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From the Developers of Multi-Million Selling Prison Architect Comes New, Hauntingly Mysterious ‘Scanner Sombre’ ​​

From the Developers of Multi-Million Selling Prison Architect Comes New, Hauntingly Mysterious ‘Scanner Sombre’ ​​

Introversion Software’s next title goes deep underground to explore the unknown on April 26th 
LONDON – April 24, 2017 – BAFTA-winning Introversion Software officially announced the independent studio’s next title today, Scanner Sombre, launching on PC on Wednesday 26th April at 3pm BST / 7am PDT / 10am EDT. Scanner Sombre introduces a minimalist game environment in intriguing new ways, creating a suspense-laden journey that harnesses the senses from a first person perspective.

Using a LIDAR (Light Detection and Ranging) scanner to aid navigation, players must make their way through a complex network of underground caves in complete darkness in an attempt to make it back to the surface. Your LIDAR scanner produces millions of individual light-points, painting a static, neon 3D image of the environments as you trek through the darkness. But not all is as it seems, and you might not be alone.

Creative Director at Introversion Chris Delay said, “Scanner Sombre is a total departure for us as a studio in terms of visual style and tone; it’s almost a subversive game when you think about what people might expect from Introversion so we’re really looking forward to hearing people’s reactions when they can play it.”

Introversion’s Managing Director, Mark Morris butted in with, “This is a very different experience to Prison Architect. It’s a shorter, but a more involved, claustrophobic game distilling a deep sense of unease into a single play session. It’s probably going to make you feel a bit uncomfortable.”

Find out more and view the launch trailer at www.scanner-sombre.com

Scanner Sombre is $11.99 with a 20 percent discount on Steam, GOG and the Humble store.

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About Introversion Software
Introversion Software is one of the UK’s most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, they have gone on to create five critically acclaimed video games including cult classics Uplink, DEFCON, Darwinia and Multiwinia. In Feb 2010 Introversion made its first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for Xbox Live Arcade. Introversion have been voted one of the top 50 Best Games Companies in the world and have won numerous awards including a BAFTA, for Prison Architect, a prison management sim which has sold more than 2.5 million copies.

THE GREEN HOLDS NO LIMITS IN BRAND-NEW FEATURES TRAILER FOR THE GOLF CLUB 2

THE GREEN HOLDS NO LIMITS IN BRAND-NEW FEATURES TRAILER FOR THE GOLF CLUB 2

Maximum Games and HB Studios Offer the Ultimate Creative Control in Brand-New Trailer for Upcoming Golf Game for PlayStation®4, Xbox One and PC

April 26, 2017 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developer HB Studios, has today released a brand-new Features Trailer for their highly-anticipated sports game, The Golf Club 2. The next installment following the series’ highly successful first entry, The Golf Club, will swing onto shelves for the PlayStation®4 computer entertainment system, Xbox One, and Windows PC via Steam® platforms on June 27, 2017.

Today’s brand-new trailer for The Golf Club 2 focuses on the game’s state-of-the-art and highly expansive Course Editor feature, which allows players to replicate a compelling and authentic experience of being on the green. Fans of the game’s predecessor will be pleased to find that the beloved creation tool is returning and has been highly upgraded with brand new, expanded features, including tournament dressings with camera towers and vibrant crowds, to name a few. The Course Editor feature empowers players to create the perfect course to fit their style, where the only limit is their own imagination.

The Golf Club 2 aims for a hole-in-one by offering a bevy of additional brand-new features including a progression-based Career Mode and the inclusion of dynamic Societies. Players will become part of the prestigious golfing elite by practicing and perfecting their skills in Career Mode, then sharing their success with online Societies, competing with their team of players in single games and full-blown tournaments.

Right now, players can get a head start on their career and pre-order The Golf Club 2 for $39.99. They will receive the “Day One” edition which includes the following “Aristocrat” bonus in-game content:

  • Moneybags – Save time and get rich quick with an instant payout that will boost your career and give you serious purchasing power
  • Elite Club – Make your competitors jealous and stand out among the crowd with an exclusive 24K solid gold driver
  • Premier Clubhouse – Gain access to an exclusive high society clubhouse for you and your friends
  • Heirloom Apparel – Play in style with a throwback outfit from the golden age of golf
  • Elite Emblem – Add class to your Society logo with a signature badge

For additional pre-order and product information, please visit: www.thegolfclub2.com.

The Golf Club 2 is currently in development from HB Studios and will be published by Maximum Games. The game will be available on PS4, Xbox One, and digitally on PC June 27, 2017. This title has been rated “E for Everyone” by the ESRB.

For more information on Maximum Games, please visit: http://www.maximumgames.com.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

About HB Studios

Founded in 2000 and headquartered in Lunenburg, Nova Scotia, Canada, HB Studios is an electronic entertainment software company that specializes in creating console, mobile, handheld and PC games. With the release of The Golf Club VR for the HTC Vive and the Oculus Rift in February 2017, HB Studios has shipped 47 Titles selling more than 27 million units and contributed to 19 others. More information about HB Studios and its products can be found on the company’s website, www.hb-studios.com.

© 2017 HB Studios Multimedia Ltd. Developed by HB Studios. HB Studios, HB Studios logo, The Golf Club 2 and The Golf Club 2 logo are trademarks of HB Studios Multimedia Ltd. Published under license by Maximum Games™. Maximum Games™ and the Maximum Games™ logo are trademarks of Maximum Games, LLC. All rights reserved.

THREE FIELDS ENTERTAINMENT ANNOUNCES ‘DANGER ZONE’ FOR PC AND PLAYSTATION®4

THREE FIELDS ENTERTAINMENT ANNOUNCES ‘DANGER ZONE’ FOR PC AND PLAYSTATION®4

Indie Studio To Release 3D Vehicular Destruction Game May 2017

PETERSFIELD, ENGLAND – -April 26, 2017 — Three Fields Entertainment, a small independent British developer led by veterans Fiona Sperry and Alex Ward, today announced Danger Zone, a new 3D vehicular destruction game where players crash for cash by creating the biggest car crash possible.

“We are going back to our roots by creating a game in a genre we are truly passionate about,” said Fiona Sperry, Founder and CEO of Three Fields Entertainment.  “Danger Zone takes what made the Crash Mode featured in 2004’s Burnout 3: Takedown so popular and transforms it into an all-new car-crashing, arcade-style puzzle game. We look forward to engaging those same fans by delivering an entirely new and extremely fun experience.”

Powered by Epic’s Unreal® Engine 4 and set in a virtual Crash Testing Facility, Danger Zone combines realistic physics with explosive gameplay and features 20 exciting single player crash testing scenarios, each with their own unique road layout, traffic and pickups.

In Danger Zone, players are challenged to drive into the junction and create the biggest First Impact that causes enough vehicles to crash to earn a “SmashBreaker,” turning their car into a bomb that can explode on command.  Players score for how many cars they crash, with bonus points awarded for exploding cars by hitting them while in “SmashBreaker” or for pushing them off the road entirely.  If the player’s car falls off the road, it’s game over.  Connected leaderboards allows comparison of player scores for the friends you play against and the rest of the community.

The third game developed by the studio, Danger Zone is rated E10+ for everyone ages 10 and up and will be available for PC on Steam and for PlayStation®4 in May 2017 for $12.99/£9.99/€12.99.

About Three Fields Entertainment

Created in 2014, Three Fields Entertainment is a privately owned video game company, located in the historic market town of Petersfield, England. Three Fields Entertainment is a small team of industry veterans with multiple years of experience on some of gaming’s biggest franchises.

Three Fields Entertainment takes a very unique, but simple approach: to make games that put a smile on your face whilst you play.

Official Homepage: http://www.threefieldsentertainment.com
Official Twitter: @3FieldsEnt
Official Facebook:  https://www.facebook.com/threefieldsentertainment

McDonald’s Happy Meals “Power Up” with Toys Based on Mario and Friends

McDonald’s Happy Meals “Power Up” with Toys Based on Mario and Friends

Purchase a Happy Meal for the Chance to Enter to Win a Nintendo Switch System

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is partnering with McDonald’s to bring some of its most famous characters from the Mushroom Kingdom to Happy Meals everywhere. Starting today and running through May 22, anyone who purchases a Happy Meal at participating McDonald’s restaurants across the U.S. will receive one of eight fun toys based on Super Mario characters. These classic and instantly recognizable characters are also featured in the upcoming Mario Kart 8 Deluxe game for Nintendo’s newest system, Nintendo Switch.

Nintendo fans will want to collect each of the eight toys, which include Mario, Luigi, Princess Peach, Bowser, Yoshi, Invincible Mario, a Red Koopa Shell and 1-Up Mushroom. Each one of the toys has a special function, like a translucent Mario that lights up in different colors. (Graphic: Business Wire)

“Nintendo is always looking for ways to expand its brand, and a partnership with the family-friendly McDonald’s restaurants felt like a great fit,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Like Mario, Happy Meals are something both kids and parents grew up with.”

Nintendo fans will want to collect each of the eight toys, which include Mario, Luigi, Princess Peach, Bowser, Yoshi, Invincible Mario, a Red Koopa Shell and 1-Up Mushroom. Each one of the toys has a special function, like a translucent Mario that lights up in different colors.

In addition to the toys, families can take their fun to the next level by entering a sweepstakes for a chance to win one of 100 Nintendo Switch Prize Packs inclusive of a Nintendo Switch system and the Mario Kart 8 Deluxe game. Eligible customers that scan and purchase a meal at McDonald’s using the McDonald’s mobile app between now and May 22 will be entered. Customers get one entry for redeeming any deal in the app and two entries when they purchase a Happy Meal. No purchase is necessary to enter. The sweepstakes is open only to residents of the United States who are 13 and older. Official rules for the sweepstakes, including details about how to enter without making a purchase, can be found at online and http://www.PlayatMcD.com and at participating McDonald’s restaurants.

When Mario Kart 8 Deluxe launches on April 28, it will do so with more characters, karts and tracks than any other game in Mario Kart history. This racing game is the definitive version of Mario Kart 8 and includes a revamped Battle Mode that players of all ages can enjoy together (additional games, systems and accessories may be required for multiplayer mode and are sold separately). For more information about Mario Kart 8 Deluxe, visit http://mariokart8.nintendo.com/.

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.

Nintendo is not a sponsor, co-sponsor or administrator of this sweepstakes.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

Valkyria Revolution Will Launch In Australia On June 30

Valkyria Revolution Will Launch In Australia On June 30

SEGA’s Latest Valkyria Venture to be Distributed locally by Five Star Games

Sydney, 26th AprilThe sounds of war will rage on the battlefield once again because Valkyria Revolution will be available in Australia on June 30 for the PlayStation®4 and Xbox One™, for $59.95.

Loyal soldiers are always rewarded for their service, so pre-orders and limited launch copies of the physical PS4 and Xbox One versions in Australia will come packaged with a 12-track soundtrack by the renowned Yasunori Mitsuda (Chrono Trigger, Stella Glow). In the wake of a revolution, Jutland’s elite soldiers, the Vanargand, must band together to defeat the Ruzi Empire and stop death itself–the Valkyria. This grizzled anti-Valkyria squad is equipped with advanced mana weaponry and has the powerful ability to wield ragnite spells to combat this terrifying threat. The unit is comprised of soldiers who have a high affinity for ragnite, and even Jutland’s own Princess Ophelia has joined the ranks. The princess carries the utmost love for her country and has answered the call of duty to liberate those who are suffering from the Ruzi’s tyranny. However, Amleth Grønkjær, the commanding officer of Vanargand hides a terrible secret. Is he friend or foe to the country he has sworn to protect?


Valkyria Revolution
Features

  • A Brush with Death – Turning the tide of battle in Valkyria Revolution is Brunhilde, an ancient and powerful Valkyria, a fearsome being with near limitless power. She’s bound by oath to the enemy forces, and players will have to discover how to defeat the incarnation of death itself.
  • Prepare for Battle – Valkyria Revolution has a brand-new battle system that mixes real-time combat and tactical strategy. Players can take control of the battlefield using brazen combos or cunning tactics. Finding a balance between them is the key to excelling in skirmishes.
  • The Ingenuity of War – Through adversity comes great engineering, and with a besieged homeland, players will be able to upgrade their existing weapons through branching customization paths with ragnite.
  • A New Painterly Look – Valkyria Revolution has a refined look thanks to the new GOUACHE rendering engine, giving the graphics a unique canvas texture.
  • Classic Composer – Valkyria Revolution has a vibrant and dramatic soundtrack by the incredibly talented composer Yasunori Mitsuda, who is known for his work on Chrono Trigger and Stella Glow.

Though it bears the Valkyria name, Valkyria Revolution eschews the original series’ traditional turn-based strategy and is a whole new entry with new characters, a new world, and new gameplay mechanics. The static, turn-based battlefield has become an action-oriented stage for devastating melee strikes, lethal ranged attacks, and strategic shifts to turn the tide of battle, all while exploring the incredible continent of Europa. Valkyria Revolution will be released on the PlayStation 4, and Xbox One on June 30 in Australia. The game has been rated M. For more information, please visit valkyria.sega.com.

The Disney Afternoon Collection

The Disney Afternoon Collection

Developer: Digital Eclipse
Publisher: Capcom
Platform: PC, Xbox One, Playstation 4 (Reviewed)
Release Date: April 18, 2017
Price: $19.99 USD – Available Here

Overview

Not a lot of people look back on licensed properties with much love. Unless – and this is a big UNLESS…you were published by Capcom. You see, back in the late 80’s and early 90’s, the big C partnered up with Disney to create a handful of games featuring characters from “The Disney Afternoon” television block. You know, the cartoons that reinvented the likes of Chip ‘n Dale, Scrooge, and so on. With little fanfare and a good deal of appreciation, we now have our very own collection of ports for these titles, dubbed The Disney Afternoon Collection. Is that special something still there, or have the brand labels faded from the gems of yesterday? Let’s find out.

Story

I would normally tackle this section by speaking about each title’s little story that was packed in, but due to there being six different games, I feel that it is rather unnecessary to detail each one. The best synopsis to provide for those who don’t remember is that each one of these titles features a story that plays out like an episode its TV counterpart. Aside from Talespin, that is. I don’t know what happened there.

Gameplay

Each game within the collection is exactly as it was in terms of almost everything compared to its original version. That means all of them play the same, and that makes this compilation one of both highs and lows. The big noticeable pop with this release is Duck Tales. The mechanics have not been hurt by father time, as Scrooge’s cane demands perfect precision, leaving to a very satisfying experience for those who like a bit of depth found in surface level simplicity. A lot of these titles offer minor touches from other Capcom franchises, such as the non-linear aspect of level selection found within Duck Tales. Sure, back in time we were used to being pushed in one direction, but it was nice to see a deviation from that during the NES era, and Duck Tales nailed that delivery without screwing up the pacing.  There is a reason that Scrooge was the first to land a remake, and going back I can say that while the revision was worth its coin, the original still holds something truly special.

Chip ‘n Dale: Rescue Rangers and its sequel are rather close in terms of just about everything, including quality. Instead of a cane bounce, the main gimmick at work here is the ability to pick up and throw almost everything in your path. It sound cheeky and bland, but the execution it on point and the follow-up is even better in almost every single way, leaving for two excellent titles as a whole. Duck Tales 2 is good I suppose, as it literally doesn’t change a lot aside from toning down the whole money collecting aspect, but still is in the large shadow of its predecessor – as it almost feels like this game was constructed from leftover parts. Darkwing Duck, well – think Mega Man. I never played this title as a kid as I didn’t like the cartoon too much. I appreciate it now just fine, and probably spent most of my time thus far with this little platformer. Players use a gas gun with three abilities to progress onward. It’s a simple premise, but definitely the game with the most depth on the disc.

Finally, we have Talespin – which follows Baloo as he flies his up-gradable plane in a side-scrolling setting. I dislike this title. It isn’t poorly made, it’s just overly difficult and definitely not for everyone. This compilation does not end whatsoever with just the games, however. Be prepared to be spoiled as a rewind feature has been added, allowing players to rewind from their mistake and save face. A boss rush mode and a time attack mode can be found to add a bit of new incentive to play the lot, and those who love content through galleries, soundtracks, and so on will be excited to know that this collection is overflowing. We haven’t had a ton of true retro collections this generation, but if there are more to come to big platforms – The Disney Afternoon Collection absolutely sets the standard through its brimming amount of celebration for all properties involved.

Visuals and Audio

These titles are literally raw ports, so there isn’t a lot to say other than they made the transition to HD nicely, and still look clean. Most of the collection was published while the NES was on the way out, so part of what makes the games within so celebrated is that for the time, there were no other games on the market so detailed or animated on the 8-bit platform. Even Talespin is full of color and vigor, and every character has some great detail, featuring designs that are true to their animated versions.

While the graphics are fine, the music is bar none the reason why we keep going back to look at all six of these games as a pack – causing just enough interest for this release to get the greenlight over 25 years later. Duck Tales of course has some of the most memorable tunes, but Chip ‘N Dale and Darkwing Duck are certainly no slouches either, as each theme brings tunes to your ears that can be embedded for hours on end, each coming across as catchy and calming. I mean, the theme songs alone being converted over is reason enough to talk about the melodies within, as this was a period where sitcoms, cartoons, and so on were getting theme songs produced that could have easily bled into the radio market. The music is simply fantastic and the ability to go back in and just peel apart the soundtracks for another listen pays for the price of the whole package alone.

Overall

The Disney Afternoon Collection features six special releases that are important to the industry in many different ways. Some say they set the standard for licensed releases, while I personally think they just show what developers can do if they are not pressed for time due to a harsh deadline. Either way, this bundle is a no-brainer for anyone who has a platform to play it on, as it offers a fun, light-hearted history lesson in the form of a 6-pack that truly delivers something for everyone.

NEW CONTENT FOR NIER: AUTOMATA ANNOUNCED

NEW CONTENT FOR NIER: AUTOMATA ANNOUNCED

New Costumes and Colosseum Challenges Coming 2nd May

Fans will soon have more to experience in the world of NieR: Automata™ with today’s announcement from Square Enix Ltd., that a set of downloadable content will be available for the PlayStation®4 computer entertainment system and Steam® from 2nd May 2017.

The downloadable content (DLC) set, titled “3C3C1D119440927”, will include three exciting new colosseums to challenge, plus additional sub-quests. Upon completion of these quests, players can earn various rewards, including:

  • Costumes from the previous Japanese release, NieR: Replicant, for androids 2B, 9S and A2
  • Records that add special music tracks to the players’ jukebox
  • New equipment and cosmetic accessories such as hairspray that allows you to change the color of 2B and A2’s hair
  • Masks with unique “on equip” effects
  • Special bullets that change the appearance of enemy bullets

A colosseum gameplay video

The boss battle gameplay video

The critically acclaimed NieR: Automata has shipped more than one million physical and digital copies worldwide.  Developed in collaboration with PlatinumGames Inc., it delivers a masterful mix of action and RPG gameplay. Players battle as androids 2B, 9S and A2 in order to reclaim the world for their human creators and uncover long-forgotten truths.

NieR: Automata is available now for the PlayStation®4 and PC across Australia & New Zealand.

For more information, visit: http://nierautomata.com. A free playable demo is also available to download now from: http://bit.ly/2k9txbV.

MARVEL VS. CAPCOM: INFINITE SMASHES BACK WITH INCREDIBLE NEW DETAILS AND OFFICIAL RELEASE DATE

MARVEL VS. CAPCOM: INFINITE SMASHES BACK WITH INCREDIBLE NEW DETAILS AND OFFICIAL RELEASE DATE

Marvel and Capcom Introduce Cinematic Story Mode, Reveal Eight Additional Characters, Announce Pre-Order Details and Release Date

Sydney, 26th April 2017 – Capcom, a leading worldwide developer and publisher of video games, today announced a Hulk-sized helping of new information for MARVEL VS. CAPCOM®: INFINITE, the highly-anticipated return of the revered action-fighting game series. Imagined and created through a shared vision between the two companies, the game will feature free-form 2v2 team battles integrated into a wide variety of exciting and accessible single player modes and rich multiplayer content for new players and longtime fans alike. MARVEL VS. CAPCOM: INFINITE will simultaneously release on the PlayStation®4 computer entertainment system, Xbox One®, and Windows PC across North America on September 19, 2017.

For the first time in franchise history, the Marvel and Capcom universes collide in a visually stunning and immersive cinematic Story Mode, as heroes and villains battle together to save their merged worlds from a sinister new threat, Ultron Sigma. A combination of the robotic foes known as Ultron from the Marvel Universe and Sigma from the Capcom Universe, this psychotic villain is obsessed with infecting all organic life with a cybernetic virus. History’s greatest gathering of warriors must now unite to fight back against Ultron Sigma and save their newly formed world.

Announced today, more new characters have joined the battle for survival against the forces of evil in MARVEL VS. CAPCOM: INFINITE including:

  • Ultron
  • Hulk
  • Thor
  • Hawkeye
  • Rocket Raccoon
  • Chun-Li
  • Strider Hiryu
  • Chris Redfield

Each newly-added character will feature unique abilities, iconic special moves and will join other previously-announced characters, including Captain Marvel, Iron Man and Captain America from the Marvel side, and Ryu, Mega Man X and Morrigan from Capcom. The use of powerful, game-changing Infinity Stones further deepens the customized gameplay and allows players to equip and unleash elemental in-game powers, such as Time, Power and Space.

In addition to the compelling cinematic story experience, single player Arcade, Training and Mission modes and vast multiplayer offerings will provide memorable experiences and infinite gameplay possibilities for players of all skill levels. More characters, stages, game features and story mode details will be revealed in the coming months.

Pre-orders for MARVEL VS. CAPCOM: INFINITE are available beginning today on all platforms.

The Deluxe Edition includes the main game on PS4 or Xbox One and a 2017 Character Pass, which contains access to six all-new additional post-launch characters including Sigma, the main antagonist from the Mega Man® X series. Pre-order bonuses for all versions in North America include Warrior Thor and Evil Ryu costumes. Check with individual retailers for details in Europe and Australia as some offers may vary. The pre-order bonus for the Deluxe Edition is the same as the Standard Edition, but also includes two additional costumes: Gladiator Hulk and Mega Man Command Mission X. For specific details, please check with individual retailers.

Capcom also confirmed today that a limited MARVEL VS. CAPCOM: INFINITE Collector’s Edition, brought to you by TriForce, is available now for pre-order on PS4 and Xbox One. It will include four premium character dioramas of Iron Man, Captain Marvel, Mega Man X and Chun-Li and a case filled with six Infinity Stone replicas. Contents may vary depending on region and for European pricing and full offer details please check with retailers. All editions and versions of MARVEL VS. CAPCOM: INFINITE will simultaneously release on September 19, 2017.

 

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About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2017 MARVEL

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices.  Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., Canada, U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan.  More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.

Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation” is a registered trademark of Sony Interactive Entertainment Inc. Xbox One is a registered trademark of Microsoft Corporation in the United States and other countries. All other marks are the property of their respective owners.

Sniper Ghost Warrior 3 Out on PC, PlayStation 4, and Xbox One

Polish developers CI Games released Sniper Ghost Warrior 3 today for PlayStation 4, Xbox One, and Windows. The stealth FPS is set in the Republic of Georgia on three massive open world maps. Players will be able to mix and match three approaches in gameplay to tackle a variety of missions. Snipers will opt for engaging the enemy at long distances. Ghosts will use suppressed weapons to sow confusion among the enemy. Finally, warriors will take the fight right to the enemy by brawling in close quarters with a variety of automatic weapons.

Sniper Ghost Warrior 3 follows the story of Jon North, a USMC special ops sniper sent into Georgia to stop a brewing civil war. Off the books, North is looking for his younger brother after he went missing. The game explores themes of brotherhood, faith, and betrayal in the franchise’s biggest game yet.

https://www.youtube.com/watch?v=2DhGkudJD0c

DAWN OF ANDROMEDA HEADS FOR FULL RELEASE ON STEAM THIS MAY 4

DAWN OF ANDROMEDA HEADS FOR FULL RELEASE ON STEAM THIS MAY 4

Haarlem, The Netherlands – April 25, 2017 – Developer GreyWolf Entertainment and publisher Iceberg Interactive are excited to announce that their pausable, real-time space 4x title, Dawn of Andromeda, will be fully launching on May 4, 2017 for the Steam platform. Currently available on Steam’s Early Access program, the GreyWolf and Iceberg teams have been continuously working on implementing vast improvements to the game based on community feedback.

Mike Domingues, lead developer at GreyWolf Entertainment says, “After much time spent gathering player feedback and suggestions from the Early Access phase, we are extremely excited to put the final touches on Dawn of Andromeda. We are truly confident that fans from all over the world will be able to fully immerse themselves into this galactic world we’ve worked so hard to create.”

Dawn of Andromeda is a real-time 4x space game, allowing players to take the reins of one of many civilizations and guide it through the myriad of dangers hiding in the galaxy. They will be able to build out their empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful their enemies will tremble at its mere sight

With endless galaxies to choose from, there are brand-new expansive features to look out for at launch:

  • Eras – Unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships
  • New animated cut scenes for each major race
  • New Victory/End screens with statistics and extra information
  • New (random) events
  • More balanced gameplay mechanics
  • Many bug fixes

Steam Review keys for PC are available to all interested press. Please contact the Iceberg PR team at [email protected]

Stay up-to-date with the latest Dawn of Andromeda news and information on the official website: www.dawnofandromeda.com. You can also keep track of Dawn of Andromeda or Iceberg Interactive at any of these online channels: www.iceberg-games.com, on Facebook at www.facebook.com/dawnofandromeda, Twitter at https://twitter.com/GamesByGreywolf, Reddit at www.reddit.com/r/DawnOfAndromeda , and on YouTube at  www.youtube.com/iceberginteractive

ABOUT DAWN OF ANDROMEDA

Andromeda has seen quieter days, and it’s up to you to take the reins of one of several civilizations, and guide it through the many hidden dangers in the galaxy. Dawn of Andromeda is a pausable, real-time space 4X game focused on providing a fun, immersive and accessible experience that allows you to truly play as an Emperor. Build your empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful, your enemies will tremble.

Explore a galaxy filled with diverse factions, outlaws, merchants, pirate clans and mercenaries but also anomalies, black holes, ancient artefacts, ruins and much more. Arriving in a new system may provide new opportunities, or open a new can of worms.

ABOUT GREYWOLF ENTERTAINMENT

GreyWolf Entertainment is a small studio based in Leiria, Portugal. It’s made up of ambitious and dedicated individuals who share a strong passion for videogames, and an equally strong passion for creating great videogames. GreyWolf’s first title is Dawn of Andromeda, an ambitious space 4X strategy game due to be released in Q2 2017.

ABOUT ICEBERG INTERACTIVE

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2, Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Starpoint Gemini Warlords, Dawn of Andromeda, Empathy, Conarium and Rising Storm 2: Vietnam – with further promising games in the pipeline.