the main features of Code Vein is the “Buddy” system. When exploring dungeons, you can bring a single partner along. By traveling with a buddy, you can overcome great challenges that you might give up on if you were playing a highly difficult game on your own, and feel a greater sense of accomplishment.

Development is currently 35 percent complete. Although they still can’t say which platform(s) will it support, all we know for now is that it will be released on console.

The full trailer will be revealed tomorrow so make sure to keep a close eye on Bandai Namco’s Twitter and YouTube pages.